2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10_PRIVATE_H
20 #define __WINE_D3D10_PRIVATE_H
22 #include "wine/debug.h"
31 /* TRACE helper functions */
32 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type
);
34 enum d3d10_effect_variable_type
36 D3D10_EVT_VERTEXSHADER
= 6,
37 D3D10_EVT_PIXELSHADER
= 7,
38 D3D10_EVT_GEOMETRYSHADER
= 8,
41 struct d3d10_effect_variable
43 struct d3d10_effect_pass
*pass
;
44 enum d3d10_effect_variable_type type
;
49 struct d3d10_effect_shader_variable
51 char *input_signature
;
52 UINT input_signature_size
;
55 ID3D10VertexShader
*vs
;
56 ID3D10PixelShader
*ps
;
57 ID3D10GeometryShader
*gs
;
61 /* ID3D10EffectPass */
62 struct d3d10_effect_pass
64 const struct ID3D10EffectPassVtbl
*vtbl
;
66 struct d3d10_effect_technique
*technique
;
70 struct d3d10_effect_variable
*variables
;
73 /* ID3D10EffectTechnique */
74 struct d3d10_effect_technique
76 const struct ID3D10EffectTechniqueVtbl
*vtbl
;
78 struct d3d10_effect
*effect
;
82 struct d3d10_effect_pass
*passes
;
86 extern const struct ID3D10EffectVtbl d3d10_effect_vtbl
;
89 const struct ID3D10EffectVtbl
*vtbl
;
93 DWORD technique_count
;
95 DWORD blendstate_count
;
96 struct d3d10_effect_technique
*techniques
;
99 HRESULT
d3d10_effect_parse(struct d3d10_effect
*This
, const void *data
, SIZE_T data_size
);
102 HRESULT WINAPI
D3D10CoreCreateDevice(IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
103 UINT flags
, DWORD unknown0
, ID3D10Device
**device
);
105 #endif /* __WINE_D3D10_PRIVATE_H */