push a9ee6bdc492dbf6a3d2de76ff889abeabd04e8d0
[wine/hacks.git] / dlls / d3d8 / device.c
blob985557c8d78ec0e3a2413ef67ea492e81f0ff676
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
46 switch(format)
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_R8G8B8: return D3DFMT_R8G8B8;
50 case WINED3DFMT_A8R8G8B8: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_X8R8G8B8: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_R5G6B5: return D3DFMT_R5G6B5;
53 case WINED3DFMT_X1R5G5B5: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_A1R5G5B5: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_A4R4G4B4: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_R3G3B2: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_A8R3G3B2: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_X4R4G4B4: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_A8P8: return D3DFMT_A8P8;
63 case WINED3DFMT_P8: return D3DFMT_P8;
64 case WINED3DFMT_L8: return D3DFMT_L8;
65 case WINED3DFMT_A8L8: return D3DFMT_A8L8;
66 case WINED3DFMT_A4L4: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_L6V5U5: return D3DFMT_L6V5U5;
69 case WINED3DFMT_X8L8V8U8: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_A2W10V10U10: return D3DFMT_A2W10V10U10;
73 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
74 case WINED3DFMT_D32: return D3DFMT_D32;
75 case WINED3DFMT_D15S1: return D3DFMT_D15S1;
76 case WINED3DFMT_D24S8: return D3DFMT_D24S8;
77 case WINED3DFMT_D24X8: return D3DFMT_D24X8;
78 case WINED3DFMT_D24X4S4: return D3DFMT_D24X4S4;
79 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
80 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
81 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
82 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
83 default:
84 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
85 return D3DFMT_UNKNOWN;
89 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
91 BYTE *c = (BYTE *)&format;
93 /* Don't translate FOURCC formats */
94 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
96 switch(format)
98 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
99 case D3DFMT_R8G8B8: return WINED3DFMT_R8G8B8;
100 case D3DFMT_A8R8G8B8: return WINED3DFMT_A8R8G8B8;
101 case D3DFMT_X8R8G8B8: return WINED3DFMT_X8R8G8B8;
102 case D3DFMT_R5G6B5: return WINED3DFMT_R5G6B5;
103 case D3DFMT_X1R5G5B5: return WINED3DFMT_X1R5G5B5;
104 case D3DFMT_A1R5G5B5: return WINED3DFMT_A1R5G5B5;
105 case D3DFMT_A4R4G4B4: return WINED3DFMT_A4R4G4B4;
106 case D3DFMT_R3G3B2: return WINED3DFMT_R3G3B2;
107 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
108 case D3DFMT_A8R3G3B2: return WINED3DFMT_A8R3G3B2;
109 case D3DFMT_X4R4G4B4: return WINED3DFMT_X4R4G4B4;
110 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
111 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
112 case D3DFMT_A8P8: return WINED3DFMT_A8P8;
113 case D3DFMT_P8: return WINED3DFMT_P8;
114 case D3DFMT_L8: return WINED3DFMT_L8;
115 case D3DFMT_A8L8: return WINED3DFMT_A8L8;
116 case D3DFMT_A4L4: return WINED3DFMT_A4L4;
117 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
118 case D3DFMT_L6V5U5: return WINED3DFMT_L6V5U5;
119 case D3DFMT_X8L8V8U8: return WINED3DFMT_X8L8V8U8;
120 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
121 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
122 case D3DFMT_A2W10V10U10: return WINED3DFMT_A2W10V10U10;
123 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
124 case D3DFMT_D32: return WINED3DFMT_D32;
125 case D3DFMT_D15S1: return WINED3DFMT_D15S1;
126 case D3DFMT_D24S8: return WINED3DFMT_D24S8;
127 case D3DFMT_D24X8: return WINED3DFMT_D24X8;
128 case D3DFMT_D24X4S4: return WINED3DFMT_D24X4S4;
129 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
130 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
131 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
132 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
133 default:
134 FIXME("Unhandled D3DFORMAT %#x\n", format);
135 return WINED3DFMT_UNKNOWN;
139 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
141 switch(primitive_type)
143 case D3DPT_POINTLIST:
144 return primitive_count;
146 case D3DPT_LINELIST:
147 return primitive_count * 2;
149 case D3DPT_LINESTRIP:
150 return primitive_count + 1;
152 case D3DPT_TRIANGLELIST:
153 return primitive_count * 3;
155 case D3DPT_TRIANGLESTRIP:
156 case D3DPT_TRIANGLEFAN:
157 return primitive_count + 2;
159 default:
160 FIXME("Unhandled primitive type %#x\n", primitive_type);
161 return 0;
165 /* Handle table functions */
166 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object)
168 if (t->free_entries)
170 /* Use a free handle */
171 void **entry = t->free_entries;
172 t->free_entries = *entry;
173 *entry = object;
174 return entry - t->entries;
177 if (!(t->entry_count < t->table_size))
179 /* Grow the table */
180 UINT new_size = t->table_size + (t->table_size >> 1);
181 void **new_entries = HeapReAlloc(GetProcessHeap(), 0, t->entries, new_size * sizeof(void *));
182 if (!new_entries) return D3D8_INVALID_HANDLE;
183 t->entries = new_entries;
184 t->table_size = new_size;
187 t->entries[t->entry_count] = object;
188 return t->entry_count++;
191 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle)
193 void **entry, *object;
195 if (handle >= t->entry_count) return NULL;
197 entry = &t->entries[handle];
198 object = *entry;
199 *entry = t->free_entries;
200 t->free_entries = entry;
202 return object;
205 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle)
207 if (handle >= t->entry_count) return NULL;
208 return t->entries[handle];
211 /* IDirect3D IUnknown parts follow: */
212 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
214 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
216 if (IsEqualGUID(riid, &IID_IUnknown)
217 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
218 IUnknown_AddRef(iface);
219 *ppobj = This;
220 return S_OK;
223 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
225 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
226 *ppobj = &This->device_parent_vtbl;
227 return S_OK;
230 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
231 *ppobj = NULL;
232 return E_NOINTERFACE;
235 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
236 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
237 ULONG ref = InterlockedIncrement(&This->ref);
239 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
241 return ref;
244 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
245 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
246 ULONG ref;
248 if (This->inDestruction) return 0;
249 ref = InterlockedDecrement(&This->ref);
251 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
253 if (ref == 0) {
254 unsigned i;
256 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
257 EnterCriticalSection(&d3d8_cs);
258 This->inDestruction = TRUE;
260 for(i = 0; i < This->numConvertedDecls; i++) {
261 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
263 HeapFree(GetProcessHeap(), 0, This->decls);
265 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
266 IWineD3DDevice_Release(This->WineD3DDevice);
267 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
268 HeapFree(GetProcessHeap(), 0, This);
269 LeaveCriticalSection(&d3d8_cs);
271 return ref;
274 /* IDirect3DDevice Interface follow: */
275 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
276 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
277 HRESULT hr;
279 TRACE("(%p) : Relay\n", This);
280 EnterCriticalSection(&d3d8_cs);
281 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
282 LeaveCriticalSection(&d3d8_cs);
283 return hr;
286 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
287 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
288 HRESULT hr;
290 TRACE("(%p) Relay\n", This);
291 EnterCriticalSection(&d3d8_cs);
292 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
293 LeaveCriticalSection(&d3d8_cs);
294 return hr;
297 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
298 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
299 HRESULT hr;
301 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
302 EnterCriticalSection(&d3d8_cs);
303 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
304 LeaveCriticalSection(&d3d8_cs);
305 return hr;
308 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
309 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
310 HRESULT hr = D3D_OK;
311 IWineD3D* pWineD3D;
313 TRACE("(%p) Relay\n", This);
315 if (NULL == ppD3D8) {
316 return D3DERR_INVALIDCALL;
319 EnterCriticalSection(&d3d8_cs);
320 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
321 if (hr == D3D_OK && pWineD3D != NULL)
323 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
324 IWineD3D_Release(pWineD3D);
325 } else {
326 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
327 *ppD3D8 = NULL;
329 TRACE("(%p) returning %p\n",This , *ppD3D8);
330 LeaveCriticalSection(&d3d8_cs);
332 return hr;
335 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
336 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
337 HRESULT hrc = D3D_OK;
338 WINED3DCAPS *pWineCaps;
340 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
341 if(NULL == pCaps){
342 return D3DERR_INVALIDCALL;
344 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
345 if(pWineCaps == NULL){
346 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
349 EnterCriticalSection(&d3d8_cs);
350 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
351 LeaveCriticalSection(&d3d8_cs);
352 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
353 HeapFree(GetProcessHeap(), 0, pWineCaps);
355 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
356 if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
357 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
359 if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
360 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
363 TRACE("Returning %p %p\n", This, pCaps);
364 return hrc;
367 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
368 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
369 HRESULT hr;
370 TRACE("(%p) Relay\n", This);
372 EnterCriticalSection(&d3d8_cs);
373 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
374 LeaveCriticalSection(&d3d8_cs);
376 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
378 return hr;
381 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
382 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
383 HRESULT hr;
384 TRACE("(%p) Relay\n", This);
386 EnterCriticalSection(&d3d8_cs);
387 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
388 LeaveCriticalSection(&d3d8_cs);
389 return hr;
392 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
393 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
394 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
395 HRESULT hr;
396 TRACE("(%p) Relay\n", This);
397 if(!pCursorBitmap) {
398 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
399 return WINED3DERR_INVALIDCALL;
402 EnterCriticalSection(&d3d8_cs);
403 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
404 LeaveCriticalSection(&d3d8_cs);
405 return hr;
408 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
409 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
410 TRACE("(%p) Relay\n", This);
412 EnterCriticalSection(&d3d8_cs);
413 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
414 LeaveCriticalSection(&d3d8_cs);
417 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
418 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
419 BOOL ret;
420 TRACE("(%p) Relay\n", This);
422 EnterCriticalSection(&d3d8_cs);
423 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
424 LeaveCriticalSection(&d3d8_cs);
425 return ret;
428 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
429 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
430 IDirect3DSwapChain8Impl* object;
431 HRESULT hrc = D3D_OK;
432 WINED3DPRESENT_PARAMETERS localParameters;
434 TRACE("(%p) Relay\n", This);
436 /* Fix the back buffer count */
437 if(pPresentationParameters->BackBufferCount == 0) {
438 pPresentationParameters->BackBufferCount = 1;
441 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
442 if (NULL == object) {
443 FIXME("Allocation of memory failed\n");
444 *pSwapChain = NULL;
445 return D3DERR_OUTOFVIDEOMEMORY;
447 object->ref = 1;
448 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
450 /* Allocate an associated WineD3DDevice object */
451 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
452 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
453 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
454 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
455 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
456 localParameters.MultiSampleQuality = 0; /* d3d9 only */
457 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
458 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
459 localParameters.Windowed = pPresentationParameters->Windowed;
460 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
461 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
462 localParameters.Flags = pPresentationParameters->Flags;
463 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
464 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
465 localParameters.AutoRestoreDisplayMode = TRUE;
467 EnterCriticalSection(&d3d8_cs);
468 hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
469 &object->wineD3DSwapChain, (IUnknown *)object, SURFACE_OPENGL);
470 LeaveCriticalSection(&d3d8_cs);
472 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
473 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
474 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
475 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
476 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
477 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
478 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
479 pPresentationParameters->Windowed = localParameters.Windowed;
480 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
481 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
482 pPresentationParameters->Flags = localParameters.Flags;
483 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
484 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
486 if (hrc != D3D_OK) {
487 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
488 HeapFree(GetProcessHeap(), 0 , object);
489 *pSwapChain = NULL;
490 }else{
491 IUnknown_AddRef(iface);
492 object->parentDevice = iface;
493 *pSwapChain = (IDirect3DSwapChain8 *)object;
495 TRACE("(%p) returning %p\n", This, *pSwapChain);
496 return hrc;
499 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
500 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
501 WINED3DPRESENT_PARAMETERS localParameters;
502 HRESULT hr;
504 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
506 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
507 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
508 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
509 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
510 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
511 localParameters.MultiSampleQuality = 0; /* d3d9 only */
512 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
513 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
514 localParameters.Windowed = pPresentationParameters->Windowed;
515 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
516 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
517 localParameters.Flags = pPresentationParameters->Flags;
518 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
519 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
520 localParameters.AutoRestoreDisplayMode = TRUE;
522 EnterCriticalSection(&d3d8_cs);
523 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
524 LeaveCriticalSection(&d3d8_cs);
526 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
527 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
528 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
529 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
530 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
531 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
532 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
533 pPresentationParameters->Windowed = localParameters.Windowed;
534 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
535 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
536 pPresentationParameters->Flags = localParameters.Flags;
537 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
538 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
540 return hr;
543 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
544 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
545 HRESULT hr;
546 TRACE("(%p) Relay\n", This);
548 EnterCriticalSection(&d3d8_cs);
549 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
550 LeaveCriticalSection(&d3d8_cs);
551 return hr;
554 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
555 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
556 IWineD3DSurface *retSurface = NULL;
557 HRESULT rc = D3D_OK;
559 TRACE("(%p) Relay\n", This);
561 EnterCriticalSection(&d3d8_cs);
562 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
563 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
564 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
565 IWineD3DSurface_Release(retSurface);
567 LeaveCriticalSection(&d3d8_cs);
568 return rc;
571 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
572 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
573 HRESULT hr;
574 TRACE("(%p) Relay\n", This);
576 EnterCriticalSection(&d3d8_cs);
577 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
578 LeaveCriticalSection(&d3d8_cs);
579 return hr;
582 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
583 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
584 TRACE("(%p) Relay\n", This);
586 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
587 EnterCriticalSection(&d3d8_cs);
588 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
589 LeaveCriticalSection(&d3d8_cs);
592 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
593 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
594 TRACE("(%p) Relay\n", This);
596 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
597 EnterCriticalSection(&d3d8_cs);
598 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
599 LeaveCriticalSection(&d3d8_cs);
602 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
603 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
604 IDirect3DTexture8Impl *object;
605 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
606 HRESULT hrc = D3D_OK;
608 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
610 /* Allocate the storage for the device */
611 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
613 if (NULL == object) {
614 FIXME("Allocation of memory failed\n");
615 /* *ppTexture = NULL; */
616 return D3DERR_OUTOFVIDEOMEMORY;
619 object->lpVtbl = &Direct3DTexture8_Vtbl;
620 object->ref = 1;
621 EnterCriticalSection(&d3d8_cs);
622 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
623 wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, NULL, (IUnknown *)object);
624 LeaveCriticalSection(&d3d8_cs);
626 if (FAILED(hrc)) {
627 /* free up object */
628 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
629 HeapFree(GetProcessHeap(), 0, object);
630 /* *ppTexture = NULL; */
631 } else {
632 IUnknown_AddRef(iface);
633 object->parentDevice = iface;
634 *ppTexture = (LPDIRECT3DTEXTURE8) object;
635 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
638 return hrc;
641 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
642 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
643 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
645 IDirect3DVolumeTexture8Impl *object;
646 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
647 HRESULT hrc = D3D_OK;
649 TRACE("(%p) Relay\n", This);
651 /* Allocate the storage for the device */
652 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
653 if (NULL == object) {
654 FIXME("(%p) allocation of memory failed\n", This);
655 *ppVolumeTexture = NULL;
656 return D3DERR_OUTOFVIDEOMEMORY;
659 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
660 object->ref = 1;
661 EnterCriticalSection(&d3d8_cs);
662 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
663 Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format), Pool,
664 &object->wineD3DVolumeTexture, NULL, (IUnknown *)object);
665 LeaveCriticalSection(&d3d8_cs);
667 if (hrc != D3D_OK) {
669 /* free up object */
670 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
671 HeapFree(GetProcessHeap(), 0, object);
672 *ppVolumeTexture = NULL;
673 } else {
674 IUnknown_AddRef(iface);
675 object->parentDevice = iface;
676 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
678 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
679 return hrc;
682 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
683 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
685 IDirect3DCubeTexture8Impl *object;
686 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
687 HRESULT hr = D3D_OK;
689 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
691 /* Allocate the storage for the device */
692 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
694 if (NULL == object) {
695 FIXME("(%p) allocation of CubeTexture failed\n", This);
696 *ppCubeTexture = NULL;
697 return D3DERR_OUTOFVIDEOMEMORY;
700 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
701 object->ref = 1;
702 EnterCriticalSection(&d3d8_cs);
703 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
704 wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, NULL, (IUnknown *)object);
705 LeaveCriticalSection(&d3d8_cs);
707 if (hr != D3D_OK){
709 /* free up object */
710 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
711 HeapFree(GetProcessHeap(), 0, object);
712 *ppCubeTexture = NULL;
713 } else {
714 IUnknown_AddRef(iface);
715 object->parentDevice = iface;
716 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
719 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
720 return hr;
723 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
724 IDirect3DVertexBuffer8Impl *object;
725 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
726 HRESULT hrc = D3D_OK;
728 TRACE("(%p) Relay\n", This);
729 /* Allocate the storage for the device */
730 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
731 if (NULL == object) {
732 FIXME("Allocation of memory failed\n");
733 *ppVertexBuffer = NULL;
734 return D3DERR_OUTOFVIDEOMEMORY;
737 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
738 object->ref = 1;
739 EnterCriticalSection(&d3d8_cs);
740 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK,
741 0 /* fvf for ddraw only */, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL,
742 (IUnknown *)object);
743 LeaveCriticalSection(&d3d8_cs);
744 object->fvf = FVF;
746 if (D3D_OK != hrc) {
748 /* free up object */
749 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
750 HeapFree(GetProcessHeap(), 0, object);
751 *ppVertexBuffer = NULL;
752 } else {
753 IUnknown_AddRef(iface);
754 object->parentDevice = iface;
755 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
757 return hrc;
760 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
761 IDirect3DIndexBuffer8Impl *object;
762 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
763 HRESULT hrc = D3D_OK;
765 TRACE("(%p) Relay\n", This);
766 /* Allocate the storage for the device */
767 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
768 if (NULL == object) {
769 FIXME("Allocation of memory failed\n");
770 *ppIndexBuffer = NULL;
771 return D3DERR_OUTOFVIDEOMEMORY;
774 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
775 object->ref = 1;
776 object->format = wined3dformat_from_d3dformat(Format);
777 TRACE("Calling wined3d create index buffer\n");
778 EnterCriticalSection(&d3d8_cs);
779 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK,
780 (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer,
781 NULL, (IUnknown *)object);
782 LeaveCriticalSection(&d3d8_cs);
784 if (D3D_OK != hrc) {
786 /* free up object */
787 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
788 HeapFree(GetProcessHeap(), 0, object);
789 *ppIndexBuffer = NULL;
790 } else {
791 IUnknown_AddRef(iface);
792 object->parentDevice = iface;
793 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
795 return hrc;
798 static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
799 HRESULT hrc;
800 IDirect3DSurface8Impl *object;
801 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
802 TRACE("(%p) Relay\n", This);
804 if(MultisampleQuality > 0){
805 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
807 MultisampleQuality
808 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
810 MultisampleQuality=0;
812 /*FIXME: Check MAX bounds of MultisampleQuality*/
814 /* Allocate the storage for the device */
815 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
816 if (NULL == object) {
817 FIXME("Allocation of memory failed\n");
818 *ppSurface = NULL;
819 return D3DERR_OUTOFVIDEOMEMORY;
822 object->lpVtbl = &Direct3DSurface8_Vtbl;
823 object->ref = 1;
825 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
827 EnterCriticalSection(&d3d8_cs);
828 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, wined3dformat_from_d3dformat(Format),
829 Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK,
830 (WINED3DPOOL)Pool, MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
831 LeaveCriticalSection(&d3d8_cs);
832 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
833 /* free up object */
834 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
835 HeapFree(GetProcessHeap(), 0, object);
836 *ppSurface = NULL;
837 } else {
838 IUnknown_AddRef(iface);
839 object->parentDevice = iface;
840 *ppSurface = (LPDIRECT3DSURFACE8) object;
842 return hrc;
845 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
846 HRESULT hr;
847 TRACE("Relay\n");
849 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
850 return hr;
853 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
854 HRESULT hr;
855 TRACE("Relay\n");
857 /* TODO: Verify that Discard is false */
858 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
859 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
860 D3DPOOL_DEFAULT, MultiSample, 0);
861 return hr;
864 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
865 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
866 HRESULT hr;
867 TRACE("Relay\n");
869 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface,
870 D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
871 return hr;
874 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
875 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
876 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
878 HRESULT hr = WINED3D_OK;
879 WINED3DFORMAT srcFormat, destFormat;
880 UINT srcWidth, destWidth;
881 UINT srcHeight, destHeight;
882 UINT srcSize;
883 WINED3DSURFACE_DESC winedesc;
885 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
886 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
889 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
890 memset(&winedesc, 0, sizeof(winedesc));
892 winedesc.Format = &srcFormat;
893 winedesc.Width = &srcWidth;
894 winedesc.Height = &srcHeight;
895 winedesc.Size = &srcSize;
896 EnterCriticalSection(&d3d8_cs);
897 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
899 winedesc.Format = &destFormat;
900 winedesc.Width = &destWidth;
901 winedesc.Height = &destHeight;
902 winedesc.Size = NULL;
903 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
905 /* Check that the source and destination formats match */
906 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
907 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
908 LeaveCriticalSection(&d3d8_cs);
909 return WINED3DERR_INVALIDCALL;
910 } else if (WINED3DFMT_UNKNOWN == destFormat) {
911 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
912 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
913 destFormat = srcFormat;
916 /* Quick if complete copy ... */
917 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
918 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
919 } else {
920 unsigned int i;
921 /* Copy rect by rect */
922 if (NULL != pSourceRects && NULL != pDestPoints) {
923 for (i = 0; i < cRects; ++i) {
924 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
926 } else {
927 for (i = 0; i < cRects; ++i) {
928 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
932 LeaveCriticalSection(&d3d8_cs);
934 return hr;
937 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
938 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
939 HRESULT hr;
940 TRACE("(%p) Relay\n" , This);
942 EnterCriticalSection(&d3d8_cs);
943 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
944 LeaveCriticalSection(&d3d8_cs);
945 return hr;
948 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
949 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
950 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
951 HRESULT hr;
953 TRACE("(%p) Relay\n" , This);
955 if (pDestSurface == NULL) {
956 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
957 return D3DERR_INVALIDCALL;
960 EnterCriticalSection(&d3d8_cs);
961 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
962 LeaveCriticalSection(&d3d8_cs);
963 return hr;
966 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
967 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
968 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
969 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
970 IWineD3DSurface *original_ds = NULL;
971 HRESULT hr;
972 TRACE("(%p) Relay\n" , This);
974 EnterCriticalSection(&d3d8_cs);
976 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
977 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
979 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
980 if (SUCCEEDED(hr) && pSurface)
981 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface);
982 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
984 if (original_ds) IWineD3DSurface_Release(original_ds);
986 LeaveCriticalSection(&d3d8_cs);
987 return hr;
990 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
991 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
992 HRESULT hr = D3D_OK;
993 IWineD3DSurface *pRenderTarget;
995 TRACE("(%p) Relay\n" , This);
997 if (ppRenderTarget == NULL) {
998 return D3DERR_INVALIDCALL;
1000 EnterCriticalSection(&d3d8_cs);
1001 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1003 if (hr == D3D_OK && pRenderTarget != NULL) {
1004 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
1005 IWineD3DSurface_Release(pRenderTarget);
1006 } else {
1007 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1008 *ppRenderTarget = NULL;
1010 LeaveCriticalSection(&d3d8_cs);
1012 return hr;
1015 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
1016 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1017 HRESULT hr = D3D_OK;
1018 IWineD3DSurface *pZStencilSurface;
1020 TRACE("(%p) Relay\n" , This);
1021 if(ppZStencilSurface == NULL){
1022 return D3DERR_INVALIDCALL;
1025 EnterCriticalSection(&d3d8_cs);
1026 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1027 if (hr == WINED3D_OK) {
1028 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1029 IWineD3DSurface_Release(pZStencilSurface);
1030 }else{
1031 if (hr != WINED3DERR_NOTFOUND)
1032 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1033 *ppZStencilSurface = NULL;
1035 LeaveCriticalSection(&d3d8_cs);
1037 return hr;
1040 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
1041 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1042 HRESULT hr;
1043 TRACE("(%p) Relay\n" , This);
1045 EnterCriticalSection(&d3d8_cs);
1046 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1047 LeaveCriticalSection(&d3d8_cs);
1048 return hr;
1051 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
1052 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1053 HRESULT hr;
1054 TRACE("(%p) Relay\n" , This);
1056 EnterCriticalSection(&d3d8_cs);
1057 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1058 LeaveCriticalSection(&d3d8_cs);
1059 return hr;
1062 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1063 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1064 HRESULT hr;
1065 TRACE("(%p) Relay\n" , This);
1067 /* Note: D3DRECT is compatible with WINED3DRECT */
1068 EnterCriticalSection(&d3d8_cs);
1069 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1070 LeaveCriticalSection(&d3d8_cs);
1071 return hr;
1074 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1075 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1076 HRESULT hr;
1077 TRACE("(%p) Relay\n" , This);
1079 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1080 EnterCriticalSection(&d3d8_cs);
1081 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1082 LeaveCriticalSection(&d3d8_cs);
1083 return hr;
1086 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
1087 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1088 HRESULT hr;
1089 TRACE("(%p) Relay\n" , This);
1091 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1092 EnterCriticalSection(&d3d8_cs);
1093 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1094 LeaveCriticalSection(&d3d8_cs);
1095 return hr;
1098 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1099 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1100 HRESULT hr;
1101 TRACE("(%p) Relay\n" , This);
1103 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1104 EnterCriticalSection(&d3d8_cs);
1105 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1106 LeaveCriticalSection(&d3d8_cs);
1107 return hr;
1110 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
1111 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1112 HRESULT hr;
1113 TRACE("(%p) Relay\n" , This);
1115 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1116 EnterCriticalSection(&d3d8_cs);
1117 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1118 LeaveCriticalSection(&d3d8_cs);
1119 return hr;
1122 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
1123 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1124 HRESULT hr;
1125 TRACE("(%p) Relay\n" , This);
1127 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1128 EnterCriticalSection(&d3d8_cs);
1129 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1130 LeaveCriticalSection(&d3d8_cs);
1131 return hr;
1134 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
1135 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1136 HRESULT hr;
1137 TRACE("(%p) Relay\n" , This);
1139 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1140 EnterCriticalSection(&d3d8_cs);
1141 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1142 LeaveCriticalSection(&d3d8_cs);
1143 return hr;
1146 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
1147 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1148 HRESULT hr;
1149 TRACE("(%p) Relay\n" , This);
1151 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1152 EnterCriticalSection(&d3d8_cs);
1153 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1154 LeaveCriticalSection(&d3d8_cs);
1155 return hr;
1158 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
1159 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1160 HRESULT hr;
1161 TRACE("(%p) Relay\n" , This);
1163 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1164 EnterCriticalSection(&d3d8_cs);
1165 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1166 LeaveCriticalSection(&d3d8_cs);
1167 return hr;
1170 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1171 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1172 HRESULT hr;
1173 TRACE("(%p) Relay\n" , This);
1175 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1176 EnterCriticalSection(&d3d8_cs);
1177 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1178 LeaveCriticalSection(&d3d8_cs);
1179 return hr;
1182 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1183 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1184 HRESULT hr;
1185 TRACE("(%p) Relay\n" , This);
1187 EnterCriticalSection(&d3d8_cs);
1188 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1189 LeaveCriticalSection(&d3d8_cs);
1190 return hr;
1193 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1194 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1195 HRESULT hr;
1196 TRACE("(%p) Relay\n" , This);
1198 EnterCriticalSection(&d3d8_cs);
1199 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1200 LeaveCriticalSection(&d3d8_cs);
1201 return hr;
1204 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1205 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1206 HRESULT hr;
1207 TRACE("(%p) Relay\n" , This);
1209 EnterCriticalSection(&d3d8_cs);
1210 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1211 LeaveCriticalSection(&d3d8_cs);
1212 return hr;
1215 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1216 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1217 HRESULT hr;
1218 TRACE("(%p) Relay\n" , This);
1220 EnterCriticalSection(&d3d8_cs);
1221 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1222 LeaveCriticalSection(&d3d8_cs);
1223 return hr;
1226 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1227 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1228 HRESULT hr;
1229 TRACE("(%p) Relay\n" , This);
1231 EnterCriticalSection(&d3d8_cs);
1232 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1233 LeaveCriticalSection(&d3d8_cs);
1234 return hr;
1237 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1238 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1239 HRESULT hr;
1240 TRACE("(%p) Relay\n" , This);
1242 EnterCriticalSection(&d3d8_cs);
1243 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1244 LeaveCriticalSection(&d3d8_cs);
1245 return hr;
1248 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1249 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1250 HRESULT hr;
1251 TRACE("(%p)\n", This);
1253 EnterCriticalSection(&d3d8_cs);
1254 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1255 LeaveCriticalSection(&d3d8_cs);
1256 return hr;
1259 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1260 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1261 HRESULT hr;
1262 IWineD3DStateBlock* wineD3DStateBlock;
1263 IDirect3DStateBlock8Impl* object;
1265 TRACE("(%p) Relay\n", This);
1267 /* Tell wineD3D to endstateblock before anything else (in case we run out
1268 * of memory later and cause locking problems)
1270 EnterCriticalSection(&d3d8_cs);
1271 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1272 if (hr != D3D_OK) {
1273 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1274 LeaveCriticalSection(&d3d8_cs);
1275 return hr;
1278 /* allocate a new IDirectD3DStateBlock */
1279 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1280 object->ref = 1;
1281 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1283 object->wineD3DStateBlock = wineD3DStateBlock;
1285 *pToken = d3d8_allocate_handle(&This->handle_table, object);
1286 LeaveCriticalSection(&d3d8_cs);
1288 if (*pToken == D3D8_INVALID_HANDLE)
1290 ERR("Failed to create a handle\n");
1291 IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1292 return E_FAIL;
1294 ++*pToken;
1296 TRACE("Returning %#x (%p).\n", *pToken, object);
1298 return hr;
1301 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1302 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1303 IDirect3DStateBlock8Impl *pSB;
1304 HRESULT hr;
1306 TRACE("(%p) %#x Relay\n", This, Token);
1308 EnterCriticalSection(&d3d8_cs);
1309 pSB = d3d8_get_object(&This->handle_table, Token - 1);
1310 if (!pSB)
1312 WARN("Invalid handle (%#x) passed.\n", Token);
1313 LeaveCriticalSection(&d3d8_cs);
1314 return D3DERR_INVALIDCALL;
1316 hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1317 LeaveCriticalSection(&d3d8_cs);
1318 return hr;
1321 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1322 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1323 IDirect3DStateBlock8Impl *pSB;
1324 HRESULT hr;
1326 TRACE("(%p) %#x Relay\n", This, Token);
1328 EnterCriticalSection(&d3d8_cs);
1329 pSB = d3d8_get_object(&This->handle_table, Token - 1);
1330 if (!pSB)
1332 WARN("Invalid handle (%#x) passed.\n", Token);
1333 LeaveCriticalSection(&d3d8_cs);
1334 return D3DERR_INVALIDCALL;
1336 hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1337 LeaveCriticalSection(&d3d8_cs);
1338 return hr;
1341 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1342 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1343 IDirect3DStateBlock8Impl *pSB;
1345 TRACE("(%p) Relay\n", This);
1347 EnterCriticalSection(&d3d8_cs);
1348 pSB = d3d8_free_handle(&This->handle_table, Token - 1);
1349 LeaveCriticalSection(&d3d8_cs);
1351 if (!pSB)
1353 WARN("Invalid handle (%#x) passed.\n", Token);
1354 return D3DERR_INVALIDCALL;
1357 if (IUnknown_Release((IUnknown *)pSB))
1359 ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB);
1362 return D3D_OK;
1365 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1366 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1368 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1369 IDirect3DStateBlock8Impl *object;
1370 HRESULT hr;
1372 TRACE("(%p) Relay\n", This);
1374 if (Type != D3DSBT_ALL
1375 && Type != D3DSBT_PIXELSTATE
1376 && Type != D3DSBT_VERTEXSTATE)
1378 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1379 return D3DERR_INVALIDCALL;
1382 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1383 if (!object)
1385 ERR("Failed to allocate memory.\n");
1386 return E_OUTOFMEMORY;
1389 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1390 object->ref = 1;
1392 EnterCriticalSection(&d3d8_cs);
1393 hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
1394 &object->wineD3DStateBlock, (IUnknown *)object);
1395 if (FAILED(hr))
1397 LeaveCriticalSection(&d3d8_cs);
1398 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1399 HeapFree(GetProcessHeap(), 0, object);
1400 return hr;
1403 *handle = d3d8_allocate_handle(&This->handle_table, object);
1404 LeaveCriticalSection(&d3d8_cs);
1406 if (*handle == D3D8_INVALID_HANDLE)
1408 ERR("Failed to allocate a handle.\n");
1409 IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1410 return E_FAIL;
1412 ++*handle;
1414 TRACE("Returning %#x (%p).\n", *handle, object);
1416 return hr;
1419 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1420 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1421 HRESULT hr;
1422 TRACE("(%p) Relay\n" , This);
1423 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1424 EnterCriticalSection(&d3d8_cs);
1425 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1426 LeaveCriticalSection(&d3d8_cs);
1427 return hr;
1430 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1431 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1432 HRESULT hr;
1433 TRACE("(%p) Relay\n" , This);
1435 EnterCriticalSection(&d3d8_cs);
1436 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1437 LeaveCriticalSection(&d3d8_cs);
1438 return hr;
1441 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1442 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1443 IWineD3DBaseTexture *retTexture = NULL;
1444 HRESULT rc = D3D_OK;
1446 TRACE("(%p) Relay\n" , This);
1448 if(ppTexture == NULL){
1449 return D3DERR_INVALIDCALL;
1452 EnterCriticalSection(&d3d8_cs);
1453 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1454 if (rc == D3D_OK && NULL != retTexture) {
1455 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1456 IWineD3DBaseTexture_Release(retTexture);
1457 } else {
1458 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1459 *ppTexture = NULL;
1461 LeaveCriticalSection(&d3d8_cs);
1463 return rc;
1466 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1467 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1468 HRESULT hr;
1469 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1471 EnterCriticalSection(&d3d8_cs);
1472 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1473 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1474 LeaveCriticalSection(&d3d8_cs);
1475 return hr;
1478 static const struct tss_lookup
1480 BOOL sampler_state;
1481 DWORD state;
1483 tss_lookup[] =
1485 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1486 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1487 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1488 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1489 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1490 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1491 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1492 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1493 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1494 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1495 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1496 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1497 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1498 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1499 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1500 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1501 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1502 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1503 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1504 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1505 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1506 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1507 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1508 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1509 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1510 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1511 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1512 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1513 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1516 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1517 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1518 const struct tss_lookup *l = &tss_lookup[Type];
1519 HRESULT hr;
1520 TRACE("(%p) Relay\n" , This);
1522 EnterCriticalSection(&d3d8_cs);
1524 if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1525 else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1527 LeaveCriticalSection(&d3d8_cs);
1528 return hr;
1531 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1532 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1533 const struct tss_lookup *l = &tss_lookup[Type];
1534 HRESULT hr;
1535 TRACE("(%p) Relay\n" , This);
1537 EnterCriticalSection(&d3d8_cs);
1539 if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1540 else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1542 LeaveCriticalSection(&d3d8_cs);
1543 return hr;
1546 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1547 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1548 HRESULT hr;
1549 TRACE("(%p) Relay\n" , This);
1551 EnterCriticalSection(&d3d8_cs);
1552 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1553 LeaveCriticalSection(&d3d8_cs);
1554 return hr;
1557 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1558 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1559 FIXME("(%p) : stub\n", This);
1560 return D3D_OK;
1563 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1564 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1565 HRESULT hr;
1566 TRACE("(%p) Relay\n" , This);
1568 EnterCriticalSection(&d3d8_cs);
1569 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1570 LeaveCriticalSection(&d3d8_cs);
1571 return hr;
1574 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1575 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1576 HRESULT hr;
1577 TRACE("(%p) Relay\n" , This);
1579 EnterCriticalSection(&d3d8_cs);
1580 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1581 LeaveCriticalSection(&d3d8_cs);
1582 return hr;
1585 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1586 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1587 HRESULT hr;
1588 TRACE("(%p) Relay\n" , This);
1590 EnterCriticalSection(&d3d8_cs);
1591 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1592 LeaveCriticalSection(&d3d8_cs);
1593 return hr;
1596 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1597 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1598 HRESULT hr;
1599 TRACE("(%p) Relay\n" , This);
1601 EnterCriticalSection(&d3d8_cs);
1602 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1603 LeaveCriticalSection(&d3d8_cs);
1604 return hr;
1607 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1608 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1609 HRESULT hr;
1610 TRACE("(%p) Relay\n" , This);
1612 EnterCriticalSection(&d3d8_cs);
1613 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1614 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1615 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1616 LeaveCriticalSection(&d3d8_cs);
1617 return hr;
1620 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1621 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1622 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1623 HRESULT hr;
1624 TRACE("(%p) Relay\n" , This);
1626 EnterCriticalSection(&d3d8_cs);
1627 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1628 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, MinVertexIndex, NumVertices,
1629 startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount));
1630 LeaveCriticalSection(&d3d8_cs);
1631 return hr;
1634 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1635 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1636 HRESULT hr;
1637 TRACE("(%p) Relay\n" , This);
1639 EnterCriticalSection(&d3d8_cs);
1640 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1641 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1642 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1643 pVertexStreamZeroData, VertexStreamZeroStride);
1644 LeaveCriticalSection(&d3d8_cs);
1645 return hr;
1648 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1649 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1650 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1651 UINT VertexStreamZeroStride) {
1652 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1653 HRESULT hr;
1654 TRACE("(%p) Relay\n" , This);
1656 EnterCriticalSection(&d3d8_cs);
1657 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1658 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, MinVertexIndex, NumVertexIndices,
1659 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1660 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1661 LeaveCriticalSection(&d3d8_cs);
1662 return hr;
1665 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1666 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1667 HRESULT hr;
1668 IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1669 TRACE("(%p) Relay\n" , This);
1671 EnterCriticalSection(&d3d8_cs);
1672 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1673 LeaveCriticalSection(&d3d8_cs);
1674 return hr;
1677 static HRESULT IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1678 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1679 IDirect3DVertexDeclaration8Impl *object;
1680 WINED3DVERTEXELEMENT *wined3d_elements;
1681 UINT wined3d_element_count;
1682 HRESULT hr = D3D_OK;
1684 TRACE("(%p) : declaration %p\n", This, declaration);
1686 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1687 if (!object) {
1688 ERR("Memory allocation failed\n");
1689 *decl_ptr = NULL;
1690 return D3DERR_OUTOFVIDEOMEMORY;
1693 object->ref_count = 1;
1694 object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1696 wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1697 object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1698 if (!object->elements) {
1699 ERR("Memory allocation failed\n");
1700 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1701 HeapFree(GetProcessHeap(), 0, object);
1702 *decl_ptr = NULL;
1703 return D3DERR_OUTOFVIDEOMEMORY;
1706 CopyMemory(object->elements, declaration, object->elements_size);
1708 EnterCriticalSection(&d3d8_cs);
1709 hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1710 (IUnknown *)object, wined3d_elements, wined3d_element_count);
1711 LeaveCriticalSection(&d3d8_cs);
1712 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1714 if (FAILED(hr)) {
1715 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1716 HeapFree(GetProcessHeap(), 0, object->elements);
1717 HeapFree(GetProcessHeap(), 0, object);
1718 } else {
1719 *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1720 TRACE("(%p) : Created vertex declaration %p\n", This, object);
1723 return hr;
1726 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1727 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1728 HRESULT hrc = D3D_OK;
1729 IDirect3DVertexShader8Impl *object;
1730 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
1731 const DWORD *token = pDeclaration;
1732 DWORD handle;
1734 /* Test if the vertex declaration is valid */
1735 while (D3DVSD_END() != *token) {
1736 D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
1738 if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
1739 DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
1740 DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
1742 if(reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !pFunction) {
1743 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1744 return D3DERR_INVALIDCALL;
1747 token += parse_token(token);
1750 /* Setup a stub object for now */
1751 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1752 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1753 if (NULL == object) {
1754 FIXME("Allocation of memory failed\n");
1755 *ppShader = 0;
1756 return D3DERR_OUTOFVIDEOMEMORY;
1759 object->ref = 1;
1760 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1762 hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1763 if (FAILED(hrc)) {
1764 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1765 HeapFree(GetProcessHeap(), 0, object);
1766 *ppShader = 0;
1767 return D3DERR_INVALIDCALL;
1770 EnterCriticalSection(&d3d8_cs);
1771 handle = d3d8_allocate_handle(&This->handle_table, object);
1772 if (handle == D3D8_INVALID_HANDLE)
1774 ERR("Failed to allocate shader handle\n");
1775 LeaveCriticalSection(&d3d8_cs);
1776 IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
1777 HeapFree(GetProcessHeap(), 0, object);
1778 *ppShader = 0;
1779 return E_OUTOFMEMORY;
1781 else
1783 DWORD shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1784 *ppShader = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->shader_handle = shader_handle;
1787 wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
1789 if (pFunction)
1791 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1792 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration,
1793 pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1795 if (FAILED(hrc))
1797 /* free up object */
1798 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1799 d3d8_free_handle(&This->handle_table, handle);
1800 IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
1801 HeapFree(GetProcessHeap(), 0, object);
1802 *ppShader = 0;
1804 else
1806 load_local_constants(pDeclaration, object->wineD3DVertexShader);
1807 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1811 LeaveCriticalSection(&d3d8_cs);
1813 return hrc;
1816 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1818 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1819 HRESULT hr;
1820 int p, low, high; /* deliberately signed */
1821 struct FvfToDecl *convertedDecls = This->decls;
1823 TRACE("Searching for declaration for fvf %08x... ", fvf);
1825 low = 0;
1826 high = This->numConvertedDecls - 1;
1827 while(low <= high) {
1828 p = (low + high) >> 1;
1829 TRACE("%d ", p);
1830 if(convertedDecls[p].fvf == fvf) {
1831 TRACE("found %p\n", convertedDecls[p].decl);
1832 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1833 } else if(convertedDecls[p].fvf < fvf) {
1834 low = p + 1;
1835 } else {
1836 high = p - 1;
1839 TRACE("not found. Creating and inserting at position %d.\n", low);
1841 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1842 if (!d3d8_declaration)
1844 ERR("Memory allocation failed.\n");
1845 return NULL;
1848 d3d8_declaration->ref_count = 1;
1849 d3d8_declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1850 d3d8_declaration->elements = NULL;
1851 d3d8_declaration->elements_size = 0;
1852 d3d8_declaration->shader_handle = fvf;
1854 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
1855 &d3d8_declaration->wined3d_vertex_declaration, (IUnknown *)d3d8_declaration, fvf);
1856 if (FAILED(hr))
1858 ERR("Failed to create wined3d vertex declaration.\n");
1859 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
1860 return NULL;
1863 if(This->declArraySize == This->numConvertedDecls) {
1864 int grow = This->declArraySize / 2;
1865 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1866 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1867 if(!convertedDecls) {
1868 /* This will destroy it */
1869 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
1870 return NULL;
1872 This->decls = convertedDecls;
1873 This->declArraySize += grow;
1876 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1877 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
1878 convertedDecls[low].fvf = fvf;
1879 This->numConvertedDecls++;
1881 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
1882 return d3d8_declaration;
1885 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1886 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1887 IDirect3DVertexShader8Impl *shader;
1888 HRESULT hr;
1890 TRACE("(%p) : Relay\n", This);
1892 if (VS_HIGHESTFIXEDFXF >= pShader) {
1893 TRACE("Setting FVF, %#x\n", pShader);
1895 EnterCriticalSection(&d3d8_cs);
1896 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1897 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
1898 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1899 LeaveCriticalSection(&d3d8_cs);
1900 return D3D_OK;
1903 TRACE("Setting shader\n");
1905 EnterCriticalSection(&d3d8_cs);
1906 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
1907 if (!shader)
1909 WARN("Invalid handle (%#x) passed.\n", pShader);
1910 LeaveCriticalSection(&d3d8_cs);
1911 return D3DERR_INVALIDCALL;
1914 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1915 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
1916 if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
1917 LeaveCriticalSection(&d3d8_cs);
1919 TRACE("Returning hr %#x\n", hr);
1921 return hr;
1924 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1925 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1926 IWineD3DVertexDeclaration *wined3d_declaration;
1927 IDirect3DVertexDeclaration8 *d3d8_declaration;
1928 HRESULT hrc;
1930 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1931 EnterCriticalSection(&d3d8_cs);
1933 hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
1934 if (FAILED(hrc))
1936 LeaveCriticalSection(&d3d8_cs);
1937 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1938 This, hrc, This->WineD3DDevice);
1939 return hrc;
1942 if (!wined3d_declaration)
1944 LeaveCriticalSection(&d3d8_cs);
1945 *ppShader = 0;
1946 return D3D_OK;
1949 hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
1950 IWineD3DVertexDeclaration_Release(wined3d_declaration);
1951 LeaveCriticalSection(&d3d8_cs);
1952 if (SUCCEEDED(hrc))
1954 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
1955 IDirect3DVertexDeclaration8_Release(d3d8_declaration);
1958 TRACE("(%p) : returning %#x\n", This, *ppShader);
1960 return hrc;
1963 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1964 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1965 IDirect3DVertexShader8Impl *shader;
1966 IWineD3DVertexShader *cur = NULL;
1968 TRACE("(%p) : pShader %#x\n", This, pShader);
1970 EnterCriticalSection(&d3d8_cs);
1972 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
1973 if (!shader)
1975 WARN("Invalid handle (%#x) passed.\n", pShader);
1976 LeaveCriticalSection(&d3d8_cs);
1977 return D3DERR_INVALIDCALL;
1980 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1982 if (cur)
1984 if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1985 IWineD3DVertexShader_Release(cur);
1988 LeaveCriticalSection(&d3d8_cs);
1990 if (IUnknown_Release((IUnknown *)shader))
1992 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
1995 return D3D_OK;
1998 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1999 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2000 HRESULT hr;
2001 TRACE("(%p) : Relay\n", This);
2003 EnterCriticalSection(&d3d8_cs);
2004 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2005 LeaveCriticalSection(&d3d8_cs);
2006 return hr;
2009 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2010 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2011 HRESULT hr;
2012 TRACE("(%p) : Relay\n", This);
2014 EnterCriticalSection(&d3d8_cs);
2015 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2016 LeaveCriticalSection(&d3d8_cs);
2017 return hr;
2020 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2021 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2022 IDirect3DVertexDeclaration8Impl *declaration;
2023 IDirect3DVertexShader8Impl *shader;
2025 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
2027 EnterCriticalSection(&d3d8_cs);
2029 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1));
2030 LeaveCriticalSection(&d3d8_cs);
2031 if (!shader)
2033 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2034 return D3DERR_INVALIDCALL;
2036 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2038 /* If pData is NULL, we just return the required size of the buffer. */
2039 if (!pData) {
2040 *pSizeOfData = declaration->elements_size;
2041 return D3D_OK;
2044 /* MSDN claims that if *pSizeOfData is smaller than the required size
2045 * we should write the required size and return D3DERR_MOREDATA.
2046 * That's not actually true. */
2047 if (*pSizeOfData < declaration->elements_size) {
2048 return D3DERR_INVALIDCALL;
2051 CopyMemory(pData, declaration->elements, declaration->elements_size);
2053 return D3D_OK;
2056 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2057 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2058 IDirect3DVertexShader8Impl *shader = NULL;
2059 HRESULT hr;
2061 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
2063 EnterCriticalSection(&d3d8_cs);
2065 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1));
2066 if (!shader)
2068 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2069 LeaveCriticalSection(&d3d8_cs);
2070 return D3DERR_INVALIDCALL;
2073 if (!shader->wineD3DVertexShader)
2075 LeaveCriticalSection(&d3d8_cs);
2076 *pSizeOfData = 0;
2077 return D3D_OK;
2080 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2082 LeaveCriticalSection(&d3d8_cs);
2083 return hr;
2086 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
2087 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2088 HRESULT hr;
2089 IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2090 TRACE("(%p) Relay\n", This);
2092 EnterCriticalSection(&d3d8_cs);
2093 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2094 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2095 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2096 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2097 * problem)
2099 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2100 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
2101 ib ? ib->wineD3DIndexBuffer : NULL,
2102 ib ? ib->format : WINED3DFMT_UNKNOWN);
2103 LeaveCriticalSection(&d3d8_cs);
2104 return hr;
2107 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
2108 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2109 IWineD3DBuffer *retIndexData = NULL;
2110 HRESULT rc = D3D_OK;
2112 TRACE("(%p) Relay\n", This);
2114 if(ppIndexData == NULL){
2115 return D3DERR_INVALIDCALL;
2118 EnterCriticalSection(&d3d8_cs);
2119 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2120 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2121 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
2122 if (SUCCEEDED(rc) && retIndexData) {
2123 IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2124 IWineD3DBuffer_Release(retIndexData);
2125 } else {
2126 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2127 *ppIndexData = NULL;
2129 LeaveCriticalSection(&d3d8_cs);
2131 return rc;
2133 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
2134 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2135 IDirect3DPixelShader8Impl *object;
2136 DWORD handle;
2137 HRESULT hr;
2139 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
2141 if (NULL == ppShader) {
2142 TRACE("(%p) Invalid call\n", This);
2143 return D3DERR_INVALIDCALL;
2146 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2147 if (!object)
2149 ERR("Failed to allocate memmory.\n");
2150 return E_OUTOFMEMORY;
2153 object->ref = 1;
2154 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
2156 EnterCriticalSection(&d3d8_cs);
2157 hr = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction,
2158 &object->wineD3DPixelShader, (IUnknown *)object);
2159 if (FAILED(hr))
2161 LeaveCriticalSection(&d3d8_cs);
2162 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
2163 HeapFree(GetProcessHeap(), 0 , object);
2164 *ppShader = 0;
2165 return hr;
2168 handle = d3d8_allocate_handle(&This->handle_table, object);
2169 LeaveCriticalSection(&d3d8_cs);
2170 if (handle == D3D8_INVALID_HANDLE)
2172 ERR("Failed to allocate shader handle\n");
2173 IDirect3DVertexShader8_Release((IUnknown *)object);
2174 return E_OUTOFMEMORY;
2177 *ppShader = object->handle = handle + VS_HIGHESTFIXEDFXF + 1;
2178 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
2180 return hr;
2183 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2184 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2185 IDirect3DPixelShader8Impl *shader;
2186 HRESULT hr;
2188 TRACE("(%p) : pShader %#x\n", This, pShader);
2190 EnterCriticalSection(&d3d8_cs);
2192 if (!pShader)
2194 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2195 LeaveCriticalSection(&d3d8_cs);
2196 return hr;
2199 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
2200 if (!shader)
2202 WARN("Invalid handle (%#x) passed.\n", pShader);
2203 LeaveCriticalSection(&d3d8_cs);
2204 return D3DERR_INVALIDCALL;
2207 TRACE("(%p) : Setting shader %p\n", This, shader);
2208 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2209 LeaveCriticalSection(&d3d8_cs);
2210 return hr;
2213 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
2214 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2215 IWineD3DPixelShader *object;
2217 HRESULT hrc = D3D_OK;
2218 TRACE("(%p) Relay\n", This);
2219 if (NULL == ppShader) {
2220 TRACE("(%p) Invalid call\n", This);
2221 return D3DERR_INVALIDCALL;
2224 EnterCriticalSection(&d3d8_cs);
2225 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
2226 if (D3D_OK == hrc && NULL != object) {
2227 IDirect3DPixelShader8Impl *d3d8_shader;
2228 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
2229 IWineD3DPixelShader_Release(object);
2230 *ppShader = d3d8_shader->handle;
2231 IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
2232 } else {
2233 *ppShader = 0;
2236 TRACE("(%p) : returning %#x\n", This, *ppShader);
2237 LeaveCriticalSection(&d3d8_cs);
2238 return hrc;
2241 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2242 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2243 IDirect3DPixelShader8Impl *shader;
2244 IWineD3DPixelShader *cur = NULL;
2246 TRACE("(%p) : pShader %#x\n", This, pShader);
2248 EnterCriticalSection(&d3d8_cs);
2250 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
2251 if (!shader)
2253 WARN("Invalid handle (%#x) passed.\n", pShader);
2254 LeaveCriticalSection(&d3d8_cs);
2255 return D3DERR_INVALIDCALL;
2258 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
2260 if (cur)
2262 if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2263 IWineD3DPixelShader_Release(cur);
2266 LeaveCriticalSection(&d3d8_cs);
2268 if (IUnknown_Release((IUnknown *)shader))
2270 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2273 return D3D_OK;
2276 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2277 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2278 HRESULT hr;
2279 TRACE("(%p) Relay\n", This);
2281 EnterCriticalSection(&d3d8_cs);
2282 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2283 LeaveCriticalSection(&d3d8_cs);
2284 return hr;
2287 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2288 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2289 HRESULT hr;
2290 TRACE("(%p) Relay\n", This);
2292 EnterCriticalSection(&d3d8_cs);
2293 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2294 LeaveCriticalSection(&d3d8_cs);
2295 return hr;
2298 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2299 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2300 IDirect3DPixelShader8Impl *shader = NULL;
2301 HRESULT hr;
2303 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
2305 EnterCriticalSection(&d3d8_cs);
2306 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1));
2307 if (!shader)
2309 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2310 LeaveCriticalSection(&d3d8_cs);
2311 return D3DERR_INVALIDCALL;
2314 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2315 LeaveCriticalSection(&d3d8_cs);
2316 return hr;
2319 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2320 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2321 HRESULT hr;
2322 TRACE("(%p) Relay\n", This);
2324 EnterCriticalSection(&d3d8_cs);
2325 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2326 LeaveCriticalSection(&d3d8_cs);
2327 return hr;
2330 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2331 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2332 HRESULT hr;
2333 TRACE("(%p) Relay\n", This);
2335 EnterCriticalSection(&d3d8_cs);
2336 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2337 LeaveCriticalSection(&d3d8_cs);
2338 return hr;
2341 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2342 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2343 HRESULT hr;
2344 TRACE("(%p) Relay\n", This);
2346 EnterCriticalSection(&d3d8_cs);
2347 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2348 LeaveCriticalSection(&d3d8_cs);
2349 return hr;
2352 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2353 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2354 HRESULT hr;
2355 TRACE("(%p) Relay\n" , This);
2357 EnterCriticalSection(&d3d8_cs);
2358 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2359 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2360 0/* Offset in bytes */, Stride);
2361 LeaveCriticalSection(&d3d8_cs);
2362 return hr;
2365 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2366 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2367 IWineD3DBuffer *retStream = NULL;
2368 HRESULT rc = D3D_OK;
2370 TRACE("(%p) Relay\n" , This);
2372 if(pStream == NULL){
2373 return D3DERR_INVALIDCALL;
2376 EnterCriticalSection(&d3d8_cs);
2377 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2378 if (rc == D3D_OK && NULL != retStream) {
2379 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
2380 IWineD3DBuffer_Release(retStream);
2381 }else{
2382 if (rc != D3D_OK){
2383 FIXME("Call to GetStreamSource failed %p\n", pStride);
2385 *pStream = NULL;
2387 LeaveCriticalSection(&d3d8_cs);
2389 return rc;
2393 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2395 IDirect3DDevice8Impl_QueryInterface,
2396 IDirect3DDevice8Impl_AddRef,
2397 IDirect3DDevice8Impl_Release,
2398 IDirect3DDevice8Impl_TestCooperativeLevel,
2399 IDirect3DDevice8Impl_GetAvailableTextureMem,
2400 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2401 IDirect3DDevice8Impl_GetDirect3D,
2402 IDirect3DDevice8Impl_GetDeviceCaps,
2403 IDirect3DDevice8Impl_GetDisplayMode,
2404 IDirect3DDevice8Impl_GetCreationParameters,
2405 IDirect3DDevice8Impl_SetCursorProperties,
2406 IDirect3DDevice8Impl_SetCursorPosition,
2407 IDirect3DDevice8Impl_ShowCursor,
2408 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2409 IDirect3DDevice8Impl_Reset,
2410 IDirect3DDevice8Impl_Present,
2411 IDirect3DDevice8Impl_GetBackBuffer,
2412 IDirect3DDevice8Impl_GetRasterStatus,
2413 IDirect3DDevice8Impl_SetGammaRamp,
2414 IDirect3DDevice8Impl_GetGammaRamp,
2415 IDirect3DDevice8Impl_CreateTexture,
2416 IDirect3DDevice8Impl_CreateVolumeTexture,
2417 IDirect3DDevice8Impl_CreateCubeTexture,
2418 IDirect3DDevice8Impl_CreateVertexBuffer,
2419 IDirect3DDevice8Impl_CreateIndexBuffer,
2420 IDirect3DDevice8Impl_CreateRenderTarget,
2421 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2422 IDirect3DDevice8Impl_CreateImageSurface,
2423 IDirect3DDevice8Impl_CopyRects,
2424 IDirect3DDevice8Impl_UpdateTexture,
2425 IDirect3DDevice8Impl_GetFrontBuffer,
2426 IDirect3DDevice8Impl_SetRenderTarget,
2427 IDirect3DDevice8Impl_GetRenderTarget,
2428 IDirect3DDevice8Impl_GetDepthStencilSurface,
2429 IDirect3DDevice8Impl_BeginScene,
2430 IDirect3DDevice8Impl_EndScene,
2431 IDirect3DDevice8Impl_Clear,
2432 IDirect3DDevice8Impl_SetTransform,
2433 IDirect3DDevice8Impl_GetTransform,
2434 IDirect3DDevice8Impl_MultiplyTransform,
2435 IDirect3DDevice8Impl_SetViewport,
2436 IDirect3DDevice8Impl_GetViewport,
2437 IDirect3DDevice8Impl_SetMaterial,
2438 IDirect3DDevice8Impl_GetMaterial,
2439 IDirect3DDevice8Impl_SetLight,
2440 IDirect3DDevice8Impl_GetLight,
2441 IDirect3DDevice8Impl_LightEnable,
2442 IDirect3DDevice8Impl_GetLightEnable,
2443 IDirect3DDevice8Impl_SetClipPlane,
2444 IDirect3DDevice8Impl_GetClipPlane,
2445 IDirect3DDevice8Impl_SetRenderState,
2446 IDirect3DDevice8Impl_GetRenderState,
2447 IDirect3DDevice8Impl_BeginStateBlock,
2448 IDirect3DDevice8Impl_EndStateBlock,
2449 IDirect3DDevice8Impl_ApplyStateBlock,
2450 IDirect3DDevice8Impl_CaptureStateBlock,
2451 IDirect3DDevice8Impl_DeleteStateBlock,
2452 IDirect3DDevice8Impl_CreateStateBlock,
2453 IDirect3DDevice8Impl_SetClipStatus,
2454 IDirect3DDevice8Impl_GetClipStatus,
2455 IDirect3DDevice8Impl_GetTexture,
2456 IDirect3DDevice8Impl_SetTexture,
2457 IDirect3DDevice8Impl_GetTextureStageState,
2458 IDirect3DDevice8Impl_SetTextureStageState,
2459 IDirect3DDevice8Impl_ValidateDevice,
2460 IDirect3DDevice8Impl_GetInfo,
2461 IDirect3DDevice8Impl_SetPaletteEntries,
2462 IDirect3DDevice8Impl_GetPaletteEntries,
2463 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2464 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2465 IDirect3DDevice8Impl_DrawPrimitive,
2466 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2467 IDirect3DDevice8Impl_DrawPrimitiveUP,
2468 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2469 IDirect3DDevice8Impl_ProcessVertices,
2470 IDirect3DDevice8Impl_CreateVertexShader,
2471 IDirect3DDevice8Impl_SetVertexShader,
2472 IDirect3DDevice8Impl_GetVertexShader,
2473 IDirect3DDevice8Impl_DeleteVertexShader,
2474 IDirect3DDevice8Impl_SetVertexShaderConstant,
2475 IDirect3DDevice8Impl_GetVertexShaderConstant,
2476 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2477 IDirect3DDevice8Impl_GetVertexShaderFunction,
2478 IDirect3DDevice8Impl_SetStreamSource,
2479 IDirect3DDevice8Impl_GetStreamSource,
2480 IDirect3DDevice8Impl_SetIndices,
2481 IDirect3DDevice8Impl_GetIndices,
2482 IDirect3DDevice8Impl_CreatePixelShader,
2483 IDirect3DDevice8Impl_SetPixelShader,
2484 IDirect3DDevice8Impl_GetPixelShader,
2485 IDirect3DDevice8Impl_DeletePixelShader,
2486 IDirect3DDevice8Impl_SetPixelShaderConstant,
2487 IDirect3DDevice8Impl_GetPixelShaderConstant,
2488 IDirect3DDevice8Impl_GetPixelShaderFunction,
2489 IDirect3DDevice8Impl_DrawRectPatch,
2490 IDirect3DDevice8Impl_DrawTriPatch,
2491 IDirect3DDevice8Impl_DeletePatch
2494 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
2495 IDirect3DSurface8Impl* surfaceParent;
2496 TRACE("(%p) call back\n", pSurface);
2498 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
2499 /* GetParent's AddRef was forwarded to an object in destruction.
2500 * Releasing it here again would cause an endless recursion. */
2501 surfaceParent->forwardReference = NULL;
2502 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
2505 /* IWineD3DDeviceParent IUnknown methods */
2507 static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2509 return (struct IDirect3DDevice8Impl *)((char*)iface
2510 - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
2513 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2515 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2516 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
2519 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2521 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2522 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
2525 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2527 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2528 return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
2531 /* IWineD3DDeviceParent methods */
2533 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2535 TRACE("iface %p, device %p\n", iface, device);
2538 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2539 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2540 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2542 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2543 IDirect3DSurface8Impl *d3d_surface;
2544 BOOL lockable = TRUE;
2545 HRESULT hr;
2547 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2548 "\tpool %#x, level %u, face %u, surface %p\n",
2549 iface, superior, width, height, format, usage, pool, level, face, surface);
2552 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2554 hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
2555 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2556 (IDirect3DSurface8 **)&d3d_surface, D3DRTYPE_SURFACE, usage, pool,
2557 D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2558 if (FAILED(hr))
2560 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2561 return hr;
2564 *surface = d3d_surface->wineD3DSurface;
2565 d3d_surface->container = superior;
2566 IUnknown_Release(d3d_surface->parentDevice);
2567 d3d_surface->parentDevice = NULL;
2568 d3d_surface->forwardReference = superior;
2570 return hr;
2573 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2574 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2575 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2577 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2578 IDirect3DSurface8Impl *d3d_surface;
2579 HRESULT hr;
2581 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2582 "\tmultisample_quality %u, lockable %u, surface %p\n",
2583 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2585 hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
2586 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2587 if (FAILED(hr))
2589 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2590 return hr;
2593 *surface = d3d_surface->wineD3DSurface;
2594 d3d_surface->container = (IUnknown *)This;
2595 d3d_surface->isImplicit = TRUE;
2596 /* Implicit surfaces are created with an refcount of 0 */
2597 IUnknown_Release((IUnknown *)d3d_surface);
2599 return hr;
2602 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2603 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2604 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2606 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2607 IDirect3DSurface8Impl *d3d_surface;
2608 HRESULT hr;
2610 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2611 "\tmultisample_quality %u, discard %u, surface %p\n",
2612 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2614 hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
2615 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2616 if (FAILED(hr))
2618 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2619 return hr;
2622 *surface = d3d_surface->wineD3DSurface;
2623 d3d_surface->container = (IUnknown *)This;
2624 d3d_surface->isImplicit = TRUE;
2625 /* Implicit surfaces are created with an refcount of 0 */
2626 IUnknown_Release((IUnknown *)d3d_surface);
2628 return hr;
2631 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2632 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2633 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2635 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2636 IDirect3DVolume8Impl *object;
2637 HRESULT hr;
2639 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2640 iface, superior, width, height, depth, format, pool, usage, volume);
2642 /* Allocate the storage for the device */
2643 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2644 if (!object)
2646 FIXME("Allocation of memory failed\n");
2647 *volume = NULL;
2648 return D3DERR_OUTOFVIDEOMEMORY;
2651 object->lpVtbl = &Direct3DVolume8_Vtbl;
2652 object->ref = 1;
2653 hr = IWineD3DDevice_CreateVolume(This->WineD3DDevice, width, height, depth, usage,
2654 format, pool, &object->wineD3DVolume, NULL, (IUnknown *)object);
2655 if (FAILED(hr))
2657 ERR("(%p) CreateVolume failed, returning %#x\n", iface, hr);
2658 HeapFree(GetProcessHeap(), 0, object);
2659 *volume = NULL;
2660 return hr;
2663 *volume = object->wineD3DVolume;
2664 object->container = superior;
2665 object->forwardReference = superior;
2667 TRACE("(%p) Created volume %p\n", iface, *volume);
2669 return hr;
2672 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2673 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2675 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2676 IDirect3DSwapChain8Impl *d3d_swapchain;
2677 D3DPRESENT_PARAMETERS local_parameters;
2678 HRESULT hr;
2680 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2682 /* Copy the presentation parameters */
2683 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2684 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2685 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2686 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2687 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2688 local_parameters.SwapEffect = present_parameters->SwapEffect;
2689 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2690 local_parameters.Windowed = present_parameters->Windowed;
2691 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2692 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2693 local_parameters.Flags = present_parameters->Flags;
2694 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2695 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2697 hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
2698 &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2699 if (FAILED(hr))
2701 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2702 *swapchain = NULL;
2703 return hr;
2706 *swapchain = d3d_swapchain->wineD3DSwapChain;
2707 IUnknown_Release(d3d_swapchain->parentDevice);
2708 d3d_swapchain->parentDevice = NULL;
2710 /* Copy back the presentation parameters */
2711 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2712 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2713 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2714 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2715 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2716 present_parameters->SwapEffect = local_parameters.SwapEffect;
2717 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2718 present_parameters->Windowed = local_parameters.Windowed;
2719 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2720 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2721 present_parameters->Flags = local_parameters.Flags;
2722 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2723 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2725 return hr;
2728 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2730 /* IUnknown methods */
2731 device_parent_QueryInterface,
2732 device_parent_AddRef,
2733 device_parent_Release,
2734 /* IWineD3DDeviceParent methods */
2735 device_parent_WineD3DDeviceCreated,
2736 device_parent_CreateSurface,
2737 device_parent_CreateRenderTarget,
2738 device_parent_CreateDepthStencilSurface,
2739 device_parent_CreateVolume,
2740 device_parent_CreateSwapChain,