push c6fcfc519a04d046be60ec60e33d075a2146cc03
[wine/hacks.git] / dlls / wined3d / wined3d_private.h
blob80f6c72c64214f2831f28a9829052bb524a1cbdc
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "winreg.h"
35 #include "wingdi.h"
36 #include "winuser.h"
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
40 #include "objbase.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
46 /* Texture format fixups */
48 enum fixup_channel_source
50 CHANNEL_SOURCE_ZERO = 0,
51 CHANNEL_SOURCE_ONE = 1,
52 CHANNEL_SOURCE_X = 2,
53 CHANNEL_SOURCE_Y = 3,
54 CHANNEL_SOURCE_Z = 4,
55 CHANNEL_SOURCE_W = 5,
56 CHANNEL_SOURCE_YUV0 = 6,
57 CHANNEL_SOURCE_YUV1 = 7,
60 enum yuv_fixup
62 YUV_FIXUP_YUY2 = 0,
63 YUV_FIXUP_UYVY = 1,
64 YUV_FIXUP_YV12 = 2,
67 #include <pshpack2.h>
68 struct color_fixup_desc
70 unsigned x_sign_fixup : 1;
71 unsigned x_source : 3;
72 unsigned y_sign_fixup : 1;
73 unsigned y_source : 3;
74 unsigned z_sign_fixup : 1;
75 unsigned z_source : 3;
76 unsigned w_sign_fixup : 1;
77 unsigned w_source : 3;
79 #include <poppack.h>
81 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
82 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
84 static inline struct color_fixup_desc create_color_fixup_desc(
85 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
86 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
88 struct color_fixup_desc fixup =
90 sign0, src0,
91 sign1, src1,
92 sign2, src2,
93 sign3, src3,
95 return fixup;
98 static inline struct color_fixup_desc create_yuv_fixup_desc(enum yuv_fixup yuv_fixup)
100 struct color_fixup_desc fixup =
102 0, yuv_fixup & (1 << 0) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
103 0, yuv_fixup & (1 << 1) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
104 0, yuv_fixup & (1 << 2) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
105 0, yuv_fixup & (1 << 3) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
107 return fixup;
110 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
112 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
115 static inline BOOL is_yuv_fixup(struct color_fixup_desc fixup)
117 return fixup.x_source == CHANNEL_SOURCE_YUV0 || fixup.x_source == CHANNEL_SOURCE_YUV1;
120 static inline enum yuv_fixup get_yuv_fixup(struct color_fixup_desc fixup)
122 enum yuv_fixup yuv_fixup = 0;
123 if (fixup.x_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 0);
124 if (fixup.y_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 1);
125 if (fixup.z_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 2);
126 if (fixup.w_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 3);
127 return yuv_fixup;
130 /* Hash table functions */
131 typedef unsigned int (hash_function_t)(const void *key);
132 typedef BOOL (compare_function_t)(const void *keya, const void *keyb);
134 struct hash_table_entry_t {
135 void *key;
136 void *value;
137 unsigned int hash;
138 struct list entry;
141 struct hash_table_t {
142 hash_function_t *hash_function;
143 compare_function_t *compare_function;
144 struct list *buckets;
145 unsigned int bucket_count;
146 struct hash_table_entry_t *entries;
147 unsigned int entry_count;
148 struct list free_entries;
149 unsigned int count;
150 unsigned int grow_size;
151 unsigned int shrink_size;
154 struct hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
155 void hash_table_destroy(struct hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb);
156 void hash_table_for_each_entry(struct hash_table_t *table, void (*callback)(void *value, void *context), void *context);
157 void *hash_table_get(const struct hash_table_t *table, const void *key);
158 void hash_table_put(struct hash_table_t *table, void *key, void *value);
159 void hash_table_remove(struct hash_table_t *table, void *key);
161 /* Device caps */
162 #define MAX_PALETTES 65536
163 #define MAX_STREAMS 16
164 #define MAX_TEXTURES 8
165 #define MAX_FRAGMENT_SAMPLERS 16
166 #define MAX_VERTEX_SAMPLERS 4
167 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
168 #define MAX_ACTIVE_LIGHTS 8
169 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
170 #define MAX_LEVELS 256
172 #define MAX_CONST_I 16
173 #define MAX_CONST_B 16
175 /* Used for CreateStateBlock */
176 #define NUM_SAVEDPIXELSTATES_R 35
177 #define NUM_SAVEDPIXELSTATES_T 18
178 #define NUM_SAVEDPIXELSTATES_S 12
179 #define NUM_SAVEDVERTEXSTATES_R 34
180 #define NUM_SAVEDVERTEXSTATES_T 2
181 #define NUM_SAVEDVERTEXSTATES_S 1
183 extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
184 extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
185 extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
186 extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
187 extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
188 extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
190 typedef enum _WINELOOKUP {
191 WINELOOKUP_WARPPARAM = 0,
192 MAX_LOOKUPS = 1
193 } WINELOOKUP;
195 extern const int minLookup[MAX_LOOKUPS];
196 extern const int maxLookup[MAX_LOOKUPS];
197 extern DWORD *stateLookup[MAX_LOOKUPS];
199 struct min_lookup
201 GLenum mip[WINED3DTEXF_LINEAR + 1];
204 struct min_lookup minMipLookup[WINED3DTEXF_ANISOTROPIC + 1];
205 const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
206 GLenum magLookup[WINED3DTEXF_ANISOTROPIC + 1];
207 const GLenum magLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
209 extern const struct filter_lookup filter_lookup_nofilter;
210 extern struct filter_lookup filter_lookup;
212 void init_type_lookup(WineD3D_GL_Info *gl_info);
213 #define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
214 #define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
215 #define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
216 #define WINED3D_ATR_FORMAT(type) GLINFO_LOCATION.glTypeLookup[type].format
217 #define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
218 #define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
220 /* float_16_to_32() and float_32_to_16() (see implementation in
221 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
222 * to standard C floats and vice versa. They do not depend on the encoding
223 * of the C float, so they are platform independent, but slow. On x86 and
224 * other IEEE 754 compliant platforms the conversion can be accelerated by
225 * bit shifting the exponent and mantissa. There are also some SSE-based
226 * assembly routines out there.
228 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
230 static inline float float_16_to_32(const unsigned short *in) {
231 const unsigned short s = ((*in) & 0x8000);
232 const unsigned short e = ((*in) & 0x7C00) >> 10;
233 const unsigned short m = (*in) & 0x3FF;
234 const float sgn = (s ? -1.0 : 1.0);
236 if(e == 0) {
237 if(m == 0) return sgn * 0.0; /* +0.0 or -0.0 */
238 else return sgn * pow(2, -14.0) * ( (float) m / 1024.0);
239 } else if(e < 31) {
240 return sgn * pow(2, (float) e-15.0) * (1.0 + ((float) m / 1024.0));
241 } else {
242 if(m == 0) return sgn / 0.0; /* +INF / -INF */
243 else return 0.0 / 0.0; /* NAN */
248 * Settings
250 #define VS_NONE 0
251 #define VS_HW 1
253 #define PS_NONE 0
254 #define PS_HW 1
256 #define VBO_NONE 0
257 #define VBO_HW 1
259 #define NP2_NONE 0
260 #define NP2_REPACK 1
261 #define NP2_NATIVE 2
263 #define ORM_BACKBUFFER 0
264 #define ORM_PBUFFER 1
265 #define ORM_FBO 2
267 #define SHADER_ARB 1
268 #define SHADER_GLSL 2
269 #define SHADER_ATI 3
270 #define SHADER_NONE 4
272 #define RTL_DISABLE -1
273 #define RTL_AUTO 0
274 #define RTL_READDRAW 1
275 #define RTL_READTEX 2
276 #define RTL_TEXDRAW 3
277 #define RTL_TEXTEX 4
279 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
280 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
282 /* NOTE: When adding fields to this structure, make sure to update the default
283 * values in wined3d_main.c as well. */
284 typedef struct wined3d_settings_s {
285 /* vertex and pixel shader modes */
286 int vs_mode;
287 int ps_mode;
288 int vbo_mode;
289 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
290 we should use it. However, until it's fully implemented, we'll leave it as a registry
291 setting for developers. */
292 BOOL glslRequested;
293 int offscreen_rendering_mode;
294 int rendertargetlock_mode;
295 unsigned short pci_vendor_id;
296 unsigned short pci_device_id;
297 /* Memory tracking and object counting */
298 unsigned int emulated_textureram;
299 char *logo;
300 int allow_multisampling;
301 } wined3d_settings_t;
303 extern wined3d_settings_t wined3d_settings;
305 /* Shader backends */
306 struct SHADER_OPCODE_ARG;
308 #define SHADER_PGMSIZE 65535
309 typedef struct SHADER_BUFFER {
310 char* buffer;
311 unsigned int bsize;
312 unsigned int lineNo;
313 BOOL newline;
314 } SHADER_BUFFER;
316 enum WINED3D_SHADER_INSTRUCTION_HANDLER
318 WINED3DSIH_ABS,
319 WINED3DSIH_ADD,
320 WINED3DSIH_BEM,
321 WINED3DSIH_BREAK,
322 WINED3DSIH_BREAKC,
323 WINED3DSIH_BREAKP,
324 WINED3DSIH_CALL,
325 WINED3DSIH_CALLNZ,
326 WINED3DSIH_CMP,
327 WINED3DSIH_CND,
328 WINED3DSIH_CRS,
329 WINED3DSIH_DCL,
330 WINED3DSIH_DEF,
331 WINED3DSIH_DEFB,
332 WINED3DSIH_DEFI,
333 WINED3DSIH_DP2ADD,
334 WINED3DSIH_DP3,
335 WINED3DSIH_DP4,
336 WINED3DSIH_DST,
337 WINED3DSIH_DSX,
338 WINED3DSIH_DSY,
339 WINED3DSIH_ELSE,
340 WINED3DSIH_ENDIF,
341 WINED3DSIH_ENDLOOP,
342 WINED3DSIH_ENDREP,
343 WINED3DSIH_EXP,
344 WINED3DSIH_EXPP,
345 WINED3DSIH_FRC,
346 WINED3DSIH_IF,
347 WINED3DSIH_IFC,
348 WINED3DSIH_LABEL,
349 WINED3DSIH_LIT,
350 WINED3DSIH_LOG,
351 WINED3DSIH_LOGP,
352 WINED3DSIH_LOOP,
353 WINED3DSIH_LRP,
354 WINED3DSIH_M3x2,
355 WINED3DSIH_M3x3,
356 WINED3DSIH_M3x4,
357 WINED3DSIH_M4x3,
358 WINED3DSIH_M4x4,
359 WINED3DSIH_MAD,
360 WINED3DSIH_MAX,
361 WINED3DSIH_MIN,
362 WINED3DSIH_MOV,
363 WINED3DSIH_MOVA,
364 WINED3DSIH_MUL,
365 WINED3DSIH_NOP,
366 WINED3DSIH_NRM,
367 WINED3DSIH_PHASE,
368 WINED3DSIH_POW,
369 WINED3DSIH_RCP,
370 WINED3DSIH_REP,
371 WINED3DSIH_RET,
372 WINED3DSIH_RSQ,
373 WINED3DSIH_SETP,
374 WINED3DSIH_SGE,
375 WINED3DSIH_SGN,
376 WINED3DSIH_SINCOS,
377 WINED3DSIH_SLT,
378 WINED3DSIH_SUB,
379 WINED3DSIH_TEX,
380 WINED3DSIH_TEXBEM,
381 WINED3DSIH_TEXBEML,
382 WINED3DSIH_TEXCOORD,
383 WINED3DSIH_TEXDEPTH,
384 WINED3DSIH_TEXDP3,
385 WINED3DSIH_TEXDP3TEX,
386 WINED3DSIH_TEXKILL,
387 WINED3DSIH_TEXLDD,
388 WINED3DSIH_TEXLDL,
389 WINED3DSIH_TEXM3x2DEPTH,
390 WINED3DSIH_TEXM3x2PAD,
391 WINED3DSIH_TEXM3x2TEX,
392 WINED3DSIH_TEXM3x3,
393 WINED3DSIH_TEXM3x3DIFF,
394 WINED3DSIH_TEXM3x3PAD,
395 WINED3DSIH_TEXM3x3SPEC,
396 WINED3DSIH_TEXM3x3TEX,
397 WINED3DSIH_TEXM3x3VSPEC,
398 WINED3DSIH_TEXREG2AR,
399 WINED3DSIH_TEXREG2GB,
400 WINED3DSIH_TEXREG2RGB,
401 WINED3DSIH_TABLE_SIZE
404 typedef void (*SHADER_HANDLER)(const struct SHADER_OPCODE_ARG *);
406 struct shader_caps {
407 DWORD VertexShaderVersion;
408 DWORD MaxVertexShaderConst;
410 DWORD PixelShaderVersion;
411 float PixelShader1xMaxValue;
413 WINED3DVSHADERCAPS2_0 VS20Caps;
414 WINED3DPSHADERCAPS2_0 PS20Caps;
416 DWORD MaxVShaderInstructionsExecuted;
417 DWORD MaxPShaderInstructionsExecuted;
418 DWORD MaxVertexShader30InstructionSlots;
419 DWORD MaxPixelShader30InstructionSlots;
422 enum tex_types
424 tex_1d = 0,
425 tex_2d = 1,
426 tex_3d = 2,
427 tex_cube = 3,
428 tex_rect = 4,
429 tex_type_count = 5,
432 enum vertexprocessing_mode {
433 fixedfunction,
434 vertexshader,
435 pretransformed
438 struct stb_const_desc {
439 char texunit;
440 UINT const_num;
443 enum fogmode {
444 FOG_OFF,
445 FOG_LINEAR,
446 FOG_EXP,
447 FOG_EXP2
450 /* Stateblock dependent parameters which have to be hardcoded
451 * into the shader code
453 struct ps_compile_args {
454 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
455 BOOL srgb_correction;
456 enum vertexprocessing_mode vp_mode;
457 enum fogmode fog;
458 /* Projected textures(ps 1.0-1.3) */
459 /* Texture types(2D, Cube, 3D) in ps 1.x */
462 typedef struct {
463 const SHADER_HANDLER *shader_instruction_handler_table;
464 void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS);
465 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
466 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
467 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
468 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
469 void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
470 void (*shader_color_correction)(const struct SHADER_OPCODE_ARG *arg, struct color_fixup_desc fixup);
471 void (*shader_destroy)(IWineD3DBaseShader *iface);
472 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
473 void (*shader_free_private)(IWineD3DDevice *iface);
474 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
475 GLuint (*shader_generate_pshader)(IWineD3DPixelShader *iface, SHADER_BUFFER *buffer, const struct ps_compile_args *args);
476 void (*shader_generate_vshader)(IWineD3DVertexShader *iface, SHADER_BUFFER *buffer);
477 void (*shader_get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *caps);
478 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
479 } shader_backend_t;
481 extern const shader_backend_t glsl_shader_backend;
482 extern const shader_backend_t arb_program_shader_backend;
483 extern const shader_backend_t none_shader_backend;
485 /* X11 locking */
487 extern void (* CDECL wine_tsx11_lock_ptr)(void);
488 extern void (* CDECL wine_tsx11_unlock_ptr)(void);
490 /* As GLX relies on X, this is needed */
491 extern int num_lock;
493 #if 0
494 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
495 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
496 #else
497 #define ENTER_GL() wine_tsx11_lock_ptr()
498 #define LEAVE_GL() wine_tsx11_unlock_ptr()
499 #endif
501 /*****************************************************************************
502 * Defines
505 /* GL related defines */
506 /* ------------------ */
507 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
508 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
509 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
510 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
512 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
513 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
514 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
515 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
517 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
518 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
519 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
520 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
522 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
523 (vec)[0] = D3DCOLOR_R(dw); \
524 (vec)[1] = D3DCOLOR_G(dw); \
525 (vec)[2] = D3DCOLOR_B(dw); \
526 (vec)[3] = D3DCOLOR_A(dw); \
527 } while(0)
529 /* DirectX Device Limits */
530 /* --------------------- */
531 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
533 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
534 See MaxStreams in MSDN under GetDeviceCaps */
535 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
537 /* Checking of API calls */
538 /* --------------------- */
539 #ifndef WINE_NO_DEBUG_MSGS
540 #define checkGLcall(A) \
541 do { \
542 GLint err = glGetError(); \
543 if (err == GL_NO_ERROR) { \
544 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
546 } else do { \
547 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
548 debug_glerror(err), err, A, __FILE__, __LINE__); \
549 err = glGetError(); \
550 } while (err != GL_NO_ERROR); \
551 } while(0)
552 #else
553 #define checkGLcall(A) do {} while(0)
554 #endif
556 /* Trace routines / diagnostics */
557 /* ---------------------------- */
559 /* Dump out a matrix and copy it */
560 #define conv_mat(mat,gl_mat) \
561 do { \
562 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
563 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
564 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
565 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
566 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
567 } while (0)
569 /* Macro to dump out the current state of the light chain */
570 #define DUMP_LIGHT_CHAIN() \
571 do { \
572 PLIGHTINFOEL *el = This->stateBlock->lights;\
573 while (el) { \
574 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
575 el = el->next; \
577 } while(0)
579 /* Trace vector and strided data information */
580 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
581 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
582 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
584 /* Defines used for optimizations */
586 /* Only reapply what is necessary */
587 #define REAPPLY_ALPHAOP 0x0001
588 #define REAPPLY_ALL 0xFFFF
590 /* Advance declaration of structures to satisfy compiler */
591 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
592 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
593 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
594 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
596 /* Global variables */
597 extern const float identity[16];
599 /*****************************************************************************
600 * Compilable extra diagnostics
603 /* Trace information per-vertex: (extremely high amount of trace) */
604 #if 0 /* NOTE: Must be 0 in cvs */
605 # define VTRACE(A) TRACE A
606 #else
607 # define VTRACE(A)
608 #endif
610 /* TODO: Confirm each of these works when wined3d move completed */
611 #if 0 /* NOTE: Must be 0 in cvs */
612 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
613 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
614 is enabled, and if it doesn't exist it is disabled. */
615 # define FRAME_DEBUGGING
616 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
617 the file is deleted */
618 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
619 # define SINGLE_FRAME_DEBUGGING
620 # endif
621 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
622 It can only be enabled when FRAME_DEBUGGING is also enabled
623 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
624 array is drawn. */
625 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
626 # define SHOW_FRAME_MAKEUP 1
627 # endif
628 /* The following, when enabled, lets you see the makeup of the all the textures used during each
629 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
630 The contents of the textures assigned to each stage are written into
631 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
632 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
633 # define SHOW_TEXTURE_MAKEUP 0
634 # endif
635 extern BOOL isOn;
636 extern BOOL isDumpingFrames;
637 extern LONG primCounter;
638 #endif
640 /*****************************************************************************
641 * Prototypes
644 /* Routine common to the draw primitive and draw indexed primitive routines */
645 void drawPrimitive(IWineD3DDevice *iface, int PrimitiveType, long NumPrimitives,
646 UINT numberOfVertices, long start_idx, short idxBytes, const void *idxData, int minIndex);
648 void primitiveDeclarationConvertToStridedData(
649 IWineD3DDevice *iface,
650 BOOL useVertexShaderFunction,
651 WineDirect3DVertexStridedData *strided,
652 BOOL *fixup);
654 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
656 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
657 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
658 extern glAttribFunc position_funcs[WINED3DDECLTYPE_UNUSED];
659 extern glAttribFunc diffuse_funcs[WINED3DDECLTYPE_UNUSED];
660 extern glAttribFunc specular_funcs[WINED3DDECLTYPE_UNUSED];
661 extern glAttribFunc normal_funcs[WINED3DDECLTYPE_UNUSED];
662 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3DDECLTYPE_UNUSED];
664 #define eps 1e-8
666 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
667 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
669 /* Routines and structures related to state management */
670 typedef struct WineD3DContext WineD3DContext;
671 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx);
673 #define STATE_RENDER(a) (a)
674 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
676 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
677 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
679 /* + 1 because samplers start with 0 */
680 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
681 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
683 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
684 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
686 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
687 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
689 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
690 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
691 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
692 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
694 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
695 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
697 #define STATE_VSHADER (STATE_VDECL + 1)
698 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
700 #define STATE_VIEWPORT (STATE_VSHADER + 1)
701 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
703 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
704 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
705 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
706 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
708 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
709 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
711 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
712 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
714 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
715 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
717 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
719 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
721 #define STATE_HIGHEST (STATE_FRONTFACE)
723 struct StateEntry
725 DWORD representative;
726 APPLYSTATEFUNC apply;
729 struct StateEntryTemplate
731 DWORD state;
732 struct StateEntry content;
733 GL_SupportedExt extension;
736 struct fragment_caps {
737 DWORD PrimitiveMiscCaps;
739 DWORD TextureOpCaps;
740 DWORD MaxTextureBlendStages;
741 DWORD MaxSimultaneousTextures;
744 struct fragment_pipeline {
745 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
746 void (*get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct fragment_caps *caps);
747 HRESULT (*alloc_private)(IWineD3DDevice *iface);
748 void (*free_private)(IWineD3DDevice *iface);
749 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
750 const struct StateEntryTemplate *states;
751 BOOL ffp_proj_control;
754 extern const struct StateEntryTemplate misc_state_template[];
755 extern const struct StateEntryTemplate ffp_vertexstate_template[];
756 extern const struct fragment_pipeline ffp_fragment_pipeline;
757 extern const struct fragment_pipeline atifs_fragment_pipeline;
758 extern const struct fragment_pipeline arbfp_fragment_pipeline;
759 extern const struct fragment_pipeline nvts_fragment_pipeline;
760 extern const struct fragment_pipeline nvrc_fragment_pipeline;
762 /* "Base" state table */
763 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
764 const WineD3D_GL_Info *gl_info, const struct StateEntryTemplate *vertex,
765 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc);
767 /* Shaders for color conversions in blits */
768 struct blit_shader {
769 HRESULT (*alloc_private)(IWineD3DDevice *iface);
770 void (*free_private)(IWineD3DDevice *iface);
771 HRESULT (*set_shader)(IWineD3DDevice *iface, WINED3DFORMAT fmt, GLenum textype, UINT width, UINT height);
772 void (*unset_shader)(IWineD3DDevice *iface);
773 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
776 extern const struct blit_shader ffp_blit;
777 extern const struct blit_shader arbfp_blit;
779 enum fogsource {
780 FOGSOURCE_FFP,
781 FOGSOURCE_VS,
782 FOGSOURCE_COORD,
785 /* The new context manager that should deal with onscreen and offscreen rendering */
786 struct WineD3DContext {
787 /* State dirtification
788 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
789 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
790 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
791 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
793 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
794 DWORD numDirtyEntries;
795 DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
797 IWineD3DSurface *surface;
798 DWORD tid; /* Thread ID which owns this context at the moment */
800 /* Stores some information about the context state for optimization */
801 WORD draw_buffer_dirty : 1;
802 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
803 WORD last_was_pshader : 1;
804 WORD last_was_vshader : 1;
805 WORD last_was_foggy_shader : 1;
806 WORD namedArraysLoaded : 1;
807 WORD numberedArraysLoaded : 1;
808 WORD last_was_blit : 1;
809 WORD last_was_ckey : 1;
810 WORD fog_coord : 1;
811 WORD isPBuffer : 1;
812 WORD fog_enabled : 1;
813 WORD num_untracked_materials : 2; /* Max value 2 */
814 WORD padding : 2;
815 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
816 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
817 DWORD numbered_array_mask;
818 GLenum tracking_parm; /* Which source is tracking current colour */
819 GLenum untracked_materials[2];
820 UINT blit_w, blit_h;
821 enum fogsource fog_source;
823 char *vshader_const_dirty, *pshader_const_dirty;
825 /* The actual opengl context */
826 HGLRC glCtx;
827 HWND win_handle;
828 HDC hdc;
829 HPBUFFERARB pbuffer;
830 GLint aux_buffers;
832 /* FBOs */
833 struct list fbo_list;
834 struct fbo_entry *current_fbo;
835 GLuint src_fbo;
836 GLuint dst_fbo;
838 /* Extension emulation */
839 GLint gl_fog_source;
840 GLfloat fog_coord_value;
841 GLfloat color[4], fogstart, fogend, fogcolor[4];
844 typedef enum ContextUsage {
845 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
846 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
847 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
848 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
849 } ContextUsage;
851 void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage);
852 WineD3DContext *getActiveContext(void);
853 WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms);
854 void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context);
855 void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource, WINED3DRESOURCETYPE type);
856 void context_bind_fbo(IWineD3DDevice *iface, GLenum target, GLuint *fbo);
857 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer);
858 void context_attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWORD idx, IWineD3DSurface *surface);
860 void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
861 HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
863 /* Macros for doing basic GPU detection based on opengl capabilities */
864 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
865 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
866 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
867 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
869 /* Default callbacks for implicit object destruction */
870 extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
872 extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
874 /*****************************************************************************
875 * Internal representation of a light
877 typedef struct PLIGHTINFOEL PLIGHTINFOEL;
878 struct PLIGHTINFOEL {
879 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
880 DWORD OriginalIndex;
881 LONG glIndex;
882 BOOL changed;
883 BOOL enabledChanged;
884 BOOL enabled;
886 /* Converted parms to speed up swapping lights */
887 float lightPosn[4];
888 float lightDirn[4];
889 float exponent;
890 float cutoff;
892 struct list entry;
895 /* The default light parameters */
896 extern const WINED3DLIGHT WINED3D_default_light;
898 typedef struct WineD3D_PixelFormat
900 int iPixelFormat; /* WGL pixel format */
901 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
902 int redSize, greenSize, blueSize, alphaSize;
903 int depthSize, stencilSize;
904 BOOL windowDrawable;
905 BOOL pbufferDrawable;
906 BOOL doubleBuffer;
907 int auxBuffers;
908 int numSamples;
909 } WineD3D_PixelFormat;
911 /* The adapter structure */
912 struct WineD3DAdapter
914 UINT num;
915 BOOL opengl;
916 POINT monitorPoint;
917 WineD3D_GL_Info gl_info;
918 const char *driver;
919 const char *description;
920 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
921 int nCfgs;
922 WineD3D_PixelFormat *cfgs;
923 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
924 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
925 unsigned int UsedTextureRam;
928 extern BOOL InitAdapters(void);
929 extern BOOL initPixelFormats(WineD3D_GL_Info *gl_info);
930 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram);
931 extern void add_gl_compat_wrappers(WineD3D_GL_Info *gl_info);
933 /*****************************************************************************
934 * High order patch management
936 struct WineD3DRectPatch
938 UINT Handle;
939 float *mem;
940 WineDirect3DVertexStridedData strided;
941 WINED3DRECTPATCH_INFO RectPatchInfo;
942 float numSegs[4];
943 char has_normals, has_texcoords;
944 struct list entry;
947 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch);
949 enum projection_types
951 proj_none = 0,
952 proj_count3 = 1,
953 proj_count4 = 2
956 enum dst_arg
958 resultreg = 0,
959 tempreg = 1
962 /*****************************************************************************
963 * Fixed function pipeline replacements
965 #define ARG_UNUSED 0xff
966 struct texture_stage_op
968 unsigned cop : 8;
969 unsigned carg1 : 8;
970 unsigned carg2 : 8;
971 unsigned carg0 : 8;
973 unsigned aop : 8;
974 unsigned aarg1 : 8;
975 unsigned aarg2 : 8;
976 unsigned aarg0 : 8;
978 struct color_fixup_desc color_fixup;
979 unsigned tex_type : 3;
980 unsigned dst : 1;
981 unsigned projected : 2;
982 unsigned padding : 10;
985 struct ffp_frag_settings {
986 struct texture_stage_op op[MAX_TEXTURES];
987 enum fogmode fog;
988 /* Use an int instead of a char to get dword alignment */
989 unsigned int sRGB_write;
992 struct ffp_frag_desc
994 struct ffp_frag_settings settings;
997 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype);
998 const struct ffp_frag_desc *find_ffp_frag_shader(const struct hash_table_t *fragment_shaders,
999 const struct ffp_frag_settings *settings);
1000 void add_ffp_frag_shader(struct hash_table_t *shaders, struct ffp_frag_desc *desc);
1001 BOOL ffp_frag_program_key_compare(const void *keya, const void *keyb);
1002 unsigned int ffp_frag_program_key_hash(const void *key);
1004 /*****************************************************************************
1005 * IWineD3D implementation structure
1007 typedef struct IWineD3DImpl
1009 /* IUnknown fields */
1010 const IWineD3DVtbl *lpVtbl;
1011 LONG ref; /* Note: Ref counting not required */
1013 /* WineD3D Information */
1014 IUnknown *parent;
1015 UINT dxVersion;
1016 } IWineD3DImpl;
1018 extern const IWineD3DVtbl IWineD3D_Vtbl;
1020 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1021 (since it will break quite a few things until contexts are managed properly!) */
1022 extern BOOL pbuffer_support;
1023 /* allocate one pbuffer per surface */
1024 extern BOOL pbuffer_per_surface;
1026 /* A helper function that dumps a resource list */
1027 void dumpResources(struct list *list);
1029 /*****************************************************************************
1030 * IWineD3DDevice implementation structure
1032 struct IWineD3DDeviceImpl
1034 /* IUnknown fields */
1035 const IWineD3DDeviceVtbl *lpVtbl;
1036 LONG ref; /* Note: Ref counting not required */
1038 /* WineD3D Information */
1039 IUnknown *parent;
1040 IWineD3DDeviceParent *device_parent;
1041 IWineD3D *wineD3D;
1042 struct WineD3DAdapter *adapter;
1044 /* Window styles to restore when switching fullscreen mode */
1045 LONG style;
1046 LONG exStyle;
1048 /* X and GL Information */
1049 GLint maxConcurrentLights;
1050 GLenum offscreenBuffer;
1052 /* Selected capabilities */
1053 int vs_selected_mode;
1054 int ps_selected_mode;
1055 const shader_backend_t *shader_backend;
1056 void *shader_priv;
1057 void *fragment_priv;
1058 void *blit_priv;
1059 struct StateEntry StateTable[STATE_HIGHEST + 1];
1060 /* Array of functions for states which are handled by more than one pipeline part */
1061 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1062 const struct fragment_pipeline *frag_pipe;
1063 const struct blit_shader *blitter;
1065 unsigned int max_ffp_textures, max_ffp_texture_stages;
1067 WORD view_ident : 1; /* true iff view matrix is identity */
1068 WORD untransformed : 1;
1069 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1070 WORD isRecordingState : 1;
1071 WORD isInDraw : 1;
1072 WORD render_offscreen : 1;
1073 WORD bCursorVisible : 1;
1074 WORD haveHardwareCursor : 1;
1075 WORD d3d_initialized : 1;
1076 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1077 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1078 WORD useDrawStridedSlow : 1;
1079 WORD instancedDraw : 1;
1080 WORD padding : 3;
1082 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1084 #define DDRAW_PITCH_ALIGNMENT 8
1085 #define D3D8_PITCH_ALIGNMENT 4
1086 unsigned char surface_alignment; /* Line Alignment of surfaces */
1088 /* State block related */
1089 IWineD3DStateBlockImpl *stateBlock;
1090 IWineD3DStateBlockImpl *updateStateBlock;
1092 /* Internal use fields */
1093 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1094 UINT adapterNo;
1095 WINED3DDEVTYPE devType;
1097 IWineD3DSwapChain **swapchains;
1098 UINT NumberOfSwapChains;
1100 struct list resources; /* a linked list to track resources created by the device */
1101 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1102 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1104 /* Render Target Support */
1105 IWineD3DSurface **render_targets;
1106 IWineD3DSurface *auto_depth_stencil_buffer;
1107 IWineD3DSurface *stencilBufferTarget;
1109 /* Caches to avoid unneeded context changes */
1110 IWineD3DSurface *lastActiveRenderTarget;
1111 IWineD3DSwapChain *lastActiveSwapChain;
1113 /* palettes texture management */
1114 UINT NumberOfPalettes;
1115 PALETTEENTRY **palettes;
1116 UINT currentPalette;
1117 UINT paletteConversionShader;
1119 /* For rendering to a texture using glCopyTexImage */
1120 GLenum *draw_buffers;
1121 GLuint depth_blt_texture;
1122 GLuint depth_blt_rb;
1123 UINT depth_blt_rb_w;
1124 UINT depth_blt_rb_h;
1126 /* Cursor management */
1127 UINT xHotSpot;
1128 UINT yHotSpot;
1129 UINT xScreenSpace;
1130 UINT yScreenSpace;
1131 UINT cursorWidth, cursorHeight;
1132 GLuint cursorTexture;
1133 HCURSOR hardwareCursor;
1135 /* The Wine logo surface */
1136 IWineD3DSurface *logo_surface;
1138 /* Textures for when no other textures are mapped */
1139 UINT dummyTextureName[MAX_TEXTURES];
1141 /* Device state management */
1142 HRESULT state;
1144 /* DirectDraw stuff */
1145 DWORD ddraw_width, ddraw_height;
1146 WINED3DFORMAT ddraw_format;
1148 /* Final position fixup constant */
1149 float posFixup[4];
1151 /* With register combiners we can skip junk texture stages */
1152 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1153 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1155 /* Stream source management */
1156 WineDirect3DVertexStridedData strided_streams;
1157 const WineDirect3DVertexStridedData *up_strided;
1159 /* Context management */
1160 WineD3DContext **contexts; /* Dynamic array containing pointers to context structures */
1161 WineD3DContext *activeContext;
1162 DWORD lastThread;
1163 UINT numContexts;
1164 WineD3DContext *pbufferContext; /* The context that has a pbuffer as drawable */
1165 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
1167 /* High level patch management */
1168 #define PATCHMAP_SIZE 43
1169 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1170 struct list patches[PATCHMAP_SIZE];
1171 struct WineD3DRectPatch *currentPatch;
1174 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;
1176 HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
1177 CONST WINED3DRECT* pRects, DWORD Flags, WINED3DCOLOR Color,
1178 float Z, DWORD Stencil);
1179 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This);
1180 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state);
1181 static inline BOOL isStateDirty(WineD3DContext *context, DWORD state) {
1182 DWORD idx = state >> 5;
1183 BYTE shift = state & 0x1f;
1184 return context->isStateDirty[idx] & (1 << shift);
1187 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1188 typedef struct PrivateData
1190 struct list entry;
1192 GUID tag;
1193 DWORD flags; /* DDSPD_* */
1195 union
1197 LPVOID data;
1198 LPUNKNOWN object;
1199 } ptr;
1201 DWORD size;
1202 } PrivateData;
1204 /*****************************************************************************
1205 * IWineD3DResource implementation structure
1207 typedef struct IWineD3DResourceClass
1209 /* IUnknown fields */
1210 LONG ref; /* Note: Ref counting not required */
1212 /* WineD3DResource Information */
1213 IUnknown *parent;
1214 WINED3DRESOURCETYPE resourceType;
1215 IWineD3DDeviceImpl *wineD3DDevice;
1216 WINED3DPOOL pool;
1217 UINT size;
1218 DWORD usage;
1219 WINED3DFORMAT format;
1220 DWORD priority;
1221 BYTE *allocatedMemory; /* Pointer to the real data location */
1222 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1223 struct list privateData;
1224 struct list resource_list_entry;
1226 } IWineD3DResourceClass;
1228 typedef struct IWineD3DResourceImpl
1230 /* IUnknown & WineD3DResource Information */
1231 const IWineD3DResourceVtbl *lpVtbl;
1232 IWineD3DResourceClass resource;
1233 } IWineD3DResourceImpl;
1235 void resource_cleanup(IWineD3DResource *iface);
1236 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid);
1237 HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice **device);
1238 HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent);
1239 DWORD resource_get_priority(IWineD3DResource *iface);
1240 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
1241 void *data, DWORD *data_size);
1242 HRESULT resource_init(struct IWineD3DResourceClass *resource, WINED3DRESOURCETYPE resource_type,
1243 IWineD3DDeviceImpl *device, UINT size, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent);
1244 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface);
1245 DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority);
1246 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
1247 const void *data, DWORD data_size, DWORD flags);
1249 /* Tests show that the start address of resources is 32 byte aligned */
1250 #define RESOURCE_ALIGNMENT 32
1252 /*****************************************************************************
1253 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
1255 enum vbo_conversion_type {
1256 CONV_NONE = 0,
1257 CONV_D3DCOLOR = 1,
1258 CONV_POSITIONT = 2,
1259 CONV_FLOAT16_2 = 3 /* Also handles FLOAT16_4 */
1261 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
1262 * fixed function semantics as D3DCOLOR or FLOAT16
1266 typedef struct IWineD3DVertexBufferImpl
1268 /* IUnknown & WineD3DResource Information */
1269 const IWineD3DVertexBufferVtbl *lpVtbl;
1270 IWineD3DResourceClass resource;
1272 /* WineD3DVertexBuffer specifics */
1273 DWORD fvf;
1275 /* Vertex buffer object support */
1276 GLuint vbo;
1277 BYTE Flags;
1278 LONG bindCount;
1279 LONG vbo_size;
1280 GLenum vbo_usage;
1282 UINT dirtystart, dirtyend;
1283 LONG lockcount;
1285 LONG declChanges, draws;
1286 /* Last description of the buffer */
1287 DWORD stride; /* 0 if no conversion */
1288 enum vbo_conversion_type *conv_map; /* NULL if no conversion */
1290 /* Extra load offsets, for FLOAT16 conversion */
1291 DWORD *conv_shift; /* NULL if no shifted conversion */
1292 DWORD conv_stride; /* 0 if no shifted conversion */
1293 } IWineD3DVertexBufferImpl;
1295 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
1297 #define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
1298 #define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
1299 #define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
1300 #define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
1302 /*****************************************************************************
1303 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1305 typedef struct IWineD3DIndexBufferImpl
1307 /* IUnknown & WineD3DResource Information */
1308 const IWineD3DIndexBufferVtbl *lpVtbl;
1309 IWineD3DResourceClass resource;
1311 GLuint vbo;
1312 UINT dirtystart, dirtyend;
1313 LONG lockcount;
1315 /* WineD3DVertexBuffer specifics */
1316 } IWineD3DIndexBufferImpl;
1318 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl;
1320 /*****************************************************************************
1321 * IWineD3DBaseTexture D3D- > openGL state map lookups
1323 #define WINED3DFUNC_NOTSUPPORTED -2
1324 #define WINED3DFUNC_UNIMPLEMENTED -1
1326 typedef enum winetexturestates {
1327 WINED3DTEXSTA_ADDRESSU = 0,
1328 WINED3DTEXSTA_ADDRESSV = 1,
1329 WINED3DTEXSTA_ADDRESSW = 2,
1330 WINED3DTEXSTA_BORDERCOLOR = 3,
1331 WINED3DTEXSTA_MAGFILTER = 4,
1332 WINED3DTEXSTA_MINFILTER = 5,
1333 WINED3DTEXSTA_MIPFILTER = 6,
1334 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1335 WINED3DTEXSTA_MAXANISOTROPY = 8,
1336 WINED3DTEXSTA_SRGBTEXTURE = 9,
1337 WINED3DTEXSTA_ELEMENTINDEX = 10,
1338 WINED3DTEXSTA_DMAPOFFSET = 11,
1339 WINED3DTEXSTA_TSSADDRESSW = 12,
1340 MAX_WINETEXTURESTATES = 13,
1341 } winetexturestates;
1343 /*****************************************************************************
1344 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1346 typedef struct IWineD3DBaseTextureClass
1348 DWORD states[MAX_WINETEXTURESTATES];
1349 UINT levels;
1350 BOOL dirty;
1351 UINT textureName;
1352 float pow2Matrix[16];
1353 UINT LOD;
1354 WINED3DTEXTUREFILTERTYPE filterType;
1355 LONG bindCount;
1356 DWORD sampler;
1357 BOOL is_srgb;
1358 UINT srgb_mode_change_count;
1359 const struct min_lookup *minMipLookup;
1360 const GLenum *magLookup;
1361 struct color_fixup_desc shader_color_fixup;
1362 } IWineD3DBaseTextureClass;
1364 typedef struct IWineD3DBaseTextureImpl
1366 /* IUnknown & WineD3DResource Information */
1367 const IWineD3DBaseTextureVtbl *lpVtbl;
1368 IWineD3DResourceClass resource;
1369 IWineD3DBaseTextureClass baseTexture;
1371 } IWineD3DBaseTextureImpl;
1373 void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
1374 const DWORD texture_states[WINED3D_HIGHEST_TEXTURE_STATE + 1],
1375 const DWORD sampler_states[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
1376 HRESULT basetexture_bind(IWineD3DBaseTexture *iface);
1377 void basetexture_cleanup(IWineD3DBaseTexture *iface);
1378 void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface);
1379 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface);
1380 BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface);
1381 DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface);
1382 DWORD basetexture_get_lod(IWineD3DBaseTexture *iface);
1383 void basetexture_init(struct IWineD3DBaseTextureClass *texture, UINT levels, DWORD usage);
1384 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE filter_type);
1385 BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty);
1386 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod);
1387 void basetexture_unload(IWineD3DBaseTexture *iface);
1389 /*****************************************************************************
1390 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1392 typedef struct IWineD3DTextureImpl
1394 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1395 const IWineD3DTextureVtbl *lpVtbl;
1396 IWineD3DResourceClass resource;
1397 IWineD3DBaseTextureClass baseTexture;
1399 /* IWineD3DTexture */
1400 IWineD3DSurface *surfaces[MAX_LEVELS];
1402 UINT width;
1403 UINT height;
1404 UINT target;
1405 BOOL cond_np2;
1407 } IWineD3DTextureImpl;
1409 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
1411 /*****************************************************************************
1412 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1414 typedef struct IWineD3DCubeTextureImpl
1416 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1417 const IWineD3DCubeTextureVtbl *lpVtbl;
1418 IWineD3DResourceClass resource;
1419 IWineD3DBaseTextureClass baseTexture;
1421 /* IWineD3DCubeTexture */
1422 IWineD3DSurface *surfaces[6][MAX_LEVELS];
1423 } IWineD3DCubeTextureImpl;
1425 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
1427 typedef struct _WINED3DVOLUMET_DESC
1429 UINT Width;
1430 UINT Height;
1431 UINT Depth;
1432 } WINED3DVOLUMET_DESC;
1434 /*****************************************************************************
1435 * IWineD3DVolume implementation structure (extends IUnknown)
1437 typedef struct IWineD3DVolumeImpl
1439 /* IUnknown & WineD3DResource fields */
1440 const IWineD3DVolumeVtbl *lpVtbl;
1441 IWineD3DResourceClass resource;
1443 /* WineD3DVolume Information */
1444 WINED3DVOLUMET_DESC currentDesc;
1445 IWineD3DBase *container;
1446 UINT bytesPerPixel;
1448 BOOL lockable;
1449 BOOL locked;
1450 WINED3DBOX lockedBox;
1451 WINED3DBOX dirtyBox;
1452 BOOL dirty;
1455 } IWineD3DVolumeImpl;
1457 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
1459 void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box);
1461 /*****************************************************************************
1462 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1464 typedef struct IWineD3DVolumeTextureImpl
1466 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1467 const IWineD3DVolumeTextureVtbl *lpVtbl;
1468 IWineD3DResourceClass resource;
1469 IWineD3DBaseTextureClass baseTexture;
1471 /* IWineD3DVolumeTexture */
1472 IWineD3DVolume *volumes[MAX_LEVELS];
1473 } IWineD3DVolumeTextureImpl;
1475 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
1477 typedef struct _WINED3DSURFACET_DESC
1479 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1480 DWORD MultiSampleQuality;
1481 UINT Width;
1482 UINT Height;
1483 } WINED3DSURFACET_DESC;
1485 /*****************************************************************************
1486 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1488 typedef struct wineD3DSurface_DIB {
1489 HBITMAP DIBsection;
1490 void* bitmap_data;
1491 UINT bitmap_size;
1492 HGDIOBJ holdbitmap;
1493 BOOL client_memory;
1494 } wineD3DSurface_DIB;
1496 typedef struct {
1497 struct list entry;
1498 GLuint id;
1499 UINT width;
1500 UINT height;
1501 } renderbuffer_entry_t;
1503 struct fbo_entry
1505 struct list entry;
1506 IWineD3DSurface **render_targets;
1507 IWineD3DSurface *depth_stencil;
1508 BOOL attached;
1509 GLuint id;
1512 /*****************************************************************************
1513 * IWineD3DClipp implementation structure
1515 typedef struct IWineD3DClipperImpl
1517 const IWineD3DClipperVtbl *lpVtbl;
1518 LONG ref;
1520 IUnknown *Parent;
1521 HWND hWnd;
1522 } IWineD3DClipperImpl;
1525 /*****************************************************************************
1526 * IWineD3DSurface implementation structure
1528 struct IWineD3DSurfaceImpl
1530 /* IUnknown & IWineD3DResource Information */
1531 const IWineD3DSurfaceVtbl *lpVtbl;
1532 IWineD3DResourceClass resource;
1534 /* IWineD3DSurface fields */
1535 IWineD3DBase *container;
1536 WINED3DSURFACET_DESC currentDesc;
1537 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
1538 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
1540 UINT bytesPerPixel;
1542 /* TODO: move this off into a management class(maybe!) */
1543 DWORD Flags;
1545 UINT pow2Width;
1546 UINT pow2Height;
1547 float heightscale;
1549 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1550 void (*get_drawable_size)(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1552 /* Oversized texture */
1553 RECT glRect;
1555 /* PBO */
1556 GLuint pbo;
1558 RECT lockedRect;
1559 RECT dirtyRect;
1560 int lockCount;
1561 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1563 glDescriptor glDescription;
1564 BOOL srgb;
1566 /* For GetDC */
1567 wineD3DSurface_DIB dib;
1568 HDC hDC;
1570 /* Color keys for DDraw */
1571 WINEDDCOLORKEY DestBltCKey;
1572 WINEDDCOLORKEY DestOverlayCKey;
1573 WINEDDCOLORKEY SrcOverlayCKey;
1574 WINEDDCOLORKEY SrcBltCKey;
1575 DWORD CKeyFlags;
1577 WINEDDCOLORKEY glCKey;
1579 struct list renderbuffers;
1580 renderbuffer_entry_t *current_renderbuffer;
1582 /* DirectDraw clippers */
1583 IWineD3DClipper *clipper;
1585 /* DirectDraw Overlay handling */
1586 RECT overlay_srcrect;
1587 RECT overlay_destrect;
1588 IWineD3DSurfaceImpl *overlay_dest;
1589 struct list overlays;
1590 struct list overlay_entry;
1593 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
1594 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
1596 /* Predeclare the shared Surface functions */
1597 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
1598 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface);
1599 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
1600 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
1601 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1602 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1603 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
1604 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
1605 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface);
1606 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface);
1607 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
1608 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
1609 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
1610 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
1611 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface);
1612 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface);
1613 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
1614 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
1615 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey);
1616 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
1617 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface);
1618 HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
1619 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
1620 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
1621 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref);
1622 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
1623 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX);
1624 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper);
1625 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper);
1626 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
1627 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface);
1628 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
1629 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
1630 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
1631 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans);
1632 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
1633 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface);
1634 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface);
1636 void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1637 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1638 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1639 void get_drawable_size_fbo(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1641 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back);
1643 /* Surface flags: */
1644 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1645 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1646 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1647 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1648 #define SFLAG_DISCARD 0x00000010 /* ??? */
1649 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1650 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1651 #define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1652 #define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
1653 #define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1654 #define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1655 #define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1656 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1657 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1658 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1659 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1660 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1661 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1662 #define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1663 #define SFLAG_NORMCOORD 0x00080000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1664 #define SFLAG_DS_ONSCREEN 0x00100000 /* Is a depth stencil, last modified onscreen */
1665 #define SFLAG_DS_OFFSCREEN 0x00200000 /* Is a depth stencil, last modified offscreen */
1666 #define SFLAG_INOVERLAYDRAW 0x00400000 /* Overlay drawing is in progress. Recursion prevention */
1668 /* In some conditions the surface memory must not be freed:
1669 * SFLAG_OVERSIZE: Not all data can be kept in GL
1670 * SFLAG_CONVERTED: Converting the data back would take too long
1671 * SFLAG_DIBSECTION: The dib code manages the memory
1672 * SFLAG_LOCKED: The app requires access to the surface data
1673 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1674 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
1675 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1676 * SFLAG_CLIENT: OpenGL uses our memory as backup
1678 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1679 SFLAG_CONVERTED | \
1680 SFLAG_DIBSECTION | \
1681 SFLAG_LOCKED | \
1682 SFLAG_DYNLOCK | \
1683 SFLAG_DYNCHANGE | \
1684 SFLAG_USERPTR | \
1685 SFLAG_PBO | \
1686 SFLAG_CLIENT)
1688 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1689 SFLAG_INTEXTURE | \
1690 SFLAG_INDRAWABLE)
1692 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1693 SFLAG_DS_OFFSCREEN)
1694 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1696 BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
1698 typedef enum {
1699 NO_CONVERSION,
1700 CONVERT_PALETTED,
1701 CONVERT_PALETTED_CK,
1702 CONVERT_CK_565,
1703 CONVERT_CK_5551,
1704 CONVERT_CK_4444,
1705 CONVERT_CK_4444_ARGB,
1706 CONVERT_CK_1555,
1707 CONVERT_555,
1708 CONVERT_CK_RGB24,
1709 CONVERT_CK_8888,
1710 CONVERT_CK_8888_ARGB,
1711 CONVERT_RGB32_888,
1712 CONVERT_V8U8,
1713 CONVERT_L6V5U5,
1714 CONVERT_X8L8V8U8,
1715 CONVERT_Q8W8V8U8,
1716 CONVERT_V16U16,
1717 CONVERT_A4L4,
1718 CONVERT_G16R16,
1719 } CONVERT_TYPES;
1721 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode);
1723 BOOL palette9_changed(IWineD3DSurfaceImpl *This);
1725 /*****************************************************************************
1726 * IWineD3DVertexDeclaration implementation structure
1728 #define MAX_ATTRIBS 16
1730 typedef struct IWineD3DVertexDeclarationImpl {
1731 /* IUnknown Information */
1732 const IWineD3DVertexDeclarationVtbl *lpVtbl;
1733 LONG ref;
1735 IUnknown *parent;
1736 IWineD3DDeviceImpl *wineD3DDevice;
1738 WINED3DVERTEXELEMENT *pDeclarationWine;
1739 BOOL *ffp_valid;
1740 UINT declarationWNumElements;
1742 DWORD streams[MAX_STREAMS];
1743 UINT num_streams;
1744 BOOL position_transformed;
1745 BOOL half_float_conv_needed;
1746 } IWineD3DVertexDeclarationImpl;
1748 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
1750 /*****************************************************************************
1751 * IWineD3DStateBlock implementation structure
1754 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1755 /* Note: Very long winded but gl Lists are not flexible enough */
1756 /* to resolve everything we need, so doing it manually for now */
1757 typedef struct SAVEDSTATES {
1758 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
1759 WORD streamSource; /* MAX_STREAMS, 16 */
1760 WORD streamFreq; /* MAX_STREAMS, 16 */
1761 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
1762 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
1763 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
1764 DWORD textures; /* MAX_COMBINED_SAMPLERS, 20 */
1765 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
1766 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
1767 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
1768 BOOL *pixelShaderConstantsF;
1769 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
1770 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
1771 BOOL *vertexShaderConstantsF;
1772 BYTE indices : 1;
1773 BYTE material : 1;
1774 BYTE viewport : 1;
1775 BYTE vertexDecl : 1;
1776 BYTE pixelShader : 1;
1777 BYTE vertexShader : 1;
1778 BYTE scissorRect : 1;
1779 BYTE padding : 1;
1780 } SAVEDSTATES;
1782 struct StageState {
1783 DWORD stage;
1784 DWORD state;
1787 struct IWineD3DStateBlockImpl
1789 /* IUnknown fields */
1790 const IWineD3DStateBlockVtbl *lpVtbl;
1791 LONG ref; /* Note: Ref counting not required */
1793 /* IWineD3DStateBlock information */
1794 IUnknown *parent;
1795 IWineD3DDeviceImpl *wineD3DDevice;
1796 WINED3DSTATEBLOCKTYPE blockType;
1798 /* Array indicating whether things have been set or changed */
1799 SAVEDSTATES changed;
1801 /* Vertex Shader Declaration */
1802 IWineD3DVertexDeclaration *vertexDecl;
1804 IWineD3DVertexShader *vertexShader;
1806 /* Vertex Shader Constants */
1807 BOOL vertexShaderConstantB[MAX_CONST_B];
1808 INT vertexShaderConstantI[MAX_CONST_I * 4];
1809 float *vertexShaderConstantF;
1811 /* Stream Source */
1812 BOOL streamIsUP;
1813 UINT streamStride[MAX_STREAMS];
1814 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
1815 IWineD3DVertexBuffer *streamSource[MAX_STREAMS];
1816 UINT streamFreq[MAX_STREAMS + 1];
1817 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1819 /* Indices */
1820 IWineD3DIndexBuffer* pIndexData;
1821 INT baseVertexIndex;
1822 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1824 /* Transform */
1825 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
1827 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1828 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1829 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1830 struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
1831 PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
1833 /* Clipping */
1834 double clipplane[MAX_CLIPPLANES][4];
1835 WINED3DCLIPSTATUS clip_status;
1837 /* ViewPort */
1838 WINED3DVIEWPORT viewport;
1840 /* Material */
1841 WINED3DMATERIAL material;
1843 /* Pixel Shader */
1844 IWineD3DPixelShader *pixelShader;
1846 /* Pixel Shader Constants */
1847 BOOL pixelShaderConstantB[MAX_CONST_B];
1848 INT pixelShaderConstantI[MAX_CONST_I * 4];
1849 float *pixelShaderConstantF;
1851 /* RenderState */
1852 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
1854 /* Texture */
1855 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
1857 /* Texture State Stage */
1858 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
1859 DWORD lowest_disabled_stage;
1860 /* Sampler States */
1861 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
1863 /* Scissor test rectangle */
1864 RECT scissorRect;
1866 /* Contained state management */
1867 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
1868 unsigned int num_contained_render_states;
1869 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
1870 unsigned int num_contained_transform_states;
1871 DWORD contained_vs_consts_i[MAX_CONST_I];
1872 unsigned int num_contained_vs_consts_i;
1873 DWORD contained_vs_consts_b[MAX_CONST_B];
1874 unsigned int num_contained_vs_consts_b;
1875 DWORD *contained_vs_consts_f;
1876 unsigned int num_contained_vs_consts_f;
1877 DWORD contained_ps_consts_i[MAX_CONST_I];
1878 unsigned int num_contained_ps_consts_i;
1879 DWORD contained_ps_consts_b[MAX_CONST_B];
1880 unsigned int num_contained_ps_consts_b;
1881 DWORD *contained_ps_consts_f;
1882 unsigned int num_contained_ps_consts_f;
1883 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
1884 unsigned int num_contained_tss_states;
1885 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
1886 unsigned int num_contained_sampler_states;
1889 extern void stateblock_savedstates_set(
1890 IWineD3DStateBlock* iface,
1891 SAVEDSTATES* states,
1892 BOOL value);
1894 extern void stateblock_copy(
1895 IWineD3DStateBlock* destination,
1896 IWineD3DStateBlock* source);
1898 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
1900 /* Direct3D terminology with little modifications. We do not have an issued state
1901 * because only the driver knows about it, but we have a created state because d3d
1902 * allows GetData on a created issue, but opengl doesn't
1904 enum query_state {
1905 QUERY_CREATED,
1906 QUERY_SIGNALLED,
1907 QUERY_BUILDING
1909 /*****************************************************************************
1910 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1912 typedef struct IWineD3DQueryImpl
1914 const IWineD3DQueryVtbl *lpVtbl;
1915 LONG ref; /* Note: Ref counting not required */
1917 IUnknown *parent;
1918 /*TODO: replace with iface usage */
1919 #if 0
1920 IWineD3DDevice *wineD3DDevice;
1921 #else
1922 IWineD3DDeviceImpl *wineD3DDevice;
1923 #endif
1925 /* IWineD3DQuery fields */
1926 enum query_state state;
1927 WINED3DQUERYTYPE type;
1928 /* TODO: Think about using a IUnknown instead of a void* */
1929 void *extendedData;
1932 } IWineD3DQueryImpl;
1934 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
1935 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl;
1936 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl;
1938 /* Datastructures for IWineD3DQueryImpl.extendedData */
1939 typedef struct WineQueryOcclusionData {
1940 GLuint queryId;
1941 WineD3DContext *ctx;
1942 } WineQueryOcclusionData;
1944 typedef struct WineQueryEventData {
1945 GLuint fenceId;
1946 WineD3DContext *ctx;
1947 } WineQueryEventData;
1949 /*****************************************************************************
1950 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1953 typedef struct IWineD3DSwapChainImpl
1955 /*IUnknown part*/
1956 const IWineD3DSwapChainVtbl *lpVtbl;
1957 LONG ref; /* Note: Ref counting not required */
1959 IUnknown *parent;
1960 IWineD3DDeviceImpl *wineD3DDevice;
1962 /* IWineD3DSwapChain fields */
1963 IWineD3DSurface **backBuffer;
1964 IWineD3DSurface *frontBuffer;
1965 WINED3DPRESENT_PARAMETERS presentParms;
1966 DWORD orig_width, orig_height;
1967 WINED3DFORMAT orig_fmt;
1968 WINED3DGAMMARAMP orig_gamma;
1970 long prev_time, frames; /* Performance tracking */
1971 unsigned int vSyncCounter;
1973 WineD3DContext **context; /* Later a array for multithreading */
1974 unsigned int num_contexts;
1976 HWND win_handle;
1977 } IWineD3DSwapChainImpl;
1979 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
1980 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl;
1981 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc);
1983 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj);
1984 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface);
1985 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface);
1986 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent);
1987 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface);
1988 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer);
1989 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus);
1990 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode);
1991 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice);
1992 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters);
1993 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp);
1994 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp);
1996 WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface);
1998 /*****************************************************************************
1999 * Utility function prototypes
2002 /* Trace routines */
2003 const char* debug_d3dformat(WINED3DFORMAT fmt);
2004 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
2005 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
2006 const char* debug_d3dusage(DWORD usage);
2007 const char* debug_d3dusagequery(DWORD usagequery);
2008 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
2009 const char* debug_d3ddecltype(WINED3DDECLTYPE type);
2010 const char* debug_d3ddeclusage(BYTE usage);
2011 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
2012 const char* debug_d3drenderstate(DWORD state);
2013 const char* debug_d3dsamplerstate(DWORD state);
2014 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
2015 const char* debug_d3dtexturestate(DWORD state);
2016 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
2017 const char* debug_d3dpool(WINED3DPOOL pool);
2018 const char *debug_fbostatus(GLenum status);
2019 const char *debug_glerror(GLenum error);
2020 const char *debug_d3dbasis(WINED3DBASISTYPE basis);
2021 const char *debug_d3ddegree(WINED3DDEGREETYPE order);
2022 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop);
2023 const char *debug_fixup_channel_source(enum fixup_channel_source source);
2024 const char *debug_yuv_fixup(enum yuv_fixup yuv_fixup);
2025 void dump_color_fixup_desc(struct color_fixup_desc fixup);
2027 /* Routines for GL <-> D3D values */
2028 GLenum StencilOp(DWORD op);
2029 GLenum CompareFunc(DWORD func);
2030 BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
2031 void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst);
2032 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype, BOOL ffp_can_disable_proj);
2033 void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2034 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2035 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2036 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2037 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2038 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2039 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2040 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2042 void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect);
2043 void surface_force_reload(IWineD3DSurface *iface);
2044 GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain);
2045 void surface_load_ds_location(IWineD3DSurface *iface, DWORD location);
2046 void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location);
2047 void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height);
2048 void surface_set_texture_name(IWineD3DSurface *iface, GLuint name);
2049 void surface_set_texture_target(IWineD3DSurface *iface, GLenum target);
2051 BOOL getColorBits(WINED3DFORMAT fmt, short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize);
2052 BOOL getDepthStencilBits(WINED3DFORMAT fmt, short *depthSize, short *stencilSize);
2054 /* Math utils */
2055 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
2056 unsigned int count_bits(unsigned int mask);
2057 UINT wined3d_log2i(UINT32 x);
2059 /*****************************************************************************
2060 * To enable calling of inherited functions, requires prototypes
2062 * Note: Only require classes which are subclassed, ie resource, basetexture,
2065 /* IWineD3DVertexBuffer */
2066 extern const BYTE *IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
2068 /* TODO: Make this dynamic, based on shader limits ? */
2069 #define MAX_REG_ADDR 1
2070 #define MAX_REG_TEMP 32
2071 #define MAX_REG_TEXCRD 8
2072 #define MAX_REG_INPUT 12
2073 #define MAX_REG_OUTPUT 12
2074 #define MAX_CONST_I 16
2075 #define MAX_CONST_B 16
2077 /* FIXME: This needs to go up to 2048 for
2078 * Shader model 3 according to msdn (and for software shaders) */
2079 #define MAX_LABELS 16
2081 typedef struct semantic {
2082 DWORD usage;
2083 DWORD reg;
2084 } semantic;
2086 typedef struct local_constant {
2087 struct list entry;
2088 unsigned int idx;
2089 DWORD value[4];
2090 } local_constant;
2092 typedef struct shader_reg_maps {
2093 DWORD shader_version;
2094 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
2095 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
2096 char address[MAX_REG_ADDR]; /* vertex */
2097 char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
2098 char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
2099 char attributes[MAX_ATTRIBS]; /* vertex */
2100 char labels[MAX_LABELS]; /* pixel, vertex */
2101 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
2103 /* Sampler usage tokens
2104 * Use 0 as default (bit 31 is always 1 on a valid token) */
2105 DWORD samplers[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
2106 BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES];
2107 char usesnrm, vpos, usesdsy;
2108 char usesrelconstF;
2110 /* Whether or not loops are used in this shader, and nesting depth */
2111 unsigned loop_depth;
2113 /* Whether or not this shader uses fog */
2114 char fog;
2116 } shader_reg_maps;
2118 /* Undocumented opcode controls */
2119 #define INST_CONTROLS_SHIFT 16
2120 #define INST_CONTROLS_MASK 0x00ff0000
2122 typedef enum COMPARISON_TYPE {
2123 COMPARISON_GT = 1,
2124 COMPARISON_EQ = 2,
2125 COMPARISON_GE = 3,
2126 COMPARISON_LT = 4,
2127 COMPARISON_NE = 5,
2128 COMPARISON_LE = 6
2129 } COMPARISON_TYPE;
2131 typedef struct SHADER_OPCODE {
2132 unsigned int opcode;
2133 const char* name;
2134 char dst_token;
2135 CONST UINT num_params;
2136 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
2137 DWORD min_version;
2138 DWORD max_version;
2139 } SHADER_OPCODE;
2141 typedef struct SHADER_OPCODE_ARG {
2142 IWineD3DBaseShader* shader;
2143 const shader_reg_maps *reg_maps;
2144 CONST SHADER_OPCODE* opcode;
2145 DWORD opcode_token;
2146 DWORD dst;
2147 DWORD dst_addr;
2148 DWORD predicate;
2149 DWORD src[4];
2150 DWORD src_addr[4];
2151 SHADER_BUFFER* buffer;
2152 } SHADER_OPCODE_ARG;
2154 typedef struct SHADER_LIMITS {
2155 unsigned int temporary;
2156 unsigned int texcoord;
2157 unsigned int sampler;
2158 unsigned int constant_int;
2159 unsigned int constant_float;
2160 unsigned int constant_bool;
2161 unsigned int address;
2162 unsigned int packed_output;
2163 unsigned int packed_input;
2164 unsigned int attributes;
2165 unsigned int label;
2166 } SHADER_LIMITS;
2168 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2169 maintain state information between multiple codes */
2170 typedef struct SHADER_PARSE_STATE {
2171 unsigned int current_row;
2172 DWORD texcoord_w[2];
2173 } SHADER_PARSE_STATE;
2175 #ifdef __GNUC__
2176 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2177 #else
2178 #define PRINTF_ATTR(fmt,args)
2179 #endif
2181 /* Base Shader utility functions.
2182 * (may move callers into the same file in the future) */
2183 extern int shader_addline(
2184 SHADER_BUFFER* buffer,
2185 const char* fmt, ...) PRINTF_ATTR(2,3);
2187 const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *shader_ins, DWORD shader_version, DWORD code);
2189 /* Vertex shader utility functions */
2190 extern BOOL vshader_get_input(
2191 IWineD3DVertexShader* iface,
2192 BYTE usage_req, BYTE usage_idx_req,
2193 unsigned int* regnum);
2195 extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
2197 /* GLSL helper functions */
2198 extern void shader_glsl_add_instruction_modifiers(const SHADER_OPCODE_ARG *arg);
2200 /*****************************************************************************
2201 * IDirect3DBaseShader implementation structure
2203 typedef struct IWineD3DBaseShaderClass
2205 LONG ref;
2206 SHADER_LIMITS limits;
2207 SHADER_PARSE_STATE parse_state;
2208 CONST SHADER_OPCODE *shader_ins;
2209 DWORD *function;
2210 UINT functionLength;
2211 BOOL is_compiled;
2212 UINT cur_loop_depth, cur_loop_regno;
2213 BOOL load_local_constsF;
2214 BOOL uses_bool_consts, uses_int_consts;
2216 /* Type of shader backend */
2217 int shader_mode;
2219 /* Programs this shader is linked with */
2220 struct list linked_programs;
2222 /* Immediate constants (override global ones) */
2223 struct list constantsB;
2224 struct list constantsF;
2225 struct list constantsI;
2226 shader_reg_maps reg_maps;
2228 UINT sampled_samplers[MAX_COMBINED_SAMPLERS];
2229 UINT num_sampled_samplers;
2231 UINT recompile_count;
2233 /* Pointer to the parent device */
2234 IWineD3DDevice *device;
2235 struct list shader_list_entry;
2237 } IWineD3DBaseShaderClass;
2239 typedef struct IWineD3DBaseShaderImpl {
2240 /* IUnknown */
2241 const IWineD3DBaseShaderVtbl *lpVtbl;
2243 /* IWineD3DBaseShader */
2244 IWineD3DBaseShaderClass baseShader;
2245 } IWineD3DBaseShaderImpl;
2247 void shader_buffer_init(struct SHADER_BUFFER *buffer);
2248 void shader_buffer_free(struct SHADER_BUFFER *buffer);
2249 void shader_cleanup(IWineD3DBaseShader *iface);
2250 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, struct shader_reg_maps *reg_maps,
2251 struct semantic *semantics_in, struct semantic *semantics_out, const DWORD *byte_code);
2252 void shader_init(struct IWineD3DBaseShaderClass *shader,
2253 IWineD3DDevice *device, const SHADER_OPCODE *instruction_table);
2254 void shader_trace_init(const DWORD *byte_code, const SHADER_OPCODE *opcode_table);
2256 extern void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
2257 const shader_reg_maps *reg_maps, const DWORD *pFunction);
2259 static inline int shader_get_regtype(const DWORD param) {
2260 return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
2261 ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2));
2264 static inline int shader_get_writemask(const DWORD param) {
2265 return param & WINED3DSP_WRITEMASK_ALL;
2268 static inline BOOL shader_is_pshader_version(DWORD token) {
2269 return 0xFFFF0000 == (token & 0xFFFF0000);
2272 static inline BOOL shader_is_vshader_version(DWORD token) {
2273 return 0xFFFE0000 == (token & 0xFFFF0000);
2276 static inline BOOL shader_is_comment(DWORD token) {
2277 return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
2280 static inline BOOL shader_is_scalar(DWORD param) {
2281 DWORD reg_type = shader_get_regtype(param);
2282 DWORD reg_num;
2284 switch (reg_type) {
2285 case WINED3DSPR_RASTOUT:
2286 if ((param & WINED3DSP_REGNUM_MASK) != 0) {
2287 /* oFog & oPts */
2288 return TRUE;
2290 /* oPos */
2291 return FALSE;
2293 case WINED3DSPR_DEPTHOUT: /* oDepth */
2294 case WINED3DSPR_CONSTBOOL: /* b# */
2295 case WINED3DSPR_LOOP: /* aL */
2296 case WINED3DSPR_PREDICATE: /* p0 */
2297 return TRUE;
2299 case WINED3DSPR_MISCTYPE:
2300 reg_num = param & WINED3DSP_REGNUM_MASK;
2301 switch(reg_num) {
2302 case 0: /* vPos */
2303 return FALSE;
2304 case 1: /* vFace */
2305 return TRUE;
2306 default:
2307 return FALSE;
2310 default:
2311 return FALSE;
2315 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2316 local_constant* lconst;
2318 if(This->baseShader.load_local_constsF) return FALSE;
2319 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2320 if(lconst->idx == reg) return TRUE;
2322 return FALSE;
2326 /*****************************************************************************
2327 * IDirect3DVertexShader implementation structure
2329 typedef struct IWineD3DVertexShaderImpl {
2330 /* IUnknown parts*/
2331 const IWineD3DVertexShaderVtbl *lpVtbl;
2333 /* IWineD3DBaseShader */
2334 IWineD3DBaseShaderClass baseShader;
2336 /* IWineD3DVertexShaderImpl */
2337 IUnknown *parent;
2339 DWORD usage;
2341 /* The GL shader */
2342 GLuint prgId;
2344 /* Vertex shader input and output semantics */
2345 semantic semantics_in [MAX_ATTRIBS];
2346 semantic semantics_out [MAX_REG_OUTPUT];
2348 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
2350 UINT min_rel_offset, max_rel_offset;
2351 UINT rel_offset;
2353 UINT recompile_count;
2354 } IWineD3DVertexShaderImpl;
2355 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[];
2356 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
2357 HRESULT IWineD3DVertexShaderImpl_CompileShader(IWineD3DVertexShader *iface);
2359 /*****************************************************************************
2360 * IDirect3DPixelShader implementation structure
2362 struct ps_compiled_shader {
2363 struct ps_compile_args args;
2364 GLuint prgId;
2367 typedef struct IWineD3DPixelShaderImpl {
2368 /* IUnknown parts */
2369 const IWineD3DPixelShaderVtbl *lpVtbl;
2371 /* IWineD3DBaseShader */
2372 IWineD3DBaseShaderClass baseShader;
2374 /* IWineD3DPixelShaderImpl */
2375 IUnknown *parent;
2377 /* Pixel shader input semantics */
2378 semantic semantics_in [MAX_REG_INPUT];
2379 DWORD input_reg_map[MAX_REG_INPUT];
2380 BOOL input_reg_used[MAX_REG_INPUT];
2381 int declared_in_count;
2383 /* The GL shader */
2384 struct ps_compiled_shader *gl_shaders;
2385 UINT num_gl_shaders;
2387 /* Some information about the shader behavior */
2388 struct stb_const_desc bumpenvmatconst[MAX_TEXTURES];
2389 char numbumpenvmatconsts;
2390 struct stb_const_desc luminanceconst[MAX_TEXTURES];
2391 char vpos_uniform;
2392 } IWineD3DPixelShaderImpl;
2394 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
2395 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
2396 GLuint find_gl_pshader(IWineD3DPixelShaderImpl *shader, const struct ps_compile_args *args);
2397 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args);
2399 /* sRGB correction constants */
2400 static const float srgb_cmp = 0.0031308;
2401 static const float srgb_mul_low = 12.92;
2402 static const float srgb_pow = 0.41666;
2403 static const float srgb_mul_high = 1.055;
2404 static const float srgb_sub_high = 0.055;
2406 /*****************************************************************************
2407 * IWineD3DPalette implementation structure
2409 struct IWineD3DPaletteImpl {
2410 /* IUnknown parts */
2411 const IWineD3DPaletteVtbl *lpVtbl;
2412 LONG ref;
2414 IUnknown *parent;
2415 IWineD3DDeviceImpl *wineD3DDevice;
2417 /* IWineD3DPalette */
2418 HPALETTE hpal;
2419 WORD palVersion; /*| */
2420 WORD palNumEntries; /*| LOGPALETTE */
2421 PALETTEENTRY palents[256]; /*| */
2422 /* This is to store the palette in 'screen format' */
2423 int screen_palents[256];
2424 DWORD Flags;
2427 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
2428 DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
2430 /* DirectDraw utility functions */
2431 extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
2433 /*****************************************************************************
2434 * Pixel format management
2437 struct GlPixelFormatDesc
2439 GLint glInternal;
2440 GLint glGammaInternal;
2441 GLint rtInternal;
2442 GLint glFormat;
2443 GLint glType;
2444 unsigned int Flags;
2445 float heightscale;
2446 struct color_fixup_desc color_fixup;
2449 typedef struct {
2450 WINED3DFORMAT format;
2451 DWORD alphaMask, redMask, greenMask, blueMask;
2452 UINT bpp;
2453 short depthSize, stencilSize;
2454 BOOL isFourcc;
2455 } StaticPixelFormatDesc;
2457 const StaticPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt,
2458 const WineD3D_GL_Info *gl_info, const struct GlPixelFormatDesc **glDesc);
2460 static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
2462 return (stateblock->vertexShader
2463 && !stateblock->wineD3DDevice->strided_streams.position_transformed
2464 && stateblock->wineD3DDevice->vs_selected_mode != SHADER_NONE);
2467 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
2469 return (stateblock->pixelShader
2470 && stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE);
2473 void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
2474 IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
2475 #endif