1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
24 #include "wine/debug.h"
37 #include "wine/exception.h"
42 #include "ddraw_private.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(d3d7
);
45 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk
);
47 /*****************************************************************************
49 *****************************************************************************/
51 /*****************************************************************************
52 * IDirect3DVertexBuffer7::QueryInterface
54 * The QueryInterface Method for Vertex Buffers
55 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
58 * riid: Queryied Interface id
59 * obj: Address to return the interface pointer
63 * E_NOINTERFACE if the interface wasn't found
65 *****************************************************************************/
67 IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7
*iface
,
71 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
72 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(riid
), obj
);
74 /* By default, set the object pointer to NULL */
77 if ( IsEqualGUID( &IID_IUnknown
, riid
) )
79 IUnknown_AddRef(iface
);
81 TRACE(" Creating IUnknown interface at %p.\n", *obj
);
84 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer
, riid
) )
86 IUnknown_AddRef(iface
);
87 *obj
= &This
->IDirect3DVertexBuffer_vtbl
;
88 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj
);
91 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7
, riid
) )
93 IUnknown_AddRef(iface
);
95 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj
);
98 FIXME("(%p): interface for IID %s NOT found!\n", This
, debugstr_guid(riid
));
102 static HRESULT WINAPI
103 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer
*iface
,
107 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
108 TRACE_(ddraw_thunk
)("(%p)->(%s,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This
, debugstr_guid(riid
), obj
);
110 return IDirect3DVertexBuffer7_QueryInterface((IDirect3DVertexBuffer7
*)This
, riid
, obj
);
113 /*****************************************************************************
114 * IDirect3DVertexBuffer7::AddRef
116 * AddRef for Vertex Buffers
121 *****************************************************************************/
123 IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7
*iface
)
125 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
126 ULONG ref
= InterlockedIncrement(&This
->ref
);
128 TRACE("(%p/%p)->() incrementing from %u.\n", This
, iface
, ref
- 1);
134 Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer
*iface
)
136 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
137 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This
);
139 return IDirect3DVertexBuffer7_AddRef((IDirect3DVertexBuffer7
*)This
);
143 /*****************************************************************************
144 * IDirect3DVertexBuffer7::Release
146 * Release for Vertex Buffers
151 *****************************************************************************/
153 IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7
*iface
)
155 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
156 ULONG ref
= InterlockedDecrement(&This
->ref
);
158 TRACE("(%p)->() decrementing from %u.\n", This
, ref
+ 1);
162 IWineD3DVertexBuffer
*curVB
= NULL
;
165 EnterCriticalSection(&ddraw_cs
);
166 /* D3D7 Vertex buffers don't stay bound in the device, they are passed as a parameter
167 * to drawPrimitiveVB. DrawPrimitiveVB sets them as the stream source in wined3d,
168 * and they should get unset there before they are destroyed
170 IWineD3DDevice_GetStreamSource(This
->ddraw
->wineD3DDevice
,
171 0 /* Stream number */,
175 if(curVB
== This
->wineD3DVertexBuffer
)
177 IWineD3DDevice_SetStreamSource(This
->ddraw
->wineD3DDevice
,
178 0 /* Steam number */,
179 NULL
/* stream data */,
185 IWineD3DVertexBuffer_Release(curVB
); /* For the GetStreamSource */
188 IWineD3DVertexDeclaration_Release(This
->wineD3DVertexDeclaration
);
189 IWineD3DVertexBuffer_Release(This
->wineD3DVertexBuffer
);
190 LeaveCriticalSection(&ddraw_cs
);
191 HeapFree(GetProcessHeap(), 0, This
);
199 Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer
*iface
)
201 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
202 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This
);
204 return IDirect3DVertexBuffer7_Release((IDirect3DVertexBuffer7
*)This
);
207 /*****************************************************************************
208 * IDirect3DVertexBuffer Methods
209 *****************************************************************************/
211 /*****************************************************************************
212 * IDirect3DVertexBuffer7::Lock
214 * Locks the vertex buffer and returns a pointer to the vertex data
215 * Locking vertex buffers is similar to locking surfaces, because Windows
216 * uses surfaces to store vertex data internally (According to the DX sdk)
219 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
220 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
221 * Data: Returns a pointer to the vertex data
222 * Size: Returns the size of the buffer if not NULL
226 * DDERR_INVALIDPARAMS if Data is NULL
227 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
229 *****************************************************************************/
230 static HRESULT WINAPI
231 IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7
*iface
,
236 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
237 WINED3DVERTEXBUFFER_DESC Desc
;
239 TRACE("(%p)->(%08x,%p,%p)\n", This
, Flags
, Data
, Size
);
241 EnterCriticalSection(&ddraw_cs
);
244 /* Get the size, for returning it, and for locking */
245 hr
= IWineD3DVertexBuffer_GetDesc(This
->wineD3DVertexBuffer
,
249 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr=%08x\n", This
, hr
);
250 LeaveCriticalSection(&ddraw_cs
);
256 hr
= IWineD3DVertexBuffer_Lock(This
->wineD3DVertexBuffer
,
257 0 /* OffsetToLock */,
258 0 /* SizeToLock, 0 == Full lock */,
261 LeaveCriticalSection(&ddraw_cs
);
265 static HRESULT WINAPI
266 Thunk_IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer
*iface
,
271 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
272 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This
, Flags
, Data
, Size
);
274 return IDirect3DVertexBuffer7_Lock((IDirect3DVertexBuffer7
*)This
, Flags
, Data
, Size
);
277 /*****************************************************************************
278 * IDirect3DVertexBuffer7::Unlock
280 * Unlocks a vertex Buffer
285 *****************************************************************************/
286 static HRESULT WINAPI
287 IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7
*iface
)
289 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
291 TRACE("(%p)->()\n", This
);
293 EnterCriticalSection(&ddraw_cs
);
294 hr
= IWineD3DVertexBuffer_Unlock(This
->wineD3DVertexBuffer
);
295 LeaveCriticalSection(&ddraw_cs
);
300 static HRESULT WINAPI
301 Thunk_IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer
*iface
)
303 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
304 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This
);
306 return IDirect3DVertexBuffer7_Unlock((IDirect3DVertexBuffer7
*)This
);
310 /*****************************************************************************
311 * IDirect3DVertexBuffer7::ProcessVertices
313 * Processes untransformed Vertices into a transformed or optimized vertex
314 * buffer. It can also perform other operations, such as lighting or clipping
317 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
318 * DestIndex: Index in the destination buffer(This), where the vertices are
320 * Count: Number of Vertices in the Source buffer to process
321 * SrcBuffer: Source vertex buffer
322 * SrcIndex: Index of the first vertex in the src buffer to process
323 * D3DDevice: Device to use for transformation
324 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
329 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
331 *****************************************************************************/
332 static HRESULT WINAPI
333 IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7
*iface
,
337 IDirect3DVertexBuffer7
*SrcBuffer
,
339 IDirect3DDevice7
*D3DDevice
,
342 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
343 IDirect3DVertexBufferImpl
*Src
= (IDirect3DVertexBufferImpl
*)SrcBuffer
;
344 IDirect3DDeviceImpl
*D3D
= (IDirect3DDeviceImpl
*)D3DDevice
;
345 BOOL oldClip
, doClip
;
347 WINED3DVERTEXBUFFER_DESC Desc
;
349 TRACE("(%p)->(%08x,%d,%d,%p,%d,%p,%08x)\n", This
, VertexOp
, DestIndex
, Count
, Src
, SrcIndex
, D3D
, Flags
);
351 /* Vertex operations:
352 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
353 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
354 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
355 * D3DVOP_LIGHT: Lights the vertices
356 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
358 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
359 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
361 if( !(VertexOp
& D3DVOP_TRANSFORM
) ) return DDERR_INVALIDPARAMS
;
363 EnterCriticalSection(&ddraw_cs
);
364 /* WineD3D doesn't know d3d7 vertex operation, it uses
365 * render states instead. Set the render states according to
368 doClip
= VertexOp
& D3DVOP_CLIP
? TRUE
: FALSE
;
369 IWineD3DDevice_GetRenderState(D3D
->wineD3DDevice
,
372 if(doClip
!= oldClip
)
374 IWineD3DDevice_SetRenderState(D3D
->wineD3DDevice
,
379 IWineD3DVertexBuffer_GetDesc(Src
->wineD3DVertexBuffer
,
381 IWineD3DDevice_SetStreamSource(D3D
->wineD3DDevice
,
383 Src
->wineD3DVertexBuffer
,
385 get_flexible_vertex_size(Desc
.FVF
));
386 IWineD3DDevice_SetVertexDeclaration(D3D
->wineD3DDevice
,
387 Src
->wineD3DVertexDeclaration
);
388 hr
= IWineD3DDevice_ProcessVertices(D3D
->wineD3DDevice
,
392 This
->wineD3DVertexBuffer
,
393 NULL
/* Output vdecl */,
396 /* Restore the states if needed */
397 if(doClip
!= oldClip
)
398 IWineD3DDevice_SetRenderState(D3D
->wineD3DDevice
,
401 LeaveCriticalSection(&ddraw_cs
);
405 static HRESULT WINAPI
406 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer
*iface
,
410 IDirect3DVertexBuffer
*SrcBuffer
,
412 IDirect3DDevice3
*D3DDevice
,
415 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
416 IDirect3DVertexBufferImpl
*Src
= SrcBuffer
? vb_from_vb1(SrcBuffer
) : NULL
;
417 IDirect3DDeviceImpl
*D3D
= D3DDevice
? device_from_device3(D3DDevice
) : NULL
;
419 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This
, VertexOp
, DestIndex
, Count
, Src
, SrcIndex
, D3D
, Flags
);
421 return IDirect3DVertexBuffer7_ProcessVertices((IDirect3DVertexBuffer7
*)This
, VertexOp
, DestIndex
,
422 Count
, (IDirect3DVertexBuffer7
*)Src
, SrcIndex
, (IDirect3DDevice7
*)D3D
, Flags
);
425 /*****************************************************************************
426 * IDirect3DVertexBuffer7::GetVertexBufferDesc
428 * Returns the description of a vertex buffer
431 * Desc: Address to write the description to
434 * DDERR_INVALIDPARAMS if Desc is NULL
437 *****************************************************************************/
438 static HRESULT WINAPI
439 IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7
*iface
,
440 D3DVERTEXBUFFERDESC
*Desc
)
442 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
443 WINED3DVERTEXBUFFER_DESC WDesc
;
445 TRACE("(%p)->(%p)\n", This
, Desc
);
447 if(!Desc
) return DDERR_INVALIDPARAMS
;
449 EnterCriticalSection(&ddraw_cs
);
450 hr
= IWineD3DVertexBuffer_GetDesc(This
->wineD3DVertexBuffer
,
454 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr=%08x\n", This
, hr
);
455 LeaveCriticalSection(&ddraw_cs
);
459 /* Now fill the Desc structure */
460 Desc
->dwCaps
= This
->Caps
;
461 Desc
->dwFVF
= WDesc
.FVF
;
462 Desc
->dwNumVertices
= WDesc
.Size
/ get_flexible_vertex_size(WDesc
.FVF
);
463 LeaveCriticalSection(&ddraw_cs
);
468 static HRESULT WINAPI
469 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer
*iface
,
470 D3DVERTEXBUFFERDESC
*Desc
)
472 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
473 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DVertexBuffer7 interface.\n", This
, Desc
);
475 return IDirect3DVertexBuffer7_GetVertexBufferDesc((IDirect3DVertexBuffer7
*)This
, Desc
);
479 /*****************************************************************************
480 * IDirect3DVertexBuffer7::Optimize
482 * Converts an unoptimized vertex buffer into an optimized buffer
485 * D3DDevice: Device for which this buffer is optimized
486 * Flags: Not used, should be set to 0
489 * D3D_OK, because it's a stub
491 *****************************************************************************/
492 static HRESULT WINAPI
493 IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7
*iface
,
494 IDirect3DDevice7
*D3DDevice
,
497 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
498 IDirect3DDeviceImpl
*D3D
= (IDirect3DDeviceImpl
*)D3DDevice
;
499 static BOOL hide
= FALSE
;
503 FIXME("(%p)->(%p,%08x): stub!\n", This
, D3D
, Flags
);
507 /* We could forward this call to WineD3D and take advantage
508 * of it once we use OpenGL vertex buffers
510 EnterCriticalSection(&ddraw_cs
);
511 This
->Caps
|= D3DVBCAPS_OPTIMIZED
;
512 LeaveCriticalSection(&ddraw_cs
);
517 static HRESULT WINAPI
518 Thunk_IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer
*iface
,
519 IDirect3DDevice3
*D3DDevice
,
522 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
523 IDirect3DDeviceImpl
*D3D
= D3DDevice
? device_from_device3(D3DDevice
) : NULL
;
524 TRACE_(ddraw_thunk
)("(%p)->(%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This
, D3D
, Flags
);
526 return IDirect3DVertexBuffer7_Optimize((IDirect3DVertexBuffer7
*)This
, (IDirect3DDevice7
*)D3D
, Flags
);
529 /*****************************************************************************
530 * IDirect3DVertexBuffer7::ProcessVerticesStrided
532 * This method processes untransformed strided vertices into a processed
533 * or optimized vertex buffer.
535 * For more details on the parameters, see
536 * IDirect3DVertexBuffer7::ProcessVertices
539 * VertexOp: Operations to perform
540 * DestIndex: Destination index to write the vertices to
541 * Count: Number of input vertices
542 * StrideData: Array containing the input vertices
543 * VertexTypeDesc: Vertex Description or source index?????????
544 * D3DDevice: IDirect3DDevice7 to use for processing
545 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
548 * D3D_OK on success, or DDERR_*
550 *****************************************************************************/
551 static HRESULT WINAPI
552 IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7
*iface
,
556 D3DDRAWPRIMITIVESTRIDEDDATA
*StrideData
,
557 DWORD VertexTypeDesc
,
558 IDirect3DDevice7
*D3DDevice
,
561 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
562 IDirect3DDeviceImpl
*D3D
= (IDirect3DDeviceImpl
*)D3DDevice
;
563 FIXME("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x): stub!\n", This
, VertexOp
, DestIndex
, Count
, StrideData
, VertexTypeDesc
, D3D
, Flags
);
567 /*****************************************************************************
569 *****************************************************************************/
571 const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl
=
573 /*** IUnknown Methods ***/
574 IDirect3DVertexBufferImpl_QueryInterface
,
575 IDirect3DVertexBufferImpl_AddRef
,
576 IDirect3DVertexBufferImpl_Release
,
577 /*** IDirect3DVertexBuffer Methods ***/
578 IDirect3DVertexBufferImpl_Lock
,
579 IDirect3DVertexBufferImpl_Unlock
,
580 IDirect3DVertexBufferImpl_ProcessVertices
,
581 IDirect3DVertexBufferImpl_GetVertexBufferDesc
,
582 IDirect3DVertexBufferImpl_Optimize
,
583 /*** IDirect3DVertexBuffer7 Methods ***/
584 IDirect3DVertexBufferImpl_ProcessVerticesStrided
587 const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl
=
589 /*** IUnknown Methods ***/
590 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface
,
591 Thunk_IDirect3DVertexBufferImpl_1_AddRef
,
592 Thunk_IDirect3DVertexBufferImpl_1_Release
,
593 /*** IDirect3DVertexBuffer Methods ***/
594 Thunk_IDirect3DVertexBufferImpl_1_Lock
,
595 Thunk_IDirect3DVertexBufferImpl_1_Unlock
,
596 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices
,
597 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc
,
598 Thunk_IDirect3DVertexBufferImpl_1_Optimize