2 * Mesh operations specific to D3DX9.
4 * Copyright (C) 2009 David Adam
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 /*************************************************************************
30 BOOL WINAPI
D3DXIntersectTri(CONST D3DXVECTOR3
*p0
, CONST D3DXVECTOR3
*p1
, CONST D3DXVECTOR3
*p2
, CONST D3DXVECTOR3
*praypos
, CONST D3DXVECTOR3
*praydir
, FLOAT
*pu
, FLOAT
*pv
, FLOAT
*pdist
)
35 m
.m
[0][0] = p1
->x
- p0
->x
;
36 m
.m
[1][0] = p2
->x
- p0
->x
;
37 m
.m
[2][0] = -praydir
->x
;
39 m
.m
[0][1] = p1
->y
- p0
->z
;
40 m
.m
[1][1] = p2
->y
- p0
->z
;
41 m
.m
[2][1] = -praydir
->y
;
43 m
.m
[0][2] = p1
->z
- p0
->z
;
44 m
.m
[1][2] = p2
->z
- p0
->z
;
45 m
.m
[2][2] = -praydir
->z
;
52 vec
.x
= praypos
->x
- p0
->x
;
53 vec
.y
= praypos
->y
- p0
->y
;
54 vec
.z
= praypos
->z
- p0
->z
;
57 if ( D3DXMatrixInverse(&m
, NULL
, &m
) )
59 D3DXVec4Transform(&vec
, &vec
, &m
);
60 if ( (vec
.x
>= 0.0f
) && (vec
.y
>= 0.0f
) && (vec
.x
+ vec
.y
<= 1.0f
) && (vec
.z
>= 0.0f
) )
64 *pdist
= fabs( vec
.z
);