push b59ba84f7e04af9ef068bd4c6e96701941f0256e
[wine/hacks.git] / dlls / ddraw / tests / visual.c
blobeed9bdfa22811bf0142b4d5c509ca2a9d503e246
1 /*
2 * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
21 #include <assert.h>
22 #include "wine/test.h"
23 #include "ddraw.h"
24 #include "d3d.h"
26 HWND window;
27 IDirectDraw7 *DirectDraw = NULL;
28 IDirectDrawSurface7 *Surface;
29 IDirect3D7 *Direct3D = NULL;
30 IDirect3DDevice7 *Direct3DDevice = NULL;
32 IDirectDraw *DirectDraw1 = NULL;
33 IDirectDrawSurface *Surface1 = NULL;
34 IDirect3D *Direct3D1 = NULL;
35 IDirect3DDevice *Direct3DDevice1 = NULL;
36 IDirect3DExecuteBuffer *ExecuteBuffer = NULL;
37 IDirect3DViewport *Viewport = NULL;
39 static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
41 static BOOL createObjects(void)
43 HRESULT hr;
44 HMODULE hmod = GetModuleHandleA("ddraw.dll");
45 WNDCLASS wc = {0};
46 DDSURFACEDESC2 ddsd;
49 if(!hmod) return FALSE;
50 pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
51 if(!pDirectDrawCreateEx) return FALSE;
53 hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
54 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
55 if(!DirectDraw) goto err;
57 wc.lpfnWndProc = &DefWindowProc;
58 wc.lpszClassName = "d3d7_test_wc";
59 RegisterClass(&wc);
60 window = CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
62 hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
63 ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
64 if(FAILED(hr)) goto err;
65 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
66 if(FAILED(hr)) {
67 /* 24 bit is fine too */
68 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
71 ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
72 if(FAILED(hr)) {
73 /* use trace, the caller calls skip() */
74 trace("SetDisplayMode failed\n");
75 goto err;
78 hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
79 if (hr == E_NOINTERFACE) goto err;
80 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
82 /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
83 * than hardware implementations. Request single buffering, that seems to work everywhere
85 memset(&ddsd, 0, sizeof(ddsd));
86 ddsd.dwSize = sizeof(ddsd);
87 ddsd.dwFlags = DDSD_CAPS;
88 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
89 ddsd.dwBackBufferCount = 1;
90 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
91 ok(hr==DD_OK, "CreateSurface returned: %08x\n", hr);
92 if(!Surface) goto err;
94 hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice);
95 if(FAILED(hr))
97 trace("Creating a TnLHal Device failed, trying HAL\n");
98 hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DHALDevice, Surface, &Direct3DDevice);
99 if(FAILED(hr))
101 trace("Creating a HAL device failed, trying Ref\n");
102 hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DRefDevice, Surface, &Direct3DDevice);
105 ok(hr == D3D_OK, "IDirect3D7_CreateDevice failed with %08x\n", hr);
106 if(!Direct3DDevice) goto err;
107 return TRUE;
109 err:
110 if(DirectDraw) IDirectDraw7_Release(DirectDraw);
111 if(Surface) IDirectDrawSurface7_Release(Surface);
112 if(Direct3D) IDirect3D7_Release(Direct3D);
113 if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
114 if(window) DestroyWindow(window);
115 return FALSE;
118 static void releaseObjects(void)
120 IDirect3DDevice7_Release(Direct3DDevice);
121 IDirect3D7_Release(Direct3D);
122 IDirectDrawSurface7_Release(Surface);
123 IDirectDraw7_Release(DirectDraw);
124 DestroyWindow(window);
127 static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
129 DWORD ret;
130 HRESULT hr;
131 DDSURFACEDESC2 ddsd;
132 RECT rectToLock = {x, y, x+1, y+1};
133 IDirectDrawSurface7 *surf = NULL;
135 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
136 * to an offscreen surface and lock it instead of the front buffer
138 memset(&ddsd, 0, sizeof(ddsd));
139 ddsd.dwSize = sizeof(ddsd);
140 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
141 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
142 ddsd.dwWidth = 640;
143 ddsd.dwHeight = 480;
144 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
145 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
146 ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
147 if(!surf)
149 trace("cannot create helper surface\n");
150 return 0xdeadbeef;
153 memset(&ddsd, 0, sizeof(ddsd));
154 ddsd.dwSize = sizeof(ddsd);
155 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
157 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
158 ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
159 if(FAILED(hr))
161 trace("Cannot blit\n");
162 ret = 0xdeadbee;
163 goto out;
166 hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
167 if(FAILED(hr))
169 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
170 ret = 0xdeadbeec;
171 goto out;
174 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
175 * really important for these tests
177 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
178 hr = IDirectDrawSurface7_Unlock(surf, &rectToLock);
179 if(FAILED(hr))
181 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
184 out:
185 IDirectDrawSurface7_Release(surf);
186 return ret;
189 struct vertex
191 float x, y, z;
192 DWORD diffuse;
195 struct nvertex
197 float x, y, z;
198 float nx, ny, nz;
199 DWORD diffuse;
202 static void lighting_test(IDirect3DDevice7 *device)
204 HRESULT hr;
205 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
206 DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
207 DWORD color;
209 float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
210 0.0f, 1.0f, 0.0f, 0.0f,
211 0.0f, 0.0f, 1.0f, 0.0f,
212 0.0f, 0.0f, 0.0f, 1.0f };
214 struct vertex unlitquad[] =
216 {-1.0f, -1.0f, 0.1f, 0xffff0000},
217 {-1.0f, 0.0f, 0.1f, 0xffff0000},
218 { 0.0f, 0.0f, 0.1f, 0xffff0000},
219 { 0.0f, -1.0f, 0.1f, 0xffff0000},
221 struct vertex litquad[] =
223 {-1.0f, 0.0f, 0.1f, 0xff00ff00},
224 {-1.0f, 1.0f, 0.1f, 0xff00ff00},
225 { 0.0f, 1.0f, 0.1f, 0xff00ff00},
226 { 0.0f, 0.0f, 0.1f, 0xff00ff00},
228 struct nvertex unlitnquad[] =
230 { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
231 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
232 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
233 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
235 struct nvertex litnquad[] =
237 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
238 { 0.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
239 { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
240 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
242 WORD Indices[] = {0, 1, 2, 2, 3, 0};
244 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
245 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
247 /* Setup some states that may cause issues */
248 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
249 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
250 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
251 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
252 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
253 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
254 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
255 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
256 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
257 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
258 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
259 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
260 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
261 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
262 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
263 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
264 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
265 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
266 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
267 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr);
269 hr = IDirect3DDevice7_BeginScene(device);
270 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
271 if(hr == D3D_OK)
273 /* No lights are defined... That means, lit vertices should be entirely black */
274 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
275 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
276 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4 /* NumVerts */,
277 Indices, 6 /* Indexcount */, 0 /* flags */);
278 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
280 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
281 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
282 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4 /* NumVerts */,
283 Indices, 6 /* Indexcount */, 0 /* flags */);
284 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
286 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
287 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
288 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4 /* NumVerts */,
289 Indices, 6 /* Indexcount */, 0 /* flags */);
290 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
292 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
293 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
294 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4 /* NumVerts */,
295 Indices, 6 /* Indexcount */, 0 /* flags */);
296 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
298 IDirect3DDevice7_EndScene(device);
299 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
302 color = getPixelColor(device, 160, 360); /* lower left quad - unlit without normals */
303 ok(color == 0x00ff0000, "Unlit quad without normals has color %08x\n", color);
304 color = getPixelColor(device, 160, 120); /* upper left quad - lit without normals */
305 ok(color == 0x00000000, "Lit quad without normals has color %08x\n", color);
306 color = getPixelColor(device, 480, 360); /* lower left quad - unlit width normals */
307 ok(color == 0x000000ff, "Unlit quad width normals has color %08x\n", color);
308 color = getPixelColor(device, 480, 120); /* upper left quad - lit width normals */
309 ok(color == 0x00000000, "Lit quad width normals has color %08x\n", color);
311 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
312 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
315 static void clear_test(IDirect3DDevice7 *device)
317 /* Tests the correctness of clearing parameters */
318 HRESULT hr;
319 D3DRECT rect[2];
320 D3DRECT rect_negneg;
321 DWORD color;
323 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
324 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
326 /* Positive x, negative y */
327 U1(rect[0]).x1 = 0;
328 U2(rect[0]).y1 = 480;
329 U3(rect[0]).x2 = 320;
330 U4(rect[0]).y2 = 240;
332 /* Positive x, positive y */
333 U1(rect[1]).x1 = 0;
334 U2(rect[1]).y1 = 0;
335 U3(rect[1]).x2 = 320;
336 U4(rect[1]).y2 = 240;
337 /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
338 * is ignored, the positive is still cleared afterwards
340 hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
341 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
343 /* negative x, negative y */
344 U1(rect_negneg).x1 = 640;
345 U2(rect_negneg).y1 = 240;
346 U3(rect_negneg).x2 = 320;
347 U4(rect_negneg).y2 = 0;
348 hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
349 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
351 color = getPixelColor(device, 160, 360); /* lower left quad */
352 ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
353 color = getPixelColor(device, 160, 120); /* upper left quad */
354 ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
355 color = getPixelColor(device, 480, 360); /* lower right quad */
356 ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
357 color = getPixelColor(device, 480, 120); /* upper right quad */
358 ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
361 struct sVertex {
362 float x, y, z;
363 DWORD diffuse;
364 DWORD specular;
367 struct sVertexT {
368 float x, y, z, rhw;
369 DWORD diffuse;
370 DWORD specular;
373 static void fog_test(IDirect3DDevice7 *device)
375 HRESULT hr;
376 DWORD color;
377 float start = 0.0, end = 1.0;
378 D3DDEVICEDESC7 caps;
380 /* Gets full z based fog with linear fog, no fog with specular color */
381 struct sVertex unstransformed_1[] = {
382 {-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
383 {-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
384 { 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
385 { 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
387 /* Ok, I am too lazy to deal with transform matrices */
388 struct sVertex unstransformed_2[] = {
389 {-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
390 {-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
391 { 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
392 { 0, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
394 /* Untransformed ones. Give them a different diffuse color to make the test look
395 * nicer. It also makes making sure that they are drawn correctly easier.
397 struct sVertexT transformed_1[] = {
398 {320, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
399 {640, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
400 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
401 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
403 struct sVertexT transformed_2[] = {
404 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
405 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
406 {640, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
407 {320, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
409 WORD Indices[] = {0, 1, 2, 2, 3, 0};
411 memset(&caps, 0, sizeof(caps));
412 hr = IDirect3DDevice7_GetCaps(device, &caps);
413 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
414 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
415 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr);
417 /* Setup initial states: No lighting, fog on, fog color */
418 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
419 ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
420 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
421 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
422 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */);
423 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
425 /* First test: Both table fog and vertex fog off */
426 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE);
427 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
428 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
429 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
431 /* Start = 0, end = 1. Should be default, but set them */
432 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start));
433 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
434 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end));
435 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
437 if(IDirect3DDevice7_BeginScene(device) == D3D_OK)
439 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
440 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
441 unstransformed_1, 4, Indices, 6, 0);
442 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
444 /* That makes it use the Z value */
445 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR);
446 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
447 /* Untransformed, vertex fog != none (or table fog != none):
448 * Use the Z value as input into the equation
450 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
451 unstransformed_2, 4, Indices, 6, 0);
452 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
454 /* transformed verts */
455 ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
456 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
457 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
458 transformed_1, 4, Indices, 6, 0);
459 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
461 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
462 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
463 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
464 * equation
466 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
467 transformed_2, 4, Indices, 6, 0);
468 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
470 hr = IDirect3DDevice7_EndScene(device);
471 ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
473 else
475 ok(FALSE, "BeginScene failed\n");
478 color = getPixelColor(device, 160, 360);
479 ok(color == 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color);
480 color = getPixelColor(device, 160, 120);
481 ok(color == 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color);
482 color = getPixelColor(device, 480, 120);
483 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
484 if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
486 color = getPixelColor(device, 480, 360);
487 ok(color == 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color);
489 else
491 /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
492 * The settings above result in no fogging with vertex fog
494 color = getPixelColor(device, 480, 120);
495 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
496 trace("Info: Table fog not supported by this device\n");
499 /* Turn off the fog master switch to avoid confusing other tests */
500 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
501 ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
504 static void offscreen_test(IDirect3DDevice7 *device)
506 HRESULT hr;
507 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
508 DWORD color;
509 DDSURFACEDESC2 ddsd;
511 static const float quad[][5] = {
512 {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
513 {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
514 { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
515 { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
518 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
519 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
521 memset(&ddsd, 0, sizeof(ddsd));
522 ddsd.dwSize = sizeof(ddsd);
523 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
524 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
525 ddsd.dwWidth = 128;
526 ddsd.dwHeight = 128;
527 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
528 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
529 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
530 if(!offscreen) {
531 goto out;
534 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
535 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
536 if(!backbuffer) {
537 goto out;
540 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
541 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
542 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
543 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
544 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
545 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
546 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
547 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
548 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
549 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr);
551 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
552 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
553 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
554 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
555 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
557 /* Draw without textures - Should resut in a white quad */
558 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
559 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
561 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
562 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
563 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
564 ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
566 /* This time with the texture */
567 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
568 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
570 IDirect3DDevice7_EndScene(device);
573 /* Center quad - should be white */
574 color = getPixelColor(device, 320, 240);
575 ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
576 /* Some quad in the cleared part of the texture */
577 color = getPixelColor(device, 170, 240);
578 ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
579 /* Part of the originally cleared back buffer */
580 color = getPixelColor(device, 10, 10);
581 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
582 if(0) {
583 /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
584 * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
585 * the offscreen rendering mode this test would succeed or fail
587 color = getPixelColor(device, 10, 470);
588 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
591 out:
592 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
594 /* restore things */
595 if(backbuffer) {
596 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
597 IDirectDrawSurface7_Release(backbuffer);
599 if(offscreen) {
600 IDirectDrawSurface7_Release(offscreen);
604 static void alpha_test(IDirect3DDevice7 *device)
606 HRESULT hr;
607 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
608 DWORD color, red, green, blue;
609 DDSURFACEDESC2 ddsd;
611 struct vertex quad1[] =
613 {-1.0f, -1.0f, 0.1f, 0x4000ff00},
614 {-1.0f, 0.0f, 0.1f, 0x4000ff00},
615 { 1.0f, -1.0f, 0.1f, 0x4000ff00},
616 { 1.0f, 0.0f, 0.1f, 0x4000ff00},
618 struct vertex quad2[] =
620 {-1.0f, 0.0f, 0.1f, 0xc00000ff},
621 {-1.0f, 1.0f, 0.1f, 0xc00000ff},
622 { 1.0f, 0.0f, 0.1f, 0xc00000ff},
623 { 1.0f, 1.0f, 0.1f, 0xc00000ff},
625 static const float composite_quad[][5] = {
626 { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
627 { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
628 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
629 { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
632 /* Clear the render target with alpha = 0.5 */
633 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
634 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
636 memset(&ddsd, 0, sizeof(ddsd));
637 ddsd.dwSize = sizeof(ddsd);
638 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
639 ddsd.dwWidth = 128;
640 ddsd.dwHeight = 128;
641 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
642 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
643 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
644 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
645 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
646 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
647 U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
648 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
649 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
650 if(!offscreen) {
651 goto out;
653 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
654 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
655 if(!backbuffer) {
656 goto out;
659 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
660 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
661 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
662 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
663 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
664 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
665 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
666 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
668 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
669 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
670 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
672 /* Draw two quads, one with src alpha blending, one with dest alpha blending. The
673 * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
674 * the input alpha
676 * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
677 * They give essentially ZERO and ONE blend factors
679 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
680 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
681 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
682 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
683 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
684 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
686 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
687 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
688 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
689 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
690 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
691 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
693 /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
694 * has a alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
695 * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
696 * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
697 * vertices
699 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
700 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
701 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
702 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
704 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
705 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
706 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
707 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
708 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
709 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
711 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
712 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
713 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
714 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
715 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
716 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
718 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
719 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
721 /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
722 * Disable alpha blending for the final composition
724 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
725 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
727 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
728 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
729 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0);
730 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
731 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
732 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
734 hr = IDirect3DDevice7_EndScene(device);
735 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
738 color = getPixelColor(device, 160, 360);
739 red = (color & 0x00ff0000) >> 16;
740 green = (color & 0x0000ff00) >> 8;
741 blue = (color & 0x000000ff);
742 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
743 "SRCALPHA on frame buffer returned color %08x, expected 0x00bf4000\n", color);
745 color = getPixelColor(device, 160, 120);
746 red = (color & 0x00ff0000) >> 16;
747 green = (color & 0x0000ff00) >> 8;
748 blue = (color & 0x000000ff);
749 ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff ,
750 "DSTALPHA on frame buffer returned color %08x, expected 0x00ff0000\n", color);
752 color = getPixelColor(device, 480, 360);
753 red = (color & 0x00ff0000) >> 16;
754 green = (color & 0x0000ff00) >> 8;
755 blue = (color & 0x000000ff);
756 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
757 "SRCALPHA on texture returned color %08x, expected bar\n", color);
759 color = getPixelColor(device, 480, 120);
760 red = (color & 0x00ff0000) >> 16;
761 green = (color & 0x0000ff00) >> 8;
762 blue = (color & 0x000000ff);
763 ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81,
764 "DSTALPHA on texture returned color %08x, expected foo\n", color);
766 out:
767 if(offscreen) IDirectDrawSurface7_Release(offscreen);
768 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
771 static void rhw_zero_test(IDirect3DDevice7 *device)
773 /* Test if it will render a quad correctly when vertex rhw = 0 */
774 HRESULT hr;
775 DWORD color;
777 struct {
778 float x, y, z;
779 float rhw;
780 DWORD diffuse;
781 } quad1[] =
783 {0, 100, 0, 0, 0xffffffff},
784 {0, 0, 0, 0, 0xffffffff},
785 {100, 100, 0, 0, 0xffffffff},
786 {100, 0, 0, 0, 0xffffffff},
789 /* Clear to black */
790 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0);
791 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
793 hr = IDirect3DDevice7_BeginScene(device);
794 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
796 if (SUCCEEDED(hr)) {
797 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
798 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
800 hr = IDirect3DDevice7_EndScene(device);
801 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
804 color = getPixelColor(device, 5, 5);
805 ok(color == 0xffffff, "Got color %08x, expected 00ffffff\n", color);
807 color = getPixelColor(device, 105, 105);
808 ok(color == 0, "Got color %08x, expected 00000000\n", color);
811 static BOOL D3D1_createObjects(void)
813 WNDCLASS wc = {0};
814 HRESULT hr;
815 DDSURFACEDESC ddsd;
816 D3DEXECUTEBUFFERDESC exdesc;
817 D3DVIEWPORT vp_data;
819 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
820 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
822 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
823 if (FAILED(hr)) {
824 return FALSE;
827 wc.lpfnWndProc = &DefWindowProc;
828 wc.lpszClassName = "texturemapblend_test_wc";
829 RegisterClass(&wc);
830 window = CreateWindow("texturemapblend_test_wc", "texturemapblend_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
832 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
833 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
834 if(FAILED(hr)) {
835 return FALSE;
838 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
839 if(FAILED(hr)) {
840 /* 24 bit is fine too */
841 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
843 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
844 if (FAILED(hr)) {
845 return FALSE;
848 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1);
849 ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
850 if (FAILED(hr)) {
851 return FALSE;
854 memset(&ddsd, 0, sizeof(ddsd));
855 ddsd.dwSize = sizeof(ddsd);
856 ddsd.dwFlags = DDSD_CAPS;
857 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
858 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
859 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
860 if (FAILED(hr)) {
861 return FALSE;
864 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **) &Direct3DDevice1);
865 if(FAILED(hr)) {
866 trace("Creating a HAL device failed, trying Ref\n");
867 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRefDevice, (void **) &Direct3DDevice1);
869 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
870 if(FAILED(hr)) {
871 return FALSE;
874 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL);
875 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
876 if (FAILED(hr)) {
877 return FALSE;
880 hr = IDirect3DViewport_Initialize(Viewport, Direct3D1);
881 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
882 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport);
883 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
884 vp_data.dwSize = sizeof(vp_data);
885 vp_data.dwX = 0;
886 vp_data.dwY = 0;
887 vp_data.dwWidth = 640;
888 vp_data.dwHeight = 480;
889 vp_data.dvScaleX = 1;
890 vp_data.dvScaleY = 1;
891 vp_data.dvMaxX = 640;
892 vp_data.dvMaxY = 480;
893 vp_data.dvMinZ = 0;
894 vp_data.dvMaxZ = 1;
895 hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
896 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
898 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
899 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
900 exdesc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
901 exdesc.dwBufferSize = 512;
902 exdesc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
903 hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &exdesc, &ExecuteBuffer, NULL);
904 ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr);
905 if (FAILED(hr)) {
906 return FALSE;
909 return TRUE;
912 static void D3D1_releaseObjects(void)
914 if(ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer);
915 if(Surface1) IDirectDrawSurface_Release(Surface1);
916 if(Viewport) IDirect3DViewport_Release(Viewport);
917 if(Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1);
918 if(Direct3D1) IDirect3D_Release(Direct3D1);
919 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
920 if(window) DestroyWindow(window);
923 static DWORD D3D1_getPixelColor(IDirectDraw *DirectDraw1, IDirectDrawSurface *Surface, UINT x, UINT y)
925 DWORD ret;
926 HRESULT hr;
927 DDSURFACEDESC ddsd;
928 RECT rectToLock = {x, y, x+1, y+1};
929 IDirectDrawSurface *surf = NULL;
931 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
932 * to an offscreen surface and lock it instead of the front buffer
934 memset(&ddsd, 0, sizeof(ddsd));
935 ddsd.dwSize = sizeof(ddsd);
936 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
937 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
938 ddsd.dwWidth = 640;
939 ddsd.dwHeight = 480;
940 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
941 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL);
942 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
943 if(!surf)
945 trace("cannot create helper surface\n");
946 return 0xdeadbeef;
949 memset(&ddsd, 0, sizeof(ddsd));
950 ddsd.dwSize = sizeof(ddsd);
951 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
953 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
954 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
955 if(FAILED(hr))
957 trace("Cannot blit\n");
958 ret = 0xdeadbee;
959 goto out;
962 hr = IDirectDrawSurface_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
963 if(FAILED(hr))
965 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
966 ret = 0xdeadbeec;
967 goto out;
970 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
971 * really important for these tests
973 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
974 hr = IDirectDrawSurface_Unlock(surf, &rectToLock);
975 if(FAILED(hr))
977 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
980 out:
981 IDirectDrawSurface_Release(surf);
982 return ret;
985 #define EXEBUF_START_RENDER_STATES(count, ptr) do {\
986 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
987 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
988 ((D3DINSTRUCTION*)(ptr))->wCount = count;\
989 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
991 #define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
992 ((D3DSTATE*)(ptr))->drstRenderStateType = state;\
993 ((D3DSTATE*)(ptr))->dwArg[0] = value;\
994 ptr = ((D3DSTATE*)(ptr))+1; } while (0)
996 #define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
997 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
998 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
999 ((D3DINSTRUCTION*)(ptr))->wCount = 1;\
1000 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1001 ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
1002 ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
1003 ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
1004 ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
1005 ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
1006 ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
1008 #define EXEBUF_END(ptr) do {\
1009 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
1010 ((D3DINSTRUCTION*)(ptr))->bSize = 0;\
1011 ((D3DINSTRUCTION*)(ptr))->wCount = 0;\
1012 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1014 #define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
1015 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
1016 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
1017 ((D3DINSTRUCTION*)(ptr))->wCount = 2;\
1018 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1019 ((D3DTRIANGLE*)(ptr))->v1 = base_idx;\
1020 ((D3DTRIANGLE*)(ptr))->v2 = (base_idx) + 1;\
1021 ((D3DTRIANGLE*)(ptr))->v3 = (base_idx) + 3;\
1022 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1023 ptr = ((D3DTRIANGLE*)ptr)+1;\
1024 ((D3DTRIANGLE*)(ptr))->v1 = (base_idx) + 1;\
1025 ((D3DTRIANGLE*)(ptr))->v2 = (base_idx) + 2;\
1026 ((D3DTRIANGLE*)(ptr))->v3 = (base_idx) + 3;\
1027 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1028 ptr = ((D3DTRIANGLE*)(ptr))+1;\
1029 } while (0)
1031 static void D3D1_TextureMapBlendTest(void)
1033 HRESULT hr;
1034 DDSURFACEDESC ddsd;
1035 D3DEXECUTEBUFFERDESC exdesc;
1036 D3DEXECUTEDATA exdata;
1037 DDBLTFX ddbltfx;
1038 RECT rect = { 0, 0, 64, 128 };
1039 DWORD color, red, blue, green;
1040 void *exe_buffer_ptr;
1041 DWORD exe_length;
1042 D3DTEXTUREHANDLE htex;
1043 DDCOLORKEY clrKey;
1044 IDirectDrawSurface *TexSurface = NULL;
1045 IDirect3DTexture *Texture = NULL;
1047 struct {
1048 float x, y, z;
1049 float rhw;
1050 DWORD diffuse;
1051 DWORD specular;
1052 float tu, tv;
1053 } test1_quads[] =
1055 {0.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f},
1056 {640.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f},
1057 {640.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f},
1058 {0.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f},
1059 {0.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f},
1060 {640.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f},
1061 {640.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f},
1062 {0.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f}
1063 }, test2_quads[] =
1065 {0.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f},
1066 {640.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f},
1067 {640.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f},
1068 {0.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f},
1069 {0.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f},
1070 {640.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f},
1071 {640.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f},
1072 {0.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f}
1075 /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be be taken from texture alpha channel*/
1076 memset (&ddsd, 0, sizeof (ddsd));
1077 ddsd.dwSize = sizeof (ddsd);
1078 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1079 ddsd.dwHeight = 128;
1080 ddsd.dwWidth = 128;
1081 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1082 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1083 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1084 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1085 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1086 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1087 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1088 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1089 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1090 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1091 if (FAILED(hr)) {
1092 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1093 goto out;
1096 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1097 (void *)&Texture);
1098 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1099 if (FAILED(hr)) {
1100 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1101 goto out;
1104 memset(&ddbltfx, 0, sizeof(ddbltfx));
1105 ddbltfx.dwSize = sizeof(ddbltfx);
1106 ddbltfx.dwFillColor = 0;
1107 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1108 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1110 ddbltfx.dwFillColor = 0xff0000ff;
1111 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1112 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1113 ddbltfx.dwFillColor = 0x800000ff;
1114 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1115 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1117 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1118 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1119 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1120 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1121 if (FAILED(hr)) {
1122 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1123 goto out;
1126 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1128 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1130 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1132 EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr);
1133 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, exe_buffer_ptr);
1134 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE, FALSE, exe_buffer_ptr);
1135 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE, FALSE, exe_buffer_ptr);
1136 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE, FALSE, exe_buffer_ptr);
1137 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG, D3DFILTER_NEAREST, exe_buffer_ptr);
1138 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN, D3DFILTER_NEAREST, exe_buffer_ptr);
1139 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE , D3DFILL_SOLID, exe_buffer_ptr);
1140 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA, exe_buffer_ptr);
1141 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA, exe_buffer_ptr);
1142 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1143 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE, exe_buffer_ptr);
1144 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1145 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1146 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1148 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1149 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1151 EXEBUF_END(exe_buffer_ptr);
1153 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1155 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1156 if (FAILED(hr)) {
1157 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1160 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1161 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1162 exdata.dwVertexCount = 8;
1163 exdata.dwInstructionOffset = 256;
1164 exdata.dwInstructionLength = exe_length;
1165 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1166 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1168 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1169 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1171 if (SUCCEEDED(hr)) {
1172 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1173 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1174 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1175 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1178 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1179 red = (color & 0x00ff0000) >> 16;
1180 green = (color & 0x0000ff00) >> 8;
1181 blue = (color & 0x000000ff);
1182 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1184 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1185 red = (color & 0x00ff0000) >> 16;
1186 green = (color & 0x0000ff00) >> 8;
1187 blue = (color & 0x000000ff);
1188 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1190 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1191 red = (color & 0x00ff0000) >> 16;
1192 green = (color & 0x0000ff00) >> 8;
1193 blue = (color & 0x000000ff);
1194 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1196 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1197 red = (color & 0x00ff0000) >> 16;
1198 green = (color & 0x0000ff00) >> 8;
1199 blue = (color & 0x000000ff);
1200 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1202 /* 2) Test alpha with texture that has no alpha channel - alpha should be be taken from diffuse color */
1203 if(Texture) IDirect3DTexture_Release(Texture);
1204 Texture = NULL;
1205 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1206 TexSurface = NULL;
1208 memset (&ddsd, 0, sizeof (ddsd));
1209 ddsd.dwSize = sizeof (ddsd);
1210 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1211 ddsd.dwHeight = 128;
1212 ddsd.dwWidth = 128;
1213 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1214 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1215 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1216 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1217 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1218 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1219 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1221 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1222 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1223 if (FAILED(hr)) {
1224 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1225 goto out;
1228 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1229 (void *)&Texture);
1230 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1231 if (FAILED(hr)) {
1232 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1233 goto out;
1236 memset(&ddbltfx, 0, sizeof(ddbltfx));
1237 ddbltfx.dwSize = sizeof(ddbltfx);
1238 ddbltfx.dwFillColor = 0;
1239 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1240 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1242 ddbltfx.dwFillColor = 0xff0000ff;
1243 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1244 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1245 ddbltfx.dwFillColor = 0x800000ff;
1246 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1247 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1249 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1250 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1251 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1252 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1253 if (FAILED(hr)) {
1254 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1255 goto out;
1258 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1260 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1262 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1264 EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr);
1265 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1266 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1267 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1269 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1270 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1272 EXEBUF_END(exe_buffer_ptr);
1274 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1276 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1277 if (FAILED(hr)) {
1278 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1281 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1282 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1283 exdata.dwVertexCount = 8;
1284 exdata.dwInstructionOffset = 256;
1285 exdata.dwInstructionLength = exe_length;
1286 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1287 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1289 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1290 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1292 if (SUCCEEDED(hr)) {
1293 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1294 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1295 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1296 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1299 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1300 red = (color & 0x00ff0000) >> 16;
1301 green = (color & 0x0000ff00) >> 8;
1302 blue = (color & 0x000000ff);
1303 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1305 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1306 red = (color & 0x00ff0000) >> 16;
1307 green = (color & 0x0000ff00) >> 8;
1308 blue = (color & 0x000000ff);
1309 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1311 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1312 red = (color & 0x00ff0000) >> 16;
1313 green = (color & 0x0000ff00) >> 8;
1314 blue = (color & 0x000000ff);
1315 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1317 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1318 red = (color & 0x00ff0000) >> 16;
1319 green = (color & 0x0000ff00) >> 8;
1320 blue = (color & 0x000000ff);
1321 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1323 /* 3) Test RGB - should multiply color components from diffuse color and texture */
1324 if(Texture) IDirect3DTexture_Release(Texture);
1325 Texture = NULL;
1326 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1327 TexSurface = NULL;
1329 memset (&ddsd, 0, sizeof (ddsd));
1330 ddsd.dwSize = sizeof (ddsd);
1331 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1332 ddsd.dwHeight = 128;
1333 ddsd.dwWidth = 128;
1334 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1335 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1336 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1337 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1338 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1339 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1340 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1341 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1342 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1343 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1344 if (FAILED(hr)) {
1345 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1346 goto out;
1349 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1350 (void *)&Texture);
1351 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1352 if (FAILED(hr)) {
1353 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1354 goto out;
1357 memset(&ddbltfx, 0, sizeof(ddbltfx));
1358 ddbltfx.dwSize = sizeof(ddbltfx);
1359 ddbltfx.dwFillColor = 0;
1360 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1361 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1363 ddbltfx.dwFillColor = 0x00ffffff;
1364 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1365 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1366 ddbltfx.dwFillColor = 0x00ffff80;
1367 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1368 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1370 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1371 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1372 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1373 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1374 if (FAILED(hr)) {
1375 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1376 goto out;
1379 memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads));
1381 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1383 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1385 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1386 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr);
1387 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1388 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1389 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1391 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1392 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1394 EXEBUF_END(exe_buffer_ptr);
1396 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1398 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1399 if (FAILED(hr)) {
1400 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1403 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1404 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1405 exdata.dwVertexCount = 8;
1406 exdata.dwInstructionOffset = 256;
1407 exdata.dwInstructionLength = exe_length;
1408 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1409 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1411 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1412 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1414 if (SUCCEEDED(hr)) {
1415 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1416 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1417 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1418 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1421 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1422 red = (color & 0x00ff0000) >> 16;
1423 green = (color & 0x0000ff00) >> 8;
1424 blue = (color & 0x000000ff);
1425 ok(red == 0xff && green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color);
1427 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1428 red = (color & 0x00ff0000) >> 16;
1429 green = (color & 0x0000ff00) >> 8;
1430 blue = (color & 0x000000ff);
1431 ok(red == 0xff && green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color);
1433 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1434 red = (color & 0x00ff0000) >> 16;
1435 green = (color & 0x0000ff00) >> 8;
1436 blue = (color & 0x000000ff);
1437 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color);
1439 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1440 red = (color & 0x00ff0000) >> 16;
1441 green = (color & 0x0000ff00) >> 8;
1442 blue = (color & 0x000000ff);
1443 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color);
1445 /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
1446 if(Texture) IDirect3DTexture_Release(Texture);
1447 Texture = NULL;
1448 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1449 TexSurface = NULL;
1451 memset (&ddsd, 0, sizeof (ddsd));
1452 ddsd.dwSize = sizeof (ddsd);
1453 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1454 ddsd.dwHeight = 128;
1455 ddsd.dwWidth = 128;
1456 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1457 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1458 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1459 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
1460 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
1461 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
1462 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
1464 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1465 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1466 if (FAILED(hr)) {
1467 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1468 goto out;
1471 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1472 (void *)&Texture);
1473 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1474 if (FAILED(hr)) {
1475 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1476 goto out;
1479 memset(&ddbltfx, 0, sizeof(ddbltfx));
1480 ddbltfx.dwSize = sizeof(ddbltfx);
1481 ddbltfx.dwFillColor = 0;
1482 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1483 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1484 ddbltfx.dwFillColor = 0xf800;
1485 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1486 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1487 ddbltfx.dwFillColor = 0x001f;
1488 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1489 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1491 clrKey.dwColorSpaceLowValue = 0x001f;
1492 clrKey.dwColorSpaceHighValue = 0x001f;
1493 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1494 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1496 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1497 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1498 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1499 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1500 if (FAILED(hr)) {
1501 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1502 goto out;
1505 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1507 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1509 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1511 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1512 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1513 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1514 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1515 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1517 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1518 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1520 EXEBUF_END(exe_buffer_ptr);
1522 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1524 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1525 if (FAILED(hr)) {
1526 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1529 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1530 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1531 exdata.dwVertexCount = 8;
1532 exdata.dwInstructionOffset = 256;
1533 exdata.dwInstructionLength = exe_length;
1534 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1535 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1537 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1538 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1540 if (SUCCEEDED(hr)) {
1541 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1542 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1543 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1544 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1547 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1548 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1550 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1551 red = (color & 0x00ff0000) >> 16;
1552 green = (color & 0x0000ff00) >> 8;
1553 blue = (color & 0x000000ff);
1554 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color);
1556 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1557 red = (color & 0x00ff0000) >> 16;
1558 green = (color & 0x0000ff00) >> 8;
1559 blue = (color & 0x000000ff);
1560 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1562 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1563 red = (color & 0x00ff0000) >> 16;
1564 green = (color & 0x0000ff00) >> 8;
1565 blue = (color & 0x000000ff);
1566 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color);
1568 out:
1570 if (TexSurface) IDirectDrawSurface_Release(TexSurface);
1571 if (Texture) IDirect3DTexture_Release(Texture);
1574 START_TEST(visual)
1576 HRESULT hr;
1577 DWORD color;
1578 if(!createObjects())
1580 skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
1581 return;
1584 /* Check for the reliability of the returned data */
1585 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
1586 if(FAILED(hr))
1588 trace("Clear failed, can't assure correctness of the test results, skipping\n");
1589 goto cleanup;
1592 color = getPixelColor(Direct3DDevice, 1, 1);
1593 if(color !=0x00ff0000)
1595 trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
1596 goto cleanup;
1599 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
1600 if(FAILED(hr))
1602 trace("Clear failed, can't assure correctness of the test results, skipping\n");
1603 goto cleanup;
1606 color = getPixelColor(Direct3DDevice, 639, 479);
1607 if(color != 0x0000ddee)
1609 trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
1610 goto cleanup;
1613 /* Now run the tests */
1614 lighting_test(Direct3DDevice);
1615 clear_test(Direct3DDevice);
1616 fog_test(Direct3DDevice);
1617 offscreen_test(Direct3DDevice);
1618 alpha_test(Direct3DDevice);
1619 rhw_zero_test(Direct3DDevice);
1621 releaseObjects(); /* release DX7 interfaces to test D3D1 */
1623 if(!D3D1_createObjects()) {
1624 skip("Cannot initialize D3D1, skipping\n");
1626 else {
1627 D3D1_TextureMapBlendTest();
1629 D3D1_releaseObjects();
1630 return ;
1632 cleanup:
1633 releaseObjects();