2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
46 /* Texture format fixups */
48 enum fixup_channel_source
50 CHANNEL_SOURCE_ZERO
= 0,
51 CHANNEL_SOURCE_ONE
= 1,
56 CHANNEL_SOURCE_YUV0
= 6,
57 CHANNEL_SOURCE_YUV1
= 7,
68 struct color_fixup_desc
70 unsigned x_sign_fixup
: 1;
71 unsigned x_source
: 3;
72 unsigned y_sign_fixup
: 1;
73 unsigned y_source
: 3;
74 unsigned z_sign_fixup
: 1;
75 unsigned z_source
: 3;
76 unsigned w_sign_fixup
: 1;
77 unsigned w_source
: 3;
81 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
82 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
84 static inline struct color_fixup_desc
create_color_fixup_desc(
85 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
86 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
88 struct color_fixup_desc fixup
=
98 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
100 struct color_fixup_desc fixup
=
102 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
103 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
104 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
105 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
110 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
112 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
115 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
117 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
120 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
122 enum yuv_fixup yuv_fixup
= 0;
123 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
124 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
125 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
126 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
130 /* Hash table functions */
131 typedef unsigned int (hash_function_t
)(const void *key
);
132 typedef BOOL (compare_function_t
)(const void *keya
, const void *keyb
);
134 struct hash_table_entry_t
{
141 struct hash_table_t
{
142 hash_function_t
*hash_function
;
143 compare_function_t
*compare_function
;
144 struct list
*buckets
;
145 unsigned int bucket_count
;
146 struct hash_table_entry_t
*entries
;
147 unsigned int entry_count
;
148 struct list free_entries
;
150 unsigned int grow_size
;
151 unsigned int shrink_size
;
154 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
155 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
156 void hash_table_for_each_entry(struct hash_table_t
*table
, void (*callback
)(void *value
, void *context
), void *context
);
157 void *hash_table_get(const struct hash_table_t
*table
, const void *key
);
158 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
159 void hash_table_remove(struct hash_table_t
*table
, void *key
);
162 #define MAX_PALETTES 65536
163 #define MAX_STREAMS 16
164 #define MAX_TEXTURES 8
165 #define MAX_FRAGMENT_SAMPLERS 16
166 #define MAX_VERTEX_SAMPLERS 4
167 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
168 #define MAX_ACTIVE_LIGHTS 8
169 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
170 #define MAX_LEVELS 256
172 #define MAX_CONST_I 16
173 #define MAX_CONST_B 16
175 /* Used for CreateStateBlock */
176 #define NUM_SAVEDPIXELSTATES_R 35
177 #define NUM_SAVEDPIXELSTATES_T 18
178 #define NUM_SAVEDPIXELSTATES_S 12
179 #define NUM_SAVEDVERTEXSTATES_R 34
180 #define NUM_SAVEDVERTEXSTATES_T 2
181 #define NUM_SAVEDVERTEXSTATES_S 1
183 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
184 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
185 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
186 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
187 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
188 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
190 typedef enum _WINELOOKUP
{
191 WINELOOKUP_WARPPARAM
= 0,
195 extern const int minLookup
[MAX_LOOKUPS
];
196 extern const int maxLookup
[MAX_LOOKUPS
];
197 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
201 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
204 struct min_lookup minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
205 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
206 GLenum magLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
207 const GLenum magLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
209 extern const struct filter_lookup filter_lookup_nofilter
;
210 extern struct filter_lookup filter_lookup
;
212 void init_type_lookup(WineD3D_GL_Info
*gl_info
);
213 #define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
214 #define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
215 #define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
216 #define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
217 #define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
219 /* float_16_to_32() and float_32_to_16() (see implementation in
220 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
221 * to standard C floats and vice versa. They do not depend on the encoding
222 * of the C float, so they are platform independent, but slow. On x86 and
223 * other IEEE 754 compliant platforms the conversion can be accelerated by
224 * bit shifting the exponent and mantissa. There are also some SSE-based
225 * assembly routines out there.
227 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
229 static inline float float_16_to_32(const unsigned short *in
) {
230 const unsigned short s
= ((*in
) & 0x8000);
231 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
232 const unsigned short m
= (*in
) & 0x3FF;
233 const float sgn
= (s
? -1.0 : 1.0);
236 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
237 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
239 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
241 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
242 else return 0.0 / 0.0; /* NAN */
262 #define ORM_BACKBUFFER 0
263 #define ORM_PBUFFER 1
267 #define SHADER_GLSL 2
269 #define SHADER_NONE 4
271 #define RTL_DISABLE -1
273 #define RTL_READDRAW 1
274 #define RTL_READTEX 2
275 #define RTL_TEXDRAW 3
278 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
279 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
281 /* NOTE: When adding fields to this structure, make sure to update the default
282 * values in wined3d_main.c as well. */
283 typedef struct wined3d_settings_s
{
284 /* vertex and pixel shader modes */
288 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
289 we should use it. However, until it's fully implemented, we'll leave it as a registry
290 setting for developers. */
292 int offscreen_rendering_mode
;
293 int rendertargetlock_mode
;
294 unsigned short pci_vendor_id
;
295 unsigned short pci_device_id
;
296 /* Memory tracking and object counting */
297 unsigned int emulated_textureram
;
299 int allow_multisampling
;
300 } wined3d_settings_t
;
302 extern wined3d_settings_t wined3d_settings
;
304 /* Shader backends */
305 struct SHADER_OPCODE_ARG
;
307 #define SHADER_PGMSIZE 65535
308 typedef struct SHADER_BUFFER
{
315 enum WINED3D_SHADER_INSTRUCTION_HANDLER
384 WINED3DSIH_TEXDP3TEX
,
388 WINED3DSIH_TEXM3x2DEPTH
,
389 WINED3DSIH_TEXM3x2PAD
,
390 WINED3DSIH_TEXM3x2TEX
,
392 WINED3DSIH_TEXM3x3DIFF
,
393 WINED3DSIH_TEXM3x3PAD
,
394 WINED3DSIH_TEXM3x3SPEC
,
395 WINED3DSIH_TEXM3x3TEX
,
396 WINED3DSIH_TEXM3x3VSPEC
,
397 WINED3DSIH_TEXREG2AR
,
398 WINED3DSIH_TEXREG2GB
,
399 WINED3DSIH_TEXREG2RGB
,
400 WINED3DSIH_TABLE_SIZE
403 typedef void (*SHADER_HANDLER
)(const struct SHADER_OPCODE_ARG
*);
406 DWORD VertexShaderVersion
;
407 DWORD MaxVertexShaderConst
;
409 DWORD PixelShaderVersion
;
410 float PixelShader1xMaxValue
;
412 WINED3DVSHADERCAPS2_0 VS20Caps
;
413 WINED3DPSHADERCAPS2_0 PS20Caps
;
415 DWORD MaxVShaderInstructionsExecuted
;
416 DWORD MaxPShaderInstructionsExecuted
;
417 DWORD MaxVertexShader30InstructionSlots
;
418 DWORD MaxPixelShader30InstructionSlots
;
431 enum vertexprocessing_mode
{
437 struct stb_const_desc
{
449 /* Stateblock dependent parameters which have to be hardcoded
450 * into the shader code
452 struct ps_compile_args
{
453 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
454 BOOL srgb_correction
;
455 enum vertexprocessing_mode vp_mode
;
457 /* Projected textures(ps 1.0-1.3) */
458 /* Texture types(2D, Cube, 3D) in ps 1.x */
462 const SHADER_HANDLER
*shader_instruction_handler_table
;
463 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
464 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
465 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
466 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
467 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
468 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
469 void (*shader_color_correction
)(const struct SHADER_OPCODE_ARG
*arg
, struct color_fixup_desc fixup
);
470 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
471 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
472 void (*shader_free_private
)(IWineD3DDevice
*iface
);
473 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
474 GLuint (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
, const struct ps_compile_args
*args
);
475 void (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
);
476 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
477 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
480 extern const shader_backend_t glsl_shader_backend
;
481 extern const shader_backend_t arb_program_shader_backend
;
482 extern const shader_backend_t none_shader_backend
;
486 extern void (* CDECL wine_tsx11_lock_ptr
)(void);
487 extern void (* CDECL wine_tsx11_unlock_ptr
)(void);
489 /* As GLX relies on X, this is needed */
493 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
494 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
496 #define ENTER_GL() wine_tsx11_lock_ptr()
497 #define LEAVE_GL() wine_tsx11_unlock_ptr()
500 /*****************************************************************************
504 /* GL related defines */
505 /* ------------------ */
506 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
507 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
508 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
509 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
511 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
512 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
513 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
514 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
516 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
517 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
518 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
519 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
521 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
522 (vec)[0] = D3DCOLOR_R(dw); \
523 (vec)[1] = D3DCOLOR_G(dw); \
524 (vec)[2] = D3DCOLOR_B(dw); \
525 (vec)[3] = D3DCOLOR_A(dw); \
528 /* DirectX Device Limits */
529 /* --------------------- */
530 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
532 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
533 See MaxStreams in MSDN under GetDeviceCaps */
534 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
536 /* Checking of API calls */
537 /* --------------------- */
538 #ifndef WINE_NO_DEBUG_MSGS
539 #define checkGLcall(A) \
541 GLint err = glGetError(); \
542 if (err == GL_NO_ERROR) { \
543 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
546 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
547 debug_glerror(err), err, A, __FILE__, __LINE__); \
548 err = glGetError(); \
549 } while (err != GL_NO_ERROR); \
552 #define checkGLcall(A) do {} while(0)
555 /* Trace routines / diagnostics */
556 /* ---------------------------- */
558 /* Dump out a matrix and copy it */
559 #define conv_mat(mat,gl_mat) \
561 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
562 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
563 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
564 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
565 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
568 /* Macro to dump out the current state of the light chain */
569 #define DUMP_LIGHT_CHAIN() \
571 PLIGHTINFOEL *el = This->stateBlock->lights;\
573 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
578 /* Trace vector and strided data information */
579 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
580 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
581 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
583 /* Defines used for optimizations */
585 /* Only reapply what is necessary */
586 #define REAPPLY_ALPHAOP 0x0001
587 #define REAPPLY_ALL 0xFFFF
589 /* Advance declaration of structures to satisfy compiler */
590 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
591 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
592 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
593 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
595 /* Global variables */
596 extern const float identity
[16];
598 /*****************************************************************************
599 * Compilable extra diagnostics
602 /* Trace information per-vertex: (extremely high amount of trace) */
603 #if 0 /* NOTE: Must be 0 in cvs */
604 # define VTRACE(A) TRACE A
609 /* TODO: Confirm each of these works when wined3d move completed */
610 #if 0 /* NOTE: Must be 0 in cvs */
611 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
612 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
613 is enabled, and if it doesn't exist it is disabled. */
614 # define FRAME_DEBUGGING
615 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
616 the file is deleted */
617 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
618 # define SINGLE_FRAME_DEBUGGING
620 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
621 It can only be enabled when FRAME_DEBUGGING is also enabled
622 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
624 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
625 # define SHOW_FRAME_MAKEUP 1
627 /* The following, when enabled, lets you see the makeup of the all the textures used during each
628 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
629 The contents of the textures assigned to each stage are written into
630 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
631 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
632 # define SHOW_TEXTURE_MAKEUP 0
635 extern BOOL isDumpingFrames
;
636 extern LONG primCounter
;
639 /*****************************************************************************
643 /* Routine common to the draw primitive and draw indexed primitive routines */
644 void drawPrimitive(IWineD3DDevice
*iface
, int PrimitiveType
, long NumPrimitives
,
645 UINT numberOfVertices
, long start_idx
, short idxBytes
, const void *idxData
, int minIndex
);
647 void primitiveDeclarationConvertToStridedData(
648 IWineD3DDevice
*iface
,
649 BOOL useVertexShaderFunction
,
650 WineDirect3DVertexStridedData
*strided
,
653 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
655 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
656 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
657 extern glAttribFunc position_funcs
[WINED3DDECLTYPE_UNUSED
];
658 extern glAttribFunc diffuse_funcs
[WINED3DDECLTYPE_UNUSED
];
659 extern glAttribFunc specular_funcs
[WINED3DDECLTYPE_UNUSED
];
660 extern glAttribFunc normal_funcs
[WINED3DDECLTYPE_UNUSED
];
661 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3DDECLTYPE_UNUSED
];
665 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
666 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
668 /* Routines and structures related to state management */
669 typedef struct WineD3DContext WineD3DContext
;
670 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
672 #define STATE_RENDER(a) (a)
673 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
675 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
676 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
678 /* + 1 because samplers start with 0 */
679 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
680 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
682 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
683 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
685 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
686 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
688 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
689 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
690 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
691 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
693 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
694 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
696 #define STATE_VSHADER (STATE_VDECL + 1)
697 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
699 #define STATE_VIEWPORT (STATE_VSHADER + 1)
700 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
702 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
703 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
704 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
705 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
707 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
708 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
710 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
711 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
713 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
714 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
716 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
718 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
720 #define STATE_HIGHEST (STATE_FRONTFACE)
724 DWORD representative
;
725 APPLYSTATEFUNC apply
;
728 struct StateEntryTemplate
731 struct StateEntry content
;
732 GL_SupportedExt extension
;
735 struct fragment_caps
{
736 DWORD PrimitiveMiscCaps
;
739 DWORD MaxTextureBlendStages
;
740 DWORD MaxSimultaneousTextures
;
743 struct fragment_pipeline
{
744 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
745 void (*get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
746 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
747 void (*free_private
)(IWineD3DDevice
*iface
);
748 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
749 const struct StateEntryTemplate
*states
;
750 BOOL ffp_proj_control
;
753 extern const struct StateEntryTemplate misc_state_template
[];
754 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
755 extern const struct fragment_pipeline ffp_fragment_pipeline
;
756 extern const struct fragment_pipeline atifs_fragment_pipeline
;
757 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
758 extern const struct fragment_pipeline nvts_fragment_pipeline
;
759 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
761 /* "Base" state table */
762 void compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
763 const WineD3D_GL_Info
*gl_info
, const struct StateEntryTemplate
*vertex
,
764 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
);
766 /* Shaders for color conversions in blits */
768 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
769 void (*free_private
)(IWineD3DDevice
*iface
);
770 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, WINED3DFORMAT fmt
, GLenum textype
, UINT width
, UINT height
);
771 void (*unset_shader
)(IWineD3DDevice
*iface
);
772 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
775 extern const struct blit_shader ffp_blit
;
776 extern const struct blit_shader arbfp_blit
;
778 /* The new context manager that should deal with onscreen and offscreen rendering */
779 struct WineD3DContext
{
780 /* State dirtification
781 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
782 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
783 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
784 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
786 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
787 DWORD numDirtyEntries
;
788 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
790 IWineD3DSurface
*surface
;
791 DWORD tid
; /* Thread ID which owns this context at the moment */
793 /* Stores some information about the context state for optimization */
794 WORD draw_buffer_dirty
: 1;
795 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
796 WORD last_was_pshader
: 1;
797 WORD last_was_vshader
: 1;
798 WORD last_was_foggy_shader
: 1;
799 WORD namedArraysLoaded
: 1;
800 WORD numberedArraysLoaded
: 1;
801 WORD last_was_blit
: 1;
802 WORD last_was_ckey
: 1;
805 WORD fog_enabled
: 1;
806 WORD num_untracked_materials
: 2; /* Max value 2 */
808 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
809 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
810 DWORD numbered_array_mask
;
811 GLenum tracking_parm
; /* Which source is tracking current colour */
812 GLenum untracked_materials
[2];
815 char *vshader_const_dirty
, *pshader_const_dirty
;
817 /* The actual opengl context */
825 struct list fbo_list
;
826 struct fbo_entry
*current_fbo
;
830 /* Extension emulation */
832 GLfloat fog_coord_value
;
833 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
836 typedef enum ContextUsage
{
837 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
838 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
839 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
840 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
843 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
844 WineD3DContext
*getActiveContext(void);
845 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
846 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
847 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
848 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
849 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
850 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
852 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
853 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
855 /* Macros for doing basic GPU detection based on opengl capabilities */
856 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
857 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
858 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
859 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
861 /* Default callbacks for implicit object destruction */
862 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
864 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
866 /*****************************************************************************
867 * Internal representation of a light
869 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
870 struct PLIGHTINFOEL
{
871 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
878 /* Converted parms to speed up swapping lights */
887 /* The default light parameters */
888 extern const WINED3DLIGHT WINED3D_default_light
;
890 typedef struct WineD3D_PixelFormat
892 int iPixelFormat
; /* WGL pixel format */
893 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
894 int redSize
, greenSize
, blueSize
, alphaSize
;
895 int depthSize
, stencilSize
;
897 BOOL pbufferDrawable
;
901 } WineD3D_PixelFormat
;
903 /* The adapter structure */
904 struct WineD3DAdapter
909 WineD3D_GL_Info gl_info
;
911 const char *description
;
912 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
914 WineD3D_PixelFormat
*cfgs
;
915 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
916 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
917 unsigned int UsedTextureRam
;
920 extern BOOL
InitAdapters(void);
921 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
922 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
923 extern void add_gl_compat_wrappers(WineD3D_GL_Info
*gl_info
);
925 /*****************************************************************************
926 * High order patch management
928 struct WineD3DRectPatch
932 WineDirect3DVertexStridedData strided
;
933 WINED3DRECTPATCH_INFO RectPatchInfo
;
935 char has_normals
, has_texcoords
;
939 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
941 enum projection_types
954 /*****************************************************************************
955 * Fixed function pipeline replacements
957 #define ARG_UNUSED 0xff
958 struct texture_stage_op
970 struct color_fixup_desc color_fixup
;
971 unsigned tex_type
: 3;
973 unsigned projected
: 2;
974 unsigned padding
: 10;
977 struct ffp_frag_settings
{
978 struct texture_stage_op op
[MAX_TEXTURES
];
980 /* Use an int instead of a char to get dword alignment */
981 unsigned int sRGB_write
;
986 struct ffp_frag_settings settings
;
989 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
, BOOL ignore_textype
);
990 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct hash_table_t
*fragment_shaders
,
991 const struct ffp_frag_settings
*settings
);
992 void add_ffp_frag_shader(struct hash_table_t
*shaders
, struct ffp_frag_desc
*desc
);
993 BOOL
ffp_frag_program_key_compare(const void *keya
, const void *keyb
);
994 unsigned int ffp_frag_program_key_hash(const void *key
);
996 /*****************************************************************************
997 * IWineD3D implementation structure
999 typedef struct IWineD3DImpl
1001 /* IUnknown fields */
1002 const IWineD3DVtbl
*lpVtbl
;
1003 LONG ref
; /* Note: Ref counting not required */
1005 /* WineD3D Information */
1010 extern const IWineD3DVtbl IWineD3D_Vtbl
;
1012 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1013 (since it will break quite a few things until contexts are managed properly!) */
1014 extern BOOL pbuffer_support
;
1015 /* allocate one pbuffer per surface */
1016 extern BOOL pbuffer_per_surface
;
1018 /* A helper function that dumps a resource list */
1019 void dumpResources(struct list
*list
);
1021 /*****************************************************************************
1022 * IWineD3DDevice implementation structure
1024 struct IWineD3DDeviceImpl
1026 /* IUnknown fields */
1027 const IWineD3DDeviceVtbl
*lpVtbl
;
1028 LONG ref
; /* Note: Ref counting not required */
1030 /* WineD3D Information */
1033 struct WineD3DAdapter
*adapter
;
1035 /* Window styles to restore when switching fullscreen mode */
1039 /* X and GL Information */
1040 GLint maxConcurrentLights
;
1041 GLenum offscreenBuffer
;
1043 /* Selected capabilities */
1044 int vs_selected_mode
;
1045 int ps_selected_mode
;
1046 const shader_backend_t
*shader_backend
;
1048 void *fragment_priv
;
1050 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1051 /* Array of functions for states which are handled by more than one pipeline part */
1052 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1053 const struct fragment_pipeline
*frag_pipe
;
1054 const struct blit_shader
*blitter
;
1056 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1058 WORD view_ident
: 1; /* true iff view matrix is identity */
1059 WORD untransformed
: 1;
1060 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1061 WORD isRecordingState
: 1;
1063 WORD render_offscreen
: 1;
1064 WORD bCursorVisible
: 1;
1065 WORD haveHardwareCursor
: 1;
1066 WORD d3d_initialized
: 1;
1067 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1068 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1069 WORD useDrawStridedSlow
: 1;
1070 WORD instancedDraw
: 1;
1073 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1075 #define DDRAW_PITCH_ALIGNMENT 8
1076 #define D3D8_PITCH_ALIGNMENT 4
1077 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1079 /* State block related */
1080 IWineD3DStateBlockImpl
*stateBlock
;
1081 IWineD3DStateBlockImpl
*updateStateBlock
;
1083 /* Internal use fields */
1084 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1086 WINED3DDEVTYPE devType
;
1088 IWineD3DSwapChain
**swapchains
;
1089 UINT NumberOfSwapChains
;
1091 struct list resources
; /* a linked list to track resources created by the device */
1092 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1093 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1095 /* Render Target Support */
1096 IWineD3DSurface
**render_targets
;
1097 IWineD3DSurface
*auto_depth_stencil_buffer
;
1098 IWineD3DSurface
*stencilBufferTarget
;
1100 /* Caches to avoid unneeded context changes */
1101 IWineD3DSurface
*lastActiveRenderTarget
;
1102 IWineD3DSwapChain
*lastActiveSwapChain
;
1104 /* palettes texture management */
1105 UINT NumberOfPalettes
;
1106 PALETTEENTRY
**palettes
;
1107 UINT currentPalette
;
1108 UINT paletteConversionShader
;
1110 /* For rendering to a texture using glCopyTexImage */
1111 GLenum
*draw_buffers
;
1112 GLuint depth_blt_texture
;
1113 GLuint depth_blt_rb
;
1114 UINT depth_blt_rb_w
;
1115 UINT depth_blt_rb_h
;
1117 /* Cursor management */
1122 UINT cursorWidth
, cursorHeight
;
1123 GLuint cursorTexture
;
1124 HCURSOR hardwareCursor
;
1126 /* The Wine logo surface */
1127 IWineD3DSurface
*logo_surface
;
1129 /* Textures for when no other textures are mapped */
1130 UINT dummyTextureName
[MAX_TEXTURES
];
1132 /* Device state management */
1135 /* DirectDraw stuff */
1136 DWORD ddraw_width
, ddraw_height
;
1137 WINED3DFORMAT ddraw_format
;
1139 /* Final position fixup constant */
1142 /* With register combiners we can skip junk texture stages */
1143 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1144 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1146 /* Stream source management */
1147 WineDirect3DVertexStridedData strided_streams
;
1148 const WineDirect3DVertexStridedData
*up_strided
;
1150 /* Context management */
1151 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1152 WineD3DContext
*activeContext
;
1155 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1156 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1158 /* High level patch management */
1159 #define PATCHMAP_SIZE 43
1160 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1161 struct list patches
[PATCHMAP_SIZE
];
1162 struct WineD3DRectPatch
*currentPatch
;
1165 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
1167 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1168 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1169 float Z
, DWORD Stencil
);
1170 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1171 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1172 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1173 DWORD idx
= state
>> 5;
1174 BYTE shift
= state
& 0x1f;
1175 return context
->isStateDirty
[idx
] & (1 << shift
);
1178 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1179 typedef struct PrivateData
1184 DWORD flags
; /* DDSPD_* */
1195 /*****************************************************************************
1196 * IWineD3DResource implementation structure
1198 typedef struct IWineD3DResourceClass
1200 /* IUnknown fields */
1201 LONG ref
; /* Note: Ref counting not required */
1203 /* WineD3DResource Information */
1205 WINED3DRESOURCETYPE resourceType
;
1206 IWineD3DDeviceImpl
*wineD3DDevice
;
1210 WINED3DFORMAT format
;
1212 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1213 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1214 struct list privateData
;
1215 struct list resource_list_entry
;
1217 } IWineD3DResourceClass
;
1219 typedef struct IWineD3DResourceImpl
1221 /* IUnknown & WineD3DResource Information */
1222 const IWineD3DResourceVtbl
*lpVtbl
;
1223 IWineD3DResourceClass resource
;
1224 } IWineD3DResourceImpl
;
1226 void resource_cleanup(IWineD3DResource
*iface
);
1227 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
);
1228 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
);
1229 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
);
1230 DWORD
resource_get_priority(IWineD3DResource
*iface
);
1231 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1232 void *data
, DWORD
*data_size
);
1233 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
);
1234 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
);
1235 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1236 const void *data
, DWORD data_size
, DWORD flags
);
1238 /* Tests show that the start address of resources is 32 byte aligned */
1239 #define RESOURCE_ALIGNMENT 32
1241 /*****************************************************************************
1242 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
1244 enum vbo_conversion_type
{
1248 CONV_FLOAT16_2
= 3 /* Also handles FLOAT16_4 */
1250 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
1251 * fixed function semantics as D3DCOLOR or FLOAT16
1255 typedef struct IWineD3DVertexBufferImpl
1257 /* IUnknown & WineD3DResource Information */
1258 const IWineD3DVertexBufferVtbl
*lpVtbl
;
1259 IWineD3DResourceClass resource
;
1261 /* WineD3DVertexBuffer specifics */
1264 /* Vertex buffer object support */
1271 UINT dirtystart
, dirtyend
;
1274 LONG declChanges
, draws
;
1275 /* Last description of the buffer */
1276 DWORD stride
; /* 0 if no conversion */
1277 enum vbo_conversion_type
*conv_map
; /* NULL if no conversion */
1279 /* Extra load offsets, for FLOAT16 conversion */
1280 DWORD
*conv_shift
; /* NULL if no shifted conversion */
1281 DWORD conv_stride
; /* 0 if no shifted conversion */
1282 } IWineD3DVertexBufferImpl
;
1284 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl
;
1286 #define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
1287 #define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
1288 #define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
1289 #define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
1291 /*****************************************************************************
1292 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1294 typedef struct IWineD3DIndexBufferImpl
1296 /* IUnknown & WineD3DResource Information */
1297 const IWineD3DIndexBufferVtbl
*lpVtbl
;
1298 IWineD3DResourceClass resource
;
1301 UINT dirtystart
, dirtyend
;
1304 /* WineD3DVertexBuffer specifics */
1305 } IWineD3DIndexBufferImpl
;
1307 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
1309 /*****************************************************************************
1310 * IWineD3DBaseTexture D3D- > openGL state map lookups
1312 #define WINED3DFUNC_NOTSUPPORTED -2
1313 #define WINED3DFUNC_UNIMPLEMENTED -1
1315 typedef enum winetexturestates
{
1316 WINED3DTEXSTA_ADDRESSU
= 0,
1317 WINED3DTEXSTA_ADDRESSV
= 1,
1318 WINED3DTEXSTA_ADDRESSW
= 2,
1319 WINED3DTEXSTA_BORDERCOLOR
= 3,
1320 WINED3DTEXSTA_MAGFILTER
= 4,
1321 WINED3DTEXSTA_MINFILTER
= 5,
1322 WINED3DTEXSTA_MIPFILTER
= 6,
1323 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1324 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1325 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1326 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1327 WINED3DTEXSTA_DMAPOFFSET
= 11,
1328 WINED3DTEXSTA_TSSADDRESSW
= 12,
1329 MAX_WINETEXTURESTATES
= 13,
1330 } winetexturestates
;
1332 /*****************************************************************************
1333 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1335 typedef struct IWineD3DBaseTextureClass
1337 DWORD states
[MAX_WINETEXTURESTATES
];
1341 float pow2Matrix
[16];
1343 WINED3DTEXTUREFILTERTYPE filterType
;
1347 UINT srgb_mode_change_count
;
1348 const struct min_lookup
*minMipLookup
;
1349 const GLenum
*magLookup
;
1350 struct color_fixup_desc shader_color_fixup
;
1351 } IWineD3DBaseTextureClass
;
1353 typedef struct IWineD3DBaseTextureImpl
1355 /* IUnknown & WineD3DResource Information */
1356 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1357 IWineD3DResourceClass resource
;
1358 IWineD3DBaseTextureClass baseTexture
;
1360 } IWineD3DBaseTextureImpl
;
1362 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1363 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1364 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1365 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
);
1366 void basetexture_cleanup(IWineD3DBaseTexture
*iface
);
1367 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
);
1368 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
);
1369 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
);
1370 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
);
1371 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
);
1372 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE filter_type
);
1373 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
);
1374 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
);
1375 void basetexture_unload(IWineD3DBaseTexture
*iface
);
1377 /*****************************************************************************
1378 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1380 typedef struct IWineD3DTextureImpl
1382 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1383 const IWineD3DTextureVtbl
*lpVtbl
;
1384 IWineD3DResourceClass resource
;
1385 IWineD3DBaseTextureClass baseTexture
;
1387 /* IWineD3DTexture */
1388 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
1395 } IWineD3DTextureImpl
;
1397 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1399 /*****************************************************************************
1400 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1402 typedef struct IWineD3DCubeTextureImpl
1404 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1405 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1406 IWineD3DResourceClass resource
;
1407 IWineD3DBaseTextureClass baseTexture
;
1409 /* IWineD3DCubeTexture */
1410 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
1411 } IWineD3DCubeTextureImpl
;
1413 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1415 typedef struct _WINED3DVOLUMET_DESC
1420 } WINED3DVOLUMET_DESC
;
1422 /*****************************************************************************
1423 * IWineD3DVolume implementation structure (extends IUnknown)
1425 typedef struct IWineD3DVolumeImpl
1427 /* IUnknown & WineD3DResource fields */
1428 const IWineD3DVolumeVtbl
*lpVtbl
;
1429 IWineD3DResourceClass resource
;
1431 /* WineD3DVolume Information */
1432 WINED3DVOLUMET_DESC currentDesc
;
1433 IWineD3DBase
*container
;
1438 WINED3DBOX lockedBox
;
1439 WINED3DBOX dirtyBox
;
1443 } IWineD3DVolumeImpl
;
1445 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1447 /*****************************************************************************
1448 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1450 typedef struct IWineD3DVolumeTextureImpl
1452 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1453 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1454 IWineD3DResourceClass resource
;
1455 IWineD3DBaseTextureClass baseTexture
;
1457 /* IWineD3DVolumeTexture */
1458 IWineD3DVolume
*volumes
[MAX_LEVELS
];
1459 } IWineD3DVolumeTextureImpl
;
1461 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1463 typedef struct _WINED3DSURFACET_DESC
1465 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1466 DWORD MultiSampleQuality
;
1469 } WINED3DSURFACET_DESC
;
1471 /*****************************************************************************
1472 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1474 typedef struct wineD3DSurface_DIB
{
1480 } wineD3DSurface_DIB
;
1487 } renderbuffer_entry_t
;
1492 IWineD3DSurface
**render_targets
;
1493 IWineD3DSurface
*depth_stencil
;
1498 /*****************************************************************************
1499 * IWineD3DClipp implementation structure
1501 typedef struct IWineD3DClipperImpl
1503 const IWineD3DClipperVtbl
*lpVtbl
;
1508 } IWineD3DClipperImpl
;
1511 /*****************************************************************************
1512 * IWineD3DSurface implementation structure
1514 struct IWineD3DSurfaceImpl
1516 /* IUnknown & IWineD3DResource Information */
1517 const IWineD3DSurfaceVtbl
*lpVtbl
;
1518 IWineD3DResourceClass resource
;
1520 /* IWineD3DSurface fields */
1521 IWineD3DBase
*container
;
1522 WINED3DSURFACET_DESC currentDesc
;
1523 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1524 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1528 /* TODO: move this off into a management class(maybe!) */
1535 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1536 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1538 /* Oversized texture */
1547 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1549 glDescriptor glDescription
;
1553 wineD3DSurface_DIB dib
;
1556 /* Color keys for DDraw */
1557 WINEDDCOLORKEY DestBltCKey
;
1558 WINEDDCOLORKEY DestOverlayCKey
;
1559 WINEDDCOLORKEY SrcOverlayCKey
;
1560 WINEDDCOLORKEY SrcBltCKey
;
1563 WINEDDCOLORKEY glCKey
;
1565 struct list renderbuffers
;
1566 renderbuffer_entry_t
*current_renderbuffer
;
1568 /* DirectDraw clippers */
1569 IWineD3DClipper
*clipper
;
1571 /* DirectDraw Overlay handling */
1572 RECT overlay_srcrect
;
1573 RECT overlay_destrect
;
1574 IWineD3DSurfaceImpl
*overlay_dest
;
1575 struct list overlays
;
1576 struct list overlay_entry
;
1579 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1580 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1582 /* Predeclare the shared Surface functions */
1583 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1584 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1585 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1586 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1587 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1588 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1589 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1590 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1591 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1592 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1593 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1594 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1595 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1596 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1597 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1598 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1599 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1600 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1601 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, const WINEDDCOLORKEY
*CKey
);
1602 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1603 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1604 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1605 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1606 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1607 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1608 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1609 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
);
1610 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1611 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1612 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1613 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1614 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1615 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1616 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1617 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
);
1618 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1619 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
);
1620 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1622 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1623 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1624 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1625 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1627 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1629 /* Surface flags: */
1630 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1631 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1632 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1633 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1634 #define SFLAG_DISCARD 0x00000010 /* ??? */
1635 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1636 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1637 #define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1638 #define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
1639 #define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1640 #define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1641 #define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1642 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1643 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1644 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1645 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1646 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1647 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1648 #define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1649 #define SFLAG_NORMCOORD 0x00080000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1650 #define SFLAG_DS_ONSCREEN 0x00100000 /* Is a depth stencil, last modified onscreen */
1651 #define SFLAG_DS_OFFSCREEN 0x00200000 /* Is a depth stencil, last modified offscreen */
1652 #define SFLAG_INOVERLAYDRAW 0x00400000 /* Overlay drawing is in progress. Recursion prevention */
1654 /* In some conditions the surface memory must not be freed:
1655 * SFLAG_OVERSIZE: Not all data can be kept in GL
1656 * SFLAG_CONVERTED: Converting the data back would take too long
1657 * SFLAG_DIBSECTION: The dib code manages the memory
1658 * SFLAG_LOCKED: The app requires access to the surface data
1659 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1660 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
1661 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1662 * SFLAG_CLIENT: OpenGL uses our memory as backup
1664 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1666 SFLAG_DIBSECTION | \
1674 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1678 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1680 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1682 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1687 CONVERT_PALETTED_CK
,
1691 CONVERT_CK_4444_ARGB
,
1696 CONVERT_CK_8888_ARGB
,
1707 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1709 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
1711 /*****************************************************************************
1712 * IWineD3DVertexDeclaration implementation structure
1714 typedef struct attrib_declaration
{
1717 } attrib_declaration
;
1719 #define MAX_ATTRIBS 16
1721 typedef struct IWineD3DVertexDeclarationImpl
{
1722 /* IUnknown Information */
1723 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1727 IWineD3DDeviceImpl
*wineD3DDevice
;
1729 WINED3DVERTEXELEMENT
*pDeclarationWine
;
1731 UINT declarationWNumElements
;
1733 DWORD streams
[MAX_STREAMS
];
1735 BOOL position_transformed
;
1736 BOOL half_float_conv_needed
;
1738 /* Ordered array of declaration types that need swizzling in a vshader */
1739 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
1740 UINT num_swizzled_attribs
;
1741 } IWineD3DVertexDeclarationImpl
;
1743 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1745 /*****************************************************************************
1746 * IWineD3DStateBlock implementation structure
1749 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1750 /* Note: Very long winded but gl Lists are not flexible enough */
1751 /* to resolve everything we need, so doing it manually for now */
1752 typedef struct SAVEDSTATES
{
1753 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
1754 WORD streamSource
; /* MAX_STREAMS, 16 */
1755 WORD streamFreq
; /* MAX_STREAMS, 16 */
1756 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
1757 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
1758 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
1759 DWORD textures
; /* MAX_COMBINED_SAMPLERS, 20 */
1760 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
1761 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
1762 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
1763 BOOL
*pixelShaderConstantsF
;
1764 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
1765 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
1766 BOOL
*vertexShaderConstantsF
;
1770 BYTE vertexDecl
: 1;
1771 BYTE pixelShader
: 1;
1772 BYTE vertexShader
: 1;
1773 BYTE scissorRect
: 1;
1782 struct IWineD3DStateBlockImpl
1784 /* IUnknown fields */
1785 const IWineD3DStateBlockVtbl
*lpVtbl
;
1786 LONG ref
; /* Note: Ref counting not required */
1788 /* IWineD3DStateBlock information */
1790 IWineD3DDeviceImpl
*wineD3DDevice
;
1791 WINED3DSTATEBLOCKTYPE blockType
;
1793 /* Array indicating whether things have been set or changed */
1794 SAVEDSTATES changed
;
1796 /* Vertex Shader Declaration */
1797 IWineD3DVertexDeclaration
*vertexDecl
;
1799 IWineD3DVertexShader
*vertexShader
;
1801 /* Vertex Shader Constants */
1802 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1803 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1804 float *vertexShaderConstantF
;
1808 UINT streamStride
[MAX_STREAMS
];
1809 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1810 IWineD3DVertexBuffer
*streamSource
[MAX_STREAMS
];
1811 UINT streamFreq
[MAX_STREAMS
+ 1];
1812 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1815 IWineD3DIndexBuffer
* pIndexData
;
1816 INT baseVertexIndex
;
1817 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1820 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1822 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1823 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1824 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1825 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1826 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1829 double clipplane
[MAX_CLIPPLANES
][4];
1830 WINED3DCLIPSTATUS clip_status
;
1833 WINED3DVIEWPORT viewport
;
1836 WINED3DMATERIAL material
;
1839 IWineD3DPixelShader
*pixelShader
;
1841 /* Pixel Shader Constants */
1842 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1843 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1844 float *pixelShaderConstantF
;
1847 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1850 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1852 /* Texture State Stage */
1853 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1854 DWORD lowest_disabled_stage
;
1855 /* Sampler States */
1856 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1858 /* Scissor test rectangle */
1861 /* Contained state management */
1862 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1863 unsigned int num_contained_render_states
;
1864 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
1865 unsigned int num_contained_transform_states
;
1866 DWORD contained_vs_consts_i
[MAX_CONST_I
];
1867 unsigned int num_contained_vs_consts_i
;
1868 DWORD contained_vs_consts_b
[MAX_CONST_B
];
1869 unsigned int num_contained_vs_consts_b
;
1870 DWORD
*contained_vs_consts_f
;
1871 unsigned int num_contained_vs_consts_f
;
1872 DWORD contained_ps_consts_i
[MAX_CONST_I
];
1873 unsigned int num_contained_ps_consts_i
;
1874 DWORD contained_ps_consts_b
[MAX_CONST_B
];
1875 unsigned int num_contained_ps_consts_b
;
1876 DWORD
*contained_ps_consts_f
;
1877 unsigned int num_contained_ps_consts_f
;
1878 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
1879 unsigned int num_contained_tss_states
;
1880 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
1881 unsigned int num_contained_sampler_states
;
1884 extern void stateblock_savedstates_set(
1885 IWineD3DStateBlock
* iface
,
1886 SAVEDSTATES
* states
,
1889 extern void stateblock_copy(
1890 IWineD3DStateBlock
* destination
,
1891 IWineD3DStateBlock
* source
);
1893 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
1895 /* Direct3D terminology with little modifications. We do not have an issued state
1896 * because only the driver knows about it, but we have a created state because d3d
1897 * allows GetData on a created issue, but opengl doesn't
1904 /*****************************************************************************
1905 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1907 typedef struct IWineD3DQueryImpl
1909 const IWineD3DQueryVtbl
*lpVtbl
;
1910 LONG ref
; /* Note: Ref counting not required */
1913 /*TODO: replace with iface usage */
1915 IWineD3DDevice
*wineD3DDevice
;
1917 IWineD3DDeviceImpl
*wineD3DDevice
;
1920 /* IWineD3DQuery fields */
1921 enum query_state state
;
1922 WINED3DQUERYTYPE type
;
1923 /* TODO: Think about using a IUnknown instead of a void* */
1927 } IWineD3DQueryImpl
;
1929 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
1930 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
1931 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
1933 /* Datastructures for IWineD3DQueryImpl.extendedData */
1934 typedef struct WineQueryOcclusionData
{
1936 WineD3DContext
*ctx
;
1937 } WineQueryOcclusionData
;
1939 typedef struct WineQueryEventData
{
1941 WineD3DContext
*ctx
;
1942 } WineQueryEventData
;
1944 /*****************************************************************************
1945 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1948 typedef struct IWineD3DSwapChainImpl
1951 const IWineD3DSwapChainVtbl
*lpVtbl
;
1952 LONG ref
; /* Note: Ref counting not required */
1955 IWineD3DDeviceImpl
*wineD3DDevice
;
1957 /* IWineD3DSwapChain fields */
1958 IWineD3DSurface
**backBuffer
;
1959 IWineD3DSurface
*frontBuffer
;
1960 WINED3DPRESENT_PARAMETERS presentParms
;
1961 DWORD orig_width
, orig_height
;
1962 WINED3DFORMAT orig_fmt
;
1963 WINED3DGAMMARAMP orig_gamma
;
1965 long prev_time
, frames
; /* Performance tracking */
1966 unsigned int vSyncCounter
;
1968 WineD3DContext
**context
; /* Later a array for multithreading */
1969 unsigned int num_contexts
;
1972 } IWineD3DSwapChainImpl
;
1974 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
1975 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
1976 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
);
1978 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
1979 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
1980 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
1981 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
1982 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
1983 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
1984 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
1985 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
1986 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
1987 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
1988 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
1989 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
1991 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
1993 /*****************************************************************************
1994 * Utility function prototypes
1997 /* Trace routines */
1998 const char* debug_d3dformat(WINED3DFORMAT fmt
);
1999 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
2000 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
2001 const char* debug_d3dusage(DWORD usage
);
2002 const char* debug_d3dusagequery(DWORD usagequery
);
2003 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
2004 const char* debug_d3ddecltype(WINED3DDECLTYPE type
);
2005 const char* debug_d3ddeclusage(BYTE usage
);
2006 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
2007 const char* debug_d3drenderstate(DWORD state
);
2008 const char* debug_d3dsamplerstate(DWORD state
);
2009 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
2010 const char* debug_d3dtexturestate(DWORD state
);
2011 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
2012 const char* debug_d3dpool(WINED3DPOOL pool
);
2013 const char *debug_fbostatus(GLenum status
);
2014 const char *debug_glerror(GLenum error
);
2015 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
2016 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
2017 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
2018 const char *debug_fixup_channel_source(enum fixup_channel_source source
);
2019 const char *debug_yuv_fixup(enum yuv_fixup yuv_fixup
);
2020 void dump_color_fixup_desc(struct color_fixup_desc fixup
);
2022 /* Routines for GL <-> D3D values */
2023 GLenum
StencilOp(DWORD op
);
2024 GLenum
CompareFunc(DWORD func
);
2025 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
2026 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
2027 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
2028 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2029 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2030 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2031 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2033 void surface_force_reload(IWineD3DSurface
*iface
);
2034 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
2035 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2036 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2037 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
2038 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
);
2039 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
);
2041 BOOL
getColorBits(WINED3DFORMAT fmt
, short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
2042 BOOL
getDepthStencilBits(WINED3DFORMAT fmt
, short *depthSize
, short *stencilSize
);
2045 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
2046 unsigned int count_bits(unsigned int mask
);
2047 UINT
wined3d_log2i(UINT32 x
);
2049 /*****************************************************************************
2050 * To enable calling of inherited functions, requires prototypes
2052 * Note: Only require classes which are subclassed, ie resource, basetexture,
2055 /* IWineD3DVertexBuffer */
2056 extern const BYTE
*IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer
* iface
, DWORD iOffset
, GLint
*vbo
);
2058 /* TODO: Make this dynamic, based on shader limits ? */
2059 #define MAX_REG_ADDR 1
2060 #define MAX_REG_TEMP 32
2061 #define MAX_REG_TEXCRD 8
2062 #define MAX_REG_INPUT 12
2063 #define MAX_REG_OUTPUT 12
2064 #define MAX_CONST_I 16
2065 #define MAX_CONST_B 16
2067 /* FIXME: This needs to go up to 2048 for
2068 * Shader model 3 according to msdn (and for software shaders) */
2069 #define MAX_LABELS 16
2071 typedef struct semantic
{
2076 typedef struct local_constant
{
2082 typedef struct shader_reg_maps
{
2083 DWORD shader_version
;
2084 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
2085 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
2086 char address
[MAX_REG_ADDR
]; /* vertex */
2087 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
2088 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
2089 char attributes
[MAX_ATTRIBS
]; /* vertex */
2090 char labels
[MAX_LABELS
]; /* pixel, vertex */
2091 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
2093 /* Sampler usage tokens
2094 * Use 0 as default (bit 31 is always 1 on a valid token) */
2095 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
2096 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
2097 char usesnrm
, vpos
, usesdsy
;
2100 /* Whether or not loops are used in this shader, and nesting depth */
2101 unsigned loop_depth
;
2103 /* Whether or not this shader uses fog */
2108 /* Undocumented opcode controls */
2109 #define INST_CONTROLS_SHIFT 16
2110 #define INST_CONTROLS_MASK 0x00ff0000
2112 typedef enum COMPARISON_TYPE
{
2121 typedef struct SHADER_OPCODE
{
2122 unsigned int opcode
;
2125 CONST UINT num_params
;
2126 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
2131 typedef struct SHADER_OPCODE_ARG
{
2132 IWineD3DBaseShader
* shader
;
2133 const shader_reg_maps
*reg_maps
;
2134 CONST SHADER_OPCODE
* opcode
;
2141 SHADER_BUFFER
* buffer
;
2142 } SHADER_OPCODE_ARG
;
2144 typedef struct SHADER_LIMITS
{
2145 unsigned int temporary
;
2146 unsigned int texcoord
;
2147 unsigned int sampler
;
2148 unsigned int constant_int
;
2149 unsigned int constant_float
;
2150 unsigned int constant_bool
;
2151 unsigned int address
;
2152 unsigned int packed_output
;
2153 unsigned int packed_input
;
2154 unsigned int attributes
;
2158 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2159 maintain state information between multiple codes */
2160 typedef struct SHADER_PARSE_STATE
{
2161 unsigned int current_row
;
2162 DWORD texcoord_w
[2];
2163 } SHADER_PARSE_STATE
;
2166 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2168 #define PRINTF_ATTR(fmt,args)
2171 /* Base Shader utility functions.
2172 * (may move callers into the same file in the future) */
2173 extern int shader_addline(
2174 SHADER_BUFFER
* buffer
,
2175 const char* fmt
, ...) PRINTF_ATTR(2,3);
2177 const SHADER_OPCODE
*shader_get_opcode(const SHADER_OPCODE
*shader_ins
, DWORD shader_version
, DWORD code
);
2179 /* Vertex shader utility functions */
2180 extern BOOL
vshader_get_input(
2181 IWineD3DVertexShader
* iface
,
2182 BYTE usage_req
, BYTE usage_idx_req
,
2183 unsigned int* regnum
);
2185 extern BOOL
vshader_input_is_color(
2186 IWineD3DVertexShader
* iface
,
2187 unsigned int regnum
);
2189 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2191 /* GLSL helper functions */
2192 extern void shader_glsl_add_instruction_modifiers(const SHADER_OPCODE_ARG
*arg
);
2194 /*****************************************************************************
2195 * IDirect3DBaseShader implementation structure
2197 typedef struct IWineD3DBaseShaderClass
2200 SHADER_LIMITS limits
;
2201 SHADER_PARSE_STATE parse_state
;
2202 CONST SHADER_OPCODE
*shader_ins
;
2204 UINT functionLength
;
2206 UINT cur_loop_depth
, cur_loop_regno
;
2207 BOOL load_local_constsF
;
2208 BOOL uses_bool_consts
, uses_int_consts
;
2210 /* Type of shader backend */
2213 /* Programs this shader is linked with */
2214 struct list linked_programs
;
2216 /* Immediate constants (override global ones) */
2217 struct list constantsB
;
2218 struct list constantsF
;
2219 struct list constantsI
;
2220 shader_reg_maps reg_maps
;
2222 UINT sampled_samplers
[MAX_COMBINED_SAMPLERS
];
2223 UINT num_sampled_samplers
;
2225 UINT recompile_count
;
2227 /* Pointer to the parent device */
2228 IWineD3DDevice
*device
;
2229 struct list shader_list_entry
;
2231 } IWineD3DBaseShaderClass
;
2233 typedef struct IWineD3DBaseShaderImpl
{
2235 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2237 /* IWineD3DBaseShader */
2238 IWineD3DBaseShaderClass baseShader
;
2239 } IWineD3DBaseShaderImpl
;
2241 void shader_buffer_init(struct SHADER_BUFFER
*buffer
);
2242 void shader_buffer_free(struct SHADER_BUFFER
*buffer
);
2243 void shader_cleanup(IWineD3DBaseShader
*iface
);
2244 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, struct shader_reg_maps
*reg_maps
,
2245 struct semantic
*semantics_in
, struct semantic
*semantics_out
, const DWORD
*byte_code
);
2246 void shader_trace_init(const DWORD
*byte_code
, const SHADER_OPCODE
*opcode_table
);
2248 extern void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
2249 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
);
2251 static inline int shader_get_regtype(const DWORD param
) {
2252 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
2253 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
2256 static inline int shader_get_writemask(const DWORD param
) {
2257 return param
& WINED3DSP_WRITEMASK_ALL
;
2260 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2261 return 0xFFFF0000 == (token
& 0xFFFF0000);
2264 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2265 return 0xFFFE0000 == (token
& 0xFFFF0000);
2268 static inline BOOL
shader_is_comment(DWORD token
) {
2269 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
2272 static inline BOOL
shader_is_scalar(DWORD param
) {
2273 DWORD reg_type
= shader_get_regtype(param
);
2277 case WINED3DSPR_RASTOUT
:
2278 if ((param
& WINED3DSP_REGNUM_MASK
) != 0) {
2285 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2286 case WINED3DSPR_CONSTBOOL
: /* b# */
2287 case WINED3DSPR_LOOP
: /* aL */
2288 case WINED3DSPR_PREDICATE
: /* p0 */
2291 case WINED3DSPR_MISCTYPE
:
2292 reg_num
= param
& WINED3DSP_REGNUM_MASK
;
2307 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2308 local_constant
* lconst
;
2310 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2311 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2312 if(lconst
->idx
== reg
) return TRUE
;
2318 /*****************************************************************************
2319 * IDirect3DVertexShader implementation structure
2321 typedef struct IWineD3DVertexShaderImpl
{
2323 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2325 /* IWineD3DBaseShader */
2326 IWineD3DBaseShaderClass baseShader
;
2328 /* IWineD3DVertexShaderImpl */
2336 /* Vertex shader input and output semantics */
2337 semantic semantics_in
[MAX_ATTRIBS
];
2338 semantic semantics_out
[MAX_REG_OUTPUT
];
2340 /* Ordered array of attributes that are swizzled */
2341 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
2342 UINT num_swizzled_attribs
;
2344 UINT min_rel_offset
, max_rel_offset
;
2347 UINT recompile_count
;
2348 } IWineD3DVertexShaderImpl
;
2349 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2350 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2351 HRESULT
IWineD3DVertexShaderImpl_CompileShader(IWineD3DVertexShader
*iface
);
2353 /*****************************************************************************
2354 * IDirect3DPixelShader implementation structure
2356 struct ps_compiled_shader
{
2357 struct ps_compile_args args
;
2361 typedef struct IWineD3DPixelShaderImpl
{
2362 /* IUnknown parts */
2363 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2365 /* IWineD3DBaseShader */
2366 IWineD3DBaseShaderClass baseShader
;
2368 /* IWineD3DPixelShaderImpl */
2371 /* Pixel shader input semantics */
2372 semantic semantics_in
[MAX_REG_INPUT
];
2373 DWORD input_reg_map
[MAX_REG_INPUT
];
2374 BOOL input_reg_used
[MAX_REG_INPUT
];
2375 int declared_in_count
;
2378 struct ps_compiled_shader
*gl_shaders
;
2379 UINT num_gl_shaders
;
2381 /* Some information about the shader behavior */
2382 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2383 char numbumpenvmatconsts
;
2384 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2386 } IWineD3DPixelShaderImpl
;
2388 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2389 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2390 GLuint
find_gl_pshader(IWineD3DPixelShaderImpl
*shader
, const struct ps_compile_args
*args
);
2391 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
);
2393 /* sRGB correction constants */
2394 static const float srgb_cmp
= 0.0031308;
2395 static const float srgb_mul_low
= 12.92;
2396 static const float srgb_pow
= 0.41666;
2397 static const float srgb_mul_high
= 1.055;
2398 static const float srgb_sub_high
= 0.055;
2400 /*****************************************************************************
2401 * IWineD3DPalette implementation structure
2403 struct IWineD3DPaletteImpl
{
2404 /* IUnknown parts */
2405 const IWineD3DPaletteVtbl
*lpVtbl
;
2409 IWineD3DDeviceImpl
*wineD3DDevice
;
2411 /* IWineD3DPalette */
2413 WORD palVersion
; /*| */
2414 WORD palNumEntries
; /*| LOGPALETTE */
2415 PALETTEENTRY palents
[256]; /*| */
2416 /* This is to store the palette in 'screen format' */
2417 int screen_palents
[256];
2421 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2422 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2424 /* DirectDraw utility functions */
2425 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2427 /*****************************************************************************
2428 * Pixel format management
2431 struct GlPixelFormatDesc
2434 GLint glGammaInternal
;
2440 struct color_fixup_desc color_fixup
;
2444 WINED3DFORMAT format
;
2445 DWORD alphaMask
, redMask
, greenMask
, blueMask
;
2447 short depthSize
, stencilSize
;
2449 } StaticPixelFormatDesc
;
2451 const StaticPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
,
2452 const WineD3D_GL_Info
*gl_info
, const struct GlPixelFormatDesc
**glDesc
);
2454 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2456 return (stateblock
->vertexShader
2457 && !stateblock
->wineD3DDevice
->strided_streams
.u
.s
.position_transformed
2458 && stateblock
->wineD3DDevice
->vs_selected_mode
!= SHADER_NONE
);
2461 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2463 return (stateblock
->pixelShader
2464 && stateblock
->wineD3DDevice
->ps_selected_mode
!= SHADER_NONE
);
2467 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2468 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);