2 * IDirect3DCubeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DCubeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
29 if (IsEqualGUID(riid
, &IID_IUnknown
)
30 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
31 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
32 || IsEqualGUID(riid
, &IID_IDirect3DCubeTexture8
)) {
33 IUnknown_AddRef(iface
);
38 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
43 static ULONG WINAPI
IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface
) {
44 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
45 ULONG ref
= InterlockedIncrement(&This
->ref
);
47 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
52 static ULONG WINAPI
IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface
) {
53 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
54 ULONG ref
= InterlockedDecrement(&This
->ref
);
56 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
59 TRACE("Releasing child %p\n", This
->wineD3DCubeTexture
);
60 EnterCriticalSection(&d3d8_cs
);
61 IWineD3DCubeTexture_Destroy(This
->wineD3DCubeTexture
, D3D8CB_DestroySurface
);
62 LeaveCriticalSection(&d3d8_cs
);
63 IUnknown_Release(This
->parentDevice
);
64 HeapFree(GetProcessHeap(), 0, This
);
69 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
70 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface
, IDirect3DDevice8
**ppDevice
) {
71 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
73 TRACE("(%p) Relay\n" , This
);
75 EnterCriticalSection(&d3d8_cs
);
76 hr
= IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8
) This
, ppDevice
);
77 LeaveCriticalSection(&d3d8_cs
);
81 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
82 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
84 TRACE("(%p) Relay\n", This
);
86 EnterCriticalSection(&d3d8_cs
);
87 hr
= IWineD3DCubeTexture_SetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,SizeOfData
,Flags
);
88 LeaveCriticalSection(&d3d8_cs
);
92 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) {
93 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
95 TRACE("(%p) Relay\n", This
);
97 EnterCriticalSection(&d3d8_cs
);
98 hr
= IWineD3DCubeTexture_GetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,pSizeOfData
);
99 LeaveCriticalSection(&d3d8_cs
);
103 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
) {
104 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
106 TRACE("(%p) Relay\n", This
);
108 EnterCriticalSection(&d3d8_cs
);
109 hr
= IWineD3DCubeTexture_FreePrivateData(This
->wineD3DCubeTexture
,refguid
);
110 LeaveCriticalSection(&d3d8_cs
);
114 static DWORD WINAPI
IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface
, DWORD PriorityNew
) {
115 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
117 TRACE("(%p) Relay\n", This
);
119 EnterCriticalSection(&d3d8_cs
);
120 ret
= IWineD3DCubeTexture_SetPriority(This
->wineD3DCubeTexture
, PriorityNew
);
121 LeaveCriticalSection(&d3d8_cs
);
125 static DWORD WINAPI
IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface
) {
126 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
128 TRACE("(%p) Relay\n", This
);
130 EnterCriticalSection(&d3d8_cs
);
131 ret
= IWineD3DCubeTexture_GetPriority(This
->wineD3DCubeTexture
);
132 LeaveCriticalSection(&d3d8_cs
);
136 static void WINAPI
IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface
) {
137 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
138 TRACE("(%p) Relay\n", This
);
140 EnterCriticalSection(&d3d8_cs
);
141 IWineD3DCubeTexture_PreLoad(This
->wineD3DCubeTexture
);
142 LeaveCriticalSection(&d3d8_cs
);
145 static D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface
) {
146 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
147 D3DRESOURCETYPE type
;
148 TRACE("(%p) Relay\n", This
);
150 EnterCriticalSection(&d3d8_cs
);
151 type
= IWineD3DCubeTexture_GetType(This
->wineD3DCubeTexture
);
152 LeaveCriticalSection(&d3d8_cs
);
156 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
157 static DWORD WINAPI
IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface
, DWORD LODNew
) {
158 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
160 TRACE("(%p) Relay\n", This
);
162 EnterCriticalSection(&d3d8_cs
);
163 lod
= IWineD3DCubeTexture_SetLOD(This
->wineD3DCubeTexture
, LODNew
);
164 LeaveCriticalSection(&d3d8_cs
);
168 static DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface
) {
169 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
171 TRACE("(%p) Relay\n", This
);
173 EnterCriticalSection(&d3d8_cs
);
174 lod
= IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8
) This
);
175 LeaveCriticalSection(&d3d8_cs
);
179 static DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface
) {
180 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
182 TRACE("(%p) Relay\n", This
);
184 EnterCriticalSection(&d3d8_cs
);
185 cnt
= IWineD3DCubeTexture_GetLevelCount(This
->wineD3DCubeTexture
);
186 LeaveCriticalSection(&d3d8_cs
);
190 /* IDirect3DCubeTexture8 Interface follow: */
191 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
*pDesc
) {
192 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
194 WINED3DSURFACE_DESC wined3ddesc
;
196 TRACE("(%p) Relay\n", This
);
198 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
199 wined3ddesc
.Format
= (WINED3DFORMAT
*)&pDesc
->Format
;
200 wined3ddesc
.Type
= (WINED3DRESOURCETYPE
*)&pDesc
->Type
;
201 wined3ddesc
.Usage
= &pDesc
->Usage
;
202 wined3ddesc
.Pool
= (WINED3DPOOL
*) &pDesc
->Pool
;
203 wined3ddesc
.Size
= &pDesc
->Size
;
204 wined3ddesc
.MultiSampleType
= (WINED3DMULTISAMPLE_TYPE
*) &pDesc
->MultiSampleType
;
205 wined3ddesc
.MultiSampleQuality
= NULL
; /* DirectX9 only */
206 wined3ddesc
.Width
= &pDesc
->Width
;
207 wined3ddesc
.Height
= &pDesc
->Height
;
209 EnterCriticalSection(&d3d8_cs
);
210 hr
= IWineD3DCubeTexture_GetLevelDesc(This
->wineD3DCubeTexture
, Level
, &wined3ddesc
);
211 LeaveCriticalSection(&d3d8_cs
);
213 if (SUCCEEDED(hr
)) pDesc
->Format
= d3dformat_from_wined3dformat(pDesc
->Format
);
218 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface8
**ppCubeMapSurface
) {
219 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
220 HRESULT hrc
= D3D_OK
;
221 IWineD3DSurface
*mySurface
= NULL
;
223 TRACE("(%p) Relay\n", This
);
225 EnterCriticalSection(&d3d8_cs
);
226 hrc
= IWineD3DCubeTexture_GetCubeMapSurface(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
, &mySurface
);
227 if (hrc
== D3D_OK
&& NULL
!= ppCubeMapSurface
) {
228 IWineD3DCubeTexture_GetParent(mySurface
, (IUnknown
**)ppCubeMapSurface
);
229 IWineD3DCubeTexture_Release(mySurface
);
231 LeaveCriticalSection(&d3d8_cs
);
235 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
*pRect
, DWORD Flags
) {
236 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
238 TRACE("(%p) Relay\n", This
);
240 EnterCriticalSection(&d3d8_cs
);
241 hr
= IWineD3DCubeTexture_LockRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
, (WINED3DLOCKED_RECT
*) pLockedRect
, pRect
, Flags
);
242 LeaveCriticalSection(&d3d8_cs
);
246 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
) {
247 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
249 TRACE("(%p) Relay\n", This
);
251 EnterCriticalSection(&d3d8_cs
);
252 hr
= IWineD3DCubeTexture_UnlockRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
);
253 LeaveCriticalSection(&d3d8_cs
);
257 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
*pDirtyRect
) {
258 IDirect3DCubeTexture8Impl
*This
= (IDirect3DCubeTexture8Impl
*)iface
;
260 TRACE("(%p) Relay\n", This
);
262 EnterCriticalSection(&d3d8_cs
);
263 hr
= IWineD3DCubeTexture_AddDirtyRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, pDirtyRect
);
264 LeaveCriticalSection(&d3d8_cs
);
269 const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl
=
272 IDirect3DCubeTexture8Impl_QueryInterface
,
273 IDirect3DCubeTexture8Impl_AddRef
,
274 IDirect3DCubeTexture8Impl_Release
,
275 /* IDirect3DResource8 */
276 IDirect3DCubeTexture8Impl_GetDevice
,
277 IDirect3DCubeTexture8Impl_SetPrivateData
,
278 IDirect3DCubeTexture8Impl_GetPrivateData
,
279 IDirect3DCubeTexture8Impl_FreePrivateData
,
280 IDirect3DCubeTexture8Impl_SetPriority
,
281 IDirect3DCubeTexture8Impl_GetPriority
,
282 IDirect3DCubeTexture8Impl_PreLoad
,
283 IDirect3DCubeTexture8Impl_GetType
,
284 /* IDirect3DBaseTexture8 */
285 IDirect3DCubeTexture8Impl_SetLOD
,
286 IDirect3DCubeTexture8Impl_GetLOD
,
287 IDirect3DCubeTexture8Impl_GetLevelCount
,
288 /* IDirect3DCubeTexture8 */
289 IDirect3DCubeTexture8Impl_GetLevelDesc
,
290 IDirect3DCubeTexture8Impl_GetCubeMapSurface
,
291 IDirect3DCubeTexture8Impl_LockRect
,
292 IDirect3DCubeTexture8Impl_UnlockRect
,
293 IDirect3DCubeTexture8Impl_AddDirtyRect