2 * Copyright 2008 Philip Nilsson
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "wine/test.h"
20 #include "d3dx9math.h"
24 #define admitted_error 0.01f
25 #define relative_error(exp, out) ((exp == out) ? 0.0f : (fabs(out - exp) / fabs(exp)))
26 #define compare_vectors(exp, out) \
27 for (i = 0; i < ARRAY_SIZE + 2; ++i) { \
28 ok(relative_error(exp[i].x, out[i].x) < admitted_error && \
29 relative_error(exp[i].y, out[i].y) < admitted_error && \
30 relative_error(exp[i].z, out[i].z) < admitted_error && \
31 relative_error(exp[i].w, out[i].w) < admitted_error, \
32 "Got (%f, %f, %f, %f), expected (%f, %f, %f, %f) for index %d.\n", \
33 out[i].x, out[i].y, out[i].z, out[i].w, \
34 exp[i].x, exp[i].y, exp[i].z, exp[i].w, \
37 #define compare_planes(exp, out) \
38 for (i = 0; i < ARRAY_SIZE + 2; ++i) { \
39 ok(relative_error(exp[i].a, out[i].a) < admitted_error && \
40 relative_error(exp[i].b, out[i].b) < admitted_error && \
41 relative_error(exp[i].c, out[i].c) < admitted_error && \
42 relative_error(exp[i].d, out[i].d) < admitted_error, \
43 "Got (%f, %f, %f, %f), expected (%f, %f, %f, %f) for index %d.\n", \
44 out[i].a, out[i].b, out[i].c, out[i].d, \
45 exp[i].a, exp[i].b, exp[i].c, exp[i].d, \
49 /* The mathematical properties are checked in the d3dx8 testsuite.
52 * That the functions work.
53 * That the stride functionality works.
54 * That nothing is written where it should not be.
56 * These tests should check:
57 * That inp_vec is not modified.
58 * That the input and output arrays can be the same (MSDN
59 * says they can, and some testing with a native DLL
62 static void test_D3DXVec_Array(void)
65 D3DVIEWPORT9 viewport
;
66 D3DXMATRIX mat
, projection
, view
, world
;
67 D3DXVECTOR4 inp_vec
[ARRAY_SIZE
];
68 D3DXVECTOR4 out_vec
[ARRAY_SIZE
+ 2];
69 D3DXVECTOR4 exp_vec
[ARRAY_SIZE
+ 2];
70 D3DXPLANE inp_plane
[ARRAY_SIZE
];
71 D3DXPLANE out_plane
[ARRAY_SIZE
+ 2];
72 D3DXPLANE exp_plane
[ARRAY_SIZE
+ 2];
74 viewport
.Width
= 800; viewport
.MinZ
= 0.2f
; viewport
.X
= 10;
75 viewport
.Height
= 680; viewport
.MaxZ
= 0.9f
; viewport
.Y
= 5;
77 for (i
= 0; i
< ARRAY_SIZE
+ 2; ++i
) {
78 out_vec
[i
].x
= out_vec
[i
].y
= out_vec
[i
].z
= out_vec
[i
].w
= 0.0f
;
79 exp_vec
[i
].x
= exp_vec
[i
].y
= exp_vec
[i
].z
= exp_vec
[i
].w
= 0.0f
;
80 out_plane
[i
].a
= out_plane
[i
].b
= out_plane
[i
].c
= out_plane
[i
].d
= 0.0f
;
81 exp_plane
[i
].a
= exp_plane
[i
].b
= exp_plane
[i
].c
= exp_plane
[i
].d
= 0.0f
;
84 for (i
= 0; i
< ARRAY_SIZE
; ++i
) {
85 inp_plane
[i
].a
= inp_plane
[i
].c
= inp_vec
[i
].x
= inp_vec
[i
].z
= i
;
86 inp_plane
[i
].b
= inp_plane
[i
].d
= inp_vec
[i
].y
= inp_vec
[i
].w
= ARRAY_SIZE
- i
;
89 U(mat
).m
[0][0] = 1.0f
; U(mat
).m
[0][1] = 2.0f
; U(mat
).m
[0][2] = 3.0f
; U(mat
).m
[0][3] = 4.0f
;
90 U(mat
).m
[1][0] = 5.0f
; U(mat
).m
[1][1] = 6.0f
; U(mat
).m
[1][2] = 7.0f
; U(mat
).m
[1][3] = 8.0f
;
91 U(mat
).m
[2][0] = 9.0f
; U(mat
).m
[2][1] = 10.0f
; U(mat
).m
[2][2] = 11.0f
; U(mat
).m
[2][3] = 12.0f
;
92 U(mat
).m
[3][0] = 13.0f
; U(mat
).m
[3][1] = 14.0f
; U(mat
).m
[3][2] = 15.0f
; U(mat
).m
[3][3] = 16.0f
;
94 D3DXMatrixPerspectiveFovLH(&projection
,D3DX_PI
/4.0f
,20.0f
/17.0f
,1.0f
,1000.0f
);
96 U(view
).m
[0][1] = 5.0f
; U(view
).m
[0][2] = 7.0f
; U(view
).m
[0][3] = 8.0f
;
97 U(view
).m
[1][0] = 11.0f
; U(view
).m
[1][2] = 16.0f
; U(view
).m
[1][3] = 33.0f
;
98 U(view
).m
[2][0] = 19.0f
; U(view
).m
[2][1] = -21.0f
; U(view
).m
[2][3] = 43.0f
;
99 U(view
).m
[3][0] = 2.0f
; U(view
).m
[3][1] = 3.0f
; U(view
).m
[3][2] = -4.0f
;
100 U(view
).m
[0][0] = 10.0f
; U(view
).m
[1][1] = 20.0f
; U(view
).m
[2][2] = 30.0f
;
101 U(view
).m
[3][3] = -40.0f
;
103 U(world
).m
[0][0] = 21.0f
; U(world
).m
[0][1] = 2.0f
; U(world
).m
[0][2] = 3.0f
; U(world
).m
[0][3] = 4.0;
104 U(world
).m
[1][0] = 5.0f
; U(world
).m
[1][1] = 23.0f
; U(world
).m
[1][2] = 7.0f
; U(world
).m
[1][3] = 8.0f
;
105 U(world
).m
[2][0] = -8.0f
; U(world
).m
[2][1] = -7.0f
; U(world
).m
[2][2] = 25.0f
; U(world
).m
[2][3] = -5.0f
;
106 U(world
).m
[3][0] = -4.0f
; U(world
).m
[3][1] = -3.0f
; U(world
).m
[3][2] = -2.0f
; U(world
).m
[3][3] = 27.0f
;
108 /* D3DXVec2TransformCoordArray */
109 exp_vec
[1].x
= 0.678571f
; exp_vec
[1].y
= 0.785714f
;
110 exp_vec
[2].x
= 0.653846f
; exp_vec
[2].y
= 0.769231f
;
111 exp_vec
[3].x
= 0.625f
; exp_vec
[3].y
= 0.75f
;
112 exp_vec
[4].x
= 0.590909f
; exp_vec
[4].y
= 8.0f
/11.0f
;
113 exp_vec
[5].x
= 0.55f
; exp_vec
[5].y
= 0.7f
;
114 D3DXVec2TransformCoordArray((D3DXVECTOR2
*)(out_vec
+ 1), sizeof(D3DXVECTOR4
), (D3DXVECTOR2
*)inp_vec
, sizeof(D3DXVECTOR4
), &mat
, ARRAY_SIZE
);
115 compare_vectors(exp_vec
, out_vec
);
117 /* D3DXVec2TransformNormalArray */
118 exp_vec
[1].x
= 25.0f
; exp_vec
[1].y
= 30.0f
;
119 exp_vec
[2].x
= 21.0f
; exp_vec
[2].y
= 26.0f
;
120 exp_vec
[3].x
= 17.0f
; exp_vec
[3].y
= 22.0f
;
121 exp_vec
[4].x
= 13.0f
; exp_vec
[4].y
= 18.0f
;
122 exp_vec
[5].x
= 9.0f
; exp_vec
[5].y
= 14.0f
;
123 D3DXVec2TransformNormalArray((D3DXVECTOR2
*)(out_vec
+ 1), sizeof(D3DXVECTOR4
), (D3DXVECTOR2
*)inp_vec
, sizeof(D3DXVECTOR4
), &mat
, ARRAY_SIZE
);
124 compare_vectors(exp_vec
, out_vec
);
126 /* D3DXVec3TransformCoordArray */
127 exp_vec
[1].x
= 0.678571f
; exp_vec
[1].y
= 0.785714f
; exp_vec
[1].z
= 0.892857f
;
128 exp_vec
[2].x
= 0.671875f
; exp_vec
[2].y
= 0.78125f
; exp_vec
[2].z
= 0.890625f
;
129 exp_vec
[3].x
= 6.0f
/9.0f
; exp_vec
[3].y
= 7.0f
/9.0f
; exp_vec
[3].z
= 8.0f
/9.0f
;
130 exp_vec
[4].x
= 0.6625f
; exp_vec
[4].y
= 0.775f
; exp_vec
[4].z
= 0.8875f
;
131 exp_vec
[5].x
= 0.659091f
; exp_vec
[5].y
= 0.772727f
; exp_vec
[5].z
= 0.886364f
;
132 D3DXVec3TransformCoordArray((D3DXVECTOR3
*)(out_vec
+ 1), sizeof(D3DXVECTOR4
), (D3DXVECTOR3
*)inp_vec
, sizeof(D3DXVECTOR4
), &mat
, ARRAY_SIZE
);
133 compare_vectors(exp_vec
, out_vec
);
135 /* D3DXVec3TransformNormalArray */
136 exp_vec
[1].x
= 25.0f
; exp_vec
[1].y
= 30.0f
; exp_vec
[1].z
= 35.0f
;
137 exp_vec
[2].x
= 30.0f
; exp_vec
[2].y
= 36.0f
; exp_vec
[2].z
= 42.0f
;
138 exp_vec
[3].x
= 35.0f
; exp_vec
[3].y
= 42.0f
; exp_vec
[3].z
= 49.0f
;
139 exp_vec
[4].x
= 40.0f
; exp_vec
[4].y
= 48.0f
; exp_vec
[4].z
= 56.0f
;
140 exp_vec
[5].x
= 45.0f
; exp_vec
[5].y
= 54.0f
; exp_vec
[5].z
= 63.0f
;
141 D3DXVec3TransformNormalArray((D3DXVECTOR3
*)(out_vec
+ 1), sizeof(D3DXVECTOR4
), (D3DXVECTOR3
*)inp_vec
, sizeof(D3DXVECTOR4
), &mat
, ARRAY_SIZE
);
142 compare_vectors(exp_vec
, out_vec
);
144 /* D3DXVec3ProjectArray */
145 exp_vec
[1].x
= 1089.554199f
; exp_vec
[1].y
= -226.590622f
; exp_vec
[1].z
= 0.215273f
;
146 exp_vec
[2].x
= 1068.903320f
; exp_vec
[2].y
= 103.085129f
; exp_vec
[2].z
= 0.183050f
;
147 exp_vec
[3].x
= 1051.778931f
; exp_vec
[3].y
= 376.462250f
; exp_vec
[3].z
= 0.156329f
;
148 exp_vec
[4].x
= 1037.348877f
; exp_vec
[4].y
= 606.827393f
; exp_vec
[4].z
= 0.133813f
;
149 exp_vec
[5].x
= 1025.023560f
; exp_vec
[5].y
= 803.591248f
; exp_vec
[5].z
= 0.114581f
;
150 D3DXVec3ProjectArray((D3DXVECTOR3
*)(out_vec
+ 1), sizeof(D3DXVECTOR4
), (CONST D3DXVECTOR3
*)inp_vec
, sizeof(D3DXVECTOR4
), &viewport
, &projection
, &view
, &world
, ARRAY_SIZE
);
151 compare_vectors(exp_vec
, out_vec
);
153 /* D3DXVec3UnprojectArray */
154 exp_vec
[1].x
= -6.124031f
; exp_vec
[1].y
= 3.225360f
; exp_vec
[1].z
= 0.620571f
;
155 exp_vec
[2].x
= -3.807109f
; exp_vec
[2].y
= 2.046579f
; exp_vec
[2].z
= 0.446894f
;
156 exp_vec
[3].x
= -2.922839f
; exp_vec
[3].y
= 1.596689f
; exp_vec
[3].z
= 0.380609f
;
157 exp_vec
[4].x
= -2.456225f
; exp_vec
[4].y
= 1.359290f
; exp_vec
[4].z
= 0.345632f
;
158 exp_vec
[5].x
= -2.167897f
; exp_vec
[5].y
= 1.212597f
; exp_vec
[5].z
= 0.324019f
;
159 D3DXVec3UnprojectArray((D3DXVECTOR3
*)(out_vec
+ 1), sizeof(D3DXVECTOR4
), (CONST D3DXVECTOR3
*)inp_vec
, sizeof(D3DXVECTOR4
), &viewport
, &projection
, &view
, &world
, ARRAY_SIZE
);
160 compare_vectors(exp_vec
, out_vec
);
162 /* D3DXVec2TransformArray */
163 exp_vec
[1].x
= 38.0f
; exp_vec
[1].y
= 44.0f
; exp_vec
[1].z
= 50.0f
; exp_vec
[1].w
= 56.0f
;
164 exp_vec
[2].x
= 34.0f
; exp_vec
[2].y
= 40.0f
; exp_vec
[2].z
= 46.0f
; exp_vec
[2].w
= 52.0f
;
165 exp_vec
[3].x
= 30.0f
; exp_vec
[3].y
= 36.0f
; exp_vec
[3].z
= 42.0f
; exp_vec
[3].w
= 48.0f
;
166 exp_vec
[4].x
= 26.0f
; exp_vec
[4].y
= 32.0f
; exp_vec
[4].z
= 38.0f
; exp_vec
[4].w
= 44.0f
;
167 exp_vec
[5].x
= 22.0f
; exp_vec
[5].y
= 28.0f
; exp_vec
[5].z
= 34.0f
; exp_vec
[5].w
= 40.0f
;
168 D3DXVec2TransformArray(out_vec
+ 1, sizeof(D3DXVECTOR4
), (D3DXVECTOR2
*)inp_vec
, sizeof(D3DXVECTOR4
), &mat
, ARRAY_SIZE
);
169 compare_vectors(exp_vec
, out_vec
);
171 /* D3DXVec3TransformArray */
172 exp_vec
[1].x
= 38.0f
; exp_vec
[1].y
= 44.0f
; exp_vec
[1].z
= 50.0f
; exp_vec
[1].w
= 56.0f
;
173 exp_vec
[2].x
= 43.0f
; exp_vec
[2].y
= 50.0f
; exp_vec
[2].z
= 57.0f
; exp_vec
[2].w
= 64.0f
;
174 exp_vec
[3].x
= 48.0f
; exp_vec
[3].y
= 56.0f
; exp_vec
[3].z
= 64.0f
; exp_vec
[3].w
= 72.0f
;
175 exp_vec
[4].x
= 53.0f
; exp_vec
[4].y
= 62.0f
; exp_vec
[4].z
= 71.0f
; exp_vec
[4].w
= 80.0f
;
176 exp_vec
[5].x
= 58.0f
; exp_vec
[5].y
= 68.0f
; exp_vec
[5].z
= 78.0f
; exp_vec
[5].w
= 88.0f
;
177 D3DXVec3TransformArray(out_vec
+ 1, sizeof(D3DXVECTOR4
), (D3DXVECTOR3
*)inp_vec
, sizeof(D3DXVECTOR4
), &mat
, ARRAY_SIZE
);
178 compare_vectors(exp_vec
, out_vec
);
180 /* D3DXVec4TransformArray */
181 exp_vec
[1].x
= 90.0f
; exp_vec
[1].y
= 100.0f
; exp_vec
[1].z
= 110.0f
; exp_vec
[1].w
= 120.0f
;
182 exp_vec
[2].x
= 82.0f
; exp_vec
[2].y
= 92.0f
; exp_vec
[2].z
= 102.0f
; exp_vec
[2].w
= 112.0f
;
183 exp_vec
[3].x
= 74.0f
; exp_vec
[3].y
= 84.0f
; exp_vec
[3].z
= 94.0f
; exp_vec
[3].w
= 104.0f
;
184 exp_vec
[4].x
= 66.0f
; exp_vec
[4].y
= 76.0f
; exp_vec
[4].z
= 86.0f
; exp_vec
[4].w
= 96.0f
;
185 exp_vec
[5].x
= 58.0f
; exp_vec
[5].y
= 68.0f
; exp_vec
[5].z
= 78.0f
; exp_vec
[5].w
= 88.0f
;
186 D3DXVec4TransformArray(out_vec
+ 1, sizeof(D3DXVECTOR4
), inp_vec
, sizeof(D3DXVECTOR4
), &mat
, ARRAY_SIZE
);
187 compare_vectors(exp_vec
, out_vec
);
189 /* D3DXPlaneTransformArray */
190 exp_plane
[1].a
= 90.0f
; exp_plane
[1].b
= 100.0f
; exp_plane
[1].c
= 110.0f
; exp_plane
[1].d
= 120.0f
;
191 exp_plane
[2].a
= 82.0f
; exp_plane
[2].b
= 92.0f
; exp_plane
[2].c
= 102.0f
; exp_plane
[2].d
= 112.0f
;
192 exp_plane
[3].a
= 74.0f
; exp_plane
[3].b
= 84.0f
; exp_plane
[3].c
= 94.0f
; exp_plane
[3].d
= 104.0f
;
193 exp_plane
[4].a
= 66.0f
; exp_plane
[4].b
= 76.0f
; exp_plane
[4].c
= 86.0f
; exp_plane
[4].d
= 96.0f
;
194 exp_plane
[5].a
= 58.0f
; exp_plane
[5].b
= 68.0f
; exp_plane
[5].c
= 78.0f
; exp_plane
[5].d
= 88.0f
;
195 D3DXPlaneTransformArray(out_plane
+ 1, sizeof(D3DXPLANE
), inp_plane
, sizeof(D3DXPLANE
), &mat
, ARRAY_SIZE
);
196 compare_planes(exp_plane
, out_plane
);
201 test_D3DXVec_Array();