2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
46 /* Texture format fixups */
48 enum fixup_channel_source
50 CHANNEL_SOURCE_ZERO
= 0,
51 CHANNEL_SOURCE_ONE
= 1,
56 CHANNEL_SOURCE_YUV0
= 6,
57 CHANNEL_SOURCE_YUV1
= 7,
68 struct color_fixup_desc
70 unsigned x_sign_fixup
: 1;
71 unsigned x_source
: 3;
72 unsigned y_sign_fixup
: 1;
73 unsigned y_source
: 3;
74 unsigned z_sign_fixup
: 1;
75 unsigned z_source
: 3;
76 unsigned w_sign_fixup
: 1;
77 unsigned w_source
: 3;
81 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
82 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
84 static inline struct color_fixup_desc
create_color_fixup_desc(
85 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
86 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
88 struct color_fixup_desc fixup
=
98 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
100 struct color_fixup_desc fixup
=
102 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
103 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
104 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
105 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
110 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
112 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
115 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
117 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
120 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
122 enum yuv_fixup yuv_fixup
= 0;
123 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
124 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
125 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
126 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
130 /* Hash table functions */
131 typedef unsigned int (hash_function_t
)(const void *key
);
132 typedef BOOL (compare_function_t
)(const void *keya
, const void *keyb
);
134 struct hash_table_entry_t
{
141 struct hash_table_t
{
142 hash_function_t
*hash_function
;
143 compare_function_t
*compare_function
;
144 struct list
*buckets
;
145 unsigned int bucket_count
;
146 struct hash_table_entry_t
*entries
;
147 unsigned int entry_count
;
148 struct list free_entries
;
150 unsigned int grow_size
;
151 unsigned int shrink_size
;
154 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
155 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
156 void hash_table_for_each_entry(struct hash_table_t
*table
, void (*callback
)(void *value
, void *context
), void *context
);
157 void *hash_table_get(const struct hash_table_t
*table
, const void *key
);
158 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
159 void hash_table_remove(struct hash_table_t
*table
, void *key
);
162 #define MAX_PALETTES 65536
163 #define MAX_STREAMS 16
164 #define MAX_TEXTURES 8
165 #define MAX_FRAGMENT_SAMPLERS 16
166 #define MAX_VERTEX_SAMPLERS 4
167 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
168 #define MAX_ACTIVE_LIGHTS 8
169 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
170 #define MAX_LEVELS 256
172 #define MAX_CONST_I 16
173 #define MAX_CONST_B 16
175 /* Used for CreateStateBlock */
176 #define NUM_SAVEDPIXELSTATES_R 35
177 #define NUM_SAVEDPIXELSTATES_T 18
178 #define NUM_SAVEDPIXELSTATES_S 12
179 #define NUM_SAVEDVERTEXSTATES_R 34
180 #define NUM_SAVEDVERTEXSTATES_T 2
181 #define NUM_SAVEDVERTEXSTATES_S 1
183 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
184 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
185 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
186 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
187 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
188 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
190 typedef enum _WINELOOKUP
{
191 WINELOOKUP_WARPPARAM
= 0,
195 extern const int minLookup
[MAX_LOOKUPS
];
196 extern const int maxLookup
[MAX_LOOKUPS
];
197 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
201 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
204 struct min_lookup minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
205 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
206 GLenum magLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
207 const GLenum magLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
209 extern const struct filter_lookup filter_lookup_nofilter
;
210 extern struct filter_lookup filter_lookup
;
212 void init_type_lookup(WineD3D_GL_Info
*gl_info
);
213 #define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
214 #define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
215 #define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
216 #define WINED3D_ATR_FORMAT(type) GLINFO_LOCATION.glTypeLookup[type].format
217 #define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
218 #define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
220 /* float_16_to_32() and float_32_to_16() (see implementation in
221 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
222 * to standard C floats and vice versa. They do not depend on the encoding
223 * of the C float, so they are platform independent, but slow. On x86 and
224 * other IEEE 754 compliant platforms the conversion can be accelerated by
225 * bit shifting the exponent and mantissa. There are also some SSE-based
226 * assembly routines out there.
228 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
230 static inline float float_16_to_32(const unsigned short *in
) {
231 const unsigned short s
= ((*in
) & 0x8000);
232 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
233 const unsigned short m
= (*in
) & 0x3FF;
234 const float sgn
= (s
? -1.0 : 1.0);
237 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
238 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
240 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
242 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
243 else return 0.0 / 0.0; /* NAN */
263 #define ORM_BACKBUFFER 0
264 #define ORM_PBUFFER 1
268 #define SHADER_GLSL 2
270 #define SHADER_NONE 4
272 #define RTL_DISABLE -1
274 #define RTL_READDRAW 1
275 #define RTL_READTEX 2
276 #define RTL_TEXDRAW 3
279 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
280 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
282 /* NOTE: When adding fields to this structure, make sure to update the default
283 * values in wined3d_main.c as well. */
284 typedef struct wined3d_settings_s
{
285 /* vertex and pixel shader modes */
289 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
290 we should use it. However, until it's fully implemented, we'll leave it as a registry
291 setting for developers. */
293 int offscreen_rendering_mode
;
294 int rendertargetlock_mode
;
295 unsigned short pci_vendor_id
;
296 unsigned short pci_device_id
;
297 /* Memory tracking and object counting */
298 unsigned int emulated_textureram
;
300 int allow_multisampling
;
301 } wined3d_settings_t
;
303 extern wined3d_settings_t wined3d_settings
;
305 /* Shader backends */
306 struct SHADER_OPCODE_ARG
;
308 #define SHADER_PGMSIZE 65535
309 typedef struct SHADER_BUFFER
{
316 enum WINED3D_SHADER_INSTRUCTION_HANDLER
385 WINED3DSIH_TEXDP3TEX
,
389 WINED3DSIH_TEXM3x2DEPTH
,
390 WINED3DSIH_TEXM3x2PAD
,
391 WINED3DSIH_TEXM3x2TEX
,
393 WINED3DSIH_TEXM3x3DIFF
,
394 WINED3DSIH_TEXM3x3PAD
,
395 WINED3DSIH_TEXM3x3SPEC
,
396 WINED3DSIH_TEXM3x3TEX
,
397 WINED3DSIH_TEXM3x3VSPEC
,
398 WINED3DSIH_TEXREG2AR
,
399 WINED3DSIH_TEXREG2GB
,
400 WINED3DSIH_TEXREG2RGB
,
401 WINED3DSIH_TABLE_SIZE
404 typedef void (*SHADER_HANDLER
)(const struct SHADER_OPCODE_ARG
*);
407 DWORD VertexShaderVersion
;
408 DWORD MaxVertexShaderConst
;
410 DWORD PixelShaderVersion
;
411 float PixelShader1xMaxValue
;
413 WINED3DVSHADERCAPS2_0 VS20Caps
;
414 WINED3DPSHADERCAPS2_0 PS20Caps
;
416 DWORD MaxVShaderInstructionsExecuted
;
417 DWORD MaxPShaderInstructionsExecuted
;
418 DWORD MaxVertexShader30InstructionSlots
;
419 DWORD MaxPixelShader30InstructionSlots
;
432 enum vertexprocessing_mode
{
438 struct stb_const_desc
{
450 /* Stateblock dependent parameters which have to be hardcoded
451 * into the shader code
453 struct ps_compile_args
{
454 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
455 BOOL srgb_correction
;
456 enum vertexprocessing_mode vp_mode
;
458 /* Projected textures(ps 1.0-1.3) */
459 /* Texture types(2D, Cube, 3D) in ps 1.x */
462 #define MAX_ATTRIBS 16
469 struct vs_compile_args
{
471 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
475 const SHADER_HANDLER
*shader_instruction_handler_table
;
476 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
477 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
478 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
479 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
480 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
481 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
482 void (*shader_color_correction
)(const struct SHADER_OPCODE_ARG
*arg
, struct color_fixup_desc fixup
);
483 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
484 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
485 void (*shader_free_private
)(IWineD3DDevice
*iface
);
486 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
487 GLuint (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
, const struct ps_compile_args
*args
);
488 GLuint (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
, const struct vs_compile_args
*args
);
489 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
490 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
493 extern const shader_backend_t glsl_shader_backend
;
494 extern const shader_backend_t arb_program_shader_backend
;
495 extern const shader_backend_t none_shader_backend
;
499 extern void (* CDECL wine_tsx11_lock_ptr
)(void);
500 extern void (* CDECL wine_tsx11_unlock_ptr
)(void);
502 /* As GLX relies on X, this is needed */
506 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
507 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
509 #define ENTER_GL() wine_tsx11_lock_ptr()
510 #define LEAVE_GL() wine_tsx11_unlock_ptr()
513 /*****************************************************************************
517 /* GL related defines */
518 /* ------------------ */
519 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
520 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
521 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
522 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
524 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
525 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
526 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
527 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
529 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
530 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
531 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
532 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
534 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
535 (vec)[0] = D3DCOLOR_R(dw); \
536 (vec)[1] = D3DCOLOR_G(dw); \
537 (vec)[2] = D3DCOLOR_B(dw); \
538 (vec)[3] = D3DCOLOR_A(dw); \
541 /* DirectX Device Limits */
542 /* --------------------- */
543 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
545 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
546 See MaxStreams in MSDN under GetDeviceCaps */
547 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
549 /* Checking of API calls */
550 /* --------------------- */
551 #ifndef WINE_NO_DEBUG_MSGS
552 #define checkGLcall(A) \
554 GLint err = glGetError(); \
555 if (err == GL_NO_ERROR) { \
556 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
559 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
560 debug_glerror(err), err, A, __FILE__, __LINE__); \
561 err = glGetError(); \
562 } while (err != GL_NO_ERROR); \
565 #define checkGLcall(A) do {} while(0)
568 /* Trace routines / diagnostics */
569 /* ---------------------------- */
571 /* Dump out a matrix and copy it */
572 #define conv_mat(mat,gl_mat) \
574 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
575 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
576 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
577 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
578 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
581 /* Macro to dump out the current state of the light chain */
582 #define DUMP_LIGHT_CHAIN() \
584 PLIGHTINFOEL *el = This->stateBlock->lights;\
586 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
591 /* Trace vector and strided data information */
592 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
593 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
594 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
596 /* Defines used for optimizations */
598 /* Only reapply what is necessary */
599 #define REAPPLY_ALPHAOP 0x0001
600 #define REAPPLY_ALL 0xFFFF
602 /* Advance declaration of structures to satisfy compiler */
603 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
604 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
605 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
606 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
608 /* Global variables */
609 extern const float identity
[16];
611 /*****************************************************************************
612 * Compilable extra diagnostics
615 /* Trace information per-vertex: (extremely high amount of trace) */
616 #if 0 /* NOTE: Must be 0 in cvs */
617 # define VTRACE(A) TRACE A
622 /* TODO: Confirm each of these works when wined3d move completed */
623 #if 0 /* NOTE: Must be 0 in cvs */
624 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
625 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
626 is enabled, and if it doesn't exist it is disabled. */
627 # define FRAME_DEBUGGING
628 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
629 the file is deleted */
630 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
631 # define SINGLE_FRAME_DEBUGGING
633 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
634 It can only be enabled when FRAME_DEBUGGING is also enabled
635 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
637 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
638 # define SHOW_FRAME_MAKEUP 1
640 /* The following, when enabled, lets you see the makeup of the all the textures used during each
641 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
642 The contents of the textures assigned to each stage are written into
643 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
644 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
645 # define SHOW_TEXTURE_MAKEUP 0
648 extern BOOL isDumpingFrames
;
649 extern LONG primCounter
;
652 /*****************************************************************************
656 /* Routine common to the draw primitive and draw indexed primitive routines */
657 void drawPrimitive(IWineD3DDevice
*iface
, int PrimitiveType
, long NumPrimitives
,
658 UINT numberOfVertices
, long start_idx
, short idxBytes
, const void *idxData
, int minIndex
);
660 void primitiveDeclarationConvertToStridedData(
661 IWineD3DDevice
*iface
,
662 BOOL useVertexShaderFunction
,
663 WineDirect3DVertexStridedData
*strided
,
666 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
668 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
669 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
670 extern glAttribFunc position_funcs
[WINED3DDECLTYPE_UNUSED
];
671 extern glAttribFunc diffuse_funcs
[WINED3DDECLTYPE_UNUSED
];
672 extern glAttribFunc specular_funcs
[WINED3DDECLTYPE_UNUSED
];
673 extern glAttribFunc normal_funcs
[WINED3DDECLTYPE_UNUSED
];
674 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3DDECLTYPE_UNUSED
];
678 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
679 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
681 /* Routines and structures related to state management */
682 typedef struct WineD3DContext WineD3DContext
;
683 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
685 #define STATE_RENDER(a) (a)
686 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
688 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
689 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
691 /* + 1 because samplers start with 0 */
692 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
693 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
695 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
696 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
698 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
699 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
701 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
702 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
703 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
704 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
706 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
707 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
709 #define STATE_VSHADER (STATE_VDECL + 1)
710 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
712 #define STATE_VIEWPORT (STATE_VSHADER + 1)
713 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
715 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
716 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
717 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
718 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
720 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
721 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
723 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
724 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
726 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
727 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
729 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
731 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
733 #define STATE_HIGHEST (STATE_FRONTFACE)
737 DWORD representative
;
738 APPLYSTATEFUNC apply
;
741 struct StateEntryTemplate
744 struct StateEntry content
;
745 GL_SupportedExt extension
;
748 struct fragment_caps
{
749 DWORD PrimitiveMiscCaps
;
752 DWORD MaxTextureBlendStages
;
753 DWORD MaxSimultaneousTextures
;
756 struct fragment_pipeline
{
757 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
758 void (*get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
759 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
760 void (*free_private
)(IWineD3DDevice
*iface
);
761 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
762 const struct StateEntryTemplate
*states
;
763 BOOL ffp_proj_control
;
766 extern const struct StateEntryTemplate misc_state_template
[];
767 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
768 extern const struct fragment_pipeline ffp_fragment_pipeline
;
769 extern const struct fragment_pipeline atifs_fragment_pipeline
;
770 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
771 extern const struct fragment_pipeline nvts_fragment_pipeline
;
772 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
774 /* "Base" state table */
775 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
776 const WineD3D_GL_Info
*gl_info
, const struct StateEntryTemplate
*vertex
,
777 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
);
779 /* Shaders for color conversions in blits */
781 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
782 void (*free_private
)(IWineD3DDevice
*iface
);
783 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, WINED3DFORMAT fmt
, GLenum textype
, UINT width
, UINT height
);
784 void (*unset_shader
)(IWineD3DDevice
*iface
);
785 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
788 extern const struct blit_shader ffp_blit
;
789 extern const struct blit_shader arbfp_blit
;
797 /* The new context manager that should deal with onscreen and offscreen rendering */
798 struct WineD3DContext
{
799 /* State dirtification
800 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
801 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
802 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
803 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
805 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
806 DWORD numDirtyEntries
;
807 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
809 IWineD3DSurface
*surface
;
810 DWORD tid
; /* Thread ID which owns this context at the moment */
812 /* Stores some information about the context state for optimization */
813 WORD draw_buffer_dirty
: 1;
814 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
815 WORD last_was_pshader
: 1;
816 WORD last_was_vshader
: 1;
817 WORD namedArraysLoaded
: 1;
818 WORD numberedArraysLoaded
: 1;
819 WORD last_was_blit
: 1;
820 WORD last_was_ckey
: 1;
823 WORD fog_enabled
: 1;
824 WORD num_untracked_materials
: 2; /* Max value 2 */
826 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
827 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
828 DWORD numbered_array_mask
;
829 GLenum tracking_parm
; /* Which source is tracking current colour */
830 GLenum untracked_materials
[2];
832 enum fogsource fog_source
;
834 char *vshader_const_dirty
, *pshader_const_dirty
;
836 /* The actual opengl context */
844 struct list fbo_list
;
845 struct fbo_entry
*current_fbo
;
849 /* Extension emulation */
851 GLfloat fog_coord_value
;
852 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
855 typedef enum ContextUsage
{
856 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
857 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
858 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
859 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
862 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
863 WineD3DContext
*getActiveContext(void);
864 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
865 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
866 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
867 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
868 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
869 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
871 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
872 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
874 /* Macros for doing basic GPU detection based on opengl capabilities */
875 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
876 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
877 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
878 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
880 /* Default callbacks for implicit object destruction */
881 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
883 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
885 /*****************************************************************************
886 * Internal representation of a light
888 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
889 struct PLIGHTINFOEL
{
890 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
897 /* Converted parms to speed up swapping lights */
906 /* The default light parameters */
907 extern const WINED3DLIGHT WINED3D_default_light
;
909 typedef struct WineD3D_PixelFormat
911 int iPixelFormat
; /* WGL pixel format */
912 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
913 int redSize
, greenSize
, blueSize
, alphaSize
;
914 int depthSize
, stencilSize
;
916 BOOL pbufferDrawable
;
920 } WineD3D_PixelFormat
;
922 /* The adapter structure */
923 struct WineD3DAdapter
928 WineD3D_GL_Info gl_info
;
930 const char *description
;
931 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
933 WineD3D_PixelFormat
*cfgs
;
934 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
935 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
936 unsigned int UsedTextureRam
;
939 extern BOOL
InitAdapters(void);
940 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
941 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
942 extern void add_gl_compat_wrappers(WineD3D_GL_Info
*gl_info
);
944 /*****************************************************************************
945 * High order patch management
947 struct WineD3DRectPatch
951 WineDirect3DVertexStridedData strided
;
952 WINED3DRECTPATCH_INFO RectPatchInfo
;
954 char has_normals
, has_texcoords
;
958 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
960 enum projection_types
973 /*****************************************************************************
974 * Fixed function pipeline replacements
976 #define ARG_UNUSED 0xff
977 struct texture_stage_op
989 struct color_fixup_desc color_fixup
;
990 unsigned tex_type
: 3;
992 unsigned projected
: 2;
993 unsigned padding
: 10;
996 struct ffp_frag_settings
{
997 struct texture_stage_op op
[MAX_TEXTURES
];
999 /* Use an int instead of a char to get dword alignment */
1000 unsigned int sRGB_write
;
1003 struct ffp_frag_desc
1005 struct ffp_frag_settings settings
;
1008 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
, BOOL ignore_textype
);
1009 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct hash_table_t
*fragment_shaders
,
1010 const struct ffp_frag_settings
*settings
);
1011 void add_ffp_frag_shader(struct hash_table_t
*shaders
, struct ffp_frag_desc
*desc
);
1012 BOOL
ffp_frag_program_key_compare(const void *keya
, const void *keyb
);
1013 unsigned int ffp_frag_program_key_hash(const void *key
);
1015 /*****************************************************************************
1016 * IWineD3D implementation structure
1018 typedef struct IWineD3DImpl
1020 /* IUnknown fields */
1021 const IWineD3DVtbl
*lpVtbl
;
1022 LONG ref
; /* Note: Ref counting not required */
1024 /* WineD3D Information */
1029 extern const IWineD3DVtbl IWineD3D_Vtbl
;
1031 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1032 (since it will break quite a few things until contexts are managed properly!) */
1033 extern BOOL pbuffer_support
;
1034 /* allocate one pbuffer per surface */
1035 extern BOOL pbuffer_per_surface
;
1037 /* A helper function that dumps a resource list */
1038 void dumpResources(struct list
*list
);
1040 /*****************************************************************************
1041 * IWineD3DDevice implementation structure
1043 struct IWineD3DDeviceImpl
1045 /* IUnknown fields */
1046 const IWineD3DDeviceVtbl
*lpVtbl
;
1047 LONG ref
; /* Note: Ref counting not required */
1049 /* WineD3D Information */
1051 IWineD3DDeviceParent
*device_parent
;
1053 struct WineD3DAdapter
*adapter
;
1055 /* Window styles to restore when switching fullscreen mode */
1059 /* X and GL Information */
1060 GLint maxConcurrentLights
;
1061 GLenum offscreenBuffer
;
1063 /* Selected capabilities */
1064 int vs_selected_mode
;
1065 int ps_selected_mode
;
1066 const shader_backend_t
*shader_backend
;
1068 void *fragment_priv
;
1070 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1071 /* Array of functions for states which are handled by more than one pipeline part */
1072 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1073 const struct fragment_pipeline
*frag_pipe
;
1074 const struct blit_shader
*blitter
;
1076 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1078 WORD view_ident
: 1; /* true iff view matrix is identity */
1079 WORD untransformed
: 1;
1080 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1081 WORD isRecordingState
: 1;
1083 WORD render_offscreen
: 1;
1084 WORD bCursorVisible
: 1;
1085 WORD haveHardwareCursor
: 1;
1086 WORD d3d_initialized
: 1;
1087 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1088 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1089 WORD useDrawStridedSlow
: 1;
1090 WORD instancedDraw
: 1;
1093 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1095 #define DDRAW_PITCH_ALIGNMENT 8
1096 #define D3D8_PITCH_ALIGNMENT 4
1097 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1099 /* State block related */
1100 IWineD3DStateBlockImpl
*stateBlock
;
1101 IWineD3DStateBlockImpl
*updateStateBlock
;
1103 /* Internal use fields */
1104 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1106 WINED3DDEVTYPE devType
;
1108 IWineD3DSwapChain
**swapchains
;
1109 UINT NumberOfSwapChains
;
1111 struct list resources
; /* a linked list to track resources created by the device */
1112 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1113 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1115 /* Render Target Support */
1116 IWineD3DSurface
**render_targets
;
1117 IWineD3DSurface
*auto_depth_stencil_buffer
;
1118 IWineD3DSurface
*stencilBufferTarget
;
1120 /* Caches to avoid unneeded context changes */
1121 IWineD3DSurface
*lastActiveRenderTarget
;
1122 IWineD3DSwapChain
*lastActiveSwapChain
;
1124 /* palettes texture management */
1125 UINT NumberOfPalettes
;
1126 PALETTEENTRY
**palettes
;
1127 UINT currentPalette
;
1128 UINT paletteConversionShader
;
1130 /* For rendering to a texture using glCopyTexImage */
1131 GLenum
*draw_buffers
;
1132 GLuint depth_blt_texture
;
1133 GLuint depth_blt_rb
;
1134 UINT depth_blt_rb_w
;
1135 UINT depth_blt_rb_h
;
1137 /* Cursor management */
1142 UINT cursorWidth
, cursorHeight
;
1143 GLuint cursorTexture
;
1144 HCURSOR hardwareCursor
;
1146 /* The Wine logo surface */
1147 IWineD3DSurface
*logo_surface
;
1149 /* Textures for when no other textures are mapped */
1150 UINT dummyTextureName
[MAX_TEXTURES
];
1152 /* Device state management */
1155 /* DirectDraw stuff */
1156 DWORD ddraw_width
, ddraw_height
;
1157 WINED3DFORMAT ddraw_format
;
1159 /* Final position fixup constant */
1162 /* With register combiners we can skip junk texture stages */
1163 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1164 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1166 /* Stream source management */
1167 WineDirect3DVertexStridedData strided_streams
;
1168 const WineDirect3DVertexStridedData
*up_strided
;
1170 /* Context management */
1171 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1172 WineD3DContext
*activeContext
;
1175 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1176 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1178 /* High level patch management */
1179 #define PATCHMAP_SIZE 43
1180 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1181 struct list patches
[PATCHMAP_SIZE
];
1182 struct WineD3DRectPatch
*currentPatch
;
1185 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
1187 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1188 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1189 float Z
, DWORD Stencil
);
1190 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1191 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1192 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1193 DWORD idx
= state
>> 5;
1194 BYTE shift
= state
& 0x1f;
1195 return context
->isStateDirty
[idx
] & (1 << shift
);
1198 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1199 typedef struct PrivateData
1204 DWORD flags
; /* DDSPD_* */
1215 /*****************************************************************************
1216 * IWineD3DResource implementation structure
1218 typedef struct IWineD3DResourceClass
1220 /* IUnknown fields */
1221 LONG ref
; /* Note: Ref counting not required */
1223 /* WineD3DResource Information */
1225 WINED3DRESOURCETYPE resourceType
;
1226 IWineD3DDeviceImpl
*wineD3DDevice
;
1230 WINED3DFORMAT format
;
1232 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1233 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1234 struct list privateData
;
1235 struct list resource_list_entry
;
1237 } IWineD3DResourceClass
;
1239 typedef struct IWineD3DResourceImpl
1241 /* IUnknown & WineD3DResource Information */
1242 const IWineD3DResourceVtbl
*lpVtbl
;
1243 IWineD3DResourceClass resource
;
1244 } IWineD3DResourceImpl
;
1246 void resource_cleanup(IWineD3DResource
*iface
);
1247 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
);
1248 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
);
1249 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
);
1250 DWORD
resource_get_priority(IWineD3DResource
*iface
);
1251 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1252 void *data
, DWORD
*data_size
);
1253 HRESULT
resource_init(struct IWineD3DResourceClass
*resource
, WINED3DRESOURCETYPE resource_type
,
1254 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
, IUnknown
*parent
);
1255 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
);
1256 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
);
1257 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1258 const void *data
, DWORD data_size
, DWORD flags
);
1260 /* Tests show that the start address of resources is 32 byte aligned */
1261 #define RESOURCE_ALIGNMENT 32
1263 /*****************************************************************************
1264 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
1266 enum vbo_conversion_type
{
1270 CONV_FLOAT16_2
= 3 /* Also handles FLOAT16_4 */
1272 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
1273 * fixed function semantics as D3DCOLOR or FLOAT16
1277 typedef struct IWineD3DVertexBufferImpl
1279 /* IUnknown & WineD3DResource Information */
1280 const IWineD3DVertexBufferVtbl
*lpVtbl
;
1281 IWineD3DResourceClass resource
;
1283 /* WineD3DVertexBuffer specifics */
1286 /* Vertex buffer object support */
1293 UINT dirtystart
, dirtyend
;
1296 LONG declChanges
, draws
;
1297 /* Last description of the buffer */
1298 DWORD stride
; /* 0 if no conversion */
1299 enum vbo_conversion_type
*conv_map
; /* NULL if no conversion */
1301 /* Extra load offsets, for FLOAT16 conversion */
1302 DWORD
*conv_shift
; /* NULL if no shifted conversion */
1303 DWORD conv_stride
; /* 0 if no shifted conversion */
1304 } IWineD3DVertexBufferImpl
;
1306 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl
;
1308 #define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
1309 #define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
1310 #define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
1311 #define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
1313 /*****************************************************************************
1314 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1316 typedef struct IWineD3DIndexBufferImpl
1318 /* IUnknown & WineD3DResource Information */
1319 const IWineD3DIndexBufferVtbl
*lpVtbl
;
1320 IWineD3DResourceClass resource
;
1323 UINT dirtystart
, dirtyend
;
1326 /* WineD3DVertexBuffer specifics */
1327 } IWineD3DIndexBufferImpl
;
1329 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
1331 /*****************************************************************************
1332 * IWineD3DBaseTexture D3D- > openGL state map lookups
1334 #define WINED3DFUNC_NOTSUPPORTED -2
1335 #define WINED3DFUNC_UNIMPLEMENTED -1
1337 typedef enum winetexturestates
{
1338 WINED3DTEXSTA_ADDRESSU
= 0,
1339 WINED3DTEXSTA_ADDRESSV
= 1,
1340 WINED3DTEXSTA_ADDRESSW
= 2,
1341 WINED3DTEXSTA_BORDERCOLOR
= 3,
1342 WINED3DTEXSTA_MAGFILTER
= 4,
1343 WINED3DTEXSTA_MINFILTER
= 5,
1344 WINED3DTEXSTA_MIPFILTER
= 6,
1345 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1346 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1347 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1348 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1349 WINED3DTEXSTA_DMAPOFFSET
= 11,
1350 WINED3DTEXSTA_TSSADDRESSW
= 12,
1351 MAX_WINETEXTURESTATES
= 13,
1352 } winetexturestates
;
1356 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1357 SRGB_RGB
= 1, /* Loads the rgb texture */
1358 SRGB_SRGB
= 2, /* Loads the srgb texture */
1359 SRGB_BOTH
= 3, /* Loads both textures */
1362 /*****************************************************************************
1363 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1365 typedef struct IWineD3DBaseTextureClass
1367 DWORD states
[MAX_WINETEXTURESTATES
];
1368 DWORD srgbstates
[MAX_WINETEXTURESTATES
];
1370 BOOL dirty
, srgbDirty
;
1371 UINT textureName
, srgbTextureName
;
1372 float pow2Matrix
[16];
1374 WINED3DTEXTUREFILTERTYPE filterType
;
1378 const struct min_lookup
*minMipLookup
;
1379 const GLenum
*magLookup
;
1380 struct color_fixup_desc shader_color_fixup
;
1381 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1382 } IWineD3DBaseTextureClass
;
1384 void texture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1385 void cubetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1386 void volumetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1387 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
);
1389 typedef struct IWineD3DBaseTextureImpl
1391 /* IUnknown & WineD3DResource Information */
1392 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1393 IWineD3DResourceClass resource
;
1394 IWineD3DBaseTextureClass baseTexture
;
1396 } IWineD3DBaseTextureImpl
;
1398 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1399 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1400 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1401 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
);
1402 void basetexture_cleanup(IWineD3DBaseTexture
*iface
);
1403 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
);
1404 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
);
1405 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
);
1406 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
);
1407 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
);
1408 void basetexture_init(struct IWineD3DBaseTextureClass
*texture
, UINT levels
, DWORD usage
);
1409 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE filter_type
);
1410 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
);
1411 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
);
1412 void basetexture_unload(IWineD3DBaseTexture
*iface
);
1413 static inline void basetexture_setsrgbcache(IWineD3DBaseTexture
*iface
, BOOL srgb
) {
1414 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
1415 This
->baseTexture
.is_srgb
= srgb
;
1418 /*****************************************************************************
1419 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1421 typedef struct IWineD3DTextureImpl
1423 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1424 const IWineD3DTextureVtbl
*lpVtbl
;
1425 IWineD3DResourceClass resource
;
1426 IWineD3DBaseTextureClass baseTexture
;
1428 /* IWineD3DTexture */
1429 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
1436 } IWineD3DTextureImpl
;
1438 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1440 /*****************************************************************************
1441 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1443 typedef struct IWineD3DCubeTextureImpl
1445 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1446 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1447 IWineD3DResourceClass resource
;
1448 IWineD3DBaseTextureClass baseTexture
;
1450 /* IWineD3DCubeTexture */
1451 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
1452 } IWineD3DCubeTextureImpl
;
1454 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1456 typedef struct _WINED3DVOLUMET_DESC
1461 } WINED3DVOLUMET_DESC
;
1463 /*****************************************************************************
1464 * IWineD3DVolume implementation structure (extends IUnknown)
1466 typedef struct IWineD3DVolumeImpl
1468 /* IUnknown & WineD3DResource fields */
1469 const IWineD3DVolumeVtbl
*lpVtbl
;
1470 IWineD3DResourceClass resource
;
1472 /* WineD3DVolume Information */
1473 WINED3DVOLUMET_DESC currentDesc
;
1474 IWineD3DBase
*container
;
1479 WINED3DBOX lockedBox
;
1480 WINED3DBOX dirtyBox
;
1484 } IWineD3DVolumeImpl
;
1486 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1488 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
);
1490 /*****************************************************************************
1491 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1493 typedef struct IWineD3DVolumeTextureImpl
1495 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1496 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1497 IWineD3DResourceClass resource
;
1498 IWineD3DBaseTextureClass baseTexture
;
1500 /* IWineD3DVolumeTexture */
1501 IWineD3DVolume
*volumes
[MAX_LEVELS
];
1502 } IWineD3DVolumeTextureImpl
;
1504 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1506 typedef struct _WINED3DSURFACET_DESC
1508 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1509 DWORD MultiSampleQuality
;
1512 } WINED3DSURFACET_DESC
;
1514 /*****************************************************************************
1515 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1517 typedef struct wineD3DSurface_DIB
{
1523 } wineD3DSurface_DIB
;
1530 } renderbuffer_entry_t
;
1535 IWineD3DSurface
**render_targets
;
1536 IWineD3DSurface
*depth_stencil
;
1541 /*****************************************************************************
1542 * IWineD3DClipp implementation structure
1544 typedef struct IWineD3DClipperImpl
1546 const IWineD3DClipperVtbl
*lpVtbl
;
1551 } IWineD3DClipperImpl
;
1554 /*****************************************************************************
1555 * IWineD3DSurface implementation structure
1557 struct IWineD3DSurfaceImpl
1559 /* IUnknown & IWineD3DResource Information */
1560 const IWineD3DSurfaceVtbl
*lpVtbl
;
1561 IWineD3DResourceClass resource
;
1563 /* IWineD3DSurface fields */
1564 IWineD3DBase
*container
;
1565 WINED3DSURFACET_DESC currentDesc
;
1566 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1567 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1571 /* TODO: move this off into a management class(maybe!) */
1578 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1579 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1581 /* Oversized texture */
1590 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1592 glDescriptor glDescription
;
1595 wineD3DSurface_DIB dib
;
1598 /* Color keys for DDraw */
1599 WINEDDCOLORKEY DestBltCKey
;
1600 WINEDDCOLORKEY DestOverlayCKey
;
1601 WINEDDCOLORKEY SrcOverlayCKey
;
1602 WINEDDCOLORKEY SrcBltCKey
;
1605 WINEDDCOLORKEY glCKey
;
1607 struct list renderbuffers
;
1608 renderbuffer_entry_t
*current_renderbuffer
;
1610 /* DirectDraw clippers */
1611 IWineD3DClipper
*clipper
;
1613 /* DirectDraw Overlay handling */
1614 RECT overlay_srcrect
;
1615 RECT overlay_destrect
;
1616 IWineD3DSurfaceImpl
*overlay_dest
;
1617 struct list overlays
;
1618 struct list overlay_entry
;
1621 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1622 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1624 /* Predeclare the shared Surface functions */
1625 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1626 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1627 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1628 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1629 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1630 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1631 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1632 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1633 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1634 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1635 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1636 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1637 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1638 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1639 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1640 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1641 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1642 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1643 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, const WINEDDCOLORKEY
*CKey
);
1644 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1645 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1646 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1647 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1648 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1649 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1650 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1651 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
);
1652 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1653 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1654 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1655 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1656 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1657 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1658 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1659 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
);
1660 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1661 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
);
1662 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1664 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1665 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1666 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1667 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1669 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1671 /* Surface flags: */
1672 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1673 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1674 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1675 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1676 #define SFLAG_DISCARD 0x00000010 /* ??? */
1677 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1678 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1679 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
1680 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
1681 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
1682 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
1683 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
1684 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1685 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1686 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1687 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1688 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1689 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1690 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
1691 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1692 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1693 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
1694 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
1695 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
1697 /* In some conditions the surface memory must not be freed:
1698 * SFLAG_OVERSIZE: Not all data can be kept in GL
1699 * SFLAG_CONVERTED: Converting the data back would take too long
1700 * SFLAG_DIBSECTION: The dib code manages the memory
1701 * SFLAG_LOCKED: The app requires access to the surface data
1702 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1703 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1704 * SFLAG_CLIENT: OpenGL uses our memory as backup
1706 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1708 SFLAG_DIBSECTION | \
1715 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1717 SFLAG_INDRAWABLE | \
1720 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1722 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1724 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1729 CONVERT_PALETTED_CK
,
1733 CONVERT_CK_4444_ARGB
,
1738 CONVERT_CK_8888_ARGB
,
1749 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1751 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
1753 /*****************************************************************************
1754 * IWineD3DVertexDeclaration implementation structure
1756 #define MAX_ATTRIBS 16
1758 typedef struct IWineD3DVertexDeclarationImpl
{
1759 /* IUnknown Information */
1760 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1764 IWineD3DDeviceImpl
*wineD3DDevice
;
1766 WINED3DVERTEXELEMENT
*pDeclarationWine
;
1768 UINT declarationWNumElements
;
1770 DWORD streams
[MAX_STREAMS
];
1772 BOOL position_transformed
;
1773 BOOL half_float_conv_needed
;
1774 } IWineD3DVertexDeclarationImpl
;
1776 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1778 /*****************************************************************************
1779 * IWineD3DStateBlock implementation structure
1782 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1783 /* Note: Very long winded but gl Lists are not flexible enough */
1784 /* to resolve everything we need, so doing it manually for now */
1785 typedef struct SAVEDSTATES
{
1786 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
1787 WORD streamSource
; /* MAX_STREAMS, 16 */
1788 WORD streamFreq
; /* MAX_STREAMS, 16 */
1789 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
1790 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
1791 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
1792 DWORD textures
; /* MAX_COMBINED_SAMPLERS, 20 */
1793 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
1794 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
1795 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
1796 BOOL
*pixelShaderConstantsF
;
1797 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
1798 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
1799 BOOL
*vertexShaderConstantsF
;
1803 BYTE vertexDecl
: 1;
1804 BYTE pixelShader
: 1;
1805 BYTE vertexShader
: 1;
1806 BYTE scissorRect
: 1;
1815 struct IWineD3DStateBlockImpl
1817 /* IUnknown fields */
1818 const IWineD3DStateBlockVtbl
*lpVtbl
;
1819 LONG ref
; /* Note: Ref counting not required */
1821 /* IWineD3DStateBlock information */
1823 IWineD3DDeviceImpl
*wineD3DDevice
;
1824 WINED3DSTATEBLOCKTYPE blockType
;
1826 /* Array indicating whether things have been set or changed */
1827 SAVEDSTATES changed
;
1829 /* Vertex Shader Declaration */
1830 IWineD3DVertexDeclaration
*vertexDecl
;
1832 IWineD3DVertexShader
*vertexShader
;
1834 /* Vertex Shader Constants */
1835 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1836 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1837 float *vertexShaderConstantF
;
1841 UINT streamStride
[MAX_STREAMS
];
1842 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1843 IWineD3DVertexBuffer
*streamSource
[MAX_STREAMS
];
1844 UINT streamFreq
[MAX_STREAMS
+ 1];
1845 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1848 IWineD3DIndexBuffer
* pIndexData
;
1849 INT baseVertexIndex
;
1850 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1853 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1855 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1856 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1857 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1858 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1859 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1862 double clipplane
[MAX_CLIPPLANES
][4];
1863 WINED3DCLIPSTATUS clip_status
;
1866 WINED3DVIEWPORT viewport
;
1869 WINED3DMATERIAL material
;
1872 IWineD3DPixelShader
*pixelShader
;
1874 /* Pixel Shader Constants */
1875 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1876 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1877 float *pixelShaderConstantF
;
1880 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1883 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1885 /* Texture State Stage */
1886 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1887 DWORD lowest_disabled_stage
;
1888 /* Sampler States */
1889 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1891 /* Scissor test rectangle */
1894 /* Contained state management */
1895 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1896 unsigned int num_contained_render_states
;
1897 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
1898 unsigned int num_contained_transform_states
;
1899 DWORD contained_vs_consts_i
[MAX_CONST_I
];
1900 unsigned int num_contained_vs_consts_i
;
1901 DWORD contained_vs_consts_b
[MAX_CONST_B
];
1902 unsigned int num_contained_vs_consts_b
;
1903 DWORD
*contained_vs_consts_f
;
1904 unsigned int num_contained_vs_consts_f
;
1905 DWORD contained_ps_consts_i
[MAX_CONST_I
];
1906 unsigned int num_contained_ps_consts_i
;
1907 DWORD contained_ps_consts_b
[MAX_CONST_B
];
1908 unsigned int num_contained_ps_consts_b
;
1909 DWORD
*contained_ps_consts_f
;
1910 unsigned int num_contained_ps_consts_f
;
1911 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
1912 unsigned int num_contained_tss_states
;
1913 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
1914 unsigned int num_contained_sampler_states
;
1917 extern void stateblock_savedstates_set(
1918 IWineD3DStateBlock
* iface
,
1919 SAVEDSTATES
* states
,
1922 extern void stateblock_copy(
1923 IWineD3DStateBlock
* destination
,
1924 IWineD3DStateBlock
* source
);
1926 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
1928 /* Direct3D terminology with little modifications. We do not have an issued state
1929 * because only the driver knows about it, but we have a created state because d3d
1930 * allows GetData on a created issue, but opengl doesn't
1937 /*****************************************************************************
1938 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1940 typedef struct IWineD3DQueryImpl
1942 const IWineD3DQueryVtbl
*lpVtbl
;
1943 LONG ref
; /* Note: Ref counting not required */
1946 /*TODO: replace with iface usage */
1948 IWineD3DDevice
*wineD3DDevice
;
1950 IWineD3DDeviceImpl
*wineD3DDevice
;
1953 /* IWineD3DQuery fields */
1954 enum query_state state
;
1955 WINED3DQUERYTYPE type
;
1956 /* TODO: Think about using a IUnknown instead of a void* */
1960 } IWineD3DQueryImpl
;
1962 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
1963 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
1964 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
1966 /* Datastructures for IWineD3DQueryImpl.extendedData */
1967 typedef struct WineQueryOcclusionData
{
1969 WineD3DContext
*ctx
;
1970 } WineQueryOcclusionData
;
1972 typedef struct WineQueryEventData
{
1974 WineD3DContext
*ctx
;
1975 } WineQueryEventData
;
1977 /*****************************************************************************
1978 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1981 typedef struct IWineD3DSwapChainImpl
1984 const IWineD3DSwapChainVtbl
*lpVtbl
;
1985 LONG ref
; /* Note: Ref counting not required */
1988 IWineD3DDeviceImpl
*wineD3DDevice
;
1990 /* IWineD3DSwapChain fields */
1991 IWineD3DSurface
**backBuffer
;
1992 IWineD3DSurface
*frontBuffer
;
1993 WINED3DPRESENT_PARAMETERS presentParms
;
1994 DWORD orig_width
, orig_height
;
1995 WINED3DFORMAT orig_fmt
;
1996 WINED3DGAMMARAMP orig_gamma
;
1998 long prev_time
, frames
; /* Performance tracking */
1999 unsigned int vSyncCounter
;
2001 WineD3DContext
**context
; /* Later a array for multithreading */
2002 unsigned int num_contexts
;
2005 } IWineD3DSwapChainImpl
;
2007 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
2008 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
2009 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
);
2011 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
2012 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
2013 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
2014 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
2015 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
2016 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
2017 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
2018 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
2019 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
2020 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
2021 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
2022 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
2024 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
2026 /*****************************************************************************
2027 * Utility function prototypes
2030 /* Trace routines */
2031 const char* debug_d3dformat(WINED3DFORMAT fmt
);
2032 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
2033 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
2034 const char* debug_d3dusage(DWORD usage
);
2035 const char* debug_d3dusagequery(DWORD usagequery
);
2036 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
2037 const char* debug_d3ddecltype(WINED3DDECLTYPE type
);
2038 const char* debug_d3ddeclusage(BYTE usage
);
2039 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
2040 const char* debug_d3drenderstate(DWORD state
);
2041 const char* debug_d3dsamplerstate(DWORD state
);
2042 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
2043 const char* debug_d3dtexturestate(DWORD state
);
2044 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
2045 const char* debug_d3dpool(WINED3DPOOL pool
);
2046 const char *debug_fbostatus(GLenum status
);
2047 const char *debug_glerror(GLenum error
);
2048 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
2049 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
2050 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
2051 void dump_color_fixup_desc(struct color_fixup_desc fixup
);
2052 const char *debug_surflocation(DWORD flag
);
2054 /* Routines for GL <-> D3D values */
2055 GLenum
StencilOp(DWORD op
);
2056 GLenum
CompareFunc(DWORD func
);
2057 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
2058 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
2059 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
2060 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2061 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2062 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2063 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2064 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2065 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2066 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2067 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2069 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
);
2070 void surface_force_reload(IWineD3DSurface
*iface
);
2071 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
2072 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2073 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2074 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
2075 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
);
2076 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
);
2078 BOOL
getColorBits(WINED3DFORMAT fmt
, short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
2079 BOOL
getDepthStencilBits(WINED3DFORMAT fmt
, short *depthSize
, short *stencilSize
);
2082 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
2083 unsigned int count_bits(unsigned int mask
);
2084 UINT
wined3d_log2i(UINT32 x
);
2086 /*****************************************************************************
2087 * To enable calling of inherited functions, requires prototypes
2089 * Note: Only require classes which are subclassed, ie resource, basetexture,
2092 /* IWineD3DVertexBuffer */
2093 extern const BYTE
*IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer
* iface
, DWORD iOffset
, GLint
*vbo
);
2095 /* TODO: Make this dynamic, based on shader limits ? */
2096 #define MAX_REG_ADDR 1
2097 #define MAX_REG_TEMP 32
2098 #define MAX_REG_TEXCRD 8
2099 #define MAX_REG_INPUT 12
2100 #define MAX_REG_OUTPUT 12
2101 #define MAX_CONST_I 16
2102 #define MAX_CONST_B 16
2104 /* FIXME: This needs to go up to 2048 for
2105 * Shader model 3 according to msdn (and for software shaders) */
2106 #define MAX_LABELS 16
2108 typedef struct semantic
{
2113 typedef struct local_constant
{
2119 typedef struct shader_reg_maps
{
2120 DWORD shader_version
;
2121 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
2122 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
2123 char address
[MAX_REG_ADDR
]; /* vertex */
2124 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
2125 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
2126 char attributes
[MAX_ATTRIBS
]; /* vertex */
2127 char labels
[MAX_LABELS
]; /* pixel, vertex */
2128 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
2130 /* Sampler usage tokens
2131 * Use 0 as default (bit 31 is always 1 on a valid token) */
2132 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
2133 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
2134 char usesnrm
, vpos
, usesdsy
;
2137 /* Whether or not loops are used in this shader, and nesting depth */
2138 unsigned loop_depth
;
2140 /* Whether or not this shader uses fog */
2145 /* Undocumented opcode controls */
2146 #define INST_CONTROLS_SHIFT 16
2147 #define INST_CONTROLS_MASK 0x00ff0000
2149 typedef enum COMPARISON_TYPE
{
2158 typedef struct SHADER_OPCODE
{
2159 unsigned int opcode
;
2162 CONST UINT num_params
;
2163 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
2168 typedef struct SHADER_OPCODE_ARG
{
2169 IWineD3DBaseShader
* shader
;
2170 const shader_reg_maps
*reg_maps
;
2171 CONST SHADER_OPCODE
* opcode
;
2178 SHADER_BUFFER
* buffer
;
2179 } SHADER_OPCODE_ARG
;
2181 typedef struct SHADER_LIMITS
{
2182 unsigned int temporary
;
2183 unsigned int texcoord
;
2184 unsigned int sampler
;
2185 unsigned int constant_int
;
2186 unsigned int constant_float
;
2187 unsigned int constant_bool
;
2188 unsigned int address
;
2189 unsigned int packed_output
;
2190 unsigned int packed_input
;
2191 unsigned int attributes
;
2195 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2196 maintain state information between multiple codes */
2197 typedef struct SHADER_PARSE_STATE
{
2198 unsigned int current_row
;
2199 DWORD texcoord_w
[2];
2200 } SHADER_PARSE_STATE
;
2203 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2205 #define PRINTF_ATTR(fmt,args)
2208 /* Base Shader utility functions.
2209 * (may move callers into the same file in the future) */
2210 extern int shader_addline(
2211 SHADER_BUFFER
* buffer
,
2212 const char* fmt
, ...) PRINTF_ATTR(2,3);
2214 const SHADER_OPCODE
*shader_get_opcode(const SHADER_OPCODE
*shader_ins
, DWORD shader_version
, DWORD code
);
2216 /* Vertex shader utility functions */
2217 extern BOOL
vshader_get_input(
2218 IWineD3DVertexShader
* iface
,
2219 BYTE usage_req
, BYTE usage_idx_req
,
2220 unsigned int* regnum
);
2222 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2224 /* GLSL helper functions */
2225 extern void shader_glsl_add_instruction_modifiers(const SHADER_OPCODE_ARG
*arg
);
2227 /*****************************************************************************
2228 * IDirect3DBaseShader implementation structure
2230 typedef struct IWineD3DBaseShaderClass
2233 SHADER_LIMITS limits
;
2234 SHADER_PARSE_STATE parse_state
;
2235 CONST SHADER_OPCODE
*shader_ins
;
2237 UINT functionLength
;
2238 UINT cur_loop_depth
, cur_loop_regno
;
2239 BOOL load_local_constsF
;
2240 BOOL uses_bool_consts
, uses_int_consts
;
2242 /* Type of shader backend */
2245 /* Programs this shader is linked with */
2246 struct list linked_programs
;
2248 /* Immediate constants (override global ones) */
2249 struct list constantsB
;
2250 struct list constantsF
;
2251 struct list constantsI
;
2252 shader_reg_maps reg_maps
;
2254 UINT sampled_samplers
[MAX_COMBINED_SAMPLERS
];
2255 UINT num_sampled_samplers
;
2257 UINT recompile_count
;
2259 /* Pointer to the parent device */
2260 IWineD3DDevice
*device
;
2261 struct list shader_list_entry
;
2263 } IWineD3DBaseShaderClass
;
2265 typedef struct IWineD3DBaseShaderImpl
{
2267 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2269 /* IWineD3DBaseShader */
2270 IWineD3DBaseShaderClass baseShader
;
2271 } IWineD3DBaseShaderImpl
;
2273 void shader_buffer_init(struct SHADER_BUFFER
*buffer
);
2274 void shader_buffer_free(struct SHADER_BUFFER
*buffer
);
2275 void shader_cleanup(IWineD3DBaseShader
*iface
);
2276 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, struct shader_reg_maps
*reg_maps
,
2277 struct semantic
*semantics_in
, struct semantic
*semantics_out
, const DWORD
*byte_code
);
2278 void shader_init(struct IWineD3DBaseShaderClass
*shader
,
2279 IWineD3DDevice
*device
, const SHADER_OPCODE
*instruction_table
);
2280 void shader_trace_init(const DWORD
*byte_code
, const SHADER_OPCODE
*opcode_table
);
2282 extern void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
2283 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
);
2285 static inline int shader_get_regtype(const DWORD param
) {
2286 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
2287 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
2290 static inline int shader_get_writemask(const DWORD param
) {
2291 return param
& WINED3DSP_WRITEMASK_ALL
;
2294 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2295 return 0xFFFF0000 == (token
& 0xFFFF0000);
2298 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2299 return 0xFFFE0000 == (token
& 0xFFFF0000);
2302 static inline BOOL
shader_is_comment(DWORD token
) {
2303 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
2306 static inline BOOL
shader_is_scalar(DWORD param
) {
2307 DWORD reg_type
= shader_get_regtype(param
);
2311 case WINED3DSPR_RASTOUT
:
2312 if ((param
& WINED3DSP_REGNUM_MASK
) != 0) {
2319 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2320 case WINED3DSPR_CONSTBOOL
: /* b# */
2321 case WINED3DSPR_LOOP
: /* aL */
2322 case WINED3DSPR_PREDICATE
: /* p0 */
2325 case WINED3DSPR_MISCTYPE
:
2326 reg_num
= param
& WINED3DSP_REGNUM_MASK
;
2341 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2342 local_constant
* lconst
;
2344 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2345 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2346 if(lconst
->idx
== reg
) return TRUE
;
2352 /*****************************************************************************
2353 * IDirect3DVertexShader implementation structures
2356 struct vs_compiled_shader
{
2357 struct vs_compile_args args
;
2361 typedef struct IWineD3DVertexShaderImpl
{
2363 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2365 /* IWineD3DBaseShader */
2366 IWineD3DBaseShaderClass baseShader
;
2368 /* IWineD3DVertexShaderImpl */
2374 struct vs_compiled_shader
*gl_shaders
;
2375 UINT num_gl_shaders
, shader_array_size
;
2377 /* Vertex shader input and output semantics */
2378 semantic semantics_in
[MAX_ATTRIBS
];
2379 semantic semantics_out
[MAX_REG_OUTPUT
];
2381 UINT min_rel_offset
, max_rel_offset
;
2384 UINT recompile_count
;
2386 const struct vs_compile_args
*cur_args
;
2387 } IWineD3DVertexShaderImpl
;
2388 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2389 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2391 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct vs_compile_args
*args
);
2392 GLuint
find_gl_vshader(IWineD3DVertexShaderImpl
*shader
, const struct vs_compile_args
*args
);
2394 /*****************************************************************************
2395 * IDirect3DPixelShader implementation structure
2397 struct ps_compiled_shader
{
2398 struct ps_compile_args args
;
2402 typedef struct IWineD3DPixelShaderImpl
{
2403 /* IUnknown parts */
2404 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2406 /* IWineD3DBaseShader */
2407 IWineD3DBaseShaderClass baseShader
;
2409 /* IWineD3DPixelShaderImpl */
2412 /* Pixel shader input semantics */
2413 semantic semantics_in
[MAX_REG_INPUT
];
2414 DWORD input_reg_map
[MAX_REG_INPUT
];
2415 BOOL input_reg_used
[MAX_REG_INPUT
];
2416 int declared_in_count
;
2419 struct ps_compiled_shader
*gl_shaders
;
2420 UINT num_gl_shaders
, shader_array_size
;
2422 /* Some information about the shader behavior */
2423 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2424 char numbumpenvmatconsts
;
2425 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2427 } IWineD3DPixelShaderImpl
;
2429 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2430 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2431 GLuint
find_gl_pshader(IWineD3DPixelShaderImpl
*shader
, const struct ps_compile_args
*args
);
2432 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
);
2434 /* sRGB correction constants */
2435 static const float srgb_cmp
= 0.0031308;
2436 static const float srgb_mul_low
= 12.92;
2437 static const float srgb_pow
= 0.41666;
2438 static const float srgb_mul_high
= 1.055;
2439 static const float srgb_sub_high
= 0.055;
2441 /*****************************************************************************
2442 * IWineD3DPalette implementation structure
2444 struct IWineD3DPaletteImpl
{
2445 /* IUnknown parts */
2446 const IWineD3DPaletteVtbl
*lpVtbl
;
2450 IWineD3DDeviceImpl
*wineD3DDevice
;
2452 /* IWineD3DPalette */
2454 WORD palVersion
; /*| */
2455 WORD palNumEntries
; /*| LOGPALETTE */
2456 PALETTEENTRY palents
[256]; /*| */
2457 /* This is to store the palette in 'screen format' */
2458 int screen_palents
[256];
2462 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2463 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2465 /* DirectDraw utility functions */
2466 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2468 /*****************************************************************************
2469 * Pixel format management
2472 struct GlPixelFormatDesc
2475 GLint glGammaInternal
;
2481 struct color_fixup_desc color_fixup
;
2485 WINED3DFORMAT format
;
2486 DWORD alphaMask
, redMask
, greenMask
, blueMask
;
2488 short depthSize
, stencilSize
;
2490 } StaticPixelFormatDesc
;
2492 const StaticPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
,
2493 const WineD3D_GL_Info
*gl_info
, const struct GlPixelFormatDesc
**glDesc
);
2495 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2497 return (stateblock
->vertexShader
2498 && !stateblock
->wineD3DDevice
->strided_streams
.position_transformed
2499 && stateblock
->wineD3DDevice
->vs_selected_mode
!= SHADER_NONE
);
2502 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2504 return (stateblock
->pixelShader
2505 && stateblock
->wineD3DDevice
->ps_selected_mode
!= SHADER_NONE
);
2508 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2509 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);