2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 /* Inner IUnknown methods */
29 static inline struct d3d10_device
*d3d10_device_from_inner_unknown(IUnknown
*iface
)
31 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, inner_unknown_vtbl
));
34 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **object
)
36 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
38 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_ID3D10Device
))
43 IUnknown_AddRef((IUnknown
*)This
);
48 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
50 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
51 *object
= &This
->device_parent_vtbl
;
55 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
61 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
63 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
64 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
66 TRACE("%p increasing refcount to %u\n", This
, refcount
);
71 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
73 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
74 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
76 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
80 if (This
->wined3d_device
) IWineD3DDevice_Release(This
->wined3d_device
);
86 /* IUnknown methods */
88 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
, void **object
)
90 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
91 TRACE("Forwarding to outer IUnknown\n");
92 return IUnknown_QueryInterface(This
->outer_unknown
, riid
, object
);
95 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
97 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
98 TRACE("Forwarding to outer IUnknown\n");
99 return IUnknown_AddRef(This
->outer_unknown
);
102 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
104 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
105 TRACE("Forwarding to outer IUnknown\n");
106 return IUnknown_Release(This
->outer_unknown
);
109 /* ID3D10Device methods */
111 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
112 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
114 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
115 iface
, start_slot
, buffer_count
, buffers
);
118 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
119 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
121 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
122 iface
, start_slot
, view_count
, views
);
125 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
, ID3D10PixelShader
*shader
)
127 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
128 struct d3d10_pixel_shader
*ps
= (struct d3d10_pixel_shader
*)shader
;
130 TRACE("iface %p, shader %p\n", iface
, shader
);
132 IWineD3DDevice_SetPixelShader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
135 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
136 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
138 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
139 iface
, start_slot
, sampler_count
, samplers
);
142 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
, ID3D10VertexShader
*shader
)
144 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
145 struct d3d10_vertex_shader
*vs
= (struct d3d10_vertex_shader
*)shader
;
147 TRACE("iface %p, shader %p\n", iface
, shader
);
149 IWineD3DDevice_SetVertexShader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
152 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
,
153 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
155 FIXME("iface %p, index_count %u, start_index_location %u, base_vertex_location %d stub!\n",
156 iface
, index_count
, start_index_location
, base_vertex_location
);
159 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
,
160 UINT vertex_count
, UINT start_vertex_location
)
162 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
164 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
165 iface
, vertex_count
, start_vertex_location
);
167 IWineD3DDevice_DrawPrimitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
170 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
171 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
173 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
174 iface
, start_slot
, buffer_count
, buffers
);
177 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
*input_layout
)
179 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
181 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
183 IWineD3DDevice_SetVertexDeclaration(This
->wined3d_device
,
184 ((struct d3d10_input_layout
*)input_layout
)->wined3d_decl
);
187 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
,
188 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
,
189 const UINT
*strides
, const UINT
*offsets
)
191 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
194 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
195 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
197 for (i
= 0; i
< buffer_count
; ++i
)
199 IWineD3DDevice_SetStreamSource(This
->wined3d_device
, start_slot
,
200 ((struct d3d10_buffer
*)buffers
[i
])->wined3d_buffer
, offsets
[i
], strides
[i
]);
204 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
205 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
207 FIXME("iface %p, buffer %p, format %s, offset %u stub!\n",
208 iface
, buffer
, debug_dxgi_format(format
), offset
);
211 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
212 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
213 INT base_vertex_location
, UINT start_instance_location
)
215 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
216 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
217 iface
, instance_index_count
, instance_count
, start_index_location
,
218 base_vertex_location
, start_instance_location
);
221 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
222 UINT instance_vertex_count
, UINT instance_count
,
223 UINT start_vertex_location
, UINT start_instance_location
)
225 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
226 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
227 start_vertex_location
, start_instance_location
);
230 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
231 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
233 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
234 iface
, start_slot
, buffer_count
, buffers
);
237 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
239 if (shader
) FIXME("iface %p, shader %p stub!\n", iface
, shader
);
240 else WARN("iface %p, shader %p stub!\n", iface
, shader
);
243 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY topology
)
245 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
247 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
249 IWineD3DDevice_SetPrimitiveType(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
)topology
);
252 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
253 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
255 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
256 iface
, start_slot
, view_count
, views
);
259 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
260 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
262 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
263 iface
, start_slot
, sampler_count
, samplers
);
266 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
268 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
271 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
272 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
274 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
275 iface
, start_slot
, view_count
, views
);
278 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
279 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
281 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
282 iface
, start_slot
, sampler_count
, samplers
);
285 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
286 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
287 ID3D10DepthStencilView
*depth_stencil_view
)
289 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
290 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
293 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
294 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
296 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
297 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
300 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
301 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
303 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
304 iface
, depth_stencil_state
, stencil_ref
);
307 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
308 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
310 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface
, target_count
, targets
, offsets
);
313 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
315 FIXME("iface %p stub!\n", iface
);
318 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
320 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
323 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
324 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
326 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface
, viewport_count
, viewports
);
329 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
330 UINT rect_count
, const D3D10_RECT
*rects
)
332 FIXME("iface %p, rect_count %u, rects %p\n", iface
, rect_count
, rects
);
335 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
336 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
337 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
339 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
340 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
341 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
342 src_resource
, src_subresource_idx
, src_box
);
345 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
346 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
348 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
351 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
352 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
353 const void *data
, UINT row_pitch
, UINT depth_pitch
)
355 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
356 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
359 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
360 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
362 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
363 IWineD3DRendertargetView
*wined3d_view
= ((struct d3d10_rendertarget_view
*)render_target_view
)->wined3d_view
;
365 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
366 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
368 IWineD3DDevice_ClearRendertargetView(This
->wined3d_device
, wined3d_view
, color_rgba
);
371 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
372 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
374 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
375 iface
, depth_stencil_view
, flags
, depth
, stencil
);
378 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
380 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
383 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
384 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
385 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
387 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
388 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
389 iface
, dst_resource
, dst_subresource_idx
,
390 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
393 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
394 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
396 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
397 iface
, start_slot
, buffer_count
, buffers
);
400 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
401 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
403 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
404 iface
, start_slot
, view_count
, views
);
407 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
409 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
412 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
413 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
415 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
416 iface
, start_slot
, sampler_count
, samplers
);
419 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
421 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
424 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
425 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
427 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
428 iface
, start_slot
, buffer_count
, buffers
);
431 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
433 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
436 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
437 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
439 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
440 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
443 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
444 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
446 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
449 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
450 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
452 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
453 iface
, start_slot
, buffer_count
, buffers
);
456 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
458 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
461 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY
*topology
)
463 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
465 TRACE("iface %p, topology %p\n", iface
, topology
);
467 IWineD3DDevice_GetPrimitiveType(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
*)topology
);
470 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
471 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
473 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
474 iface
, start_slot
, view_count
, views
);
477 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
478 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
480 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
481 iface
, start_slot
, sampler_count
, samplers
);
484 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
485 ID3D10Predicate
**predicate
, BOOL
*value
)
487 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
490 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
491 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
493 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
494 iface
, start_slot
, view_count
, views
);
497 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
498 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
500 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
501 iface
, start_slot
, sampler_count
, samplers
);
504 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
505 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
507 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
508 iface
, view_count
, render_target_views
, depth_stencil_view
);
511 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
512 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
514 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
515 iface
, blend_state
, blend_factor
, sample_mask
);
518 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
519 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
521 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
522 iface
, depth_stencil_state
, stencil_ref
);
525 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
526 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
528 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
529 iface
, buffer_count
, buffers
, offsets
);
532 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
534 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
537 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
538 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
540 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
543 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
545 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
548 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
550 FIXME("iface %p stub!\n", iface
);
555 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
557 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
562 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
564 FIXME("iface %p stub!\n", iface
);
569 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
570 REFGUID guid
, UINT
*data_size
, void *data
)
572 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
573 iface
, debugstr_guid(guid
), data_size
, data
);
578 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
579 REFGUID guid
, UINT data_size
, const void *data
)
581 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
582 iface
, debugstr_guid(guid
), data_size
, data
);
587 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
588 REFGUID guid
, const IUnknown
*data
)
590 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
595 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
597 FIXME("iface %p stub!\n", iface
);
600 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
602 FIXME("iface %p stub!\n", iface
);
605 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
606 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
608 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
609 struct wined3d_buffer_desc wined3d_desc
;
610 struct d3d10_buffer
*object
;
613 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
615 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
618 ERR("Failed to allocate D3D10 buffer object memory\n");
619 return E_OUTOFMEMORY
;
622 object
->vtbl
= &d3d10_buffer_vtbl
;
623 object
->refcount
= 1;
625 FIXME("Implement DXGI<->wined3d usage conversion\n");
627 wined3d_desc
.byte_width
= desc
->ByteWidth
;
628 wined3d_desc
.usage
= desc
->Usage
;
629 wined3d_desc
.bind_flags
= desc
->BindFlags
;
630 wined3d_desc
.cpu_access_flags
= desc
->CPUAccessFlags
;
631 wined3d_desc
.misc_flags
= desc
->MiscFlags
;
633 hr
= IWineD3DDevice_CreateBuffer(This
->wined3d_device
, &wined3d_desc
,
634 data
? data
->pSysMem
: NULL
, (IUnknown
*)object
, &object
->wined3d_buffer
);
637 ERR("CreateBuffer failed, returning %#x\n", hr
);
638 HeapFree(GetProcessHeap(), 0, object
);
642 *buffer
= (ID3D10Buffer
*)object
;
644 TRACE("Created ID3D10Buffer %p\n", object
);
649 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
650 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
652 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
657 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
658 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture2D
**texture
)
660 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
661 struct d3d10_texture2d
*object
;
664 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
666 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
669 ERR("Failed to allocate D3D10 texture2d object memory\n");
670 return E_OUTOFMEMORY
;
673 object
->vtbl
= &d3d10_texture2d_vtbl
;
674 object
->refcount
= 1;
675 object
->desc
= *desc
;
677 if (desc
->MipLevels
== 1 && desc
->ArraySize
== 1)
679 IWineDXGIDevice
*wine_device
;
681 hr
= ID3D10Device_QueryInterface(iface
, &IID_IWineDXGIDevice
, (void **)&wine_device
);
684 ERR("Device should implement IWineDXGIDevice\n");
685 HeapFree(GetProcessHeap(), 0, object
);
689 hr
= IWineDXGIDevice_create_surface(wine_device
, NULL
, 0, NULL
,
690 (IUnknown
*)object
, (void **)&object
->dxgi_surface
);
691 IWineDXGIDevice_Release(wine_device
);
694 ERR("Failed to create DXGI surface, returning %#x\n", hr
);
695 HeapFree(GetProcessHeap(), 0, object
);
699 FIXME("Implement DXGI<->wined3d usage conversion\n");
701 hr
= IWineD3DDevice_CreateSurface(This
->wined3d_device
, desc
->Width
, desc
->Height
,
702 wined3dformat_from_dxgi_format(desc
->Format
), FALSE
, FALSE
, 0,
703 &object
->wined3d_surface
, WINED3DRTYPE_SURFACE
, desc
->Usage
, WINED3DPOOL_DEFAULT
,
704 desc
->SampleDesc
.Count
> 1 ? desc
->SampleDesc
.Count
: WINED3DMULTISAMPLE_NONE
,
705 desc
->SampleDesc
.Quality
, SURFACE_OPENGL
, (IUnknown
*)object
);
708 ERR("CreateSurface failed, returning %#x\n", hr
);
709 IDXGISurface_Release(object
->dxgi_surface
);
710 HeapFree(GetProcessHeap(), 0, object
);
715 *texture
= (ID3D10Texture2D
*)object
;
717 TRACE("Created ID3D10Texture2D %p\n", object
);
722 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
723 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture3D
**texture
)
725 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
730 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
731 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
733 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
738 static IWineD3DResource
*d3d10_device_wined3d_resource_from_resource(ID3D10Resource
*resource
)
740 D3D10_RESOURCE_DIMENSION dimension
;
742 ID3D10Resource_GetType(resource
, &dimension
);
746 case D3D10_RESOURCE_DIMENSION_BUFFER
:
747 return (IWineD3DResource
*)((struct d3d10_buffer
*)resource
)->wined3d_buffer
;
749 case D3D10_RESOURCE_DIMENSION_TEXTURE2D
:
750 return (IWineD3DResource
*)((struct d3d10_texture2d
*)resource
)->wined3d_surface
;
753 FIXME("Unhandled resource dimension %#x\n", dimension
);
758 static HRESULT
d3d10_device_set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10Resource
*resource
)
760 D3D10_RESOURCE_DIMENSION dimension
;
763 ID3D10Resource_GetType(resource
, &dimension
);
767 case D3D10_RESOURCE_DIMENSION_TEXTURE1D
:
769 ID3D10Texture1D
*texture
;
770 D3D10_TEXTURE1D_DESC texture_desc
;
772 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture1D
, (void **)&texture
);
775 ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
779 ID3D10Texture1D_GetDesc(texture
, &texture_desc
);
780 ID3D10Texture1D_Release(texture
);
782 desc
->Format
= texture_desc
.Format
;
783 if (texture_desc
.ArraySize
== 1)
785 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE1D
;
786 desc
->Texture1D
.MipSlice
= 0;
790 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE1DARRAY
;
791 desc
->Texture1DArray
.MipSlice
= 0;
792 desc
->Texture1DArray
.FirstArraySlice
= 0;
793 desc
->Texture1DArray
.ArraySize
= 1;
799 case D3D10_RESOURCE_DIMENSION_TEXTURE2D
:
801 ID3D10Texture2D
*texture
;
802 D3D10_TEXTURE2D_DESC texture_desc
;
804 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture2D
, (void **)&texture
);
807 ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
811 ID3D10Texture2D_GetDesc(texture
, &texture_desc
);
812 ID3D10Texture2D_Release(texture
);
814 desc
->Format
= texture_desc
.Format
;
815 if (texture_desc
.ArraySize
== 1)
817 if (texture_desc
.SampleDesc
.Count
== 1)
819 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2D
;
820 desc
->Texture2D
.MipSlice
= 0;
824 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DMS
;
829 if (texture_desc
.SampleDesc
.Count
== 1)
831 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DARRAY
;
832 desc
->Texture2DArray
.MipSlice
= 0;
833 desc
->Texture2DArray
.FirstArraySlice
= 0;
834 desc
->Texture2DArray
.ArraySize
= 1;
838 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY
;
839 desc
->Texture2DMSArray
.FirstArraySlice
= 0;
840 desc
->Texture2DMSArray
.ArraySize
= 1;
847 case D3D10_RESOURCE_DIMENSION_TEXTURE3D
:
849 ID3D10Texture3D
*texture
;
850 D3D10_TEXTURE3D_DESC texture_desc
;
852 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture3D
, (void **)&texture
);
855 ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
859 ID3D10Texture3D_GetDesc(texture
, &texture_desc
);
860 ID3D10Texture3D_Release(texture
);
862 desc
->Format
= texture_desc
.Format
;
863 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE3D
;
864 desc
->Texture3D
.MipSlice
= 0;
865 desc
->Texture3D
.FirstWSlice
= 0;
866 desc
->Texture3D
.WSize
= 1;
872 FIXME("Unhandled resource dimension %#x\n", dimension
);
877 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
878 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
880 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
881 struct d3d10_rendertarget_view
*object
;
882 IWineD3DResource
*wined3d_resource
;
884 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
886 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
889 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
890 return E_OUTOFMEMORY
;
893 object
->vtbl
= &d3d10_rendertarget_view_vtbl
;
894 object
->refcount
= 1;
898 HRESULT hr
= d3d10_device_set_rtdesc_from_resource(&object
->desc
, resource
);
901 HeapFree(GetProcessHeap(), 0, object
);
907 object
->desc
= *desc
;
910 wined3d_resource
= d3d10_device_wined3d_resource_from_resource(resource
);
911 if (!wined3d_resource
)
913 FIXME("Failed to get wined3d resource for d3d10 resource %p\n", resource
);
914 HeapFree(GetProcessHeap(), 0, object
);
917 IWineD3DDevice_CreateRendertargetView(This
->wined3d_device
,
918 wined3d_resource
, (IUnknown
*)object
, &object
->wined3d_view
);
920 *view
= (ID3D10RenderTargetView
*)object
;
925 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
926 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
928 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
933 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
934 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
935 SIZE_T shader_byte_code_length
, ID3D10InputLayout
**input_layout
)
937 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
938 struct d3d10_input_layout
*object
;
939 WINED3DVERTEXELEMENT
*wined3d_elements
;
940 UINT wined3d_element_count
;
943 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
944 "\tshader_byte_code_length %lu, input_layout %p\n",
945 iface
, element_descs
, element_count
, shader_byte_code
,
946 shader_byte_code_length
, input_layout
);
948 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
951 ERR("Failed to allocate D3D10 input layout object memory\n");
952 return E_OUTOFMEMORY
;
955 object
->vtbl
= &d3d10_input_layout_vtbl
;
956 object
->refcount
= 1;
958 hr
= d3d10_input_layout_to_wined3d_declaration(element_descs
, element_count
,
959 shader_byte_code
, shader_byte_code_length
, &wined3d_elements
, &wined3d_element_count
);
962 HeapFree(GetProcessHeap(), 0, object
);
966 IWineD3DDevice_CreateVertexDeclaration(This
->wined3d_device
, &object
->wined3d_decl
,
967 (IUnknown
*)object
, wined3d_elements
, wined3d_element_count
);
969 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
971 *input_layout
= (ID3D10InputLayout
*)object
;
976 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
977 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
979 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
980 struct d3d10_vertex_shader
*object
;
981 struct d3d10_shader_info shader_info
;
984 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
985 iface
, byte_code
, byte_code_length
, shader
);
987 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
990 ERR("Failed to allocate D3D10 vertex shader object memory\n");
991 return E_OUTOFMEMORY
;
994 object
->vtbl
= &d3d10_vertex_shader_vtbl
;
995 object
->refcount
= 1;
997 shader_info
.output_signature
= &object
->output_signature
;
998 hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
);
1001 ERR("Failed to extract shader, hr %#x\n", hr
);
1002 HeapFree(GetProcessHeap(), 0, object
);
1006 hr
= IWineD3DDevice_CreateVertexShader(This
->wined3d_device
,
1007 shader_info
.shader_code
, &object
->output_signature
,
1008 &object
->wined3d_shader
, (IUnknown
*)object
);
1011 ERR("CreateVertexShader failed, hr %#x\n", hr
);
1012 shader_free_signature(&object
->output_signature
);
1013 HeapFree(GetProcessHeap(), 0, object
);
1017 *shader
= (ID3D10VertexShader
*)object
;
1022 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
1023 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
1025 struct d3d10_geometry_shader
*object
;
1027 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
1028 iface
, byte_code
, byte_code_length
, shader
);
1030 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1033 ERR("Failed to allocate D3D10 geometry shader object memory\n");
1034 return E_OUTOFMEMORY
;
1037 object
->vtbl
= &d3d10_geometry_shader_vtbl
;
1038 object
->refcount
= 1;
1040 *shader
= (ID3D10GeometryShader
*)object
;
1045 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
1046 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
1047 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
1049 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1050 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1051 iface
, byte_code
, byte_code_length
, output_stream_decls
,
1052 output_stream_decl_count
, output_stream_stride
, shader
);
1057 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
1058 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
1060 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
1061 struct d3d10_pixel_shader
*object
;
1062 struct d3d10_shader_info shader_info
;
1065 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1066 iface
, byte_code
, byte_code_length
, shader
);
1068 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1071 ERR("Failed to allocate D3D10 pixel shader object memory\n");
1072 return E_OUTOFMEMORY
;
1075 object
->vtbl
= &d3d10_pixel_shader_vtbl
;
1076 object
->refcount
= 1;
1078 shader_info
.output_signature
= &object
->output_signature
;
1079 hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
);
1082 ERR("Failed to extract shader, hr %#x\n", hr
);
1083 HeapFree(GetProcessHeap(), 0, object
);
1087 hr
= IWineD3DDevice_CreatePixelShader(This
->wined3d_device
,
1088 shader_info
.shader_code
, &object
->output_signature
,
1089 &object
->wined3d_shader
, (IUnknown
*)object
);
1092 ERR("CreatePixelShader failed, hr %#x\n", hr
);
1093 shader_free_signature(&object
->output_signature
);
1094 HeapFree(GetProcessHeap(), 0, object
);
1098 *shader
= (ID3D10PixelShader
*)object
;
1103 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
1104 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1106 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
1111 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
1112 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1114 FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface
, desc
, depth_stencil_state
);
1119 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
1120 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1122 FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface
, desc
, rasterizer_state
);
1127 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
1128 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1130 FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface
, desc
, sampler_state
);
1135 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
1136 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1138 FIXME("iface %p, desc %p, query %p stub!\n", iface
, desc
, query
);
1143 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
1144 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1146 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
1151 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
1152 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1154 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1159 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
1160 DXGI_FORMAT format
, UINT
*format_support
)
1162 FIXME("iface %p, format %s, format_support %p stub!\n",
1163 iface
, debug_dxgi_format(format
), format_support
);
1168 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1169 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1171 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1172 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1177 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1179 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1182 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1183 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1184 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1186 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1187 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1188 iface
, desc
, type
, active_counters
, name
, name_length
,
1189 units
, units_length
, description
, description_length
);
1194 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1196 FIXME("iface %p stub!\n", iface
);
1201 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1202 HANDLE resource_handle
, REFIID guid
, void **resource
)
1204 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1205 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1210 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1212 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1215 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1217 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1220 const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1222 /* IUnknown methods */
1223 d3d10_device_QueryInterface
,
1224 d3d10_device_AddRef
,
1225 d3d10_device_Release
,
1226 /* ID3D10Device methods */
1227 d3d10_device_VSSetConstantBuffers
,
1228 d3d10_device_PSSetShaderResources
,
1229 d3d10_device_PSSetShader
,
1230 d3d10_device_PSSetSamplers
,
1231 d3d10_device_VSSetShader
,
1232 d3d10_device_DrawIndexed
,
1234 d3d10_device_PSSetConstantBuffers
,
1235 d3d10_device_IASetInputLayout
,
1236 d3d10_device_IASetVertexBuffers
,
1237 d3d10_device_IASetIndexBuffer
,
1238 d3d10_device_DrawIndexedInstanced
,
1239 d3d10_device_DrawInstanced
,
1240 d3d10_device_GSSetConstantBuffers
,
1241 d3d10_device_GSSetShader
,
1242 d3d10_device_IASetPrimitiveTopology
,
1243 d3d10_device_VSSetShaderResources
,
1244 d3d10_device_VSSetSamplers
,
1245 d3d10_device_SetPredication
,
1246 d3d10_device_GSSetShaderResources
,
1247 d3d10_device_GSSetSamplers
,
1248 d3d10_device_OMSetRenderTargets
,
1249 d3d10_device_OMSetBlendState
,
1250 d3d10_device_OMSetDepthStencilState
,
1251 d3d10_device_SOSetTargets
,
1252 d3d10_device_DrawAuto
,
1253 d3d10_device_RSSetState
,
1254 d3d10_device_RSSetViewports
,
1255 d3d10_device_RSSetScissorRects
,
1256 d3d10_device_CopySubresourceRegion
,
1257 d3d10_device_CopyResource
,
1258 d3d10_device_UpdateSubresource
,
1259 d3d10_device_ClearRenderTargetView
,
1260 d3d10_device_ClearDepthStencilView
,
1261 d3d10_device_GenerateMips
,
1262 d3d10_device_ResolveSubresource
,
1263 d3d10_device_VSGetConstantBuffers
,
1264 d3d10_device_PSGetShaderResources
,
1265 d3d10_device_PSGetShader
,
1266 d3d10_device_PSGetSamplers
,
1267 d3d10_device_VSGetShader
,
1268 d3d10_device_PSGetConstantBuffers
,
1269 d3d10_device_IAGetInputLayout
,
1270 d3d10_device_IAGetVertexBuffers
,
1271 d3d10_device_IAGetIndexBuffer
,
1272 d3d10_device_GSGetConstantBuffers
,
1273 d3d10_device_GSGetShader
,
1274 d3d10_device_IAGetPrimitiveTopology
,
1275 d3d10_device_VSGetShaderResources
,
1276 d3d10_device_VSGetSamplers
,
1277 d3d10_device_GetPredication
,
1278 d3d10_device_GSGetShaderResources
,
1279 d3d10_device_GSGetSamplers
,
1280 d3d10_device_OMGetRenderTargets
,
1281 d3d10_device_OMGetBlendState
,
1282 d3d10_device_OMGetDepthStencilState
,
1283 d3d10_device_SOGetTargets
,
1284 d3d10_device_RSGetState
,
1285 d3d10_device_RSGetViewports
,
1286 d3d10_device_RSGetScissorRects
,
1287 d3d10_device_GetDeviceRemovedReason
,
1288 d3d10_device_SetExceptionMode
,
1289 d3d10_device_GetExceptionMode
,
1290 d3d10_device_GetPrivateData
,
1291 d3d10_device_SetPrivateData
,
1292 d3d10_device_SetPrivateDataInterface
,
1293 d3d10_device_ClearState
,
1295 d3d10_device_CreateBuffer
,
1296 d3d10_device_CreateTexture1D
,
1297 d3d10_device_CreateTexture2D
,
1298 d3d10_device_CreateTexture3D
,
1299 d3d10_device_CreateShaderResourceView
,
1300 d3d10_device_CreateRenderTargetView
,
1301 d3d10_device_CreateDepthStencilView
,
1302 d3d10_device_CreateInputLayout
,
1303 d3d10_device_CreateVertexShader
,
1304 d3d10_device_CreateGeometryShader
,
1305 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1306 d3d10_device_CreatePixelShader
,
1307 d3d10_device_CreateBlendState
,
1308 d3d10_device_CreateDepthStencilState
,
1309 d3d10_device_CreateRasterizerState
,
1310 d3d10_device_CreateSamplerState
,
1311 d3d10_device_CreateQuery
,
1312 d3d10_device_CreatePredicate
,
1313 d3d10_device_CreateCounter
,
1314 d3d10_device_CheckFormatSupport
,
1315 d3d10_device_CheckMultisampleQualityLevels
,
1316 d3d10_device_CheckCounterInfo
,
1317 d3d10_device_CheckCounter
,
1318 d3d10_device_GetCreationFlags
,
1319 d3d10_device_OpenSharedResource
,
1320 d3d10_device_SetTextFilterSize
,
1321 d3d10_device_GetTextFilterSize
,
1324 const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1326 /* IUnknown methods */
1327 d3d10_device_inner_QueryInterface
,
1328 d3d10_device_inner_AddRef
,
1329 d3d10_device_inner_Release
,
1332 /* IWineD3DDeviceParent IUnknown methods */
1334 static inline struct d3d10_device
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
1336 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, device_parent_vtbl
));
1339 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
1341 struct d3d10_device
*This
= device_from_device_parent(iface
);
1342 return d3d10_device_QueryInterface((ID3D10Device
*)This
, riid
, object
);
1345 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
1347 struct d3d10_device
*This
= device_from_device_parent(iface
);
1348 return d3d10_device_AddRef((ID3D10Device
*)This
);
1351 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
1353 struct d3d10_device
*This
= device_from_device_parent(iface
);
1354 return d3d10_device_Release((ID3D10Device
*)This
);
1357 /* IWineD3DDeviceParent methods */
1359 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
1361 struct d3d10_device
*This
= device_from_device_parent(iface
);
1363 TRACE("iface %p, device %p\n", iface
, device
);
1365 IWineD3DDevice_AddRef(device
);
1366 This
->wined3d_device
= device
;
1369 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
1370 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
1371 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
1373 struct d3d10_device
*This
= device_from_device_parent(iface
);
1374 struct d3d10_texture2d
*texture
;
1375 D3D10_TEXTURE2D_DESC desc
;
1378 FIXME("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
1379 "\tpool %#x, level %u, face %u, surface %p partial stub!\n",
1380 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
1382 FIXME("Implement DXGI<->wined3d usage conversion\n");
1385 desc
.Height
= height
;
1388 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1389 desc
.SampleDesc
.Count
= 1;
1390 desc
.SampleDesc
.Quality
= 0;
1393 desc
.CPUAccessFlags
= 0;
1396 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1399 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1403 *surface
= texture
->wined3d_surface
;
1408 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
1409 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1410 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
1412 struct d3d10_device
*This
= device_from_device_parent(iface
);
1413 struct d3d10_texture2d
*texture
;
1414 D3D10_TEXTURE2D_DESC desc
;
1417 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1418 "\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
1419 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
1421 FIXME("Implement DXGI<->wined3d usage conversion\n");
1424 desc
.Height
= height
;
1427 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1428 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1429 desc
.SampleDesc
.Quality
= multisample_quality
;
1430 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1431 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1432 desc
.CPUAccessFlags
= 0;
1435 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1438 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1442 *surface
= texture
->wined3d_surface
;
1447 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
1448 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1449 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
1451 struct d3d10_device
*This
= device_from_device_parent(iface
);
1452 struct d3d10_texture2d
*texture
;
1453 D3D10_TEXTURE2D_DESC desc
;
1456 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1457 "\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
1458 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
1460 FIXME("Implement DXGI<->wined3d usage conversion\n");
1463 desc
.Height
= height
;
1466 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1467 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1468 desc
.SampleDesc
.Quality
= multisample_quality
;
1469 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1470 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1471 desc
.CPUAccessFlags
= 0;
1474 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1477 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1481 *surface
= texture
->wined3d_surface
;
1486 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
1487 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
1488 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
1490 FIXME("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p stub!\n",
1491 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
1496 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
1497 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
1499 IWineDXGIDevice
*wine_device
;
1502 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
1504 hr
= IWineD3DDeviceParent_QueryInterface(iface
, &IID_IWineDXGIDevice
, (void **)&wine_device
);
1507 ERR("Device should implement IWineDXGIDevice\n");
1511 hr
= IWineDXGIDevice_create_swapchain(wine_device
, present_parameters
, swapchain
);
1512 IWineDXGIDevice_Release(wine_device
);
1515 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1522 const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl
=
1524 /* IUnknown methods */
1525 device_parent_QueryInterface
,
1526 device_parent_AddRef
,
1527 device_parent_Release
,
1528 /* IWineD3DDeviceParent methods */
1529 device_parent_WineD3DDeviceCreated
,
1530 device_parent_CreateSurface
,
1531 device_parent_CreateRenderTarget
,
1532 device_parent_CreateDepthStencilSurface
,
1533 device_parent_CreateVolume
,
1534 device_parent_CreateSwapChain
,