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HEAD
d3d9: Make the shader test more precision tolerant.
[wine/hacks.git]
/
dlls
/
winmm
/
Makefile.in
blob
bb92807b8ccaa9dd3bbc83061d3b2ab07e682629
1
EXTRADEFS
= -
D_WINMM_
2
TOPSRCDIR
=
@top_srcdir@
3
TOPOBJDIR
=
..
/
..
4
SRCDIR
=
@
srcdir
@
5
VPATH
=
@
srcdir
@
6
MODULE
=
winmm.dll
7
IMPORTLIB
=
winmm
8
IMPORTS
=
user32 advapi32 kernel32 ntdll
9
10
C_SRCS
=
\
11
driver.c \
12
joystick.c \
13
lolvldrv.c \
14
mci.c \
15
mmio.c \
16
playsound.c \
17
time.c \
18
winmm.c
19
20
C_SRCS16
=
\
21
message16.c \
22
mmsystem.c \
23
sound16.c
24
25
SPEC_SRCS16
=
\
26
mmsystem.spec \
27
sound.drv.spec
28
29
RC_SRCS
=
winmm_res.rc
30
31
@MAKE_DLL_RULES@
32
33
@DEPENDENCIES@
# everything below this line is overwritten by make depend