d3d9: Make the shader test more precision tolerant.
[wine/hacks.git] / tools / wrc / parser.h
blobb9e204589db20b88da1d7a14e5d38c1be7fee88d
1 /*
2 * Copyright 1998 Bertho A. Stultiens (BS)
4 * Shared things between parser.l and parser.y and some others
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __WRC_PARSER_H
22 #define __WRC_PARSER_H
24 /* From parser.y */
25 extern int parser_debug;
26 extern int want_nl; /* Set when getting line-numbers */
27 extern int want_id; /* Set when getting the resource name */
29 int parser_parse(void);
31 /* From parser.l */
32 extern FILE *parser_in;
33 extern char *parser_text;
34 extern int yy_flex_debug;
36 int parser_lex(void);
38 #endif