push 5c57339901c8d80068fee18365e7574a1e8d922a
[wine/hacks.git] / dlls / d3d9 / cubetexture.c
blob10336b51dd8009437fdc45bae75cf91c4a4f9ea5
1 /*
2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource9)
34 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
36 IDirect3DCubeTexture9_AddRef(iface);
37 *ppobj = This;
38 return S_OK;
41 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42 *ppobj = NULL;
43 return E_NOINTERFACE;
46 static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
47 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
48 ULONG ref = InterlockedIncrement(&This->ref);
50 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
52 if (ref == 1)
54 IDirect3DDevice9Ex_AddRef(This->parentDevice);
55 wined3d_mutex_lock();
56 IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
57 wined3d_mutex_unlock();
60 return ref;
63 static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
64 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
65 ULONG ref = InterlockedDecrement(&This->ref);
67 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
69 if (ref == 0) {
70 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
72 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
74 wined3d_mutex_lock();
75 IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
76 wined3d_mutex_unlock();
78 /* Release the device last, as it may cause the device to be destroyed. */
79 IDirect3DDevice9Ex_Release(parentDevice);
81 return ref;
84 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
85 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
86 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
87 IWineD3DDevice *wined3d_device;
88 HRESULT hr;
89 TRACE("(%p) Relay\n" , This);
91 wined3d_mutex_lock();
92 hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
93 if (SUCCEEDED(hr))
95 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
96 IWineD3DDevice_Release(wined3d_device);
98 wined3d_mutex_unlock();
100 return hr;
103 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
104 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
105 HRESULT hr;
106 TRACE("(%p) Relay\n", This);
108 wined3d_mutex_lock();
109 hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
110 wined3d_mutex_unlock();
112 return hr;
115 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
116 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
117 HRESULT hr;
118 TRACE("(%p) Relay\n", This);
120 wined3d_mutex_lock();
121 hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
122 wined3d_mutex_unlock();
124 return hr;
127 static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
128 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
129 HRESULT hr;
130 TRACE("(%p) Relay\n", This);
132 wined3d_mutex_lock();
133 hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
134 wined3d_mutex_unlock();
136 return hr;
139 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
140 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
141 DWORD ret;
142 TRACE("(%p) Relay\n", This);
144 wined3d_mutex_lock();
145 ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
146 wined3d_mutex_unlock();
148 return ret;
151 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
152 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
153 DWORD ret;
154 TRACE("(%p) Relay\n", This);
156 wined3d_mutex_lock();
157 ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
158 wined3d_mutex_unlock();
160 return ret;
163 static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
164 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
165 TRACE("(%p) Relay\n", This);
167 wined3d_mutex_lock();
168 IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
169 wined3d_mutex_unlock();
172 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
173 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
174 D3DRESOURCETYPE ret;
175 TRACE("(%p) Relay\n", This);
177 wined3d_mutex_lock();
178 ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
179 wined3d_mutex_unlock();
181 return ret;
184 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
185 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
186 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
187 DWORD ret;
188 TRACE("(%p) Relay\n", This);
190 wined3d_mutex_lock();
191 ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
192 wined3d_mutex_unlock();
194 return ret;
197 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
198 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
199 DWORD ret;
200 TRACE("(%p) Relay\n", This);
202 wined3d_mutex_lock();
203 ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
204 wined3d_mutex_unlock();
206 return ret;
209 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
210 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
211 DWORD ret;
212 TRACE("(%p) Relay\n", This);
214 wined3d_mutex_lock();
215 ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
216 wined3d_mutex_unlock();
218 return ret;
221 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
222 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
223 HRESULT hr;
224 TRACE("(%p) Relay\n", This);
226 wined3d_mutex_lock();
227 hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
228 wined3d_mutex_unlock();
230 return hr;
233 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
234 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
235 D3DTEXTUREFILTERTYPE ret;
236 TRACE("(%p) Relay\n", This);
238 wined3d_mutex_lock();
239 ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
240 wined3d_mutex_unlock();
242 return ret;
245 static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
246 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
247 TRACE("(%p) Relay\n", This);
249 wined3d_mutex_lock();
250 IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
251 wined3d_mutex_unlock();
254 /* IDirect3DCubeTexture9 Interface follow: */
255 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
256 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
257 WINED3DSURFACE_DESC wined3ddesc;
258 HRESULT hr;
260 TRACE("(%p) Relay\n", This);
262 wined3d_mutex_lock();
263 hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
264 wined3d_mutex_unlock();
266 if (SUCCEEDED(hr))
268 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
269 pDesc->Type = wined3ddesc.resource_type;
270 pDesc->Usage = wined3ddesc.usage;
271 pDesc->Pool = wined3ddesc.pool;
272 pDesc->MultiSampleType = wined3ddesc.multisample_type;
273 pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
274 pDesc->Width = wined3ddesc.width;
275 pDesc->Height = wined3ddesc.height;
278 return hr;
281 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
282 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
283 HRESULT hrc = D3D_OK;
284 IWineD3DSurface *mySurface = NULL;
286 TRACE("(%p) Relay\n", This);
288 wined3d_mutex_lock();
289 hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
290 if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
291 IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
292 IWineD3DCubeTexture_Release(mySurface);
294 wined3d_mutex_unlock();
296 return hrc;
299 static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
300 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
301 HRESULT hr;
302 TRACE("(%p) Relay\n", This);
304 wined3d_mutex_lock();
305 hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
306 wined3d_mutex_unlock();
308 return hr;
311 static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
312 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
313 HRESULT hr;
314 TRACE("(%p) Relay\n", This);
316 wined3d_mutex_lock();
317 hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
318 wined3d_mutex_unlock();
320 return hr;
323 static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
324 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
325 HRESULT hr;
326 TRACE("(%p) Relay\n", This);
328 wined3d_mutex_lock();
329 hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
330 wined3d_mutex_unlock();
332 return hr;
336 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
338 /* IUnknown */
339 IDirect3DCubeTexture9Impl_QueryInterface,
340 IDirect3DCubeTexture9Impl_AddRef,
341 IDirect3DCubeTexture9Impl_Release,
342 /* IDirect3DResource9 */
343 IDirect3DCubeTexture9Impl_GetDevice,
344 IDirect3DCubeTexture9Impl_SetPrivateData,
345 IDirect3DCubeTexture9Impl_GetPrivateData,
346 IDirect3DCubeTexture9Impl_FreePrivateData,
347 IDirect3DCubeTexture9Impl_SetPriority,
348 IDirect3DCubeTexture9Impl_GetPriority,
349 IDirect3DCubeTexture9Impl_PreLoad,
350 IDirect3DCubeTexture9Impl_GetType,
351 /* IDirect3DBaseTexture9 */
352 IDirect3DCubeTexture9Impl_SetLOD,
353 IDirect3DCubeTexture9Impl_GetLOD,
354 IDirect3DCubeTexture9Impl_GetLevelCount,
355 IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
356 IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
357 IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
358 IDirect3DCubeTexture9Impl_GetLevelDesc,
359 IDirect3DCubeTexture9Impl_GetCubeMapSurface,
360 IDirect3DCubeTexture9Impl_LockRect,
361 IDirect3DCubeTexture9Impl_UnlockRect,
362 IDirect3DCubeTexture9Impl_AddDirtyRect
365 static void STDMETHODCALLTYPE cubetexture_wined3d_object_destroyed(void *parent)
367 HeapFree(GetProcessHeap(), 0, parent);
370 static const struct wined3d_parent_ops d3d9_cubetexture_wined3d_parent_ops =
372 cubetexture_wined3d_object_destroyed,
375 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
376 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
378 HRESULT hr;
380 texture->lpVtbl = &Direct3DCubeTexture9_Vtbl;
381 texture->ref = 1;
383 wined3d_mutex_lock();
384 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage,
385 wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture,
386 (IUnknown *)texture, &d3d9_cubetexture_wined3d_parent_ops);
387 wined3d_mutex_unlock();
388 if (FAILED(hr))
390 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
391 return hr;
394 texture->parentDevice = (IDirect3DDevice9Ex *)device;
395 IDirect3DDevice9Ex_AddRef(texture->parentDevice);
397 return D3D_OK;