2 * Copyright (C) 2005 Henri Verbeet
3 * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
25 #include "wine/test.h"
27 static HMODULE d3d8_handle
= 0;
29 static HWND
create_window(void)
33 wc
.lpfnWndProc
= &DefWindowProc
;
34 wc
.lpszClassName
= "d3d8_test_wc";
37 ret
= CreateWindow("d3d8_test_wc", "d3d8_test",
38 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
42 static DWORD
getPixelColor(IDirect3DDevice8
*device
, UINT x
, UINT y
)
45 IDirect3DSurface8
*surf
;
46 IDirect3DTexture8
*tex
;
48 D3DLOCKED_RECT lockedRect
;
49 RECT rectToLock
= {x
, y
, x
+1, y
+1};
51 hr
= IDirect3DDevice8_CreateTexture(device
, 640, 480, 1 /* Levels */, 0 /* usage */, D3DFMT_A8R8G8B8
, D3DPOOL_SYSTEMMEM
, &tex
);
52 if(FAILED(hr
) || !tex
) /* This is not a test */
54 trace("Can't create an offscreen plain surface to read the render target data, hr=%s\n", DXGetErrorString8(hr
));
57 hr
= IDirect3DTexture8_GetSurfaceLevel(tex
, 0, &surf
);
58 if(FAILED(hr
) || !tex
) /* This is not a test */
60 trace("Can't get surface from texture, hr=%s\n", DXGetErrorString8(hr
));
65 hr
= IDirect3DDevice8_GetFrontBuffer(device
, surf
);
68 trace("Can't read the front buffer data, hr=%s\n", DXGetErrorString8(hr
));
73 hr
= IDirect3DSurface8_LockRect(surf
, &lockedRect
, &rectToLock
, D3DLOCK_READONLY
);
76 trace("Can't lock the offscreen surface, hr=%s\n", DXGetErrorString8(hr
));
80 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
81 * really important for these tests
83 ret
= ((DWORD
*) lockedRect
.pBits
)[0] & 0x00ffffff;
84 hr
= IDirect3DSurface8_UnlockRect(surf
);
87 trace("Can't unlock the offscreen surface, hr=%s\n", DXGetErrorString8(hr
));
91 if(surf
) IDirect3DSurface8_Release(surf
);
92 if(tex
) IDirect3DTexture8_Release(tex
);
96 static IDirect3DDevice8
*init_d3d8(void)
98 IDirect3D8
* (__stdcall
* d3d8_create
)(UINT SDKVersion
) = 0;
99 IDirect3D8
*d3d8_ptr
= 0;
100 IDirect3DDevice8
*device_ptr
= 0;
101 D3DPRESENT_PARAMETERS present_parameters
;
104 d3d8_create
= (void *)GetProcAddress(d3d8_handle
, "Direct3DCreate8");
105 ok(d3d8_create
!= NULL
, "Failed to get address of Direct3DCreate8\n");
106 if (!d3d8_create
) return NULL
;
108 d3d8_ptr
= d3d8_create(D3D_SDK_VERSION
);
109 ok(d3d8_ptr
!= NULL
, "Failed to create IDirect3D8 object\n");
110 if (!d3d8_ptr
) return NULL
;
112 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
113 present_parameters
.Windowed
= FALSE
;
114 present_parameters
.hDeviceWindow
= create_window();
115 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
116 present_parameters
.BackBufferWidth
= 640;
117 present_parameters
.BackBufferHeight
= 480;
118 present_parameters
.BackBufferFormat
= D3DFMT_X8R8G8B8
;
120 hr
= IDirect3D8_CreateDevice(d3d8_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, present_parameters
.hDeviceWindow
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
121 ok(hr
== D3D_OK
, "IDirect3D_CreateDevice returned: %s\n", DXGetErrorString8(hr
));
139 static void lighting_test(IDirect3DDevice8
*device
)
142 DWORD fvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
;
143 DWORD nfvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_NORMAL
;
146 float mat
[16] = { 1.0, 0.0, 0.0, 0.0,
149 0.0, 0.0, 0.0, 1.0 };
151 struct vertex unlitquad
[] =
153 {-1.0, -1.0, 0.1, 0xffff0000},
154 {-1.0, 0.0, 0.1, 0xffff0000},
155 { 0.0, 0.0, 0.1, 0xffff0000},
156 { 0.0, -1.0, 0.1, 0xffff0000},
158 struct vertex litquad
[] =
160 {-1.0, 0.0, 0.1, 0xff00ff00},
161 {-1.0, 1.0, 0.1, 0xff00ff00},
162 { 0.0, 1.0, 0.1, 0xff00ff00},
163 { 0.0, 0.0, 0.1, 0xff00ff00},
165 struct nvertex unlitnquad
[] =
167 { 0.0, -1.0, 0.1, 1.0, 1.0, 1.0, 0xff0000ff},
168 { 0.0, 0.0, 0.1, 1.0, 1.0, 1.0, 0xff0000ff},
169 { 1.0, 0.0, 0.1, 1.0, 1.0, 1.0, 0xff0000ff},
170 { 1.0, -1.0, 0.1, 1.0, 1.0, 1.0, 0xff0000ff},
172 struct nvertex litnquad
[] =
174 { 0.0, 0.0, 0.1, 1.0, 1.0, 1.0, 0xffffff00},
175 { 0.0, 1.0, 0.1, 1.0, 1.0, 1.0, 0xffffff00},
176 { 1.0, 1.0, 0.1, 1.0, 1.0, 1.0, 0xffffff00},
177 { 1.0, 0.0, 0.1, 1.0, 1.0, 1.0, 0xffffff00},
179 WORD Indices
[] = {0, 1, 2, 2, 3, 0};
181 hr
= IDirect3DDevice8_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffffffff, 0.0, 0);
182 ok(hr
== D3D_OK
, "IDirect3DDevice8_Clear failed with %s\n", DXGetErrorString8(hr
));
184 /* Setup some states that may cause issues */
185 hr
= IDirect3DDevice8_SetTransform(device
, D3DTS_WORLDMATRIX(0), (D3DMATRIX
*) mat
);
186 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTransform returned %s\n", DXGetErrorString8(hr
));
187 hr
= IDirect3DDevice8_SetTransform(device
, D3DTS_VIEW
, (D3DMATRIX
*)mat
);
188 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTransform returned %s\n", DXGetErrorString8(hr
));
189 hr
= IDirect3DDevice8_SetTransform(device
, D3DTS_PROJECTION
, (D3DMATRIX
*) mat
);
190 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTransform returned %s\n", DXGetErrorString8(hr
));
191 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_CLIPPING
, FALSE
);
192 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState returned %s\n", DXGetErrorString8(hr
));
193 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_ZENABLE
, FALSE
);
194 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState returned %s\n", DXGetErrorString8(hr
));
195 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_FOGENABLE
, FALSE
);
196 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState returned %s\n", DXGetErrorString8(hr
));
197 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_STENCILENABLE
, FALSE
);
198 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState returned %s\n", DXGetErrorString8(hr
));
199 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_ALPHATESTENABLE
, FALSE
);
200 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState returned %s\n", DXGetErrorString8(hr
));
201 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_ALPHABLENDENABLE
, FALSE
);
202 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState returned %s\n", DXGetErrorString8(hr
));
203 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_CULLMODE
, D3DCULL_NONE
);
204 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState failed with %s\n", DXGetErrorString8(hr
));
205 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_COLORWRITEENABLE
, D3DCOLORWRITEENABLE_RED
| D3DCOLORWRITEENABLE_GREEN
| D3DCOLORWRITEENABLE_BLUE
);
206 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState failed with %s\n", DXGetErrorString8(hr
));
208 hr
= IDirect3DDevice8_SetVertexShader(device
, fvf
);
209 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %s\n", DXGetErrorString8(hr
));
211 hr
= IDirect3DDevice8_BeginScene(device
);
212 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %s\n", DXGetErrorString8(hr
));
215 /* No lights are defined... That means, lit vertices should be entirely black */
216 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_LIGHTING
, FALSE
);
217 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState returned %s\n", DXGetErrorString8(hr
));
218 hr
= IDirect3DDevice8_DrawIndexedPrimitiveUP(device
, D3DPT_TRIANGLELIST
, 0 /* MinIndex */, 4 /* NumVerts */,
219 2 /*PrimCount */, Indices
, D3DFMT_INDEX16
, unlitquad
, sizeof(unlitquad
[0]));
220 ok(hr
== D3D_OK
, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %s\n", DXGetErrorString8(hr
));
222 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_LIGHTING
, TRUE
);
223 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState returned %s\n", DXGetErrorString8(hr
));
224 hr
= IDirect3DDevice8_DrawIndexedPrimitiveUP(device
, D3DPT_TRIANGLELIST
, 0 /* MinIndex */, 4 /* NumVerts */,
225 2 /*PrimCount */, Indices
, D3DFMT_INDEX16
, litquad
, sizeof(litquad
[0]));
226 ok(hr
== D3D_OK
, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %s\n", DXGetErrorString8(hr
));
228 hr
= IDirect3DDevice8_SetVertexShader(device
, nfvf
);
229 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader failed with %s\n", DXGetErrorString8(hr
));
231 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_LIGHTING
, FALSE
);
232 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState returned %s\n", DXGetErrorString8(hr
));
233 hr
= IDirect3DDevice8_DrawIndexedPrimitiveUP(device
, D3DPT_TRIANGLELIST
, 0 /* MinIndex */, 4 /* NumVerts */,
234 2 /*PrimCount */, Indices
, D3DFMT_INDEX16
, unlitnquad
, sizeof(unlitnquad
[0]));
235 ok(hr
== D3D_OK
, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %s\n", DXGetErrorString8(hr
));
237 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_LIGHTING
, TRUE
);
238 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState returned %s\n", DXGetErrorString8(hr
));
239 hr
= IDirect3DDevice8_DrawIndexedPrimitiveUP(device
, D3DPT_TRIANGLELIST
, 0 /* MinIndex */, 4 /* NumVerts */,
240 2 /*PrimCount */, Indices
, D3DFMT_INDEX16
, litnquad
, sizeof(litnquad
[0]));
241 ok(hr
== D3D_OK
, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %s\n", DXGetErrorString8(hr
));
243 IDirect3DDevice8_EndScene(device
);
244 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %s\n", DXGetErrorString8(hr
));
247 IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
249 color
= getPixelColor(device
, 160, 360); /* lower left quad - unlit without normals */
250 ok(color
== 0x00ff0000, "Unlit quad without normals has color %08x\n", color
);
251 color
= getPixelColor(device
, 160, 120); /* upper left quad - lit without normals */
252 ok(color
== 0x00000000, "Lit quad without normals has color %08x\n", color
);
253 color
= getPixelColor(device
, 480, 360); /* lower left quad - unlit width normals */
254 ok(color
== 0x000000ff, "Unlit quad width normals has color %08x\n", color
);
255 color
= getPixelColor(device
, 480, 120); /* upper left quad - lit width normals */
256 ok(color
== 0x00000000, "Lit quad width normals has color %08x\n", color
);
258 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_LIGHTING
, FALSE
);
259 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState returned %s\n", DXGetErrorString8(hr
));
262 static void clear_test(IDirect3DDevice8
*device
)
264 /* Tests the correctness of clearing parameters */
270 hr
= IDirect3DDevice8_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffffffff, 0.0, 0);
271 ok(hr
== D3D_OK
, "IDirect3DDevice8_Clear failed with %s\n", DXGetErrorString8(hr
));
273 /* Positive x, negative y */
279 /* Positive x, positive y */
284 /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
285 * is ignored, the positive is still cleared afterwards
287 hr
= IDirect3DDevice8_Clear(device
, 2, rect
, D3DCLEAR_TARGET
, 0xffff0000, 0.0, 0);
288 ok(hr
== D3D_OK
, "IDirect3DDevice8_Clear failed with %s\n", DXGetErrorString8(hr
));
290 /* negative x, negative y */
291 rect_negneg
.x1
= 640;
292 rect_negneg
.x1
= 240;
293 rect_negneg
.x2
= 320;
295 hr
= IDirect3DDevice8_Clear(device
, 1, &rect_negneg
, D3DCLEAR_TARGET
, 0xff00ff00, 0.0, 0);
296 ok(hr
== D3D_OK
, "IDirect3DDevice8_Clear failed with %s\n", DXGetErrorString8(hr
));
298 IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
300 color
= getPixelColor(device
, 160, 360); /* lower left quad */
301 ok(color
== 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color
);
302 color
= getPixelColor(device
, 160, 120); /* upper left quad */
303 ok(color
== 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color
);
304 color
= getPixelColor(device
, 480, 360); /* lower right quad */
305 ok(color
== 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color
);
306 color
= getPixelColor(device
, 480, 120); /* upper right quad */
307 ok(color
== 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color
);
322 static void fog_test(IDirect3DDevice8
*device
)
326 float start
= 0.0, end
= 1.0;
328 /* Gets full z based fog with linear fog, no fog with specular color */
329 struct sVertex unstransformed_1
[] = {
330 {-1, -1, 0.1, 0xFFFF0000, 0xFF000000 },
331 {-1, 0, 0.1, 0xFFFF0000, 0xFF000000 },
332 { 0, 0, 0.1, 0xFFFF0000, 0xFF000000 },
333 { 0, -1, 0.1, 0xFFFF0000, 0xFF000000 },
335 /* Ok, I am too lazy to deal with transform matrices */
336 struct sVertex unstransformed_2
[] = {
337 {-1, 0, 1.0, 0xFFFF0000, 0xFF000000 },
338 {-1, 1, 1.0, 0xFFFF0000, 0xFF000000 },
339 { 0, 1, 1.0, 0xFFFF0000, 0xFF000000 },
340 { 0, 0, 1.0, 0xFFFF0000, 0xFF000000 },
342 /* Untransformed ones. Give them a different diffuse color to make the test look
343 * nicer. It also makes making sure that they are drawn correctly easier.
345 struct sVertexT transformed_1
[] = {
346 {320, 0, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
347 {640, 0, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
348 {640, 240, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
349 {320, 240, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
351 struct sVertexT transformed_2
[] = {
352 {320, 240, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
353 {640, 240, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
354 {640, 480, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
355 {320, 480, 1.0, 1.0, 0xFFFFFF00, 0xFF000000 },
357 WORD Indices
[] = {0, 1, 2, 2, 3, 0};
359 hr
= IDirect3DDevice8_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff00ff, 0.0, 0);
360 ok(hr
== D3D_OK
, "IDirect3DDevice8_Clear returned %s\n", DXGetErrorString8(hr
));
362 /* Setup initial states: No lighting, fog on, fog color */
363 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_LIGHTING
, FALSE
);
364 ok(hr
== D3D_OK
, "Turning off lighting returned %s\n", DXGetErrorString8(hr
));
365 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_FOGENABLE
, TRUE
);
366 ok(hr
== D3D_OK
, "Turning on fog calculations returned %s\n", DXGetErrorString8(hr
));
367 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_FOGCOLOR
, 0xFF00FF00 /* A nice green */);
368 ok(hr
== D3D_OK
, "Turning on fog calculations returned %s\n", DXGetErrorString8(hr
));
370 /* First test: Both table fog and vertex fog off */
371 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_FOGTABLEMODE
, D3DFOG_NONE
);
372 ok(hr
== D3D_OK
, "Turning off table fog returned %s\n", DXGetErrorString8(hr
));
373 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_FOGVERTEXMODE
, D3DFOG_NONE
);
374 ok(hr
== D3D_OK
, "Turning off table fog returned %s\n", DXGetErrorString8(hr
));
376 /* Start = 0, end = 1. Should be default, but set them */
377 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_FOGSTART
, *((DWORD
*) &start
));
378 ok(hr
== D3D_OK
, "Setting fog start returned %s\n", DXGetErrorString8(hr
));
379 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_FOGEND
, *((DWORD
*) &end
));
380 ok(hr
== D3D_OK
, "Setting fog start returned %s\n", DXGetErrorString8(hr
));
382 if(IDirect3DDevice8_BeginScene(device
) == D3D_OK
)
384 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
);
385 ok( hr
== D3D_OK
, "SetVertexShader returned %s\n", DXGetErrorString8(hr
));
386 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
387 hr
= IDirect3DDevice8_DrawIndexedPrimitiveUP(device
, D3DPT_TRIANGLELIST
, 0 /* MinIndex */, 4 /* NumVerts */,
388 2 /*PrimCount */, Indices
, D3DFMT_INDEX16
, unstransformed_1
,
389 sizeof(unstransformed_1
[0]));
390 ok(hr
== D3D_OK
, "DrawIndexedPrimitiveUP returned %s\n", DXGetErrorString8(hr
));
392 /* That makes it use the Z value */
393 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_FOGVERTEXMODE
, D3DFOG_LINEAR
);
394 ok(hr
== D3D_OK
, "Turning off table fog returned %s\n", DXGetErrorString8(hr
));
395 /* Untransformed, vertex fog != none (or table fog != none):
396 * Use the Z value as input into the equation
398 hr
= IDirect3DDevice8_DrawIndexedPrimitiveUP(device
, D3DPT_TRIANGLELIST
, 0 /* MinIndex */, 4 /* NumVerts */,
399 2 /*PrimCount */, Indices
, D3DFMT_INDEX16
, unstransformed_2
,
400 sizeof(unstransformed_1
[0]));
401 ok(hr
== D3D_OK
, "DrawIndexedPrimitiveUP returned %s\n", DXGetErrorString8(hr
));
403 /* transformed verts */
404 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
);
405 ok( hr
== D3D_OK
, "SetVertexShader returned %s\n", DXGetErrorString8(hr
));
406 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
407 hr
= IDirect3DDevice8_DrawIndexedPrimitiveUP(device
, D3DPT_TRIANGLELIST
, 0 /* MinIndex */, 4 /* NumVerts */,
408 2 /*PrimCount */, Indices
, D3DFMT_INDEX16
, transformed_1
,
409 sizeof(transformed_1
[0]));
410 ok(hr
== D3D_OK
, "DrawIndexedPrimitiveUP returned %s\n", DXGetErrorString8(hr
));
412 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_FOGTABLEMODE
, D3DFOG_LINEAR
);
413 ok( hr
== D3D_OK
, "Setting fog table mode to D3DFOG_LINEAR returned %s\n", DXGetErrorString8(hr
));
414 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
417 hr
= IDirect3DDevice8_DrawIndexedPrimitiveUP(device
, D3DPT_TRIANGLELIST
, 0 /* MinIndex */, 4 /* NumVerts */,
418 2 /*PrimCount */, Indices
, D3DFMT_INDEX16
, transformed_2
,
419 sizeof(transformed_2
[0]));
421 hr
= IDirect3DDevice8_EndScene(device
);
422 ok(hr
== D3D_OK
, "EndScene returned %s\n", DXGetErrorString8(hr
));
426 ok(FALSE
, "BeginScene failed\n");
429 IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
430 color
= getPixelColor(device
, 160, 360);
431 ok(color
== 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color
);
432 color
= getPixelColor(device
, 160, 120);
433 ok(color
== 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color
);
434 color
= getPixelColor(device
, 480, 120);
435 ok(color
== 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color
);
436 color
= getPixelColor(device
, 480, 360);
437 ok(color
== 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color
);
439 /* Turn off the fog master switch to avoid confusing other tests */
440 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_FOGENABLE
, FALSE
);
441 ok(hr
== D3D_OK
, "Turning off fog calculations returned %s\n", DXGetErrorString8(hr
));
446 IDirect3DDevice8
*device_ptr
;
450 d3d8_handle
= LoadLibraryA("d3d8.dll");
453 skip("Could not load d3d8.dll\n");
457 device_ptr
= init_d3d8();
458 if (!device_ptr
) return;
460 /* Check for the reliability of the returned data */
461 hr
= IDirect3DDevice8_Clear(device_ptr
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff0000, 0.0, 0);
464 trace("Clear failed, can't assure correctness of the test results, skipping\n");
467 IDirect3DDevice8_Present(device_ptr
, NULL
, NULL
, NULL
, NULL
);
469 color
= getPixelColor(device_ptr
, 1, 1);
470 if(color
!=0x00ff0000)
472 trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color
);
476 hr
= IDirect3DDevice8_Clear(device_ptr
, 0, NULL
, D3DCLEAR_TARGET
, 0xff00ddee, 0.0, 0);
479 trace("Clear failed, can't assure correctness of the test results, skipping\n");
482 IDirect3DDevice8_Present(device_ptr
, NULL
, NULL
, NULL
, NULL
);
484 color
= getPixelColor(device_ptr
, 639, 479);
485 if(color
!= 0x0000ddee)
487 trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color
);
491 /* Now run the real test */
492 lighting_test(device_ptr
);
493 clear_test(device_ptr
);
494 fog_test(device_ptr
);
497 if(device_ptr
) IDirect3DDevice8_Release(device_ptr
);