push 43f03fe87c2254c6df67b2de3c08b5b20fd64327
[wine/hacks.git] / dlls / wined3d / wined3d_private.h
blob91f2f50742f8a4de59737b87d888cb86b8a14c02
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "winreg.h"
35 #include "wingdi.h"
36 #include "winuser.h"
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
40 #include "objbase.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
46 /* Texture format fixups */
48 enum fixup_channel_source
50 CHANNEL_SOURCE_ZERO = 0,
51 CHANNEL_SOURCE_ONE = 1,
52 CHANNEL_SOURCE_X = 2,
53 CHANNEL_SOURCE_Y = 3,
54 CHANNEL_SOURCE_Z = 4,
55 CHANNEL_SOURCE_W = 5,
56 CHANNEL_SOURCE_YUV0 = 6,
57 CHANNEL_SOURCE_YUV1 = 7,
60 enum yuv_fixup
62 YUV_FIXUP_YUY2 = 0,
63 YUV_FIXUP_UYVY = 1,
64 YUV_FIXUP_YV12 = 2,
67 #include <pshpack2.h>
68 struct color_fixup_desc
70 unsigned x_sign_fixup : 1;
71 unsigned x_source : 3;
72 unsigned y_sign_fixup : 1;
73 unsigned y_source : 3;
74 unsigned z_sign_fixup : 1;
75 unsigned z_source : 3;
76 unsigned w_sign_fixup : 1;
77 unsigned w_source : 3;
79 #include <poppack.h>
81 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
82 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
84 static inline struct color_fixup_desc create_color_fixup_desc(
85 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
86 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
88 struct color_fixup_desc fixup =
90 sign0, src0,
91 sign1, src1,
92 sign2, src2,
93 sign3, src3,
95 return fixup;
98 static inline struct color_fixup_desc create_yuv_fixup_desc(enum yuv_fixup yuv_fixup)
100 struct color_fixup_desc fixup =
102 0, yuv_fixup & (1 << 0) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
103 0, yuv_fixup & (1 << 1) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
104 0, yuv_fixup & (1 << 2) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
105 0, yuv_fixup & (1 << 3) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
107 return fixup;
110 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
112 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
115 static inline BOOL is_yuv_fixup(struct color_fixup_desc fixup)
117 return fixup.x_source == CHANNEL_SOURCE_YUV0 || fixup.x_source == CHANNEL_SOURCE_YUV1;
120 static inline enum yuv_fixup get_yuv_fixup(struct color_fixup_desc fixup)
122 enum yuv_fixup yuv_fixup = 0;
123 if (fixup.x_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 0);
124 if (fixup.y_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 1);
125 if (fixup.z_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 2);
126 if (fixup.w_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 3);
127 return yuv_fixup;
130 /* Hash table functions */
131 typedef unsigned int (hash_function_t)(const void *key);
132 typedef BOOL (compare_function_t)(const void *keya, const void *keyb);
134 struct hash_table_entry_t {
135 void *key;
136 void *value;
137 unsigned int hash;
138 struct list entry;
141 struct hash_table_t {
142 hash_function_t *hash_function;
143 compare_function_t *compare_function;
144 struct list *buckets;
145 unsigned int bucket_count;
146 struct hash_table_entry_t *entries;
147 unsigned int entry_count;
148 struct list free_entries;
149 unsigned int count;
150 unsigned int grow_size;
151 unsigned int shrink_size;
154 struct hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
155 void hash_table_destroy(struct hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb);
156 void hash_table_for_each_entry(struct hash_table_t *table, void (*callback)(void *value, void *context), void *context);
157 void *hash_table_get(const struct hash_table_t *table, const void *key);
158 void hash_table_put(struct hash_table_t *table, void *key, void *value);
159 void hash_table_remove(struct hash_table_t *table, void *key);
161 /* Device caps */
162 #define MAX_PALETTES 65536
163 #define MAX_STREAMS 16
164 #define MAX_TEXTURES 8
165 #define MAX_FRAGMENT_SAMPLERS 16
166 #define MAX_VERTEX_SAMPLERS 4
167 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
168 #define MAX_ACTIVE_LIGHTS 8
169 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
170 #define MAX_LEVELS 256
172 #define MAX_CONST_I 16
173 #define MAX_CONST_B 16
175 /* Used for CreateStateBlock */
176 #define NUM_SAVEDPIXELSTATES_R 35
177 #define NUM_SAVEDPIXELSTATES_T 18
178 #define NUM_SAVEDPIXELSTATES_S 12
179 #define NUM_SAVEDVERTEXSTATES_R 34
180 #define NUM_SAVEDVERTEXSTATES_T 2
181 #define NUM_SAVEDVERTEXSTATES_S 1
183 extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
184 extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
185 extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
186 extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
187 extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
188 extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
190 typedef enum _WINELOOKUP {
191 WINELOOKUP_WARPPARAM = 0,
192 MAX_LOOKUPS = 1
193 } WINELOOKUP;
195 extern const int minLookup[MAX_LOOKUPS];
196 extern const int maxLookup[MAX_LOOKUPS];
197 extern DWORD *stateLookup[MAX_LOOKUPS];
199 struct min_lookup
201 GLenum mip[WINED3DTEXF_LINEAR + 1];
204 struct min_lookup minMipLookup[WINED3DTEXF_ANISOTROPIC + 1];
205 const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
206 GLenum magLookup[WINED3DTEXF_ANISOTROPIC + 1];
207 const GLenum magLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
209 extern const struct filter_lookup filter_lookup_nofilter;
210 extern struct filter_lookup filter_lookup;
212 void init_type_lookup(WineD3D_GL_Info *gl_info);
213 #define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
214 #define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
215 #define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
216 #define WINED3D_ATR_FORMAT(type) GLINFO_LOCATION.glTypeLookup[type].format
217 #define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
218 #define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
220 /* float_16_to_32() and float_32_to_16() (see implementation in
221 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
222 * to standard C floats and vice versa. They do not depend on the encoding
223 * of the C float, so they are platform independent, but slow. On x86 and
224 * other IEEE 754 compliant platforms the conversion can be accelerated by
225 * bit shifting the exponent and mantissa. There are also some SSE-based
226 * assembly routines out there.
228 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
230 static inline float float_16_to_32(const unsigned short *in) {
231 const unsigned short s = ((*in) & 0x8000);
232 const unsigned short e = ((*in) & 0x7C00) >> 10;
233 const unsigned short m = (*in) & 0x3FF;
234 const float sgn = (s ? -1.0 : 1.0);
236 if(e == 0) {
237 if(m == 0) return sgn * 0.0; /* +0.0 or -0.0 */
238 else return sgn * pow(2, -14.0) * ( (float) m / 1024.0);
239 } else if(e < 31) {
240 return sgn * pow(2, (float) e-15.0) * (1.0 + ((float) m / 1024.0));
241 } else {
242 if(m == 0) return sgn / 0.0; /* +INF / -INF */
243 else return 0.0 / 0.0; /* NAN */
248 * Settings
250 #define VS_NONE 0
251 #define VS_HW 1
253 #define PS_NONE 0
254 #define PS_HW 1
256 #define VBO_NONE 0
257 #define VBO_HW 1
259 #define NP2_NONE 0
260 #define NP2_REPACK 1
261 #define NP2_NATIVE 2
263 #define ORM_BACKBUFFER 0
264 #define ORM_PBUFFER 1
265 #define ORM_FBO 2
267 #define SHADER_ARB 1
268 #define SHADER_GLSL 2
269 #define SHADER_ATI 3
270 #define SHADER_NONE 4
272 #define RTL_DISABLE -1
273 #define RTL_AUTO 0
274 #define RTL_READDRAW 1
275 #define RTL_READTEX 2
276 #define RTL_TEXDRAW 3
277 #define RTL_TEXTEX 4
279 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
280 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
282 /* NOTE: When adding fields to this structure, make sure to update the default
283 * values in wined3d_main.c as well. */
284 typedef struct wined3d_settings_s {
285 /* vertex and pixel shader modes */
286 int vs_mode;
287 int ps_mode;
288 int vbo_mode;
289 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
290 we should use it. However, until it's fully implemented, we'll leave it as a registry
291 setting for developers. */
292 BOOL glslRequested;
293 int offscreen_rendering_mode;
294 int rendertargetlock_mode;
295 unsigned short pci_vendor_id;
296 unsigned short pci_device_id;
297 /* Memory tracking and object counting */
298 unsigned int emulated_textureram;
299 char *logo;
300 int allow_multisampling;
301 } wined3d_settings_t;
303 extern wined3d_settings_t wined3d_settings;
305 /* Shader backends */
306 struct SHADER_OPCODE_ARG;
308 #define SHADER_PGMSIZE 65535
309 typedef struct SHADER_BUFFER {
310 char* buffer;
311 unsigned int bsize;
312 unsigned int lineNo;
313 BOOL newline;
314 } SHADER_BUFFER;
316 enum WINED3D_SHADER_INSTRUCTION_HANDLER
318 WINED3DSIH_ABS,
319 WINED3DSIH_ADD,
320 WINED3DSIH_BEM,
321 WINED3DSIH_BREAK,
322 WINED3DSIH_BREAKC,
323 WINED3DSIH_BREAKP,
324 WINED3DSIH_CALL,
325 WINED3DSIH_CALLNZ,
326 WINED3DSIH_CMP,
327 WINED3DSIH_CND,
328 WINED3DSIH_CRS,
329 WINED3DSIH_DCL,
330 WINED3DSIH_DEF,
331 WINED3DSIH_DEFB,
332 WINED3DSIH_DEFI,
333 WINED3DSIH_DP2ADD,
334 WINED3DSIH_DP3,
335 WINED3DSIH_DP4,
336 WINED3DSIH_DST,
337 WINED3DSIH_DSX,
338 WINED3DSIH_DSY,
339 WINED3DSIH_ELSE,
340 WINED3DSIH_ENDIF,
341 WINED3DSIH_ENDLOOP,
342 WINED3DSIH_ENDREP,
343 WINED3DSIH_EXP,
344 WINED3DSIH_EXPP,
345 WINED3DSIH_FRC,
346 WINED3DSIH_IF,
347 WINED3DSIH_IFC,
348 WINED3DSIH_LABEL,
349 WINED3DSIH_LIT,
350 WINED3DSIH_LOG,
351 WINED3DSIH_LOGP,
352 WINED3DSIH_LOOP,
353 WINED3DSIH_LRP,
354 WINED3DSIH_M3x2,
355 WINED3DSIH_M3x3,
356 WINED3DSIH_M3x4,
357 WINED3DSIH_M4x3,
358 WINED3DSIH_M4x4,
359 WINED3DSIH_MAD,
360 WINED3DSIH_MAX,
361 WINED3DSIH_MIN,
362 WINED3DSIH_MOV,
363 WINED3DSIH_MOVA,
364 WINED3DSIH_MUL,
365 WINED3DSIH_NOP,
366 WINED3DSIH_NRM,
367 WINED3DSIH_PHASE,
368 WINED3DSIH_POW,
369 WINED3DSIH_RCP,
370 WINED3DSIH_REP,
371 WINED3DSIH_RET,
372 WINED3DSIH_RSQ,
373 WINED3DSIH_SETP,
374 WINED3DSIH_SGE,
375 WINED3DSIH_SGN,
376 WINED3DSIH_SINCOS,
377 WINED3DSIH_SLT,
378 WINED3DSIH_SUB,
379 WINED3DSIH_TEX,
380 WINED3DSIH_TEXBEM,
381 WINED3DSIH_TEXBEML,
382 WINED3DSIH_TEXCOORD,
383 WINED3DSIH_TEXDEPTH,
384 WINED3DSIH_TEXDP3,
385 WINED3DSIH_TEXDP3TEX,
386 WINED3DSIH_TEXKILL,
387 WINED3DSIH_TEXLDD,
388 WINED3DSIH_TEXLDL,
389 WINED3DSIH_TEXM3x2DEPTH,
390 WINED3DSIH_TEXM3x2PAD,
391 WINED3DSIH_TEXM3x2TEX,
392 WINED3DSIH_TEXM3x3,
393 WINED3DSIH_TEXM3x3DIFF,
394 WINED3DSIH_TEXM3x3PAD,
395 WINED3DSIH_TEXM3x3SPEC,
396 WINED3DSIH_TEXM3x3TEX,
397 WINED3DSIH_TEXM3x3VSPEC,
398 WINED3DSIH_TEXREG2AR,
399 WINED3DSIH_TEXREG2GB,
400 WINED3DSIH_TEXREG2RGB,
401 WINED3DSIH_TABLE_SIZE
404 typedef void (*SHADER_HANDLER)(const struct SHADER_OPCODE_ARG *);
406 struct shader_caps {
407 DWORD VertexShaderVersion;
408 DWORD MaxVertexShaderConst;
410 DWORD PixelShaderVersion;
411 float PixelShader1xMaxValue;
413 WINED3DVSHADERCAPS2_0 VS20Caps;
414 WINED3DPSHADERCAPS2_0 PS20Caps;
416 DWORD MaxVShaderInstructionsExecuted;
417 DWORD MaxPShaderInstructionsExecuted;
418 DWORD MaxVertexShader30InstructionSlots;
419 DWORD MaxPixelShader30InstructionSlots;
422 enum tex_types
424 tex_1d = 0,
425 tex_2d = 1,
426 tex_3d = 2,
427 tex_cube = 3,
428 tex_rect = 4,
429 tex_type_count = 5,
432 enum vertexprocessing_mode {
433 fixedfunction,
434 vertexshader,
435 pretransformed
438 struct stb_const_desc {
439 char texunit;
440 UINT const_num;
443 enum fogmode {
444 FOG_OFF,
445 FOG_LINEAR,
446 FOG_EXP,
447 FOG_EXP2
450 /* Stateblock dependent parameters which have to be hardcoded
451 * into the shader code
453 struct ps_compile_args {
454 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
455 BOOL srgb_correction;
456 enum vertexprocessing_mode vp_mode;
457 enum fogmode fog;
458 /* Projected textures(ps 1.0-1.3) */
459 /* Texture types(2D, Cube, 3D) in ps 1.x */
462 #define MAX_ATTRIBS 16
464 enum fog_src_type {
465 VS_FOG_Z = 0,
466 VS_FOG_COORD = 1
469 struct vs_compile_args {
470 WORD fog_src;
471 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
474 typedef struct {
475 const SHADER_HANDLER *shader_instruction_handler_table;
476 void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS);
477 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
478 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
479 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
480 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
481 void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
482 void (*shader_color_correction)(const struct SHADER_OPCODE_ARG *arg, struct color_fixup_desc fixup);
483 void (*shader_destroy)(IWineD3DBaseShader *iface);
484 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
485 void (*shader_free_private)(IWineD3DDevice *iface);
486 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
487 GLuint (*shader_generate_pshader)(IWineD3DPixelShader *iface, SHADER_BUFFER *buffer, const struct ps_compile_args *args);
488 GLuint (*shader_generate_vshader)(IWineD3DVertexShader *iface, SHADER_BUFFER *buffer, const struct vs_compile_args *args);
489 void (*shader_get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *caps);
490 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
491 } shader_backend_t;
493 extern const shader_backend_t glsl_shader_backend;
494 extern const shader_backend_t arb_program_shader_backend;
495 extern const shader_backend_t none_shader_backend;
497 /* X11 locking */
499 extern void (* CDECL wine_tsx11_lock_ptr)(void);
500 extern void (* CDECL wine_tsx11_unlock_ptr)(void);
502 /* As GLX relies on X, this is needed */
503 extern int num_lock;
505 #if 0
506 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
507 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
508 #else
509 #define ENTER_GL() wine_tsx11_lock_ptr()
510 #define LEAVE_GL() wine_tsx11_unlock_ptr()
511 #endif
513 /*****************************************************************************
514 * Defines
517 /* GL related defines */
518 /* ------------------ */
519 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
520 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
521 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
522 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
524 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
525 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
526 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
527 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
529 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
530 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
531 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
532 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
534 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
535 (vec)[0] = D3DCOLOR_R(dw); \
536 (vec)[1] = D3DCOLOR_G(dw); \
537 (vec)[2] = D3DCOLOR_B(dw); \
538 (vec)[3] = D3DCOLOR_A(dw); \
539 } while(0)
541 /* DirectX Device Limits */
542 /* --------------------- */
543 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
545 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
546 See MaxStreams in MSDN under GetDeviceCaps */
547 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
549 /* Checking of API calls */
550 /* --------------------- */
551 #ifndef WINE_NO_DEBUG_MSGS
552 #define checkGLcall(A) \
553 do { \
554 GLint err = glGetError(); \
555 if (err == GL_NO_ERROR) { \
556 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
558 } else do { \
559 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
560 debug_glerror(err), err, A, __FILE__, __LINE__); \
561 err = glGetError(); \
562 } while (err != GL_NO_ERROR); \
563 } while(0)
564 #else
565 #define checkGLcall(A) do {} while(0)
566 #endif
568 /* Trace routines / diagnostics */
569 /* ---------------------------- */
571 /* Dump out a matrix and copy it */
572 #define conv_mat(mat,gl_mat) \
573 do { \
574 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
575 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
576 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
577 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
578 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
579 } while (0)
581 /* Macro to dump out the current state of the light chain */
582 #define DUMP_LIGHT_CHAIN() \
583 do { \
584 PLIGHTINFOEL *el = This->stateBlock->lights;\
585 while (el) { \
586 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
587 el = el->next; \
589 } while(0)
591 /* Trace vector and strided data information */
592 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
593 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
594 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
596 /* Defines used for optimizations */
598 /* Only reapply what is necessary */
599 #define REAPPLY_ALPHAOP 0x0001
600 #define REAPPLY_ALL 0xFFFF
602 /* Advance declaration of structures to satisfy compiler */
603 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
604 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
605 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
606 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
608 /* Global variables */
609 extern const float identity[16];
611 /*****************************************************************************
612 * Compilable extra diagnostics
615 /* Trace information per-vertex: (extremely high amount of trace) */
616 #if 0 /* NOTE: Must be 0 in cvs */
617 # define VTRACE(A) TRACE A
618 #else
619 # define VTRACE(A)
620 #endif
622 /* TODO: Confirm each of these works when wined3d move completed */
623 #if 0 /* NOTE: Must be 0 in cvs */
624 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
625 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
626 is enabled, and if it doesn't exist it is disabled. */
627 # define FRAME_DEBUGGING
628 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
629 the file is deleted */
630 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
631 # define SINGLE_FRAME_DEBUGGING
632 # endif
633 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
634 It can only be enabled when FRAME_DEBUGGING is also enabled
635 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
636 array is drawn. */
637 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
638 # define SHOW_FRAME_MAKEUP 1
639 # endif
640 /* The following, when enabled, lets you see the makeup of the all the textures used during each
641 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
642 The contents of the textures assigned to each stage are written into
643 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
644 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
645 # define SHOW_TEXTURE_MAKEUP 0
646 # endif
647 extern BOOL isOn;
648 extern BOOL isDumpingFrames;
649 extern LONG primCounter;
650 #endif
652 /*****************************************************************************
653 * Prototypes
656 /* Routine common to the draw primitive and draw indexed primitive routines */
657 void drawPrimitive(IWineD3DDevice *iface, int PrimitiveType, long NumPrimitives,
658 UINT numberOfVertices, long start_idx, short idxBytes, const void *idxData, int minIndex);
660 void primitiveDeclarationConvertToStridedData(
661 IWineD3DDevice *iface,
662 BOOL useVertexShaderFunction,
663 WineDirect3DVertexStridedData *strided,
664 BOOL *fixup);
666 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
668 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
669 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
670 extern glAttribFunc position_funcs[WINED3DDECLTYPE_UNUSED];
671 extern glAttribFunc diffuse_funcs[WINED3DDECLTYPE_UNUSED];
672 extern glAttribFunc specular_funcs[WINED3DDECLTYPE_UNUSED];
673 extern glAttribFunc normal_funcs[WINED3DDECLTYPE_UNUSED];
674 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3DDECLTYPE_UNUSED];
676 #define eps 1e-8
678 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
679 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
681 /* Routines and structures related to state management */
682 typedef struct WineD3DContext WineD3DContext;
683 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx);
685 #define STATE_RENDER(a) (a)
686 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
688 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
689 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
691 /* + 1 because samplers start with 0 */
692 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
693 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
695 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
696 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
698 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
699 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
701 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
702 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
703 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
704 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
706 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
707 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
709 #define STATE_VSHADER (STATE_VDECL + 1)
710 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
712 #define STATE_VIEWPORT (STATE_VSHADER + 1)
713 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
715 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
716 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
717 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
718 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
720 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
721 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
723 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
724 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
726 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
727 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
729 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
731 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
733 #define STATE_HIGHEST (STATE_FRONTFACE)
735 struct StateEntry
737 DWORD representative;
738 APPLYSTATEFUNC apply;
741 struct StateEntryTemplate
743 DWORD state;
744 struct StateEntry content;
745 GL_SupportedExt extension;
748 struct fragment_caps {
749 DWORD PrimitiveMiscCaps;
751 DWORD TextureOpCaps;
752 DWORD MaxTextureBlendStages;
753 DWORD MaxSimultaneousTextures;
756 struct fragment_pipeline {
757 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
758 void (*get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct fragment_caps *caps);
759 HRESULT (*alloc_private)(IWineD3DDevice *iface);
760 void (*free_private)(IWineD3DDevice *iface);
761 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
762 const struct StateEntryTemplate *states;
763 BOOL ffp_proj_control;
766 extern const struct StateEntryTemplate misc_state_template[];
767 extern const struct StateEntryTemplate ffp_vertexstate_template[];
768 extern const struct fragment_pipeline ffp_fragment_pipeline;
769 extern const struct fragment_pipeline atifs_fragment_pipeline;
770 extern const struct fragment_pipeline arbfp_fragment_pipeline;
771 extern const struct fragment_pipeline nvts_fragment_pipeline;
772 extern const struct fragment_pipeline nvrc_fragment_pipeline;
774 /* "Base" state table */
775 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
776 const WineD3D_GL_Info *gl_info, const struct StateEntryTemplate *vertex,
777 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc);
779 /* Shaders for color conversions in blits */
780 struct blit_shader {
781 HRESULT (*alloc_private)(IWineD3DDevice *iface);
782 void (*free_private)(IWineD3DDevice *iface);
783 HRESULT (*set_shader)(IWineD3DDevice *iface, WINED3DFORMAT fmt, GLenum textype, UINT width, UINT height);
784 void (*unset_shader)(IWineD3DDevice *iface);
785 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
788 extern const struct blit_shader ffp_blit;
789 extern const struct blit_shader arbfp_blit;
791 enum fogsource {
792 FOGSOURCE_FFP,
793 FOGSOURCE_VS,
794 FOGSOURCE_COORD,
797 /* The new context manager that should deal with onscreen and offscreen rendering */
798 struct WineD3DContext {
799 /* State dirtification
800 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
801 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
802 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
803 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
805 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
806 DWORD numDirtyEntries;
807 DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
809 IWineD3DSurface *surface;
810 DWORD tid; /* Thread ID which owns this context at the moment */
812 /* Stores some information about the context state for optimization */
813 WORD draw_buffer_dirty : 1;
814 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
815 WORD last_was_pshader : 1;
816 WORD last_was_vshader : 1;
817 WORD namedArraysLoaded : 1;
818 WORD numberedArraysLoaded : 1;
819 WORD last_was_blit : 1;
820 WORD last_was_ckey : 1;
821 WORD fog_coord : 1;
822 WORD isPBuffer : 1;
823 WORD fog_enabled : 1;
824 WORD num_untracked_materials : 2; /* Max value 2 */
825 WORD padding : 3;
826 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
827 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
828 DWORD numbered_array_mask;
829 GLenum tracking_parm; /* Which source is tracking current colour */
830 GLenum untracked_materials[2];
831 UINT blit_w, blit_h;
832 enum fogsource fog_source;
834 char *vshader_const_dirty, *pshader_const_dirty;
836 /* The actual opengl context */
837 HGLRC glCtx;
838 HWND win_handle;
839 HDC hdc;
840 HPBUFFERARB pbuffer;
841 GLint aux_buffers;
843 /* FBOs */
844 struct list fbo_list;
845 struct fbo_entry *current_fbo;
846 GLuint src_fbo;
847 GLuint dst_fbo;
849 /* Extension emulation */
850 GLint gl_fog_source;
851 GLfloat fog_coord_value;
852 GLfloat color[4], fogstart, fogend, fogcolor[4];
855 typedef enum ContextUsage {
856 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
857 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
858 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
859 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
860 } ContextUsage;
862 void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage);
863 WineD3DContext *getActiveContext(void);
864 WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms);
865 void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context);
866 void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource, WINED3DRESOURCETYPE type);
867 void context_bind_fbo(IWineD3DDevice *iface, GLenum target, GLuint *fbo);
868 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer);
869 void context_attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWORD idx, IWineD3DSurface *surface);
871 void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
872 HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
874 /* Macros for doing basic GPU detection based on opengl capabilities */
875 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
876 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
877 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
878 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
880 /* Default callbacks for implicit object destruction */
881 extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
883 extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
885 /*****************************************************************************
886 * Internal representation of a light
888 typedef struct PLIGHTINFOEL PLIGHTINFOEL;
889 struct PLIGHTINFOEL {
890 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
891 DWORD OriginalIndex;
892 LONG glIndex;
893 BOOL changed;
894 BOOL enabledChanged;
895 BOOL enabled;
897 /* Converted parms to speed up swapping lights */
898 float lightPosn[4];
899 float lightDirn[4];
900 float exponent;
901 float cutoff;
903 struct list entry;
906 /* The default light parameters */
907 extern const WINED3DLIGHT WINED3D_default_light;
909 typedef struct WineD3D_PixelFormat
911 int iPixelFormat; /* WGL pixel format */
912 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
913 int redSize, greenSize, blueSize, alphaSize;
914 int depthSize, stencilSize;
915 BOOL windowDrawable;
916 BOOL pbufferDrawable;
917 BOOL doubleBuffer;
918 int auxBuffers;
919 int numSamples;
920 } WineD3D_PixelFormat;
922 /* The adapter structure */
923 struct WineD3DAdapter
925 UINT num;
926 BOOL opengl;
927 POINT monitorPoint;
928 WineD3D_GL_Info gl_info;
929 const char *driver;
930 const char *description;
931 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
932 int nCfgs;
933 WineD3D_PixelFormat *cfgs;
934 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
935 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
936 unsigned int UsedTextureRam;
939 extern BOOL InitAdapters(void);
940 extern BOOL initPixelFormats(WineD3D_GL_Info *gl_info);
941 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram);
942 extern void add_gl_compat_wrappers(WineD3D_GL_Info *gl_info);
944 /*****************************************************************************
945 * High order patch management
947 struct WineD3DRectPatch
949 UINT Handle;
950 float *mem;
951 WineDirect3DVertexStridedData strided;
952 WINED3DRECTPATCH_INFO RectPatchInfo;
953 float numSegs[4];
954 char has_normals, has_texcoords;
955 struct list entry;
958 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch);
960 enum projection_types
962 proj_none = 0,
963 proj_count3 = 1,
964 proj_count4 = 2
967 enum dst_arg
969 resultreg = 0,
970 tempreg = 1
973 /*****************************************************************************
974 * Fixed function pipeline replacements
976 #define ARG_UNUSED 0xff
977 struct texture_stage_op
979 unsigned cop : 8;
980 unsigned carg1 : 8;
981 unsigned carg2 : 8;
982 unsigned carg0 : 8;
984 unsigned aop : 8;
985 unsigned aarg1 : 8;
986 unsigned aarg2 : 8;
987 unsigned aarg0 : 8;
989 struct color_fixup_desc color_fixup;
990 unsigned tex_type : 3;
991 unsigned dst : 1;
992 unsigned projected : 2;
993 unsigned padding : 10;
996 struct ffp_frag_settings {
997 struct texture_stage_op op[MAX_TEXTURES];
998 enum fogmode fog;
999 /* Use an int instead of a char to get dword alignment */
1000 unsigned int sRGB_write;
1003 struct ffp_frag_desc
1005 struct ffp_frag_settings settings;
1008 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype);
1009 const struct ffp_frag_desc *find_ffp_frag_shader(const struct hash_table_t *fragment_shaders,
1010 const struct ffp_frag_settings *settings);
1011 void add_ffp_frag_shader(struct hash_table_t *shaders, struct ffp_frag_desc *desc);
1012 BOOL ffp_frag_program_key_compare(const void *keya, const void *keyb);
1013 unsigned int ffp_frag_program_key_hash(const void *key);
1015 /*****************************************************************************
1016 * IWineD3D implementation structure
1018 typedef struct IWineD3DImpl
1020 /* IUnknown fields */
1021 const IWineD3DVtbl *lpVtbl;
1022 LONG ref; /* Note: Ref counting not required */
1024 /* WineD3D Information */
1025 IUnknown *parent;
1026 UINT dxVersion;
1027 } IWineD3DImpl;
1029 extern const IWineD3DVtbl IWineD3D_Vtbl;
1031 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1032 (since it will break quite a few things until contexts are managed properly!) */
1033 extern BOOL pbuffer_support;
1034 /* allocate one pbuffer per surface */
1035 extern BOOL pbuffer_per_surface;
1037 /* A helper function that dumps a resource list */
1038 void dumpResources(struct list *list);
1040 /*****************************************************************************
1041 * IWineD3DDevice implementation structure
1043 struct IWineD3DDeviceImpl
1045 /* IUnknown fields */
1046 const IWineD3DDeviceVtbl *lpVtbl;
1047 LONG ref; /* Note: Ref counting not required */
1049 /* WineD3D Information */
1050 IUnknown *parent;
1051 IWineD3DDeviceParent *device_parent;
1052 IWineD3D *wineD3D;
1053 struct WineD3DAdapter *adapter;
1055 /* Window styles to restore when switching fullscreen mode */
1056 LONG style;
1057 LONG exStyle;
1059 /* X and GL Information */
1060 GLint maxConcurrentLights;
1061 GLenum offscreenBuffer;
1063 /* Selected capabilities */
1064 int vs_selected_mode;
1065 int ps_selected_mode;
1066 const shader_backend_t *shader_backend;
1067 void *shader_priv;
1068 void *fragment_priv;
1069 void *blit_priv;
1070 struct StateEntry StateTable[STATE_HIGHEST + 1];
1071 /* Array of functions for states which are handled by more than one pipeline part */
1072 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1073 const struct fragment_pipeline *frag_pipe;
1074 const struct blit_shader *blitter;
1076 unsigned int max_ffp_textures, max_ffp_texture_stages;
1078 WORD view_ident : 1; /* true iff view matrix is identity */
1079 WORD untransformed : 1;
1080 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1081 WORD isRecordingState : 1;
1082 WORD isInDraw : 1;
1083 WORD render_offscreen : 1;
1084 WORD bCursorVisible : 1;
1085 WORD haveHardwareCursor : 1;
1086 WORD d3d_initialized : 1;
1087 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1088 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1089 WORD useDrawStridedSlow : 1;
1090 WORD instancedDraw : 1;
1091 WORD padding : 3;
1093 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1095 #define DDRAW_PITCH_ALIGNMENT 8
1096 #define D3D8_PITCH_ALIGNMENT 4
1097 unsigned char surface_alignment; /* Line Alignment of surfaces */
1099 /* State block related */
1100 IWineD3DStateBlockImpl *stateBlock;
1101 IWineD3DStateBlockImpl *updateStateBlock;
1103 /* Internal use fields */
1104 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1105 UINT adapterNo;
1106 WINED3DDEVTYPE devType;
1108 IWineD3DSwapChain **swapchains;
1109 UINT NumberOfSwapChains;
1111 struct list resources; /* a linked list to track resources created by the device */
1112 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1113 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1115 /* Render Target Support */
1116 IWineD3DSurface **render_targets;
1117 IWineD3DSurface *auto_depth_stencil_buffer;
1118 IWineD3DSurface *stencilBufferTarget;
1120 /* Caches to avoid unneeded context changes */
1121 IWineD3DSurface *lastActiveRenderTarget;
1122 IWineD3DSwapChain *lastActiveSwapChain;
1124 /* palettes texture management */
1125 UINT NumberOfPalettes;
1126 PALETTEENTRY **palettes;
1127 UINT currentPalette;
1128 UINT paletteConversionShader;
1130 /* For rendering to a texture using glCopyTexImage */
1131 GLenum *draw_buffers;
1132 GLuint depth_blt_texture;
1133 GLuint depth_blt_rb;
1134 UINT depth_blt_rb_w;
1135 UINT depth_blt_rb_h;
1137 /* Cursor management */
1138 UINT xHotSpot;
1139 UINT yHotSpot;
1140 UINT xScreenSpace;
1141 UINT yScreenSpace;
1142 UINT cursorWidth, cursorHeight;
1143 GLuint cursorTexture;
1144 HCURSOR hardwareCursor;
1146 /* The Wine logo surface */
1147 IWineD3DSurface *logo_surface;
1149 /* Textures for when no other textures are mapped */
1150 UINT dummyTextureName[MAX_TEXTURES];
1152 /* Device state management */
1153 HRESULT state;
1155 /* DirectDraw stuff */
1156 DWORD ddraw_width, ddraw_height;
1157 WINED3DFORMAT ddraw_format;
1159 /* Final position fixup constant */
1160 float posFixup[4];
1162 /* With register combiners we can skip junk texture stages */
1163 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1164 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1166 /* Stream source management */
1167 WineDirect3DVertexStridedData strided_streams;
1168 const WineDirect3DVertexStridedData *up_strided;
1170 /* Context management */
1171 WineD3DContext **contexts; /* Dynamic array containing pointers to context structures */
1172 WineD3DContext *activeContext;
1173 DWORD lastThread;
1174 UINT numContexts;
1175 WineD3DContext *pbufferContext; /* The context that has a pbuffer as drawable */
1176 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
1178 /* High level patch management */
1179 #define PATCHMAP_SIZE 43
1180 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1181 struct list patches[PATCHMAP_SIZE];
1182 struct WineD3DRectPatch *currentPatch;
1185 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;
1187 HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
1188 CONST WINED3DRECT* pRects, DWORD Flags, WINED3DCOLOR Color,
1189 float Z, DWORD Stencil);
1190 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This);
1191 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state);
1192 static inline BOOL isStateDirty(WineD3DContext *context, DWORD state) {
1193 DWORD idx = state >> 5;
1194 BYTE shift = state & 0x1f;
1195 return context->isStateDirty[idx] & (1 << shift);
1198 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1199 typedef struct PrivateData
1201 struct list entry;
1203 GUID tag;
1204 DWORD flags; /* DDSPD_* */
1206 union
1208 LPVOID data;
1209 LPUNKNOWN object;
1210 } ptr;
1212 DWORD size;
1213 } PrivateData;
1215 /*****************************************************************************
1216 * IWineD3DResource implementation structure
1218 typedef struct IWineD3DResourceClass
1220 /* IUnknown fields */
1221 LONG ref; /* Note: Ref counting not required */
1223 /* WineD3DResource Information */
1224 IUnknown *parent;
1225 WINED3DRESOURCETYPE resourceType;
1226 IWineD3DDeviceImpl *wineD3DDevice;
1227 WINED3DPOOL pool;
1228 UINT size;
1229 DWORD usage;
1230 WINED3DFORMAT format;
1231 DWORD priority;
1232 BYTE *allocatedMemory; /* Pointer to the real data location */
1233 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1234 struct list privateData;
1235 struct list resource_list_entry;
1237 } IWineD3DResourceClass;
1239 typedef struct IWineD3DResourceImpl
1241 /* IUnknown & WineD3DResource Information */
1242 const IWineD3DResourceVtbl *lpVtbl;
1243 IWineD3DResourceClass resource;
1244 } IWineD3DResourceImpl;
1246 void resource_cleanup(IWineD3DResource *iface);
1247 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid);
1248 HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice **device);
1249 HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent);
1250 DWORD resource_get_priority(IWineD3DResource *iface);
1251 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
1252 void *data, DWORD *data_size);
1253 HRESULT resource_init(struct IWineD3DResourceClass *resource, WINED3DRESOURCETYPE resource_type,
1254 IWineD3DDeviceImpl *device, UINT size, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent);
1255 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface);
1256 DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority);
1257 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
1258 const void *data, DWORD data_size, DWORD flags);
1260 /* Tests show that the start address of resources is 32 byte aligned */
1261 #define RESOURCE_ALIGNMENT 32
1263 /*****************************************************************************
1264 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
1266 enum vbo_conversion_type {
1267 CONV_NONE = 0,
1268 CONV_D3DCOLOR = 1,
1269 CONV_POSITIONT = 2,
1270 CONV_FLOAT16_2 = 3 /* Also handles FLOAT16_4 */
1272 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
1273 * fixed function semantics as D3DCOLOR or FLOAT16
1277 typedef struct IWineD3DVertexBufferImpl
1279 /* IUnknown & WineD3DResource Information */
1280 const IWineD3DVertexBufferVtbl *lpVtbl;
1281 IWineD3DResourceClass resource;
1283 /* WineD3DVertexBuffer specifics */
1284 DWORD fvf;
1286 /* Vertex buffer object support */
1287 GLuint vbo;
1288 BYTE Flags;
1289 LONG bindCount;
1290 LONG vbo_size;
1291 GLenum vbo_usage;
1293 UINT dirtystart, dirtyend;
1294 LONG lockcount;
1296 LONG declChanges, draws;
1297 /* Last description of the buffer */
1298 DWORD stride; /* 0 if no conversion */
1299 enum vbo_conversion_type *conv_map; /* NULL if no conversion */
1301 /* Extra load offsets, for FLOAT16 conversion */
1302 DWORD *conv_shift; /* NULL if no shifted conversion */
1303 DWORD conv_stride; /* 0 if no shifted conversion */
1304 } IWineD3DVertexBufferImpl;
1306 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
1308 #define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
1309 #define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
1310 #define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
1311 #define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
1313 /*****************************************************************************
1314 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1316 typedef struct IWineD3DIndexBufferImpl
1318 /* IUnknown & WineD3DResource Information */
1319 const IWineD3DIndexBufferVtbl *lpVtbl;
1320 IWineD3DResourceClass resource;
1322 GLuint vbo;
1323 UINT dirtystart, dirtyend;
1324 LONG lockcount;
1326 /* WineD3DVertexBuffer specifics */
1327 } IWineD3DIndexBufferImpl;
1329 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl;
1331 /*****************************************************************************
1332 * IWineD3DBaseTexture D3D- > openGL state map lookups
1334 #define WINED3DFUNC_NOTSUPPORTED -2
1335 #define WINED3DFUNC_UNIMPLEMENTED -1
1337 typedef enum winetexturestates {
1338 WINED3DTEXSTA_ADDRESSU = 0,
1339 WINED3DTEXSTA_ADDRESSV = 1,
1340 WINED3DTEXSTA_ADDRESSW = 2,
1341 WINED3DTEXSTA_BORDERCOLOR = 3,
1342 WINED3DTEXSTA_MAGFILTER = 4,
1343 WINED3DTEXSTA_MINFILTER = 5,
1344 WINED3DTEXSTA_MIPFILTER = 6,
1345 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1346 WINED3DTEXSTA_MAXANISOTROPY = 8,
1347 WINED3DTEXSTA_SRGBTEXTURE = 9,
1348 WINED3DTEXSTA_ELEMENTINDEX = 10,
1349 WINED3DTEXSTA_DMAPOFFSET = 11,
1350 WINED3DTEXSTA_TSSADDRESSW = 12,
1351 MAX_WINETEXTURESTATES = 13,
1352 } winetexturestates;
1354 enum WINED3DSRGB
1356 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1357 SRGB_RGB = 1, /* Loads the rgb texture */
1358 SRGB_SRGB = 2, /* Loads the srgb texture */
1359 SRGB_BOTH = 3, /* Loads both textures */
1362 /*****************************************************************************
1363 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1365 typedef struct IWineD3DBaseTextureClass
1367 DWORD states[MAX_WINETEXTURESTATES];
1368 DWORD srgbstates[MAX_WINETEXTURESTATES];
1369 UINT levels;
1370 BOOL dirty, srgbDirty;
1371 UINT textureName, srgbTextureName;
1372 float pow2Matrix[16];
1373 UINT LOD;
1374 WINED3DTEXTUREFILTERTYPE filterType;
1375 LONG bindCount;
1376 DWORD sampler;
1377 BOOL is_srgb;
1378 const struct min_lookup *minMipLookup;
1379 const GLenum *magLookup;
1380 struct color_fixup_desc shader_color_fixup;
1381 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1382 } IWineD3DBaseTextureClass;
1384 void texture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1385 void cubetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1386 void volumetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1387 void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb);
1389 typedef struct IWineD3DBaseTextureImpl
1391 /* IUnknown & WineD3DResource Information */
1392 const IWineD3DBaseTextureVtbl *lpVtbl;
1393 IWineD3DResourceClass resource;
1394 IWineD3DBaseTextureClass baseTexture;
1396 } IWineD3DBaseTextureImpl;
1398 void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
1399 const DWORD texture_states[WINED3D_HIGHEST_TEXTURE_STATE + 1],
1400 const DWORD sampler_states[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
1401 HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc);
1402 void basetexture_cleanup(IWineD3DBaseTexture *iface);
1403 void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface);
1404 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface);
1405 BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface);
1406 DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface);
1407 DWORD basetexture_get_lod(IWineD3DBaseTexture *iface);
1408 void basetexture_init(struct IWineD3DBaseTextureClass *texture, UINT levels, DWORD usage);
1409 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE filter_type);
1410 BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty);
1411 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod);
1412 void basetexture_unload(IWineD3DBaseTexture *iface);
1413 static inline void basetexture_setsrgbcache(IWineD3DBaseTexture *iface, BOOL srgb) {
1414 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
1415 This->baseTexture.is_srgb = srgb;
1418 /*****************************************************************************
1419 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1421 typedef struct IWineD3DTextureImpl
1423 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1424 const IWineD3DTextureVtbl *lpVtbl;
1425 IWineD3DResourceClass resource;
1426 IWineD3DBaseTextureClass baseTexture;
1428 /* IWineD3DTexture */
1429 IWineD3DSurface *surfaces[MAX_LEVELS];
1431 UINT width;
1432 UINT height;
1433 UINT target;
1434 BOOL cond_np2;
1436 } IWineD3DTextureImpl;
1438 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
1440 /*****************************************************************************
1441 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1443 typedef struct IWineD3DCubeTextureImpl
1445 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1446 const IWineD3DCubeTextureVtbl *lpVtbl;
1447 IWineD3DResourceClass resource;
1448 IWineD3DBaseTextureClass baseTexture;
1450 /* IWineD3DCubeTexture */
1451 IWineD3DSurface *surfaces[6][MAX_LEVELS];
1452 } IWineD3DCubeTextureImpl;
1454 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
1456 typedef struct _WINED3DVOLUMET_DESC
1458 UINT Width;
1459 UINT Height;
1460 UINT Depth;
1461 } WINED3DVOLUMET_DESC;
1463 /*****************************************************************************
1464 * IWineD3DVolume implementation structure (extends IUnknown)
1466 typedef struct IWineD3DVolumeImpl
1468 /* IUnknown & WineD3DResource fields */
1469 const IWineD3DVolumeVtbl *lpVtbl;
1470 IWineD3DResourceClass resource;
1472 /* WineD3DVolume Information */
1473 WINED3DVOLUMET_DESC currentDesc;
1474 IWineD3DBase *container;
1475 UINT bytesPerPixel;
1477 BOOL lockable;
1478 BOOL locked;
1479 WINED3DBOX lockedBox;
1480 WINED3DBOX dirtyBox;
1481 BOOL dirty;
1484 } IWineD3DVolumeImpl;
1486 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
1488 void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box);
1490 /*****************************************************************************
1491 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1493 typedef struct IWineD3DVolumeTextureImpl
1495 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1496 const IWineD3DVolumeTextureVtbl *lpVtbl;
1497 IWineD3DResourceClass resource;
1498 IWineD3DBaseTextureClass baseTexture;
1500 /* IWineD3DVolumeTexture */
1501 IWineD3DVolume *volumes[MAX_LEVELS];
1502 } IWineD3DVolumeTextureImpl;
1504 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
1506 typedef struct _WINED3DSURFACET_DESC
1508 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1509 DWORD MultiSampleQuality;
1510 UINT Width;
1511 UINT Height;
1512 } WINED3DSURFACET_DESC;
1514 /*****************************************************************************
1515 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1517 typedef struct wineD3DSurface_DIB {
1518 HBITMAP DIBsection;
1519 void* bitmap_data;
1520 UINT bitmap_size;
1521 HGDIOBJ holdbitmap;
1522 BOOL client_memory;
1523 } wineD3DSurface_DIB;
1525 typedef struct {
1526 struct list entry;
1527 GLuint id;
1528 UINT width;
1529 UINT height;
1530 } renderbuffer_entry_t;
1532 struct fbo_entry
1534 struct list entry;
1535 IWineD3DSurface **render_targets;
1536 IWineD3DSurface *depth_stencil;
1537 BOOL attached;
1538 GLuint id;
1541 /*****************************************************************************
1542 * IWineD3DClipp implementation structure
1544 typedef struct IWineD3DClipperImpl
1546 const IWineD3DClipperVtbl *lpVtbl;
1547 LONG ref;
1549 IUnknown *Parent;
1550 HWND hWnd;
1551 } IWineD3DClipperImpl;
1554 /*****************************************************************************
1555 * IWineD3DSurface implementation structure
1557 struct IWineD3DSurfaceImpl
1559 /* IUnknown & IWineD3DResource Information */
1560 const IWineD3DSurfaceVtbl *lpVtbl;
1561 IWineD3DResourceClass resource;
1563 /* IWineD3DSurface fields */
1564 IWineD3DBase *container;
1565 WINED3DSURFACET_DESC currentDesc;
1566 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
1567 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
1569 UINT bytesPerPixel;
1571 /* TODO: move this off into a management class(maybe!) */
1572 DWORD Flags;
1574 UINT pow2Width;
1575 UINT pow2Height;
1576 float heightscale;
1578 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1579 void (*get_drawable_size)(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1581 /* Oversized texture */
1582 RECT glRect;
1584 /* PBO */
1585 GLuint pbo;
1587 RECT lockedRect;
1588 RECT dirtyRect;
1589 int lockCount;
1590 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1592 glDescriptor glDescription;
1594 /* For GetDC */
1595 wineD3DSurface_DIB dib;
1596 HDC hDC;
1598 /* Color keys for DDraw */
1599 WINEDDCOLORKEY DestBltCKey;
1600 WINEDDCOLORKEY DestOverlayCKey;
1601 WINEDDCOLORKEY SrcOverlayCKey;
1602 WINEDDCOLORKEY SrcBltCKey;
1603 DWORD CKeyFlags;
1605 WINEDDCOLORKEY glCKey;
1607 struct list renderbuffers;
1608 renderbuffer_entry_t *current_renderbuffer;
1610 /* DirectDraw clippers */
1611 IWineD3DClipper *clipper;
1613 /* DirectDraw Overlay handling */
1614 RECT overlay_srcrect;
1615 RECT overlay_destrect;
1616 IWineD3DSurfaceImpl *overlay_dest;
1617 struct list overlays;
1618 struct list overlay_entry;
1621 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
1622 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
1624 /* Predeclare the shared Surface functions */
1625 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
1626 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface);
1627 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
1628 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
1629 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1630 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1631 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
1632 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
1633 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface);
1634 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface);
1635 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
1636 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
1637 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
1638 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
1639 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface);
1640 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface);
1641 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
1642 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
1643 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey);
1644 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
1645 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface);
1646 HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
1647 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
1648 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
1649 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref);
1650 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
1651 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX);
1652 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper);
1653 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper);
1654 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
1655 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface);
1656 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
1657 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
1658 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
1659 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans);
1660 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
1661 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb);
1662 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface);
1664 void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1665 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1666 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1667 void get_drawable_size_fbo(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1669 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back);
1671 /* Surface flags: */
1672 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1673 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1674 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1675 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1676 #define SFLAG_DISCARD 0x00000010 /* ??? */
1677 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1678 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1679 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
1680 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
1681 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
1682 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
1683 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
1684 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1685 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1686 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1687 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1688 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1689 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1690 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
1691 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1692 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1693 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
1694 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
1695 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
1697 /* In some conditions the surface memory must not be freed:
1698 * SFLAG_OVERSIZE: Not all data can be kept in GL
1699 * SFLAG_CONVERTED: Converting the data back would take too long
1700 * SFLAG_DIBSECTION: The dib code manages the memory
1701 * SFLAG_LOCKED: The app requires access to the surface data
1702 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1703 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1704 * SFLAG_CLIENT: OpenGL uses our memory as backup
1706 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1707 SFLAG_CONVERTED | \
1708 SFLAG_DIBSECTION | \
1709 SFLAG_LOCKED | \
1710 SFLAG_DYNLOCK | \
1711 SFLAG_USERPTR | \
1712 SFLAG_PBO | \
1713 SFLAG_CLIENT)
1715 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1716 SFLAG_INTEXTURE | \
1717 SFLAG_INDRAWABLE | \
1718 SFLAG_INSRGBTEX)
1720 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1721 SFLAG_DS_OFFSCREEN)
1722 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1724 BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
1726 typedef enum {
1727 NO_CONVERSION,
1728 CONVERT_PALETTED,
1729 CONVERT_PALETTED_CK,
1730 CONVERT_CK_565,
1731 CONVERT_CK_5551,
1732 CONVERT_CK_4444,
1733 CONVERT_CK_4444_ARGB,
1734 CONVERT_CK_1555,
1735 CONVERT_555,
1736 CONVERT_CK_RGB24,
1737 CONVERT_CK_8888,
1738 CONVERT_CK_8888_ARGB,
1739 CONVERT_RGB32_888,
1740 CONVERT_V8U8,
1741 CONVERT_L6V5U5,
1742 CONVERT_X8L8V8U8,
1743 CONVERT_Q8W8V8U8,
1744 CONVERT_V16U16,
1745 CONVERT_A4L4,
1746 CONVERT_G16R16,
1747 } CONVERT_TYPES;
1749 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode);
1751 BOOL palette9_changed(IWineD3DSurfaceImpl *This);
1753 /*****************************************************************************
1754 * IWineD3DVertexDeclaration implementation structure
1756 #define MAX_ATTRIBS 16
1758 typedef struct IWineD3DVertexDeclarationImpl {
1759 /* IUnknown Information */
1760 const IWineD3DVertexDeclarationVtbl *lpVtbl;
1761 LONG ref;
1763 IUnknown *parent;
1764 IWineD3DDeviceImpl *wineD3DDevice;
1766 WINED3DVERTEXELEMENT *pDeclarationWine;
1767 BOOL *ffp_valid;
1768 UINT declarationWNumElements;
1770 DWORD streams[MAX_STREAMS];
1771 UINT num_streams;
1772 BOOL position_transformed;
1773 BOOL half_float_conv_needed;
1774 } IWineD3DVertexDeclarationImpl;
1776 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
1778 /*****************************************************************************
1779 * IWineD3DStateBlock implementation structure
1782 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1783 /* Note: Very long winded but gl Lists are not flexible enough */
1784 /* to resolve everything we need, so doing it manually for now */
1785 typedef struct SAVEDSTATES {
1786 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
1787 WORD streamSource; /* MAX_STREAMS, 16 */
1788 WORD streamFreq; /* MAX_STREAMS, 16 */
1789 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
1790 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
1791 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
1792 DWORD textures; /* MAX_COMBINED_SAMPLERS, 20 */
1793 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
1794 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
1795 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
1796 BOOL *pixelShaderConstantsF;
1797 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
1798 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
1799 BOOL *vertexShaderConstantsF;
1800 BYTE indices : 1;
1801 BYTE material : 1;
1802 BYTE viewport : 1;
1803 BYTE vertexDecl : 1;
1804 BYTE pixelShader : 1;
1805 BYTE vertexShader : 1;
1806 BYTE scissorRect : 1;
1807 BYTE padding : 1;
1808 } SAVEDSTATES;
1810 struct StageState {
1811 DWORD stage;
1812 DWORD state;
1815 struct IWineD3DStateBlockImpl
1817 /* IUnknown fields */
1818 const IWineD3DStateBlockVtbl *lpVtbl;
1819 LONG ref; /* Note: Ref counting not required */
1821 /* IWineD3DStateBlock information */
1822 IUnknown *parent;
1823 IWineD3DDeviceImpl *wineD3DDevice;
1824 WINED3DSTATEBLOCKTYPE blockType;
1826 /* Array indicating whether things have been set or changed */
1827 SAVEDSTATES changed;
1829 /* Vertex Shader Declaration */
1830 IWineD3DVertexDeclaration *vertexDecl;
1832 IWineD3DVertexShader *vertexShader;
1834 /* Vertex Shader Constants */
1835 BOOL vertexShaderConstantB[MAX_CONST_B];
1836 INT vertexShaderConstantI[MAX_CONST_I * 4];
1837 float *vertexShaderConstantF;
1839 /* Stream Source */
1840 BOOL streamIsUP;
1841 UINT streamStride[MAX_STREAMS];
1842 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
1843 IWineD3DVertexBuffer *streamSource[MAX_STREAMS];
1844 UINT streamFreq[MAX_STREAMS + 1];
1845 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1847 /* Indices */
1848 IWineD3DIndexBuffer* pIndexData;
1849 INT baseVertexIndex;
1850 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1852 /* Transform */
1853 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
1855 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1856 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1857 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1858 struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
1859 PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
1861 /* Clipping */
1862 double clipplane[MAX_CLIPPLANES][4];
1863 WINED3DCLIPSTATUS clip_status;
1865 /* ViewPort */
1866 WINED3DVIEWPORT viewport;
1868 /* Material */
1869 WINED3DMATERIAL material;
1871 /* Pixel Shader */
1872 IWineD3DPixelShader *pixelShader;
1874 /* Pixel Shader Constants */
1875 BOOL pixelShaderConstantB[MAX_CONST_B];
1876 INT pixelShaderConstantI[MAX_CONST_I * 4];
1877 float *pixelShaderConstantF;
1879 /* RenderState */
1880 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
1882 /* Texture */
1883 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
1885 /* Texture State Stage */
1886 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
1887 DWORD lowest_disabled_stage;
1888 /* Sampler States */
1889 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
1891 /* Scissor test rectangle */
1892 RECT scissorRect;
1894 /* Contained state management */
1895 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
1896 unsigned int num_contained_render_states;
1897 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
1898 unsigned int num_contained_transform_states;
1899 DWORD contained_vs_consts_i[MAX_CONST_I];
1900 unsigned int num_contained_vs_consts_i;
1901 DWORD contained_vs_consts_b[MAX_CONST_B];
1902 unsigned int num_contained_vs_consts_b;
1903 DWORD *contained_vs_consts_f;
1904 unsigned int num_contained_vs_consts_f;
1905 DWORD contained_ps_consts_i[MAX_CONST_I];
1906 unsigned int num_contained_ps_consts_i;
1907 DWORD contained_ps_consts_b[MAX_CONST_B];
1908 unsigned int num_contained_ps_consts_b;
1909 DWORD *contained_ps_consts_f;
1910 unsigned int num_contained_ps_consts_f;
1911 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
1912 unsigned int num_contained_tss_states;
1913 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
1914 unsigned int num_contained_sampler_states;
1917 extern void stateblock_savedstates_set(
1918 IWineD3DStateBlock* iface,
1919 SAVEDSTATES* states,
1920 BOOL value);
1922 extern void stateblock_copy(
1923 IWineD3DStateBlock* destination,
1924 IWineD3DStateBlock* source);
1926 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
1928 /* Direct3D terminology with little modifications. We do not have an issued state
1929 * because only the driver knows about it, but we have a created state because d3d
1930 * allows GetData on a created issue, but opengl doesn't
1932 enum query_state {
1933 QUERY_CREATED,
1934 QUERY_SIGNALLED,
1935 QUERY_BUILDING
1937 /*****************************************************************************
1938 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1940 typedef struct IWineD3DQueryImpl
1942 const IWineD3DQueryVtbl *lpVtbl;
1943 LONG ref; /* Note: Ref counting not required */
1945 IUnknown *parent;
1946 /*TODO: replace with iface usage */
1947 #if 0
1948 IWineD3DDevice *wineD3DDevice;
1949 #else
1950 IWineD3DDeviceImpl *wineD3DDevice;
1951 #endif
1953 /* IWineD3DQuery fields */
1954 enum query_state state;
1955 WINED3DQUERYTYPE type;
1956 /* TODO: Think about using a IUnknown instead of a void* */
1957 void *extendedData;
1960 } IWineD3DQueryImpl;
1962 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
1963 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl;
1964 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl;
1966 /* Datastructures for IWineD3DQueryImpl.extendedData */
1967 typedef struct WineQueryOcclusionData {
1968 GLuint queryId;
1969 WineD3DContext *ctx;
1970 } WineQueryOcclusionData;
1972 typedef struct WineQueryEventData {
1973 GLuint fenceId;
1974 WineD3DContext *ctx;
1975 } WineQueryEventData;
1977 /*****************************************************************************
1978 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1981 typedef struct IWineD3DSwapChainImpl
1983 /*IUnknown part*/
1984 const IWineD3DSwapChainVtbl *lpVtbl;
1985 LONG ref; /* Note: Ref counting not required */
1987 IUnknown *parent;
1988 IWineD3DDeviceImpl *wineD3DDevice;
1990 /* IWineD3DSwapChain fields */
1991 IWineD3DSurface **backBuffer;
1992 IWineD3DSurface *frontBuffer;
1993 WINED3DPRESENT_PARAMETERS presentParms;
1994 DWORD orig_width, orig_height;
1995 WINED3DFORMAT orig_fmt;
1996 WINED3DGAMMARAMP orig_gamma;
1998 long prev_time, frames; /* Performance tracking */
1999 unsigned int vSyncCounter;
2001 WineD3DContext **context; /* Later a array for multithreading */
2002 unsigned int num_contexts;
2004 HWND win_handle;
2005 } IWineD3DSwapChainImpl;
2007 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
2008 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl;
2009 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc);
2011 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj);
2012 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface);
2013 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface);
2014 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent);
2015 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface);
2016 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer);
2017 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus);
2018 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode);
2019 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice);
2020 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters);
2021 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp);
2022 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp);
2024 WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface);
2026 /*****************************************************************************
2027 * Utility function prototypes
2030 /* Trace routines */
2031 const char* debug_d3dformat(WINED3DFORMAT fmt);
2032 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
2033 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
2034 const char* debug_d3dusage(DWORD usage);
2035 const char* debug_d3dusagequery(DWORD usagequery);
2036 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
2037 const char* debug_d3ddecltype(WINED3DDECLTYPE type);
2038 const char* debug_d3ddeclusage(BYTE usage);
2039 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
2040 const char* debug_d3drenderstate(DWORD state);
2041 const char* debug_d3dsamplerstate(DWORD state);
2042 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
2043 const char* debug_d3dtexturestate(DWORD state);
2044 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
2045 const char* debug_d3dpool(WINED3DPOOL pool);
2046 const char *debug_fbostatus(GLenum status);
2047 const char *debug_glerror(GLenum error);
2048 const char *debug_d3dbasis(WINED3DBASISTYPE basis);
2049 const char *debug_d3ddegree(WINED3DDEGREETYPE order);
2050 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop);
2051 void dump_color_fixup_desc(struct color_fixup_desc fixup);
2052 const char *debug_surflocation(DWORD flag);
2054 /* Routines for GL <-> D3D values */
2055 GLenum StencilOp(DWORD op);
2056 GLenum CompareFunc(DWORD func);
2057 BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
2058 void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst);
2059 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype, BOOL ffp_can_disable_proj);
2060 void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2061 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2062 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2063 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2064 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2065 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2066 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2067 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2069 void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect);
2070 void surface_force_reload(IWineD3DSurface *iface);
2071 GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain);
2072 void surface_load_ds_location(IWineD3DSurface *iface, DWORD location);
2073 void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location);
2074 void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height);
2075 void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name);
2076 void surface_set_texture_target(IWineD3DSurface *iface, GLenum target);
2078 BOOL getColorBits(WINED3DFORMAT fmt, short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize);
2079 BOOL getDepthStencilBits(WINED3DFORMAT fmt, short *depthSize, short *stencilSize);
2081 /* Math utils */
2082 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
2083 unsigned int count_bits(unsigned int mask);
2084 UINT wined3d_log2i(UINT32 x);
2086 /*****************************************************************************
2087 * To enable calling of inherited functions, requires prototypes
2089 * Note: Only require classes which are subclassed, ie resource, basetexture,
2092 /* IWineD3DVertexBuffer */
2093 extern const BYTE *IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
2095 /* TODO: Make this dynamic, based on shader limits ? */
2096 #define MAX_REG_ADDR 1
2097 #define MAX_REG_TEMP 32
2098 #define MAX_REG_TEXCRD 8
2099 #define MAX_REG_INPUT 12
2100 #define MAX_REG_OUTPUT 12
2101 #define MAX_CONST_I 16
2102 #define MAX_CONST_B 16
2104 /* FIXME: This needs to go up to 2048 for
2105 * Shader model 3 according to msdn (and for software shaders) */
2106 #define MAX_LABELS 16
2108 typedef struct semantic {
2109 DWORD usage;
2110 DWORD reg;
2111 } semantic;
2113 typedef struct local_constant {
2114 struct list entry;
2115 unsigned int idx;
2116 DWORD value[4];
2117 } local_constant;
2119 typedef struct shader_reg_maps {
2120 DWORD shader_version;
2121 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
2122 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
2123 char address[MAX_REG_ADDR]; /* vertex */
2124 char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
2125 char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
2126 char attributes[MAX_ATTRIBS]; /* vertex */
2127 char labels[MAX_LABELS]; /* pixel, vertex */
2128 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
2130 /* Sampler usage tokens
2131 * Use 0 as default (bit 31 is always 1 on a valid token) */
2132 DWORD samplers[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
2133 BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES];
2134 char usesnrm, vpos, usesdsy;
2135 char usesrelconstF;
2137 /* Whether or not loops are used in this shader, and nesting depth */
2138 unsigned loop_depth;
2140 /* Whether or not this shader uses fog */
2141 char fog;
2143 } shader_reg_maps;
2145 /* Undocumented opcode controls */
2146 #define INST_CONTROLS_SHIFT 16
2147 #define INST_CONTROLS_MASK 0x00ff0000
2149 typedef enum COMPARISON_TYPE {
2150 COMPARISON_GT = 1,
2151 COMPARISON_EQ = 2,
2152 COMPARISON_GE = 3,
2153 COMPARISON_LT = 4,
2154 COMPARISON_NE = 5,
2155 COMPARISON_LE = 6
2156 } COMPARISON_TYPE;
2158 typedef struct SHADER_OPCODE {
2159 unsigned int opcode;
2160 const char* name;
2161 char dst_token;
2162 CONST UINT num_params;
2163 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
2164 DWORD min_version;
2165 DWORD max_version;
2166 } SHADER_OPCODE;
2168 typedef struct SHADER_OPCODE_ARG {
2169 IWineD3DBaseShader* shader;
2170 const shader_reg_maps *reg_maps;
2171 CONST SHADER_OPCODE* opcode;
2172 DWORD opcode_token;
2173 DWORD dst;
2174 DWORD dst_addr;
2175 DWORD predicate;
2176 DWORD src[4];
2177 DWORD src_addr[4];
2178 SHADER_BUFFER* buffer;
2179 } SHADER_OPCODE_ARG;
2181 typedef struct SHADER_LIMITS {
2182 unsigned int temporary;
2183 unsigned int texcoord;
2184 unsigned int sampler;
2185 unsigned int constant_int;
2186 unsigned int constant_float;
2187 unsigned int constant_bool;
2188 unsigned int address;
2189 unsigned int packed_output;
2190 unsigned int packed_input;
2191 unsigned int attributes;
2192 unsigned int label;
2193 } SHADER_LIMITS;
2195 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2196 maintain state information between multiple codes */
2197 typedef struct SHADER_PARSE_STATE {
2198 unsigned int current_row;
2199 DWORD texcoord_w[2];
2200 } SHADER_PARSE_STATE;
2202 #ifdef __GNUC__
2203 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2204 #else
2205 #define PRINTF_ATTR(fmt,args)
2206 #endif
2208 /* Base Shader utility functions.
2209 * (may move callers into the same file in the future) */
2210 extern int shader_addline(
2211 SHADER_BUFFER* buffer,
2212 const char* fmt, ...) PRINTF_ATTR(2,3);
2214 const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *shader_ins, DWORD shader_version, DWORD code);
2216 /* Vertex shader utility functions */
2217 extern BOOL vshader_get_input(
2218 IWineD3DVertexShader* iface,
2219 BYTE usage_req, BYTE usage_idx_req,
2220 unsigned int* regnum);
2222 extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
2224 /* GLSL helper functions */
2225 extern void shader_glsl_add_instruction_modifiers(const SHADER_OPCODE_ARG *arg);
2227 /*****************************************************************************
2228 * IDirect3DBaseShader implementation structure
2230 typedef struct IWineD3DBaseShaderClass
2232 LONG ref;
2233 SHADER_LIMITS limits;
2234 SHADER_PARSE_STATE parse_state;
2235 CONST SHADER_OPCODE *shader_ins;
2236 DWORD *function;
2237 UINT functionLength;
2238 UINT cur_loop_depth, cur_loop_regno;
2239 BOOL load_local_constsF;
2240 BOOL uses_bool_consts, uses_int_consts;
2242 /* Type of shader backend */
2243 int shader_mode;
2245 /* Programs this shader is linked with */
2246 struct list linked_programs;
2248 /* Immediate constants (override global ones) */
2249 struct list constantsB;
2250 struct list constantsF;
2251 struct list constantsI;
2252 shader_reg_maps reg_maps;
2254 UINT sampled_samplers[MAX_COMBINED_SAMPLERS];
2255 UINT num_sampled_samplers;
2257 UINT recompile_count;
2259 /* Pointer to the parent device */
2260 IWineD3DDevice *device;
2261 struct list shader_list_entry;
2263 } IWineD3DBaseShaderClass;
2265 typedef struct IWineD3DBaseShaderImpl {
2266 /* IUnknown */
2267 const IWineD3DBaseShaderVtbl *lpVtbl;
2269 /* IWineD3DBaseShader */
2270 IWineD3DBaseShaderClass baseShader;
2271 } IWineD3DBaseShaderImpl;
2273 void shader_buffer_init(struct SHADER_BUFFER *buffer);
2274 void shader_buffer_free(struct SHADER_BUFFER *buffer);
2275 void shader_cleanup(IWineD3DBaseShader *iface);
2276 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, struct shader_reg_maps *reg_maps,
2277 struct semantic *semantics_in, struct semantic *semantics_out, const DWORD *byte_code);
2278 void shader_init(struct IWineD3DBaseShaderClass *shader,
2279 IWineD3DDevice *device, const SHADER_OPCODE *instruction_table);
2280 void shader_trace_init(const DWORD *byte_code, const SHADER_OPCODE *opcode_table);
2282 extern void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
2283 const shader_reg_maps *reg_maps, const DWORD *pFunction);
2285 static inline int shader_get_regtype(const DWORD param) {
2286 return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
2287 ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2));
2290 static inline int shader_get_writemask(const DWORD param) {
2291 return param & WINED3DSP_WRITEMASK_ALL;
2294 static inline BOOL shader_is_pshader_version(DWORD token) {
2295 return 0xFFFF0000 == (token & 0xFFFF0000);
2298 static inline BOOL shader_is_vshader_version(DWORD token) {
2299 return 0xFFFE0000 == (token & 0xFFFF0000);
2302 static inline BOOL shader_is_comment(DWORD token) {
2303 return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
2306 static inline BOOL shader_is_scalar(DWORD param) {
2307 DWORD reg_type = shader_get_regtype(param);
2308 DWORD reg_num;
2310 switch (reg_type) {
2311 case WINED3DSPR_RASTOUT:
2312 if ((param & WINED3DSP_REGNUM_MASK) != 0) {
2313 /* oFog & oPts */
2314 return TRUE;
2316 /* oPos */
2317 return FALSE;
2319 case WINED3DSPR_DEPTHOUT: /* oDepth */
2320 case WINED3DSPR_CONSTBOOL: /* b# */
2321 case WINED3DSPR_LOOP: /* aL */
2322 case WINED3DSPR_PREDICATE: /* p0 */
2323 return TRUE;
2325 case WINED3DSPR_MISCTYPE:
2326 reg_num = param & WINED3DSP_REGNUM_MASK;
2327 switch(reg_num) {
2328 case 0: /* vPos */
2329 return FALSE;
2330 case 1: /* vFace */
2331 return TRUE;
2332 default:
2333 return FALSE;
2336 default:
2337 return FALSE;
2341 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2342 local_constant* lconst;
2344 if(This->baseShader.load_local_constsF) return FALSE;
2345 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2346 if(lconst->idx == reg) return TRUE;
2348 return FALSE;
2352 /*****************************************************************************
2353 * IDirect3DVertexShader implementation structures
2356 struct vs_compiled_shader {
2357 struct vs_compile_args args;
2358 GLuint prgId;
2361 typedef struct IWineD3DVertexShaderImpl {
2362 /* IUnknown parts*/
2363 const IWineD3DVertexShaderVtbl *lpVtbl;
2365 /* IWineD3DBaseShader */
2366 IWineD3DBaseShaderClass baseShader;
2368 /* IWineD3DVertexShaderImpl */
2369 IUnknown *parent;
2371 DWORD usage;
2373 /* The GL shader */
2374 struct vs_compiled_shader *gl_shaders;
2375 UINT num_gl_shaders, shader_array_size;
2377 /* Vertex shader input and output semantics */
2378 semantic semantics_in [MAX_ATTRIBS];
2379 semantic semantics_out [MAX_REG_OUTPUT];
2381 UINT min_rel_offset, max_rel_offset;
2382 UINT rel_offset;
2384 UINT recompile_count;
2386 const struct vs_compile_args *cur_args;
2387 } IWineD3DVertexShaderImpl;
2388 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[];
2389 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
2391 void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct vs_compile_args *args);
2392 GLuint find_gl_vshader(IWineD3DVertexShaderImpl *shader, const struct vs_compile_args *args);
2394 /*****************************************************************************
2395 * IDirect3DPixelShader implementation structure
2397 struct ps_compiled_shader {
2398 struct ps_compile_args args;
2399 GLuint prgId;
2402 typedef struct IWineD3DPixelShaderImpl {
2403 /* IUnknown parts */
2404 const IWineD3DPixelShaderVtbl *lpVtbl;
2406 /* IWineD3DBaseShader */
2407 IWineD3DBaseShaderClass baseShader;
2409 /* IWineD3DPixelShaderImpl */
2410 IUnknown *parent;
2412 /* Pixel shader input semantics */
2413 semantic semantics_in [MAX_REG_INPUT];
2414 DWORD input_reg_map[MAX_REG_INPUT];
2415 BOOL input_reg_used[MAX_REG_INPUT];
2416 int declared_in_count;
2418 /* The GL shader */
2419 struct ps_compiled_shader *gl_shaders;
2420 UINT num_gl_shaders, shader_array_size;
2422 /* Some information about the shader behavior */
2423 struct stb_const_desc bumpenvmatconst[MAX_TEXTURES];
2424 char numbumpenvmatconsts;
2425 struct stb_const_desc luminanceconst[MAX_TEXTURES];
2426 char vpos_uniform;
2427 } IWineD3DPixelShaderImpl;
2429 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
2430 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
2431 GLuint find_gl_pshader(IWineD3DPixelShaderImpl *shader, const struct ps_compile_args *args);
2432 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args);
2434 /* sRGB correction constants */
2435 static const float srgb_cmp = 0.0031308;
2436 static const float srgb_mul_low = 12.92;
2437 static const float srgb_pow = 0.41666;
2438 static const float srgb_mul_high = 1.055;
2439 static const float srgb_sub_high = 0.055;
2441 /*****************************************************************************
2442 * IWineD3DPalette implementation structure
2444 struct IWineD3DPaletteImpl {
2445 /* IUnknown parts */
2446 const IWineD3DPaletteVtbl *lpVtbl;
2447 LONG ref;
2449 IUnknown *parent;
2450 IWineD3DDeviceImpl *wineD3DDevice;
2452 /* IWineD3DPalette */
2453 HPALETTE hpal;
2454 WORD palVersion; /*| */
2455 WORD palNumEntries; /*| LOGPALETTE */
2456 PALETTEENTRY palents[256]; /*| */
2457 /* This is to store the palette in 'screen format' */
2458 int screen_palents[256];
2459 DWORD Flags;
2462 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
2463 DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
2465 /* DirectDraw utility functions */
2466 extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
2468 /*****************************************************************************
2469 * Pixel format management
2472 struct GlPixelFormatDesc
2474 GLint glInternal;
2475 GLint glGammaInternal;
2476 GLint rtInternal;
2477 GLint glFormat;
2478 GLint glType;
2479 unsigned int Flags;
2480 float heightscale;
2481 struct color_fixup_desc color_fixup;
2484 typedef struct {
2485 WINED3DFORMAT format;
2486 DWORD alphaMask, redMask, greenMask, blueMask;
2487 UINT bpp;
2488 short depthSize, stencilSize;
2489 BOOL isFourcc;
2490 } StaticPixelFormatDesc;
2492 const StaticPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt,
2493 const WineD3D_GL_Info *gl_info, const struct GlPixelFormatDesc **glDesc);
2495 static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
2497 return (stateblock->vertexShader
2498 && !stateblock->wineD3DDevice->strided_streams.position_transformed
2499 && stateblock->wineD3DDevice->vs_selected_mode != SHADER_NONE);
2502 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
2504 return (stateblock->pixelShader
2505 && stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE);
2508 void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
2509 IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
2510 #endif