2 * IDirect3DVertexShader9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 /* IDirect3DVertexShader9 IUnknown parts follow: */
28 static HRESULT WINAPI
IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DVertexShader9Impl
*This
= (IDirect3DVertexShader9Impl
*)iface
;
31 if (IsEqualGUID(riid
, &IID_IUnknown
)
32 || IsEqualGUID(riid
, &IID_IDirect3DVertexShader9
)) {
33 IDirect3DVertexShader9_AddRef(iface
);
38 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
43 static ULONG WINAPI
IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface
) {
44 IDirect3DVertexShader9Impl
*This
= (IDirect3DVertexShader9Impl
*)iface
;
45 ULONG ref
= InterlockedIncrement(&This
->ref
);
47 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
52 static ULONG WINAPI
IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface
) {
53 IDirect3DVertexShader9Impl
*This
= (IDirect3DVertexShader9Impl
*)iface
;
54 ULONG ref
= InterlockedDecrement(&This
->ref
);
56 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
59 EnterCriticalSection(&d3d9_cs
);
60 IWineD3DVertexShader_Release(This
->wineD3DVertexShader
);
61 LeaveCriticalSection(&d3d9_cs
);
62 IDirect3DDevice9Ex_Release(This
->parentDevice
);
63 HeapFree(GetProcessHeap(), 0, This
);
68 /* IDirect3DVertexShader9 Interface follow: */
69 static HRESULT WINAPI
IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface
, IDirect3DDevice9
** ppDevice
) {
70 IDirect3DVertexShader9Impl
*This
= (IDirect3DVertexShader9Impl
*)iface
;
71 IWineD3DDevice
*myDevice
= NULL
;
73 TRACE("(%p) : Relay\n", This
);
75 EnterCriticalSection(&d3d9_cs
);
76 hr
= IWineD3DVertexShader_GetDevice(This
->wineD3DVertexShader
, &myDevice
);
77 if (WINED3D_OK
== hr
&& myDevice
!= NULL
) {
78 hr
= IWineD3DDevice_GetParent(myDevice
, (IUnknown
**)ppDevice
);
79 IWineD3DDevice_Release(myDevice
);
83 LeaveCriticalSection(&d3d9_cs
);
84 TRACE("(%p) returning (%p)\n", This
, *ppDevice
);
88 static HRESULT WINAPI
IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface
, VOID
* pData
, UINT
* pSizeOfData
) {
89 IDirect3DVertexShader9Impl
*This
= (IDirect3DVertexShader9Impl
*)iface
;
91 TRACE("(%p) : Relay\n", This
);
93 EnterCriticalSection(&d3d9_cs
);
94 hr
= IWineD3DVertexShader_GetFunction(This
->wineD3DVertexShader
, pData
, pSizeOfData
);
95 LeaveCriticalSection(&d3d9_cs
);
100 static const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl
=
103 IDirect3DVertexShader9Impl_QueryInterface
,
104 IDirect3DVertexShader9Impl_AddRef
,
105 IDirect3DVertexShader9Impl_Release
,
106 /* IDirect3DVertexShader9 */
107 IDirect3DVertexShader9Impl_GetDevice
,
108 IDirect3DVertexShader9Impl_GetFunction
112 /* IDirect3DDevice9 IDirect3DVertexShader9 Methods follow: */
113 HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface
, CONST DWORD
* pFunction
, IDirect3DVertexShader9
** ppShader
) {
114 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
115 HRESULT hrc
= D3D_OK
;
116 IDirect3DVertexShader9Impl
*object
;
118 /* Setup a stub object for now */
119 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
120 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
121 if (NULL
== object
) {
122 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
123 return D3DERR_OUTOFVIDEOMEMORY
;
127 object
->lpVtbl
= &Direct3DVertexShader9_Vtbl
;
128 EnterCriticalSection(&d3d9_cs
);
129 hrc
= IWineD3DDevice_CreateVertexShader(This
->WineD3DDevice
, NULL
/* declaration */, pFunction
, &object
->wineD3DVertexShader
, (IUnknown
*)object
);
130 LeaveCriticalSection(&d3d9_cs
);
135 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
136 HeapFree(GetProcessHeap(), 0, object
);
138 IDirect3DDevice9Ex_AddRef(iface
);
139 object
->parentDevice
= iface
;
140 *ppShader
= (IDirect3DVertexShader9
*)object
;
141 TRACE("(%p) : Created vertex shader %p\n", This
, object
);
144 TRACE("(%p) : returning %p\n", This
, *ppShader
);
148 HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface
, IDirect3DVertexShader9
* pShader
) {
149 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
150 HRESULT hrc
= D3D_OK
;
152 TRACE("(%p) : Relay\n", This
);
153 EnterCriticalSection(&d3d9_cs
);
154 hrc
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, pShader
==NULL
?NULL
:((IDirect3DVertexShader9Impl
*)pShader
)->wineD3DVertexShader
);
155 LeaveCriticalSection(&d3d9_cs
);
157 TRACE("(%p) : returning hr(%u)\n", This
, hrc
);
161 HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface
, IDirect3DVertexShader9
** ppShader
) {
162 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
163 IWineD3DVertexShader
*pShader
;
164 HRESULT hrc
= D3D_OK
;
166 TRACE("(%p) : Relay device@%p\n", This
, This
->WineD3DDevice
);
167 EnterCriticalSection(&d3d9_cs
);
168 hrc
= IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &pShader
);
173 hrc
= IWineD3DVertexShader_GetParent(pShader
, (IUnknown
**)ppShader
);
174 IWineD3DVertexShader_Release(pShader
);
183 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This
, hrc
, This
->WineD3DDevice
);
185 LeaveCriticalSection(&d3d9_cs
);
186 TRACE("(%p) : returning %p\n", This
, *ppShader
);
190 HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface
, UINT Register
, CONST
float* pConstantData
, UINT Vector4fCount
) {
191 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
193 TRACE("(%p) : Relay\n", This
);
195 EnterCriticalSection(&d3d9_cs
);
196 hr
= IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, Vector4fCount
);
197 LeaveCriticalSection(&d3d9_cs
);
201 HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface
, UINT Register
, float* pConstantData
, UINT Vector4fCount
) {
202 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
205 TRACE("(%p) : Relay\n", This
);
206 EnterCriticalSection(&d3d9_cs
);
207 hr
= IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, Vector4fCount
);
208 LeaveCriticalSection(&d3d9_cs
);
212 HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface
, UINT Register
, CONST
int* pConstantData
, UINT Vector4iCount
) {
213 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
215 TRACE("(%p) : Relay\n", This
);
217 EnterCriticalSection(&d3d9_cs
);
218 hr
= IWineD3DDevice_SetVertexShaderConstantI(This
->WineD3DDevice
, Register
, pConstantData
, Vector4iCount
);
219 LeaveCriticalSection(&d3d9_cs
);
223 HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface
, UINT Register
, int* pConstantData
, UINT Vector4iCount
) {
224 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
226 TRACE("(%p) : Relay\n", This
);
228 EnterCriticalSection(&d3d9_cs
);
229 hr
= IWineD3DDevice_GetVertexShaderConstantI(This
->WineD3DDevice
, Register
, pConstantData
, Vector4iCount
);
230 LeaveCriticalSection(&d3d9_cs
);
234 HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface
, UINT Register
, CONST BOOL
* pConstantData
, UINT BoolCount
) {
235 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
237 TRACE("(%p) : Relay\n", This
);
239 EnterCriticalSection(&d3d9_cs
);
240 hr
= IWineD3DDevice_SetVertexShaderConstantB(This
->WineD3DDevice
, Register
, pConstantData
, BoolCount
);
241 LeaveCriticalSection(&d3d9_cs
);
245 HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface
, UINT Register
, BOOL
* pConstantData
, UINT BoolCount
) {
246 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
248 TRACE("(%p) : Relay\n", This
);
250 EnterCriticalSection(&d3d9_cs
);
251 hr
= IWineD3DDevice_GetVertexShaderConstantB(This
->WineD3DDevice
, Register
, pConstantData
, BoolCount
);
252 LeaveCriticalSection(&d3d9_cs
);