push c6fcfc519a04d046be60ec60e33d075a2146cc03
[wine/hacks.git] / dlls / d3d9 / device.c
blob768bf9d105364f585d7f4507922345ba2404b858
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32 IDirect3D9 *d3d;
33 IDirect3D9Impl *d3dimpl;
35 if (IsEqualGUID(riid, &IID_IUnknown)
36 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
37 IDirect3DDevice9Ex_AddRef(iface);
38 *ppobj = This;
39 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
40 return S_OK;
41 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
42 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
43 * It doesn't matter with which function the device was created.
45 IDirect3DDevice9_GetDirect3D(iface, &d3d);
46 d3dimpl = (IDirect3D9Impl *) d3d;
48 if(d3dimpl->extended) {
49 *ppobj = iface;
50 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
51 IDirect3D9_Release(d3d);
52 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
53 return S_OK;
54 } else {
55 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
56 IDirect3D9_Release(d3d);
57 *ppobj = NULL;
58 return E_NOINTERFACE;
62 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
64 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
65 *ppobj = &This->device_parent_vtbl;
66 return S_OK;
69 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
70 *ppobj = NULL;
71 return E_NOINTERFACE;
74 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
75 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
76 ULONG ref = InterlockedIncrement(&This->ref);
78 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
80 return ref;
83 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
84 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
85 ULONG ref;
87 if (This->inDestruction) return 0;
88 ref = InterlockedDecrement(&This->ref);
90 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
92 if (ref == 0) {
93 unsigned i;
94 This->inDestruction = TRUE;
96 EnterCriticalSection(&d3d9_cs);
97 for(i = 0; i < This->numConvertedDecls; i++) {
98 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
99 * device
101 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
103 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
105 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
106 IWineD3DDevice_Release(This->WineD3DDevice);
107 LeaveCriticalSection(&d3d9_cs);
108 HeapFree(GetProcessHeap(), 0, This);
110 return ref;
113 /* IDirect3DDevice Interface follow: */
114 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
115 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
116 HRESULT hr;
117 TRACE("(%p)\n", This);
119 EnterCriticalSection(&d3d9_cs);
120 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
121 LeaveCriticalSection(&d3d9_cs);
122 if(hr == WINED3D_OK && This->notreset) {
123 TRACE("D3D9 Device is marked not reset\n");
124 hr = D3DERR_DEVICENOTRESET;
127 return hr;
130 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
131 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
132 HRESULT hr;
133 TRACE("(%p) Relay\n", This);
135 EnterCriticalSection(&d3d9_cs);
136 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
137 LeaveCriticalSection(&d3d9_cs);
138 return hr;
141 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
142 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
143 HRESULT hr;
144 TRACE("(%p) : Relay\n", This);
146 EnterCriticalSection(&d3d9_cs);
147 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
148 LeaveCriticalSection(&d3d9_cs);
149 return hr;
152 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
153 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
154 HRESULT hr = D3D_OK;
155 IWineD3D* pWineD3D;
157 TRACE("(%p) Relay\n", This);
159 if (NULL == ppD3D9) {
160 return D3DERR_INVALIDCALL;
163 EnterCriticalSection(&d3d9_cs);
164 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
165 if (hr == D3D_OK && pWineD3D != NULL)
167 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
168 IWineD3D_Release(pWineD3D);
169 } else {
170 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
171 *ppD3D9 = NULL;
173 TRACE("(%p) returning %p\n", This, *ppD3D9);
174 LeaveCriticalSection(&d3d9_cs);
175 return hr;
178 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
179 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
180 HRESULT hrc = D3D_OK;
181 WINED3DCAPS *pWineCaps;
183 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
184 if(NULL == pCaps){
185 return D3DERR_INVALIDCALL;
187 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
188 if(pWineCaps == NULL){
189 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
192 memset(pCaps, 0, sizeof(*pCaps));
193 EnterCriticalSection(&d3d9_cs);
194 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
195 LeaveCriticalSection(&d3d9_cs);
196 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
197 HeapFree(GetProcessHeap(), 0, pWineCaps);
199 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
200 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
202 filter_caps(pCaps);
204 TRACE("Returning %p %p\n", This, pCaps);
205 return hrc;
208 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
209 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
210 HRESULT hr;
211 TRACE("(%p) Relay\n", This);
213 EnterCriticalSection(&d3d9_cs);
214 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
215 LeaveCriticalSection(&d3d9_cs);
216 return hr;
219 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
220 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
221 HRESULT hr;
222 TRACE("(%p) Relay\n", This);
224 EnterCriticalSection(&d3d9_cs);
225 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
226 LeaveCriticalSection(&d3d9_cs);
227 return hr;
230 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
231 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
232 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
233 HRESULT hr;
235 TRACE("(%p) Relay\n", This);
236 if(!pCursorBitmap) {
237 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
238 return WINED3DERR_INVALIDCALL;
241 EnterCriticalSection(&d3d9_cs);
242 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
243 LeaveCriticalSection(&d3d9_cs);
244 return hr;
247 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
248 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
249 TRACE("(%p) Relay\n", This);
251 EnterCriticalSection(&d3d9_cs);
252 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
253 LeaveCriticalSection(&d3d9_cs);
256 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
257 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
258 BOOL ret;
259 TRACE("(%p) Relay\n", This);
261 EnterCriticalSection(&d3d9_cs);
262 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
263 LeaveCriticalSection(&d3d9_cs);
264 return ret;
267 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
268 BOOL *resources_ok = (BOOL *) data;
269 WINED3DRESOURCETYPE type;
270 HRESULT ret = S_OK;
271 WINED3DSURFACE_DESC surface_desc;
272 WINED3DVOLUME_DESC volume_desc;
273 WINED3DINDEXBUFFER_DESC index_desc;
274 WINED3DVERTEXBUFFER_DESC vertex_desc;
275 WINED3DFORMAT dummy_format;
276 WINED3DMULTISAMPLE_TYPE dummy_multisampletype;
277 DWORD dummy_dword;
278 WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
279 IUnknown *parent;
281 type = IWineD3DResource_GetType(resource);
282 switch(type) {
283 case WINED3DRTYPE_SURFACE:
284 surface_desc.Format = &dummy_format;
285 surface_desc.Type = &type;
286 surface_desc.Usage = &dummy_dword;
287 surface_desc.Pool = &pool;
288 surface_desc.Size = &dummy_dword;
289 surface_desc.MultiSampleType = &dummy_multisampletype;
290 surface_desc.MultiSampleQuality = &dummy_dword;
291 surface_desc.Width = &dummy_dword;
292 surface_desc.Height = &dummy_dword;
294 IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
295 break;
297 case WINED3DRTYPE_VOLUME:
298 volume_desc.Format = &dummy_format;
299 volume_desc.Type = &type;
300 volume_desc.Usage = &dummy_dword;
301 volume_desc.Pool = &pool;
302 volume_desc.Size = &dummy_dword;
303 volume_desc.Width = &dummy_dword;
304 volume_desc.Height = &dummy_dword;
305 volume_desc.Depth = &dummy_dword;
306 IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
307 break;
309 case WINED3DRTYPE_INDEXBUFFER:
310 IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
311 pool = index_desc.Pool;
312 break;
314 case WINED3DRTYPE_VERTEXBUFFER:
315 IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc);
316 pool = vertex_desc.Pool;
317 break;
319 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
320 * is a D3DPOOL_DEFAULT surface or volume as well
322 default:
323 break;
326 if(pool == WINED3DPOOL_DEFAULT) {
327 IWineD3DResource_GetParent(resource, &parent);
328 if(IUnknown_Release(parent) == 0) {
329 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
330 } else {
331 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
332 ret = S_FALSE;
333 *resources_ok = FALSE;
336 IWineD3DResource_Release(resource);
338 return ret;
341 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
342 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
343 WINED3DPRESENT_PARAMETERS localParameters;
344 HRESULT hr;
345 BOOL resources_ok = TRUE;
346 UINT i;
348 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
350 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
351 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
352 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
353 * make use of the hidden reference and destroys the objects.
355 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
356 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
358 IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
359 for(i = 0; i < 16; i++) {
360 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
362 for(i = 0; i < 16; i++) {
363 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
366 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
367 if(!resources_ok) {
368 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
369 This->notreset = TRUE;
370 return WINED3DERR_INVALIDCALL;
373 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
374 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
375 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
376 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
377 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
378 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
379 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
380 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
381 localParameters.Windowed = pPresentationParameters->Windowed;
382 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
383 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
384 localParameters.Flags = pPresentationParameters->Flags;
385 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
386 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
387 localParameters.AutoRestoreDisplayMode = TRUE;
389 EnterCriticalSection(&d3d9_cs);
390 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
391 LeaveCriticalSection(&d3d9_cs);
392 if(FAILED(hr)) {
393 This->notreset = TRUE;
395 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
396 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
397 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
398 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
399 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
400 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
401 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
402 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
403 pPresentationParameters->Windowed = localParameters.Windowed;
404 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
405 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
406 pPresentationParameters->Flags = localParameters.Flags;
407 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
408 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
409 } else {
410 This->notreset = FALSE;
413 return hr;
416 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
417 pDirtyRegion) {
418 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
419 HRESULT hr;
420 TRACE("(%p) Relay\n", This);
422 EnterCriticalSection(&d3d9_cs);
423 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
424 LeaveCriticalSection(&d3d9_cs);
425 return hr;
428 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
429 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
430 IWineD3DSurface *retSurface = NULL;
431 HRESULT rc = D3D_OK;
433 TRACE("(%p) Relay\n", This);
435 EnterCriticalSection(&d3d9_cs);
436 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
437 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
438 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
439 IWineD3DSurface_Release(retSurface);
441 LeaveCriticalSection(&d3d9_cs);
442 return rc;
444 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
445 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
446 HRESULT hr;
447 TRACE("(%p) Relay\n", This);
449 EnterCriticalSection(&d3d9_cs);
450 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
451 LeaveCriticalSection(&d3d9_cs);
452 return hr;
455 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
456 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
457 HRESULT hr;
458 TRACE("(%p) Relay\n", This);
460 EnterCriticalSection(&d3d9_cs);
461 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
462 LeaveCriticalSection(&d3d9_cs);
463 return hr;
466 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
468 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
469 TRACE("(%p) Relay\n", This);
471 EnterCriticalSection(&d3d9_cs);
472 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
473 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
474 LeaveCriticalSection(&d3d9_cs);
477 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
478 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
479 TRACE("(%p) Relay\n", This);
481 EnterCriticalSection(&d3d9_cs);
482 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
483 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
484 LeaveCriticalSection(&d3d9_cs);
488 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
489 HRESULT hrc;
490 IDirect3DSurface9Impl *object;
491 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
492 TRACE("(%p) Relay\n", This);
494 if(MultisampleQuality > 0){
495 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
497 MultisampleQuality
498 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
501 MultisampleQuality=0;
503 /*FIXME: Check MAX bounds of MultisampleQuality*/
505 /* Allocate the storage for the device */
506 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
507 if (NULL == object) {
508 FIXME("Allocation of memory failed\n");
509 return D3DERR_OUTOFVIDEOMEMORY;
512 object->lpVtbl = &Direct3DSurface9_Vtbl;
513 object->ref = 1;
515 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
517 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
519 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
521 /* free up object */
522 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
523 HeapFree(GetProcessHeap(), 0, object);
524 } else {
525 IDirect3DDevice9Ex_AddRef(iface);
526 object->parentDevice = iface;
527 TRACE("(%p) : Created surface %p\n", This, object);
528 *ppSurface = (LPDIRECT3DSURFACE9) object;
530 return hrc;
535 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
536 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
537 DWORD MultisampleQuality, BOOL Lockable,
538 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
539 HRESULT hr;
540 TRACE("Relay\n");
542 /* Is this correct? */
543 EnterCriticalSection(&d3d9_cs);
544 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
545 LeaveCriticalSection(&d3d9_cs);
546 return hr;
549 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
550 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
551 DWORD MultisampleQuality, BOOL Discard,
552 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
553 HRESULT hr;
554 TRACE("Relay\n");
556 EnterCriticalSection(&d3d9_cs);
557 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
558 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
559 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
560 LeaveCriticalSection(&d3d9_cs);
561 return hr;
565 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
566 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
567 HRESULT hr;
568 TRACE("(%p) Relay\n" , This);
570 EnterCriticalSection(&d3d9_cs);
571 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
572 LeaveCriticalSection(&d3d9_cs);
573 return hr;
576 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
577 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
578 HRESULT hr;
579 TRACE("(%p) Relay\n" , This);
581 EnterCriticalSection(&d3d9_cs);
582 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
583 LeaveCriticalSection(&d3d9_cs);
584 return hr;
587 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
588 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
589 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
590 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
591 HRESULT hr;
592 TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
594 EnterCriticalSection(&d3d9_cs);
595 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
596 LeaveCriticalSection(&d3d9_cs);
597 return hr;
600 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
601 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
602 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
603 HRESULT hr;
604 TRACE("(%p) Relay\n" , This);
606 EnterCriticalSection(&d3d9_cs);
607 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
608 LeaveCriticalSection(&d3d9_cs);
609 return hr;
612 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
613 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
614 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
615 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
616 HRESULT hr;
618 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
619 EnterCriticalSection(&d3d9_cs);
620 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
621 LeaveCriticalSection(&d3d9_cs);
622 return hr;
625 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
626 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
627 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
628 WINED3DPOOL pool;
629 WINED3DRESOURCETYPE restype;
630 DWORD usage;
631 WINED3DSURFACE_DESC desc;
632 HRESULT hr;
633 TRACE("(%p) Relay\n" , This);
635 memset(&desc, 0, sizeof(desc));
636 desc.Usage = &usage;
637 desc.Pool = &pool;
638 desc.Type = &restype;
639 IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
641 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
642 * in D3DPOOL_DEFAULT
644 if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
645 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
646 return D3DERR_INVALIDCALL;
649 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
650 /* Note: D3DRECT is compatible with WINED3DRECT */
651 EnterCriticalSection(&d3d9_cs);
652 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
653 LeaveCriticalSection(&d3d9_cs);
654 return hr;
657 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
658 HRESULT hr;
659 TRACE("Relay\n");
660 if(Pool == D3DPOOL_MANAGED ){
661 FIXME("Attempting to create a managed offscreen plain surface\n");
662 return D3DERR_INVALIDCALL;
665 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
666 but then...
667 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
668 Why, their always lockable?
669 should I change the usage to dynamic?
671 EnterCriticalSection(&d3d9_cs);
672 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
673 LeaveCriticalSection(&d3d9_cs);
674 return hr;
677 /* TODO: move to wineD3D */
678 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
679 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
680 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
681 HRESULT hr;
682 TRACE("(%p) Relay\n" , This);
684 EnterCriticalSection(&d3d9_cs);
685 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
686 LeaveCriticalSection(&d3d9_cs);
687 return hr;
690 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
691 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
692 HRESULT hr = D3D_OK;
693 IWineD3DSurface *pRenderTarget;
695 TRACE("(%p) Relay\n" , This);
697 if (ppRenderTarget == NULL) {
698 return D3DERR_INVALIDCALL;
701 EnterCriticalSection(&d3d9_cs);
702 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
704 if (hr == D3D_OK && pRenderTarget != NULL) {
705 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
706 IWineD3DSurface_Release(pRenderTarget);
707 } else {
708 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
709 *ppRenderTarget = NULL;
711 LeaveCriticalSection(&d3d9_cs);
713 return hr;
716 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
717 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
718 IDirect3DSurface9Impl *pSurface;
719 HRESULT hr;
720 TRACE("(%p) Relay\n" , This);
722 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
723 EnterCriticalSection(&d3d9_cs);
724 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
725 LeaveCriticalSection(&d3d9_cs);
726 return hr;
729 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
730 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
731 HRESULT hr = D3D_OK;
732 IWineD3DSurface *pZStencilSurface;
734 TRACE("(%p) Relay\n" , This);
735 if(ppZStencilSurface == NULL){
736 return D3DERR_INVALIDCALL;
739 EnterCriticalSection(&d3d9_cs);
740 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
741 if (hr == WINED3D_OK) {
742 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
743 IWineD3DSurface_Release(pZStencilSurface);
744 } else {
745 if (hr != WINED3DERR_NOTFOUND)
746 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
747 *ppZStencilSurface = NULL;
749 LeaveCriticalSection(&d3d9_cs);
750 return hr;
753 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
754 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
755 HRESULT hr;
756 TRACE("(%p) Relay\n" , This);
758 EnterCriticalSection(&d3d9_cs);
759 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
760 LeaveCriticalSection(&d3d9_cs);
761 return hr;
764 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
765 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
766 HRESULT hr;
767 TRACE("(%p) Relay\n" , This);
769 EnterCriticalSection(&d3d9_cs);
770 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
771 LeaveCriticalSection(&d3d9_cs);
772 return hr;
775 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
776 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
777 HRESULT hr;
778 TRACE("(%p) Relay\n" , This);
780 /* Note: D3DRECT is compatible with WINED3DRECT */
781 EnterCriticalSection(&d3d9_cs);
782 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
783 LeaveCriticalSection(&d3d9_cs);
784 return hr;
787 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
788 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
789 HRESULT hr;
790 TRACE("(%p) Relay\n" , This);
792 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
793 EnterCriticalSection(&d3d9_cs);
794 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
795 LeaveCriticalSection(&d3d9_cs);
796 return hr;
799 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
800 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
801 TRACE("(%p) Relay\n" , This);
803 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
804 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
807 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
808 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
809 HRESULT hr;
810 TRACE("(%p) Relay\n" , This);
812 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
813 EnterCriticalSection(&d3d9_cs);
814 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
815 LeaveCriticalSection(&d3d9_cs);
816 return hr;
819 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
820 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
821 HRESULT hr;
822 TRACE("(%p) Relay\n" , This);
824 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
825 EnterCriticalSection(&d3d9_cs);
826 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
827 LeaveCriticalSection(&d3d9_cs);
828 return hr;
831 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
832 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
833 HRESULT hr;
834 TRACE("(%p) Relay\n" , This);
836 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
837 EnterCriticalSection(&d3d9_cs);
838 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
839 LeaveCriticalSection(&d3d9_cs);
840 return hr;
843 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
844 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
845 HRESULT hr;
846 TRACE("(%p) Relay\n" , This);
848 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
849 EnterCriticalSection(&d3d9_cs);
850 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
851 LeaveCriticalSection(&d3d9_cs);
852 return hr;
855 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
856 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
857 HRESULT hr;
858 TRACE("(%p) Relay\n" , This);
860 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
861 EnterCriticalSection(&d3d9_cs);
862 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
863 LeaveCriticalSection(&d3d9_cs);
864 return hr;
867 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
868 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
869 HRESULT hr;
870 TRACE("(%p) Relay\n" , This);
872 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
873 EnterCriticalSection(&d3d9_cs);
874 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
875 LeaveCriticalSection(&d3d9_cs);
876 return hr;
879 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
880 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
881 HRESULT hr;
882 TRACE("(%p) Relay\n" , This);
884 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
885 EnterCriticalSection(&d3d9_cs);
886 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
887 LeaveCriticalSection(&d3d9_cs);
888 return hr;
891 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
892 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
893 HRESULT hr;
894 TRACE("(%p) Relay\n" , This);
896 EnterCriticalSection(&d3d9_cs);
897 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
898 LeaveCriticalSection(&d3d9_cs);
899 return hr;
902 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
903 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
904 HRESULT hr;
905 TRACE("(%p) Relay\n" , This);
907 EnterCriticalSection(&d3d9_cs);
908 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
909 LeaveCriticalSection(&d3d9_cs);
910 return hr;
913 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
914 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
915 HRESULT hr;
916 TRACE("(%p) Relay\n" , This);
918 EnterCriticalSection(&d3d9_cs);
919 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
920 LeaveCriticalSection(&d3d9_cs);
921 return hr;
924 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
925 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
926 HRESULT hr;
927 TRACE("(%p) Relay\n" , This);
929 EnterCriticalSection(&d3d9_cs);
930 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
931 LeaveCriticalSection(&d3d9_cs);
932 return hr;
935 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
936 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
937 HRESULT hr;
938 TRACE("(%p) Relay\n" , This);
940 EnterCriticalSection(&d3d9_cs);
941 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
942 LeaveCriticalSection(&d3d9_cs);
943 return hr;
946 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
947 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
948 HRESULT hr;
949 TRACE("(%p) Relay\n" , This);
951 EnterCriticalSection(&d3d9_cs);
952 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
953 LeaveCriticalSection(&d3d9_cs);
954 return hr;
957 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
958 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
959 HRESULT hr;
960 TRACE("(%p) Relay\n" , This);
962 EnterCriticalSection(&d3d9_cs);
963 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
964 LeaveCriticalSection(&d3d9_cs);
965 return hr;
968 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
969 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
970 HRESULT hr;
971 TRACE("(%p) Relay\n" , This);
973 EnterCriticalSection(&d3d9_cs);
974 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
975 LeaveCriticalSection(&d3d9_cs);
976 return hr;
979 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
980 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
981 IWineD3DBaseTexture *retTexture = NULL;
982 HRESULT rc = D3D_OK;
984 TRACE("(%p) Relay\n" , This);
986 if(ppTexture == NULL){
987 return D3DERR_INVALIDCALL;
990 EnterCriticalSection(&d3d9_cs);
991 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
992 if (SUCCEEDED(rc) && NULL != retTexture) {
993 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
994 IWineD3DBaseTexture_Release(retTexture);
995 } else {
996 if(FAILED(rc)) {
997 WARN("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
999 *ppTexture = NULL;
1001 LeaveCriticalSection(&d3d9_cs);
1003 return rc;
1006 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1007 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1008 HRESULT hr;
1009 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1011 EnterCriticalSection(&d3d9_cs);
1012 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1013 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1014 LeaveCriticalSection(&d3d9_cs);
1015 return hr;
1018 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1020 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1021 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1022 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1023 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1024 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1025 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1026 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1027 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1028 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1029 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1030 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1031 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1032 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1033 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1034 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1035 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1036 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1037 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1038 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1039 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1040 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1041 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1042 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1043 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1044 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1045 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1046 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1047 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1048 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1049 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1050 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1051 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1052 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1055 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1056 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1057 HRESULT hr;
1058 TRACE("(%p) Relay\n" , This);
1060 EnterCriticalSection(&d3d9_cs);
1061 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1062 LeaveCriticalSection(&d3d9_cs);
1063 return hr;
1066 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1067 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1068 HRESULT hr;
1069 TRACE("(%p) Relay\n" , This);
1071 EnterCriticalSection(&d3d9_cs);
1072 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1073 LeaveCriticalSection(&d3d9_cs);
1074 return hr;
1077 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1078 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1079 HRESULT hr;
1080 TRACE("(%p) Relay\n" , This);
1082 EnterCriticalSection(&d3d9_cs);
1083 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1084 LeaveCriticalSection(&d3d9_cs);
1085 return hr;
1088 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1089 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1090 HRESULT hr;
1091 TRACE("(%p) Relay\n" , This);
1093 EnterCriticalSection(&d3d9_cs);
1094 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1095 LeaveCriticalSection(&d3d9_cs);
1096 return hr;
1099 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1100 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1101 HRESULT hr;
1102 TRACE("(%p) Relay\n" , This);
1104 EnterCriticalSection(&d3d9_cs);
1105 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1106 LeaveCriticalSection(&d3d9_cs);
1107 return hr;
1110 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1111 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1112 HRESULT hr;
1113 TRACE("(%p) Relay\n" , This);
1115 EnterCriticalSection(&d3d9_cs);
1116 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1117 LeaveCriticalSection(&d3d9_cs);
1118 return hr;
1121 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1122 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1123 HRESULT hr;
1124 TRACE("(%p) Relay\n" , This);
1126 EnterCriticalSection(&d3d9_cs);
1127 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1128 LeaveCriticalSection(&d3d9_cs);
1129 return hr;
1132 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1133 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1134 HRESULT hr;
1135 TRACE("(%p) Relay\n" , This);
1137 EnterCriticalSection(&d3d9_cs);
1138 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1139 LeaveCriticalSection(&d3d9_cs);
1140 return hr;
1143 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1144 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1145 HRESULT hr;
1146 TRACE("(%p) Relay\n" , This);
1148 EnterCriticalSection(&d3d9_cs);
1149 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1150 LeaveCriticalSection(&d3d9_cs);
1151 return hr;
1154 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1155 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1156 HRESULT hr;
1157 TRACE("(%p) Relay\n" , This);
1159 EnterCriticalSection(&d3d9_cs);
1160 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1161 LeaveCriticalSection(&d3d9_cs);
1162 return hr;
1165 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1166 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1167 HRESULT hr;
1168 TRACE("(%p) Relay\n" , This);
1170 EnterCriticalSection(&d3d9_cs);
1171 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1172 LeaveCriticalSection(&d3d9_cs);
1173 return hr;
1176 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1177 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1178 HRESULT hr;
1179 TRACE("(%p) Relay\n" , This);
1181 EnterCriticalSection(&d3d9_cs);
1182 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1183 LeaveCriticalSection(&d3d9_cs);
1184 return hr;
1187 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1188 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1189 BOOL ret;
1190 TRACE("(%p) Relay\n" , This);
1192 EnterCriticalSection(&d3d9_cs);
1193 ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1194 LeaveCriticalSection(&d3d9_cs);
1195 return ret;
1198 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1199 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1200 HRESULT hr;
1201 TRACE("(%p) Relay\n" , This);
1203 EnterCriticalSection(&d3d9_cs);
1204 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1205 LeaveCriticalSection(&d3d9_cs);
1206 return hr;
1209 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1210 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1211 float ret;
1212 TRACE("(%p) Relay\n" , This);
1214 EnterCriticalSection(&d3d9_cs);
1215 ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1216 LeaveCriticalSection(&d3d9_cs);
1217 return ret;
1220 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1221 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1222 HRESULT hr;
1223 TRACE("(%p) Relay\n" , This);
1225 EnterCriticalSection(&d3d9_cs);
1226 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1227 LeaveCriticalSection(&d3d9_cs);
1228 return hr;
1231 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1232 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1233 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1234 HRESULT hr;
1235 TRACE("(%p) Relay\n" , This);
1237 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1238 EnterCriticalSection(&d3d9_cs);
1239 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1240 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1241 LeaveCriticalSection(&d3d9_cs);
1242 return hr;
1245 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1246 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1247 HRESULT hr;
1248 TRACE("(%p) Relay\n" , This);
1250 EnterCriticalSection(&d3d9_cs);
1251 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1252 LeaveCriticalSection(&d3d9_cs);
1253 return hr;
1256 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1257 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1258 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1259 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1260 HRESULT hr;
1261 TRACE("(%p) Relay\n" , This);
1263 EnterCriticalSection(&d3d9_cs);
1264 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1265 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1266 LeaveCriticalSection(&d3d9_cs);
1267 return hr;
1270 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1271 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1272 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1273 HRESULT hr;
1274 TRACE("(%p) Relay\n" , This);
1276 EnterCriticalSection(&d3d9_cs);
1277 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1278 LeaveCriticalSection(&d3d9_cs);
1279 return hr;
1282 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1283 HRESULT hr;
1284 D3DVERTEXELEMENT9* elements = NULL;
1285 IDirect3DVertexDeclaration9* pDecl = NULL;
1286 int p, low, high; /* deliberately signed */
1287 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1289 TRACE("Searching for declaration for fvf %08x... ", fvf);
1291 low = 0;
1292 high = This->numConvertedDecls - 1;
1293 while(low <= high) {
1294 p = (low + high) >> 1;
1295 TRACE("%d ", p);
1296 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1297 TRACE("found %p\n", convertedDecls[p]);
1298 return convertedDecls[p];
1299 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1300 low = p + 1;
1301 } else {
1302 high = p - 1;
1305 TRACE("not found. Creating and inserting at position %d.\n", low);
1307 hr = vdecl_convert_fvf(fvf, &elements);
1308 if (hr != S_OK) return NULL;
1310 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1311 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1312 if (hr != S_OK) return NULL;
1314 if(This->declArraySize == This->numConvertedDecls) {
1315 int grow = max(This->declArraySize / 2, 8);
1316 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1317 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1318 if(!convertedDecls) {
1319 /* This will destroy it */
1320 IDirect3DVertexDeclaration9_Release(pDecl);
1321 return NULL;
1323 This->convertedDecls = convertedDecls;
1324 This->declArraySize += grow;
1327 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1328 convertedDecls[low] = pDecl;
1329 This->numConvertedDecls++;
1331 /* Will prevent the decl from being destroyed */
1332 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1333 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1335 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1336 return pDecl;
1339 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1340 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1341 HRESULT hr;
1342 TRACE("(%p) Relay\n" , This);
1344 EnterCriticalSection(&d3d9_cs);
1345 if (0 != FVF) {
1346 IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1348 if(!pDecl) {
1349 /* Any situation when this should happen, except out of memory? */
1350 ERR("Failed to create a converted vertex declaration\n");
1351 LeaveCriticalSection(&d3d9_cs);
1352 return D3DERR_DRIVERINTERNALERROR;
1355 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1356 if (hr != S_OK) {
1357 LeaveCriticalSection(&d3d9_cs);
1358 return hr;
1361 LeaveCriticalSection(&d3d9_cs);
1363 return hr;
1366 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1367 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1368 IDirect3DVertexDeclaration9 *decl;
1369 HRESULT hr;
1370 TRACE("(%p) Relay\n" , This);
1372 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
1373 if (FAILED(hr))
1375 WARN("Failed to get vertex declaration, %#x\n", hr);
1376 *pFVF = 0;
1377 return hr;
1380 if (decl)
1382 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
1383 IDirect3DVertexDeclaration9_Release(decl);
1385 else
1387 *pFVF = 0;
1390 TRACE("Returning FVF %#x\n", *pFVF);
1392 return hr;
1395 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1396 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1397 HRESULT hr;
1398 TRACE("(%p) Relay\n" , This);
1400 EnterCriticalSection(&d3d9_cs);
1401 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1402 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
1403 OffsetInBytes, Stride);
1404 LeaveCriticalSection(&d3d9_cs);
1405 return hr;
1408 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1409 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1410 IWineD3DVertexBuffer *retStream = NULL;
1411 HRESULT rc = D3D_OK;
1413 TRACE("(%p) Relay\n" , This);
1415 if(pStream == NULL){
1416 return D3DERR_INVALIDCALL;
1419 EnterCriticalSection(&d3d9_cs);
1420 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1421 if (rc == D3D_OK && NULL != retStream) {
1422 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1423 IWineD3DVertexBuffer_Release(retStream);
1424 }else{
1425 if (rc != D3D_OK){
1426 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1428 *pStream = NULL;
1430 LeaveCriticalSection(&d3d9_cs);
1432 return rc;
1435 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1436 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1437 HRESULT hr;
1438 TRACE("(%p) Relay\n" , This);
1440 EnterCriticalSection(&d3d9_cs);
1441 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1442 LeaveCriticalSection(&d3d9_cs);
1443 return hr;
1446 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1447 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1448 HRESULT hr;
1449 TRACE("(%p) Relay\n" , This);
1451 EnterCriticalSection(&d3d9_cs);
1452 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1453 LeaveCriticalSection(&d3d9_cs);
1454 return hr;
1457 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1458 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1459 HRESULT hr;
1460 TRACE("(%p) Relay\n", This);
1462 EnterCriticalSection(&d3d9_cs);
1463 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1464 pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1465 LeaveCriticalSection(&d3d9_cs);
1466 return hr;
1469 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1470 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1471 IWineD3DIndexBuffer *retIndexData = NULL;
1472 HRESULT rc = D3D_OK;
1474 TRACE("(%p) Relay\n", This);
1476 if(ppIndexData == NULL){
1477 return D3DERR_INVALIDCALL;
1480 EnterCriticalSection(&d3d9_cs);
1481 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1482 if (SUCCEEDED(rc) && retIndexData) {
1483 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1484 IWineD3DIndexBuffer_Release(retIndexData);
1485 } else {
1486 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1487 *ppIndexData = NULL;
1489 LeaveCriticalSection(&d3d9_cs);
1490 return rc;
1493 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1494 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1495 HRESULT hr;
1496 TRACE("(%p) Relay\n", This);
1498 EnterCriticalSection(&d3d9_cs);
1499 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1500 LeaveCriticalSection(&d3d9_cs);
1501 return hr;
1504 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1505 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1506 HRESULT hr;
1507 TRACE("(%p) Relay\n", This);
1509 EnterCriticalSection(&d3d9_cs);
1510 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1511 LeaveCriticalSection(&d3d9_cs);
1512 return hr;
1515 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1516 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1517 HRESULT hr;
1518 TRACE("(%p) Relay\n", This);
1520 EnterCriticalSection(&d3d9_cs);
1521 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1522 LeaveCriticalSection(&d3d9_cs);
1523 return hr;
1526 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1527 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1528 FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1529 return WINED3DERR_INVALIDCALL;
1532 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1533 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1534 FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1535 return WINED3DERR_INVALIDCALL;
1538 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1539 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1540 FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1541 return WINED3DERR_INVALIDCALL;
1544 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1545 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1546 FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1547 return WINED3DERR_INVALIDCALL;
1550 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1551 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1552 FIXME("(%p)->(%d) Stub!\n", This, Priority);
1553 return WINED3DERR_INVALIDCALL;
1556 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1557 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1558 FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1559 return WINED3DERR_INVALIDCALL;
1562 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1563 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1564 FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1565 return WINED3DERR_INVALIDCALL;
1568 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1569 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1570 FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1571 return WINED3DERR_INVALIDCALL;
1574 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1575 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1576 FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1577 *pMaxLatency = 2;
1578 return WINED3DERR_INVALIDCALL;
1581 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1582 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1583 FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1584 return WINED3DERR_INVALIDCALL;
1587 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1588 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1589 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1590 return WINED3DERR_INVALIDCALL;
1593 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1594 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1595 FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1596 return WINED3DERR_INVALIDCALL;
1599 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1600 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1601 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1602 return WINED3DERR_INVALIDCALL;
1605 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1606 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1607 FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1608 return WINED3DERR_INVALIDCALL;
1611 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1612 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1613 FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1614 return WINED3DERR_INVALIDCALL;
1617 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1619 /* IUnknown */
1620 IDirect3DDevice9Impl_QueryInterface,
1621 IDirect3DDevice9Impl_AddRef,
1622 IDirect3DDevice9Impl_Release,
1623 /* IDirect3DDevice9 */
1624 IDirect3DDevice9Impl_TestCooperativeLevel,
1625 IDirect3DDevice9Impl_GetAvailableTextureMem,
1626 IDirect3DDevice9Impl_EvictManagedResources,
1627 IDirect3DDevice9Impl_GetDirect3D,
1628 IDirect3DDevice9Impl_GetDeviceCaps,
1629 IDirect3DDevice9Impl_GetDisplayMode,
1630 IDirect3DDevice9Impl_GetCreationParameters,
1631 IDirect3DDevice9Impl_SetCursorProperties,
1632 IDirect3DDevice9Impl_SetCursorPosition,
1633 IDirect3DDevice9Impl_ShowCursor,
1634 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1635 IDirect3DDevice9Impl_GetSwapChain,
1636 IDirect3DDevice9Impl_GetNumberOfSwapChains,
1637 IDirect3DDevice9Impl_Reset,
1638 IDirect3DDevice9Impl_Present,
1639 IDirect3DDevice9Impl_GetBackBuffer,
1640 IDirect3DDevice9Impl_GetRasterStatus,
1641 IDirect3DDevice9Impl_SetDialogBoxMode,
1642 IDirect3DDevice9Impl_SetGammaRamp,
1643 IDirect3DDevice9Impl_GetGammaRamp,
1644 IDirect3DDevice9Impl_CreateTexture,
1645 IDirect3DDevice9Impl_CreateVolumeTexture,
1646 IDirect3DDevice9Impl_CreateCubeTexture,
1647 IDirect3DDevice9Impl_CreateVertexBuffer,
1648 IDirect3DDevice9Impl_CreateIndexBuffer,
1649 IDirect3DDevice9Impl_CreateRenderTarget,
1650 IDirect3DDevice9Impl_CreateDepthStencilSurface,
1651 IDirect3DDevice9Impl_UpdateSurface,
1652 IDirect3DDevice9Impl_UpdateTexture,
1653 IDirect3DDevice9Impl_GetRenderTargetData,
1654 IDirect3DDevice9Impl_GetFrontBufferData,
1655 IDirect3DDevice9Impl_StretchRect,
1656 IDirect3DDevice9Impl_ColorFill,
1657 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1658 IDirect3DDevice9Impl_SetRenderTarget,
1659 IDirect3DDevice9Impl_GetRenderTarget,
1660 IDirect3DDevice9Impl_SetDepthStencilSurface,
1661 IDirect3DDevice9Impl_GetDepthStencilSurface,
1662 IDirect3DDevice9Impl_BeginScene,
1663 IDirect3DDevice9Impl_EndScene,
1664 IDirect3DDevice9Impl_Clear,
1665 IDirect3DDevice9Impl_SetTransform,
1666 IDirect3DDevice9Impl_GetTransform,
1667 IDirect3DDevice9Impl_MultiplyTransform,
1668 IDirect3DDevice9Impl_SetViewport,
1669 IDirect3DDevice9Impl_GetViewport,
1670 IDirect3DDevice9Impl_SetMaterial,
1671 IDirect3DDevice9Impl_GetMaterial,
1672 IDirect3DDevice9Impl_SetLight,
1673 IDirect3DDevice9Impl_GetLight,
1674 IDirect3DDevice9Impl_LightEnable,
1675 IDirect3DDevice9Impl_GetLightEnable,
1676 IDirect3DDevice9Impl_SetClipPlane,
1677 IDirect3DDevice9Impl_GetClipPlane,
1678 IDirect3DDevice9Impl_SetRenderState,
1679 IDirect3DDevice9Impl_GetRenderState,
1680 IDirect3DDevice9Impl_CreateStateBlock,
1681 IDirect3DDevice9Impl_BeginStateBlock,
1682 IDirect3DDevice9Impl_EndStateBlock,
1683 IDirect3DDevice9Impl_SetClipStatus,
1684 IDirect3DDevice9Impl_GetClipStatus,
1685 IDirect3DDevice9Impl_GetTexture,
1686 IDirect3DDevice9Impl_SetTexture,
1687 IDirect3DDevice9Impl_GetTextureStageState,
1688 IDirect3DDevice9Impl_SetTextureStageState,
1689 IDirect3DDevice9Impl_GetSamplerState,
1690 IDirect3DDevice9Impl_SetSamplerState,
1691 IDirect3DDevice9Impl_ValidateDevice,
1692 IDirect3DDevice9Impl_SetPaletteEntries,
1693 IDirect3DDevice9Impl_GetPaletteEntries,
1694 IDirect3DDevice9Impl_SetCurrentTexturePalette,
1695 IDirect3DDevice9Impl_GetCurrentTexturePalette,
1696 IDirect3DDevice9Impl_SetScissorRect,
1697 IDirect3DDevice9Impl_GetScissorRect,
1698 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1699 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1700 IDirect3DDevice9Impl_SetNPatchMode,
1701 IDirect3DDevice9Impl_GetNPatchMode,
1702 IDirect3DDevice9Impl_DrawPrimitive,
1703 IDirect3DDevice9Impl_DrawIndexedPrimitive,
1704 IDirect3DDevice9Impl_DrawPrimitiveUP,
1705 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1706 IDirect3DDevice9Impl_ProcessVertices,
1707 IDirect3DDevice9Impl_CreateVertexDeclaration,
1708 IDirect3DDevice9Impl_SetVertexDeclaration,
1709 IDirect3DDevice9Impl_GetVertexDeclaration,
1710 IDirect3DDevice9Impl_SetFVF,
1711 IDirect3DDevice9Impl_GetFVF,
1712 IDirect3DDevice9Impl_CreateVertexShader,
1713 IDirect3DDevice9Impl_SetVertexShader,
1714 IDirect3DDevice9Impl_GetVertexShader,
1715 IDirect3DDevice9Impl_SetVertexShaderConstantF,
1716 IDirect3DDevice9Impl_GetVertexShaderConstantF,
1717 IDirect3DDevice9Impl_SetVertexShaderConstantI,
1718 IDirect3DDevice9Impl_GetVertexShaderConstantI,
1719 IDirect3DDevice9Impl_SetVertexShaderConstantB,
1720 IDirect3DDevice9Impl_GetVertexShaderConstantB,
1721 IDirect3DDevice9Impl_SetStreamSource,
1722 IDirect3DDevice9Impl_GetStreamSource,
1723 IDirect3DDevice9Impl_SetStreamSourceFreq,
1724 IDirect3DDevice9Impl_GetStreamSourceFreq,
1725 IDirect3DDevice9Impl_SetIndices,
1726 IDirect3DDevice9Impl_GetIndices,
1727 IDirect3DDevice9Impl_CreatePixelShader,
1728 IDirect3DDevice9Impl_SetPixelShader,
1729 IDirect3DDevice9Impl_GetPixelShader,
1730 IDirect3DDevice9Impl_SetPixelShaderConstantF,
1731 IDirect3DDevice9Impl_GetPixelShaderConstantF,
1732 IDirect3DDevice9Impl_SetPixelShaderConstantI,
1733 IDirect3DDevice9Impl_GetPixelShaderConstantI,
1734 IDirect3DDevice9Impl_SetPixelShaderConstantB,
1735 IDirect3DDevice9Impl_GetPixelShaderConstantB,
1736 IDirect3DDevice9Impl_DrawRectPatch,
1737 IDirect3DDevice9Impl_DrawTriPatch,
1738 IDirect3DDevice9Impl_DeletePatch,
1739 IDirect3DDevice9Impl_CreateQuery,
1740 /* IDirect3DDevice9Ex */
1741 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1742 IDirect3DDevice9ExImpl_ComposeRects,
1743 IDirect3DDevice9ExImpl_PresentEx,
1744 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1745 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1746 IDirect3DDevice9ExImpl_WaitForVBlank,
1747 IDirect3DDevice9ExImpl_CheckresourceResidency,
1748 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1749 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1750 IDirect3DDevice9ExImpl_CheckdeviceState,
1751 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1752 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1753 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1754 IDirect3DDevice9ExImpl_ResetEx,
1755 IDirect3DDevice9ExImpl_GetDisplayModeEx
1758 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1759 IDirect3DSurface9Impl* surfaceParent;
1760 TRACE("(%p) call back\n", pSurface);
1762 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1763 /* GetParent's AddRef was forwarded to an object in destruction.
1764 * Releasing it here again would cause an endless recursion. */
1765 surfaceParent->forwardReference = NULL;
1766 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
1769 /* IWineD3DDeviceParent IUnknown methods */
1771 static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
1773 return (struct IDirect3DDevice9Impl *)((char*)iface
1774 - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
1777 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
1779 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1780 return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
1783 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
1785 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1786 return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
1789 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
1791 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1792 return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
1795 /* IWineD3DDeviceParent methods */
1797 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
1798 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
1799 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
1801 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1802 IDirect3DSurface9Impl *d3d_surface;
1803 BOOL lockable = TRUE;
1804 HRESULT hr;
1806 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
1807 "\tpool %#x, level %u, face %u, surface %p\n",
1808 iface, superior, width, height, format, usage, pool, level, face, surface);
1810 if (pool == D3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC)) lockable = FALSE;
1812 hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
1813 format, lockable, FALSE /* Discard */, level, (IDirect3DSurface9 **)&d3d_surface,
1814 D3DRTYPE_SURFACE, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, NULL);
1815 if (FAILED(hr))
1817 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
1818 return hr;
1821 *surface = d3d_surface->wineD3DSurface;
1822 d3d_surface->container = superior;
1823 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
1824 d3d_surface->parentDevice = NULL;
1825 d3d_surface->forwardReference = superior;
1827 return hr;
1830 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
1831 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
1832 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
1834 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1835 IDirect3DSurface9Impl *d3d_surface;
1836 HRESULT hr;
1838 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1839 "\tmultisample_quality %u, lockable %u, surface %p\n",
1840 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
1842 hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height, format,
1843 multisample_type, multisample_quality, lockable, (IDirect3DSurface9 **)&d3d_surface, NULL);
1844 if (FAILED(hr))
1846 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
1847 return hr;
1850 *surface = d3d_surface->wineD3DSurface;
1851 d3d_surface->container = superior;
1852 d3d_surface->isImplicit = TRUE;
1853 /* Implicit surfaces are created with an refcount of 0 */
1854 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
1856 return hr;
1859 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
1860 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
1861 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
1863 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1864 IDirect3DSurface9Impl *d3d_surface;
1865 HRESULT hr;
1867 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1868 "\tmultisample_quality %u, discard %u, surface %p\n",
1869 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
1871 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height, format,
1872 multisample_type, multisample_quality, discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
1873 if (FAILED(hr))
1875 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
1876 return hr;
1879 *surface = d3d_surface->wineD3DSurface;
1880 d3d_surface->container = (IUnknown *)This;
1881 d3d_surface->isImplicit = TRUE;
1882 /* Implicit surfaces are created with an refcount of 0 */
1883 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
1885 return hr;
1888 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
1889 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
1890 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
1892 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1893 IDirect3DVolume9Impl *object;
1894 HRESULT hr;
1896 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
1897 iface, superior, width, height, depth, format, pool, usage, volume);
1899 /* Allocate the storage for the device */
1900 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1901 if (!object)
1903 FIXME("Allocation of memory failed\n");
1904 *volume = NULL;
1905 return D3DERR_OUTOFVIDEOMEMORY;
1908 object->lpVtbl = &Direct3DVolume9_Vtbl;
1909 object->ref = 1;
1910 hr = IWineD3DDevice_CreateVolume(This->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK,
1911 format, pool, &object->wineD3DVolume, NULL, (IUnknown *)object);
1912 if (FAILED(hr))
1914 ERR("(%p) CreateVolume failed, returning %#x\n", iface, hr);
1915 HeapFree(GetProcessHeap(), 0, object);
1916 *volume = NULL;
1917 return hr;
1920 *volume = object->wineD3DVolume;
1921 object->container = superior;
1922 object->forwardReference = superior;
1924 TRACE("(%p) Created volume %p\n", iface, *volume);
1926 return hr;
1929 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
1930 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
1932 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1933 IDirect3DSwapChain9Impl *d3d_swapchain;
1934 D3DPRESENT_PARAMETERS local_parameters;
1935 HRESULT hr;
1937 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
1939 /* Copy the presentation parameters */
1940 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
1941 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
1942 local_parameters.BackBufferFormat = present_parameters->BackBufferFormat;
1943 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
1944 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
1945 local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
1946 local_parameters.SwapEffect = present_parameters->SwapEffect;
1947 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
1948 local_parameters.Windowed = present_parameters->Windowed;
1949 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
1950 local_parameters.AutoDepthStencilFormat = present_parameters->AutoDepthStencilFormat;
1951 local_parameters.Flags = present_parameters->Flags;
1952 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
1953 local_parameters.PresentationInterval = present_parameters->PresentationInterval;
1955 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
1956 &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
1957 if (FAILED(hr))
1959 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
1960 *swapchain = NULL;
1961 return hr;
1964 *swapchain = d3d_swapchain->wineD3DSwapChain;
1965 d3d_swapchain->isImplicit = TRUE;
1966 /* Implicit swap chains are created with an refcount of 0 */
1967 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
1969 /* Copy back the presentation parameters */
1970 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
1971 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
1972 present_parameters->BackBufferFormat = local_parameters.BackBufferFormat;
1973 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
1974 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
1975 present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
1976 present_parameters->SwapEffect = local_parameters.SwapEffect;
1977 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
1978 present_parameters->Windowed = local_parameters.Windowed;
1979 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
1980 present_parameters->AutoDepthStencilFormat = local_parameters.AutoDepthStencilFormat;
1981 present_parameters->Flags = local_parameters.Flags;
1982 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
1983 present_parameters->PresentationInterval = local_parameters.PresentationInterval;
1985 return hr;
1988 const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
1990 /* IUnknown methods */
1991 device_parent_QueryInterface,
1992 device_parent_AddRef,
1993 device_parent_Release,
1994 /* IWineD3DDeviceParent methods */
1995 device_parent_CreateSurface,
1996 device_parent_CreateRenderTarget,
1997 device_parent_CreateDepthStencilSurface,
1998 device_parent_CreateVolume,
1999 device_parent_CreateSwapChain,