push 821e04c3b603ecd42d59173982ec01a1348114d6
[wine/hacks.git] / dlls / wined3d / shader_sm4.c
blob4e9f8d5c2da37b2989aea51e084f13ea89865070
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
26 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
27 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
29 #define WINED3D_SM4_OPCODE_MASK 0xff
31 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
32 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
34 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
35 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
37 #define WINED3D_SM4_WRITEMASK_SHIFT 4
38 #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
40 #define WINED3D_SM4_SWIZZLE_SHIFT 4
41 #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
43 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
44 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
46 enum wined3d_sm4_opcode
48 WINED3D_SM4_OP_ADD = 0x00,
49 WINED3D_SM4_OP_EXP = 0x19,
50 WINED3D_SM4_OP_MOV = 0x36,
51 WINED3D_SM4_OP_MUL = 0x38,
52 WINED3D_SM4_OP_RET = 0x3e,
53 WINED3D_SM4_OP_SINCOS = 0x4d,
56 enum wined3d_sm4_register_type
58 WINED3D_SM4_RT_TEMP = 0x0,
59 WINED3D_SM4_RT_INPUT = 0x1,
60 WINED3D_SM4_RT_OUTPUT = 0x2,
61 WINED3D_SM4_RT_IMMCONST = 0x4,
64 enum wined3d_sm4_immconst_type
66 WINED3D_SM4_IMMCONST_FLOAT = 0x1,
67 WINED3D_SM4_IMMCONST_FLOAT4 = 0x2,
70 struct wined3d_sm4_data
72 struct wined3d_shader_version shader_version;
73 const DWORD *end;
76 struct wined3d_sm4_opcode_info
78 enum wined3d_sm4_opcode opcode;
79 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
80 UINT dst_count;
81 UINT src_count;
84 static const struct wined3d_sm4_opcode_info opcode_table[] =
86 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
87 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
88 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
89 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
90 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
91 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 1, 2},
94 static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
96 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
97 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
98 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
99 /* UNKNOWN */ 0,
100 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
103 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
105 unsigned int i;
107 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
109 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
112 return NULL;
115 static void *shader_sm4_init(const DWORD *byte_code)
117 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
118 if (!priv)
120 ERR("Failed to allocate private data\n");
121 return NULL;
124 return priv;
127 static void shader_sm4_free(void *data)
129 HeapFree(GetProcessHeap(), 0, data);
132 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
134 struct wined3d_sm4_data *priv = data;
135 DWORD version_token;
137 priv->end = *ptr;
139 version_token = *(*ptr)++;
140 TRACE("version: 0x%08x\n", version_token);
142 TRACE("token count: %u\n", **ptr);
143 priv->end += *(*ptr)++;
145 switch (version_token >> 16)
147 case WINED3D_SM4_PS:
148 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
149 break;
151 case WINED3D_SM4_VS:
152 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
153 break;
155 case WINED3D_SM4_GS:
156 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
157 break;
159 default:
160 FIXME("Unrecognized shader type %#x\n", version_token >> 16);
162 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
163 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
165 *shader_version = priv->shader_version;
168 static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
169 UINT *param_size)
171 const struct wined3d_sm4_opcode_info *opcode_info;
172 DWORD token = *(*ptr)++;
173 DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
175 *param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
177 opcode_info = get_opcode_info(opcode);
178 if (!opcode_info)
180 FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
181 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
182 return;
185 ins->handler_idx = opcode_info->handler_idx;
186 ins->flags = 0;
187 ins->coissue = 0;
188 ins->predicate = 0;
189 ins->dst_count = opcode_info->dst_count;
190 ins->src_count = opcode_info->src_count;
193 static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
194 struct wined3d_shader_src_param *src_rel_addr)
196 DWORD token = *(*ptr)++;
197 enum wined3d_sm4_register_type register_type;
199 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
200 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
202 FIXME("Unhandled register type %#x\n", register_type);
203 src_param->reg.type = WINED3DSPR_TEMP;
205 else
207 src_param->reg.type = register_type_table[register_type];
210 if (register_type == WINED3D_SM4_RT_IMMCONST)
212 enum wined3d_sm4_immconst_type immconst_type =
213 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
214 src_param->swizzle = WINED3DSP_NOSWIZZLE;
216 switch(immconst_type)
218 case WINED3D_SM4_IMMCONST_FLOAT:
219 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT;
220 memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
221 *ptr += 1;
222 break;
224 case WINED3D_SM4_IMMCONST_FLOAT4:
225 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT4;
226 memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
227 *ptr += 4;
228 break;
230 default:
231 FIXME("Unhandled immediate constant type %#x\n", immconst_type);
232 break;
235 else
237 src_param->reg.idx = *(*ptr)++;
238 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
241 src_param->modifiers = 0;
242 src_param->reg.rel_addr = NULL;
245 static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
246 struct wined3d_shader_src_param *dst_rel_addr)
248 DWORD token = *(*ptr)++;
249 UINT register_idx = *(*ptr)++;
250 enum wined3d_sm4_register_type register_type;
252 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
253 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
255 FIXME("Unhandled register type %#x\n", register_type);
256 dst_param->reg.type = WINED3DSPR_TEMP;
258 else
260 dst_param->reg.type = register_type_table[register_type];
263 dst_param->reg.idx = register_idx;
264 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
265 dst_param->modifiers = 0;
266 dst_param->shift = 0;
267 dst_param->reg.rel_addr = NULL;
270 static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
272 FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
275 static void shader_sm4_read_comment(const DWORD **ptr, const char **comment)
277 FIXME("ptr %p, comment %p stub!\n", ptr, comment);
278 *comment = NULL;
281 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
283 struct wined3d_sm4_data *priv = data;
284 return *ptr == priv->end;
287 const struct wined3d_shader_frontend sm4_shader_frontend =
289 shader_sm4_init,
290 shader_sm4_free,
291 shader_sm4_read_header,
292 shader_sm4_read_opcode,
293 shader_sm4_read_src_param,
294 shader_sm4_read_dst_param,
295 shader_sm4_read_semantic,
296 shader_sm4_read_comment,
297 shader_sm4_is_end,