2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI
IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
31 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
33 if (IsEqualGUID(riid
, &IID_IUnknown
)
34 || IsEqualGUID(riid
, &IID_IDirect3DDevice9
)) {
35 IUnknown_AddRef(iface
);
40 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
45 static ULONG WINAPI
IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface
) {
46 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
47 ULONG ref
= InterlockedIncrement(&This
->ref
);
49 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
54 static ULONG WINAPI
IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface
) {
55 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
58 if (This
->inDestruction
) return 0;
59 ref
= InterlockedDecrement(&This
->ref
);
61 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
65 This
->inDestruction
= TRUE
;
67 EnterCriticalSection(&d3d9_cs
);
68 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
69 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
72 IDirect3DVertexDeclaration9Impl_Destroy(This
->convertedDecls
[i
]);
74 HeapFree(GetProcessHeap(), 0, This
->convertedDecls
);
76 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D9CB_DestroyDepthStencilSurface
, D3D9CB_DestroySwapChain
);
77 IWineD3DDevice_Release(This
->WineD3DDevice
);
78 LeaveCriticalSection(&d3d9_cs
);
79 HeapFree(GetProcessHeap(), 0, This
);
84 /* IDirect3DDevice Interface follow: */
85 static HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface
) {
86 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
88 TRACE("(%p)\n", This
);
90 EnterCriticalSection(&d3d9_cs
);
91 hr
= IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
92 LeaveCriticalSection(&d3d9_cs
);
93 if(hr
== WINED3D_OK
&& This
->notreset
) {
94 TRACE("D3D9 Device is marked not reset\n");
95 hr
= D3DERR_DEVICENOTRESET
;
101 static UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface
) {
102 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
104 TRACE("(%p) Relay\n", This
);
106 EnterCriticalSection(&d3d9_cs
);
107 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
108 LeaveCriticalSection(&d3d9_cs
);
112 static HRESULT WINAPI
IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface
) {
113 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
115 TRACE("(%p) : Relay\n", This
);
117 EnterCriticalSection(&d3d9_cs
);
118 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
119 LeaveCriticalSection(&d3d9_cs
);
123 HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface
, IDirect3D9
** ppD3D9
) {
124 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
128 TRACE("(%p) Relay\n", This
);
130 if (NULL
== ppD3D9
) {
131 return D3DERR_INVALIDCALL
;
134 EnterCriticalSection(&d3d9_cs
);
135 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
136 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
138 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D9
);
139 IWineD3D_Release(pWineD3D
);
141 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
144 TRACE("(%p) returning %p\n", This
, *ppD3D9
);
145 LeaveCriticalSection(&d3d9_cs
);
149 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface
, D3DCAPS9
* pCaps
) {
150 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
151 HRESULT hrc
= D3D_OK
;
152 WINED3DCAPS
*pWineCaps
;
154 TRACE("(%p) : Relay pCaps %p\n", This
, pCaps
);
156 return D3DERR_INVALIDCALL
;
158 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
159 if(pWineCaps
== NULL
){
160 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
163 memset(pCaps
, 0, sizeof(*pCaps
));
164 D3D9CAPSTOWINECAPS(pCaps
, pWineCaps
)
165 EnterCriticalSection(&d3d9_cs
);
166 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
167 LeaveCriticalSection(&d3d9_cs
);
168 HeapFree(GetProcessHeap(), 0, pWineCaps
);
170 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
171 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
175 TRACE("Returning %p %p\n", This
, pCaps
);
179 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface
, UINT iSwapChain
, D3DDISPLAYMODE
* pMode
) {
180 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
182 TRACE("(%p) Relay\n", This
);
184 EnterCriticalSection(&d3d9_cs
);
185 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, iSwapChain
, (WINED3DDISPLAYMODE
*) pMode
);
186 LeaveCriticalSection(&d3d9_cs
);
190 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
191 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
193 TRACE("(%p) Relay\n", This
);
195 EnterCriticalSection(&d3d9_cs
);
196 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
197 LeaveCriticalSection(&d3d9_cs
);
201 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
* pCursorBitmap
) {
202 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
203 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pCursorBitmap
;
206 TRACE("(%p) Relay\n", This
);
208 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
209 return WINED3DERR_INVALIDCALL
;
212 EnterCriticalSection(&d3d9_cs
);
213 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
, XHotSpot
, YHotSpot
, pSurface
->wineD3DSurface
);
214 LeaveCriticalSection(&d3d9_cs
);
218 static void WINAPI
IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface
, int XScreenSpace
, int YScreenSpace
, DWORD Flags
) {
219 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
220 TRACE("(%p) Relay\n", This
);
222 EnterCriticalSection(&d3d9_cs
);
223 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
224 LeaveCriticalSection(&d3d9_cs
);
227 static BOOL WINAPI
IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface
, BOOL bShow
) {
228 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
230 TRACE("(%p) Relay\n", This
);
232 EnterCriticalSection(&d3d9_cs
);
233 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
234 LeaveCriticalSection(&d3d9_cs
);
238 static HRESULT WINAPI
reset_enum_callback(IWineD3DResource
*resource
, void *data
) {
239 BOOL
*resources_ok
= (BOOL
*) data
;
240 WINED3DRESOURCETYPE type
;
242 WINED3DSURFACE_DESC surface_desc
;
243 WINED3DVOLUME_DESC volume_desc
;
244 WINED3DINDEXBUFFER_DESC index_desc
;
245 WINED3DVERTEXBUFFER_DESC vertex_desc
;
246 WINED3DFORMAT dummy_format
;
248 WINED3DPOOL pool
= WINED3DPOOL_SCRATCH
; /* a harmless pool */
251 type
= IWineD3DResource_GetType(resource
);
253 case WINED3DRTYPE_SURFACE
:
254 surface_desc
.Format
= &dummy_format
;
255 surface_desc
.Type
= &type
;
256 surface_desc
.Usage
= &dummy_dword
;
257 surface_desc
.Pool
= &pool
;
258 surface_desc
.Size
= &dummy_dword
;
259 surface_desc
.MultiSampleType
= &dummy_dword
;
260 surface_desc
.MultiSampleQuality
= &dummy_dword
;
261 surface_desc
.Width
= &dummy_dword
;
262 surface_desc
.Height
= &dummy_dword
;
264 IWineD3DSurface_GetDesc((IWineD3DSurface
*) resource
, &surface_desc
);
267 case WINED3DRTYPE_VOLUME
:
268 volume_desc
.Format
= &dummy_format
;
269 volume_desc
.Type
= &type
;
270 volume_desc
.Usage
= &dummy_dword
;
271 volume_desc
.Pool
= &pool
;
272 volume_desc
.Size
= &dummy_dword
;
273 volume_desc
.Width
= &dummy_dword
;
274 volume_desc
.Height
= &dummy_dword
;
275 volume_desc
.Depth
= &dummy_dword
;
276 IWineD3DVolume_GetDesc((IWineD3DVolume
*) resource
, &volume_desc
);
279 case WINED3DRTYPE_INDEXBUFFER
:
280 IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer
*) resource
, &index_desc
);
281 pool
= index_desc
.Pool
;
284 case WINED3DRTYPE_VERTEXBUFFER
:
285 IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer
*) resource
, &vertex_desc
);
286 pool
= index_desc
.Pool
;
289 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
290 * is a D3DPOOL_DEFAULT surface or volume as well
296 if(pool
== WINED3DPOOL_DEFAULT
) {
297 IWineD3DResource_GetParent(resource
, &parent
);
298 if(IUnknown_Release(parent
) == 0) {
299 TRACE("Parent %p is an implicit resource with ref 0\n", parent
);
301 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent
, resource
);
303 *resources_ok
= FALSE
;
306 IWineD3DResource_Release(resource
);
311 static HRESULT WINAPI
IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
312 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
313 WINED3DPRESENT_PARAMETERS localParameters
;
315 BOOL resources_ok
= TRUE
;
318 TRACE("(%p) Relay pPresentationParameters(%p)\n", This
, pPresentationParameters
);
320 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
321 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
322 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
323 * make use of the hidden reference and destroys the objects.
325 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
326 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
328 IWineD3DDevice_SetIndices(This
->WineD3DDevice
, NULL
);
329 for(i
= 0; i
< 16; i
++) {
330 IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, i
, NULL
, 0, 0);
332 for(i
= 0; i
< 16; i
++) {
333 IWineD3DDevice_SetTexture(This
->WineD3DDevice
, i
, NULL
);
336 IWineD3DDevice_EnumResources(This
->WineD3DDevice
, reset_enum_callback
, &resources_ok
);
338 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
339 This
->notreset
= TRUE
;
340 return WINED3DERR_INVALIDCALL
;
343 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
344 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
345 localParameters
.BackBufferFormat
= pPresentationParameters
->BackBufferFormat
;
346 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
347 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
348 localParameters
.MultiSampleQuality
= pPresentationParameters
->MultiSampleQuality
;
349 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
350 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
351 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
352 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
353 localParameters
.AutoDepthStencilFormat
= pPresentationParameters
->AutoDepthStencilFormat
;
354 localParameters
.Flags
= pPresentationParameters
->Flags
;
355 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
356 localParameters
.PresentationInterval
= pPresentationParameters
->PresentationInterval
;
358 EnterCriticalSection(&d3d9_cs
);
359 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
360 LeaveCriticalSection(&d3d9_cs
);
362 This
->notreset
= TRUE
;
364 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
365 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
366 pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
367 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
368 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
369 pPresentationParameters
->MultiSampleQuality
= localParameters
.MultiSampleQuality
;
370 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
371 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
372 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
373 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
374 pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
375 pPresentationParameters
->Flags
= localParameters
.Flags
;
376 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
377 pPresentationParameters
->PresentationInterval
= localParameters
.PresentationInterval
;
379 This
->notreset
= FALSE
;
385 static HRESULT WINAPI
IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
*
387 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
389 TRACE("(%p) Relay\n", This
);
391 EnterCriticalSection(&d3d9_cs
);
392 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
393 LeaveCriticalSection(&d3d9_cs
);
397 static HRESULT WINAPI
IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface
, UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
** ppBackBuffer
) {
398 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
399 IWineD3DSurface
*retSurface
= NULL
;
402 TRACE("(%p) Relay\n", This
);
404 EnterCriticalSection(&d3d9_cs
);
405 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, iSwapChain
, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
406 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
407 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
408 IWineD3DSurface_Release(retSurface
);
410 LeaveCriticalSection(&d3d9_cs
);
413 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface
, UINT iSwapChain
, D3DRASTER_STATUS
* pRasterStatus
) {
414 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
416 TRACE("(%p) Relay\n", This
);
418 EnterCriticalSection(&d3d9_cs
);
419 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, iSwapChain
, (WINED3DRASTER_STATUS
*) pRasterStatus
);
420 LeaveCriticalSection(&d3d9_cs
);
424 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface
, BOOL bEnableDialogs
) {
425 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
427 TRACE("(%p) Relay\n", This
);
429 EnterCriticalSection(&d3d9_cs
);
430 hr
= IWineD3DDevice_SetDialogBoxMode(This
->WineD3DDevice
, bEnableDialogs
);
431 LeaveCriticalSection(&d3d9_cs
);
435 static void WINAPI
IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface
, UINT iSwapChain
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
437 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
438 TRACE("(%p) Relay\n", This
);
440 EnterCriticalSection(&d3d9_cs
);
441 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
442 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, iSwapChain
, Flags
, (CONST WINED3DGAMMARAMP
*)pRamp
);
443 LeaveCriticalSection(&d3d9_cs
);
446 static void WINAPI
IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface
, UINT iSwapChain
, D3DGAMMARAMP
* pRamp
) {
447 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
448 TRACE("(%p) Relay\n", This
);
450 EnterCriticalSection(&d3d9_cs
);
451 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
452 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, iSwapChain
, (WINED3DGAMMARAMP
*) pRamp
);
453 LeaveCriticalSection(&d3d9_cs
);
457 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface9
**ppSurface
,D3DRESOURCETYPE Type
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
,HANDLE
* pSharedHandle
) {
459 IDirect3DSurface9Impl
*object
;
460 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
461 TRACE("(%p) Relay\n", This
);
463 if(MultisampleQuality
> 0){
464 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality
);
467 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
470 MultisampleQuality
=0;
472 /*FIXME: Check MAX bounds of MultisampleQuality*/
474 /* Allocate the storage for the device */
475 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface9Impl
));
476 if (NULL
== object
) {
477 FIXME("Allocation of memory failed\n");
478 return D3DERR_OUTOFVIDEOMEMORY
;
481 object
->lpVtbl
= &Direct3DSurface9_Vtbl
;
484 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This
, Width
, Height
, Format
, *ppSurface
);
486 hrc
= IWineD3DDevice_CreateSurface(This
->WineD3DDevice
, Width
, Height
, Format
, Lockable
, Discard
, Level
, &object
->wineD3DSurface
, Type
, Usage
& WINED3DUSAGE_MASK
, (WINED3DPOOL
) Pool
,MultiSample
,MultisampleQuality
,pSharedHandle
,SURFACE_OPENGL
,(IUnknown
*)object
);
488 if (hrc
!= D3D_OK
|| NULL
== object
->wineD3DSurface
) {
491 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This
);
492 HeapFree(GetProcessHeap(), 0, object
);
494 IUnknown_AddRef(iface
);
495 object
->parentDevice
= iface
;
496 TRACE("(%p) : Created surface %p\n", This
, object
);
497 *ppSurface
= (LPDIRECT3DSURFACE9
) object
;
504 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface
, UINT Width
, UINT Height
,
505 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
506 DWORD MultisampleQuality
, BOOL Lockable
,
507 IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
511 /* Is this correct? */
512 EnterCriticalSection(&d3d9_cs
);
513 hr
= IDirect3DDevice9Impl_CreateSurface(iface
,Width
,Height
,Format
,Lockable
,FALSE
/*Discard*/, 0/*Level*/, ppSurface
,D3DRTYPE_SURFACE
,D3DUSAGE_RENDERTARGET
,D3DPOOL_DEFAULT
,MultiSample
,MultisampleQuality
,pSharedHandle
);
514 LeaveCriticalSection(&d3d9_cs
);
518 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface
, UINT Width
, UINT Height
,
519 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
520 DWORD MultisampleQuality
, BOOL Discard
,
521 IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
525 EnterCriticalSection(&d3d9_cs
);
526 hr
= IDirect3DDevice9Impl_CreateSurface(iface
,Width
,Height
,Format
,TRUE
/* Lockable */,Discard
, 0/* Level */
527 ,ppSurface
,D3DRTYPE_SURFACE
,D3DUSAGE_DEPTHSTENCIL
,
528 D3DPOOL_DEFAULT
,MultiSample
,MultisampleQuality
,pSharedHandle
);
529 LeaveCriticalSection(&d3d9_cs
);
534 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface
, IDirect3DSurface9
* pSourceSurface
, CONST RECT
* pSourceRect
, IDirect3DSurface9
* pDestinationSurface
, CONST POINT
* pDestPoint
) {
535 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
537 TRACE("(%p) Relay\n" , This
);
539 EnterCriticalSection(&d3d9_cs
);
540 hr
= IWineD3DDevice_UpdateSurface(This
->WineD3DDevice
, ((IDirect3DSurface9Impl
*)pSourceSurface
)->wineD3DSurface
, pSourceRect
, ((IDirect3DSurface9Impl
*)pDestinationSurface
)->wineD3DSurface
, pDestPoint
);
541 LeaveCriticalSection(&d3d9_cs
);
545 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface
, IDirect3DBaseTexture9
* pSourceTexture
, IDirect3DBaseTexture9
* pDestinationTexture
) {
546 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
548 TRACE("(%p) Relay\n" , This
);
550 EnterCriticalSection(&d3d9_cs
);
551 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture9Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture9Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
552 LeaveCriticalSection(&d3d9_cs
);
556 /* This isn't in MSDN!
557 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
558 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
559 FIXME("(%p) : stub\n", This);
564 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface
, IDirect3DSurface9
* pRenderTarget
, IDirect3DSurface9
* pDestSurface
) {
565 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
566 IDirect3DSurface9Impl
*renderTarget
= (IDirect3DSurface9Impl
*)pRenderTarget
;
567 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
569 TRACE("(%p)->(%p,%p)\n" , This
, renderTarget
, destSurface
);
571 EnterCriticalSection(&d3d9_cs
);
572 hr
= IWineD3DSurface_BltFast(destSurface
->wineD3DSurface
, 0, 0, renderTarget
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
573 LeaveCriticalSection(&d3d9_cs
);
577 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface
, UINT iSwapChain
, IDirect3DSurface9
* pDestSurface
) {
578 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
579 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
581 TRACE("(%p) Relay\n" , This
);
583 EnterCriticalSection(&d3d9_cs
);
584 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, iSwapChain
, destSurface
->wineD3DSurface
);
585 LeaveCriticalSection(&d3d9_cs
);
589 static HRESULT WINAPI
IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface
, IDirect3DSurface9
* pSourceSurface
, CONST RECT
* pSourceRect
, IDirect3DSurface9
* pDestSurface
, CONST RECT
* pDestRect
, D3DTEXTUREFILTERTYPE Filter
) {
590 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
591 IDirect3DSurface9Impl
*src
= (IDirect3DSurface9Impl
*) pSourceSurface
;
592 IDirect3DSurface9Impl
*dst
= (IDirect3DSurface9Impl
*) pDestSurface
;
595 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This
, src
, pSourceRect
, dst
, pDestRect
, Filter
);
596 EnterCriticalSection(&d3d9_cs
);
597 hr
= IWineD3DSurface_Blt(dst
->wineD3DSurface
, (RECT
*) pDestRect
, src
->wineD3DSurface
, (RECT
*) pSourceRect
, 0, NULL
, Filter
);
598 LeaveCriticalSection(&d3d9_cs
);
602 static HRESULT WINAPI
IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface
, IDirect3DSurface9
* pSurface
, CONST RECT
* pRect
, D3DCOLOR color
) {
603 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
604 IDirect3DSurface9Impl
*surface
= (IDirect3DSurface9Impl
*)pSurface
;
606 TRACE("(%p) Relay\n" , This
);
608 /* Note: D3DRECT is compatible with WINED3DRECT */
609 EnterCriticalSection(&d3d9_cs
);
610 hr
= IWineD3DDevice_ColorFill(This
->WineD3DDevice
, surface
->wineD3DSurface
, (CONST WINED3DRECT
*)pRect
, color
);
611 LeaveCriticalSection(&d3d9_cs
);
615 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
618 if(Pool
== D3DPOOL_MANAGED
){
619 FIXME("Attempting to create a managed offscreen plain surface\n");
620 return D3DERR_INVALIDCALL
;
622 /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
624 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
626 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
627 Why, their always lockable?
628 should I change the usage to dynamic?
630 EnterCriticalSection(&d3d9_cs
);
631 hr
= IDirect3DDevice9Impl_CreateSurface(iface
,Width
,Height
,Format
,TRUE
/*Loackable*/,FALSE
/*Discard*/,0/*Level*/ , ppSurface
,D3DRTYPE_SURFACE
, 0/*Usage (undefined/none)*/,(WINED3DPOOL
) Pool
,D3DMULTISAMPLE_NONE
,0/*MultisampleQuality*/,pSharedHandle
);
632 LeaveCriticalSection(&d3d9_cs
);
636 /* TODO: move to wineD3D */
637 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface
, DWORD RenderTargetIndex
, IDirect3DSurface9
* pRenderTarget
) {
638 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
639 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pRenderTarget
;
641 TRACE("(%p) Relay\n" , This
);
643 EnterCriticalSection(&d3d9_cs
);
644 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, RenderTargetIndex
, pSurface
? pSurface
->wineD3DSurface
: NULL
);
645 LeaveCriticalSection(&d3d9_cs
);
649 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface
, DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
) {
650 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
652 IWineD3DSurface
*pRenderTarget
;
654 TRACE("(%p) Relay\n" , This
);
656 if (ppRenderTarget
== NULL
) {
657 return D3DERR_INVALIDCALL
;
660 EnterCriticalSection(&d3d9_cs
);
661 hr
=IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
,RenderTargetIndex
,&pRenderTarget
);
663 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
664 IWineD3DSurface_GetParent(pRenderTarget
,(IUnknown
**)ppRenderTarget
);
665 IWineD3DSurface_Release(pRenderTarget
);
667 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
668 *ppRenderTarget
= NULL
;
670 LeaveCriticalSection(&d3d9_cs
);
675 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface
, IDirect3DSurface9
* pZStencilSurface
) {
676 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
677 IDirect3DSurface9Impl
*pSurface
;
679 TRACE("(%p) Relay\n" , This
);
681 pSurface
= (IDirect3DSurface9Impl
*)pZStencilSurface
;
682 EnterCriticalSection(&d3d9_cs
);
683 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, NULL
==pSurface
? NULL
: pSurface
->wineD3DSurface
);
684 LeaveCriticalSection(&d3d9_cs
);
688 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface
, IDirect3DSurface9
**ppZStencilSurface
) {
689 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
691 IWineD3DSurface
*pZStencilSurface
;
693 TRACE("(%p) Relay\n" , This
);
694 if(ppZStencilSurface
== NULL
){
695 return D3DERR_INVALIDCALL
;
698 EnterCriticalSection(&d3d9_cs
);
699 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
701 if(pZStencilSurface
!= NULL
){
702 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
703 IWineD3DSurface_Release(pZStencilSurface
);
705 *ppZStencilSurface
= NULL
;
708 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
709 *ppZStencilSurface
= NULL
;
711 LeaveCriticalSection(&d3d9_cs
);
715 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface
) {
716 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
718 TRACE("(%p) Relay\n" , This
);
720 EnterCriticalSection(&d3d9_cs
);
721 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
722 LeaveCriticalSection(&d3d9_cs
);
726 static HRESULT WINAPI
IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface
) {
727 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
729 TRACE("(%p) Relay\n" , This
);
731 EnterCriticalSection(&d3d9_cs
);
732 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
733 LeaveCriticalSection(&d3d9_cs
);
737 static HRESULT WINAPI
IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
738 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
740 TRACE("(%p) Relay\n" , This
);
742 /* Note: D3DRECT is compatible with WINED3DRECT */
743 EnterCriticalSection(&d3d9_cs
);
744 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
745 LeaveCriticalSection(&d3d9_cs
);
749 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
750 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
752 TRACE("(%p) Relay\n" , This
);
754 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
755 EnterCriticalSection(&d3d9_cs
);
756 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
757 LeaveCriticalSection(&d3d9_cs
);
761 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface
, D3DTRANSFORMSTATETYPE State
, D3DMATRIX
* pMatrix
) {
762 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
763 TRACE("(%p) Relay\n" , This
);
765 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
766 return IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
769 static HRESULT WINAPI
IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
770 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
772 TRACE("(%p) Relay\n" , This
);
774 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
775 EnterCriticalSection(&d3d9_cs
);
776 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
777 LeaveCriticalSection(&d3d9_cs
);
781 static HRESULT WINAPI
IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface
, CONST D3DVIEWPORT9
* pViewport
) {
782 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
784 TRACE("(%p) Relay\n" , This
);
786 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
787 EnterCriticalSection(&d3d9_cs
);
788 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
789 LeaveCriticalSection(&d3d9_cs
);
793 static HRESULT WINAPI
IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface
, D3DVIEWPORT9
* pViewport
) {
794 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
796 TRACE("(%p) Relay\n" , This
);
798 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
799 EnterCriticalSection(&d3d9_cs
);
800 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
801 LeaveCriticalSection(&d3d9_cs
);
805 static HRESULT WINAPI
IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface
, CONST D3DMATERIAL9
* pMaterial
) {
806 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
808 TRACE("(%p) Relay\n" , This
);
810 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
811 EnterCriticalSection(&d3d9_cs
);
812 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
813 LeaveCriticalSection(&d3d9_cs
);
817 static HRESULT WINAPI
IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface
, D3DMATERIAL9
* pMaterial
) {
818 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
820 TRACE("(%p) Relay\n" , This
);
822 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
823 EnterCriticalSection(&d3d9_cs
);
824 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
825 LeaveCriticalSection(&d3d9_cs
);
829 static HRESULT WINAPI
IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface
, DWORD Index
, CONST D3DLIGHT9
* pLight
) {
830 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
832 TRACE("(%p) Relay\n" , This
);
834 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
835 EnterCriticalSection(&d3d9_cs
);
836 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
837 LeaveCriticalSection(&d3d9_cs
);
841 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface
, DWORD Index
, D3DLIGHT9
* pLight
) {
842 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
844 TRACE("(%p) Relay\n" , This
);
846 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
847 EnterCriticalSection(&d3d9_cs
);
848 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
849 LeaveCriticalSection(&d3d9_cs
);
853 static HRESULT WINAPI
IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface
, DWORD Index
, BOOL Enable
) {
854 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
856 TRACE("(%p) Relay\n" , This
);
858 EnterCriticalSection(&d3d9_cs
);
859 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
860 LeaveCriticalSection(&d3d9_cs
);
864 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface
, DWORD Index
, BOOL
* pEnable
) {
865 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
867 TRACE("(%p) Relay\n" , This
);
869 EnterCriticalSection(&d3d9_cs
);
870 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
871 LeaveCriticalSection(&d3d9_cs
);
875 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface
, DWORD Index
, CONST
float* pPlane
) {
876 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
878 TRACE("(%p) Relay\n" , This
);
880 EnterCriticalSection(&d3d9_cs
);
881 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
882 LeaveCriticalSection(&d3d9_cs
);
886 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface
, DWORD Index
, float* pPlane
) {
887 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
889 TRACE("(%p) Relay\n" , This
);
891 EnterCriticalSection(&d3d9_cs
);
892 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
893 LeaveCriticalSection(&d3d9_cs
);
897 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface
, D3DRENDERSTATETYPE State
, DWORD Value
) {
898 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
900 TRACE("(%p) Relay\n" , This
);
902 EnterCriticalSection(&d3d9_cs
);
903 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
904 LeaveCriticalSection(&d3d9_cs
);
908 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface
, D3DRENDERSTATETYPE State
, DWORD
* pValue
) {
909 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
911 TRACE("(%p) Relay\n" , This
);
913 EnterCriticalSection(&d3d9_cs
);
914 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
915 LeaveCriticalSection(&d3d9_cs
);
919 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface
, CONST D3DCLIPSTATUS9
* pClipStatus
) {
920 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
922 TRACE("(%p) Relay\n" , This
);
924 EnterCriticalSection(&d3d9_cs
);
925 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
926 LeaveCriticalSection(&d3d9_cs
);
930 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface
, D3DCLIPSTATUS9
* pClipStatus
) {
931 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
933 TRACE("(%p) Relay\n" , This
);
935 EnterCriticalSection(&d3d9_cs
);
936 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
937 LeaveCriticalSection(&d3d9_cs
);
941 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface
, DWORD Stage
, IDirect3DBaseTexture9
**ppTexture
) {
942 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
943 IWineD3DBaseTexture
*retTexture
= NULL
;
946 TRACE("(%p) Relay\n" , This
);
948 if(ppTexture
== NULL
){
949 return D3DERR_INVALIDCALL
;
952 EnterCriticalSection(&d3d9_cs
);
953 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
954 if (rc
== D3D_OK
&& NULL
!= retTexture
) {
955 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
956 IWineD3DBaseTexture_Release(retTexture
);
958 FIXME("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
961 LeaveCriticalSection(&d3d9_cs
);
966 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface
, DWORD Stage
, IDirect3DBaseTexture9
* pTexture
) {
967 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
969 TRACE("(%p) Relay %d %p\n" , This
, Stage
, pTexture
);
971 EnterCriticalSection(&d3d9_cs
);
972 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
973 pTexture
==NULL
? NULL
:((IDirect3DBaseTexture9Impl
*)pTexture
)->wineD3DBaseTexture
);
974 LeaveCriticalSection(&d3d9_cs
);
978 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
* pValue
) {
979 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
981 TRACE("(%p) Relay\n" , This
);
983 EnterCriticalSection(&d3d9_cs
);
984 hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, pValue
);
985 LeaveCriticalSection(&d3d9_cs
);
989 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
990 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
992 TRACE("(%p) Relay\n" , This
);
994 EnterCriticalSection(&d3d9_cs
);
995 hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, Value
);
996 LeaveCriticalSection(&d3d9_cs
);
1000 static HRESULT WINAPI
IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD
* pValue
) {
1001 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1003 TRACE("(%p) Relay\n" , This
);
1005 EnterCriticalSection(&d3d9_cs
);
1006 hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, pValue
);
1007 LeaveCriticalSection(&d3d9_cs
);
1011 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
) {
1012 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1014 TRACE("(%p) Relay\n" , This
);
1016 EnterCriticalSection(&d3d9_cs
);
1017 hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, Value
);
1018 LeaveCriticalSection(&d3d9_cs
);
1022 static HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface
, DWORD
* pNumPasses
) {
1023 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1025 TRACE("(%p) Relay\n" , This
);
1027 EnterCriticalSection(&d3d9_cs
);
1028 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1029 LeaveCriticalSection(&d3d9_cs
);
1033 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1034 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1036 TRACE("(%p) Relay\n" , This
);
1038 EnterCriticalSection(&d3d9_cs
);
1039 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1040 LeaveCriticalSection(&d3d9_cs
);
1044 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1045 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1047 TRACE("(%p) Relay\n" , This
);
1049 EnterCriticalSection(&d3d9_cs
);
1050 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1051 LeaveCriticalSection(&d3d9_cs
);
1055 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface
, UINT PaletteNumber
) {
1056 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1058 TRACE("(%p) Relay\n" , This
);
1060 EnterCriticalSection(&d3d9_cs
);
1061 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1062 LeaveCriticalSection(&d3d9_cs
);
1066 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface
, UINT
* PaletteNumber
) {
1067 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1069 TRACE("(%p) Relay\n" , This
);
1071 EnterCriticalSection(&d3d9_cs
);
1072 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1073 LeaveCriticalSection(&d3d9_cs
);
1077 static HRESULT WINAPI
IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface
, CONST RECT
* pRect
) {
1078 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1080 TRACE("(%p) Relay\n" , This
);
1082 EnterCriticalSection(&d3d9_cs
);
1083 hr
= IWineD3DDevice_SetScissorRect(This
->WineD3DDevice
, pRect
);
1084 LeaveCriticalSection(&d3d9_cs
);
1088 static HRESULT WINAPI
IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface
, RECT
* pRect
) {
1089 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1091 TRACE("(%p) Relay\n" , This
);
1093 EnterCriticalSection(&d3d9_cs
);
1094 hr
= IWineD3DDevice_GetScissorRect(This
->WineD3DDevice
, pRect
);
1095 LeaveCriticalSection(&d3d9_cs
);
1099 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface
, BOOL bSoftware
) {
1100 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1102 TRACE("(%p) Relay\n" , This
);
1104 EnterCriticalSection(&d3d9_cs
);
1105 hr
= IWineD3DDevice_SetSoftwareVertexProcessing(This
->WineD3DDevice
, bSoftware
);
1106 LeaveCriticalSection(&d3d9_cs
);
1110 static BOOL WINAPI
IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface
) {
1111 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1113 TRACE("(%p) Relay\n" , This
);
1115 EnterCriticalSection(&d3d9_cs
);
1116 hr
= IWineD3DDevice_GetSoftwareVertexProcessing(This
->WineD3DDevice
);
1117 LeaveCriticalSection(&d3d9_cs
);
1121 static HRESULT WINAPI
IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface
, float nSegments
) {
1122 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1124 TRACE("(%p) Relay\n" , This
);
1126 EnterCriticalSection(&d3d9_cs
);
1127 hr
= IWineD3DDevice_SetNPatchMode(This
->WineD3DDevice
, nSegments
);
1128 LeaveCriticalSection(&d3d9_cs
);
1132 static float WINAPI
IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface
) {
1133 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1135 TRACE("(%p) Relay\n" , This
);
1137 EnterCriticalSection(&d3d9_cs
);
1138 hr
= IWineD3DDevice_GetNPatchMode(This
->WineD3DDevice
);
1139 LeaveCriticalSection(&d3d9_cs
);
1143 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
) {
1144 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1146 TRACE("(%p) Relay\n" , This
);
1148 EnterCriticalSection(&d3d9_cs
);
1149 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1150 LeaveCriticalSection(&d3d9_cs
);
1154 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface
, D3DPRIMITIVETYPE PrimitiveType
,
1155 INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
, UINT primCount
) {
1156 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1158 TRACE("(%p) Relay\n" , This
);
1160 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1161 EnterCriticalSection(&d3d9_cs
);
1162 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, BaseVertexIndex
);
1163 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1164 LeaveCriticalSection(&d3d9_cs
);
1168 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
) {
1169 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1171 TRACE("(%p) Relay\n" , This
);
1173 EnterCriticalSection(&d3d9_cs
);
1174 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1175 LeaveCriticalSection(&d3d9_cs
);
1179 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
,
1180 UINT NumVertexIndices
, UINT PrimitiveCount
, CONST
void* pIndexData
,
1181 D3DFORMAT IndexDataFormat
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
) {
1182 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1184 TRACE("(%p) Relay\n" , This
);
1186 EnterCriticalSection(&d3d9_cs
);
1187 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1188 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1189 LeaveCriticalSection(&d3d9_cs
);
1193 static HRESULT WINAPI
IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface
, UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
* pDestBuffer
, IDirect3DVertexDeclaration9
* pVertexDecl
, DWORD Flags
) {
1194 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1195 IDirect3DVertexDeclaration9Impl
*Decl
= (IDirect3DVertexDeclaration9Impl
*) pVertexDecl
;
1197 TRACE("(%p) Relay\n" , This
);
1199 EnterCriticalSection(&d3d9_cs
);
1200 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, ((IDirect3DVertexBuffer9Impl
*)pDestBuffer
)->wineD3DVertexBuffer
, Decl
? Decl
->wineD3DVertexDeclaration
: NULL
, Flags
);
1201 LeaveCriticalSection(&d3d9_cs
);
1205 IDirect3DVertexDeclaration9
*getConvertedDecl(IDirect3DDevice9Impl
*This
, DWORD fvf
) {
1207 D3DVERTEXELEMENT9
* elements
= NULL
;
1208 IDirect3DVertexDeclaration9
* pDecl
= NULL
;
1209 int p
, low
, high
; /* deliberately signed */
1210 IDirect3DVertexDeclaration9
**convertedDecls
= This
->convertedDecls
;
1212 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1215 high
= This
->numConvertedDecls
- 1;
1216 while(low
<= high
) {
1217 p
= (low
+ high
) >> 1;
1219 if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
== fvf
) {
1220 TRACE("found %p\n", convertedDecls
[p
]);
1221 return convertedDecls
[p
];
1222 } else if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
< fvf
) {
1228 TRACE("not found. Creating and inserting at position %d.\n", low
);
1230 hr
= vdecl_convert_fvf(fvf
, &elements
);
1231 if (hr
!= S_OK
) return NULL
;
1233 hr
= IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9
*) This
, elements
, &pDecl
);
1234 HeapFree(GetProcessHeap(), 0, elements
); /* CreateVertexDeclaration makes a copy */
1235 if (hr
!= S_OK
) return NULL
;
1237 if(This
->declArraySize
== This
->numConvertedDecls
) {
1238 int grow
= max(This
->declArraySize
/ 2, 8);
1239 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1240 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1241 if(!convertedDecls
) {
1242 /* This will destroy it */
1243 IDirect3DVertexDeclaration9_Release(pDecl
);
1246 This
->convertedDecls
= convertedDecls
;
1247 This
->declArraySize
+= grow
;
1250 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(IDirect3DVertexDeclaration9Impl
*) * (This
->numConvertedDecls
- low
));
1251 convertedDecls
[low
] = pDecl
;
1252 This
->numConvertedDecls
++;
1254 /* Will prevent the decl from being destroyed */
1255 ((IDirect3DVertexDeclaration9Impl
*) pDecl
)->convFVF
= fvf
;
1256 IDirect3DVertexDeclaration9_Release(pDecl
); /* Does not destroy now */
1258 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
1262 HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface
, DWORD FVF
) {
1263 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1265 TRACE("(%p) Relay\n" , This
);
1267 EnterCriticalSection(&d3d9_cs
);
1270 IDirect3DVertexDeclaration9
* pDecl
= getConvertedDecl(This
, FVF
);
1273 /* Any situation when this should happen, except out of memory? */
1274 ERR("Failed to create a converted vertex declaration\n");
1275 LeaveCriticalSection(&d3d9_cs
);
1276 return D3DERR_DRIVERINTERNALERROR
;
1279 hr
= IDirect3DDevice9Impl_SetVertexDeclaration(iface
, pDecl
);
1281 LeaveCriticalSection(&d3d9_cs
);
1285 hr
= IWineD3DDevice_SetFVF(This
->WineD3DDevice
, FVF
);
1286 LeaveCriticalSection(&d3d9_cs
);
1291 HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface
, DWORD
* pFVF
) {
1292 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1294 TRACE("(%p) Relay\n" , This
);
1296 EnterCriticalSection(&d3d9_cs
);
1297 hr
= IWineD3DDevice_GetFVF(This
->WineD3DDevice
, pFVF
);
1298 LeaveCriticalSection(&d3d9_cs
);
1302 HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
* pStreamData
, UINT OffsetInBytes
, UINT Stride
) {
1303 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1305 TRACE("(%p) Relay\n" , This
);
1307 EnterCriticalSection(&d3d9_cs
);
1308 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
1309 pStreamData
==NULL
? NULL
:((IDirect3DVertexBuffer9Impl
*)pStreamData
)->wineD3DVertexBuffer
,
1310 OffsetInBytes
, Stride
);
1311 LeaveCriticalSection(&d3d9_cs
);
1315 HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
**pStream
, UINT
* OffsetInBytes
, UINT
* pStride
) {
1316 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1317 IWineD3DVertexBuffer
*retStream
= NULL
;
1318 HRESULT rc
= D3D_OK
;
1320 TRACE("(%p) Relay\n" , This
);
1322 if(pStream
== NULL
){
1323 return D3DERR_INVALIDCALL
;
1326 EnterCriticalSection(&d3d9_cs
);
1327 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, OffsetInBytes
, pStride
);
1328 if (rc
== D3D_OK
&& NULL
!= retStream
) {
1329 IWineD3DVertexBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
1330 IWineD3DVertexBuffer_Release(retStream
);
1333 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes
, pStride
);
1337 LeaveCriticalSection(&d3d9_cs
);
1342 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface
, UINT StreamNumber
, UINT Divider
) {
1343 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1345 TRACE("(%p) Relay\n" , This
);
1347 EnterCriticalSection(&d3d9_cs
);
1348 hr
= IWineD3DDevice_SetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
1349 LeaveCriticalSection(&d3d9_cs
);
1353 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface
, UINT StreamNumber
, UINT
* Divider
) {
1354 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1356 TRACE("(%p) Relay\n" , This
);
1358 EnterCriticalSection(&d3d9_cs
);
1359 hr
= IWineD3DDevice_GetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
1360 LeaveCriticalSection(&d3d9_cs
);
1364 static HRESULT WINAPI
IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface
, IDirect3DIndexBuffer9
* pIndexData
) {
1365 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1367 TRACE("(%p) Relay\n", This
);
1369 EnterCriticalSection(&d3d9_cs
);
1370 hr
= IWineD3DDevice_SetIndices(This
->WineD3DDevice
,
1371 pIndexData
? ((IDirect3DIndexBuffer9Impl
*)pIndexData
)->wineD3DIndexBuffer
: NULL
);
1372 LeaveCriticalSection(&d3d9_cs
);
1376 static HRESULT WINAPI
IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface
, IDirect3DIndexBuffer9
**ppIndexData
) {
1377 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1378 IWineD3DIndexBuffer
*retIndexData
= NULL
;
1379 HRESULT rc
= D3D_OK
;
1381 TRACE("(%p) Relay\n", This
);
1383 if(ppIndexData
== NULL
){
1384 return D3DERR_INVALIDCALL
;
1387 EnterCriticalSection(&d3d9_cs
);
1388 rc
= IWineD3DDevice_GetIndices(This
->WineD3DDevice
, &retIndexData
);
1389 if (SUCCEEDED(rc
) && retIndexData
) {
1390 IWineD3DIndexBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
1391 IWineD3DIndexBuffer_Release(retIndexData
);
1393 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
1394 *ppIndexData
= NULL
;
1396 LeaveCriticalSection(&d3d9_cs
);
1400 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
1401 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1403 TRACE("(%p) Relay\n", This
);
1405 EnterCriticalSection(&d3d9_cs
);
1406 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
1407 LeaveCriticalSection(&d3d9_cs
);
1410 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
1411 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
1412 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1414 TRACE("(%p) Relay\n", This
);
1416 EnterCriticalSection(&d3d9_cs
);
1417 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
1418 LeaveCriticalSection(&d3d9_cs
);
1422 static HRESULT WINAPI
IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface
, UINT Handle
) {
1423 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1425 TRACE("(%p) Relay\n", This
);
1427 EnterCriticalSection(&d3d9_cs
);
1428 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
1429 LeaveCriticalSection(&d3d9_cs
);
1433 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl
=
1436 IDirect3DDevice9Impl_QueryInterface
,
1437 IDirect3DDevice9Impl_AddRef
,
1438 IDirect3DDevice9Impl_Release
,
1439 /* IDirect3DDevice9 */
1440 IDirect3DDevice9Impl_TestCooperativeLevel
,
1441 IDirect3DDevice9Impl_GetAvailableTextureMem
,
1442 IDirect3DDevice9Impl_EvictManagedResources
,
1443 IDirect3DDevice9Impl_GetDirect3D
,
1444 IDirect3DDevice9Impl_GetDeviceCaps
,
1445 IDirect3DDevice9Impl_GetDisplayMode
,
1446 IDirect3DDevice9Impl_GetCreationParameters
,
1447 IDirect3DDevice9Impl_SetCursorProperties
,
1448 IDirect3DDevice9Impl_SetCursorPosition
,
1449 IDirect3DDevice9Impl_ShowCursor
,
1450 IDirect3DDevice9Impl_CreateAdditionalSwapChain
,
1451 IDirect3DDevice9Impl_GetSwapChain
,
1452 IDirect3DDevice9Impl_GetNumberOfSwapChains
,
1453 IDirect3DDevice9Impl_Reset
,
1454 IDirect3DDevice9Impl_Present
,
1455 IDirect3DDevice9Impl_GetBackBuffer
,
1456 IDirect3DDevice9Impl_GetRasterStatus
,
1457 IDirect3DDevice9Impl_SetDialogBoxMode
,
1458 IDirect3DDevice9Impl_SetGammaRamp
,
1459 IDirect3DDevice9Impl_GetGammaRamp
,
1460 IDirect3DDevice9Impl_CreateTexture
,
1461 IDirect3DDevice9Impl_CreateVolumeTexture
,
1462 IDirect3DDevice9Impl_CreateCubeTexture
,
1463 IDirect3DDevice9Impl_CreateVertexBuffer
,
1464 IDirect3DDevice9Impl_CreateIndexBuffer
,
1465 IDirect3DDevice9Impl_CreateRenderTarget
,
1466 IDirect3DDevice9Impl_CreateDepthStencilSurface
,
1467 IDirect3DDevice9Impl_UpdateSurface
,
1468 IDirect3DDevice9Impl_UpdateTexture
,
1469 IDirect3DDevice9Impl_GetRenderTargetData
,
1470 IDirect3DDevice9Impl_GetFrontBufferData
,
1471 IDirect3DDevice9Impl_StretchRect
,
1472 IDirect3DDevice9Impl_ColorFill
,
1473 IDirect3DDevice9Impl_CreateOffscreenPlainSurface
,
1474 IDirect3DDevice9Impl_SetRenderTarget
,
1475 IDirect3DDevice9Impl_GetRenderTarget
,
1476 IDirect3DDevice9Impl_SetDepthStencilSurface
,
1477 IDirect3DDevice9Impl_GetDepthStencilSurface
,
1478 IDirect3DDevice9Impl_BeginScene
,
1479 IDirect3DDevice9Impl_EndScene
,
1480 IDirect3DDevice9Impl_Clear
,
1481 IDirect3DDevice9Impl_SetTransform
,
1482 IDirect3DDevice9Impl_GetTransform
,
1483 IDirect3DDevice9Impl_MultiplyTransform
,
1484 IDirect3DDevice9Impl_SetViewport
,
1485 IDirect3DDevice9Impl_GetViewport
,
1486 IDirect3DDevice9Impl_SetMaterial
,
1487 IDirect3DDevice9Impl_GetMaterial
,
1488 IDirect3DDevice9Impl_SetLight
,
1489 IDirect3DDevice9Impl_GetLight
,
1490 IDirect3DDevice9Impl_LightEnable
,
1491 IDirect3DDevice9Impl_GetLightEnable
,
1492 IDirect3DDevice9Impl_SetClipPlane
,
1493 IDirect3DDevice9Impl_GetClipPlane
,
1494 IDirect3DDevice9Impl_SetRenderState
,
1495 IDirect3DDevice9Impl_GetRenderState
,
1496 IDirect3DDevice9Impl_CreateStateBlock
,
1497 IDirect3DDevice9Impl_BeginStateBlock
,
1498 IDirect3DDevice9Impl_EndStateBlock
,
1499 IDirect3DDevice9Impl_SetClipStatus
,
1500 IDirect3DDevice9Impl_GetClipStatus
,
1501 IDirect3DDevice9Impl_GetTexture
,
1502 IDirect3DDevice9Impl_SetTexture
,
1503 IDirect3DDevice9Impl_GetTextureStageState
,
1504 IDirect3DDevice9Impl_SetTextureStageState
,
1505 IDirect3DDevice9Impl_GetSamplerState
,
1506 IDirect3DDevice9Impl_SetSamplerState
,
1507 IDirect3DDevice9Impl_ValidateDevice
,
1508 IDirect3DDevice9Impl_SetPaletteEntries
,
1509 IDirect3DDevice9Impl_GetPaletteEntries
,
1510 IDirect3DDevice9Impl_SetCurrentTexturePalette
,
1511 IDirect3DDevice9Impl_GetCurrentTexturePalette
,
1512 IDirect3DDevice9Impl_SetScissorRect
,
1513 IDirect3DDevice9Impl_GetScissorRect
,
1514 IDirect3DDevice9Impl_SetSoftwareVertexProcessing
,
1515 IDirect3DDevice9Impl_GetSoftwareVertexProcessing
,
1516 IDirect3DDevice9Impl_SetNPatchMode
,
1517 IDirect3DDevice9Impl_GetNPatchMode
,
1518 IDirect3DDevice9Impl_DrawPrimitive
,
1519 IDirect3DDevice9Impl_DrawIndexedPrimitive
,
1520 IDirect3DDevice9Impl_DrawPrimitiveUP
,
1521 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP
,
1522 IDirect3DDevice9Impl_ProcessVertices
,
1523 IDirect3DDevice9Impl_CreateVertexDeclaration
,
1524 IDirect3DDevice9Impl_SetVertexDeclaration
,
1525 IDirect3DDevice9Impl_GetVertexDeclaration
,
1526 IDirect3DDevice9Impl_SetFVF
,
1527 IDirect3DDevice9Impl_GetFVF
,
1528 IDirect3DDevice9Impl_CreateVertexShader
,
1529 IDirect3DDevice9Impl_SetVertexShader
,
1530 IDirect3DDevice9Impl_GetVertexShader
,
1531 IDirect3DDevice9Impl_SetVertexShaderConstantF
,
1532 IDirect3DDevice9Impl_GetVertexShaderConstantF
,
1533 IDirect3DDevice9Impl_SetVertexShaderConstantI
,
1534 IDirect3DDevice9Impl_GetVertexShaderConstantI
,
1535 IDirect3DDevice9Impl_SetVertexShaderConstantB
,
1536 IDirect3DDevice9Impl_GetVertexShaderConstantB
,
1537 IDirect3DDevice9Impl_SetStreamSource
,
1538 IDirect3DDevice9Impl_GetStreamSource
,
1539 IDirect3DDevice9Impl_SetStreamSourceFreq
,
1540 IDirect3DDevice9Impl_GetStreamSourceFreq
,
1541 IDirect3DDevice9Impl_SetIndices
,
1542 IDirect3DDevice9Impl_GetIndices
,
1543 IDirect3DDevice9Impl_CreatePixelShader
,
1544 IDirect3DDevice9Impl_SetPixelShader
,
1545 IDirect3DDevice9Impl_GetPixelShader
,
1546 IDirect3DDevice9Impl_SetPixelShaderConstantF
,
1547 IDirect3DDevice9Impl_GetPixelShaderConstantF
,
1548 IDirect3DDevice9Impl_SetPixelShaderConstantI
,
1549 IDirect3DDevice9Impl_GetPixelShaderConstantI
,
1550 IDirect3DDevice9Impl_SetPixelShaderConstantB
,
1551 IDirect3DDevice9Impl_GetPixelShaderConstantB
,
1552 IDirect3DDevice9Impl_DrawRectPatch
,
1553 IDirect3DDevice9Impl_DrawTriPatch
,
1554 IDirect3DDevice9Impl_DeletePatch
,
1555 IDirect3DDevice9Impl_CreateQuery
1559 /* Internal function called back during the CreateDevice to create a render target */
1560 HRESULT WINAPI
D3D9CB_CreateSurface(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
1561 WINED3DFORMAT Format
, DWORD Usage
, WINED3DPOOL Pool
, UINT Level
,
1562 WINED3DCUBEMAP_FACES Face
,IWineD3DSurface
** ppSurface
,
1563 HANDLE
* pSharedHandle
) {
1565 HRESULT res
= D3D_OK
;
1566 IDirect3DSurface9Impl
*d3dSurface
= NULL
;
1567 BOOL Lockable
= TRUE
;
1569 if((Pool
== D3DPOOL_DEFAULT
&& Usage
!= D3DUSAGE_DYNAMIC
))
1573 res
= IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9
*)device
, Width
, Height
, (D3DFORMAT
)Format
,
1574 Lockable
, FALSE
/*Discard*/, Level
, (IDirect3DSurface9
**)&d3dSurface
, D3DRTYPE_SURFACE
,
1575 Usage
, (D3DPOOL
) Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */, pSharedHandle
);
1577 if (SUCCEEDED(res
)) {
1578 *ppSurface
= d3dSurface
->wineD3DSurface
;
1579 d3dSurface
->container
= pSuperior
;
1580 IUnknown_Release(d3dSurface
->parentDevice
);
1581 d3dSurface
->parentDevice
= NULL
;
1582 d3dSurface
->forwardReference
= pSuperior
;
1584 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device
);
1589 ULONG WINAPI
D3D9CB_DestroySurface(IWineD3DSurface
*pSurface
) {
1590 IDirect3DSurface9Impl
* surfaceParent
;
1591 TRACE("(%p) call back\n", pSurface
);
1593 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
1594 /* GetParent's AddRef was forwarded to an object in destruction.
1595 * Releasing it here again would cause an endless recursion. */
1596 surfaceParent
->forwardReference
= NULL
;
1597 return IDirect3DSurface9_Release((IDirect3DSurface9
*) surfaceParent
);