2 * IDirect3DVertexBuffer9 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2002-2004 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
29 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface
, REFIID riid
, LPVOID
* ppobj
) {
30 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer9
)) {
35 IDirect3DVertexBuffer9_AddRef(iface
);
40 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
45 static ULONG WINAPI
IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface
) {
46 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
47 ULONG ref
= InterlockedIncrement(&This
->ref
);
49 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
54 static ULONG WINAPI
IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface
) {
55 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
56 ULONG ref
= InterlockedDecrement(&This
->ref
);
58 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
61 EnterCriticalSection(&d3d9_cs
);
62 IWineD3DBuffer_Release(This
->wineD3DVertexBuffer
);
63 LeaveCriticalSection(&d3d9_cs
);
64 IDirect3DDevice9Ex_Release(This
->parentDevice
);
65 HeapFree(GetProcessHeap(), 0, This
);
70 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
71 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface
, IDirect3DDevice9
** ppDevice
) {
72 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
73 IWineD3DDevice
*wined3d_device
;
75 TRACE("(%p) Relay\n", This
);
77 EnterCriticalSection(&d3d9_cs
);
78 hr
= IWineD3DBuffer_GetDevice(This
->wineD3DVertexBuffer
, &wined3d_device
);
81 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
82 IWineD3DDevice_Release(wined3d_device
);
84 LeaveCriticalSection(&d3d9_cs
);
88 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
89 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
92 TRACE("(%p) Relay\n", This
);
94 EnterCriticalSection(&d3d9_cs
);
95 hr
= IWineD3DBuffer_SetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, SizeOfData
, Flags
);
96 LeaveCriticalSection(&d3d9_cs
);
101 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
102 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
104 TRACE("(%p) Relay\n", This
);
106 EnterCriticalSection(&d3d9_cs
);
107 hr
= IWineD3DBuffer_GetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, pSizeOfData
);
108 LeaveCriticalSection(&d3d9_cs
);
112 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface
, REFGUID refguid
) {
113 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
115 TRACE("(%p) Relay\n", This
);
117 EnterCriticalSection(&d3d9_cs
);
118 hr
= IWineD3DBuffer_FreePrivateData(This
->wineD3DVertexBuffer
, refguid
);
119 LeaveCriticalSection(&d3d9_cs
);
123 static DWORD WINAPI
IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface
, DWORD PriorityNew
) {
124 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
126 TRACE("(%p) Relay\n", This
);
128 EnterCriticalSection(&d3d9_cs
);
129 hr
= IWineD3DBuffer_SetPriority(This
->wineD3DVertexBuffer
, PriorityNew
);
130 LeaveCriticalSection(&d3d9_cs
);
134 static DWORD WINAPI
IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface
) {
135 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
137 TRACE("(%p) Relay\n", This
);
139 EnterCriticalSection(&d3d9_cs
);
140 hr
= IWineD3DBuffer_GetPriority(This
->wineD3DVertexBuffer
);
141 LeaveCriticalSection(&d3d9_cs
);
145 static void WINAPI
IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface
) {
146 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
147 TRACE("(%p) Relay\n", This
);
149 EnterCriticalSection(&d3d9_cs
);
150 IWineD3DBuffer_PreLoad(This
->wineD3DVertexBuffer
);
151 LeaveCriticalSection(&d3d9_cs
);
155 static D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface
) {
156 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
157 TRACE("(%p)\n", This
);
159 return D3DRTYPE_VERTEXBUFFER
;
162 /* IDirect3DVertexBuffer9 Interface follow: */
163 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface
, UINT OffsetToLock
, UINT SizeToLock
, void** ppbData
, DWORD Flags
) {
164 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
166 TRACE("(%p) Relay\n", This
);
168 EnterCriticalSection(&d3d9_cs
);
169 hr
= IWineD3DBuffer_Map(This
->wineD3DVertexBuffer
, OffsetToLock
, SizeToLock
, (BYTE
**)ppbData
, Flags
);
170 LeaveCriticalSection(&d3d9_cs
);
174 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface
) {
175 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
177 TRACE("(%p) Relay\n", This
);
179 EnterCriticalSection(&d3d9_cs
);
180 hr
= IWineD3DBuffer_Unmap(This
->wineD3DVertexBuffer
);
181 LeaveCriticalSection(&d3d9_cs
);
185 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface
, D3DVERTEXBUFFER_DESC
* pDesc
) {
186 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
188 WINED3DBUFFER_DESC desc
;
189 TRACE("(%p) Relay\n", This
);
191 EnterCriticalSection(&d3d9_cs
);
192 hr
= IWineD3DBuffer_GetDesc(This
->wineD3DVertexBuffer
, &desc
);
193 LeaveCriticalSection(&d3d9_cs
);
196 pDesc
->Format
= D3DFMT_VERTEXDATA
;
197 pDesc
->Usage
= desc
.Usage
;
198 pDesc
->Pool
= desc
.Pool
;
199 pDesc
->Size
= desc
.Size
;
200 pDesc
->Type
= D3DRTYPE_VERTEXBUFFER
;
201 pDesc
->FVF
= This
->fvf
;
208 static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl
=
211 IDirect3DVertexBuffer9Impl_QueryInterface
,
212 IDirect3DVertexBuffer9Impl_AddRef
,
213 IDirect3DVertexBuffer9Impl_Release
,
214 /* IDirect3DResource9 */
215 IDirect3DVertexBuffer9Impl_GetDevice
,
216 IDirect3DVertexBuffer9Impl_SetPrivateData
,
217 IDirect3DVertexBuffer9Impl_GetPrivateData
,
218 IDirect3DVertexBuffer9Impl_FreePrivateData
,
219 IDirect3DVertexBuffer9Impl_SetPriority
,
220 IDirect3DVertexBuffer9Impl_GetPriority
,
221 IDirect3DVertexBuffer9Impl_PreLoad
,
222 IDirect3DVertexBuffer9Impl_GetType
,
223 /* IDirect3DVertexBuffer9 */
224 IDirect3DVertexBuffer9Impl_Lock
,
225 IDirect3DVertexBuffer9Impl_Unlock
,
226 IDirect3DVertexBuffer9Impl_GetDesc
230 /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
231 HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface
,
232 UINT Size
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
,
233 IDirect3DVertexBuffer9
** ppVertexBuffer
, HANDLE
* pSharedHandle
) {
235 IDirect3DVertexBuffer9Impl
*object
;
236 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
237 HRESULT hrc
= D3D_OK
;
239 /* Allocate the storage for the device */
240 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexBuffer9Impl
));
241 if (NULL
== object
) {
242 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
243 return D3DERR_OUTOFVIDEOMEMORY
;
246 object
->lpVtbl
= &Direct3DVertexBuffer9_Vtbl
;
249 EnterCriticalSection(&d3d9_cs
);
250 hrc
= IWineD3DDevice_CreateVertexBuffer(This
->WineD3DDevice
, Size
, Usage
& WINED3DUSAGE_MASK
,
251 0 /* fvf for ddraw only */, (WINED3DPOOL
) Pool
, &(object
->wineD3DVertexBuffer
), (IUnknown
*)object
);
252 LeaveCriticalSection(&d3d9_cs
);
257 WARN("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This
);
258 HeapFree(GetProcessHeap(), 0, object
);
260 IDirect3DDevice9Ex_AddRef(iface
);
261 object
->parentDevice
= iface
;
262 TRACE("(%p) : Created vertex buffer %p\n", This
, object
);
263 *ppVertexBuffer
= (LPDIRECT3DVERTEXBUFFER9
) object
;