ws2_32: Sending 0 bytes shouldn't cause an infinite loop.
[wine/hacks.git] / dlls / rpcrt4 / rpcss_np_client.h
blobdb65d432bca66f8ba7efc558e94ec2733a13f6ff
1 /*
2 * Copyright (C) 2002 Greg Turner
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_RPCSS_NP_CLIENT_H
20 #define __WINE_RPCSS_NP_CLIENT_H
22 /* rpcss_np_client.c */
23 HANDLE RPC_RpcssNPConnect(void);
24 BOOL RPCRT4_SendReceiveNPMsg(HANDLE, PRPCSS_NP_MESSAGE, char *, PRPCSS_NP_REPLY);
26 #endif /* __RPCSS_NP_CLINET_H */