push bf834a7eef2241618d351018da1587a7ae2466d1
[wine/hacks.git] / dlls / xinput1_3 / tests / xinput.c
blobc137b0c5d5d1578306a3a25f3dd62b8ffaf7b671
1 /*
2 * The Wine project - Xinput Joystick Library
3 * Copyright 2008 Andrew Fenn
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include <windows.h>
21 #include <stdio.h>
23 #include "xinput.h"
24 #include "wine/test.h"
26 static DWORD (WINAPI *pXInputGetState)(DWORD, XINPUT_STATE*);
27 static DWORD (WINAPI *pXInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
28 static DWORD (WINAPI *pXInputSetState)(DWORD, XINPUT_VIBRATION*);
29 static void (WINAPI *pXInputEnable)(BOOL);
30 static DWORD (WINAPI *pXInputGetKeystroke)(DWORD, DWORD, PXINPUT_KEYSTROKE);
32 static void test_set_state(void)
34 XINPUT_VIBRATION vibrator;
35 DWORD controllerNum;
36 DWORD result;
38 for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
40 ZeroMemory(&vibrator, sizeof(XINPUT_VIBRATION));
42 vibrator.wLeftMotorSpeed = 0;
43 vibrator.wRightMotorSpeed = 0;
44 result = pXInputSetState(controllerNum, &vibrator);
45 ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputSetState failed with (%d)\n", result);
47 pXInputEnable(0);
49 vibrator.wLeftMotorSpeed = 65535;
50 vibrator.wRightMotorSpeed = 65535;
51 result = pXInputSetState(controllerNum, &vibrator);
52 ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputSetState failed with (%d)\n", result);
54 pXInputEnable(1);
57 result = pXInputSetState(XUSER_MAX_COUNT+1, &vibrator);
58 ok(result == ERROR_BAD_ARGUMENTS, "XInputSetState returned (%d)\n", result);
61 static void test_get_state(void)
64 XINPUT_STATE controllerState;
65 DWORD controllerNum;
66 DWORD result;
68 for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
70 ZeroMemory(&controllerState, sizeof(XINPUT_STATE));
72 result = pXInputGetState(controllerNum, &controllerState);
73 ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetState failed with (%d)\n", result);
75 if (ERROR_DEVICE_NOT_CONNECTED == result)
77 skip("Controller %d is not connected\n", controllerNum);
79 else
81 trace("-- Results for controller %d --\n", controllerNum);
82 trace("XInputGetState: %d\n", result);
83 trace("State->dwPacketNumber: %d\n", controllerState.dwPacketNumber);
84 trace("Gamepad Variables --\n");
85 trace("Gamepad.wButtons: %#x\n", controllerState.Gamepad.wButtons);
86 trace("Gamepad.bLeftTrigger: 0x%08x\n", controllerState.Gamepad.bLeftTrigger);
87 trace("Gamepad.bRightTrigger: 0x%08x\n", controllerState.Gamepad.bRightTrigger);
88 trace("Gamepad.sThumbLX: %d\n", controllerState.Gamepad.sThumbLX);
89 trace("Gamepad.sThumbLY: %d\n", controllerState.Gamepad.sThumbLY);
90 trace("Gamepad.sThumbRX: %d\n", controllerState.Gamepad.sThumbRX);
91 trace("Gamepad.sThumbRY: %d\n", controllerState.Gamepad.sThumbRY);
95 ZeroMemory(&controllerState, sizeof(XINPUT_STATE));
96 result = pXInputGetState(XUSER_MAX_COUNT+1, &controllerState);
97 ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
100 static void test_get_keystroke(void)
102 XINPUT_KEYSTROKE keystroke;
103 DWORD controllerNum;
104 DWORD result;
106 for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
108 ZeroMemory(&keystroke, sizeof(XINPUT_KEYSTROKE));
110 result = pXInputGetKeystroke(controllerNum, XINPUT_FLAG_GAMEPAD, &keystroke);
111 ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetKeystroke failed with (%d)\n", result);
113 if (ERROR_DEVICE_NOT_CONNECTED == result)
115 skip("Controller %d is not connected\n", controllerNum);
119 ZeroMemory(&keystroke, sizeof(XINPUT_KEYSTROKE));
120 result = pXInputGetKeystroke(XUSER_MAX_COUNT+1, XINPUT_FLAG_GAMEPAD, &keystroke);
121 ok(result == ERROR_BAD_ARGUMENTS, "XInputGetKeystroke returned (%d)\n", result);
124 static void test_get_capabilities(void)
126 XINPUT_CAPABILITIES capabilities;
127 DWORD controllerNum;
128 DWORD result;
130 for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
132 ZeroMemory(&capabilities, sizeof(XINPUT_CAPABILITIES));
134 result = pXInputGetCapabilities(controllerNum, XINPUT_FLAG_GAMEPAD, &capabilities);
135 ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetCapabilities failed with (%d)\n", result);
137 if (ERROR_DEVICE_NOT_CONNECTED == result)
139 skip("Controller %d is not connected\n", controllerNum);
143 ZeroMemory(&capabilities, sizeof(XINPUT_CAPABILITIES));
144 result = pXInputGetCapabilities(XUSER_MAX_COUNT+1, XINPUT_FLAG_GAMEPAD, &capabilities);
145 ok(result == ERROR_BAD_ARGUMENTS, "XInputGetCapabilities returned (%d)\n", result);
148 START_TEST(xinput)
150 HMODULE hXinput;
151 hXinput = LoadLibraryA( "xinput1_3.dll" );
153 if (!hXinput)
155 win_skip("Could not load xinput1_3.dll\n");
156 return;
159 pXInputEnable = (void*)GetProcAddress(hXinput, "XInputEnable");
160 pXInputSetState = (void*)GetProcAddress(hXinput, "XInputSetState");
161 pXInputGetState = (void*)GetProcAddress(hXinput, "XInputGetState");
162 pXInputGetKeystroke = (void*)GetProcAddress(hXinput, "XInputGetKeystroke");
163 pXInputGetCapabilities = (void*)GetProcAddress(hXinput, "XInputGetCapabilities");
164 test_set_state();
165 test_get_state();
166 test_get_keystroke();
167 test_get_capabilities();
168 FreeLibrary(hXinput);