2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 static HRESULT WINAPI
IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
30 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
35 || IsEqualGUID(riid
, &IID_IDirect3DTexture9
)) {
36 IUnknown_AddRef(iface
);
41 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
46 static ULONG WINAPI
IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface
) {
47 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
48 ULONG ref
= InterlockedIncrement(&This
->ref
);
50 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
55 static ULONG WINAPI
IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface
) {
56 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
57 ULONG ref
= InterlockedDecrement(&This
->ref
);
59 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
62 IWineD3DTexture_Release(This
->wineD3DTexture
);
63 IUnknown_Release(This
->parentDevice
);
64 HeapFree(GetProcessHeap(), 0, This
);
69 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
70 static HRESULT WINAPI
IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
71 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
72 TRACE("(%p) Relay\n", This
);
73 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
76 static HRESULT WINAPI
IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
77 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
78 TRACE("(%p) Relay\n", This
);
79 return IWineD3DTexture_SetPrivateData(This
->wineD3DTexture
, refguid
, pData
, SizeOfData
, Flags
);
82 static HRESULT WINAPI
IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
83 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
84 TRACE("(%p) Relay\n", This
);
85 return IWineD3DTexture_GetPrivateData(This
->wineD3DTexture
, refguid
, pData
, pSizeOfData
);
88 static HRESULT WINAPI
IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
) {
89 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
90 TRACE("(%p) Relay\n", This
);
91 return IWineD3DTexture_FreePrivateData(This
->wineD3DTexture
, refguid
);
94 static DWORD WINAPI
IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface
, DWORD PriorityNew
) {
95 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
96 TRACE("(%p) Relay\n", This
);
97 return IWineD3DTexture_SetPriority(This
->wineD3DTexture
, PriorityNew
);
100 static DWORD WINAPI
IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface
) {
101 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
102 TRACE("(%p) Relay\n", This
);
103 return IWineD3DTexture_GetPriority(This
->wineD3DTexture
);
106 static void WINAPI
IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface
) {
107 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
108 TRACE("(%p) Relay\n", This
);
109 return IWineD3DTexture_PreLoad(This
->wineD3DTexture
);
112 static D3DRESOURCETYPE WINAPI
IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface
) {
113 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
114 TRACE("(%p) Relay\n", This
);
115 return IWineD3DTexture_GetType(This
->wineD3DTexture
);
118 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
119 static DWORD WINAPI
IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface
, DWORD LODNew
) {
120 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
121 TRACE("(%p) Relay\n", This
);
122 return IWineD3DTexture_SetLOD(This
->wineD3DTexture
, LODNew
);
125 static DWORD WINAPI
IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface
) {
126 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
127 TRACE("(%p) Relay\n", This
);
128 return IWineD3DTexture_GetLOD(This
->wineD3DTexture
);
131 static DWORD WINAPI
IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface
) {
132 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
133 TRACE("(%p) Relay\n", This
);
134 return IWineD3DTexture_GetLevelCount(This
->wineD3DTexture
);
137 static HRESULT WINAPI
IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
138 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
139 TRACE("(%p) Relay\n", This
);
140 return IWineD3DTexture_SetAutoGenFilterType(This
->wineD3DTexture
, (WINED3DTEXTUREFILTERTYPE
) FilterType
);
143 static D3DTEXTUREFILTERTYPE WINAPI
IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
) {
144 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
145 TRACE("(%p) Relay\n", This
);
146 return (D3DTEXTUREFILTERTYPE
) IWineD3DTexture_GetAutoGenFilterType(This
->wineD3DTexture
);
149 static void WINAPI
IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface
) {
150 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
151 TRACE("(%p) Relay\n", This
);
152 return IWineD3DTexture_GenerateMipSubLevels(This
->wineD3DTexture
);
155 /* IDirect3DTexture9 Interface follow: */
156 static HRESULT WINAPI
IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
157 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
159 WINED3DSURFACE_DESC wined3ddesc
;
161 TRACE("(%p) Relay\n", This
);
163 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
164 wined3ddesc
.Format
= (WINED3DFORMAT
*)&pDesc
->Format
;
165 wined3ddesc
.Type
= (WINED3DRESOURCETYPE
*)&pDesc
->Type
;
166 wined3ddesc
.Usage
= &pDesc
->Usage
;
167 wined3ddesc
.Pool
= (WINED3DPOOL
*) &pDesc
->Pool
;
168 wined3ddesc
.Size
= &tmpInt
; /* required for d3d8 */
169 wined3ddesc
.MultiSampleType
= (WINED3DMULTISAMPLE_TYPE
*) &pDesc
->MultiSampleType
;
170 wined3ddesc
.MultiSampleQuality
= &pDesc
->MultiSampleQuality
;
171 wined3ddesc
.Width
= &pDesc
->Width
;
172 wined3ddesc
.Height
= &pDesc
->Height
;
174 return IWineD3DTexture_GetLevelDesc(This
->wineD3DTexture
, Level
, &wined3ddesc
);
177 static HRESULT WINAPI
IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface
, UINT Level
, IDirect3DSurface9
** ppSurfaceLevel
) {
178 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
179 HRESULT hrc
= D3D_OK
;
180 IWineD3DSurface
*mySurface
= NULL
;
182 TRACE("(%p) Relay\n", This
);
183 hrc
= IWineD3DTexture_GetSurfaceLevel(This
->wineD3DTexture
, Level
, &mySurface
);
184 if (hrc
== D3D_OK
&& NULL
!= ppSurfaceLevel
) {
185 IWineD3DSurface_GetParent(mySurface
, (IUnknown
**)ppSurfaceLevel
);
186 IWineD3DSurface_Release(mySurface
);
191 static HRESULT WINAPI
IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
192 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
193 TRACE("(%p) Relay\n", This
);
194 return IWineD3DTexture_LockRect(This
->wineD3DTexture
, Level
, (WINED3DLOCKED_RECT
*) pLockedRect
, pRect
, Flags
);
197 static HRESULT WINAPI
IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
) {
198 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
199 TRACE("(%p) Relay\n", This
);
200 return IWineD3DTexture_UnlockRect(This
->wineD3DTexture
, Level
);
203 static HRESULT WINAPI
IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface
, CONST RECT
* pDirtyRect
) {
204 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
205 TRACE("(%p) Relay\n", This
);
206 return IWineD3DTexture_AddDirtyRect(This
->wineD3DTexture
, pDirtyRect
);
209 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl
=
212 IDirect3DTexture9Impl_QueryInterface
,
213 IDirect3DTexture9Impl_AddRef
,
214 IDirect3DTexture9Impl_Release
,
215 /* IDirect3DResource9 */
216 IDirect3DTexture9Impl_GetDevice
,
217 IDirect3DTexture9Impl_SetPrivateData
,
218 IDirect3DTexture9Impl_GetPrivateData
,
219 IDirect3DTexture9Impl_FreePrivateData
,
220 IDirect3DTexture9Impl_SetPriority
,
221 IDirect3DTexture9Impl_GetPriority
,
222 IDirect3DTexture9Impl_PreLoad
,
223 IDirect3DTexture9Impl_GetType
,
224 /* IDirect3dBaseTexture9 */
225 IDirect3DTexture9Impl_SetLOD
,
226 IDirect3DTexture9Impl_GetLOD
,
227 IDirect3DTexture9Impl_GetLevelCount
,
228 IDirect3DTexture9Impl_SetAutoGenFilterType
,
229 IDirect3DTexture9Impl_GetAutoGenFilterType
,
230 IDirect3DTexture9Impl_GenerateMipSubLevels
,
231 /* IDirect3DTexture9 */
232 IDirect3DTexture9Impl_GetLevelDesc
,
233 IDirect3DTexture9Impl_GetSurfaceLevel
,
234 IDirect3DTexture9Impl_LockRect
,
235 IDirect3DTexture9Impl_UnlockRect
,
236 IDirect3DTexture9Impl_AddDirtyRect
240 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
241 HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
242 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture9
** ppTexture
, HANDLE
* pSharedHandle
) {
243 IDirect3DTexture9Impl
*object
;
244 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
245 HRESULT hrc
= D3D_OK
;
247 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This
, Width
, Height
, Levels
, Usage
, Format
, Pool
);
249 /* Allocate the storage for the device */
250 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture9Impl
));
252 if (NULL
== object
) {
253 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
254 return D3DERR_OUTOFVIDEOMEMORY
;
257 object
->lpVtbl
= &Direct3DTexture9_Vtbl
;
259 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
& WINED3DUSAGE_MASK
,
260 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DTexture
, pSharedHandle
, (IUnknown
*)object
, D3D9CB_CreateSurface
);
265 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
266 HeapFree(GetProcessHeap(), 0, object
);
268 IUnknown_AddRef(iface
);
269 object
->parentDevice
= iface
;
270 *ppTexture
= (LPDIRECT3DTEXTURE9
) object
;
271 TRACE("(%p) Created Texture %p, %p\n", This
, object
, object
->wineD3DTexture
);