ws2_32/tests: Don't use socklen_t.
[wine/hacks.git] / dlls / d3d10core / inputlayout.c
blobd78ecad7a915d1c1d01927bc690a0f0888339ffb
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 struct input_signature_element
29 const char *semantic_name;
30 UINT semantic_idx;
31 DWORD unknown; /* system value semantic? */
32 DWORD component_type;
33 UINT register_idx;
34 DWORD mask;
37 struct input_signature
39 struct input_signature_element *elements;
40 UINT element_count;
43 static HRESULT parse_isgn(const char *data, struct input_signature *is)
45 struct input_signature_element *e;
46 const char *ptr = data;
47 unsigned int i;
48 DWORD count;
50 read_dword(&ptr, &count);
51 TRACE("%u elements\n", count);
53 skip_dword_unknown(&ptr, 1);
55 e = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*e));
56 if (!e)
58 ERR("Failed to allocate input signature memory.\n");
59 return E_OUTOFMEMORY;
62 for (i = 0; i < count; ++i)
64 UINT name_offset;
66 read_dword(&ptr, &name_offset);
67 e[i].semantic_name = data + name_offset;
68 read_dword(&ptr, &e[i].semantic_idx);
69 read_dword(&ptr, &e[i].unknown);
70 read_dword(&ptr, &e[i].component_type);
71 read_dword(&ptr, &e[i].register_idx);
72 read_dword(&ptr, &e[i].mask);
74 TRACE("semantic: %s, semantic idx: %u, unknown %#x, type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
75 e[i].semantic_name, e[i].semantic_idx, e[i].unknown, e[i].component_type,
76 e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff);
79 is->elements = e;
80 is->element_count = count;
82 return S_OK;
85 static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
87 struct input_signature *is = ctx;
88 const char *ptr = data;
89 char tag_str[5];
91 switch(tag)
93 case TAG_ISGN:
94 return parse_isgn(ptr, is);
96 default:
97 memcpy(tag_str, &tag, 4);
98 tag_str[4] = '\0';
99 FIXME("Unhandled chunk %s\n", tag_str);
100 return S_OK;
104 HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEMENT_DESC *element_descs,
105 UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length,
106 WINED3DVERTEXELEMENT **wined3d_elements, UINT *wined3d_element_count)
108 struct input_signature is;
109 HRESULT hr;
110 UINT i;
112 hr = parse_dxbc(shader_byte_code, shader_byte_code_length, isgn_handler, &is);
113 if (FAILED(hr))
115 ERR("Failed to parse input signature.\n");
116 return E_FAIL;
119 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(**wined3d_elements));
120 if (!*wined3d_elements)
122 ERR("Failed to allocate wined3d vertex element array memory.\n");
123 HeapFree(GetProcessHeap(), 0, is.elements);
124 return E_OUTOFMEMORY;
126 *wined3d_element_count = 0;
128 for (i = 0; i < element_count; ++i)
130 UINT j;
132 for (j = 0; j < is.element_count; ++j)
134 if (!strcmp(element_descs[i].SemanticName, is.elements[j].semantic_name)
135 && element_descs[i].SemanticIndex == is.elements[j].semantic_idx)
137 WINED3DVERTEXELEMENT *e = &(*wined3d_elements)[(*wined3d_element_count)++];
138 const D3D10_INPUT_ELEMENT_DESC *f = &element_descs[i];
140 e->format = wined3dformat_from_dxgi_format(f->Format);
141 e->input_slot = f->InputSlot;
142 e->offset = f->AlignedByteOffset;
143 e->output_slot = is.elements[j].register_idx;
144 e->method = WINED3DDECLMETHOD_DEFAULT;
145 e->usage = 0;
146 e->usage_idx = 0;
148 if (f->AlignedByteOffset == D3D10_APPEND_ALIGNED_ELEMENT)
149 FIXME("D3D10_APPEND_ALIGNED_ELEMENT not supported\n");
150 if (f->InputSlotClass != D3D10_INPUT_PER_VERTEX_DATA)
151 FIXME("Ignoring input slot class (%#x)\n", f->InputSlotClass);
152 if (f->InstanceDataStepRate)
153 FIXME("Ignoring instace data step rate (%#x)\n", f->InstanceDataStepRate);
155 break;
160 HeapFree(GetProcessHeap(), 0, is.elements);
162 return S_OK;
165 /* IUnknown methods */
167 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLayout *iface,
168 REFIID riid, void **object)
170 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
172 if (IsEqualGUID(riid, &IID_ID3D10InputLayout)
173 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
174 || IsEqualGUID(riid, &IID_IUnknown))
176 IUnknown_AddRef(iface);
177 *object = iface;
178 return S_OK;
181 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
183 *object = NULL;
184 return E_NOINTERFACE;
187 static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface)
189 struct d3d10_input_layout *This = (struct d3d10_input_layout *)iface;
190 ULONG refcount = InterlockedIncrement(&This->refcount);
192 TRACE("%p increasing refcount to %u\n", This, refcount);
194 return refcount;
197 static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface)
199 struct d3d10_input_layout *This = (struct d3d10_input_layout *)iface;
200 ULONG refcount = InterlockedDecrement(&This->refcount);
202 TRACE("%p decreasing refcount to %u\n", This, refcount);
204 if (!refcount)
206 IWineD3DVertexDeclaration_Release(This->wined3d_decl);
207 HeapFree(GetProcessHeap(), 0, This);
210 return refcount;
213 /* ID3D10DeviceChild methods */
215 static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *iface, ID3D10Device **device)
217 FIXME("iface %p, device %p stub!\n", iface, device);
220 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface,
221 REFGUID guid, UINT *data_size, void *data)
223 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
224 iface, debugstr_guid(guid), data_size, data);
226 return E_NOTIMPL;
229 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface,
230 REFGUID guid, UINT data_size, const void *data)
232 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
233 iface, debugstr_guid(guid), data_size, data);
235 return E_NOTIMPL;
238 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface,
239 REFGUID guid, const IUnknown *data)
241 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
243 return E_NOTIMPL;
246 const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl =
248 /* IUnknown methods */
249 d3d10_input_layout_QueryInterface,
250 d3d10_input_layout_AddRef,
251 d3d10_input_layout_Release,
252 /* ID3D10DeviceChild methods */
253 d3d10_input_layout_GetDevice,
254 d3d10_input_layout_GetPrivateData,
255 d3d10_input_layout_SetPrivateData,
256 d3d10_input_layout_SetPrivateDataInterface,