2 * Copyright 2008 Luis Busquets
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
21 #include "wine/debug.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
28 UINT WINAPI
D3DXGetShaderSize(const DWORD
*byte_code
)
30 const DWORD
*ptr
= byte_code
;
32 TRACE("byte_code %p\n", byte_code
);
36 /* Look for the END token, skipping the VERSION token */
37 while (*++ptr
!= D3DSIO_END
)
40 if ((*ptr
& D3DSI_OPCODE_MASK
) == D3DSIO_COMMENT
)
42 ptr
+= ((*ptr
& D3DSI_COMMENTSIZE_MASK
) >> D3DSI_COMMENTSIZE_SHIFT
);
47 /* Return the shader size in bytes */
48 return (ptr
- byte_code
) * sizeof(*ptr
);
51 DWORD WINAPI
D3DXGetShaderVersion(const DWORD
*byte_code
)
53 TRACE("byte_code %p\n", byte_code
);
55 return byte_code
? *byte_code
: 0;