push 390edd058cbebc9f7cb21f639a52f5acd36a8bf3
[wine/hacks.git] / dlls / d3d8 / d3d8_private.h
blob9fa830d028d07c4f6f426570acfd021d2408eeb7
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
41 /* ===========================================================================
42 Macros
43 =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
48 _pD3D8Caps->Caps = _pWineCaps->Caps; \
49 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
50 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
51 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
52 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
53 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
54 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
55 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
56 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
57 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
58 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
59 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
60 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
61 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
62 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
63 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
64 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
65 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
66 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
67 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
68 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
69 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
70 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
71 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
72 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
73 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
74 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
75 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
76 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
77 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
78 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
79 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
80 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
81 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
82 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
83 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
84 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
85 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
86 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
87 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
88 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
89 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
90 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
91 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
92 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
93 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
94 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
95 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
96 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
97 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
98 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
100 /* Direct3D8 Interfaces: */
101 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
102 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
103 typedef struct IDirect3D8Impl IDirect3D8Impl;
104 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
105 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
106 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
107 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
108 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
109 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
110 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
111 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
112 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
114 /** Private Interfaces: */
115 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
116 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
117 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
118 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
120 /* Advance declaration of structures to satisfy compiler */
121 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
123 /* Global critical section */
124 extern CRITICAL_SECTION d3d8_cs;
126 /* ===========================================================================
127 The interfaces themselves
128 =========================================================================== */
130 /* ---------- */
131 /* IDirect3D8 */
132 /* ---------- */
134 /*****************************************************************************
135 * Predeclare the interface implementation structures
137 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
139 /*****************************************************************************
140 * IDirect3D implementation structure
142 struct IDirect3D8Impl
144 /* IUnknown fields */
145 const IDirect3D8Vtbl *lpVtbl;
146 LONG ref;
148 /* The WineD3D device */
149 IWineD3D *WineD3D;
152 /* ---------------- */
153 /* IDirect3DDevice8 */
154 /* ---------------- */
156 /*****************************************************************************
157 * Predeclare the interface implementation structures
159 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
160 extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl;
162 /*****************************************************************************
163 * IDirect3DDevice8 implementation structure
166 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
167 #define D3D8_INVALID_HANDLE ~0U
169 enum d3d8_handle_type
171 D3D8_HANDLE_FREE,
172 D3D8_HANDLE_VS,
173 D3D8_HANDLE_PS,
174 D3D8_HANDLE_SB,
177 struct d3d8_handle_entry
179 void *object;
180 enum d3d8_handle_type type;
183 struct d3d8_handle_table
185 struct d3d8_handle_entry *entries;
186 struct d3d8_handle_entry *free_entries;
187 UINT table_size;
188 UINT entry_count;
191 struct FvfToDecl
193 DWORD fvf;
194 struct IDirect3DVertexDeclaration8 *decl;
197 struct IDirect3DDevice8Impl
199 /* IUnknown fields */
200 const IDirect3DDevice8Vtbl *lpVtbl;
201 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
202 LONG ref;
203 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
204 IWineD3DDevice *WineD3DDevice;
205 struct d3d8_handle_table handle_table;
207 /* FVF management */
208 struct FvfToDecl *decls;
209 UINT numConvertedDecls, declArraySize;
211 /* Avoids recursion with nested ReleaseRef to 0 */
212 BOOL inDestruction;
215 /* ---------------- */
216 /* IDirect3DVolume8 */
217 /* ---------------- */
219 /*****************************************************************************
220 * IDirect3DVolume8 implementation structure
222 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
223 struct IDirect3DVolume8Impl
225 /* IUnknown fields */
226 const IDirect3DVolume8Vtbl *lpVtbl;
227 LONG ref;
229 /* IDirect3DVolume8 fields */
230 IWineD3DVolume *wineD3DVolume;
232 /* The volume container */
233 IUnknown *container;
235 /* If set forward refcounting to this object */
236 IUnknown *forwardReference;
239 /* ------------------- */
240 /* IDirect3DSwapChain8 */
241 /* ------------------- */
243 /*****************************************************************************
244 * Predeclare the interface implementation structures
246 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
248 /*****************************************************************************
249 * IDirect3DSwapChain8 implementation structure
251 struct IDirect3DSwapChain8Impl
253 /* IUnknown fields */
254 const IDirect3DSwapChain8Vtbl *lpVtbl;
255 LONG ref;
257 /* IDirect3DSwapChain8 fields */
258 IWineD3DSwapChain *wineD3DSwapChain;
260 /* Parent reference */
261 LPDIRECT3DDEVICE8 parentDevice;
264 /* ----------------- */
265 /* IDirect3DSurface8 */
266 /* ----------------- */
268 /*****************************************************************************
269 * Predeclare the interface implementation structures
271 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
273 /*****************************************************************************
274 * IDirect3DSurface8 implementation structure
276 struct IDirect3DSurface8Impl
278 /* IUnknown fields */
279 const IDirect3DSurface8Vtbl *lpVtbl;
280 LONG ref;
282 /* IDirect3DSurface8 fields */
283 IWineD3DSurface *wineD3DSurface;
285 /* Parent reference */
286 LPDIRECT3DDEVICE8 parentDevice;
288 /* The surface container */
289 IUnknown *container;
291 /* If set forward refcounting to this object */
292 IUnknown *forwardReference;
294 /* Flags an implicit surface */
295 BOOL isImplicit;
298 /* ------------------ */
299 /* IDirect3DResource8 */
300 /* ------------------ */
302 /*****************************************************************************
303 * Predeclare the interface implementation structures
305 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
307 /*****************************************************************************
308 * IDirect3DResource8 implementation structure
310 struct IDirect3DResource8Impl
312 /* IUnknown fields */
313 const IDirect3DResource8Vtbl *lpVtbl;
314 LONG ref;
316 /* IDirect3DResource8 fields */
317 IWineD3DResource *wineD3DResource;
320 /* ---------------------- */
321 /* IDirect3DVertexBuffer8 */
322 /* ---------------------- */
324 /*****************************************************************************
325 * Predeclare the interface implementation structures
327 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
329 /*****************************************************************************
330 * IDirect3DVertexBuffer8 implementation structure
332 struct IDirect3DVertexBuffer8Impl
334 /* IUnknown fields */
335 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
336 LONG ref;
338 /* IDirect3DResource8 fields */
339 IWineD3DBuffer *wineD3DVertexBuffer;
341 /* Parent reference */
342 LPDIRECT3DDEVICE8 parentDevice;
344 DWORD fvf;
347 /* --------------------- */
348 /* IDirect3DIndexBuffer8 */
349 /* --------------------- */
351 /*****************************************************************************
352 * Predeclare the interface implementation structures
354 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
356 /*****************************************************************************
357 * IDirect3DIndexBuffer8 implementation structure
359 struct IDirect3DIndexBuffer8Impl
361 /* IUnknown fields */
362 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
363 LONG ref;
365 /* IDirect3DResource8 fields */
366 IWineD3DBuffer *wineD3DIndexBuffer;
368 /* Parent reference */
369 LPDIRECT3DDEVICE8 parentDevice;
371 WINED3DFORMAT format;
374 /* --------------------- */
375 /* IDirect3DBaseTexture8 */
376 /* --------------------- */
378 /*****************************************************************************
379 * IDirect3DBaseTexture8 implementation structure
381 struct IDirect3DBaseTexture8Impl
383 /* IUnknown fields */
384 const IDirect3DBaseTexture8Vtbl *lpVtbl;
385 LONG ref;
387 /* IDirect3DResource8 fields */
388 IWineD3DBaseTexture *wineD3DBaseTexture;
391 /* --------------------- */
392 /* IDirect3DCubeTexture8 */
393 /* --------------------- */
395 /*****************************************************************************
396 * Predeclare the interface implementation structures
398 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
400 /*****************************************************************************
401 * IDirect3DCubeTexture8 implementation structure
403 struct IDirect3DCubeTexture8Impl
405 /* IUnknown fields */
406 const IDirect3DCubeTexture8Vtbl *lpVtbl;
407 LONG ref;
409 /* IDirect3DResource8 fields */
410 IWineD3DCubeTexture *wineD3DCubeTexture;
412 /* Parent reference */
413 LPDIRECT3DDEVICE8 parentDevice;
416 /* ----------------- */
417 /* IDirect3DTexture8 */
418 /* ----------------- */
420 /*****************************************************************************
421 * Predeclare the interface implementation structures
423 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
425 /*****************************************************************************
426 * IDirect3DTexture8 implementation structure
428 struct IDirect3DTexture8Impl
430 /* IUnknown fields */
431 const IDirect3DTexture8Vtbl *lpVtbl;
432 LONG ref;
434 /* IDirect3DResourc8 fields */
435 IWineD3DTexture *wineD3DTexture;
437 /* Parent reference */
438 LPDIRECT3DDEVICE8 parentDevice;
441 /* ----------------------- */
442 /* IDirect3DVolumeTexture8 */
443 /* ----------------------- */
445 /*****************************************************************************
446 * Predeclare the interface implementation structures
448 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
450 /*****************************************************************************
451 * IDirect3DVolumeTexture8 implementation structure
453 struct IDirect3DVolumeTexture8Impl
455 /* IUnknown fields */
456 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
457 LONG ref;
459 /* IDirect3DResource8 fields */
460 IWineD3DVolumeTexture *wineD3DVolumeTexture;
462 /* Parent reference */
463 LPDIRECT3DDEVICE8 parentDevice;
466 /* ----------------------- */
467 /* IDirect3DStateBlockImpl */
468 /* ----------------------- */
470 /* TODO: Generate a valid GUIDs */
471 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
472 DEFINE_GUID(IID_IDirect3DStateBlock8,
473 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
475 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
476 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
478 DEFINE_GUID(IID_IDirect3DVertexShader8,
479 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
481 DEFINE_GUID(IID_IDirect3DPixelShader8,
482 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
485 /*****************************************************************************
486 * IDirect3DStateBlock8 interface
488 #define INTERFACE IDirect3DStateBlock8
489 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
491 /*** IUnknown methods ***/
492 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
493 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
494 STDMETHOD_(ULONG,Release)(THIS) PURE;
495 /*** IDirect3DStateBlock9 methods ***/
496 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
497 STDMETHOD(Capture)(THIS) PURE;
498 STDMETHOD(Apply)(THIS) PURE;
500 #undef INTERFACE
502 /*** IUnknown methods ***/
503 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
504 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
505 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
506 /*** IDirect3DStateBlock9 methods ***/
507 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
508 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
509 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
511 /*****************************************************************************
512 * Predeclare the interface implementation structures
514 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
516 /*****************************************************************************
517 * IDirect3DStateBlock implementation structure
519 typedef struct IDirect3DStateBlock8Impl {
520 /* IUnknown fields */
521 const IDirect3DStateBlock8Vtbl *lpVtbl;
522 LONG ref;
524 /* IDirect3DResource8 fields */
525 IWineD3DStateBlock *wineD3DStateBlock;
526 } IDirect3DStateBlock8Impl;
528 /*****************************************************************************
529 * IDirect3DVertexDeclaration8 interface
531 #define INTERFACE IDirect3DVertexDeclaration8
532 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
534 /*** IUnknown methods ***/
535 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
536 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
537 STDMETHOD_(ULONG,Release)(THIS) PURE;
539 #undef INTERFACE
541 /*** IUnknown methods ***/
542 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
543 #define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
544 #define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
546 /*** Implementation ***/
547 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
549 typedef struct {
550 const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
551 LONG ref_count;
553 DWORD *elements;
554 DWORD elements_size; /* Size of elements, in bytes */
556 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
557 DWORD shader_handle;
558 } IDirect3DVertexDeclaration8Impl;
561 /*****************************************************************************
562 * IDirect3DVertexShader8 interface
564 #define INTERFACE IDirect3DVertexShader8
565 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
567 /*** IUnknown methods ***/
568 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
569 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
570 STDMETHOD_(ULONG,Release)(THIS) PURE;
572 #undef INTERFACE
574 /*** IUnknown methods ***/
575 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
576 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
577 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
579 /* ------------------------- */
580 /* IDirect3DVertexShader8Impl */
581 /* ------------------------- */
583 /*****************************************************************************
584 * IDirect3DPixelShader8 interface
586 #define INTERFACE IDirect3DPixelShader8
587 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
589 /*** IUnknown methods ***/
590 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
591 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
592 STDMETHOD_(ULONG,Release)(THIS) PURE;
594 #undef INTERFACE
596 /*** IUnknown methods ***/
597 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
598 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
599 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
601 /*****************************************************************************
602 * Predeclare the interface implementation structures
604 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
606 /*****************************************************************************
607 * IDirect3DVertexShader implementation structure
610 struct IDirect3DVertexShader8Impl {
611 const IDirect3DVertexShader8Vtbl *lpVtbl;
612 LONG ref;
614 IDirect3DVertexDeclaration8 *vertex_declaration;
615 IWineD3DVertexShader *wineD3DVertexShader;
618 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
621 /* ------------------------ */
622 /* IDirect3DPixelShaderImpl */
623 /* ------------------------ */
626 /*****************************************************************************
627 * Predeclare the interface implementation structures
629 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
631 /*****************************************************************************
632 * IDirect3DPixelShader implementation structure
634 typedef struct IDirect3DPixelShader8Impl {
635 const IDirect3DPixelShader8Vtbl *lpVtbl;
636 LONG ref;
638 DWORD handle;
639 IWineD3DPixelShader *wineD3DPixelShader;
640 } IDirect3DPixelShader8Impl;
643 * Internals functions
645 * to see how not defined it here
647 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
648 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
649 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
650 UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
651 size_t parse_token(const DWORD* pToken);
653 /* Callbacks */
654 extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
655 extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
656 extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
657 extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
658 extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
660 #endif /* __WINE_D3DX8_PRIVATE_H */