d3d9: Make the shader test more precision tolerant.
[wine/hacks.git] / dlls / winmm / Makefile.in
blobbb92807b8ccaa9dd3bbc83061d3b2ab07e682629
1 EXTRADEFS = -D_WINMM_
2 TOPSRCDIR = @top_srcdir@
3 TOPOBJDIR = ../..
4 SRCDIR = @srcdir@
5 VPATH = @srcdir@
6 MODULE = winmm.dll
7 IMPORTLIB = winmm
8 IMPORTS = user32 advapi32 kernel32 ntdll
10 C_SRCS = \
11 driver.c \
12 joystick.c \
13 lolvldrv.c \
14 mci.c \
15 mmio.c \
16 playsound.c \
17 time.c \
18 winmm.c
20 C_SRCS16 = \
21 message16.c \
22 mmsystem.c \
23 sound16.c
25 SPEC_SRCS16 = \
26 mmsystem.spec \
27 sound.drv.spec
29 RC_SRCS = winmm_res.rc
31 @MAKE_DLL_RULES@
33 @DEPENDENCIES@ # everything below this line is overwritten by make depend