kernel: Don't require execute permission for DOS memory, this will be
[wine/hacks.git] / dlls / d3d8 / volumetexture.c
blob803ec5bc39d5a234b021eca1b9512b511c3b16ad
1 /*
2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
27 HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
30 if (IsEqualGUID(riid, &IID_IUnknown)
31 || IsEqualGUID(riid, &IID_IDirect3DResource8)
32 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
33 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
34 IUnknown_AddRef(iface);
35 *ppobj = This;
36 return D3D_OK;
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40 return E_NOINTERFACE;
43 ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
44 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
45 ULONG ref = InterlockedIncrement(&This->ref);
47 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
49 return ref;
52 ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
53 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
54 ULONG ref = InterlockedDecrement(&This->ref);
56 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58 if (ref == 0) {
59 IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
60 HeapFree(GetProcessHeap(), 0, This);
62 return ref;
65 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
66 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
67 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
68 TRACE("(%p) Relay\n", This);
69 return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
72 HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
73 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
74 TRACE("(%p) Relay\n", This);
75 return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
78 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
79 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
80 TRACE("(%p) Relay\n", This);
81 return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
84 HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
85 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
86 TRACE("(%p) Relay\n", This);
87 return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
90 DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
91 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
92 TRACE("(%p) Relay\n", This);
93 return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
96 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
97 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
98 TRACE("(%p) Relay\n", This);
99 return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
102 void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
103 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
104 TRACE("(%p) Relay\n", This);
105 return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
108 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
109 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
110 TRACE("(%p) Relay\n", This);
111 return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
114 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
115 DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
116 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
117 TRACE("(%p) Relay\n", This);
118 return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
121 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
122 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
123 TRACE("(%p) Relay\n", This);
124 return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
127 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
128 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
129 TRACE("(%p) Relay\n", This);
130 return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
133 /* IDirect3DVolumeTexture8 Interface follow: */
134 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
135 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
136 WINED3DVOLUME_DESC wined3ddesc;
137 UINT tmpInt = -1;
139 TRACE("(%p) Relay\n", This);
141 /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
142 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
143 wined3ddesc.Type = &pDesc->Type;
144 wined3ddesc.Usage = &pDesc->Usage;
145 wined3ddesc.Pool = &pDesc->Pool;
146 wined3ddesc.Size = &tmpInt;
147 wined3ddesc.Width = &pDesc->Width;
148 wined3ddesc.Height = &pDesc->Height;
149 wined3ddesc.Depth = &pDesc->Depth;
151 return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
154 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) {
155 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
156 HRESULT hrc = D3D_OK;
157 IWineD3DVolume *myVolume = NULL;
159 TRACE("(%p) Relay\n", This);
161 hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
162 if (hrc == D3D_OK && NULL != ppVolumeLevel) {
163 IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
164 IWineD3DVolumeTexture_Release(myVolume);
166 return hrc;
169 HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
170 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
171 TRACE("(%p) Relay %p %p %p %ld\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
172 return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, pLockedVolume, pBox, Flags);
175 HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
176 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
177 TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
178 return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
181 HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
182 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
183 TRACE("(%p) Relay\n", This);
184 return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, pDirtyBox);
188 const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
190 /* IUnknown */
191 IDirect3DVolumeTexture8Impl_QueryInterface,
192 IDirect3DVolumeTexture8Impl_AddRef,
193 IDirect3DVolumeTexture8Impl_Release,
194 /* IDirect3DResource8 */
195 IDirect3DVolumeTexture8Impl_GetDevice,
196 IDirect3DVolumeTexture8Impl_SetPrivateData,
197 IDirect3DVolumeTexture8Impl_GetPrivateData,
198 IDirect3DVolumeTexture8Impl_FreePrivateData,
199 IDirect3DVolumeTexture8Impl_SetPriority,
200 IDirect3DVolumeTexture8Impl_GetPriority,
201 IDirect3DVolumeTexture8Impl_PreLoad,
202 IDirect3DVolumeTexture8Impl_GetType,
203 /* IDirect3DBaseTexture8 */
204 IDirect3DVolumeTexture8Impl_SetLOD,
205 IDirect3DVolumeTexture8Impl_GetLOD,
206 IDirect3DVolumeTexture8Impl_GetLevelCount,
207 /* IDirect3DVolumeTexture8 */
208 IDirect3DVolumeTexture8Impl_GetLevelDesc,
209 IDirect3DVolumeTexture8Impl_GetVolumeLevel,
210 IDirect3DVolumeTexture8Impl_LockBox,
211 IDirect3DVolumeTexture8Impl_UnlockBox,
212 IDirect3DVolumeTexture8Impl_AddDirtyBox