winefile: Add a Portuguese translation (contributed by Americo Jose Melo).
[wine/hacks.git] / dlls / d3d9 / d3d9_private.h
blob9f8329de31a7d0d835949bfcc63e1439f7f8c097
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
38 #include "d3d9.h"
39 #include "ddraw.h"
40 #include "wine/wined3d_interface.h"
42 /* ===========================================================================
43 Internal use
44 =========================================================================== */
45 extern HRESULT vdecl_convert_fvf(
46 DWORD FVF,
47 D3DVERTEXELEMENT9** ppVertexElements);
49 /* ===========================================================================
50 Macros
51 =========================================================================== */
52 /* Not nice, but it lets wined3d support different versions of directx */
53 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
54 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
55 _pWineCaps->AdapterOrdinal = &_pD3D9Caps->AdapterOrdinal; \
56 _pWineCaps->Caps = &_pD3D9Caps->Caps; \
57 _pWineCaps->Caps2 = &_pD3D9Caps->Caps2; \
58 _pWineCaps->Caps3 = &_pD3D9Caps->Caps3; \
59 _pWineCaps->PresentationIntervals = &_pD3D9Caps->PresentationIntervals; \
60 _pWineCaps->CursorCaps = &_pD3D9Caps->CursorCaps; \
61 _pWineCaps->DevCaps = &_pD3D9Caps->DevCaps; \
62 _pWineCaps->PrimitiveMiscCaps = &_pD3D9Caps->PrimitiveMiscCaps; \
63 _pWineCaps->RasterCaps = &_pD3D9Caps->RasterCaps; \
64 _pWineCaps->ZCmpCaps = &_pD3D9Caps->ZCmpCaps; \
65 _pWineCaps->SrcBlendCaps = &_pD3D9Caps->SrcBlendCaps; \
66 _pWineCaps->DestBlendCaps = &_pD3D9Caps->DestBlendCaps; \
67 _pWineCaps->AlphaCmpCaps = &_pD3D9Caps->AlphaCmpCaps; \
68 _pWineCaps->ShadeCaps = &_pD3D9Caps->ShadeCaps; \
69 _pWineCaps->TextureCaps = &_pD3D9Caps->TextureCaps; \
70 _pWineCaps->TextureFilterCaps = &_pD3D9Caps->TextureFilterCaps; \
71 _pWineCaps->CubeTextureFilterCaps = &_pD3D9Caps->CubeTextureFilterCaps; \
72 _pWineCaps->VolumeTextureFilterCaps = &_pD3D9Caps->VolumeTextureFilterCaps; \
73 _pWineCaps->TextureAddressCaps = &_pD3D9Caps->TextureAddressCaps; \
74 _pWineCaps->VolumeTextureAddressCaps = &_pD3D9Caps->VolumeTextureAddressCaps; \
75 _pWineCaps->LineCaps = &_pD3D9Caps->LineCaps; \
76 _pWineCaps->MaxTextureWidth = &_pD3D9Caps->MaxTextureWidth; \
77 _pWineCaps->MaxTextureHeight = &_pD3D9Caps->MaxTextureHeight; \
78 _pWineCaps->MaxVolumeExtent = &_pD3D9Caps->MaxVolumeExtent; \
79 _pWineCaps->MaxTextureRepeat = &_pD3D9Caps->MaxTextureRepeat; \
80 _pWineCaps->MaxTextureAspectRatio = &_pD3D9Caps->MaxTextureAspectRatio; \
81 _pWineCaps->MaxAnisotropy = &_pD3D9Caps->MaxAnisotropy; \
82 _pWineCaps->MaxVertexW = &_pD3D9Caps->MaxVertexW; \
83 _pWineCaps->GuardBandLeft = &_pD3D9Caps->GuardBandLeft; \
84 _pWineCaps->GuardBandTop = &_pD3D9Caps->GuardBandTop; \
85 _pWineCaps->GuardBandRight = &_pD3D9Caps->GuardBandRight; \
86 _pWineCaps->GuardBandBottom = &_pD3D9Caps->GuardBandBottom; \
87 _pWineCaps->ExtentsAdjust = &_pD3D9Caps->ExtentsAdjust; \
88 _pWineCaps->StencilCaps = &_pD3D9Caps->StencilCaps; \
89 _pWineCaps->FVFCaps = &_pD3D9Caps->FVFCaps; \
90 _pWineCaps->TextureOpCaps = &_pD3D9Caps->TextureOpCaps; \
91 _pWineCaps->MaxTextureBlendStages = &_pD3D9Caps->MaxTextureBlendStages; \
92 _pWineCaps->MaxSimultaneousTextures = &_pD3D9Caps->MaxSimultaneousTextures; \
93 _pWineCaps->VertexProcessingCaps = &_pD3D9Caps->VertexProcessingCaps; \
94 _pWineCaps->MaxActiveLights = &_pD3D9Caps->MaxActiveLights; \
95 _pWineCaps->MaxUserClipPlanes = &_pD3D9Caps->MaxUserClipPlanes; \
96 _pWineCaps->MaxVertexBlendMatrices = &_pD3D9Caps->MaxVertexBlendMatrices; \
97 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
98 _pWineCaps->MaxPointSize = &_pD3D9Caps->MaxPointSize; \
99 _pWineCaps->MaxPrimitiveCount = &_pD3D9Caps->MaxPrimitiveCount; \
100 _pWineCaps->MaxVertexIndex = &_pD3D9Caps->MaxVertexIndex; \
101 _pWineCaps->MaxStreams = &_pD3D9Caps->MaxStreams; \
102 _pWineCaps->MaxStreamStride = &_pD3D9Caps->MaxStreamStride; \
103 _pWineCaps->VertexShaderVersion = &_pD3D9Caps->VertexShaderVersion; \
104 _pWineCaps->MaxVertexShaderConst = &_pD3D9Caps->MaxVertexShaderConst; \
105 _pWineCaps->PixelShaderVersion = &_pD3D9Caps->PixelShaderVersion; \
106 _pWineCaps->PixelShader1xMaxValue = &_pD3D9Caps->PixelShader1xMaxValue; \
107 _pWineCaps->DevCaps2 = &_pD3D9Caps->DevCaps2; \
108 _pWineCaps->MaxNpatchTessellationLevel = &_pD3D9Caps->MaxNpatchTessellationLevel; \
109 _pWineCaps->MasterAdapterOrdinal = &_pD3D9Caps->MasterAdapterOrdinal; \
110 _pWineCaps->AdapterOrdinalInGroup = &_pD3D9Caps->AdapterOrdinalInGroup; \
111 _pWineCaps->NumberOfAdaptersInGroup = &_pD3D9Caps->NumberOfAdaptersInGroup; \
112 _pWineCaps->DeclTypes = &_pD3D9Caps->DeclTypes; \
113 _pWineCaps->NumSimultaneousRTs = &_pD3D9Caps->NumSimultaneousRTs; \
114 _pWineCaps->StretchRectFilterCaps = &_pD3D9Caps->StretchRectFilterCaps; \
115 _pWineCaps->VS20Caps.Caps = &_pD3D9Caps->VS20Caps.Caps; \
116 _pWineCaps->VS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
117 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
118 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
119 _pWineCaps->VS20Caps.StaticFlowControlDepth = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
120 _pWineCaps->PS20Caps.Caps = &_pD3D9Caps->PS20Caps.Caps; \
121 _pWineCaps->PS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
122 _pWineCaps->PS20Caps.NumTemps = &_pD3D9Caps->PS20Caps.NumTemps; \
123 _pWineCaps->PS20Caps.StaticFlowControlDepth = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
124 _pWineCaps->PS20Caps.NumInstructionSlots = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
125 _pWineCaps->VertexTextureFilterCaps = &_pD3D9Caps->VertexTextureFilterCaps; \
126 _pWineCaps->MaxVShaderInstructionsExecuted = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
127 _pWineCaps->MaxPShaderInstructionsExecuted = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
128 _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
129 _pWineCaps->MaxPixelShader30InstructionSlots = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
131 /* ===========================================================================
132 D3D9 interfactes
133 =========================================================================== */
135 /* ---------- */
136 /* IDirect3D9 */
137 /* ---------- */
139 /*****************************************************************************
140 * Predeclare the interface implementation structures
142 extern const IDirect3D9Vtbl Direct3D9_Vtbl;
144 /*****************************************************************************
145 * IDirect3D implementation structure
147 typedef struct IDirect3D9Impl
149 /* IUnknown fields */
150 const IDirect3D9Vtbl *lpVtbl;
151 LONG ref;
153 /* The WineD3D device */
154 IWineD3D *WineD3D;
156 } IDirect3D9Impl;
158 /* ---------------- */
159 /* IDirect3DDevice9 */
160 /* ---------------- */
162 /*****************************************************************************
163 * Predeclare the interface implementation structures
165 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
167 /*****************************************************************************
168 * IDirect3DDevice9 implementation structure
170 typedef struct IDirect3DDevice9Impl
172 /* IUnknown fields */
173 const IDirect3DDevice9Vtbl *lpVtbl;
174 LONG ref;
176 /* IDirect3DDevice9 fields */
177 IWineD3DDevice *WineD3DDevice;
179 } IDirect3DDevice9Impl;
182 /* IDirect3DDevice9: */
183 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
184 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
185 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
186 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
187 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
188 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
189 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
190 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
191 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
192 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
193 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
194 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
195 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
196 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
197 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
198 extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
199 extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
200 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
201 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
202 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
203 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
204 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
205 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
206 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
207 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
208 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
209 extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
210 extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
211 extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
212 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
213 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
214 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
215 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
216 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
217 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
218 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
219 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
220 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
223 /* ---------------- */
224 /* IDirect3DVolume9 */
225 /* ---------------- */
227 /*****************************************************************************
228 * IDirect3DVolume9 implementation structure
230 typedef struct IDirect3DVolume9Impl
232 /* IUnknown fields */
233 const IDirect3DVolume9Vtbl *lpVtbl;
234 LONG ref;
236 /* IDirect3DVolume9 fields */
237 IWineD3DVolume *wineD3DVolume;
239 } IDirect3DVolume9Impl;
241 /* ------------------- */
242 /* IDirect3DSwapChain9 */
243 /* ------------------- */
245 /*****************************************************************************
246 * IDirect3DSwapChain9 implementation structure
248 typedef struct IDirect3DSwapChain9Impl
250 /* IUnknown fields */
251 const IDirect3DSwapChain9Vtbl *lpVtbl;
252 LONG ref;
254 /* IDirect3DSwapChain9 fields */
255 IWineD3DSwapChain *wineD3DSwapChain;
257 /* Parent reference */
258 LPDIRECT3DDEVICE9 parentDevice;
259 } IDirect3DSwapChain9Impl;
261 /* ------------------ */
262 /* IDirect3DResource9 */
263 /* ------------------ */
265 /*****************************************************************************
266 * IDirect3DResource9 implementation structure
268 typedef struct IDirect3DResource9Impl
270 /* IUnknown fields */
271 const IDirect3DResource9Vtbl *lpVtbl;
272 LONG ref;
274 /* IDirect3DResource9 fields */
275 IWineD3DResource *wineD3DResource;
276 } IDirect3DResource9Impl;
278 extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
281 /* ----------------- */
282 /* IDirect3DSurface9 */
283 /* ----------------- */
285 /*****************************************************************************
286 * Predeclare the interface implementation structures
288 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
290 /*****************************************************************************
291 * IDirect3DSurface9 implementation structure
293 typedef struct IDirect3DSurface9Impl
295 /* IUnknown fields */
296 const IDirect3DSurface9Vtbl *lpVtbl;
297 LONG ref;
299 /* IDirect3DResource9 fields */
300 IWineD3DSurface *wineD3DSurface;
302 /* Parent reference */
303 LPDIRECT3DDEVICE9 parentDevice;
304 } IDirect3DSurface9Impl;
306 /* ---------------------- */
307 /* IDirect3DVertexBuffer9 */
308 /* ---------------------- */
310 /*****************************************************************************
311 * IDirect3DVertexBuffer9 implementation structure
313 typedef struct IDirect3DVertexBuffer9Impl
315 /* IUnknown fields */
316 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
317 LONG ref;
319 /* IDirect3DResource9 fields */
320 IWineD3DVertexBuffer *wineD3DVertexBuffer;
322 /* Parent reference */
323 LPDIRECT3DDEVICE9 parentDevice;
324 } IDirect3DVertexBuffer9Impl;
326 /* --------------------- */
327 /* IDirect3DIndexBuffer9 */
328 /* --------------------- */
330 /*****************************************************************************
331 * IDirect3DIndexBuffer9 implementation structure
333 typedef struct IDirect3DIndexBuffer9Impl
335 /* IUnknown fields */
336 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
337 LONG ref;
339 /* IDirect3DResource9 fields */
340 IWineD3DIndexBuffer *wineD3DIndexBuffer;
342 /* Parent reference */
343 LPDIRECT3DDEVICE9 parentDevice;
344 } IDirect3DIndexBuffer9Impl;
346 /* --------------------- */
347 /* IDirect3DBaseTexture9 */
348 /* --------------------- */
350 /*****************************************************************************
351 * IDirect3DBaseTexture9 implementation structure
353 typedef struct IDirect3DBaseTexture9Impl
355 /* IUnknown fields */
356 const IDirect3DBaseTexture9Vtbl *lpVtbl;
357 LONG ref;
359 /* IDirect3DResource9 fields */
360 IWineD3DBaseTexture *wineD3DBaseTexture;
362 } IDirect3DBaseTexture9Impl;
364 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
366 /* --------------------- */
367 /* IDirect3DCubeTexture9 */
368 /* --------------------- */
370 /*****************************************************************************
371 * IDirect3DCubeTexture9 implementation structure
373 typedef struct IDirect3DCubeTexture9Impl
375 /* IUnknown fields */
376 const IDirect3DCubeTexture9Vtbl *lpVtbl;
377 LONG ref;
379 /* IDirect3DResource9 fields */
380 IWineD3DCubeTexture *wineD3DCubeTexture;
382 /* Parent reference */
383 LPDIRECT3DDEVICE9 parentDevice;
384 } IDirect3DCubeTexture9Impl;
387 /* ----------------- */
388 /* IDirect3DTexture9 */
389 /* ----------------- */
391 /*****************************************************************************
392 * IDirect3DTexture9 implementation structure
394 typedef struct IDirect3DTexture9Impl
396 /* IUnknown fields */
397 const IDirect3DTexture9Vtbl *lpVtbl;
398 LONG ref;
400 /* IDirect3DResource9 fields */
401 IWineD3DTexture *wineD3DTexture;
403 /* Parent reference */
404 LPDIRECT3DDEVICE9 parentDevice;
405 } IDirect3DTexture9Impl;
407 /* ----------------------- */
408 /* IDirect3DVolumeTexture9 */
409 /* ----------------------- */
411 /*****************************************************************************
412 * IDirect3DVolumeTexture9 implementation structure
414 typedef struct IDirect3DVolumeTexture9Impl
416 /* IUnknown fields */
417 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
418 LONG ref;
420 /* IDirect3DResource9 fields */
421 IWineD3DVolumeTexture *wineD3DVolumeTexture;
423 /* Parent reference */
424 LPDIRECT3DDEVICE9 parentDevice;
425 } IDirect3DVolumeTexture9Impl;
427 /* ----------------------- */
428 /* IDirect3DStateBlock9 */
429 /* ----------------------- */
431 /*****************************************************************************
432 * IDirect3DStateBlock9 implementation structure
434 typedef struct IDirect3DStateBlock9Impl {
435 /* IUnknown fields */
436 const IDirect3DStateBlock9Vtbl *lpVtbl;
437 LONG ref;
439 /* IDirect3DStateBlock9 fields */
440 IWineD3DStateBlock *wineD3DStateBlock;
442 /* Parent reference */
443 LPDIRECT3DDEVICE9 parentDevice;
444 } IDirect3DStateBlock9Impl;
447 /* --------------------------- */
448 /* IDirect3DVertexDeclaration9 */
449 /* --------------------------- */
451 /*****************************************************************************
452 * IDirect3DVertexDeclaration implementation structure
454 typedef struct IDirect3DVertexDeclaration9Impl {
455 /* IUnknown fields */
456 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
457 LONG ref;
459 /* IDirect3DVertexDeclaration9 fields */
460 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
462 /* Parent reference */
463 LPDIRECT3DDEVICE9 parentDevice;
464 } IDirect3DVertexDeclaration9Impl;
466 /* ---------------------- */
467 /* IDirect3DVertexShader9 */
468 /* ---------------------- */
470 /*****************************************************************************
471 * IDirect3DVertexShader implementation structure
473 typedef struct IDirect3DVertexShader9Impl {
474 /* IUnknown fields */
475 const IDirect3DVertexShader9Vtbl *lpVtbl;
476 LONG ref;
478 /* IDirect3DVertexShader9 fields */
479 IWineD3DVertexShader *wineD3DVertexShader;
481 /* Parent reference */
482 LPDIRECT3DDEVICE9 parentDevice;
483 } IDirect3DVertexShader9Impl;
485 /* --------------------- */
486 /* IDirect3DPixelShader9 */
487 /* --------------------- */
489 /*****************************************************************************
490 * IDirect3DPixelShader implementation structure
492 typedef struct IDirect3DPixelShader9Impl {
493 /* IUnknown fields */
494 const IDirect3DPixelShader9Vtbl *lpVtbl;
495 LONG ref;
497 /* IDirect3DPixelShader9 fields */
498 IWineD3DPixelShader *wineD3DPixelShader;
500 /* Parent reference */
501 LPDIRECT3DDEVICE9 parentDevice;
502 } IDirect3DPixelShader9Impl;
504 /* --------------- */
505 /* IDirect3DQuery9 */
506 /* --------------- */
508 /*****************************************************************************
509 * IDirect3DPixelShader implementation structure
511 typedef struct IDirect3DQuery9Impl {
512 /* IUnknown fields */
513 const IDirect3DQuery9Vtbl *lpVtbl;
514 LONG ref;
516 /* IDirect3DQuery9 fields */
517 IWineD3DQuery *wineD3DQuery;
519 /* Parent reference */
520 LPDIRECT3DDEVICE9 parentDevice;
521 } IDirect3DQuery9Impl;
524 /* Callbacks */
525 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
526 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
527 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
529 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
530 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
531 IWineD3DVolume **ppVolume,
532 HANDLE * pSharedHandle);
534 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
535 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
536 DWORD MultisampleQuality, BOOL Discard,
537 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
539 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
540 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
541 DWORD MultisampleQuality, BOOL Lockable,
542 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
544 #endif /* __WINE_D3D9_PRIVATE_H */