push 88671f85dcf7a7cd89c63d6e9f34ad6b6ad2ae64
[wine/hacks.git] / dlls / d3d9 / d3d9_private.h
blob1c4d7bfa4e0d7fa7ea721281d67934cb597c9551
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
38 #include "d3d9.h"
39 #include "wine/wined3d_interface.h"
41 /* ===========================================================================
42 Internal use
43 =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(
45 DWORD FVF,
46 D3DVERTEXELEMENT9** ppVertexElements);
47 extern CRITICAL_SECTION d3d9_cs;
49 /* ===========================================================================
50 Macros
51 =========================================================================== */
52 /* Not nice, but it lets wined3d support different versions of directx */
53 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
54 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
55 _pWineCaps->AdapterOrdinal = &_pD3D9Caps->AdapterOrdinal; \
56 _pWineCaps->Caps = &_pD3D9Caps->Caps; \
57 _pWineCaps->Caps2 = &_pD3D9Caps->Caps2; \
58 _pWineCaps->Caps3 = &_pD3D9Caps->Caps3; \
59 _pWineCaps->PresentationIntervals = &_pD3D9Caps->PresentationIntervals; \
60 _pWineCaps->CursorCaps = &_pD3D9Caps->CursorCaps; \
61 _pWineCaps->DevCaps = &_pD3D9Caps->DevCaps; \
62 _pWineCaps->PrimitiveMiscCaps = &_pD3D9Caps->PrimitiveMiscCaps; \
63 _pWineCaps->RasterCaps = &_pD3D9Caps->RasterCaps; \
64 _pWineCaps->ZCmpCaps = &_pD3D9Caps->ZCmpCaps; \
65 _pWineCaps->SrcBlendCaps = &_pD3D9Caps->SrcBlendCaps; \
66 _pWineCaps->DestBlendCaps = &_pD3D9Caps->DestBlendCaps; \
67 _pWineCaps->AlphaCmpCaps = &_pD3D9Caps->AlphaCmpCaps; \
68 _pWineCaps->ShadeCaps = &_pD3D9Caps->ShadeCaps; \
69 _pWineCaps->TextureCaps = &_pD3D9Caps->TextureCaps; \
70 _pWineCaps->TextureFilterCaps = &_pD3D9Caps->TextureFilterCaps; \
71 _pWineCaps->CubeTextureFilterCaps = &_pD3D9Caps->CubeTextureFilterCaps; \
72 _pWineCaps->VolumeTextureFilterCaps = &_pD3D9Caps->VolumeTextureFilterCaps; \
73 _pWineCaps->TextureAddressCaps = &_pD3D9Caps->TextureAddressCaps; \
74 _pWineCaps->VolumeTextureAddressCaps = &_pD3D9Caps->VolumeTextureAddressCaps; \
75 _pWineCaps->LineCaps = &_pD3D9Caps->LineCaps; \
76 _pWineCaps->MaxTextureWidth = &_pD3D9Caps->MaxTextureWidth; \
77 _pWineCaps->MaxTextureHeight = &_pD3D9Caps->MaxTextureHeight; \
78 _pWineCaps->MaxVolumeExtent = &_pD3D9Caps->MaxVolumeExtent; \
79 _pWineCaps->MaxTextureRepeat = &_pD3D9Caps->MaxTextureRepeat; \
80 _pWineCaps->MaxTextureAspectRatio = &_pD3D9Caps->MaxTextureAspectRatio; \
81 _pWineCaps->MaxAnisotropy = &_pD3D9Caps->MaxAnisotropy; \
82 _pWineCaps->MaxVertexW = &_pD3D9Caps->MaxVertexW; \
83 _pWineCaps->GuardBandLeft = &_pD3D9Caps->GuardBandLeft; \
84 _pWineCaps->GuardBandTop = &_pD3D9Caps->GuardBandTop; \
85 _pWineCaps->GuardBandRight = &_pD3D9Caps->GuardBandRight; \
86 _pWineCaps->GuardBandBottom = &_pD3D9Caps->GuardBandBottom; \
87 _pWineCaps->ExtentsAdjust = &_pD3D9Caps->ExtentsAdjust; \
88 _pWineCaps->StencilCaps = &_pD3D9Caps->StencilCaps; \
89 _pWineCaps->FVFCaps = &_pD3D9Caps->FVFCaps; \
90 _pWineCaps->TextureOpCaps = &_pD3D9Caps->TextureOpCaps; \
91 _pWineCaps->MaxTextureBlendStages = &_pD3D9Caps->MaxTextureBlendStages; \
92 _pWineCaps->MaxSimultaneousTextures = &_pD3D9Caps->MaxSimultaneousTextures; \
93 _pWineCaps->VertexProcessingCaps = &_pD3D9Caps->VertexProcessingCaps; \
94 _pWineCaps->MaxActiveLights = &_pD3D9Caps->MaxActiveLights; \
95 _pWineCaps->MaxUserClipPlanes = &_pD3D9Caps->MaxUserClipPlanes; \
96 _pWineCaps->MaxVertexBlendMatrices = &_pD3D9Caps->MaxVertexBlendMatrices; \
97 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
98 _pWineCaps->MaxPointSize = &_pD3D9Caps->MaxPointSize; \
99 _pWineCaps->MaxPrimitiveCount = &_pD3D9Caps->MaxPrimitiveCount; \
100 _pWineCaps->MaxVertexIndex = &_pD3D9Caps->MaxVertexIndex; \
101 _pWineCaps->MaxStreams = &_pD3D9Caps->MaxStreams; \
102 _pWineCaps->MaxStreamStride = &_pD3D9Caps->MaxStreamStride; \
103 _pWineCaps->VertexShaderVersion = &_pD3D9Caps->VertexShaderVersion; \
104 _pWineCaps->MaxVertexShaderConst = &_pD3D9Caps->MaxVertexShaderConst; \
105 _pWineCaps->PixelShaderVersion = &_pD3D9Caps->PixelShaderVersion; \
106 _pWineCaps->PixelShader1xMaxValue = &_pD3D9Caps->PixelShader1xMaxValue; \
107 _pWineCaps->DevCaps2 = &_pD3D9Caps->DevCaps2; \
108 _pWineCaps->MaxNpatchTessellationLevel = &_pD3D9Caps->MaxNpatchTessellationLevel; \
109 _pWineCaps->MasterAdapterOrdinal = &_pD3D9Caps->MasterAdapterOrdinal; \
110 _pWineCaps->AdapterOrdinalInGroup = &_pD3D9Caps->AdapterOrdinalInGroup; \
111 _pWineCaps->NumberOfAdaptersInGroup = &_pD3D9Caps->NumberOfAdaptersInGroup; \
112 _pWineCaps->DeclTypes = &_pD3D9Caps->DeclTypes; \
113 _pWineCaps->NumSimultaneousRTs = &_pD3D9Caps->NumSimultaneousRTs; \
114 _pWineCaps->StretchRectFilterCaps = &_pD3D9Caps->StretchRectFilterCaps; \
115 _pWineCaps->VS20Caps.Caps = &_pD3D9Caps->VS20Caps.Caps; \
116 _pWineCaps->VS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
117 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
118 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
119 _pWineCaps->VS20Caps.StaticFlowControlDepth = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
120 _pWineCaps->PS20Caps.Caps = &_pD3D9Caps->PS20Caps.Caps; \
121 _pWineCaps->PS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
122 _pWineCaps->PS20Caps.NumTemps = &_pD3D9Caps->PS20Caps.NumTemps; \
123 _pWineCaps->PS20Caps.StaticFlowControlDepth = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
124 _pWineCaps->PS20Caps.NumInstructionSlots = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
125 _pWineCaps->VertexTextureFilterCaps = &_pD3D9Caps->VertexTextureFilterCaps; \
126 _pWineCaps->MaxVShaderInstructionsExecuted = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
127 _pWineCaps->MaxPShaderInstructionsExecuted = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
128 _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
129 _pWineCaps->MaxPixelShader30InstructionSlots = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
131 /* ===========================================================================
132 D3D9 interfactes
133 =========================================================================== */
135 /* ---------- */
136 /* IDirect3D9 */
137 /* ---------- */
139 /*****************************************************************************
140 * Predeclare the interface implementation structures
142 extern const IDirect3D9Vtbl Direct3D9_Vtbl;
144 /*****************************************************************************
145 * IDirect3D implementation structure
147 typedef struct IDirect3D9Impl
149 /* IUnknown fields */
150 const IDirect3D9Vtbl *lpVtbl;
151 LONG ref;
153 /* The WineD3D device */
154 IWineD3D *WineD3D;
156 } IDirect3D9Impl;
158 void filter_caps(D3DCAPS9* pCaps);
160 /* ---------------- */
161 /* IDirect3DDevice9 */
162 /* ---------------- */
164 /*****************************************************************************
165 * Predeclare the interface implementation structures
167 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
169 /*****************************************************************************
170 * IDirect3DDevice9 implementation structure
172 typedef struct IDirect3DDevice9Impl
174 /* IUnknown fields */
175 const IDirect3DDevice9Vtbl *lpVtbl;
176 LONG ref;
178 /* IDirect3DDevice9 fields */
179 IWineD3DDevice *WineD3DDevice;
181 /* Avoids recursion with nested ReleaseRef to 0 */
182 BOOL inDestruction;
184 IDirect3DVertexDeclaration9 **convertedDecls;
185 unsigned int numConvertedDecls, declArraySize;
187 BOOL notreset;
188 } IDirect3DDevice9Impl;
191 /* IDirect3DDevice9: */
192 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
193 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
194 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
195 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
196 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
197 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
198 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
199 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
200 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
201 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
202 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
203 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
204 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
205 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
206 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
207 extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
208 extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
209 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
210 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
211 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
212 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
213 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
214 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
215 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
216 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
217 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
218 extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
219 extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
220 extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
221 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
222 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
223 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
224 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
225 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
226 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
227 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
228 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
229 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
232 /* ---------------- */
233 /* IDirect3DVolume9 */
234 /* ---------------- */
236 /*****************************************************************************
237 * IDirect3DVolume9 implementation structure
239 typedef struct IDirect3DVolume9Impl
241 /* IUnknown fields */
242 const IDirect3DVolume9Vtbl *lpVtbl;
243 LONG ref;
245 /* IDirect3DVolume9 fields */
246 IWineD3DVolume *wineD3DVolume;
248 /* The volume container */
249 IUnknown *container;
251 /* If set forward refcounting to this object */
252 IUnknown *forwardReference;
253 } IDirect3DVolume9Impl;
255 /* ------------------- */
256 /* IDirect3DSwapChain9 */
257 /* ------------------- */
259 /*****************************************************************************
260 * IDirect3DSwapChain9 implementation structure
262 typedef struct IDirect3DSwapChain9Impl
264 /* IUnknown fields */
265 const IDirect3DSwapChain9Vtbl *lpVtbl;
266 LONG ref;
268 /* IDirect3DSwapChain9 fields */
269 IWineD3DSwapChain *wineD3DSwapChain;
271 /* Parent reference */
272 LPDIRECT3DDEVICE9 parentDevice;
274 /* Flags an implicit swap chain */
275 BOOL isImplicit;
276 } IDirect3DSwapChain9Impl;
278 /* ------------------ */
279 /* IDirect3DResource9 */
280 /* ------------------ */
282 /*****************************************************************************
283 * IDirect3DResource9 implementation structure
285 typedef struct IDirect3DResource9Impl
287 /* IUnknown fields */
288 const IDirect3DResource9Vtbl *lpVtbl;
289 LONG ref;
291 /* IDirect3DResource9 fields */
292 IWineD3DResource *wineD3DResource;
293 } IDirect3DResource9Impl;
295 extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
298 /* ----------------- */
299 /* IDirect3DSurface9 */
300 /* ----------------- */
302 /*****************************************************************************
303 * Predeclare the interface implementation structures
305 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
307 /*****************************************************************************
308 * IDirect3DSurface9 implementation structure
310 typedef struct IDirect3DSurface9Impl
312 /* IUnknown fields */
313 const IDirect3DSurface9Vtbl *lpVtbl;
314 LONG ref;
316 /* IDirect3DResource9 fields */
317 IWineD3DSurface *wineD3DSurface;
319 /* Parent reference */
320 LPDIRECT3DDEVICE9 parentDevice;
322 /* The surface container */
323 IUnknown *container;
325 /* If set forward refcounting to this object */
326 IUnknown *forwardReference;
328 /* Flags an implicit surface */
329 BOOL isImplicit;
330 } IDirect3DSurface9Impl;
332 /* ---------------------- */
333 /* IDirect3DVertexBuffer9 */
334 /* ---------------------- */
336 /*****************************************************************************
337 * IDirect3DVertexBuffer9 implementation structure
339 typedef struct IDirect3DVertexBuffer9Impl
341 /* IUnknown fields */
342 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
343 LONG ref;
345 /* IDirect3DResource9 fields */
346 IWineD3DVertexBuffer *wineD3DVertexBuffer;
348 /* Parent reference */
349 LPDIRECT3DDEVICE9 parentDevice;
350 } IDirect3DVertexBuffer9Impl;
352 /* --------------------- */
353 /* IDirect3DIndexBuffer9 */
354 /* --------------------- */
356 /*****************************************************************************
357 * IDirect3DIndexBuffer9 implementation structure
359 typedef struct IDirect3DIndexBuffer9Impl
361 /* IUnknown fields */
362 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
363 LONG ref;
365 /* IDirect3DResource9 fields */
366 IWineD3DIndexBuffer *wineD3DIndexBuffer;
368 /* Parent reference */
369 LPDIRECT3DDEVICE9 parentDevice;
370 } IDirect3DIndexBuffer9Impl;
372 /* --------------------- */
373 /* IDirect3DBaseTexture9 */
374 /* --------------------- */
376 /*****************************************************************************
377 * IDirect3DBaseTexture9 implementation structure
379 typedef struct IDirect3DBaseTexture9Impl
381 /* IUnknown fields */
382 const IDirect3DBaseTexture9Vtbl *lpVtbl;
383 LONG ref;
385 /* IDirect3DResource9 fields */
386 IWineD3DBaseTexture *wineD3DBaseTexture;
388 } IDirect3DBaseTexture9Impl;
390 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
392 /* --------------------- */
393 /* IDirect3DCubeTexture9 */
394 /* --------------------- */
396 /*****************************************************************************
397 * IDirect3DCubeTexture9 implementation structure
399 typedef struct IDirect3DCubeTexture9Impl
401 /* IUnknown fields */
402 const IDirect3DCubeTexture9Vtbl *lpVtbl;
403 LONG ref;
405 /* IDirect3DResource9 fields */
406 IWineD3DCubeTexture *wineD3DCubeTexture;
408 /* Parent reference */
409 LPDIRECT3DDEVICE9 parentDevice;
410 } IDirect3DCubeTexture9Impl;
413 /* ----------------- */
414 /* IDirect3DTexture9 */
415 /* ----------------- */
417 /*****************************************************************************
418 * IDirect3DTexture9 implementation structure
420 typedef struct IDirect3DTexture9Impl
422 /* IUnknown fields */
423 const IDirect3DTexture9Vtbl *lpVtbl;
424 LONG ref;
426 /* IDirect3DResource9 fields */
427 IWineD3DTexture *wineD3DTexture;
429 /* Parent reference */
430 LPDIRECT3DDEVICE9 parentDevice;
431 } IDirect3DTexture9Impl;
433 /* ----------------------- */
434 /* IDirect3DVolumeTexture9 */
435 /* ----------------------- */
437 /*****************************************************************************
438 * IDirect3DVolumeTexture9 implementation structure
440 typedef struct IDirect3DVolumeTexture9Impl
442 /* IUnknown fields */
443 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
444 LONG ref;
446 /* IDirect3DResource9 fields */
447 IWineD3DVolumeTexture *wineD3DVolumeTexture;
449 /* Parent reference */
450 LPDIRECT3DDEVICE9 parentDevice;
451 } IDirect3DVolumeTexture9Impl;
453 /* ----------------------- */
454 /* IDirect3DStateBlock9 */
455 /* ----------------------- */
457 /*****************************************************************************
458 * IDirect3DStateBlock9 implementation structure
460 typedef struct IDirect3DStateBlock9Impl {
461 /* IUnknown fields */
462 const IDirect3DStateBlock9Vtbl *lpVtbl;
463 LONG ref;
465 /* IDirect3DStateBlock9 fields */
466 IWineD3DStateBlock *wineD3DStateBlock;
468 /* Parent reference */
469 LPDIRECT3DDEVICE9 parentDevice;
470 } IDirect3DStateBlock9Impl;
473 /* --------------------------- */
474 /* IDirect3DVertexDeclaration9 */
475 /* --------------------------- */
477 /*****************************************************************************
478 * IDirect3DVertexDeclaration implementation structure
480 typedef struct IDirect3DVertexDeclaration9Impl {
481 /* IUnknown fields */
482 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
483 LONG ref;
485 D3DVERTEXELEMENT9 *elements;
486 UINT element_count;
488 /* IDirect3DVertexDeclaration9 fields */
489 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
490 DWORD convFVF;
492 /* Parent reference */
493 LPDIRECT3DDEVICE9 parentDevice;
494 } IDirect3DVertexDeclaration9Impl;
496 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
498 /* ---------------------- */
499 /* IDirect3DVertexShader9 */
500 /* ---------------------- */
502 /*****************************************************************************
503 * IDirect3DVertexShader implementation structure
505 typedef struct IDirect3DVertexShader9Impl {
506 /* IUnknown fields */
507 const IDirect3DVertexShader9Vtbl *lpVtbl;
508 LONG ref;
510 /* IDirect3DVertexShader9 fields */
511 IWineD3DVertexShader *wineD3DVertexShader;
513 /* Parent reference */
514 LPDIRECT3DDEVICE9 parentDevice;
515 } IDirect3DVertexShader9Impl;
517 /* --------------------- */
518 /* IDirect3DPixelShader9 */
519 /* --------------------- */
521 /*****************************************************************************
522 * IDirect3DPixelShader implementation structure
524 typedef struct IDirect3DPixelShader9Impl {
525 /* IUnknown fields */
526 const IDirect3DPixelShader9Vtbl *lpVtbl;
527 LONG ref;
529 /* IDirect3DPixelShader9 fields */
530 IWineD3DPixelShader *wineD3DPixelShader;
532 /* Parent reference */
533 LPDIRECT3DDEVICE9 parentDevice;
534 } IDirect3DPixelShader9Impl;
536 /* --------------- */
537 /* IDirect3DQuery9 */
538 /* --------------- */
540 /*****************************************************************************
541 * IDirect3DPixelShader implementation structure
543 typedef struct IDirect3DQuery9Impl {
544 /* IUnknown fields */
545 const IDirect3DQuery9Vtbl *lpVtbl;
546 LONG ref;
548 /* IDirect3DQuery9 fields */
549 IWineD3DQuery *wineD3DQuery;
551 /* Parent reference */
552 LPDIRECT3DDEVICE9 parentDevice;
553 } IDirect3DQuery9Impl;
556 /* Callbacks */
557 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
558 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
559 WINED3DCUBEMAP_FACES Face, IWineD3DSurface** ppSurface,
560 HANDLE* pSharedHandle);
562 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
563 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
564 IWineD3DVolume **ppVolume,
565 HANDLE * pSharedHandle);
567 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
568 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
569 DWORD MultisampleQuality, BOOL Discard,
570 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
572 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
573 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
574 DWORD MultisampleQuality, BOOL Lockable,
575 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
577 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
579 extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
581 extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
583 extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
585 extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
587 #endif /* __WINE_D3D9_PRIVATE_H */