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[wine/hacks.git] / dlls / d3d9 / tests / visual.c
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1 /*
2 * Copyright 2005, 2007 Henri Verbeet
3 * Copyright (C) 2007-2008 Stefan Dösinger(for CodeWeavers)
4 * Copyright (C) 2008 Jason Green(for TransGaming)
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 /* This test framework allows limited testing of rendering results. Things are rendered, shown on
22 * the framebuffer, read back from there and compared to expected colors.
24 * However, neither d3d nor opengl is guaranteed to be pixel exact, and thus the capability of this test
25 * is rather limited. As a general guideline for adding tests, do not rely on corner pixels. Draw a big enough
26 * area which shows specific behavior(like a quad on the whole screen), and try to get resulting colors with
27 * all bits set or unset in all channels(like pure red, green, blue, white, black). Hopefully everything that
28 * causes visible results in games can be tested in a way that does not depend on pixel exactness
31 #define COBJMACROS
32 #include <d3d9.h>
33 #include "wine/test.h"
35 static HMODULE d3d9_handle = 0;
37 static HWND create_window(void)
39 WNDCLASS wc = {0};
40 HWND ret;
41 wc.lpfnWndProc = DefWindowProc;
42 wc.lpszClassName = "d3d9_test_wc";
43 RegisterClass(&wc);
45 ret = CreateWindow("d3d9_test_wc", "d3d9_test",
46 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
47 return ret;
50 static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
52 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
53 c1 >>= 8; c2 >>= 8;
54 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
55 c1 >>= 8; c2 >>= 8;
56 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
57 c1 >>= 8; c2 >>= 8;
58 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
59 return TRUE;
62 /* Locks a given surface and returns the color at (x,y). It's the caller's
63 * responsibility to only pass in lockable surfaces and valid x,y coordinates */
64 static DWORD getPixelColorFromSurface(IDirect3DSurface9 *surface, UINT x, UINT y)
66 DWORD color;
67 HRESULT hr;
68 D3DSURFACE_DESC desc;
69 RECT rectToLock = {x, y, x+1, y+1};
70 D3DLOCKED_RECT lockedRect;
72 hr = IDirect3DSurface9_GetDesc(surface, &desc);
73 if(FAILED(hr)) /* This is not a test */
75 trace("Can't get the surface description, hr=%08x\n", hr);
76 return 0xdeadbeef;
79 hr = IDirect3DSurface9_LockRect(surface, &lockedRect, &rectToLock, D3DLOCK_READONLY);
80 if(FAILED(hr)) /* This is not a test */
82 trace("Can't lock the surface, hr=%08x\n", hr);
83 return 0xdeadbeef;
85 switch(desc.Format) {
86 case D3DFMT_A8R8G8B8:
88 color = ((DWORD *) lockedRect.pBits)[0] & 0xffffffff;
89 break;
91 default:
92 trace("Error: unknown surface format: %d\n", desc.Format);
93 color = 0xdeadbeef;
94 break;
96 hr = IDirect3DSurface9_UnlockRect(surface);
97 if(FAILED(hr))
99 trace("Can't unlock the surface, hr=%08x\n", hr);
101 return color;
104 static DWORD getPixelColor(IDirect3DDevice9 *device, UINT x, UINT y)
106 DWORD ret;
107 IDirect3DSurface9 *surf;
108 HRESULT hr;
109 D3DLOCKED_RECT lockedRect;
110 RECT rectToLock = {x, y, x+1, y+1};
112 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 640, 480, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL);
113 if(FAILED(hr) || !surf ) /* This is not a test */
115 trace("Can't create an offscreen plain surface to read the render target data, hr=%08x\n", hr);
116 return 0xdeadbeef;
119 hr = IDirect3DDevice9_GetFrontBufferData(device, 0, surf);
120 if(FAILED(hr))
122 trace("Can't read the front buffer data, hr=%08x\n", hr);
123 ret = 0xdeadbeed;
124 goto out;
127 hr = IDirect3DSurface9_LockRect(surf, &lockedRect, &rectToLock, D3DLOCK_READONLY);
128 if(FAILED(hr))
130 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
131 ret = 0xdeadbeec;
132 goto out;
135 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
136 * really important for these tests
138 ret = ((DWORD *) lockedRect.pBits)[0] & 0x00ffffff;
139 hr = IDirect3DSurface9_UnlockRect(surf);
140 if(FAILED(hr))
142 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
145 out:
146 if(surf) IDirect3DSurface9_Release(surf);
147 return ret;
150 static IDirect3DDevice9 *init_d3d9(void)
152 IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
153 IDirect3D9 *d3d9_ptr = 0;
154 IDirect3DDevice9 *device_ptr = 0;
155 D3DPRESENT_PARAMETERS present_parameters;
156 HRESULT hr;
157 D3DADAPTER_IDENTIFIER9 identifier;
159 d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
160 ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
161 if (!d3d9_create) return NULL;
163 d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
164 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
165 if (!d3d9_ptr) return NULL;
167 ZeroMemory(&present_parameters, sizeof(present_parameters));
168 present_parameters.Windowed = FALSE;
169 present_parameters.hDeviceWindow = create_window();
170 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
171 present_parameters.BackBufferWidth = 640;
172 present_parameters.BackBufferHeight = 480;
173 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
174 present_parameters.EnableAutoDepthStencil = TRUE;
175 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
177 memset(&identifier, 0, sizeof(identifier));
178 hr = IDirect3D9_GetAdapterIdentifier(d3d9_ptr, 0, 0, &identifier);
179 ok(hr == D3D_OK, "Failed to get adapter identifier description\n");
180 trace("Driver string: \"%s\"\n", identifier.Driver);
181 trace("Description string: \"%s\"\n", identifier.Description);
182 trace("Device name string: \"%s\"\n", identifier.DeviceName);
183 trace("Driver version %d.%d.%d.%d\n",
184 HIWORD(U(identifier.DriverVersion).HighPart), LOWORD(U(identifier.DriverVersion).HighPart),
185 HIWORD(U(identifier.DriverVersion).LowPart), LOWORD(U(identifier.DriverVersion).LowPart));
187 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
188 if(FAILED(hr)) {
189 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
190 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
191 if(FAILED(hr)) {
192 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
195 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
197 return device_ptr;
200 struct vertex
202 float x, y, z;
203 DWORD diffuse;
206 struct tvertex
208 float x, y, z, rhw;
209 DWORD diffuse;
212 struct nvertex
214 float x, y, z;
215 float nx, ny, nz;
216 DWORD diffuse;
219 static void lighting_test(IDirect3DDevice9 *device)
221 HRESULT hr;
222 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
223 DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
224 DWORD color;
226 float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
227 0.0f, 1.0f, 0.0f, 0.0f,
228 0.0f, 0.0f, 1.0f, 0.0f,
229 0.0f, 0.0f, 0.0f, 1.0f };
231 struct vertex unlitquad[] =
233 {-1.0f, -1.0f, 0.1f, 0xffff0000},
234 {-1.0f, 0.0f, 0.1f, 0xffff0000},
235 { 0.0f, 0.0f, 0.1f, 0xffff0000},
236 { 0.0f, -1.0f, 0.1f, 0xffff0000},
238 struct vertex litquad[] =
240 {-1.0f, 0.0f, 0.1f, 0xff00ff00},
241 {-1.0f, 1.0f, 0.1f, 0xff00ff00},
242 { 0.0f, 1.0f, 0.1f, 0xff00ff00},
243 { 0.0f, 0.0f, 0.1f, 0xff00ff00},
245 struct nvertex unlitnquad[] =
247 { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
248 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
249 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
250 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
252 struct nvertex litnquad[] =
254 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
255 { 0.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
256 { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
257 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
259 WORD Indices[] = {0, 1, 2, 2, 3, 0};
261 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
262 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
264 /* Setup some states that may cause issues */
265 hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(0), (D3DMATRIX *) mat);
266 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
267 hr = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, (D3DMATRIX *)mat);
268 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
269 hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, (D3DMATRIX *) mat);
270 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
271 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE);
272 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
273 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE);
274 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
275 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE);
276 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
277 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, FALSE);
278 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
279 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHATESTENABLE, FALSE);
280 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
281 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, FALSE);
282 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
283 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SCISSORTESTENABLE, FALSE);
284 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
285 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
286 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
287 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE);
288 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
290 hr = IDirect3DDevice9_SetFVF(device, fvf);
291 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
293 hr = IDirect3DDevice9_BeginScene(device);
294 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
295 if(hr == D3D_OK)
297 /* No lights are defined... That means, lit vertices should be entirely black */
298 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
299 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
300 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
301 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unlitquad, sizeof(unlitquad[0]));
302 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
304 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, TRUE);
305 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
306 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
307 2 /*PrimCount */, Indices, D3DFMT_INDEX16, litquad, sizeof(litquad[0]));
308 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
310 hr = IDirect3DDevice9_SetFVF(device, nfvf);
311 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
313 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
314 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
315 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
316 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unlitnquad, sizeof(unlitnquad[0]));
317 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
319 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, TRUE);
320 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
321 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
322 2 /*PrimCount */, Indices, D3DFMT_INDEX16, litnquad, sizeof(litnquad[0]));
323 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
325 IDirect3DDevice9_EndScene(device);
326 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
329 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
331 color = getPixelColor(device, 160, 360); /* lower left quad - unlit without normals */
332 ok(color == 0x00ff0000, "Unlit quad without normals has color %08x\n", color);
333 color = getPixelColor(device, 160, 120); /* upper left quad - lit without normals */
334 ok(color == 0x00000000, "Lit quad without normals has color %08x\n", color);
335 color = getPixelColor(device, 480, 360); /* lower left quad - unlit with normals */
336 ok(color == 0x000000ff, "Unlit quad with normals has color %08x\n", color);
337 color = getPixelColor(device, 480, 120); /* upper left quad - lit with normals */
338 ok(color == 0x00000000, "Lit quad with normals has color %08x\n", color);
340 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
341 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
344 static void clear_test(IDirect3DDevice9 *device)
346 /* Tests the correctness of clearing parameters */
347 HRESULT hr;
348 D3DRECT rect[2];
349 D3DRECT rect_negneg;
350 DWORD color;
351 D3DVIEWPORT9 old_vp, vp;
352 RECT scissor;
353 DWORD oldColorWrite;
354 BOOL invalid_clear_failed = FALSE;
356 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
357 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
359 /* Positive x, negative y */
360 rect[0].x1 = 0;
361 rect[0].y1 = 480;
362 rect[0].x2 = 320;
363 rect[0].y2 = 240;
365 /* Positive x, positive y */
366 rect[1].x1 = 0;
367 rect[1].y1 = 0;
368 rect[1].x2 = 320;
369 rect[1].y2 = 240;
370 /* Clear 2 rectangles with one call. The refrast returns an error in this case, every real driver tested so far
371 * returns D3D_OK, but ignores the rectangle silently
373 hr = IDirect3DDevice9_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
374 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
375 if(hr == D3DERR_INVALIDCALL) invalid_clear_failed = TRUE;
377 /* negative x, negative y */
378 rect_negneg.x1 = 640;
379 rect_negneg.y1 = 240;
380 rect_negneg.x2 = 320;
381 rect_negneg.y2 = 0;
382 hr = IDirect3DDevice9_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
383 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
384 if(hr == D3DERR_INVALIDCALL) invalid_clear_failed = TRUE;
386 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
388 color = getPixelColor(device, 160, 360); /* lower left quad */
389 ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
390 color = getPixelColor(device, 160, 120); /* upper left quad */
391 if(invalid_clear_failed) {
392 /* If the negative rectangle was refused, the other rectangles in the list shouldn't be cleared either */
393 ok(color == 0x00ffffff, "Clear rectangle 1(pos, pos) has color %08x\n", color);
394 } else {
395 /* If the negative rectangle was dropped silently, the correct ones are cleared */
396 ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
398 color = getPixelColor(device, 480, 360); /* lower right quad */
399 ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
400 color = getPixelColor(device, 480, 120); /* upper right quad */
401 ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
403 /* Test how the viewport affects clears */
404 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
405 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
406 hr = IDirect3DDevice9_GetViewport(device, &old_vp);
407 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
409 vp.X = 160;
410 vp.Y = 120;
411 vp.Width = 160;
412 vp.Height = 120;
413 vp.MinZ = 0.0;
414 vp.MaxZ = 1.0;
415 hr = IDirect3DDevice9_SetViewport(device, &vp);
416 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
417 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
418 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
420 vp.X = 320;
421 vp.Y = 240;
422 vp.Width = 320;
423 vp.Height = 240;
424 vp.MinZ = 0.0;
425 vp.MaxZ = 1.0;
426 hr = IDirect3DDevice9_SetViewport(device, &vp);
427 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
428 rect[0].x1 = 160;
429 rect[0].y1 = 120;
430 rect[0].x2 = 480;
431 rect[0].y2 = 360;
432 hr = IDirect3DDevice9_Clear(device, 1, &rect[0], D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
433 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
435 hr = IDirect3DDevice9_SetViewport(device, &old_vp);
436 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
438 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
439 color = getPixelColor(device, 158, 118);
440 ok(color == 0x00ffffff, "(158,118) has color %08x\n", color);
441 color = getPixelColor(device, 162, 118);
442 ok(color == 0x00ffffff, "(162,118) has color %08x\n", color);
443 color = getPixelColor(device, 158, 122);
444 ok(color == 0x00ffffff, "(158,122) has color %08x\n", color);
445 color = getPixelColor(device, 162, 122);
446 ok(color == 0x000000ff, "(162,122) has color %08x\n", color);
448 color = getPixelColor(device, 318, 238);
449 ok(color == 0x000000ff, "(318,238) has color %08x\n", color);
450 color = getPixelColor(device, 322, 238);
451 ok(color == 0x00ffffff, "(322,328) has color %08x\n", color);
452 color = getPixelColor(device, 318, 242);
453 ok(color == 0x00ffffff, "(318,242) has color %08x\n", color);
454 color = getPixelColor(device, 322, 242);
455 ok(color == 0x0000ff00, "(322,242) has color %08x\n", color);
457 color = getPixelColor(device, 478, 358);
458 ok(color == 0x0000ff00, "(478,358 has color %08x\n", color);
459 color = getPixelColor(device, 482, 358);
460 ok(color == 0x00ffffff, "(482,358) has color %08x\n", color);
461 color = getPixelColor(device, 478, 362);
462 ok(color == 0x00ffffff, "(478,362) has color %08x\n", color);
463 color = getPixelColor(device, 482, 362);
464 ok(color == 0x00ffffff, "(482,362) has color %08x\n", color);
466 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
467 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
469 scissor.left = 160;
470 scissor.right = 480;
471 scissor.top = 120;
472 scissor.bottom = 360;
473 hr = IDirect3DDevice9_SetScissorRect(device, &scissor);
474 ok(hr == D3D_OK, "IDirect3DDevice_SetScissorRect failed with %08x\n", hr);
475 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SCISSORTESTENABLE, TRUE);
476 ok(hr == D3D_OK, "IDirect3DDevice_SetScissorRect failed with %08x\n", hr);
478 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
479 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
480 hr = IDirect3DDevice9_Clear(device, 1, &rect[1], D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
481 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
483 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SCISSORTESTENABLE, FALSE);
484 ok(hr == D3D_OK, "IDirect3DDevice_SetScissorRect failed with %08x\n", hr);
486 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
487 color = getPixelColor(device, 158, 118);
488 ok(color == 0x00ffffff, "Pixel 158/118 has color %08x\n", color);
489 color = getPixelColor(device, 162, 118);
490 ok(color == 0x00ffffff, "Pixel 162/118 has color %08x\n", color);
491 color = getPixelColor(device, 158, 122);
492 ok(color == 0x00ffffff, "Pixel 158/122 has color %08x\n", color);
493 color = getPixelColor(device, 162, 122);
494 ok(color == 0x00ff0000, "Pixel 162/122 has color %08x\n", color);
496 color = getPixelColor(device, 158, 358);
497 ok(color == 0x00ffffff, "Pixel 158/358 has color %08x\n", color);
498 color = getPixelColor(device, 162, 358);
499 ok(color == 0x0000ff00, "Pixel 162/358 has color %08x\n", color);
500 color = getPixelColor(device, 158, 358);
501 ok(color == 0x00ffffff, "Pixel 158/358 has color %08x\n", color);
502 color = getPixelColor(device, 162, 362);
503 ok(color == 0x00ffffff, "Pixel 162/362 has color %08x\n", color);
505 color = getPixelColor(device, 478, 118);
506 ok(color == 0x00ffffff, "Pixel 158/118 has color %08x\n", color);
507 color = getPixelColor(device, 478, 122);
508 ok(color == 0x0000ff00, "Pixel 162/118 has color %08x\n", color);
509 color = getPixelColor(device, 482, 122);
510 ok(color == 0x00ffffff, "Pixel 158/122 has color %08x\n", color);
511 color = getPixelColor(device, 482, 358);
512 ok(color == 0x00ffffff, "Pixel 162/122 has color %08x\n", color);
514 color = getPixelColor(device, 478, 358);
515 ok(color == 0x0000ff00, "Pixel 478/358 has color %08x\n", color);
516 color = getPixelColor(device, 478, 362);
517 ok(color == 0x00ffffff, "Pixel 478/118 has color %08x\n", color);
518 color = getPixelColor(device, 482, 358);
519 ok(color == 0x00ffffff, "Pixel 482/122 has color %08x\n", color);
520 color = getPixelColor(device, 482, 362);
521 ok(color == 0x00ffffff, "Pixel 482/122 has color %08x\n", color);
523 color = getPixelColor(device, 318, 238);
524 ok(color == 0x00ff0000, "Pixel 318/238 has color %08x\n", color);
525 color = getPixelColor(device, 318, 242);
526 ok(color == 0x0000ff00, "Pixel 318/242 has color %08x\n", color);
527 color = getPixelColor(device, 322, 238);
528 ok(color == 0x0000ff00, "Pixel 322/238 has color %08x\n", color);
529 color = getPixelColor(device, 322, 242);
530 ok(color == 0x0000ff00, "Pixel 322/242 has color %08x\n", color);
532 hr = IDirect3DDevice9_GetRenderState(device, D3DRS_COLORWRITEENABLE, &oldColorWrite);
533 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
534 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED);
535 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
537 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
538 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
540 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, oldColorWrite);
541 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
543 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
545 /* Colorwriteenable does not affect the clear */
546 color = getPixelColor(device, 320, 240);
547 ok(color == 0x00ffffff, "Color write protected clear returned color %08x\n", color);
550 typedef struct {
551 float in[4];
552 DWORD out;
553 } test_data_t;
556 * c7 mova ARGB mov ARGB
557 * -2.4 -2 0x00ffff00 -3 0x00ff0000
558 * -1.6 -2 0x00ffff00 -2 0x00ffff00
559 * -0.4 0 0x0000ffff -1 0x0000ff00
560 * 0.4 0 0x0000ffff 0 0x0000ffff
561 * 1.6 2 0x00ff00ff 1 0x000000ff
562 * 2.4 2 0x00ff00ff 2 0x00ff00ff
564 static void test_mova(IDirect3DDevice9 *device)
566 static const DWORD mova_test[] = {
567 0xfffe0200, /* vs_2_0 */
568 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
569 0x05000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */
570 0x05000051, 0xa00f0001, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, /* def c1, 1.0, 1.0, 0.0, 1.0 */
571 0x05000051, 0xa00f0002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, /* def c2, 0.0, 1.0, 0.0, 1.0 */
572 0x05000051, 0xa00f0003, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 0.0, 1.0, 1.0, 1.0 */
573 0x05000051, 0xa00f0004, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c4, 0.0, 0.0, 1.0, 1.0 */
574 0x05000051, 0xa00f0005, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, /* def c5, 1.0, 0.0, 1.0, 1.0 */
575 0x05000051, 0xa00f0006, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c6, 1.0, 1.0, 1.0, 1.0 */
576 0x0200002e, 0xb0010000, 0xa0000007, /* mova a0.x, c7.x */
577 0x03000001, 0xd00f0000, 0xa0e42003, 0xb0000000, /* mov oD0, c[a0.x + 3] */
578 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
579 0x0000ffff /* END */
581 static const DWORD mov_test[] = {
582 0xfffe0101, /* vs_1_1 */
583 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
584 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */
585 0x00000051, 0xa00f0001, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, /* def c1, 1.0, 1.0, 0.0, 1.0 */
586 0x00000051, 0xa00f0002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, /* def c2, 0.0, 1.0, 0.0, 1.0 */
587 0x00000051, 0xa00f0003, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 0.0, 1.0, 1.0, 1.0 */
588 0x00000051, 0xa00f0004, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c4, 0.0, 0.0, 1.0, 1.0 */
589 0x00000051, 0xa00f0005, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, /* def c5, 1.0, 0.0, 1.0, 1.0 */
590 0x00000051, 0xa00f0006, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c6, 1.0, 1.0, 1.0, 1.0 */
591 0x00000001, 0xb0010000, 0xa0000007, /* mov a0.x, c7.x */
592 0x00000001, 0xd00f0000, 0xa0e42003, /* mov oD0, c[a0.x + 3] */
593 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
594 0x0000ffff /* END */
597 static const test_data_t test_data[2][6] = {
599 {{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff0000},
600 {{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
601 {{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ff00},
602 {{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
603 {{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x000000ff},
604 {{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}
607 {{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
608 {{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
609 {{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
610 {{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff},
611 {{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff},
612 {{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}
616 static const float quad[][3] = {
617 {-1.0f, -1.0f, 0.0f},
618 {-1.0f, 1.0f, 0.0f},
619 { 1.0f, -1.0f, 0.0f},
620 { 1.0f, 1.0f, 0.0f},
623 static const D3DVERTEXELEMENT9 decl_elements[] = {
624 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
625 D3DDECL_END()
628 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
629 IDirect3DVertexShader9 *mova_shader = NULL;
630 IDirect3DVertexShader9 *mov_shader = NULL;
631 HRESULT hr;
632 UINT i, j;
634 hr = IDirect3DDevice9_CreateVertexShader(device, mova_test, &mova_shader);
635 ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
636 hr = IDirect3DDevice9_CreateVertexShader(device, mov_test, &mov_shader);
637 ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
638 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
639 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
640 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
641 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
643 hr = IDirect3DDevice9_SetVertexShader(device, mov_shader);
644 ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
645 for(j = 0; j < 2; ++j)
647 for (i = 0; i < (sizeof(test_data[0]) / sizeof(test_data_t)); ++i)
649 DWORD color;
651 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 7, test_data[j][i].in, 1);
652 ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr);
654 hr = IDirect3DDevice9_BeginScene(device);
655 ok(SUCCEEDED(hr), "BeginScene failed (%08x)\n", hr);
657 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], 3 * sizeof(float));
658 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
660 hr = IDirect3DDevice9_EndScene(device);
661 ok(SUCCEEDED(hr), "EndScene failed (%08x)\n", hr);
663 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
664 ok(SUCCEEDED(hr), "Present failed (%08x)\n", hr);
666 color = getPixelColor(device, 320, 240);
667 ok(color == test_data[j][i].out, "Expected color %08x, got %08x (for input %f, instruction %s)\n",
668 test_data[j][i].out, color, test_data[j][i].in[0], j == 0 ? "mov" : "mova");
670 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0);
671 ok(SUCCEEDED(hr), "Clear failed (%08x)\n", hr);
673 hr = IDirect3DDevice9_SetVertexShader(device, mova_shader);
674 ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
677 hr = IDirect3DDevice9_SetVertexShader(device, NULL);
678 ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
680 IDirect3DVertexDeclaration9_Release(vertex_declaration);
681 IDirect3DVertexShader9_Release(mova_shader);
682 IDirect3DVertexShader9_Release(mov_shader);
685 struct sVertex {
686 float x, y, z;
687 DWORD diffuse;
688 DWORD specular;
691 struct sVertexT {
692 float x, y, z, rhw;
693 DWORD diffuse;
694 DWORD specular;
697 static void fog_test(IDirect3DDevice9 *device)
699 HRESULT hr;
700 DWORD color;
701 BYTE r, g, b;
702 float start = 0.0f, end = 1.0f;
703 D3DCAPS9 caps;
704 int i;
706 /* Gets full z based fog with linear fog, no fog with specular color */
707 struct sVertex unstransformed_1[] = {
708 {-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
709 {-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
710 { 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
711 { 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
713 /* Ok, I am too lazy to deal with transform matrices */
714 struct sVertex unstransformed_2[] = {
715 {-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
716 {-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
717 { 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
718 { 0, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
720 /* Untransformed ones. Give them a different diffuse color to make the test look
721 * nicer. It also makes making sure that they are drawn correctly easier.
723 struct sVertexT transformed_1[] = {
724 {320, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
725 {640, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
726 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
727 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
729 struct sVertexT transformed_2[] = {
730 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
731 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
732 {640, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
733 {320, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
735 struct vertex rev_fog_quads[] = {
736 {-1.0, -1.0, 0.1, 0x000000ff},
737 {-1.0, 0.0, 0.1, 0x000000ff},
738 { 0.0, 0.0, 0.1, 0x000000ff},
739 { 0.0, -1.0, 0.1, 0x000000ff},
741 { 0.0, -1.0, 0.9, 0x000000ff},
742 { 0.0, 0.0, 0.9, 0x000000ff},
743 { 1.0, 0.0, 0.9, 0x000000ff},
744 { 1.0, -1.0, 0.9, 0x000000ff},
746 { 0.0, 0.0, 0.4, 0x000000ff},
747 { 0.0, 1.0, 0.4, 0x000000ff},
748 { 1.0, 1.0, 0.4, 0x000000ff},
749 { 1.0, 0.0, 0.4, 0x000000ff},
751 {-1.0, 0.0, 0.7, 0x000000ff},
752 {-1.0, 1.0, 0.7, 0x000000ff},
753 { 0.0, 1.0, 0.7, 0x000000ff},
754 { 0.0, 0.0, 0.7, 0x000000ff},
756 WORD Indices[] = {0, 1, 2, 2, 3, 0};
758 memset(&caps, 0, sizeof(caps));
759 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
760 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps returned %08x\n", hr);
761 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
762 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
764 /* Setup initial states: No lighting, fog on, fog color */
765 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
766 ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
767 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
768 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
769 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xFF00FF00 /* A nice green */);
770 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
772 /* First test: Both table fog and vertex fog off */
773 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
774 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
775 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_NONE);
776 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
778 /* Start = 0, end = 1. Should be default, but set them */
779 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
780 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
781 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
782 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
784 if(IDirect3DDevice9_BeginScene(device) == D3D_OK)
786 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);
787 ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
788 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
789 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
790 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_1,
791 sizeof(unstransformed_1[0]));
792 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
794 /* That makes it use the Z value */
795 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
796 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
797 /* Untransformed, vertex fog != none (or table fog != none):
798 * Use the Z value as input into the equation
800 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
801 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_2,
802 sizeof(unstransformed_1[0]));
803 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
805 /* transformed verts */
806 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);
807 ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
808 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
809 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
810 2 /*PrimCount */, Indices, D3DFMT_INDEX16, transformed_1,
811 sizeof(transformed_1[0]));
812 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
814 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_LINEAR);
815 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
816 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
817 * equation
819 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
820 2 /*PrimCount */, Indices, D3DFMT_INDEX16, transformed_2,
821 sizeof(transformed_2[0]));
823 hr = IDirect3DDevice9_EndScene(device);
824 ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
826 else
828 ok(FALSE, "BeginScene failed\n");
831 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
832 color = getPixelColor(device, 160, 360);
833 ok(color == 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color);
834 color = getPixelColor(device, 160, 120);
835 ok(color == 0x0000FF00 || color == 0x0000FE00, "Untransformed vertex with linear vertex fog has color %08x\n", color);
836 color = getPixelColor(device, 480, 120);
837 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
838 if(caps.RasterCaps & D3DPRASTERCAPS_FOGTABLE)
840 color = getPixelColor(device, 480, 360);
841 ok(color == 0x0000FF00 || color == 0x0000FE00, "Transformed vertex with linear table fog has color %08x\n", color);
843 else
845 /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
846 * The settings above result in no fogging with vertex fog
848 color = getPixelColor(device, 480, 120);
849 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
850 trace("Info: Table fog not supported by this device\n");
853 /* Now test the special case fogstart == fogend */
854 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
855 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
857 if(IDirect3DDevice9_BeginScene(device) == D3D_OK)
859 start = 512;
860 end = 512;
861 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
862 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
863 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
864 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
866 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);
867 ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
868 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
869 ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState %08x\n", hr);
870 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
871 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
873 /* Untransformed vertex, z coord = 0.1, fogstart = 512, fogend = 512. Would result in
874 * a completely fog-free primitive because start > zcoord, but because start == end, the primitive
875 * is fully covered by fog. The same happens to the 2nd untransformed quad with z = 1.0.
876 * The third transformed quad remains unfogged because the fogcoords are read from the specular
877 * color and has fixed fogstart and fogend.
879 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
880 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_1,
881 sizeof(unstransformed_1[0]));
882 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
883 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
884 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_2,
885 sizeof(unstransformed_1[0]));
886 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
888 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);
889 ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
890 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
891 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
892 2 /*PrimCount */, Indices, D3DFMT_INDEX16, transformed_1,
893 sizeof(transformed_1[0]));
894 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
896 hr = IDirect3DDevice9_EndScene(device);
897 ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
899 else
901 ok(FALSE, "BeginScene failed\n");
903 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
904 color = getPixelColor(device, 160, 360);
905 ok(color == 0x0000FF00 || color == 0x0000FE00, "Untransformed vertex with vertex fog and z = 0.1 has color %08x\n", color);
906 color = getPixelColor(device, 160, 120);
907 ok(color == 0x0000FF00 || color == 0x0000FE00, "Untransformed vertex with vertex fog and z = 1.0 has color %08x\n", color);
908 color = getPixelColor(device, 480, 120);
909 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
911 /* Test "reversed" fog without shaders. With shaders this fails on a few Windows D3D implementations,
912 * but without shaders it seems to work everywhere
914 end = 0.2;
915 start = 0.8;
916 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
917 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
918 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
919 ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
920 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
921 ok( hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
923 /* Test reversed fog without shaders. ATI cards have problems with reversed fog and shaders, so
924 * it doesn't seem very important for games. ATI cards also have problems with reversed table fog,
925 * so skip this for now
927 for(i = 0; i < 1 /*2 - Table fog test disabled, fails on ATI */; i++) {
928 const char *mode = (i ? "table" : "vertex");
929 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
930 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
931 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, i == 0 ? D3DFOG_LINEAR : D3DFOG_NONE);
932 ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
933 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, i == 0 ? D3DFOG_NONE : D3DFOG_LINEAR);
934 ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
935 hr = IDirect3DDevice9_BeginScene(device);
936 ok( hr == D3D_OK, "IDirect3DDDevice9_BeginScene returned %08x\n", hr);
937 if(SUCCEEDED(hr)) {
938 WORD Indices2[] = { 0, 1, 2, 2, 3, 0,
939 4, 5, 6, 6, 7, 4,
940 8, 9, 10, 10, 11, 8,
941 12, 13, 14, 14, 15, 12};
943 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */,
944 16 /* NumVerts */, 8 /*PrimCount */, Indices2, D3DFMT_INDEX16, rev_fog_quads,
945 sizeof(rev_fog_quads[0]));
947 hr = IDirect3DDevice9_EndScene(device);
948 ok( hr == D3D_OK, "IDirect3DDDevice9_EndScene returned %08x\n", hr);
950 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
951 color = getPixelColor(device, 160, 360);
952 ok(color == 0x0000FF00 || color == 0x0000FE00, "Reversed %s fog: z=0.1 has color 0x%08x, expected 0x0000ff00\n", mode, color);
954 color = getPixelColor(device, 160, 120);
955 r = (color & 0x00ff0000) >> 16;
956 g = (color & 0x0000ff00) >> 8;
957 b = (color & 0x000000ff);
958 ok(r == 0x00 && g >= 0x29 && g <= 0x2d && b >= 0xd2 && b <= 0xd6,
959 "Reversed %s fog: z=0.7 has color 0x%08x, expected\n", mode, color);
961 color = getPixelColor(device, 480, 120);
962 r = (color & 0x00ff0000) >> 16;
963 g = (color & 0x0000ff00) >> 8;
964 b = (color & 0x000000ff);
965 ok(r == 0x00 && g >= 0xa8 && g <= 0xac && b >= 0x53 && b <= 0x57,
966 "Reversed %s fog: z=0.4 has color 0x%08x, expected\n", mode, color);
968 color = getPixelColor(device, 480, 360);
969 ok(color == 0x000000ff, "Reversed %s fog: z=0.9 has color 0x%08x, expected 0x000000ff\n", mode, color);
971 if(!(caps.RasterCaps & D3DPRASTERCAPS_FOGTABLE)) {
972 skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping reversed table fog test\n");
973 break;
976 /* Turn off the fog master switch to avoid confusing other tests */
977 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE);
978 ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
979 start = 0.0;
980 end = 1.0;
981 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
982 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
983 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
984 ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
985 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
986 ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState %08x\n", hr);
987 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_LINEAR);
988 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
991 /* This test verifies the behaviour of cube maps wrt. texture wrapping.
992 * D3D cube map wrapping always behaves like GL_CLAMP_TO_EDGE,
993 * regardless of the actual addressing mode set. */
994 static void test_cube_wrap(IDirect3DDevice9 *device)
996 static const float quad[][6] = {
997 {-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
998 {-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
999 { 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
1000 { 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
1003 static const D3DVERTEXELEMENT9 decl_elements[] = {
1004 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1005 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
1006 D3DDECL_END()
1009 static const struct {
1010 D3DTEXTUREADDRESS mode;
1011 const char *name;
1012 } address_modes[] = {
1013 {D3DTADDRESS_WRAP, "D3DTADDRESS_WRAP"},
1014 {D3DTADDRESS_MIRROR, "D3DTADDRESS_MIRROR"},
1015 {D3DTADDRESS_CLAMP, "D3DTADDRESS_CLAMP"},
1016 {D3DTADDRESS_BORDER, "D3DTADDRESS_BORDER"},
1017 {D3DTADDRESS_MIRRORONCE, "D3DTADDRESS_MIRRORONCE"},
1020 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1021 IDirect3DCubeTexture9 *texture = NULL;
1022 IDirect3DSurface9 *surface = NULL;
1023 D3DLOCKED_RECT locked_rect;
1024 HRESULT hr;
1025 UINT x;
1026 INT y, face;
1028 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1029 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1030 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1031 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1033 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128,
1034 D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, NULL);
1035 ok(SUCCEEDED(hr), "CreateOffscreenPlainSurface failed (0x%08x)\n", hr);
1037 hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
1038 ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1040 for (y = 0; y < 128; ++y)
1042 DWORD *ptr = (DWORD *)(((BYTE *)locked_rect.pBits) + (y * locked_rect.Pitch));
1043 for (x = 0; x < 64; ++x)
1045 *ptr++ = 0xffff0000;
1047 for (x = 64; x < 128; ++x)
1049 *ptr++ = 0xff0000ff;
1053 hr = IDirect3DSurface9_UnlockRect(surface);
1054 ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
1056 hr = IDirect3DDevice9_CreateCubeTexture(device, 128, 1, 0, D3DFMT_A8R8G8B8,
1057 D3DPOOL_DEFAULT, &texture, NULL);
1058 ok(SUCCEEDED(hr), "CreateCubeTexture failed (0x%08x)\n", hr);
1060 /* Create cube faces */
1061 for (face = 0; face < 6; ++face)
1063 IDirect3DSurface9 *face_surface = NULL;
1065 hr= IDirect3DCubeTexture9_GetCubeMapSurface(texture, face, 0, &face_surface);
1066 ok(SUCCEEDED(hr), "GetCubeMapSurface failed (0x%08x)\n", hr);
1068 hr = IDirect3DDevice9_UpdateSurface(device, surface, NULL, face_surface, NULL);
1069 ok(SUCCEEDED(hr), "UpdateSurface failed (0x%08x)\n", hr);
1071 IDirect3DSurface9_Release(face_surface);
1074 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
1075 ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
1077 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
1078 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
1079 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
1080 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
1081 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_BORDERCOLOR, 0xff00ff00);
1082 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_BORDERCOLOR failed (0x%08x)\n", hr);
1084 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1085 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1087 for (x = 0; x < (sizeof(address_modes) / sizeof(*address_modes)); ++x)
1089 DWORD color;
1091 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSU, address_modes[x].mode);
1092 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_ADDRESSU (%s) failed (0x%08x)\n", address_modes[x].name, hr);
1093 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSV, address_modes[x].mode);
1094 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_ADDRESSV (%s) failed (0x%08x)\n", address_modes[x].name, hr);
1096 hr = IDirect3DDevice9_BeginScene(device);
1097 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1099 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], sizeof(quad[0]));
1100 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (0x%08x)\n", hr);
1102 hr = IDirect3DDevice9_EndScene(device);
1103 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1105 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1106 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1108 /* Due to the nature of this test, we sample essentially at the edge
1109 * between two faces. Because of this it's undefined from which face
1110 * the driver will sample. Fortunately that's not important for this
1111 * test, since all we care about is that it doesn't sample from the
1112 * other side of the surface or from the border. */
1113 color = getPixelColor(device, 320, 240);
1114 ok(color == 0x00ff0000 || color == 0x000000ff,
1115 "Got color 0x%08x for addressing mode %s, expected 0x00ff0000 or 0x000000ff.\n",
1116 color, address_modes[x].name);
1118 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0);
1119 ok(SUCCEEDED(hr), "Clear failed (0x%08x)\n", hr);
1122 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
1123 ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
1125 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1126 IDirect3DCubeTexture9_Release(texture);
1127 IDirect3DSurface9_Release(surface);
1130 static void offscreen_test(IDirect3DDevice9 *device)
1132 HRESULT hr;
1133 IDirect3DTexture9 *offscreenTexture = NULL;
1134 IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL;
1135 DWORD color;
1137 static const float quad[][5] = {
1138 {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
1139 {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
1140 { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
1141 { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
1144 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
1145 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1147 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
1148 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %08x\n", hr);
1149 if(!offscreenTexture) {
1150 trace("Failed to create an X8R8G8B8 offscreen texture, trying R5G6B5\n");
1151 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
1152 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %08x\n", hr);
1153 if(!offscreenTexture) {
1154 skip("Cannot create an offscreen render target\n");
1155 goto out;
1159 hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
1160 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
1161 if(!backbuffer) {
1162 goto out;
1165 hr = IDirect3DTexture9_GetSurfaceLevel(offscreenTexture, 0, &offscreen);
1166 ok(hr == D3D_OK, "Can't get offscreen surface, hr = %08x\n", hr);
1167 if(!offscreen) {
1168 goto out;
1171 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
1172 ok(hr == D3D_OK, "SetFVF failed, hr = %08x\n", hr);
1174 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
1175 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
1176 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
1177 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
1178 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
1179 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
1180 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
1181 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
1182 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1183 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1185 if(IDirect3DDevice9_BeginScene(device) == D3D_OK) {
1186 hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen);
1187 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
1188 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
1189 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1191 /* Draw without textures - Should result in a white quad */
1192 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
1193 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %08x\n", hr);
1195 hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
1196 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
1197 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) offscreenTexture);
1198 ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
1200 /* This time with the texture */
1201 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
1202 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %08x\n", hr);
1204 IDirect3DDevice9_EndScene(device);
1207 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1209 /* Center quad - should be white */
1210 color = getPixelColor(device, 320, 240);
1211 ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1212 /* Some quad in the cleared part of the texture */
1213 color = getPixelColor(device, 170, 240);
1214 ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
1215 /* Part of the originally cleared back buffer */
1216 color = getPixelColor(device, 10, 10);
1217 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
1218 if(0) {
1219 /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
1220 * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
1221 * the offscreen rendering mode this test would succeed or fail
1223 color = getPixelColor(device, 10, 470);
1224 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
1227 out:
1228 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
1230 /* restore things */
1231 if(backbuffer) {
1232 IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
1233 IDirect3DSurface9_Release(backbuffer);
1235 if(offscreenTexture) {
1236 IDirect3DTexture9_Release(offscreenTexture);
1238 if(offscreen) {
1239 IDirect3DSurface9_Release(offscreen);
1243 /* This test tests fog in combination with shaders.
1244 * What's tested: linear fog (vertex and table) with pixel shader
1245 * linear table fog with non foggy vertex shader
1246 * vertex fog with foggy vertex shader
1247 * What's not tested: non linear fog with shader
1248 * table fog with foggy vertex shader
1250 static void fog_with_shader_test(IDirect3DDevice9 *device)
1252 HRESULT hr;
1253 DWORD color;
1254 union {
1255 float f;
1256 DWORD i;
1257 } start, end;
1258 unsigned int i, j;
1260 /* basic vertex shader without fog computation ("non foggy") */
1261 static const DWORD vertex_shader_code1[] = {
1262 0xfffe0101, /* vs_1_1 */
1263 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1264 0x0000001f, 0x8000000a, 0x900f0001, /* dcl_color0 v1 */
1265 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1266 0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
1267 0x0000ffff
1269 /* basic vertex shader with reversed fog computation ("foggy") */
1270 static const DWORD vertex_shader_code2[] = {
1271 0xfffe0101, /* vs_1_1 */
1272 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1273 0x0000001f, 0x8000000a, 0x900f0001, /* dcl_color0 v1 */
1274 0x00000051, 0xa00f0000, 0xbfa00000, 0x00000000, 0xbf666666, 0x00000000, /* def c0, -1.25, 0.0, -0.9, 0.0 */
1275 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1276 0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
1277 0x00000002, 0x800f0000, 0x90aa0000, 0xa0aa0000, /* add r0, v0.z, c0.z */
1278 0x00000005, 0xc00f0001, 0x80000000, 0xa0000000, /* mul oFog, r0.x, c0.x */
1279 0x0000ffff
1281 /* basic pixel shader */
1282 static const DWORD pixel_shader_code[] = {
1283 0xffff0101, /* ps_1_1 */
1284 0x00000001, 0x800f0000, 0x90e40000, /* mov r0, vo */
1285 0x0000ffff
1288 static struct vertex quad[] = {
1289 {-1.0f, -1.0f, 0.0f, 0xFFFF0000 },
1290 {-1.0f, 1.0f, 0.0f, 0xFFFF0000 },
1291 { 1.0f, -1.0f, 0.0f, 0xFFFF0000 },
1292 { 1.0f, 1.0f, 0.0f, 0xFFFF0000 },
1295 static const D3DVERTEXELEMENT9 decl_elements[] = {
1296 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1297 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1298 D3DDECL_END()
1301 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1302 IDirect3DVertexShader9 *vertex_shader[3] = {NULL, NULL, NULL};
1303 IDirect3DPixelShader9 *pixel_shader[2] = {NULL, NULL};
1305 /* This reference data was collected on a nVidia GeForce 7600GS driver version 84.19 DirectX version 9.0c on Windows XP */
1306 static const struct test_data_t {
1307 int vshader;
1308 int pshader;
1309 D3DFOGMODE vfog;
1310 D3DFOGMODE tfog;
1311 unsigned int color[11];
1312 } test_data[] = {
1313 /* only pixel shader: */
1314 {0, 1, 0, 3,
1315 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1316 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1317 {0, 1, 1, 3,
1318 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1319 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1320 {0, 1, 2, 3,
1321 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1322 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1323 {0, 1, 3, 0,
1324 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1325 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1326 {0, 1, 3, 3,
1327 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1328 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1330 /* vertex shader */
1331 {1, 0, 0, 0,
1332 {0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00,
1333 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}},
1334 {1, 0, 0, 3,
1335 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1336 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1337 {1, 0, 1, 3,
1338 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1339 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1341 {1, 0, 2, 3,
1342 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1343 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1344 {1, 0, 3, 3,
1345 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1346 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1348 /* vertex shader and pixel shader */
1349 {1, 1, 0, 3,
1350 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1351 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1352 {1, 1, 1, 3,
1353 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1354 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1355 {1, 1, 2, 3,
1356 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1357 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1359 {1, 1, 3, 3,
1360 {0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
1361 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
1364 #if 0 /* FIXME: these fail on GeForce 8500 */
1365 /* foggy vertex shader */
1366 {2, 0, 0, 0,
1367 {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1368 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1369 {2, 0, 1, 0,
1370 {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1371 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1372 {2, 0, 2, 0,
1373 {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1374 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1375 {2, 0, 3, 0,
1376 {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1377 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1378 #endif
1380 /* foggy vertex shader and pixel shader */
1381 {2, 1, 0, 0,
1382 {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1383 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1384 {2, 1, 1, 0,
1385 {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1386 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1387 {2, 1, 2, 0,
1388 {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1389 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1390 {2, 1, 3, 0,
1391 {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
1392 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
1396 /* NOTE: changing these values will not affect the tests with foggy vertex shader, as the values are hardcoded in the shader*/
1397 start.f=0.1f;
1398 end.f=0.9f;
1400 hr = IDirect3DDevice9_CreateVertexShader(device, vertex_shader_code1, &vertex_shader[1]);
1401 ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
1402 hr = IDirect3DDevice9_CreateVertexShader(device, vertex_shader_code2, &vertex_shader[2]);
1403 ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
1404 hr = IDirect3DDevice9_CreatePixelShader(device, pixel_shader_code, &pixel_shader[1]);
1405 ok(SUCCEEDED(hr), "CreatePixelShader failed (%08x)\n", hr);
1406 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1407 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
1409 /* Setup initial states: No lighting, fog on, fog color */
1410 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1411 ok(hr == D3D_OK, "Turning off lighting failed (%08x)\n", hr);
1412 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
1413 ok(hr == D3D_OK, "Turning on fog calculations failed (%08x)\n", hr);
1414 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xFF00FF00 /* A nice green */);
1415 ok(hr == D3D_OK, "Setting fog color failed (%08x)\n", hr);
1416 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1417 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
1419 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
1420 ok(hr == D3D_OK, "Turning off table fog failed (%08x)\n", hr);
1421 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_NONE);
1422 ok(hr == D3D_OK, "Turning off vertex fog failed (%08x)\n", hr);
1424 /* Use fogtart = 0.1 and end = 0.9 to test behavior outside the fog transition phase, too*/
1425 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, start.i);
1426 ok(hr == D3D_OK, "Setting fog start failed (%08x)\n", hr);
1427 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, end.i);
1428 ok(hr == D3D_OK, "Setting fog end failed (%08x)\n", hr);
1430 for (i = 0; i < sizeof(test_data)/sizeof(test_data[0]); i++)
1432 hr = IDirect3DDevice9_SetVertexShader(device, vertex_shader[test_data[i].vshader]);
1433 ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
1434 hr = IDirect3DDevice9_SetPixelShader(device, pixel_shader[test_data[i].pshader]);
1435 ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
1436 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, test_data[i].vfog);
1437 ok( hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR failed (%08x)\n", hr);
1438 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, test_data[i].tfog);
1439 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR failed (%08x)\n", hr);
1441 for(j=0; j < 11; j++)
1443 /* Don't use the whole zrange to prevent rounding errors */
1444 quad[0].z = 0.001f + (float)j / 10.02f;
1445 quad[1].z = 0.001f + (float)j / 10.02f;
1446 quad[2].z = 0.001f + (float)j / 10.02f;
1447 quad[3].z = 0.001f + (float)j / 10.02f;
1449 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
1450 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed (%08x)\n", hr);
1452 hr = IDirect3DDevice9_BeginScene(device);
1453 ok( hr == D3D_OK, "BeginScene returned failed (%08x)\n", hr);
1455 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], sizeof(quad[0]));
1456 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
1458 hr = IDirect3DDevice9_EndScene(device);
1459 ok(hr == D3D_OK, "EndScene failed (%08x)\n", hr);
1461 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1463 /* As the red and green component are the result of blending use 5% tolerance on the expected value */
1464 color = getPixelColor(device, 128, 240);
1465 ok(color_match(color, test_data[i].color[j], 13),
1466 "fog vs%i ps%i fvm%i ftm%i %d: got color %08x, expected %08x +-5%%\n",
1467 test_data[i].vshader, test_data[i].pshader, test_data[i].vfog, test_data[i].tfog, j, color, test_data[i].color[j]);
1471 /* reset states */
1472 hr = IDirect3DDevice9_SetVertexShader(device, NULL);
1473 ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
1474 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
1475 ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
1476 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1477 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
1478 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE);
1479 ok(hr == D3D_OK, "Turning off fog calculations failed (%08x)\n", hr);
1481 IDirect3DVertexShader9_Release(vertex_shader[1]);
1482 IDirect3DVertexShader9_Release(vertex_shader[2]);
1483 IDirect3DPixelShader9_Release(pixel_shader[1]);
1484 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1487 static void generate_bumpmap_textures(IDirect3DDevice9 *device) {
1488 unsigned int i, x, y;
1489 HRESULT hr;
1490 IDirect3DTexture9 *texture[2] = {NULL, NULL};
1491 D3DLOCKED_RECT locked_rect;
1493 /* Generate the textures */
1494 for(i=0; i<2; i++)
1496 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 0, i?D3DFMT_A8R8G8B8:D3DFMT_V8U8,
1497 D3DPOOL_MANAGED, &texture[i], NULL);
1498 ok(SUCCEEDED(hr), "CreateTexture failed (0x%08x)\n", hr);
1500 hr = IDirect3DTexture9_LockRect(texture[i], 0, &locked_rect, NULL, 0);
1501 ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1502 for (y = 0; y < 128; ++y)
1504 if(i)
1505 { /* Set up black texture with 2x2 texel white spot in the middle */
1506 DWORD *ptr = (DWORD *)(((BYTE *)locked_rect.pBits) + (y * locked_rect.Pitch));
1507 for (x = 0; x < 128; ++x)
1509 if(y>62 && y<66 && x>62 && x<66)
1510 *ptr++ = 0xffffffff;
1511 else
1512 *ptr++ = 0xff000000;
1515 else
1516 { /* Set up a displacement map which points away from the center parallel to the closest axis.
1517 * (if multiplied with bumpenvmat)
1519 WORD *ptr = (WORD *)(((BYTE *)locked_rect.pBits) + (y * locked_rect.Pitch));
1520 for (x = 0; x < 128; ++x)
1522 if(abs(x-64)>abs(y-64))
1524 if(x < 64)
1525 *ptr++ = 0xc000;
1526 else
1527 *ptr++ = 0x4000;
1529 else
1531 if(y < 64)
1532 *ptr++ = 0x0040;
1533 else
1534 *ptr++ = 0x00c0;
1539 hr = IDirect3DTexture9_UnlockRect(texture[i], 0);
1540 ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
1542 hr = IDirect3DDevice9_SetTexture(device, i, (IDirect3DBaseTexture9 *)texture[i]);
1543 ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
1545 /* Disable texture filtering */
1546 hr = IDirect3DDevice9_SetSamplerState(device, i, D3DSAMP_MINFILTER, D3DTEXF_POINT);
1547 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
1548 hr = IDirect3DDevice9_SetSamplerState(device, i, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
1549 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
1551 hr = IDirect3DDevice9_SetSamplerState(device, i, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1552 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_ADDRESSU failed (0x%08x)\n", hr);
1553 hr = IDirect3DDevice9_SetSamplerState(device, i, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1554 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_ADDRESSV failed (0x%08x)\n", hr);
1558 /* test the behavior of the texbem instruction
1559 * with normal 2D and projective 2D textures
1561 static void texbem_test(IDirect3DDevice9 *device)
1563 HRESULT hr;
1564 DWORD color;
1565 int i;
1567 static const DWORD pixel_shader_code[] = {
1568 0xffff0101, /* ps_1_1*/
1569 0x00000042, 0xb00f0000, /* tex t0*/
1570 0x00000043, 0xb00f0001, 0xb0e40000, /* texbem t1, t0*/
1571 0x00000001, 0x800f0000, 0xb0e40001, /* mov r0, t1*/
1572 0x0000ffff
1574 static const DWORD double_texbem_code[] = {
1575 0xffff0103, /* ps_1_3 */
1576 0x00000042, 0xb00f0000, /* tex t0 */
1577 0x00000043, 0xb00f0001, 0xb0e40000, /* texbem t1, t0 */
1578 0x00000042, 0xb00f0002, /* tex t2 */
1579 0x00000043, 0xb00f0003, 0xb0e40002, /* texbem t3, t2 */
1580 0x00000002, 0x800f0000, 0xb0e40001, 0xb0e40003, /* add r0, t1, t3 */
1581 0x0000ffff /* end */
1585 static const float quad[][7] = {
1586 {-128.0f/640.0f, -128.0f/480.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f},
1587 {-128.0f/640.0f, 128.0f/480.0f, 0.1f, 0.0f, 1.0f, 0.0f, 1.0f},
1588 { 128.0f/640.0f, -128.0f/480.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f},
1589 { 128.0f/640.0f, 128.0f/480.0f, 0.1f, 1.0f, 1.0f, 1.0f, 1.0f},
1591 static const float quad_proj[][9] = {
1592 {-128.0f/640.0f, -128.0f/480.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 128.0f},
1593 {-128.0f/640.0f, 128.0f/480.0f, 0.1f, 0.0f, 1.0f, 0.0f, 128.0f, 0.0f, 128.0f},
1594 { 128.0f/640.0f, -128.0f/480.0f, 0.1f, 1.0f, 0.0f, 128.0f, 0.0f, 0.0f, 128.0f},
1595 { 128.0f/640.0f, 128.0f/480.0f, 0.1f, 1.0f, 1.0f, 128.0f, 128.0f, 0.0f, 128.0f},
1598 static const D3DVERTEXELEMENT9 decl_elements[][4] = { {
1599 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1600 {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
1601 {0, 20, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
1602 D3DDECL_END()
1604 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1605 {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
1606 {0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
1607 D3DDECL_END()
1608 } };
1610 /* use asymmetric matrix to test loading */
1611 float bumpenvmat[4] = {0.0,0.5,-0.5,0.0};
1613 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1614 IDirect3DPixelShader9 *pixel_shader = NULL;
1615 IDirect3DTexture9 *texture = NULL, *texture1, *texture2;
1616 D3DLOCKED_RECT locked_rect;
1618 generate_bumpmap_textures(device);
1620 IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT00, *(LPDWORD)&bumpenvmat[0]);
1621 IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT01, *(LPDWORD)&bumpenvmat[1]);
1622 IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT10, *(LPDWORD)&bumpenvmat[2]);
1623 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT11, *(LPDWORD)&bumpenvmat[3]);
1624 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
1626 hr = IDirect3DDevice9_SetVertexShader(device, NULL);
1627 ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
1629 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
1630 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed (%08x)\n", hr);
1632 for(i=0; i<2; i++)
1634 if(i)
1636 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4|D3DTTFF_PROJECTED);
1637 ok(SUCCEEDED(hr), "SetTextureStageState D3DTSS_TEXTURETRANSFORMFLAGS failed (0x%08x)\n", hr);
1640 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements[i], &vertex_declaration);
1641 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1642 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1643 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1645 hr = IDirect3DDevice9_CreatePixelShader(device, pixel_shader_code, &pixel_shader);
1646 ok(SUCCEEDED(hr), "CreatePixelShader failed (%08x)\n", hr);
1647 hr = IDirect3DDevice9_SetPixelShader(device, pixel_shader);
1648 ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
1650 hr = IDirect3DDevice9_BeginScene(device);
1651 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1653 if(!i)
1654 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], sizeof(quad[0]));
1655 else
1656 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad_proj[0], sizeof(quad_proj[0]));
1657 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (0x%08x)\n", hr);
1659 hr = IDirect3DDevice9_EndScene(device);
1660 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1662 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1663 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1665 color = getPixelColor(device, 320-32, 240);
1666 ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1667 color = getPixelColor(device, 320+32, 240);
1668 ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1669 color = getPixelColor(device, 320, 240-32);
1670 ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1671 color = getPixelColor(device, 320, 240+32);
1672 ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1674 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
1675 ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
1676 IDirect3DPixelShader9_Release(pixel_shader);
1678 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1679 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
1680 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1683 /* clean up */
1684 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0);
1685 ok(SUCCEEDED(hr), "Clear failed (0x%08x)\n", hr);
1687 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
1688 ok(SUCCEEDED(hr), "SetTextureStageState D3DTSS_TEXTURETRANSFORMFLAGS failed (0x%08x)\n", hr);
1690 for(i=0; i<2; i++)
1692 hr = IDirect3DDevice9_GetTexture(device, i, (IDirect3DBaseTexture9 **) &texture);
1693 ok(SUCCEEDED(hr), "IDirect3DDevice9_GetTexture failed (0x%08x)\n", hr);
1694 IDirect3DTexture9_Release(texture); /* For the GetTexture */
1695 hr = IDirect3DDevice9_SetTexture(device, i, NULL);
1696 ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
1697 IDirect3DTexture9_Release(texture);
1700 /* Test double texbem */
1701 hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_V8U8, D3DPOOL_MANAGED, &texture, NULL);
1702 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr);
1703 hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_V8U8, D3DPOOL_MANAGED, &texture1, NULL);
1704 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr);
1705 hr = IDirect3DDevice9_CreateTexture(device, 8, 8, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture2, NULL);
1706 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr);
1707 hr = IDirect3DDevice9_CreatePixelShader(device, double_texbem_code, &pixel_shader);
1708 ok(SUCCEEDED(hr), "CreatePixelShader failed (%08x)\n", hr);
1710 hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0);
1711 ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1712 ((signed char *) locked_rect.pBits)[0] = (-1.0 / 8.0) * 127;
1713 ((signed char *) locked_rect.pBits)[1] = ( 1.0 / 8.0) * 127;
1715 hr = IDirect3DTexture9_UnlockRect(texture, 0);
1716 ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1718 hr = IDirect3DTexture9_LockRect(texture1, 0, &locked_rect, NULL, 0);
1719 ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1720 ((signed char *) locked_rect.pBits)[0] = (-2.0 / 8.0) * 127;
1721 ((signed char *) locked_rect.pBits)[1] = (-4.0 / 8.0) * 127;
1722 hr = IDirect3DTexture9_UnlockRect(texture1, 0);
1723 ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1726 /* Some data without any meaning, just to have an 8x8 array to see which element is picked */
1727 #define tex 0x00ff0000
1728 #define tex1 0x0000ff00
1729 #define origin 0x000000ff
1730 static const DWORD pixel_data[] = {
1731 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1732 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1733 0x000000ff, tex1 , 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1734 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1735 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, origin, 0x000000ff, tex , 0x000000ff,
1736 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1737 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1738 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
1740 #undef tex1
1741 #undef tex2
1742 #undef origin
1744 hr = IDirect3DTexture9_LockRect(texture2, 0, &locked_rect, NULL, 0);
1745 ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1746 for(i = 0; i < 8; i++) {
1747 memcpy(((char *) locked_rect.pBits) + i * locked_rect.Pitch, pixel_data + 8 * i, 8 * sizeof(DWORD));
1749 hr = IDirect3DTexture9_UnlockRect(texture2, 0);
1750 ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
1753 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
1754 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1755 hr = IDirect3DDevice9_SetTexture(device, 1, (IDirect3DBaseTexture9 *) texture2);
1756 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1757 hr = IDirect3DDevice9_SetTexture(device, 2, (IDirect3DBaseTexture9 *) texture1);
1758 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1759 hr = IDirect3DDevice9_SetTexture(device, 3, (IDirect3DBaseTexture9 *) texture2);
1760 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1761 hr = IDirect3DDevice9_SetPixelShader(device, pixel_shader);
1762 ok(SUCCEEDED(hr), "Direct3DDevice9_SetPixelShader failed (0x%08x)\n", hr);
1763 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX4);
1764 ok(SUCCEEDED(hr), "Direct3DDevice9_SetPixelShader failed (0x%08x)\n", hr);
1766 bumpenvmat[0] =-1.0; bumpenvmat[2] = 2.0;
1767 bumpenvmat[1] = 0.0; bumpenvmat[3] = 0.0;
1768 IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT00, *(LPDWORD)&bumpenvmat[0]);
1769 IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT01, *(LPDWORD)&bumpenvmat[1]);
1770 IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT10, *(LPDWORD)&bumpenvmat[2]);
1771 IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_BUMPENVMAT11, *(LPDWORD)&bumpenvmat[3]);
1773 bumpenvmat[0] = 1.5; bumpenvmat[2] = 0.0;
1774 bumpenvmat[1] = 0.0; bumpenvmat[3] = 0.5;
1775 IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_BUMPENVMAT00, *(LPDWORD)&bumpenvmat[0]);
1776 IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_BUMPENVMAT01, *(LPDWORD)&bumpenvmat[1]);
1777 IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_BUMPENVMAT10, *(LPDWORD)&bumpenvmat[2]);
1778 IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_BUMPENVMAT11, *(LPDWORD)&bumpenvmat[3]);
1780 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1781 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1782 hr = IDirect3DDevice9_SetSamplerState(device, 1, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1783 hr = IDirect3DDevice9_SetSamplerState(device, 1, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1784 hr = IDirect3DDevice9_SetSamplerState(device, 2, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1785 hr = IDirect3DDevice9_SetSamplerState(device, 2, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1786 hr = IDirect3DDevice9_SetSamplerState(device, 3, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1787 hr = IDirect3DDevice9_SetSamplerState(device, 3, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1789 hr = IDirect3DDevice9_BeginScene(device);
1790 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1791 if(SUCCEEDED(hr)) {
1792 static const float double_quad[] = {
1793 -1.0, -1.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.5, 0.5,
1794 1.0, -1.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.5, 0.5,
1795 -1.0, 1.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.5, 0.5,
1796 1.0, 1.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.5, 0.5,
1799 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, double_quad, sizeof(float) * 11);
1800 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (0x%08x)\n", hr);
1801 hr = IDirect3DDevice9_EndScene(device);
1802 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1804 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1805 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1806 color = getPixelColor(device, 320, 240);
1807 ok(color == 0x00ffff00, "double texbem failed: Got color 0x%08x, expected 0x00ffff00.\n", color);
1809 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
1810 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1811 hr = IDirect3DDevice9_SetTexture(device, 1, NULL);
1812 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1813 hr = IDirect3DDevice9_SetTexture(device, 2, NULL);
1814 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1815 hr = IDirect3DDevice9_SetTexture(device, 3, NULL);
1816 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
1817 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
1818 ok(SUCCEEDED(hr), "Direct3DDevice9_SetPixelShader failed (0x%08x)\n", hr);
1820 IDirect3DPixelShader9_Release(pixel_shader);
1821 IDirect3DTexture9_Release(texture);
1822 IDirect3DTexture9_Release(texture1);
1823 IDirect3DTexture9_Release(texture2);
1826 static void z_range_test(IDirect3DDevice9 *device)
1828 const struct vertex quad[] =
1830 {-1.0f, 0.0f, 1.1f, 0xffff0000},
1831 {-1.0f, 1.0f, 1.1f, 0xffff0000},
1832 { 1.0f, 0.0f, -1.1f, 0xffff0000},
1833 { 1.0f, 1.0f, -1.1f, 0xffff0000},
1835 const struct vertex quad2[] =
1837 {-1.0f, 0.0f, 1.1f, 0xff0000ff},
1838 {-1.0f, 1.0f, 1.1f, 0xff0000ff},
1839 { 1.0f, 0.0f, -1.1f, 0xff0000ff},
1840 { 1.0f, 1.0f, -1.1f, 0xff0000ff},
1843 const struct tvertex quad3[] =
1845 { 0, 240, 1.1f, 1.0, 0xffffff00},
1846 { 0, 480, 1.1f, 1.0, 0xffffff00},
1847 { 640, 240, -1.1f, 1.0, 0xffffff00},
1848 { 640, 480, -1.1f, 1.0, 0xffffff00},
1850 const struct tvertex quad4[] =
1852 { 0, 240, 1.1f, 1.0, 0xff00ff00},
1853 { 0, 480, 1.1f, 1.0, 0xff00ff00},
1854 { 640, 240, -1.1f, 1.0, 0xff00ff00},
1855 { 640, 480, -1.1f, 1.0, 0xff00ff00},
1857 HRESULT hr;
1858 DWORD color;
1859 IDirect3DVertexShader9 *shader;
1860 IDirect3DVertexDeclaration9 *decl;
1861 D3DCAPS9 caps;
1862 const DWORD shader_code[] = {
1863 0xfffe0101, /* vs_1_1 */
1864 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1865 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1866 0x00000001, 0xd00f0000, 0xa0e40000, /* mov oD0, c0 */
1867 0x0000ffff /* end */
1869 static const D3DVERTEXELEMENT9 decl_elements[] = {
1870 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1871 D3DDECL_END()
1873 /* Does the Present clear the depth stencil? Clear the depth buffer with some value != 0,
1874 * then call Present. Then clear the color buffer to make sure it has some defined content
1875 * after the Present with D3DSWAPEFFECT_DISCARD. After that draw a plane that is somewhere cut
1876 * by the depth value.
1878 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 0.75, 0);
1879 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
1880 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1881 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.4, 0);
1883 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, TRUE);
1884 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1885 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE);
1886 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1887 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, FALSE);
1888 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1889 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_GREATER);
1890 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1891 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
1892 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
1894 hr = IDirect3DDevice9_BeginScene(device);
1895 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1896 if(hr == D3D_OK)
1898 /* Test the untransformed vertex path */
1899 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad, sizeof(quad[0]));
1900 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1901 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_LESS);
1902 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1903 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad2, sizeof(quad2[0]));
1904 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1906 /* Test the transformed vertex path */
1907 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
1908 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
1910 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad4, sizeof(quad4[0]));
1911 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1912 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_GREATER);
1913 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1914 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad3, sizeof(quad3[0]));
1915 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1917 hr = IDirect3DDevice9_EndScene(device);
1918 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1921 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1922 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1924 /* Do not test the exact corner pixels, but go pretty close to them */
1926 /* Clipped because z > 1.0 */
1927 color = getPixelColor(device, 28, 238);
1928 ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1929 color = getPixelColor(device, 28, 241);
1930 ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1932 /* Not clipped, > z buffer clear value(0.75) */
1933 color = getPixelColor(device, 31, 238);
1934 ok(color == 0x00ff0000, "Z range failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
1935 color = getPixelColor(device, 31, 241);
1936 ok(color == 0x00ffff00, "Z range failed: Got color 0x%08x, expected 0x00ffff00.\n", color);
1937 color = getPixelColor(device, 100, 238);
1938 ok(color == 0x00ff0000, "Z range failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
1939 color = getPixelColor(device, 100, 241);
1940 ok(color == 0x00ffff00, "Z range failed: Got color 0x%08x, expected 0x00ffff00.\n", color);
1942 /* Not clipped, < z buffer clear value */
1943 color = getPixelColor(device, 104, 238);
1944 ok(color == 0x000000ff, "Z range failed: Got color 0x%08x, expected 0x000000ff.\n", color);
1945 color = getPixelColor(device, 104, 241);
1946 ok(color == 0x0000ff00, "Z range failed: Got color 0x%08x, expected 0x0000ff00.\n", color);
1947 color = getPixelColor(device, 318, 238);
1948 ok(color == 0x000000ff, "Z range failed: Got color 0x%08x, expected 0x000000ff.\n", color);
1949 color = getPixelColor(device, 318, 241);
1950 ok(color == 0x0000ff00, "Z range failed: Got color 0x%08x, expected 0x0000ff00.\n", color);
1952 /* Clipped because z < 0.0 */
1953 color = getPixelColor(device, 321, 238);
1954 ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1955 color = getPixelColor(device, 321, 241);
1956 ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
1958 /* Test the shader path */
1959 IDirect3DDevice9_GetDeviceCaps(device, &caps);
1960 if (caps.VertexShaderVersion < D3DVS_VERSION(1, 1)) {
1961 skip("Vertex shaders not supported\n");
1962 goto out;
1964 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1965 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1966 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1967 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
1969 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.4, 0);
1971 IDirect3DDevice9_SetVertexDeclaration(device, decl);
1972 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
1973 IDirect3DDevice9_SetVertexShader(device, shader);
1974 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
1976 hr = IDirect3DDevice9_BeginScene(device);
1977 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1978 if(hr == D3D_OK)
1980 float colorf[] = {1.0, 0.0, 0.0, 1.0};
1981 float colorf2[] = {0.0, 0.0, 1.0, 1.0};
1982 IDirect3DDevice9_SetVertexShaderConstantF(device, 0, colorf, 1);
1983 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad, sizeof(quad[0]));
1984 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1985 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_LESS);
1986 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
1987 IDirect3DDevice9_SetVertexShaderConstantF(device, 0, colorf2, 1);
1988 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2 /*PrimCount */, quad2, sizeof(quad2[0]));
1989 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitiveUP failed with %08x\n", hr);
1991 hr = IDirect3DDevice9_EndScene(device);
1992 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1995 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1996 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
1997 IDirect3DDevice9_SetVertexShader(device, NULL);
1998 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
2000 IDirect3DVertexDeclaration9_Release(decl);
2001 IDirect3DVertexShader9_Release(shader);
2003 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2004 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
2005 /* Z < 1.0 */
2006 color = getPixelColor(device, 28, 238);
2007 ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
2009 /* 1.0 < z < 0.75 */
2010 color = getPixelColor(device, 31, 238);
2011 ok(color == 0x00ff0000, "Z range failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
2012 color = getPixelColor(device, 100, 238);
2013 ok(color == 0x00ff0000, "Z range failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
2015 /* 0.75 < z < 0.0 */
2016 color = getPixelColor(device, 104, 238);
2017 ok(color == 0x000000ff, "Z range failed: Got color 0x%08x, expected 0x000000ff.\n", color);
2018 color = getPixelColor(device, 318, 238);
2019 ok(color == 0x000000ff, "Z range failed: Got color 0x%08x, expected 0x000000ff.\n", color);
2021 /* 0.0 < z */
2022 color = getPixelColor(device, 321, 238);
2023 ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
2025 out:
2026 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
2027 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
2028 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE);
2029 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
2030 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE);
2031 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
2034 static void fill_surface(IDirect3DSurface9 *surface, DWORD color)
2036 D3DSURFACE_DESC desc;
2037 D3DLOCKED_RECT l;
2038 HRESULT hr;
2039 unsigned int x, y;
2040 DWORD *mem;
2042 memset(&desc, 0, sizeof(desc));
2043 memset(&l, 0, sizeof(l));
2044 hr = IDirect3DSurface9_GetDesc(surface, &desc);
2045 ok(hr == D3D_OK, "IDirect3DSurface9_GetDesc failed with %08x\n", hr);
2046 hr = IDirect3DSurface9_LockRect(surface, &l, NULL, 0);
2047 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect failed with %08x\n", hr);
2048 if(FAILED(hr)) return;
2050 for(y = 0; y < desc.Height; y++)
2052 mem = (DWORD *) ((BYTE *) l.pBits + y * l.Pitch);
2053 for(x = 0; x < l.Pitch / sizeof(DWORD); x++)
2055 mem[x] = color;
2058 hr = IDirect3DSurface9_UnlockRect(surface);
2059 ok(hr == D3D_OK, "IDirect3DSurface9_UnlockRect failed with %08x\n", hr);
2062 /* This tests a variety of possible StretchRect() situations */
2063 static void stretchrect_test(IDirect3DDevice9 *device)
2065 HRESULT hr;
2066 IDirect3DTexture9 *tex_rt32 = NULL, *tex_rt64 = NULL, *tex_rt_dest64 = NULL;
2067 IDirect3DSurface9 *surf_tex_rt32 = NULL, *surf_tex_rt64 = NULL, *surf_tex_rt_dest64 = NULL;
2068 IDirect3DTexture9 *tex32 = NULL, *tex64 = NULL, *tex_dest64 = NULL;
2069 IDirect3DSurface9 *surf_tex32 = NULL, *surf_tex64 = NULL, *surf_tex_dest64 = NULL;
2070 IDirect3DSurface9 *surf_rt32 = NULL, *surf_rt64 = NULL, *surf_rt_dest64 = NULL;
2071 IDirect3DSurface9 *surf_offscreen32 = NULL, *surf_offscreen64 = NULL, *surf_offscreen_dest64 = NULL;
2072 IDirect3DSurface9 *surf_temp32 = NULL, *surf_temp64 = NULL;
2073 IDirect3DSurface9 *orig_rt = NULL;
2074 DWORD color;
2076 hr = IDirect3DDevice9_GetRenderTarget(device, 0, &orig_rt);
2077 ok(hr == D3D_OK, "Can't get render target, hr = %08x\n", hr);
2078 if(!orig_rt) {
2079 goto out;
2082 /* Create our temporary surfaces in system memory */
2083 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf_temp32, NULL);
2084 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
2085 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf_temp64, NULL);
2086 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
2088 /* Create offscreen plain surfaces in D3DPOOL_DEFAULT */
2089 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surf_offscreen32, NULL);
2090 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
2091 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surf_offscreen64, NULL);
2092 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
2093 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surf_offscreen_dest64, NULL);
2094 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
2096 /* Create render target surfaces */
2097 hr = IDirect3DDevice9_CreateRenderTarget(device, 32, 32, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &surf_rt32, NULL );
2098 ok(hr == D3D_OK, "Creating the render target surface failed with %08x\n", hr);
2099 hr = IDirect3DDevice9_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &surf_rt64, NULL );
2100 ok(hr == D3D_OK, "Creating the render target surface failed with %08x\n", hr);
2101 hr = IDirect3DDevice9_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &surf_rt_dest64, NULL );
2102 ok(hr == D3D_OK, "Creating the render target surface failed with %08x\n", hr);
2104 /* Create render target textures */
2105 hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_rt32, NULL);
2106 ok(hr == D3D_OK, "Creating the render target texture failed with %08x\n", hr);
2107 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_rt64, NULL);
2108 ok(hr == D3D_OK, "Creating the render target texture failed with %08x\n", hr);
2109 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_rt_dest64, NULL);
2110 ok(hr == D3D_OK, "Creating the render target texture failed with %08x\n", hr);
2111 if (tex_rt32) {
2112 hr = IDirect3DTexture9_GetSurfaceLevel(tex_rt32, 0, &surf_tex_rt32);
2113 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2115 if (tex_rt64) {
2116 hr = IDirect3DTexture9_GetSurfaceLevel(tex_rt64, 0, &surf_tex_rt64);
2117 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2119 if (tex_rt_dest64) {
2120 hr = IDirect3DTexture9_GetSurfaceLevel(tex_rt_dest64, 0, &surf_tex_rt_dest64);
2121 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2124 /* Create regular textures in D3DPOOL_DEFAULT */
2125 hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex32, NULL);
2126 ok(hr == D3D_OK, "Creating the regular texture failed with %08x\n", hr);
2127 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex64, NULL);
2128 ok(hr == D3D_OK, "Creating the regular texture failed with %08x\n", hr);
2129 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_dest64, NULL);
2130 ok(hr == D3D_OK, "Creating the regular texture failed with %08x\n", hr);
2131 if (tex32) {
2132 hr = IDirect3DTexture9_GetSurfaceLevel(tex32, 0, &surf_tex32);
2133 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2135 if (tex64) {
2136 hr = IDirect3DTexture9_GetSurfaceLevel(tex64, 0, &surf_tex64);
2137 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2139 if (tex_dest64) {
2140 hr = IDirect3DTexture9_GetSurfaceLevel(tex_dest64, 0, &surf_tex_dest64);
2141 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
2144 /*********************************************************************
2145 * Tests for when the source parameter is an offscreen plain surface *
2146 *********************************************************************/
2148 /* Fill the offscreen 64x64 surface with green */
2149 if (surf_offscreen64)
2150 fill_surface(surf_offscreen64, 0xff00ff00);
2152 /* offscreenplain ==> offscreenplain, same size */
2153 if(surf_offscreen64 && surf_offscreen_dest64) {
2154 hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_offscreen_dest64, NULL, 0);
2155 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2157 if (hr == D3D_OK) {
2158 color = getPixelColorFromSurface(surf_offscreen_dest64, 32, 32);
2159 ok(color == 0xff00ff00, "StretchRect offscreen ==> offscreen same size failed: Got color 0x%08x, expected 0xff00ff00.\n", color);
2163 /* offscreenplain ==> rendertarget texture, same size */
2164 if(surf_offscreen64 && surf_tex_rt_dest64 && surf_temp64) {
2165 hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_tex_rt_dest64, NULL, 0);
2166 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2168 /* We can't lock rendertarget textures, so copy to our temp surface first */
2169 if (hr == D3D_OK) {
2170 hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2171 ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2174 if (hr == D3D_OK) {
2175 color = getPixelColorFromSurface(surf_temp64, 32, 32);
2176 ok(color == 0xff00ff00, "StretchRect offscreen ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xff00ff00.\n", color);
2180 /* offscreenplain ==> rendertarget surface, same size */
2181 if(surf_offscreen64 && surf_rt_dest64) {
2182 hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_rt_dest64, NULL, 0);
2183 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2185 if (hr == D3D_OK) {
2186 color = getPixelColorFromSurface(surf_rt_dest64, 32, 32);
2187 ok(color == 0xff00ff00, "StretchRect offscreen ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xff00ff00.\n", color);
2191 /* offscreenplain ==> texture, same size (should fail) */
2192 if(surf_offscreen64 && surf_tex_dest64) {
2193 hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_tex_dest64, NULL, 0);
2194 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2197 /* Fill the smaller offscreen surface with red */
2198 fill_surface(surf_offscreen32, 0xffff0000);
2200 /* offscreenplain ==> offscreenplain, scaling (should fail) */
2201 if(surf_offscreen32 && surf_offscreen64) {
2202 hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_offscreen64, NULL, 0);
2203 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2206 /* offscreenplain ==> rendertarget texture, scaling */
2207 if(surf_offscreen32 && surf_tex_rt_dest64 && surf_temp64) {
2208 hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_tex_rt_dest64, NULL, 0);
2209 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2211 /* We can't lock rendertarget textures, so copy to our temp surface first */
2212 if (hr == D3D_OK) {
2213 hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2214 ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2217 if (hr == D3D_OK) {
2218 color = getPixelColorFromSurface(surf_temp64, 48, 48);
2219 ok(color == 0xffff0000, "StretchRect offscreen ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2223 /* offscreenplain ==> rendertarget surface, scaling */
2224 if(surf_offscreen32 && surf_rt_dest64) {
2225 hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_rt_dest64, NULL, 0);
2226 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2228 color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
2229 ok(color == 0xffff0000, "StretchRect offscreen ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2232 /* offscreenplain ==> texture, scaling (should fail) */
2233 if(surf_offscreen32 && surf_tex_dest64) {
2234 hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_tex_dest64, NULL, 0);
2235 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2238 /************************************************************
2239 * Tests for when the source parameter is a regular texture *
2240 ************************************************************/
2242 /* Fill the surface of the regular texture with blue */
2243 if (surf_tex64 && surf_temp64) {
2244 /* Can't fill the surf_tex directly because it's created in D3DPOOL_DEFAULT */
2245 fill_surface(surf_temp64, 0xff0000ff);
2246 hr = IDirect3DDevice9_UpdateSurface(device, surf_temp64, NULL, surf_tex64, NULL);
2247 ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %08x\n", hr);
2250 /* texture ==> offscreenplain, same size */
2251 if(surf_tex64 && surf_offscreen64) {
2252 hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_offscreen64, NULL, 0);
2253 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2256 /* texture ==> rendertarget texture, same size */
2257 if(surf_tex64 && surf_tex_rt_dest64 && surf_temp64) {
2258 hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_tex_rt_dest64, NULL, 0);
2259 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2261 /* We can't lock rendertarget textures, so copy to our temp surface first */
2262 if (hr == D3D_OK) {
2263 hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2264 ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2267 if (hr == D3D_OK) {
2268 color = getPixelColorFromSurface(surf_temp64, 32, 32);
2269 ok(color == 0xff0000ff, "StretchRect texture ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xff0000ff.\n", color);
2273 /* texture ==> rendertarget surface, same size */
2274 if(surf_tex64 && surf_rt_dest64) {
2275 hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_rt_dest64, NULL, 0);
2276 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2278 if (hr == D3D_OK) {
2279 color = getPixelColorFromSurface(surf_rt_dest64, 32, 32);
2280 ok(color == 0xff0000ff, "StretchRect texture ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xff0000ff.\n", color);
2284 /* texture ==> texture, same size (should fail) */
2285 if(surf_tex64 && surf_tex_dest64) {
2286 hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_tex_dest64, NULL, 0);
2287 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2290 /* Fill the surface of the smaller regular texture with red */
2291 if (surf_tex32 && surf_temp32) {
2292 /* Can't fill the surf_tex directly because it's created in D3DPOOL_DEFAULT */
2293 fill_surface(surf_temp32, 0xffff0000);
2294 hr = IDirect3DDevice9_UpdateSurface(device, surf_temp32, NULL, surf_tex32, NULL);
2295 ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %08x\n", hr);
2298 /* texture ==> offscreenplain, scaling (should fail) */
2299 if(surf_tex32 && surf_offscreen64) {
2300 hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_offscreen64, NULL, 0);
2301 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2304 /* texture ==> rendertarget texture, scaling */
2305 if(surf_tex32 && surf_tex_rt_dest64 && surf_temp64) {
2306 hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_tex_rt_dest64, NULL, 0);
2307 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2309 /* We can't lock rendertarget textures, so copy to our temp surface first */
2310 if (hr == D3D_OK) {
2311 hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2312 ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2315 if (hr == D3D_OK) {
2316 color = getPixelColorFromSurface(surf_temp64, 48, 48);
2317 ok(color == 0xffff0000, "StretchRect texture ==> rendertarget texture scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2321 /* texture ==> rendertarget surface, scaling */
2322 if(surf_tex32 && surf_rt_dest64) {
2323 hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_rt_dest64, NULL, 0);
2324 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2326 color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
2327 ok(color == 0xffff0000, "StretchRect texture ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2330 /* texture ==> texture, scaling (should fail) */
2331 if(surf_tex32 && surf_tex_dest64) {
2332 hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_tex_dest64, NULL, 0);
2333 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2336 /*****************************************************************
2337 * Tests for when the source parameter is a rendertarget texture *
2338 *****************************************************************/
2340 /* Fill the surface of the rendertarget texture with white */
2341 if (surf_tex_rt64 && surf_temp64) {
2342 /* Can't fill the surf_tex_rt directly because it's created in D3DPOOL_DEFAULT */
2343 fill_surface(surf_temp64, 0xffffffff);
2344 hr = IDirect3DDevice9_UpdateSurface(device, surf_temp64, NULL, surf_tex_rt64, NULL);
2345 ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %08x\n", hr);
2348 /* rendertarget texture ==> offscreenplain, same size */
2349 if(surf_tex_rt64 && surf_offscreen64) {
2350 hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_offscreen64, NULL, 0);
2351 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2354 /* rendertarget texture ==> rendertarget texture, same size */
2355 if(surf_tex_rt64 && surf_tex_rt_dest64 && surf_temp64) {
2356 hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_tex_rt_dest64, NULL, 0);
2357 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2359 /* We can't lock rendertarget textures, so copy to our temp surface first */
2360 if (hr == D3D_OK) {
2361 hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2362 ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2365 if (hr == D3D_OK) {
2366 color = getPixelColorFromSurface(surf_temp64, 32, 32);
2367 ok(color == 0xffffffff, "StretchRect rendertarget texture ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xffffffff.\n", color);
2371 /* rendertarget texture ==> rendertarget surface, same size */
2372 if(surf_tex_rt64 && surf_rt_dest64) {
2373 hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_rt_dest64, NULL, 0);
2374 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2376 if (hr == D3D_OK) {
2377 color = getPixelColorFromSurface(surf_rt_dest64, 32, 32);
2378 ok(color == 0xffffffff, "StretchRect rendertarget texture ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xffffffff.\n", color);
2382 /* rendertarget texture ==> texture, same size (should fail) */
2383 if(surf_tex_rt64 && surf_tex_dest64) {
2384 hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_tex_dest64, NULL, 0);
2385 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2388 /* Fill the surface of the smaller rendertarget texture with red */
2389 if (surf_tex_rt32 && surf_temp32) {
2390 /* Can't fill the surf_tex_rt directly because it's created in D3DPOOL_DEFAULT */
2391 fill_surface(surf_temp32, 0xffff0000);
2392 hr = IDirect3DDevice9_UpdateSurface(device, surf_temp32, NULL, surf_tex_rt32, NULL);
2393 ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %08x\n", hr);
2396 /* rendertarget texture ==> offscreenplain, scaling (should fail) */
2397 if(surf_tex_rt32 && surf_offscreen64) {
2398 hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_offscreen64, NULL, 0);
2399 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2402 /* rendertarget texture ==> rendertarget texture, scaling */
2403 if(surf_tex_rt32 && surf_tex_rt_dest64 && surf_temp64) {
2404 hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_tex_rt_dest64, NULL, 0);
2405 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2407 /* We can't lock rendertarget textures, so copy to our temp surface first */
2408 if (hr == D3D_OK) {
2409 hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2410 ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2413 if (hr == D3D_OK) {
2414 color = getPixelColorFromSurface(surf_temp64, 48, 48);
2415 ok(color == 0xffff0000, "StretchRect rendertarget texture ==> rendertarget texture scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2419 /* rendertarget texture ==> rendertarget surface, scaling */
2420 if(surf_tex_rt32 && surf_rt_dest64) {
2421 hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_rt_dest64, NULL, 0);
2422 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2424 color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
2425 ok(color == 0xffff0000, "StretchRect rendertarget texture ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2428 /* rendertarget texture ==> texture, scaling (should fail) */
2429 if(surf_tex_rt32 && surf_tex_dest64) {
2430 hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_tex_dest64, NULL, 0);
2431 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2434 /*****************************************************************
2435 * Tests for when the source parameter is a rendertarget surface *
2436 *****************************************************************/
2438 /* Fill the surface of the rendertarget surface with black */
2439 if (surf_rt64)
2440 fill_surface(surf_rt64, 0xff000000);
2442 /* rendertarget texture ==> offscreenplain, same size */
2443 if(surf_rt64 && surf_offscreen64) {
2444 hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_offscreen64, NULL, 0);
2445 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2448 /* rendertarget surface ==> rendertarget texture, same size */
2449 if(surf_rt64 && surf_tex_rt_dest64 && surf_temp64) {
2450 hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_tex_rt_dest64, NULL, 0);
2451 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2453 /* We can't lock rendertarget textures, so copy to our temp surface first */
2454 if (hr == D3D_OK) {
2455 hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2456 ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2459 if (hr == D3D_OK) {
2460 color = getPixelColorFromSurface(surf_temp64, 32, 32);
2461 ok(color == 0xff000000, "StretchRect rendertarget surface ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xff000000.\n", color);
2465 /* rendertarget surface ==> rendertarget surface, same size */
2466 if(surf_rt64 && surf_rt_dest64) {
2467 hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_rt_dest64, NULL, 0);
2468 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2470 if (hr == D3D_OK) {
2471 color = getPixelColorFromSurface(surf_rt_dest64, 32, 32);
2472 ok(color == 0xff000000, "StretchRect rendertarget surface ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xff000000.\n", color);
2476 /* rendertarget surface ==> texture, same size (should fail) */
2477 if(surf_rt64 && surf_tex_dest64) {
2478 hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_tex_dest64, NULL, 0);
2479 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2482 /* Fill the surface of the smaller rendertarget texture with red */
2483 if (surf_rt32)
2484 fill_surface(surf_rt32, 0xffff0000);
2486 /* rendertarget surface ==> offscreenplain, scaling (should fail) */
2487 if(surf_rt32 && surf_offscreen64) {
2488 hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_offscreen64, NULL, 0);
2489 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2492 /* rendertarget surface ==> rendertarget texture, scaling */
2493 if(surf_rt32 && surf_tex_rt_dest64 && surf_temp64) {
2494 hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_tex_rt_dest64, NULL, 0);
2495 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2497 /* We can't lock rendertarget textures, so copy to our temp surface first */
2498 if (hr == D3D_OK) {
2499 hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
2500 ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %08x\n", hr);
2503 if (hr == D3D_OK) {
2504 color = getPixelColorFromSurface(surf_temp64, 48, 48);
2505 ok(color == 0xffff0000, "StretchRect rendertarget surface ==> rendertarget texture scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2509 /* rendertarget surface ==> rendertarget surface, scaling */
2510 if(surf_rt32 && surf_rt_dest64) {
2511 hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_rt_dest64, NULL, 0);
2512 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
2514 color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
2515 ok(color == 0xffff0000, "StretchRect rendertarget surface ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
2518 /* rendertarget surface ==> texture, scaling (should fail) */
2519 if(surf_rt32 && surf_tex_dest64) {
2520 hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_tex_dest64, NULL, 0);
2521 todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
2524 /* TODO: Test when source and destination RECT parameters are given... */
2525 /* TODO: Test format conversions */
2528 out:
2529 /* Clean up */
2530 if (surf_rt32)
2531 IDirect3DSurface9_Release(surf_rt32);
2532 if (surf_rt64)
2533 IDirect3DSurface9_Release(surf_rt64);
2534 if (surf_rt_dest64)
2535 IDirect3DSurface9_Release(surf_rt_dest64);
2536 if (surf_temp32)
2537 IDirect3DSurface9_Release(surf_temp32);
2538 if (surf_temp64)
2539 IDirect3DSurface9_Release(surf_temp64);
2540 if (surf_offscreen32)
2541 IDirect3DSurface9_Release(surf_offscreen32);
2542 if (surf_offscreen64)
2543 IDirect3DSurface9_Release(surf_offscreen64);
2544 if (surf_offscreen_dest64)
2545 IDirect3DSurface9_Release(surf_offscreen_dest64);
2547 if (tex_rt32) {
2548 if (surf_tex_rt32)
2549 IDirect3DSurface9_Release(surf_tex_rt32);
2550 IDirect3DTexture9_Release(tex_rt32);
2552 if (tex_rt64) {
2553 if (surf_tex_rt64)
2554 IDirect3DSurface9_Release(surf_tex_rt64);
2555 IDirect3DTexture9_Release(tex_rt64);
2557 if (tex_rt_dest64) {
2558 if (surf_tex_rt_dest64)
2559 IDirect3DSurface9_Release(surf_tex_rt_dest64);
2560 IDirect3DTexture9_Release(tex_rt_dest64);
2562 if (tex32) {
2563 if (surf_tex32)
2564 IDirect3DSurface9_Release(surf_tex32);
2565 IDirect3DTexture9_Release(tex32);
2567 if (tex64) {
2568 if (surf_tex64)
2569 IDirect3DSurface9_Release(surf_tex64);
2570 IDirect3DTexture9_Release(tex64);
2572 if (tex_dest64) {
2573 if (surf_tex_dest64)
2574 IDirect3DSurface9_Release(surf_tex_dest64);
2575 IDirect3DTexture9_Release(tex_dest64);
2578 if (orig_rt) {
2579 hr = IDirect3DDevice9_SetRenderTarget(device, 0, orig_rt);
2580 ok(hr == D3D_OK, "IDirect3DSetRenderTarget failed with %08x\n", hr);
2581 IDirect3DSurface9_Release(orig_rt);
2585 static void maxmip_test(IDirect3DDevice9 *device)
2587 IDirect3DTexture9 *texture = NULL;
2588 IDirect3DSurface9 *surface = NULL;
2589 HRESULT hr;
2590 DWORD color;
2591 const float quads[] = {
2592 -1.0, -1.0, 0.0, 0.0, 0.0,
2593 -1.0, 0.0, 0.0, 0.0, 1.0,
2594 0.0, -1.0, 0.0, 1.0, 0.0,
2595 0.0, 0.0, 0.0, 1.0, 1.0,
2597 0.0, -1.0, 0.0, 0.0, 0.0,
2598 0.0, 0.0, 0.0, 0.0, 1.0,
2599 1.0, -1.0, 0.0, 1.0, 0.0,
2600 1.0, 0.0, 0.0, 1.0, 1.0,
2602 0.0, 0.0, 0.0, 0.0, 0.0,
2603 0.0, 1.0, 0.0, 0.0, 1.0,
2604 1.0, 0.0, 0.0, 1.0, 0.0,
2605 1.0, 1.0, 0.0, 1.0, 1.0,
2607 -1.0, 0.0, 0.0, 0.0, 0.0,
2608 -1.0, 1.0, 0.0, 0.0, 1.0,
2609 0.0, 0.0, 0.0, 1.0, 0.0,
2610 0.0, 1.0, 0.0, 1.0, 1.0,
2613 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 0.0, 0);
2614 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
2616 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 3, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
2617 &texture, NULL);
2618 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
2619 if(!texture)
2621 skip("Failed to create test texture\n");
2622 return;
2625 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
2626 fill_surface(surface, 0xffff0000);
2627 IDirect3DSurface9_Release(surface);
2628 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 1, &surface);
2629 fill_surface(surface, 0xff00ff00);
2630 IDirect3DSurface9_Release(surface);
2631 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 2, &surface);
2632 fill_surface(surface, 0xff0000ff);
2633 IDirect3DSurface9_Release(surface);
2635 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
2636 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2637 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
2638 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
2640 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
2641 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2643 hr = IDirect3DDevice9_BeginScene(device);
2644 if(SUCCEEDED(hr))
2646 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0);
2647 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2648 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[ 0], 5 * sizeof(float));
2649 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2651 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 1);
2652 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2653 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[20], 5 * sizeof(float));
2654 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2656 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 2);
2657 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2658 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[40], 5 * sizeof(float));
2659 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2661 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 3);
2662 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2663 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[60], 5 * sizeof(float));
2664 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2665 hr = IDirect3DDevice9_EndScene(device);
2668 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2669 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
2670 /* With mipmapping disabled, the max mip level is ignored, only level 0 is used */
2671 color = getPixelColor(device, 160, 360);
2672 ok(color == 0x00FF0000, "MapMip 0, no mipfilter has color %08x\n", color);
2673 color = getPixelColor(device, 160, 120);
2674 ok(color == 0x00FF0000, "MapMip 3, no mipfilter has color %08x\n", color);
2675 color = getPixelColor(device, 480, 120);
2676 ok(color == 0x00FF0000, "MapMip 2, no mipfilter has color %08x\n", color);
2677 color = getPixelColor(device, 480, 360);
2678 ok(color == 0x00FF0000, "MapMip 1, no mipfilter has color %08x\n", color);
2680 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 0.0, 0);
2681 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
2683 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
2684 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2686 hr = IDirect3DDevice9_BeginScene(device);
2687 if(SUCCEEDED(hr))
2689 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0);
2690 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2691 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[ 0], 5 * sizeof(float));
2692 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2694 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 1);
2695 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2696 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[20], 5 * sizeof(float));
2697 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2699 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 2);
2700 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2701 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[40], 5 * sizeof(float));
2702 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2704 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 3);
2705 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2706 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[60], 5 * sizeof(float));
2707 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2708 hr = IDirect3DDevice9_EndScene(device);
2711 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0);
2712 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2713 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
2714 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2716 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2717 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
2718 /* Max Mip level 0-2 sample from the specified texture level, Max Mip level 3(> levels in texture)
2719 * samples from the highest level in the texture(level 2)
2721 color = getPixelColor(device, 160, 360);
2722 ok(color == 0x00FF0000, "MapMip 0, point mipfilter has color %08x\n", color);
2723 color = getPixelColor(device, 160, 120);
2724 ok(color == 0x000000FF, "MapMip 3, point mipfilter has color %08x\n", color);
2725 color = getPixelColor(device, 480, 120);
2726 ok(color == 0x000000FF, "MapMip 2, point mipfilter has color %08x\n", color);
2727 color = getPixelColor(device, 480, 360);
2728 ok(color == 0x0000FF00, "MapMip 1, point mipfilter has color %08x\n", color);
2730 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
2731 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2732 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 0);
2733 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
2734 IDirect3DTexture9_Release(texture);
2737 static void release_buffer_test(IDirect3DDevice9 *device)
2739 IDirect3DVertexBuffer9 *vb = NULL;
2740 IDirect3DIndexBuffer9 *ib = NULL;
2741 HRESULT hr;
2742 BYTE *data;
2743 long ref;
2745 static const struct vertex quad[] = {
2746 {-1.0, -1.0, 0.1, 0xffff0000},
2747 {-1.0, 1.0, 0.1, 0xffff0000},
2748 { 1.0, 1.0, 0.1, 0xffff0000},
2750 {-1.0, -1.0, 0.1, 0xff00ff00},
2751 {-1.0, 1.0, 0.1, 0xff00ff00},
2752 { 1.0, 1.0, 0.1, 0xff00ff00}
2754 short indices[] = {3, 4, 5};
2756 /* Index and vertex buffers should always be creatable */
2757 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, D3DFVF_XYZ | D3DFVF_DIFFUSE,
2758 D3DPOOL_MANAGED, &vb, NULL);
2759 ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
2760 if(!vb) {
2761 skip("Failed to create a vertex buffer\n");
2762 return;
2764 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ib, NULL);
2765 ok(hr == D3D_OK, "IDirect3DDevice9_CreateIndexBuffer failed with %08x\n", hr);
2766 if(!ib) {
2767 skip("Failed to create an index buffer\n");
2768 return;
2771 hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), (void **) &data, 0);
2772 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
2773 memcpy(data, quad, sizeof(quad));
2774 hr = IDirect3DVertexBuffer9_Unlock(vb);
2775 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
2777 hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **) &data, 0);
2778 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Lock failed with %08x\n", hr);
2779 memcpy(data, indices, sizeof(indices));
2780 hr = IDirect3DIndexBuffer9_Unlock(ib);
2781 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);
2783 hr = IDirect3DDevice9_SetIndices(device, ib);
2784 ok(hr == D3D_OK, "IDirect3DDevice9_SetIndices failed with %08x\n", hr);
2785 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad[0]));
2786 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
2787 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
2788 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
2790 /* Now destroy the bound index buffer and draw again */
2791 ref = IDirect3DIndexBuffer9_Release(ib);
2792 ok(ref == 0, "Index Buffer reference count is %08ld\n", ref);
2794 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
2795 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
2797 hr = IDirect3DDevice9_BeginScene(device);
2798 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
2799 if(SUCCEEDED(hr))
2801 /* Deliberately using minvertexindex = 0 and numVertices = 6 to prevent d3d from
2802 * making assumptions about the indices or vertices
2804 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 3, 3, 0, 1);
2805 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitive failed with %08x\n", hr);
2806 hr = IDirect3DDevice9_EndScene(device);
2807 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
2810 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2811 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
2813 hr = IDirect3DDevice9_SetIndices(device, NULL);
2814 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);
2815 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2816 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);
2818 /* Index buffer was already destroyed as part of the test */
2819 IDirect3DVertexBuffer9_Release(vb);
2822 static void float_texture_test(IDirect3DDevice9 *device)
2824 IDirect3D9 *d3d = NULL;
2825 HRESULT hr;
2826 IDirect3DTexture9 *texture = NULL;
2827 D3DLOCKED_RECT lr;
2828 float *data;
2829 DWORD color;
2830 float quad[] = {
2831 -1.0, -1.0, 0.1, 0.0, 0.0,
2832 -1.0, 1.0, 0.1, 0.0, 1.0,
2833 1.0, -1.0, 0.1, 1.0, 0.0,
2834 1.0, 1.0, 0.1, 1.0, 1.0,
2837 memset(&lr, 0, sizeof(lr));
2838 IDirect3DDevice9_GetDirect3D(device, &d3d);
2839 if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
2840 D3DRTYPE_TEXTURE, D3DFMT_R32F) != D3D_OK) {
2841 skip("D3DFMT_R32F textures not supported\n");
2842 goto out;
2845 hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_R32F,
2846 D3DPOOL_MANAGED, &texture, NULL);
2847 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
2848 if(!texture) {
2849 skip("Failed to create R32F texture\n");
2850 goto out;
2853 hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
2854 ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed with %08x\n", hr);
2855 data = lr.pBits;
2856 *data = 0.0;
2857 hr = IDirect3DTexture9_UnlockRect(texture, 0);
2858 ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed with %08x\n", hr);
2860 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
2861 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2863 hr = IDirect3DDevice9_BeginScene(device);
2864 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
2865 if(SUCCEEDED(hr))
2867 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
2868 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
2870 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
2871 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2873 hr = IDirect3DDevice9_EndScene(device);
2874 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
2876 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
2877 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2879 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2880 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
2882 color = getPixelColor(device, 240, 320);
2883 ok(color == 0x0000FFFF, "R32F with value 0.0 has color %08x, expected 0x0000FFFF\n", color);
2885 out:
2886 if(texture) IDirect3DTexture9_Release(texture);
2887 IDirect3D9_Release(d3d);
2890 static void g16r16_texture_test(IDirect3DDevice9 *device)
2892 IDirect3D9 *d3d = NULL;
2893 HRESULT hr;
2894 IDirect3DTexture9 *texture = NULL;
2895 D3DLOCKED_RECT lr;
2896 DWORD *data;
2897 DWORD color, red, green, blue;
2898 float quad[] = {
2899 -1.0, -1.0, 0.1, 0.0, 0.0,
2900 -1.0, 1.0, 0.1, 0.0, 1.0,
2901 1.0, -1.0, 0.1, 1.0, 0.0,
2902 1.0, 1.0, 0.1, 1.0, 1.0,
2905 memset(&lr, 0, sizeof(lr));
2906 IDirect3DDevice9_GetDirect3D(device, &d3d);
2907 if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
2908 D3DRTYPE_TEXTURE, D3DFMT_G16R16) != D3D_OK) {
2909 skip("D3DFMT_G16R16 textures not supported\n");
2910 goto out;
2913 hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_G16R16,
2914 D3DPOOL_MANAGED, &texture, NULL);
2915 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
2916 if(!texture) {
2917 skip("Failed to create D3DFMT_G16R16 texture\n");
2918 goto out;
2921 hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
2922 ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed with %08x\n", hr);
2923 data = lr.pBits;
2924 *data = 0x0f00f000;
2925 hr = IDirect3DTexture9_UnlockRect(texture, 0);
2926 ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed with %08x\n", hr);
2928 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
2929 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2931 hr = IDirect3DDevice9_BeginScene(device);
2932 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
2933 if(SUCCEEDED(hr))
2935 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
2936 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
2938 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
2939 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
2941 hr = IDirect3DDevice9_EndScene(device);
2942 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
2944 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
2945 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
2947 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
2948 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
2950 color = getPixelColor(device, 240, 320);
2951 red = (color & 0x00ff0000) >> 16;
2952 green = (color & 0x0000ff00) >> 8;
2953 blue = (color & 0x000000ff) >> 0;
2954 ok(blue == 0xff && red >= 0xef && red <= 0xf1 && green >= 0x0e && green <= 0x10,
2955 "D3DFMT_G16R16 with value 0x00ffff00 has color %08x, expected 0x00F00FFF\n", color);
2957 out:
2958 if(texture) IDirect3DTexture9_Release(texture);
2959 IDirect3D9_Release(d3d);
2962 static void texture_transform_flags_test(IDirect3DDevice9 *device)
2964 HRESULT hr;
2965 IDirect3D9 *d3d;
2966 D3DFORMAT fmt = D3DFMT_X8R8G8B8;
2967 D3DCAPS9 caps;
2968 IDirect3DTexture9 *texture = NULL;
2969 IDirect3DVolumeTexture9 *volume = NULL;
2970 unsigned int x, y, z;
2971 D3DLOCKED_RECT lr;
2972 D3DLOCKED_BOX lb;
2973 DWORD color;
2974 IDirect3DVertexDeclaration9 *decl, *decl2, *decl3;
2975 float identity[16] = {1.0, 0.0, 0.0, 0.0,
2976 0.0, 1.0, 0.0, 0.0,
2977 0.0, 0.0, 1.0, 0.0,
2978 0.0, 0.0, 0.0, 1.0};
2979 static const D3DVERTEXELEMENT9 decl_elements[] = {
2980 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
2981 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
2982 D3DDECL_END()
2984 static const D3DVERTEXELEMENT9 decl_elements2[] = {
2985 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
2986 {0, 12, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
2987 D3DDECL_END()
2989 static const D3DVERTEXELEMENT9 decl_elements3[] = {
2990 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
2991 {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
2992 D3DDECL_END()
2994 static const unsigned char proj_texdata[] = {0x00, 0x00, 0x00, 0x00,
2995 0x00, 0xff, 0x00, 0x00,
2996 0x00, 0x00, 0x00, 0x00,
2997 0x00, 0x00, 0x00, 0x00};
2999 memset(&lr, 0, sizeof(lr));
3000 memset(&lb, 0, sizeof(lb));
3001 IDirect3DDevice9_GetDirect3D(device, &d3d);
3002 if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
3003 D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16) == D3D_OK) {
3004 fmt = D3DFMT_A16B16G16R16;
3006 IDirect3D9_Release(d3d);
3008 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
3009 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
3010 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements2, &decl2);
3011 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
3012 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements3, &decl3);
3013 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
3014 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, FALSE);
3015 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_SRGBTEXTURE) returned %08x\n", hr);
3016 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
3017 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_MAGFILTER) returned %08x\n", hr);
3018 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
3019 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_MINFILTER) returned %08x\n", hr);
3020 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
3021 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_MIPFILTER) returned %08x\n", hr);
3022 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
3023 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_ADDRESSU) returned %08x\n", hr);
3024 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
3025 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_ADDRESSV) returned %08x\n", hr);
3026 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSW, D3DTADDRESS_CLAMP);
3027 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState(D3DSAMP_ADDRESSW) returned %08x\n", hr);
3028 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
3029 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState(D3DRS_LIGHTING) returned %08x\n", hr);
3030 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
3031 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3033 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
3034 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps returned %08x\n", hr);
3035 hr = IDirect3DDevice9_CreateTexture(device, caps.MaxTextureWidth, caps.MaxTextureHeight, 1,
3036 0, fmt, D3DPOOL_MANAGED, &texture, NULL);
3037 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
3038 if(!texture) {
3039 skip("Failed to create the test texture\n");
3040 return;
3043 /* Unfortunately there is no easy way to set up a texture coordinate passthrough
3044 * in d3d fixed function pipeline, so create a texture that has a gradient from 0.0 to
3045 * 1.0 in red and green for the x and y coords
3047 hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
3048 ok(hr == D3D_OK, "IDirect3DTexture9_LockRect returned %08x\n", hr);
3049 for(y = 0; y < caps.MaxTextureHeight; y++) {
3050 for(x = 0; x < caps.MaxTextureWidth; x++) {
3051 double r_f = (double) y / (double) caps.MaxTextureHeight;
3052 double g_f = (double) x / (double) caps.MaxTextureWidth;
3053 if(fmt == D3DFMT_A16B16G16R16) {
3054 unsigned short r, g;
3055 unsigned short *dst = (unsigned short *) (((char *) lr.pBits) + y * lr.Pitch + x * 8);
3056 r = (unsigned short) (r_f * 65536.0);
3057 g = (unsigned short) (g_f * 65536.0);
3058 dst[0] = r;
3059 dst[1] = g;
3060 dst[2] = 0;
3061 dst[3] = 65535;
3062 } else {
3063 unsigned char *dst = ((unsigned char *) lr.pBits) + y * lr.Pitch + x * 4;
3064 unsigned char r = (unsigned char) (r_f * 255.0);
3065 unsigned char g = (unsigned char) (g_f * 255.0);
3066 dst[0] = 0;
3067 dst[1] = g;
3068 dst[2] = r;
3069 dst[3] = 255;
3073 hr = IDirect3DTexture9_UnlockRect(texture, 0);
3074 ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect returned %08x\n", hr);
3075 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
3076 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
3078 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
3079 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
3080 hr = IDirect3DDevice9_BeginScene(device);
3081 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
3082 if(SUCCEEDED(hr))
3084 float quad1[] = {
3085 -1.0, -1.0, 0.1, 1.0, 1.0,
3086 -1.0, 0.0, 0.1, 1.0, 1.0,
3087 0.0, -1.0, 0.1, 1.0, 1.0,
3088 0.0, 0.0, 0.1, 1.0, 1.0,
3090 float quad2[] = {
3091 -1.0, 0.0, 0.1, 1.0, 1.0,
3092 -1.0, 1.0, 0.1, 1.0, 1.0,
3093 0.0, 0.0, 0.1, 1.0, 1.0,
3094 0.0, 1.0, 0.1, 1.0, 1.0,
3096 float quad3[] = {
3097 0.0, 0.0, 0.1, 0.5, 0.5,
3098 0.0, 1.0, 0.1, 0.5, 0.5,
3099 1.0, 0.0, 0.1, 0.5, 0.5,
3100 1.0, 1.0, 0.1, 0.5, 0.5,
3102 float quad4[] = {
3103 320, 480, 0.1, 1.0, 0.0, 1.0,
3104 320, 240, 0.1, 1.0, 0.0, 1.0,
3105 640, 480, 0.1, 1.0, 0.0, 1.0,
3106 640, 240, 0.1, 1.0, 0.0, 1.0,
3108 float mat[16] = {0.0, 0.0, 0.0, 0.0,
3109 0.0, 0.0, 0.0, 0.0,
3110 0.0, 0.0, 0.0, 0.0,
3111 0.0, 0.0, 0.0, 0.0};
3113 /* What happens with the texture matrix if D3DTSS_TEXTURETRANSFORMFLAGS is disabled? */
3114 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat);
3115 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3116 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 5 * sizeof(float));
3117 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3119 /* What happens with transforms enabled? */
3120 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
3121 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3122 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 5 * sizeof(float));
3123 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3125 /* What happens if 4 coords are used, but only 2 given ?*/
3126 mat[8] = 1.0;
3127 mat[13] = 1.0;
3128 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat);
3129 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3130 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4);
3131 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3132 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 5 * sizeof(float));
3133 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3135 /* What happens with transformed geometry? This setup lead to 0/0 coords with untransformed
3136 * geometry. If the same applies to transformed vertices, the quad will be black, otherwise red,
3137 * due to the coords in the vertices. (turns out red, indeed)
3139 memset(mat, 0, sizeof(mat));
3140 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat);
3141 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3142 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_TEX1);
3143 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
3144 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3145 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
3146 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 6 * sizeof(float));
3147 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3149 hr = IDirect3DDevice9_EndScene(device);
3150 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
3152 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3153 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3154 color = getPixelColor(device, 160, 360);
3155 ok(color == 0x00FFFF00 || color == 0x00FEFE00, "quad 1 has color %08x, expected 0x00FFFF00\n", color);
3156 color = getPixelColor(device, 160, 120);
3157 ok(color == 0x00000000, "quad 2 has color %08x, expected 0x0000000\n", color);
3158 color = getPixelColor(device, 480, 120);
3159 ok(color == 0x0000FF00 || color == 0x0000FE00, "quad 3 has color %08x, expected 0x0000FF00\n", color);
3160 color = getPixelColor(device, 480, 360);
3161 ok(color == 0x00FF0000 || 0x00FE0000, "quad 4 has color %08x, expected 0x00FF0000\n", color);
3163 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
3164 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3166 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
3167 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
3168 hr = IDirect3DDevice9_BeginScene(device);
3169 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
3170 if(SUCCEEDED(hr))
3172 float quad1[] = {
3173 -1.0, -1.0, 0.1, 0.8, 0.2,
3174 -1.0, 0.0, 0.1, 0.8, 0.2,
3175 0.0, -1.0, 0.1, 0.8, 0.2,
3176 0.0, 0.0, 0.1, 0.8, 0.2,
3178 float quad2[] = {
3179 -1.0, 0.0, 0.1, 0.5, 1.0,
3180 -1.0, 1.0, 0.1, 0.5, 1.0,
3181 0.0, 0.0, 0.1, 0.5, 1.0,
3182 0.0, 1.0, 0.1, 0.5, 1.0,
3184 float quad3[] = {
3185 0.0, 0.0, 0.1, 0.5, 1.0,
3186 0.0, 1.0, 0.1, 0.5, 1.0,
3187 1.0, 0.0, 0.1, 0.5, 1.0,
3188 1.0, 1.0, 0.1, 0.5, 1.0,
3190 float quad4[] = {
3191 0.0, -1.0, 0.1, 0.8, 0.2,
3192 0.0, 0.0, 0.1, 0.8, 0.2,
3193 1.0, -1.0, 0.1, 0.8, 0.2,
3194 1.0, 0.0, 0.1, 0.8, 0.2,
3196 float mat[16] = {0.0, 0.0, 0.0, 0.0,
3197 0.0, 0.0, 0.0, 0.0,
3198 0.0, 1.0, 0.0, 0.0,
3199 0.0, 0.0, 0.0, 0.0};
3201 /* What happens to the default 1 in the 3rd coordinate if it is disabled?
3203 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat);
3204 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3205 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
3206 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3208 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 5 * sizeof(float));
3209 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3211 /* D3DTFF_COUNT1 does not work on Nvidia drivers. It behaves like D3DTTFF_DISABLE. On ATI drivers
3212 * it behaves like COUNT2 because normal textures require 2 coords
3214 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT1);
3215 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3216 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 5 * sizeof(float));
3217 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3219 /* Just to be sure, the same as quad2 above */
3220 memset(mat, 0, sizeof(mat));
3221 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &mat);
3222 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3223 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
3224 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3225 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 5 * sizeof(float));
3226 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3228 /* Now, what happens to the 2nd coordinate(that is disabled in the matrix) if it is not
3229 * used? And what happens to the first?
3231 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT1);
3232 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3233 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 5 * sizeof(float));
3234 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3236 hr = IDirect3DDevice9_EndScene(device);
3237 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
3239 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3240 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3241 color = getPixelColor(device, 160, 360);
3242 ok(color == 0x00FF0000 || color == 0x00FE0000, "quad 1 has color %08x, expected 0x00FF0000\n", color);
3243 color = getPixelColor(device, 160, 120);
3244 ok(color == 0x00000000, "quad 2 has color %08x, expected 0x0000000\n", color);
3245 color = getPixelColor(device, 480, 120);
3246 ok(color == 0x00ff8000 || color == 0x00fe7f00 || color == 0x00000000,
3247 "quad 3 has color %08x, expected 0x00ff8000\n", color);
3248 color = getPixelColor(device, 480, 360);
3249 ok(color == 0x0033cc00 || color == 0x0032cb00 || color == 0x00FF0000 || color == 0x00FE0000,
3250 "quad 4 has color %08x, expected 0x0033cc00\n", color);
3252 IDirect3DTexture9_Release(texture);
3254 /* Test projected textures, without any fancy matrices */
3255 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff203040, 0.0, 0);
3256 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3257 hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 1, 0, D3DFMT_L8, D3DPOOL_MANAGED, &texture, NULL);
3258 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
3259 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &identity);
3260 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3261 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl3);
3262 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3264 hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
3265 ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed with %08x\n", hr);
3266 for(x = 0; x < 4; x++) {
3267 memcpy(((BYTE *) lr.pBits) + lr.Pitch * x, proj_texdata + 4 * x, 4 * sizeof(proj_texdata[0]));
3269 hr = IDirect3DTexture9_UnlockRect(texture, 0);
3270 ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed with %08x\n", hr);
3271 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
3272 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
3274 hr = IDirect3DDevice9_BeginScene(device);
3275 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
3276 if(SUCCEEDED(hr))
3278 const float proj_quads[] = {
3279 -1.0, -1.0, 0.1, 0.0, 0.0, 4.0, 6.0,
3280 1.0, -1.0, 0.1, 4.0, 0.0, 4.0, 6.0,
3281 -1.0, 0.0, 0.1, 0.0, 4.0, 4.0, 6.0,
3282 1.0, 0.0, 0.1, 4.0, 4.0, 4.0, 6.0,
3283 -1.0, 0.0, 0.1, 0.0, 0.0, 4.0, 6.0,
3284 1.0, 0.0, 0.1, 4.0, 0.0, 4.0, 6.0,
3285 -1.0, 1.0, 0.1, 0.0, 4.0, 4.0, 6.0,
3286 1.0, 1.0, 0.1, 4.0, 4.0, 4.0, 6.0,
3289 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4 | D3DTTFF_PROJECTED);
3290 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3291 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &proj_quads[0*7], 7 * sizeof(float));
3292 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3294 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT3 | D3DTTFF_PROJECTED);
3295 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3296 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &proj_quads[4*7], 7 * sizeof(float));
3297 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
3299 hr = IDirect3DDevice9_EndScene(device);
3300 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
3303 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
3304 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
3305 IDirect3DTexture9_Release(texture);
3307 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3308 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3309 color = getPixelColor(device, 158, 118);
3310 ok(color == 0x00000000, "proj: Pixel 158/118 has color 0x%08x, expected 0x00000000\n", color);
3311 color = getPixelColor(device, 162, 118);
3312 ok(color == 0x00000000, "proj: Pixel 162/118 has color 0x%08x, expected 0x00000000\n", color);
3313 color = getPixelColor(device, 158, 122);
3314 ok(color == 0x00000000, "proj: Pixel 158/122 has color 0x%08x, expected 0x00000000\n", color);
3315 color = getPixelColor(device, 162, 122);
3316 ok(color == 0x00FFFFFF, "proj: Pixel 162/122 has color 0x%08x, expected 0x00FFFFFF\n", color);
3318 color = getPixelColor(device, 158, 178);
3319 ok(color == 0x00000000, "proj: Pixel 158/178 has color 0x%08x, expected 0x00000000\n", color);
3320 color = getPixelColor(device, 162, 178);
3321 ok(color == 0x00FFFFFF, "proj: Pixel 158/178 has color 0x%08x, expected 0x00FFFFFF\n", color);
3322 color = getPixelColor(device, 158, 182);
3323 ok(color == 0x00000000, "proj: Pixel 158/182 has color 0x%08x, expected 0x00000000\n", color);
3324 color = getPixelColor(device, 162, 182);
3325 ok(color == 0x00000000, "proj: Pixel 158/182 has color 0x%08x, expected 0x00000000\n", color);
3327 color = getPixelColor(device, 318, 118);
3328 ok(color == 0x00000000, "proj: Pixel 318/118 has color 0x%08x, expected 0x00000000\n", color);
3329 color = getPixelColor(device, 322, 118);
3330 ok(color == 0x00000000, "proj: Pixel 322/118 has color 0x%08x, expected 0x00000000\n", color);
3331 color = getPixelColor(device, 318, 122);
3332 ok(color == 0x00FFFFFF, "proj: Pixel 318/122 has color 0x%08x, expected 0x00FFFFFF\n", color);
3333 color = getPixelColor(device, 322, 122);
3334 ok(color == 0x00000000, "proj: Pixel 322/122 has color 0x%08x, expected 0x00000000\n", color);
3336 color = getPixelColor(device, 318, 178);
3337 ok(color == 0x00FFFFFF, "proj: Pixel 318/178 has color 0x%08x, expected 0x00FFFFFF\n", color);
3338 color = getPixelColor(device, 322, 178);
3339 ok(color == 0x00000000, "proj: Pixel 322/178 has color 0x%08x, expected 0x00000000\n", color);
3340 color = getPixelColor(device, 318, 182);
3341 ok(color == 0x00000000, "proj: Pixel 318/182 has color 0x%08x, expected 0x00000000\n", color);
3342 color = getPixelColor(device, 322, 182);
3343 ok(color == 0x00000000, "proj: Pixel 322/182 has color 0x%08x, expected 0x00000000\n", color);
3345 color = getPixelColor(device, 238, 298);
3346 ok(color == 0x00000000, "proj: Pixel 238/298 has color 0x%08x, expected 0x00000000\n", color);
3347 color = getPixelColor(device, 242, 298);
3348 ok(color == 0x00000000, "proj: Pixel 242/298 has color 0x%08x, expected 0x00000000\n", color);
3349 color = getPixelColor(device, 238, 302);
3350 ok(color == 0x00000000, "proj: Pixel 238/302 has color 0x%08x, expected 0x00000000\n", color);
3351 color = getPixelColor(device, 242, 302);
3352 ok(color == 0x00FFFFFF, "proj: Pixel 242/302 has color 0x%08x, expected 0x00FFFFFF\n", color);
3354 color = getPixelColor(device, 238, 388);
3355 ok(color == 0x00000000, "proj: Pixel 238/388 has color 0x%08x, expected 0x00000000\n", color);
3356 color = getPixelColor(device, 242, 388);
3357 ok(color == 0x00FFFFFF, "proj: Pixel 242/388 has color 0x%08x, expected 0x00FFFFFF\n", color);
3358 color = getPixelColor(device, 238, 392);
3359 ok(color == 0x00000000, "proj: Pixel 238/392 has color 0x%08x, expected 0x00000000\n", color);
3360 color = getPixelColor(device, 242, 392);
3361 ok(color == 0x00000000, "proj: Pixel 242/392 has color 0x%08x, expected 0x00000000\n", color);
3363 color = getPixelColor(device, 478, 298);
3364 ok(color == 0x00000000, "proj: Pixel 478/298 has color 0x%08x, expected 0x00000000\n", color);
3365 color = getPixelColor(device, 482, 298);
3366 ok(color == 0x00000000, "proj: Pixel 482/298 has color 0x%08x, expected 0x00000000\n", color);
3367 color = getPixelColor(device, 478, 302);
3368 ok(color == 0x00FFFFFF, "proj: Pixel 478/302 has color 0x%08x, expected 0x00FFFFFF\n", color);
3369 color = getPixelColor(device, 482, 302);
3370 ok(color == 0x00000000, "proj: Pixel 482/302 has color 0x%08x, expected 0x00000000\n", color);
3372 color = getPixelColor(device, 478, 388);
3373 ok(color == 0x00FFFFFF, "proj: Pixel 478/388 has color 0x%08x, expected 0x00FFFFFF\n", color);
3374 color = getPixelColor(device, 482, 388);
3375 ok(color == 0x00000000, "proj: Pixel 482/388 has color 0x%08x, expected 0x00000000\n", color);
3376 color = getPixelColor(device, 478, 392);
3377 ok(color == 0x00000000, "proj: Pixel 478/392 has color 0x%08x, expected 0x00000000\n", color);
3378 color = getPixelColor(device, 482, 392);
3379 ok(color == 0x00000000, "proj: Pixel 482/392 has color 0x%08x, expected 0x00000000\n", color);
3381 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff203040, 0.0, 0);
3382 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3383 /* Use a smaller volume texture than the biggest possible size for memory and performance reasons
3384 * Thus watch out if sampling from texels between 0 and 1.
3386 hr = IDirect3DDevice9_CreateVolumeTexture(device, 32, 32, 32, 1, 0, fmt, D3DPOOL_MANAGED, &volume, 0);
3387 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
3388 "IDirect3DDevice9_CreateVolumeTexture failed with %08x\n", hr);
3389 if(!volume) {
3390 skip("Failed to create a volume texture\n");
3391 goto out;
3394 hr = IDirect3DVolumeTexture9_LockBox(volume, 0, &lb, NULL, 0);
3395 ok(hr == D3D_OK, "IDirect3DVolumeTexture9_LockBox failed with %08x\n", hr);
3396 for(z = 0; z < 32; z++) {
3397 for(y = 0; y < 32; y++) {
3398 for(x = 0; x < 32; x++) {
3399 char size = (fmt == D3DFMT_A16B16G16R16 ? 8 : 4);
3400 void *mem = ((char *) lb.pBits) + y * lb.RowPitch + z * lb.SlicePitch + x * size;
3401 float r_f = (float) x / 31.0;
3402 float g_f = (float) y / 31.0;
3403 float b_f = (float) z / 31.0;
3405 if(fmt == D3DFMT_A16B16G16R16) {
3406 unsigned short *mem_s = mem;
3407 mem_s[0] = r_f * 65535.0;
3408 mem_s[1] = g_f * 65535.0;
3409 mem_s[2] = b_f * 65535.0;
3410 mem_s[3] = 65535;
3411 } else {
3412 unsigned char *mem_c = mem;
3413 mem_c[0] = b_f * 255.0;
3414 mem_c[1] = g_f * 255.0;
3415 mem_c[2] = r_f * 255.0;
3416 mem_c[3] = 255;
3421 hr = IDirect3DVolumeTexture9_UnlockBox(volume, 0);
3422 ok(hr == D3D_OK, "IDirect3DVolumeTexture9_UnlockBox failed with %08x\n", hr);
3424 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) volume);
3425 ok(hr == D3D_OK, "IDirect3DVolumeTexture9_UnlockBox failed with %08x\n", hr);
3427 hr = IDirect3DDevice9_BeginScene(device);
3428 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
3429 if(SUCCEEDED(hr))
3431 float quad1[] = {
3432 -1.0, -1.0, 0.1, 1.0, 1.0, 1.0,
3433 -1.0, 0.0, 0.1, 1.0, 1.0, 1.0,
3434 0.0, -1.0, 0.1, 1.0, 1.0, 1.0,
3435 0.0, 0.0, 0.1, 1.0, 1.0, 1.0
3437 float quad2[] = {
3438 -1.0, 0.0, 0.1, 1.0, 1.0, 1.0,
3439 -1.0, 1.0, 0.1, 1.0, 1.0, 1.0,
3440 0.0, 0.0, 0.1, 1.0, 1.0, 1.0,
3441 0.0, 1.0, 0.1, 1.0, 1.0, 1.0
3443 float quad3[] = {
3444 0.0, 0.0, 0.1, 0.0, 0.0,
3445 0.0, 1.0, 0.1, 0.0, 0.0,
3446 1.0, 0.0, 0.1, 0.0, 0.0,
3447 1.0, 1.0, 0.1, 0.0, 0.0
3449 float quad4[] = {
3450 0.0, -1.0, 0.1, 1.0, 1.0, 1.0,
3451 0.0, 0.0, 0.1, 1.0, 1.0, 1.0,
3452 1.0, -1.0, 0.1, 1.0, 1.0, 1.0,
3453 1.0, 0.0, 0.1, 1.0, 1.0, 1.0
3455 float mat[16] = {1.0, 0.0, 0.0, 0.0,
3456 0.0, 0.0, 1.0, 0.0,
3457 0.0, 1.0, 0.0, 0.0,
3458 0.0, 0.0, 0.0, 1.0};
3459 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
3460 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3462 /* Draw a quad with all 3 coords enabled. Nothing fancy. v and w are swapped, but have the same
3463 * values
3465 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) mat);
3466 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3467 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT3);
3468 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3469 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 6 * sizeof(float));
3470 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3472 /* Now disable the w coordinate. Does that change the input, or the output. The coordinates
3473 * are swapped by the matrix. If it changes the input, the v coord will be missing(green),
3474 * otherwise the w will be missing(blue).
3475 * turns out that on nvidia cards the blue color is missing, so it is an output modification.
3476 * On ATI cards the COUNT2 is ignored, and it behaves in the same way as COUNT3.
3478 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
3479 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3480 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 6 * sizeof(float));
3481 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3483 /* default values? Set up the identity matrix, pass in 2 vertex coords, and enable 4 */
3484 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) identity);
3485 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3486 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4);
3487 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3488 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
3489 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
3490 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 5 * sizeof(float));
3491 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3493 /* D3DTTFF_COUNT1. Set a NULL matrix, and count1, pass in all values as 1.0. Nvidia has count1 ==
3494 * disable. ATI extends it up to the amount of values needed for the volume texture
3496 memset(mat, 0, sizeof(mat));
3497 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) mat);
3498 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3499 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT1);
3500 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3501 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
3502 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3503 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 6 * sizeof(float));
3504 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3506 hr = IDirect3DDevice9_EndScene(device);
3507 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
3509 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3510 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3512 color = getPixelColor(device, 160, 360);
3513 ok(color == 0x00ffffff, "quad 1 has color %08x, expected 0x00ffffff\n", color);
3514 color = getPixelColor(device, 160, 120);
3515 ok(color == 0x00ffff00 /* NV*/ || color == 0x00ffffff /* ATI */,
3516 "quad 2 has color %08x, expected 0x00ffff00\n", color);
3517 color = getPixelColor(device, 480, 120);
3518 ok(color == 0x000000ff, "quad 3 has color %08x, expected 0x000000ff\n", color);
3519 color = getPixelColor(device, 480, 360);
3520 ok(color == 0x00ffffff || color == 0x0000ff00, "quad 4 has color %08x, expected 0x00ffffff\n", color);
3522 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff303030, 0.0, 0);
3523 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3524 hr = IDirect3DDevice9_BeginScene(device);
3525 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
3526 if(SUCCEEDED(hr))
3528 float quad1[] = {
3529 -1.0, -1.0, 0.1, 1.0, 1.0, 1.0,
3530 -1.0, 0.0, 0.1, 1.0, 1.0, 1.0,
3531 0.0, -1.0, 0.1, 1.0, 1.0, 1.0,
3532 0.0, 0.0, 0.1, 1.0, 1.0, 1.0
3534 float quad2[] = {
3535 -1.0, 0.0, 0.1,
3536 -1.0, 1.0, 0.1,
3537 0.0, 0.0, 0.1,
3538 0.0, 1.0, 0.1,
3540 float quad3[] = {
3541 0.0, 0.0, 0.1, 1.0,
3542 0.0, 1.0, 0.1, 1.0,
3543 1.0, 0.0, 0.1, 1.0,
3544 1.0, 1.0, 0.1, 1.0
3546 float mat[16] = {0.0, 0.0, 0.0, 0.0,
3547 0.0, 0.0, 0.0, 0.0,
3548 0.0, 0.0, 0.0, 0.0,
3549 0.0, 1.0, 0.0, 0.0};
3550 float mat2[16] = {0.0, 0.0, 0.0, 1.0,
3551 1.0, 0.0, 0.0, 0.0,
3552 0.0, 1.0, 0.0, 0.0,
3553 0.0, 0.0, 1.0, 0.0};
3554 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
3555 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3557 /* Default values? 4 coords used, 3 passed. What happens to the 4th?
3559 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) mat);
3560 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3561 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4);
3562 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3563 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 6 * sizeof(float));
3564 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3566 /* None passed */
3567 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) identity);
3568 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3569 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
3570 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
3571 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 3 * sizeof(float));
3572 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3574 /* 4 used, 1 passed */
3575 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl2);
3576 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3577 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) mat2);
3578 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3579 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 4 * sizeof(float));
3580 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3582 hr = IDirect3DDevice9_EndScene(device);
3583 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
3585 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3586 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3587 color = getPixelColor(device, 160, 360);
3588 ok(color == 0x0000ff00, "quad 1 has color %08x, expected 0x0000ff00\n", color);
3589 color = getPixelColor(device, 160, 120);
3590 ok(color == 0x00000000, "quad 2 has color %08x, expected 0x00000000\n", color);
3591 color = getPixelColor(device, 480, 120);
3592 ok(color == 0x00ff0000, "quad 3 has color %08x, expected 0x00ff0000\n", color);
3593 /* Quad4: unused */
3595 IDirect3DVolumeTexture9_Release(volume);
3597 out:
3598 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
3599 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
3600 IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
3601 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
3602 hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &identity);
3603 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
3604 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
3605 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
3606 IDirect3DVertexDeclaration9_Release(decl);
3607 IDirect3DVertexDeclaration9_Release(decl2);
3608 IDirect3DVertexDeclaration9_Release(decl3);
3611 static void texdepth_test(IDirect3DDevice9 *device)
3613 IDirect3DPixelShader9 *shader;
3614 HRESULT hr;
3615 const float texdepth_test_data1[] = { 0.25, 2.0, 0.0, 0.0};
3616 const float texdepth_test_data2[] = { 0.25, 0.5, 0.0, 0.0};
3617 const float texdepth_test_data3[] = {-1.00, 0.1, 0.0, 0.0};
3618 const float texdepth_test_data4[] = {-0.25, -0.5, 0.0, 0.0};
3619 const float texdepth_test_data5[] = { 1.00, -0.1, 0.0, 0.0};
3620 const float texdepth_test_data6[] = { 1.00, 0.5, 0.0, 0.0};
3621 const float texdepth_test_data7[] = { 0.50, 0.0, 0.0, 0.0};
3622 DWORD shader_code[] = {
3623 0xffff0104, /* ps_1_4 */
3624 0x00000051, 0xa00f0001, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c1, 0, 0, 1, 1 */
3625 0x00000001, 0x800f0005, 0xa0e40000, /* mov r5, c0 */
3626 0x0000fffd, /* phase */
3627 0x00000057, 0x800f0005, /* texdepth r5 */
3628 0x00000001, 0x800f0000, 0xa0e40001, /* mov r0, c1 */
3629 0x0000ffff /* end */
3631 DWORD color;
3632 float vertex[] = {
3633 -1.0, -1.0, 0.0,
3634 1.0, -1.0, 1.0,
3635 -1.0, 1.0, 0.0,
3636 1.0, 1.0, 1.0
3639 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
3640 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
3642 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 0.0, 0);
3643 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
3644 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE);
3645 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3646 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE);
3647 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3648 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_ALWAYS);
3649 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3650 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
3652 /* Fill the depth buffer with a gradient */
3653 hr = IDirect3DDevice9_BeginScene(device);
3654 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3655 if(SUCCEEDED(hr))
3657 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3658 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3659 hr = IDirect3DDevice9_EndScene(device);
3660 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3663 /* Now perform the actual tests. Same geometry, but with the shader */
3664 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_GREATER);
3665 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3666 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, FALSE);
3667 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3668 hr = IDirect3DDevice9_SetPixelShader(device, shader);
3669 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
3671 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data1, 1);
3672 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3673 hr = IDirect3DDevice9_BeginScene(device);
3674 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3675 if(SUCCEEDED(hr))
3677 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3678 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3680 hr = IDirect3DDevice9_EndScene(device);
3681 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3684 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3685 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3686 color = getPixelColor(device, 158, 240);
3687 ok(color == 0x000000ff, "Pixel 158(25%% - 2 pixel) has color %08x, expected 0x000000ff\n", color);
3688 color = getPixelColor(device, 162, 240);
3689 ok(color == 0x00ffffff, "Pixel 158(25%% + 2 pixel) has color %08x, expected 0x00ffffff\n", color);
3691 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
3693 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data2, 1);
3694 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3695 hr = IDirect3DDevice9_BeginScene(device);
3696 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3697 if(SUCCEEDED(hr))
3699 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3700 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3702 hr = IDirect3DDevice9_EndScene(device);
3703 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3706 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3707 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3708 color = getPixelColor(device, 318, 240);
3709 ok(color == 0x000000ff, "Pixel 318(50%% - 2 pixel) has color %08x, expected 0x000000ff\n", color);
3710 color = getPixelColor(device, 322, 240);
3711 ok(color == 0x00ffff00, "Pixel 322(50%% + 2 pixel) has color %08x, expected 0x00ffff00\n", color);
3713 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
3715 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data3, 1);
3716 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3717 hr = IDirect3DDevice9_BeginScene(device);
3718 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3719 if(SUCCEEDED(hr))
3721 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3722 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3724 hr = IDirect3DDevice9_EndScene(device);
3725 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3727 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3728 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3730 color = getPixelColor(device, 1, 240);
3731 ok(color == 0x00ff0000, "Pixel 1(0%% + 2 pixel) has color %08x, expected 0x00ff0000\n", color);
3733 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
3735 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data4, 1);
3736 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3737 hr = IDirect3DDevice9_BeginScene(device);
3738 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3739 if(SUCCEEDED(hr))
3741 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3742 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3744 hr = IDirect3DDevice9_EndScene(device);
3745 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3747 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3748 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3749 color = getPixelColor(device, 318, 240);
3750 ok(color == 0x000000ff, "Pixel 318(50%% - 2 pixel) has color %08x, expected 0x000000ff\n", color);
3751 color = getPixelColor(device, 322, 240);
3752 ok(color == 0x0000ff00, "Pixel 322(50%% + 2 pixel) has color %08x, expected 0x0000ff00\n", color);
3754 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
3756 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data5, 1);
3757 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3758 hr = IDirect3DDevice9_BeginScene(device);
3759 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3760 if(SUCCEEDED(hr))
3762 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3763 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3765 hr = IDirect3DDevice9_EndScene(device);
3766 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3768 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3769 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3771 color = getPixelColor(device, 1, 240);
3772 ok(color == 0x00ffff00, "Pixel 1(0%% + 2 pixel) has color %08x, expected 0x00ffff00\n", color);
3774 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
3776 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data6, 1);
3777 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3778 hr = IDirect3DDevice9_BeginScene(device);
3779 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3780 if(SUCCEEDED(hr))
3782 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3783 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3785 hr = IDirect3DDevice9_EndScene(device);
3786 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3788 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3789 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3791 color = getPixelColor(device, 638, 240);
3792 ok(color == 0x000000ff, "Pixel 638(100%% + 2 pixel) has color %08x, expected 0x000000ff\n", color);
3794 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
3796 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, texdepth_test_data7, 1);
3797 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
3798 hr = IDirect3DDevice9_BeginScene(device);
3799 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3800 if(SUCCEEDED(hr))
3802 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 3 * sizeof(float));
3803 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3805 hr = IDirect3DDevice9_EndScene(device);
3806 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3808 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3809 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3811 color = getPixelColor(device, 638, 240);
3812 ok(color == 0x000000ff, "Pixel 638(100%% + 2 pixel) has color %08x, expected 0x000000ff\n", color);
3814 /* Cleanup */
3815 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
3816 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
3817 IDirect3DPixelShader9_Release(shader);
3819 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
3820 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3821 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE);
3822 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
3825 static void texkill_test(IDirect3DDevice9 *device)
3827 IDirect3DPixelShader9 *shader;
3828 HRESULT hr;
3829 DWORD color;
3831 const float vertex[] = {
3832 /* bottom top right left */
3833 -1.0, -1.0, 1.0, -0.1, 0.9, 0.9, -0.1,
3834 1.0, -1.0, 0.0, 0.9, -0.1, 0.9, -0.1,
3835 -1.0, 1.0, 1.0, -0.1, 0.9, -0.1, 0.9,
3836 1.0, 1.0, 0.0, 0.9, -0.1, -0.1, 0.9,
3839 DWORD shader_code_11[] = {
3840 0xffff0101, /* ps_1_1 */
3841 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */
3842 0x00000041, 0xb00f0000, /* texkill t0 */
3843 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
3844 0x0000ffff /* end */
3846 DWORD shader_code_20[] = {
3847 0xffff0200, /* ps_2_0 */
3848 0x0200001f, 0x80000000, 0xb00f0000, /* dcl t0 */
3849 0x05000051, 0xa00f0000, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c0, 0.0, 0.0, 1.0, 1.0 */
3850 0x01000041, 0xb00f0000, /* texkill t0 */
3851 0x02000001, 0x800f0800, 0xa0e40000, /* mov oC0, c0 */
3852 0x0000ffff /* end */
3855 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
3856 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
3857 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11, &shader);
3858 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
3860 hr = IDirect3DDevice9_SetPixelShader(device, shader);
3861 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
3862 hr = IDirect3DDevice9_BeginScene(device);
3863 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3864 if(SUCCEEDED(hr))
3866 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1);
3867 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
3868 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 7 * sizeof(float));
3869 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3870 hr = IDirect3DDevice9_EndScene(device);
3871 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3873 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3874 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3875 color = getPixelColor(device, 63, 46);
3876 ok(color == 0x0000ff00, "Pixel 63/46 has color %08x, expected 0x0000ff00\n", color);
3877 color = getPixelColor(device, 66, 46);
3878 ok(color == 0x0000ff00, "Pixel 66/64 has color %08x, expected 0x0000ff00\n", color);
3879 color = getPixelColor(device, 63, 49);
3880 ok(color == 0x0000ff00, "Pixel 63/49 has color %08x, expected 0x0000ff00\n", color);
3881 color = getPixelColor(device, 66, 49);
3882 ok(color == 0x00ff0000, "Pixel 66/49 has color %08x, expected 0x00ff0000\n", color);
3884 color = getPixelColor(device, 578, 46);
3885 ok(color == 0x0000ff00, "Pixel 578/46 has color %08x, expected 0x0000ff00\n", color);
3886 color = getPixelColor(device, 575, 46);
3887 ok(color == 0x0000ff00, "Pixel 575/64 has color %08x, expected 0x0000ff00\n", color);
3888 color = getPixelColor(device, 578, 49);
3889 ok(color == 0x0000ff00, "Pixel 578/49 has color %08x, expected 0x0000ff00\n", color);
3890 color = getPixelColor(device, 575, 49);
3891 ok(color == 0x00ff0000, "Pixel 575/49 has color %08x, expected 0x00ff0000\n", color);
3893 color = getPixelColor(device, 63, 430);
3894 ok(color == 0x0000ff00, "Pixel 578/46 has color %08x, expected 0x0000ff00\n", color);
3895 color = getPixelColor(device, 63, 433);
3896 ok(color == 0x0000ff00, "Pixel 575/64 has color %08x, expected 0x0000ff00\n", color);
3897 color = getPixelColor(device, 66, 433);
3898 ok(color == 0x00ff0000, "Pixel 578/49 has color %08x, expected 0x00ff0000\n", color);
3899 color = getPixelColor(device, 66, 430);
3900 ok(color == 0x00ff0000, "Pixel 575/49 has color %08x, expected 0x00ff0000\n", color);
3902 color = getPixelColor(device, 578, 430);
3903 ok(color == 0x0000ff00, "Pixel 578/46 has color %08x, expected 0x0000ff00\n", color);
3904 color = getPixelColor(device, 578, 433);
3905 ok(color == 0x0000ff00, "Pixel 575/64 has color %08x, expected 0x0000ff00\n", color);
3906 color = getPixelColor(device, 575, 433);
3907 ok(color == 0x00ff0000, "Pixel 578/49 has color %08x, expected 0x00ff0000\n", color);
3908 color = getPixelColor(device, 575, 430);
3909 ok(color == 0x00ff0000, "Pixel 575/49 has color %08x, expected 0x00ff0000\n", color);
3911 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
3912 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
3913 IDirect3DPixelShader9_Release(shader);
3915 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
3916 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
3917 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_20, &shader);
3918 if(FAILED(hr)) {
3919 skip("Failed to create 2.0 test shader, most likely not supported\n");
3920 return;
3923 hr = IDirect3DDevice9_SetPixelShader(device, shader);
3924 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
3925 hr = IDirect3DDevice9_BeginScene(device);
3926 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
3927 if(SUCCEEDED(hr))
3929 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, vertex, 7 * sizeof(float));
3930 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
3931 hr = IDirect3DDevice9_EndScene(device);
3932 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
3934 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
3936 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
3937 color = getPixelColor(device, 63, 46);
3938 ok(color == 0x00ffff00, "Pixel 63/46 has color %08x, expected 0x00ffff00\n", color);
3939 color = getPixelColor(device, 66, 46);
3940 ok(color == 0x00ffff00, "Pixel 66/64 has color %08x, expected 0x00ffff00\n", color);
3941 color = getPixelColor(device, 63, 49);
3942 ok(color == 0x00ffff00, "Pixel 63/49 has color %08x, expected 0x00ffff00\n", color);
3943 color = getPixelColor(device, 66, 49);
3944 ok(color == 0x000000ff, "Pixel 66/49 has color %08x, expected 0x000000ff\n", color);
3946 color = getPixelColor(device, 578, 46);
3947 ok(color == 0x00ffff00, "Pixel 578/46 has color %08x, expected 0x00ffff00\n", color);
3948 color = getPixelColor(device, 575, 46);
3949 ok(color == 0x00ffff00, "Pixel 575/64 has color %08x, expected 0x00ffff00\n", color);
3950 color = getPixelColor(device, 578, 49);
3951 ok(color == 0x00ffff00, "Pixel 578/49 has color %08x, expected 0x00ffff00\n", color);
3952 color = getPixelColor(device, 575, 49);
3953 ok(color == 0x000000ff, "Pixel 575/49 has color %08x, expected 0x000000ff\n", color);
3955 color = getPixelColor(device, 63, 430);
3956 ok(color == 0x00ffff00, "Pixel 578/46 has color %08x, expected 0x00ffff00\n", color);
3957 color = getPixelColor(device, 63, 433);
3958 ok(color == 0x00ffff00, "Pixel 575/64 has color %08x, expected 0x00ffff00\n", color);
3959 color = getPixelColor(device, 66, 433);
3960 ok(color == 0x00ffff00, "Pixel 578/49 has color %08x, expected 0x00ffff00\n", color);
3961 color = getPixelColor(device, 66, 430);
3962 ok(color == 0x000000ff, "Pixel 575/49 has color %08x, expected 0x000000ff\n", color);
3964 color = getPixelColor(device, 578, 430);
3965 ok(color == 0x00ffff00, "Pixel 578/46 has color %08x, expected 0x00ffff00\n", color);
3966 color = getPixelColor(device, 578, 433);
3967 ok(color == 0x00ffff00, "Pixel 575/64 has color %08x, expected 0x00ffff00\n", color);
3968 color = getPixelColor(device, 575, 433);
3969 ok(color == 0x00ffff00, "Pixel 578/49 has color %08x, expected 0x00ffff00\n", color);
3970 color = getPixelColor(device, 575, 430);
3971 ok(color == 0x000000ff, "Pixel 575/49 has color %08x, expected 0x000000ff\n", color);
3973 /* Cleanup */
3974 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
3975 ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
3976 IDirect3DPixelShader9_Release(shader);
3979 static void x8l8v8u8_test(IDirect3DDevice9 *device)
3981 IDirect3D9 *d3d9;
3982 HRESULT hr;
3983 IDirect3DTexture9 *texture;
3984 IDirect3DPixelShader9 *shader;
3985 IDirect3DPixelShader9 *shader2;
3986 D3DLOCKED_RECT lr;
3987 DWORD color;
3988 DWORD shader_code[] = {
3989 0xffff0101, /* ps_1_1 */
3990 0x00000042, 0xb00f0000, /* tex t0 */
3991 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */
3992 0x0000ffff /* end */
3994 DWORD shader_code2[] = {
3995 0xffff0101, /* ps_1_1 */
3996 0x00000042, 0xb00f0000, /* tex t0 */
3997 0x00000001, 0x800f0000, 0xb0ff0000, /* mov r0, t0.w */
3998 0x0000ffff /* end */
4001 float quad[] = {
4002 -1.0, -1.0, 0.1, 0.5, 0.5,
4003 1.0, -1.0, 0.1, 0.5, 0.5,
4004 -1.0, 1.0, 0.1, 0.5, 0.5,
4005 1.0, 1.0, 0.1, 0.5, 0.5,
4008 memset(&lr, 0, sizeof(lr));
4009 IDirect3DDevice9_GetDirect3D(device, &d3d9);
4010 hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
4011 0, D3DRTYPE_TEXTURE, D3DFMT_X8L8V8U8);
4012 IDirect3D9_Release(d3d9);
4013 if(FAILED(hr)) {
4014 skip("No D3DFMT_X8L8V8U8 support\n");
4017 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
4018 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4020 hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_X8L8V8U8, D3DPOOL_MANAGED, &texture, NULL);
4021 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed (%08x)\n", hr);
4022 hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
4023 ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed (%08x)\n", hr);
4024 *((DWORD *) lr.pBits) = 0x11ca3141;
4025 hr = IDirect3DTexture9_UnlockRect(texture, 0);
4026 ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed (%08x)\n", hr);
4028 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
4029 ok(hr == D3D_OK, "IDirect3DDevice9_CreateShader failed (%08x)\n", hr);
4030 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code2, &shader2);
4031 ok(hr == D3D_OK, "IDirect3DDevice9_CreateShader failed (%08x)\n", hr);
4033 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
4034 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed (%08x)\n", hr);
4035 hr = IDirect3DDevice9_SetPixelShader(device, shader);
4036 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
4037 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
4038 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed (%08x)\n", hr);
4040 hr = IDirect3DDevice9_BeginScene(device);
4041 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
4042 if(SUCCEEDED(hr))
4044 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
4045 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4047 hr = IDirect3DDevice9_EndScene(device);
4048 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
4050 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4051 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4052 color = getPixelColor(device, 578, 430);
4053 ok(color == 0x008262ca || color == 0x008363ca || color == 0x008362ca,
4054 "D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca\n", color);
4056 hr = IDirect3DDevice9_SetPixelShader(device, shader2);
4057 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
4058 hr = IDirect3DDevice9_BeginScene(device);
4059 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
4060 if(SUCCEEDED(hr))
4062 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
4063 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4065 hr = IDirect3DDevice9_EndScene(device);
4066 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
4068 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4069 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4070 color = getPixelColor(device, 578, 430);
4071 ok(color == 0x00ffffff, "w component of D3DFMT_X8L8V8U8 = 0x11ca3141 returns color %08x\n", color);
4073 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
4074 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
4075 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
4076 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed (%08x)\n", hr);
4077 IDirect3DPixelShader9_Release(shader);
4078 IDirect3DPixelShader9_Release(shader2);
4079 IDirect3DTexture9_Release(texture);
4082 static void autogen_mipmap_test(IDirect3DDevice9 *device)
4084 HRESULT hr;
4085 IDirect3D9 *d3d;
4086 IDirect3DTexture9 *texture = NULL;
4087 IDirect3DSurface9 *surface;
4088 DWORD color;
4089 const RECT r1 = {256, 256, 512, 512};
4090 const RECT r2 = {512, 256, 768, 512};
4091 const RECT r3 = {256, 512, 512, 768};
4092 const RECT r4 = {512, 512, 768, 768};
4093 unsigned int x, y;
4094 D3DLOCKED_RECT lr;
4095 memset(&lr, 0, sizeof(lr));
4097 IDirect3DDevice9_GetDirect3D(device, &d3d);
4098 if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
4099 D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8) != D3D_OK) {
4100 skip("No autogenmipmap support\n");
4101 IDirect3D9_Release(d3d);
4102 return;
4104 IDirect3D9_Release(d3d);
4106 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
4107 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4109 /* Make the mipmap big, so that a smaller mipmap is used
4111 hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, D3DUSAGE_AUTOGENMIPMAP,
4112 D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
4113 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
4115 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
4116 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel returned %08x\n", hr);
4117 hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0);
4118 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
4119 for(y = 0; y < 1024; y++) {
4120 for(x = 0; x < 1024; x++) {
4121 DWORD *dst = (DWORD *) (((BYTE *) lr.pBits) + y * lr.Pitch + x * 4);
4122 POINT pt;
4124 pt.x = x;
4125 pt.y = y;
4126 if(PtInRect(&r1, pt)) {
4127 *dst = 0xffff0000;
4128 } else if(PtInRect(&r2, pt)) {
4129 *dst = 0xff00ff00;
4130 } else if(PtInRect(&r3, pt)) {
4131 *dst = 0xff0000ff;
4132 } else if(PtInRect(&r4, pt)) {
4133 *dst = 0xff000000;
4134 } else {
4135 *dst = 0xffffffff;
4139 hr = IDirect3DSurface9_UnlockRect(surface);
4140 ok(hr == D3D_OK, "IDirect3DSurface9_UnlockRect returned %08x\n", hr);
4141 IDirect3DSurface9_Release(surface);
4143 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
4144 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
4145 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
4146 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
4148 hr = IDirect3DDevice9_BeginScene(device);
4149 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4150 if(SUCCEEDED(hr)) {
4151 const float quad[] = {
4152 -0.5, -0.5, 0.1, 0.0, 0.0,
4153 -0.5, 0.5, 0.1, 0.0, 1.0,
4154 0.5, -0.5, 0.1, 1.0, 0.0,
4155 0.5, 0.5, 0.1, 1.0, 1.0
4158 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
4159 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
4160 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
4161 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4162 hr = IDirect3DDevice9_EndScene(device);
4163 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4165 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
4166 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
4167 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
4168 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
4169 IDirect3DTexture9_Release(texture);
4171 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4172 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4173 color = getPixelColor(device, 200, 200);
4174 ok(color == 0x00ffffff, "pixel 200/200 has color %08x, expected 0x00ffffff\n", color);
4175 color = getPixelColor(device, 280, 200);
4176 ok(color == 0x000000ff, "pixel 280/200 has color %08x, expected 0x000000ff\n", color);
4177 color = getPixelColor(device, 360, 200);
4178 ok(color == 0x00000000, "pixel 360/200 has color %08x, expected 0x00000000\n", color);
4179 color = getPixelColor(device, 440, 200);
4180 ok(color == 0x00ffffff, "pixel 440/200 has color %08x, expected 0x00ffffff\n", color);
4181 color = getPixelColor(device, 200, 270);
4182 ok(color == 0x00ffffff, "pixel 200/270 has color %08x, expected 0x00ffffff\n", color);
4183 color = getPixelColor(device, 280, 270);
4184 ok(color == 0x00ff0000, "pixel 280/270 has color %08x, expected 0x00ff0000\n", color);
4185 color = getPixelColor(device, 360, 270);
4186 ok(color == 0x0000ff00, "pixel 360/270 has color %08x, expected 0x0000ff00\n", color);
4187 color = getPixelColor(device, 440, 270);
4188 ok(color == 0x00ffffff, "pixel 440/200 has color %08x, expected 0x00ffffff\n", color);
4191 static void test_constant_clamp_vs(IDirect3DDevice9 *device)
4193 IDirect3DVertexShader9 *shader_11, *shader_11_2, *shader_20, *shader_20_2;
4194 IDirect3DVertexDeclaration9 *decl;
4195 HRESULT hr;
4196 DWORD color;
4197 DWORD shader_code_11[] = {
4198 0xfffe0101, /* vs_1_1 */
4199 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
4200 0x00000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4201 0x00000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */
4202 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
4203 0x0000ffff /* end */
4205 DWORD shader_code_11_2[] = {
4206 0xfffe0101, /* vs_1_1 */
4207 0x00000051, 0xa00f0001, 0x3fa00000, 0xbf000000, 0xbfc00000, 0x3f800000, /* dcl ... */
4208 0x00000051, 0xa00f0002, 0xbf000000, 0x3fa00000, 0x40000000, 0x3f800000, /* dcl ... */
4209 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
4210 0x00000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4211 0x00000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */
4212 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
4213 0x0000ffff /* end */
4215 DWORD shader_code_20[] = {
4216 0xfffe0200, /* vs_2_0 */
4217 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
4218 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4219 0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */
4220 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
4221 0x0000ffff /* end */
4223 DWORD shader_code_20_2[] = {
4224 0xfffe0200, /* vs_2_0 */
4225 0x05000051, 0xa00f0001, 0x3fa00000, 0xbf000000, 0xbfc00000, 0x3f800000,
4226 0x05000051, 0xa00f0002, 0xbf000000, 0x3fa00000, 0x40000000, 0x3f800000,
4227 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
4228 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4229 0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */
4230 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
4231 0x0000ffff /* end */
4233 static const D3DVERTEXELEMENT9 decl_elements[] = {
4234 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4235 D3DDECL_END()
4237 float quad1[] = {
4238 -1.0, -1.0, 0.1,
4239 0.0, -1.0, 0.1,
4240 -1.0, 0.0, 0.1,
4241 0.0, 0.0, 0.1
4243 float quad2[] = {
4244 0.0, -1.0, 0.1,
4245 1.0, -1.0, 0.1,
4246 0.0, 0.0, 0.1,
4247 1.0, 0.0, 0.1
4249 float quad3[] = {
4250 0.0, 0.0, 0.1,
4251 1.0, 0.0, 0.1,
4252 0.0, 1.0, 0.1,
4253 1.0, 1.0, 0.1
4255 float quad4[] = {
4256 -1.0, 0.0, 0.1,
4257 0.0, 0.0, 0.1,
4258 -1.0, 1.0, 0.1,
4259 0.0, 1.0, 0.1
4261 float test_data_c1[4] = { 1.25, -0.50, -1.50, 1.0};
4262 float test_data_c2[4] = { -0.50, 1.25, 2.00, 1.0};
4264 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
4265 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4267 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code_11, &shader_11);
4268 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
4269 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code_11_2, &shader_11_2);
4270 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
4271 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code_20, &shader_20);
4272 if(FAILED(hr)) shader_20 = NULL;
4273 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code_20_2, &shader_20_2);
4274 if(FAILED(hr)) shader_20_2 = NULL;
4275 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
4276 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
4278 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, test_data_c1, 1);
4279 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShaderConstantF returned %08x\n", hr);
4280 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 2, test_data_c2, 1);
4281 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShaderConstantF returned %08x\n", hr);
4282 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
4283 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
4285 hr = IDirect3DDevice9_BeginScene(device);
4286 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4287 if(SUCCEEDED(hr))
4289 hr = IDirect3DDevice9_SetVertexShader(device, shader_11);
4290 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4291 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 3 * sizeof(float));
4292 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4294 hr = IDirect3DDevice9_SetVertexShader(device, shader_11_2);
4295 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4296 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 3 * sizeof(float));
4297 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4299 if(shader_20) {
4300 hr = IDirect3DDevice9_SetVertexShader(device, shader_20);
4301 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4302 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 3 * sizeof(float));
4303 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4306 if(shader_20_2) {
4307 hr = IDirect3DDevice9_SetVertexShader(device, shader_20_2);
4308 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4309 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 3 * sizeof(float));
4310 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4313 hr = IDirect3DDevice9_EndScene(device);
4314 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4316 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4317 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4319 hr = IDirect3DDevice9_SetVertexShader(device, NULL);
4320 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4321 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
4322 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
4324 color = getPixelColor(device, 160, 360);
4325 ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81,
4326 "quad 1 has color %08x, expected 0x00bfbf80\n", color);
4327 color = getPixelColor(device, 480, 360);
4328 ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81,
4329 "quad 2 has color %08x, expected 0x00bfbf80\n", color);
4330 if(shader_20) {
4331 color = getPixelColor(device, 160, 120);
4332 ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81,
4333 "quad 3 has color %08x, expected 0x00bfbf80\n", color);
4335 if(shader_20_2) {
4336 color = getPixelColor(device, 480, 120);
4337 ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81,
4338 "quad 4 has color %08x, expected 0x00bfbf80\n", color);
4341 IDirect3DVertexDeclaration9_Release(decl);
4342 if(shader_20_2) IDirect3DVertexShader9_Release(shader_20_2);
4343 if(shader_20) IDirect3DVertexShader9_Release(shader_20);
4344 IDirect3DVertexShader9_Release(shader_11_2);
4345 IDirect3DVertexShader9_Release(shader_11);
4348 static void constant_clamp_ps_test(IDirect3DDevice9 *device)
4350 IDirect3DPixelShader9 *shader_11, *shader_12, *shader_14, *shader_20;
4351 HRESULT hr;
4352 DWORD color;
4353 DWORD shader_code_11[] = {
4354 0xffff0101, /* ps_1_1 */
4355 0x00000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4356 0x00000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
4357 0x0000ffff /* end */
4359 DWORD shader_code_12[] = {
4360 0xffff0102, /* ps_1_2 */
4361 0x00000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4362 0x00000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
4363 0x0000ffff /* end */
4365 /* Skip 1.3 shaders because we have only 4 quads(ok, could make them smaller if needed).
4366 * 1.2 and 1.4 shaders behave the same, so it's unlikely that 1.3 shaders are different.
4367 * During development of this test, 1.3 shaders were verified too
4369 DWORD shader_code_14[] = {
4370 0xffff0104, /* ps_1_4 */
4371 /* Try to make one constant local. It gets clamped too, although the binary contains
4372 * the bigger numbers
4374 0x00000051, 0xa00f0002, 0xbf000000, 0x3fa00000, 0x40000000, 0x3f800000, /* def c2, -0.5, 1.25, 2, 1 */
4375 0x00000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4376 0x00000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
4377 0x0000ffff /* end */
4379 DWORD shader_code_20[] = {
4380 0xffff0200, /* ps_2_0 */
4381 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4382 0x03000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
4383 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
4384 0x0000ffff /* end */
4386 float quad1[] = {
4387 -1.0, -1.0, 0.1,
4388 0.0, -1.0, 0.1,
4389 -1.0, 0.0, 0.1,
4390 0.0, 0.0, 0.1
4392 float quad2[] = {
4393 0.0, -1.0, 0.1,
4394 1.0, -1.0, 0.1,
4395 0.0, 0.0, 0.1,
4396 1.0, 0.0, 0.1
4398 float quad3[] = {
4399 0.0, 0.0, 0.1,
4400 1.0, 0.0, 0.1,
4401 0.0, 1.0, 0.1,
4402 1.0, 1.0, 0.1
4404 float quad4[] = {
4405 -1.0, 0.0, 0.1,
4406 0.0, 0.0, 0.1,
4407 -1.0, 1.0, 0.1,
4408 0.0, 1.0, 0.1
4410 float test_data_c1[4] = { 1.25, -0.50, -1.50, 1.0};
4411 float test_data_c2[4] = { -0.50, 1.25, 2.00, 1.0};
4413 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
4414 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4416 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11, &shader_11);
4417 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4418 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_12, &shader_12);
4419 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4420 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_14, &shader_14);
4421 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4422 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_20, &shader_20);
4423 if(FAILED(hr)) shader_20 = NULL;
4425 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, test_data_c1, 1);
4426 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4427 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 2, test_data_c2, 1);
4428 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4429 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
4430 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
4432 hr = IDirect3DDevice9_BeginScene(device);
4433 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4434 if(SUCCEEDED(hr))
4436 hr = IDirect3DDevice9_SetPixelShader(device, shader_11);
4437 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4438 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 3 * sizeof(float));
4439 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4441 hr = IDirect3DDevice9_SetPixelShader(device, shader_12);
4442 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4443 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 3 * sizeof(float));
4444 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4446 hr = IDirect3DDevice9_SetPixelShader(device, shader_14);
4447 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4448 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 3 * sizeof(float));
4449 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4451 if(shader_20) {
4452 hr = IDirect3DDevice9_SetPixelShader(device, shader_20);
4453 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4454 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 3 * sizeof(float));
4455 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4458 hr = IDirect3DDevice9_EndScene(device);
4459 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4461 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4462 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4464 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
4465 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4467 color = getPixelColor(device, 160, 360);
4468 ok(color == 0x00808000 || color == 0x007f7f00 || color == 0x00818100,
4469 "quad 1 has color %08x, expected 0x00808000\n", color);
4470 color = getPixelColor(device, 480, 360);
4471 ok(color == 0x00808000 || color == 0x007f7f00 || color == 0x00818100,
4472 "quad 2 has color %08x, expected 0x00808000\n", color);
4473 color = getPixelColor(device, 480, 120);
4474 ok(color == 0x00808000 || color == 0x007f7f00 || color == 0x00818100,
4475 "quad 3 has color %08x, expected 0x00808000\n", color);
4476 if(shader_20) {
4477 color = getPixelColor(device, 160, 120);
4478 ok(color == 0x00bfbf80 || color == 0x00bfbf7f || color == 0x00bfbf81,
4479 "quad 4 has color %08x, expected 0x00bfbf80\n", color);
4482 if(shader_20) IDirect3DPixelShader9_Release(shader_20);
4483 IDirect3DPixelShader9_Release(shader_14);
4484 IDirect3DPixelShader9_Release(shader_12);
4485 IDirect3DPixelShader9_Release(shader_11);
4488 static void dp2add_ps_test(IDirect3DDevice9 *device)
4490 IDirect3DPixelShader9 *shader_dp2add = NULL;
4491 IDirect3DPixelShader9 *shader_dp2add_sat = NULL;
4492 HRESULT hr;
4493 DWORD color;
4495 /* DP2ADD is defined as: (src0.r * src1.r) + (src0.g * src1.g) + src2.
4496 * One D3D restriction of all shader instructions except SINCOS is that no more than 2
4497 * source tokens can be constants. So, for this exercise, we move contents of c0 to
4498 * r0 first.
4499 * The result here for the r,g,b components should be roughly 0.5:
4500 * (0.5 * 0.5) + (0.5 * 0.5) + 0.0 = 0.5 */
4501 static const DWORD shader_code_dp2add[] = {
4502 0xffff0200, /* ps_2_0 */
4503 0x05000051, 0xa00f0000, 0x3f000000, 0x3f000000, 0x3f800000, 0x00000000, /* def c0, 0.5, 0.5, 1.0, 0 */
4505 0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
4506 0x0400005a, 0x80070000, 0x80000000, 0x80000000, 0x80ff0000, /* dp2add r0.rgb, r0, r0, r0.a */
4508 0x02000001, 0x80080000, 0xa0aa0000, /* mov r0.a, c0.b */
4509 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
4510 0x0000ffff /* end */
4513 /* Test the _sat modifier, too. Result here should be:
4514 * DP2: (-0.5 * -0.5) + (-0.5 * -0.5) + 2.0 = 2.5
4515 * _SAT: ==> 1.0
4516 * ADD: (1.0 + -0.5) = 0.5
4518 static const DWORD shader_code_dp2add_sat[] = {
4519 0xffff0200, /* ps_2_0 */
4520 0x05000051, 0xa00f0000, 0xbf000000, 0xbf000000, 0x3f800000, 0x40000000, /* def c0, -0.5, -0.5, 1.0, 2.0 */
4522 0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
4523 0x0400005a, 0x80170000, 0x80000000, 0x80000000, 0x80ff0000, /* dp2add_sat r0.rgb, r0, r0, r0.a */
4524 0x03000002, 0x80070000, 0x80e40000, 0xa0000000, /* add r0.rgb, r0, c0.r */
4526 0x02000001, 0x80080000, 0xa0aa0000, /* mov r0.a, c0.b */
4527 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
4528 0x0000ffff /* end */
4531 const float quad[] = {
4532 -1.0, -1.0, 0.1,
4533 1.0, -1.0, 0.1,
4534 -1.0, 1.0, 0.1,
4535 1.0, 1.0, 0.1
4539 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
4540 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4542 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_dp2add, &shader_dp2add);
4543 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4545 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_dp2add_sat, &shader_dp2add_sat);
4546 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4548 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
4549 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
4551 if (shader_dp2add) {
4553 hr = IDirect3DDevice9_SetPixelShader(device, shader_dp2add);
4554 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4556 hr = IDirect3DDevice9_BeginScene(device);
4557 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4558 if(SUCCEEDED(hr))
4560 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
4561 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4563 hr = IDirect3DDevice9_EndScene(device);
4564 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4566 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4567 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4569 color = getPixelColor(device, 360, 240);
4570 ok(color == 0x007f7f7f || color == 0x00808080, "dp2add pixel has color %08x, expected ~0x007f7f7f\n", color);
4572 IDirect3DPixelShader9_Release(shader_dp2add);
4573 } else {
4574 skip("dp2add shader creation failed\n");
4577 if (shader_dp2add_sat) {
4579 hr = IDirect3DDevice9_SetPixelShader(device, shader_dp2add_sat);
4580 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4582 hr = IDirect3DDevice9_BeginScene(device);
4583 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4584 if(SUCCEEDED(hr))
4586 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
4587 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4589 hr = IDirect3DDevice9_EndScene(device);
4590 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4592 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4593 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4595 color = getPixelColor(device, 360, 240);
4596 ok(color == 0x007f7f7f || color == 0x00808080, "dp2add pixel has color %08x, expected ~0x007f7f7f\n", color);
4598 IDirect3DPixelShader9_Release(shader_dp2add_sat);
4599 } else {
4600 skip("dp2add shader creation failed\n");
4603 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
4604 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4607 static void cnd_test(IDirect3DDevice9 *device)
4609 IDirect3DPixelShader9 *shader_11, *shader_12, *shader_13, *shader_14;
4610 IDirect3DPixelShader9 *shader_11_coissue, *shader_12_coissue, *shader_13_coissue, *shader_14_coissue;
4611 HRESULT hr;
4612 DWORD color;
4613 /* ps 1.x shaders are rather picky with writemasks and source swizzles. The dp3 is
4614 * used to copy r0.r to all components of r1, then copy r1.a to c0.a. Essentially it
4615 * does a mov r0.a, r0.r, which isn't allowed as-is in 1.x pixel shaders.
4617 DWORD shader_code_11[] = {
4618 0xffff0101, /* ps_1_1 */
4619 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */
4620 0x00000040, 0xb00f0000, /* texcoord t0 */
4621 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, ???(t0) */
4622 0x00000008, 0x800f0001, 0x80e40000, 0xa0e40000, /* dp3 r1, r0, c0 */
4623 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */
4624 0x00000050, 0x800f0000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0, r0.a, c1, c2 */
4625 0x0000ffff /* end */
4627 DWORD shader_code_12[] = {
4628 0xffff0102, /* ps_1_2 */
4629 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */
4630 0x00000040, 0xb00f0000, /* texcoord t0 */
4631 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */
4632 0x00000008, 0x800f0001, 0x80e40000, 0xa0e40000, /* dp3 r1, r0, c0 */
4633 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */
4634 0x00000050, 0x800f0000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0, r0.a, c1, c2 */
4635 0x0000ffff /* end */
4637 DWORD shader_code_13[] = {
4638 0xffff0103, /* ps_1_3 */
4639 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */
4640 0x00000040, 0xb00f0000, /* texcoord t0 */
4641 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */
4642 0x00000008, 0x800f0001, 0x80e40000, 0xa0e40000, /* dp3, r1, r0, c0 */
4643 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */
4644 0x00000050, 0x800f0000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0, r0.a, c1, c2 */
4645 0x0000ffff /* end */
4647 DWORD shader_code_14[] = {
4648 0xffff0104, /* ps_1_3 */
4649 0x00000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 0, 0, 0, 1 */
4650 0x00000040, 0x80070000, 0xb0e40000, /* texcrd r0, t0 */
4651 0x00000001, 0x80080000, 0xa0ff0000, /* mov r0.a, c0.a */
4652 0x00000050, 0x800f0000, 0x80e40000, 0xa0e40001, 0xa0e40002, /* cnd r0, r0, c1, c2 */
4653 0x0000ffff /* end */
4656 /* Special fun: The coissue flag on cnd: Apparently cnd always selects the 2nd source,
4657 * as if the src0 comparison against 0.5 always evaluates to true. The coissue flag isn't
4658 * set by the compiler, it was added manually after compilation. It isn't always allowed,
4659 * only if there's a mov r0.a, XXXX, and the cnd instruction writes to r0.xyz, otherwise
4660 * native CreatePixelShader returns an error.
4662 * The shader attempts to test the range [-1;1] against coissued cnd, which is a bit tricky.
4663 * The input from t0 is [0;1]. 0.5 is substracted, then we have to multiply with 2. Since
4664 * constants are clamped to [-1;1], a 2.0 is constructed by adding c0.r(=1.0) to c0.r into r1.r,
4665 * then r1(2.0, 0.0, 0.0, 0.0) is passed to dp3(explained above).
4667 DWORD shader_code_11_coissue[] = {
4668 0xffff0101, /* ps_1_1 */
4669 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */
4670 0x00000051, 0xa00f0003, 0x3f000000, 0x3f000000, 0x3f000000, 0x00000000, /* def c3, 0.5, 0.5, 0.5, 0 */
4671 0x00000040, 0xb00f0000, /* texcoord t0 */
4672 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */
4673 0x00000003, 0x800f0000, 0x80e40000, 0xa0e40003, /* sub r0, r0, c3 */
4674 0x00000002, 0x800f0001, 0xa0e40000, 0xa0e40000, /* add r1, c0, c0 */
4675 0x00000008, 0x800f0001, 0x80e40000, 0x80e40001, /* dp3, r1, r0, r1 */
4676 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */
4677 /* 0x40000000 = D3DSI_COISSUE */
4678 0x40000050, 0x80070000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0.xyz, r0.a, c1, c2 */
4679 0x0000ffff /* end */
4681 DWORD shader_code_12_coissue[] = {
4682 0xffff0102, /* ps_1_2 */
4683 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */
4684 0x00000051, 0xa00f0003, 0x3f000000, 0x3f000000, 0x3f000000, 0x00000000, /* def c3, 0.5, 0.5, 0.5, 0 */
4685 0x00000040, 0xb00f0000, /* texcoord t0 */
4686 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */
4687 0x00000003, 0x800f0000, 0x80e40000, 0xa0e40003, /* sub r0, r0, c3 */
4688 0x00000002, 0x800f0001, 0xa0e40000, 0xa0e40000, /* add r1, c0, c0 */
4689 0x00000008, 0x800f0001, 0x80e40000, 0x80e40001, /* dp3, r1, r0, r1 */
4690 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */
4691 /* 0x40000000 = D3DSI_COISSUE */
4692 0x40000050, 0x80070000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0.xyz, r0.a, c1, c2 */
4693 0x0000ffff /* end */
4695 DWORD shader_code_13_coissue[] = {
4696 0xffff0103, /* ps_1_3 */
4697 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1, 0, 0, 0 */
4698 0x00000051, 0xa00f0003, 0x3f000000, 0x3f000000, 0x3f000000, 0x00000000, /* def c3, 0.5, 0.5, 0.5, 0 */
4699 0x00000040, 0xb00f0000, /* texcoord t0 */
4700 0x00000001, 0x800f0000, 0xb0e40000, /* mov r0, t0 */
4701 0x00000003, 0x800f0000, 0x80e40000, 0xa0e40003, /* sub r0, r0, c3 */
4702 0x00000002, 0x800f0001, 0xa0e40000, 0xa0e40000, /* add r1, c0, c0 */
4703 0x00000008, 0x800f0001, 0x80e40000, 0x80e40001, /* dp3, r1, r0, r1 */
4704 0x00000001, 0x80080000, 0x80ff0001, /* mov r0.a, r1.a */
4705 /* 0x40000000 = D3DSI_COISSUE */
4706 0x40000050, 0x80070000, 0x80ff0000, 0xa0e40001, 0xa0e40002, /* cnd r0.xyz, r0.a, c1, c2 */
4707 0x0000ffff /* end */
4709 /* ps_1_4 does not have a different cnd behavior, just pass the [0;1] texcrd result to cnd, it will
4710 * compare against 0.5
4712 DWORD shader_code_14_coissue[] = {
4713 0xffff0104, /* ps_1_4 */
4714 0x00000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 0, 0, 0, 1 */
4715 0x00000040, 0x80070000, 0xb0e40000, /* texcrd r0, t0 */
4716 0x00000001, 0x80080000, 0xa0ff0000, /* mov r0.a, c0.a */
4717 /* 0x40000000 = D3DSI_COISSUE */
4718 0x40000050, 0x80070000, 0x80e40000, 0xa0e40001, 0xa0e40002, /* cnd r0.xyz, r0, c1, c2 */
4719 0x0000ffff /* end */
4721 float quad1[] = {
4722 -1.0, -1.0, 0.1, 0.0, 0.0, 1.0,
4723 0.0, -1.0, 0.1, 1.0, 0.0, 1.0,
4724 -1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
4725 0.0, 0.0, 0.1, 1.0, 1.0, 0.0
4727 float quad2[] = {
4728 0.0, -1.0, 0.1, 0.0, 0.0, 1.0,
4729 1.0, -1.0, 0.1, 1.0, 0.0, 1.0,
4730 0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
4731 1.0, 0.0, 0.1, 1.0, 1.0, 0.0
4733 float quad3[] = {
4734 0.0, 0.0, 0.1, 0.0, 0.0, 1.0,
4735 1.0, 0.0, 0.1, 1.0, 0.0, 1.0,
4736 0.0, 1.0, 0.1, 0.0, 1.0, 0.0,
4737 1.0, 1.0, 0.1, 1.0, 1.0, 0.0
4739 float quad4[] = {
4740 -1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
4741 0.0, 0.0, 0.1, 1.0, 0.0, 1.0,
4742 -1.0, 1.0, 0.1, 0.0, 1.0, 0.0,
4743 0.0, 1.0, 0.1, 1.0, 1.0, 0.0
4745 float test_data_c1[4] = { 0.0, 0.0, 0.0, 0.0};
4746 float test_data_c2[4] = { 1.0, 1.0, 1.0, 1.0};
4747 float test_data_c1_coi[4] = { 0.0, 1.0, 0.0, 0.0};
4748 float test_data_c2_coi[4] = { 1.0, 0.0, 1.0, 1.0};
4750 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
4751 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4753 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11, &shader_11);
4754 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4755 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_12, &shader_12);
4756 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4757 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_13, &shader_13);
4758 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4759 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_14, &shader_14);
4760 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4761 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11_coissue, &shader_11_coissue);
4762 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4763 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_12_coissue, &shader_12_coissue);
4764 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4765 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_13_coissue, &shader_13_coissue);
4766 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4767 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_14_coissue, &shader_14_coissue);
4768 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
4770 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, test_data_c1, 1);
4771 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4772 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 2, test_data_c2, 1);
4773 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4774 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
4775 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
4777 hr = IDirect3DDevice9_BeginScene(device);
4778 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4779 if(SUCCEEDED(hr))
4781 hr = IDirect3DDevice9_SetPixelShader(device, shader_11);
4782 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4783 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 6 * sizeof(float));
4784 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4786 hr = IDirect3DDevice9_SetPixelShader(device, shader_12);
4787 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4788 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 6 * sizeof(float));
4789 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4791 hr = IDirect3DDevice9_SetPixelShader(device, shader_13);
4792 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4793 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 6 * sizeof(float));
4794 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4796 hr = IDirect3DDevice9_SetPixelShader(device, shader_14);
4797 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4798 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 6 * sizeof(float));
4799 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4801 hr = IDirect3DDevice9_EndScene(device);
4802 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4804 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4805 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4807 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
4808 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
4810 /* This is the 1.4 test. Each component(r, g, b) is tested separately against 0.5 */
4811 color = getPixelColor(device, 158, 118);
4812 ok(color == 0x00ff00ff, "pixel 158, 118 has color %08x, expected 0x00ff00ff\n", color);
4813 color = getPixelColor(device, 162, 118);
4814 ok(color == 0x000000ff, "pixel 162, 118 has color %08x, expected 0x000000ff\n", color);
4815 color = getPixelColor(device, 158, 122);
4816 ok(color == 0x00ffffff, "pixel 162, 122 has color %08x, expected 0x00ffffff\n", color);
4817 color = getPixelColor(device, 162, 122);
4818 ok(color == 0x0000ffff, "pixel 162, 122 has color %08x, expected 0x0000ffff\n", color);
4820 /* 1.1 shader. All 3 components get set, based on the .w comparison */
4821 color = getPixelColor(device, 158, 358);
4822 ok(color == 0x00ffffff, "pixel 158, 358 has color %08x, expected 0x00ffffff\n", color);
4823 color = getPixelColor(device, 162, 358);
4824 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4825 "pixel 162, 358 has color %08x, expected 0x00000000\n", color);
4826 color = getPixelColor(device, 158, 362);
4827 ok(color == 0x00ffffff, "pixel 158, 362 has color %08x, expected 0x00ffffff\n", color);
4828 color = getPixelColor(device, 162, 362);
4829 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4830 "pixel 162, 362 has color %08x, expected 0x00000000\n", color);
4832 /* 1.2 shader */
4833 color = getPixelColor(device, 478, 358);
4834 ok(color == 0x00ffffff, "pixel 478, 358 has color %08x, expected 0x00ffffff\n", color);
4835 color = getPixelColor(device, 482, 358);
4836 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4837 "pixel 482, 358 has color %08x, expected 0x00000000\n", color);
4838 color = getPixelColor(device, 478, 362);
4839 ok(color == 0x00ffffff, "pixel 478, 362 has color %08x, expected 0x00ffffff\n", color);
4840 color = getPixelColor(device, 482, 362);
4841 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4842 "pixel 482, 362 has color %08x, expected 0x00000000\n", color);
4844 /* 1.3 shader */
4845 color = getPixelColor(device, 478, 118);
4846 ok(color == 0x00ffffff, "pixel 478, 118 has color %08x, expected 0x00ffffff\n", color);
4847 color = getPixelColor(device, 482, 118);
4848 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4849 "pixel 482, 118 has color %08x, expected 0x00000000\n", color);
4850 color = getPixelColor(device, 478, 122);
4851 ok(color == 0x00ffffff, "pixel 478, 122 has color %08x, expected 0x00ffffff\n", color);
4852 color = getPixelColor(device, 482, 122);
4853 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
4854 "pixel 482, 122 has color %08x, expected 0x00000000\n", color);
4856 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
4857 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4858 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, test_data_c1_coi, 1);
4859 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4860 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 2, test_data_c2_coi, 1);
4861 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr);
4863 hr = IDirect3DDevice9_BeginScene(device);
4864 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4865 if(SUCCEEDED(hr))
4867 hr = IDirect3DDevice9_SetPixelShader(device, shader_11_coissue);
4868 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4869 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, 6 * sizeof(float));
4870 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4872 hr = IDirect3DDevice9_SetPixelShader(device, shader_12_coissue);
4873 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4874 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, 6 * sizeof(float));
4875 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4877 hr = IDirect3DDevice9_SetPixelShader(device, shader_13_coissue);
4878 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4879 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, 6 * sizeof(float));
4880 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4882 hr = IDirect3DDevice9_SetPixelShader(device, shader_14_coissue);
4883 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4884 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, 6 * sizeof(float));
4885 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
4887 hr = IDirect3DDevice9_EndScene(device);
4888 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
4890 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
4891 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
4893 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
4894 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
4896 /* This is the 1.4 test. The coissue doesn't change the behavior here, but keep in mind
4897 * that we swapped the values in c1 and c2 to make the other tests return some color
4899 color = getPixelColor(device, 158, 118);
4900 ok(color == 0x00ffffff, "pixel 158, 118 has color %08x, expected 0x00ffffff\n", color);
4901 color = getPixelColor(device, 162, 118);
4902 ok(color == 0x0000ffff, "pixel 162, 118 has color %08x, expected 0x0000ffff\n", color);
4903 color = getPixelColor(device, 158, 122);
4904 ok(color == 0x00ff00ff, "pixel 162, 122 has color %08x, expected 0x00ff00ff\n", color);
4905 color = getPixelColor(device, 162, 122);
4906 ok(color == 0x000000ff, "pixel 162, 122 has color %08x, expected 0x000000ff\n", color);
4908 /* 1.1 shader. coissue flag changed the semantic of cnd, c1 is always selected */
4909 color = getPixelColor(device, 158, 358);
4910 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4911 "pixel 158, 358 has color %08x, expected 0x0000ff00\n", color);
4912 color = getPixelColor(device, 162, 358);
4913 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4914 "pixel 162, 358 has color %08x, expected 0x0000ff00\n", color);
4915 color = getPixelColor(device, 158, 362);
4916 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4917 "pixel 158, 362 has color %08x, expected 0x0000ff00\n", color);
4918 color = getPixelColor(device, 162, 362);
4919 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4920 "pixel 162, 362 has color %08x, expected 0x0000ff00\n", color);
4922 /* 1.2 shader */
4923 color = getPixelColor(device, 478, 358);
4924 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4925 "pixel 478, 358 has color %08x, expected 0x0000ff00\n", color);
4926 color = getPixelColor(device, 482, 358);
4927 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4928 "pixel 482, 358 has color %08x, expected 0x0000ff00\n", color);
4929 color = getPixelColor(device, 478, 362);
4930 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4931 "pixel 478, 362 has color %08x, expected 0x0000ff00\n", color);
4932 color = getPixelColor(device, 482, 362);
4933 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4934 "pixel 482, 362 has color %08x, expected 0x0000ff00\n", color);
4936 /* 1.3 shader */
4937 color = getPixelColor(device, 478, 118);
4938 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4939 "pixel 478, 118 has color %08x, expected 0x0000ff00\n", color);
4940 color = getPixelColor(device, 482, 118);
4941 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4942 "pixel 482, 118 has color %08x, expected 0x0000ff00\n", color);
4943 color = getPixelColor(device, 478, 122);
4944 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4945 "pixel 478, 122 has color %08x, expected 0x0000ff00\n", color);
4946 color = getPixelColor(device, 482, 122);
4947 ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
4948 "pixel 482, 122 has color %08x, expected 0x0000ff00\n", color);
4950 IDirect3DPixelShader9_Release(shader_14_coissue);
4951 IDirect3DPixelShader9_Release(shader_13_coissue);
4952 IDirect3DPixelShader9_Release(shader_12_coissue);
4953 IDirect3DPixelShader9_Release(shader_11_coissue);
4954 IDirect3DPixelShader9_Release(shader_14);
4955 IDirect3DPixelShader9_Release(shader_13);
4956 IDirect3DPixelShader9_Release(shader_12);
4957 IDirect3DPixelShader9_Release(shader_11);
4960 static void nested_loop_test(IDirect3DDevice9 *device) {
4961 const DWORD shader_code[] = {
4962 0xffff0300, /* ps_3_0 */
4963 0x05000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 0, 0, 0, 1 */
4964 0x05000051, 0xa00f0001, 0x3d000000, 0x00000000, 0x00000000, 0x00000000, /* def c1, 1/32, 0, 0, 0*/
4965 0x05000030, 0xf00f0000, 0x00000004, 0x00000000, 0x00000002, 0x00000000, /* defi i0, 4, 0, 2, 0 */
4966 0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
4967 0x0200001b, 0xf0e40800, 0xf0e40000, /* loop aL, i0 */
4968 0x0200001b, 0xf0e40800, 0xf0e40000, /* loop aL, i0 */
4969 0x03000002, 0x800f0000, 0x80e40000, 0xa0e40001, /* add r0, r0, c1 */
4970 0x0000001d, /* endloop */
4971 0x0000001d, /* endloop */
4972 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
4973 0x0000ffff /* end */
4975 IDirect3DPixelShader9 *shader;
4976 HRESULT hr;
4977 DWORD color;
4978 const float quad[] = {
4979 -1.0, -1.0, 0.1,
4980 1.0, -1.0, 0.1,
4981 -1.0, 1.0, 0.1,
4982 1.0, 1.0, 0.1
4985 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
4986 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed with %08x\n", hr);
4987 hr = IDirect3DDevice9_SetPixelShader(device, shader);
4988 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed with %08x\n", hr);
4989 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
4990 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
4991 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x0000ff00, 0.0, 0);
4992 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
4994 hr = IDirect3DDevice9_BeginScene(device);
4995 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
4996 if(SUCCEEDED(hr))
4998 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
4999 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5000 hr = IDirect3DDevice9_EndScene(device);
5001 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5003 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5004 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5006 color = getPixelColor(device, 360, 240);
5007 ok(color == 0x007f0000 || color == 0x00800000 || color == 0x00810000,
5008 "Nested loop test returned color 0x%08x, expected 0x00800000\n", color);
5010 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
5011 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed with %08x\n", hr);
5012 IDirect3DPixelShader9_Release(shader);
5015 struct varying_test_struct
5017 const DWORD *shader_code;
5018 IDirect3DPixelShader9 *shader;
5019 DWORD color, color_rhw;
5020 const char *name;
5021 BOOL todo, todo_rhw;
5024 struct hugeVertex
5026 float pos_x, pos_y, pos_z, rhw;
5027 float weight_1, weight_2, weight_3, weight_4;
5028 float index_1, index_2, index_3, index_4;
5029 float normal_1, normal_2, normal_3, normal_4;
5030 float fog_1, fog_2, fog_3, fog_4;
5031 float texcoord_1, texcoord_2, texcoord_3, texcoord_4;
5032 float tangent_1, tangent_2, tangent_3, tangent_4;
5033 float binormal_1, binormal_2, binormal_3, binormal_4;
5034 float depth_1, depth_2, depth_3, depth_4;
5035 DWORD diffuse, specular;
5038 static void fixed_function_varying_test(IDirect3DDevice9 *device) {
5039 /* dcl_position: fails to compile */
5040 const DWORD blendweight_code[] = {
5041 0xffff0300, /* ps_3_0 */
5042 0x0200001f, 0x80000001, 0x900f0000, /* dcl_blendweight, v0 */
5043 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5044 0x0000ffff /* end */
5046 const DWORD blendindices_code[] = {
5047 0xffff0300, /* ps_3_0 */
5048 0x0200001f, 0x80000002, 0x900f0000, /* dcl_blendindices, v0 */
5049 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5050 0x0000ffff /* end */
5052 const DWORD normal_code[] = {
5053 0xffff0300, /* ps_3_0 */
5054 0x0200001f, 0x80000003, 0x900f0000, /* dcl_normal, v0 */
5055 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5056 0x0000ffff /* end */
5058 /* psize: fails? */
5059 const DWORD texcoord0_code[] = {
5060 0xffff0300, /* ps_3_0 */
5061 0x0200001f, 0x80000005, 0x900f0000, /* dcl_texcoord0, v0 */
5062 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5063 0x0000ffff /* end */
5065 const DWORD tangent_code[] = {
5066 0xffff0300, /* ps_3_0 */
5067 0x0200001f, 0x80000006, 0x900f0000, /* dcl_tangent, v0 */
5068 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5069 0x0000ffff /* end */
5071 const DWORD binormal_code[] = {
5072 0xffff0300, /* ps_3_0 */
5073 0x0200001f, 0x80000007, 0x900f0000, /* dcl_binormal, v0 */
5074 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5075 0x0000ffff /* end */
5077 /* tessfactor: fails */
5078 /* positiont: fails */
5079 const DWORD color_code[] = {
5080 0xffff0300, /* ps_3_0 */
5081 0x0200001f, 0x8000000a, 0x900f0000, /* dcl_color0, v0 */
5082 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5083 0x0000ffff /* end */
5085 const DWORD fog_code[] = {
5086 0xffff0300, /* ps_3_0 */
5087 0x0200001f, 0x8000000b, 0x900f0000, /* dcl_fog, v0 */
5088 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5089 0x0000ffff /* end */
5091 const DWORD depth_code[] = {
5092 0xffff0300, /* ps_3_0 */
5093 0x0200001f, 0x8000000c, 0x900f0000, /* dcl_depth, v0 */
5094 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5095 0x0000ffff /* end */
5097 const DWORD specular_code[] = {
5098 0xffff0300, /* ps_3_0 */
5099 0x0200001f, 0x8001000a, 0x900f0000, /* dcl_color1, v0 */
5100 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
5101 0x0000ffff /* end */
5103 /* sample: fails */
5105 struct varying_test_struct tests[] = {
5106 {blendweight_code, NULL, 0x00000000, 0x00191919, "blendweight" , FALSE, TRUE },
5107 {blendindices_code, NULL, 0x00000000, 0x00000000, "blendindices" , FALSE, FALSE },
5108 {normal_code, NULL, 0x00000000, 0x004c4c4c, "normal" , FALSE, TRUE },
5109 /* Why does dx not forward the texcoord? */
5110 {texcoord0_code, NULL, 0x00000000, 0x00808c8c, "texcoord0" , FALSE, FALSE },
5111 {tangent_code, NULL, 0x00000000, 0x00999999, "tangent" , FALSE, TRUE },
5112 {binormal_code, NULL, 0x00000000, 0x00b2b2b2, "binormal" , FALSE, TRUE },
5113 {color_code, NULL, 0x00e6e6e6, 0x00e6e6e6, "color" , FALSE, FALSE },
5114 {fog_code, NULL, 0x00000000, 0x00666666, "fog" , FALSE, TRUE },
5115 {depth_code, NULL, 0x00000000, 0x00cccccc, "depth" , FALSE, TRUE },
5116 {specular_code, NULL, 0x004488ff, 0x004488ff, "specular" , FALSE, FALSE }
5118 /* Declare a monster vertex type :-) */
5119 static const D3DVERTEXELEMENT9 decl_elements[] = {
5120 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5121 {0, 16, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
5122 {0, 32, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0},
5123 {0, 48, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
5124 {0, 64, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_FOG, 0},
5125 {0, 80, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
5126 {0, 96, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0},
5127 {0, 112, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL, 0},
5128 {0, 128, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_DEPTH, 0},
5129 {0, 144, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
5130 {0, 148, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
5131 D3DDECL_END()
5133 static const D3DVERTEXELEMENT9 decl_elements2[] = {
5134 {0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0},
5135 {0, 16, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
5136 {0, 32, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0},
5137 {0, 48, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
5138 {0, 64, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_FOG, 0},
5139 {0, 80, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
5140 {0, 96, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0},
5141 {0, 112, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL, 0},
5142 {0, 128, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_DEPTH, 0},
5143 {0, 144, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
5144 {0, 148, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
5145 D3DDECL_END()
5147 struct hugeVertex data[4] = {
5149 -1.0, -1.0, 0.1, 1.0,
5150 0.1, 0.1, 0.1, 0.1,
5151 0.2, 0.2, 0.2, 0.2,
5152 0.3, 0.3, 0.3, 0.3,
5153 0.4, 0.4, 0.4, 0.4,
5154 0.50, 0.55, 0.55, 0.55,
5155 0.6, 0.6, 0.6, 0.7,
5156 0.7, 0.7, 0.7, 0.6,
5157 0.8, 0.8, 0.8, 0.8,
5158 0xe6e6e6e6, /* 0.9 * 256 */
5159 0x224488ff /* Nothing special */
5162 1.0, -1.0, 0.1, 1.0,
5163 0.1, 0.1, 0.1, 0.1,
5164 0.2, 0.2, 0.2, 0.2,
5165 0.3, 0.3, 0.3, 0.3,
5166 0.4, 0.4, 0.4, 0.4,
5167 0.50, 0.55, 0.55, 0.55,
5168 0.6, 0.6, 0.6, 0.7,
5169 0.7, 0.7, 0.7, 0.6,
5170 0.8, 0.8, 0.8, 0.8,
5171 0xe6e6e6e6, /* 0.9 * 256 */
5172 0x224488ff /* Nothing special */
5175 -1.0, 1.0, 0.1, 1.0,
5176 0.1, 0.1, 0.1, 0.1,
5177 0.2, 0.2, 0.2, 0.2,
5178 0.3, 0.3, 0.3, 0.3,
5179 0.4, 0.4, 0.4, 0.4,
5180 0.50, 0.55, 0.55, 0.55,
5181 0.6, 0.6, 0.6, 0.7,
5182 0.7, 0.7, 0.7, 0.6,
5183 0.8, 0.8, 0.8, 0.8,
5184 0xe6e6e6e6, /* 0.9 * 256 */
5185 0x224488ff /* Nothing special */
5188 1.0, 1.0, 0.1, 1.0,
5189 0.1, 0.1, 0.1, 0.1,
5190 0.2, 0.2, 0.2, 0.2,
5191 0.3, 0.3, 0.3, 0.3,
5192 0.4, 0.4, 0.4, 0.4,
5193 0.50, 0.55, 0.55, 0.55,
5194 0.6, 0.6, 0.6, 0.7,
5195 0.7, 0.7, 0.7, 0.6,
5196 0.8, 0.8, 0.8, 0.8,
5197 0xe6e6e6e6, /* 0.9 * 256 */
5198 0x224488ff /* Nothing special */
5201 struct hugeVertex data2[4];
5202 IDirect3DVertexDeclaration9 *decl;
5203 IDirect3DVertexDeclaration9 *decl2;
5204 HRESULT hr;
5205 unsigned int i;
5206 DWORD color, r, g, b, r_e, g_e, b_e;
5207 BOOL drawok;
5209 memcpy(data2, data, sizeof(data2));
5210 data2[0].pos_x = 0; data2[0].pos_y = 0;
5211 data2[1].pos_x = 640; data2[1].pos_y = 0;
5212 data2[2].pos_x = 0; data2[2].pos_y = 480;
5213 data2[3].pos_x = 640; data2[3].pos_y = 480;
5215 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
5216 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
5217 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements2, &decl2);
5218 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
5219 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
5220 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
5222 for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
5224 hr = IDirect3DDevice9_CreatePixelShader(device, tests[i].shader_code, &tests[i].shader);
5225 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed for shader %s, hr = %08x\n",
5226 tests[i].name, hr);
5229 for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
5231 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
5232 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
5234 IDirect3DDevice9_SetPixelShader(device, tests[i].shader);
5235 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5237 hr = IDirect3DDevice9_BeginScene(device);
5238 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
5239 drawok = FALSE;
5240 if(SUCCEEDED(hr))
5242 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, data, sizeof(data[0]));
5243 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "DrawPrimitiveUP failed (%08x)\n", hr);
5244 drawok = SUCCEEDED(hr);
5245 hr = IDirect3DDevice9_EndScene(device);
5246 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5248 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5249 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5251 /* Some drivers reject the combination of ps_3_0 and fixed function vertex processing. Accept
5252 * the failure and do not check the color if it failed
5254 if(!drawok) {
5255 continue;
5258 color = getPixelColor(device, 360, 240);
5259 r = color & 0x00ff0000 >> 16;
5260 g = color & 0x0000ff00 >> 8;
5261 b = color & 0x000000ff;
5262 r_e = tests[i].color & 0x00ff0000 >> 16;
5263 g_e = tests[i].color & 0x0000ff00 >> 8;
5264 b_e = tests[i].color & 0x000000ff;
5266 if(tests[i].todo) {
5267 todo_wine ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1,
5268 "Test %s returned color 0x%08x, expected 0x%08x(todo)\n",
5269 tests[i].name, color, tests[i].color);
5270 } else {
5271 ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1,
5272 "Test %s returned color 0x%08x, expected 0x%08x\n",
5273 tests[i].name, color, tests[i].color);
5277 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl2);
5278 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
5279 for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
5281 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
5282 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
5284 IDirect3DDevice9_SetPixelShader(device, tests[i].shader);
5285 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5287 hr = IDirect3DDevice9_BeginScene(device);
5288 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
5289 if(SUCCEEDED(hr))
5291 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, data2, sizeof(data2[0]));
5292 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5293 hr = IDirect3DDevice9_EndScene(device);
5294 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5296 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5297 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5299 color = getPixelColor(device, 360, 240);
5300 r = color & 0x00ff0000 >> 16;
5301 g = color & 0x0000ff00 >> 8;
5302 b = color & 0x000000ff;
5303 r_e = tests[i].color_rhw & 0x00ff0000 >> 16;
5304 g_e = tests[i].color_rhw & 0x0000ff00 >> 8;
5305 b_e = tests[i].color_rhw & 0x000000ff;
5307 if(tests[i].todo_rhw) {
5308 /* This isn't a weekend's job to fix, ignore the problem for now. Needs a replacement
5309 * pipeline
5311 todo_wine ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1,
5312 "Test %s returned color 0x%08x, expected 0x%08x(todo)\n",
5313 tests[i].name, color, tests[i].color_rhw);
5314 } else {
5315 ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1,
5316 "Test %s returned color 0x%08x, expected 0x%08x\n",
5317 tests[i].name, color, tests[i].color_rhw);
5321 for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
5323 IDirect3DPixelShader9_Release(tests[i].shader);
5326 IDirect3DVertexDeclaration9_Release(decl2);
5327 IDirect3DVertexDeclaration9_Release(decl);
5330 static void vshader_version_varying_test(IDirect3DDevice9 *device) {
5331 static const DWORD ps_code[] = {
5332 0xffff0300, /* ps_3_0 */
5333 0x05000030, 0xf00f0000, 0x00000003, 0x00000003, 0x00000001, 0x00000000, /* defi i0, 3, 3, 1, 0 */
5334 0x05000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.0, 0.0, 0.0, 0.0 */
5335 0x0200001f, 0x8001000a, 0x900f0003, /* dcl_color1 v3 */
5336 0x0200001f, 0x8000000b, 0x900f0004, /* dcl_fog v4 */
5337 0x0200001f, 0x80030005, 0x900f0005, /* dcl_texcoord3 v5 */
5338 0x0200001f, 0x80000003, 0x900f0006,
5339 0x0200001f, 0x80000006, 0x900f0007,
5340 0x0200001f, 0x80000001, 0x900f0008,
5341 0x0200001f, 0x8000000c, 0x900f0009,
5343 0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
5344 0x0200001b, 0xf0e40800, 0xf0e40000, /* loop aL, i0 */
5345 0x04000002, 0x800f0000, 0x80e40000, 0x90e42000, 0xf0e40800, /* add r0, r0, v0[aL] */
5346 0x0000001d, /* endloop */
5347 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
5348 0x0000ffff /* end */
5350 static const DWORD vs_1_code[] = {
5351 0xfffe0101, /* vs_1_1 */
5352 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5353 0x00000051, 0xa00f0000, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.1, 0.0, 0.0, 0.0 */
5354 0x00000051, 0xa00f0001, 0x00000000, 0x3e4ccccd, 0x00000000, 0x00000000, /* def c1, 0.0, 0.2, 0.0, 0.0 */
5355 0x00000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3ecccccd, 0x00000000, /* def c2, 0.0, 0.0, 0.4, 0.0 */
5356 0x00000051, 0xa00f0003, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 1.0, 1.0, 1.0, 1.0 */
5357 0x00000001, 0xd00f0000, 0xa0e40002, /* mov oD0, c2 */
5358 0x00000001, 0xd00f0001, 0xa0e40000, /* mov oD1, c0 */
5359 0x00000001, 0xc00f0001, 0xa0550001, /* mov oFog, c1.g */
5360 0x00000001, 0xe00f0000, 0xa0e40003, /* mov oT0, c3 */
5361 0x00000001, 0xe00f0001, 0xa0e40003, /* mov oT1, c3 */
5362 0x00000001, 0xe00f0002, 0xa0e40003, /* mov oT2, c3 */
5363 0x00000001, 0xe00f0003, 0xa0e40002, /* mov oT3, c2 */
5364 0x00000001, 0xe00f0004, 0xa0e40003, /* mov oT4, c3 */
5365 0x00000001, 0xe00f0005, 0xa0e40003, /* mov oT5, c3 */
5366 0x00000001, 0xe00f0006, 0xa0e40003, /* mov oT6, c3 */
5367 0x00000001, 0xe00f0007, 0xa0e40003, /* mov oT7, c3 */
5368 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5369 0x0000ffff
5371 DWORD vs_2_code[] = {
5372 0xfffe0200, /* vs_2_0 */
5373 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5374 0x05000051, 0xa00f0000, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.5, 0.0, 0.0, 0.0 */
5375 0x05000051, 0xa00f0001, 0x00000000, 0x3e4ccccd, 0x00000000, 0x00000000, /* def c1, 0.0, 0.5, 0.0, 0.0 */
5376 0x05000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3ecccccd, 0x00000000, /* def c2, 0.0, 0.0, 0.5, 0.0 */
5377 0x05000051, 0xa00f0003, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 1.0, 1.0, 1.0, 1.0 */
5378 0x02000001, 0xd00f0000, 0xa0e40002, /* mov oD0, c2 */
5379 0x02000001, 0xd00f0001, 0xa0e40000, /* mov oD1, c0 */
5380 0x02000001, 0xc00f0001, 0xa0550001, /* mov oFog, c1.g */
5381 0x02000001, 0xe00f0000, 0xa0e40003, /* mov oT0, c3 */
5382 0x02000001, 0xe00f0001, 0xa0e40003, /* mov oT1, c3 */
5383 0x02000001, 0xe00f0002, 0xa0e40003, /* mov oT2, c3 */
5384 0x02000001, 0xe00f0003, 0xa0e40002, /* mov oT3, c2 */
5385 0x02000001, 0xe00f0004, 0xa0e40003, /* mov oT4, c3 */
5386 0x02000001, 0xe00f0005, 0xa0e40003, /* mov oT5, c3 */
5387 0x02000001, 0xe00f0006, 0xa0e40003, /* mov oT6, c3 */
5388 0x02000001, 0xe00f0007, 0xa0e40003, /* mov oT7, c3 */
5389 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5390 0x0000ffff /* end */
5392 /* TODO: Define normal, tangent, blendweight and depth here */
5393 static const DWORD vs_3_code[] = {
5394 0xfffe0300, /* vs_3_0 */
5395 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5396 0x0200001f, 0x8001000a, 0xe00f0009, /* dcl_color1 o9 */
5397 0x0200001f, 0x8000000b, 0xe00f0002, /* dcl_fog o2 */
5398 0x0200001f, 0x80030005, 0xe00f0005, /* dcl_texcoord3 o5 */
5399 0x0200001f, 0x80000000, 0xe00f000b, /* dcl_position o11 */
5400 0x05000051, 0xa00f0000, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.1, 0.0, 0.0, 0.0 */
5401 0x05000051, 0xa00f0001, 0x00000000, 0x3e4ccccd, 0x00000000, 0x00000000, /* def c1, 0.0, 0.2, 0.0, 0.0 */
5402 0x05000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3ecccccd, 0x00000000, /* def c2, 0.0, 0.0, 0.4, 0.0 */
5403 0x05000051, 0xa00f0003, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 1.0, 1.0, 1.0, 1.0 */
5404 0x02000001, 0xe00f0009, 0xa0e40000, /* mov o9, c0 */
5405 0x02000001, 0xe00f0002, 0xa0e40001, /* mov o2, c1 */
5406 0x02000001, 0xe00f0005, 0xa0e40002, /* mov o5, c2 */
5407 0x02000001, 0xe00f000b, 0x90e40000, /* mov o11, v0 */
5408 0x0000ffff /* end */
5410 float quad1[] = {
5411 -1.0, -1.0, 0.1,
5412 0.0, -1.0, 0.1,
5413 -1.0, 0.0, 0.1,
5414 0.0, 0.0, 0.1
5416 float quad2[] = {
5417 0.0, -1.0, 0.1,
5418 1.0, -1.0, 0.1,
5419 0.0, 0.0, 0.1,
5420 1.0, 0.0, 0.1
5422 float quad3[] = {
5423 -1.0, 0.0, 0.1,
5424 0.0, 0.0, 0.1,
5425 -1.0, 1.0, 0.1,
5426 0.0, 1.0, 0.1
5429 HRESULT hr;
5430 DWORD color;
5431 IDirect3DPixelShader9 *pixelshader = NULL;
5432 IDirect3DVertexShader9 *vs_1_shader = NULL;
5433 IDirect3DVertexShader9 *vs_2_shader = NULL;
5434 IDirect3DVertexShader9 *vs_3_shader = NULL;
5436 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff110000, 0.0, 0);
5438 hr = IDirect3DDevice9_CreatePixelShader(device, ps_code, &pixelshader);
5439 ok(hr == D3D_OK, "IDirect3DDevice_CreatePixelShader returned %08x\n", hr);
5440 hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_code, &vs_1_shader);
5441 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5442 hr = IDirect3DDevice9_CreateVertexShader(device, vs_2_code, &vs_2_shader);
5443 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5444 hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_code, &vs_3_shader);
5445 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5446 hr = IDirect3DDevice9_SetPixelShader(device, pixelshader);
5447 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5448 IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
5450 hr = IDirect3DDevice9_BeginScene(device);
5451 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
5452 if(SUCCEEDED(hr))
5454 hr = IDirect3DDevice9_SetVertexShader(device, vs_1_shader);
5455 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5456 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 3);
5457 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5459 hr = IDirect3DDevice9_SetVertexShader(device, vs_2_shader);
5460 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5461 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(float) * 3);
5462 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5464 hr = IDirect3DDevice9_SetVertexShader(device, vs_3_shader);
5465 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5466 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 3);
5467 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5469 hr = IDirect3DDevice9_EndScene(device);
5470 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5472 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5473 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5475 color = getPixelColor(device, 160, 120);
5476 ok((color & 0x00ff0000) >= 0x00190000 && (color & 0x00ff0000) <= 0x00210000 &&
5477 (color & 0x0000ff00) >= 0x00003300 && (color & 0x0000ff00) <= 0x00003500 &&
5478 (color & 0x000000ff) >= 0x00000066 && (color & 0x000000ff) <= 0x00000068,
5479 "vs_3_0 returned color 0x%08x, expected 0x00203366\n", color);
5480 color = getPixelColor(device, 160, 360);
5481 ok((color & 0x00ff0000) >= 0x003c0000 && (color & 0x00ff0000) <= 0x004e0000 &&
5482 (color & 0x0000ff00) >= 0x00000000 && (color & 0x0000ff00) <= 0x00000000 &&
5483 (color & 0x000000ff) >= 0x00000066 && (color & 0x000000ff) <= 0x00000068,
5484 "vs_1_1 returned color 0x%08x, expected 0x004c0066\n", color);
5485 color = getPixelColor(device, 480, 360);
5486 ok((color & 0x00ff0000) >= 0x003c0000 && (color & 0x00ff0000) <= 0x004e0000 &&
5487 (color & 0x0000ff00) >= 0x00000000 && (color & 0x0000ff00) <= 0x00000000 &&
5488 (color & 0x000000ff) >= 0x00000066 && (color & 0x000000ff) <= 0x00000068,
5489 "vs_2_0 returned color 0x%08x, expected 0x004c0066\n", color);
5491 /* cleanup */
5492 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
5493 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5494 hr = IDirect3DDevice9_SetVertexShader(device, NULL);
5495 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5496 if(pixelshader) IDirect3DPixelShader9_Release(pixelshader);
5497 if(vs_1_shader) IDirect3DVertexShader9_Release(vs_1_shader);
5498 if(vs_2_shader) IDirect3DVertexShader9_Release(vs_2_shader);
5499 if(vs_3_shader) IDirect3DVertexShader9_Release(vs_3_shader);
5502 static void pshader_version_varying_test(IDirect3DDevice9 *device) {
5503 static const DWORD vs_code[] = {
5504 0xfffe0300, /* vs_3_0 */
5505 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5506 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
5507 0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color0 o1 */
5508 0x0200001f, 0x80000005, 0xe00f0002, /* dcl_texcoord0 o2 */
5509 0x0200001f, 0x8000000b, 0xe00f0003, /* dcl_fog o3 */
5510 0x0200001f, 0x80000003, 0xe00f0004, /* dcl_normal o4 */
5511 0x0200001f, 0x8000000c, 0xe00f0005, /* dcl_depth o5 */
5512 0x0200001f, 0x80000006, 0xe00f0006, /* dcl_tangent o6 */
5513 0x0200001f, 0x80000001, 0xe00f0007, /* dcl_blendweight o7 */
5514 0x05000051, 0xa00f0001, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c1, 0.1, 0.0, 0.0, 0.0 */
5515 0x05000051, 0xa00f0002, 0x00000000, 0x3e4ccccd, 0x00000000, 0x3f800000, /* def c2, 0.0, 0.2, 0.0, 1.0 */
5516 0x05000051, 0xa00f0003, 0x3ecccccd, 0x3f59999a, 0x3f666666, 0x00000000, /* def c3, 0.4, 0.85,0.9, 0.0 */
5517 0x05000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c0, 1.0, 1.0, 1.0, 1.0 */
5519 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
5520 0x02000001, 0xe00f0001, 0xa0e40001, /* mov o1, c1 */
5521 0x02000001, 0xe00f0002, 0xa0e40002, /* mov o2, c2 */
5522 0x02000001, 0xe00f0003, 0xa0e40003, /* mov o3, c3 */
5523 0x02000001, 0xe00f0004, 0xa0e40000, /* mov o4, c0 */
5524 0x02000001, 0xe00f0005, 0xa0e40000, /* mov o5, c0 */
5525 0x02000001, 0xe00f0006, 0xa0e40000, /* mov o6, c0 */
5526 0x02000001, 0xe00f0007, 0xa0e40000, /* mov o7, c0 */
5527 0x0000ffff /* end */
5529 static const DWORD ps_1_code[] = {
5530 0xffff0104, /* ps_1_4 */
5531 0x00000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.0, 0.0, 0.0, 0.0 */
5532 0x00000040, 0x80070001, 0xb0e40000, /* texcrd r1.xyz, t0 */
5533 0x00000001, 0x80080001, 0xa0ff0000, /* mov r1.a, c0.a */
5534 0x00000002, 0x800f0000, 0x90e40000, 0x80e40001, /* add r0, v0, r1 */
5535 0x0000ffff /* end */
5537 static const DWORD ps_2_code[] = {
5538 0xffff0200, /* ps_2_0 */
5539 0x0200001f, 0x80000000, 0xb00f0000, /* dcl t0 */
5540 0x0200001f, 0x80000000, 0x900f0000, /* dcl v0 */
5541 0x0200001f, 0x80000000, 0x900f0001, /* dcl v1 */
5543 0x02000001, 0x800f0000, 0x90e40000, /* mov r0, v0 */
5544 0x03000002, 0x800f0000, 0x80e40000,0xb0e40000, /* add r0, r0, t0 */
5545 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
5546 0x0000ffff /* end */
5548 static const DWORD ps_3_code[] = {
5549 0xffff0300, /* ps_3_0 */
5550 0x0200001f, 0x80000005, 0x900f0000, /* dcl_texcoord0 v0 */
5551 0x0200001f, 0x8000000a, 0x900f0001, /* dcl_color0 v1 */
5552 0x0200001f, 0x8000000b, 0x900f0002, /* dcl_fog v2 */
5554 0x02000001, 0x800f0000, 0x90e40000, /* mov r0, v0 */
5555 0x03000002, 0x800f0000, 0x80e40000, 0x90e40001, /* add r0, r0, v1 */
5556 0x03000002, 0x800f0000, 0x80e40000, 0x90e40002, /* mov r0, r0, v2 */
5557 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
5558 0x0000ffff /* end */
5561 float quad1[] = {
5562 -1.0, -1.0, 0.1,
5563 0.0, -1.0, 0.1,
5564 -1.0, 0.0, 0.1,
5565 0.0, 0.0, 0.1
5567 float quad2[] = {
5568 0.0, -1.0, 0.1,
5569 1.0, -1.0, 0.1,
5570 0.0, 0.0, 0.1,
5571 1.0, 0.0, 0.1
5573 float quad3[] = {
5574 -1.0, 0.0, 0.1,
5575 0.0, 0.0, 0.1,
5576 -1.0, 1.0, 0.1,
5577 0.0, 1.0, 0.1
5579 float quad4[] = {
5580 0.0, 0.0, 0.1,
5581 1.0, 0.0, 0.1,
5582 0.0, 1.0, 0.1,
5583 1.0, 1.0, 0.1
5586 HRESULT hr;
5587 DWORD color;
5588 IDirect3DVertexShader9 *vertexshader = NULL;
5589 IDirect3DPixelShader9 *ps_1_shader = NULL;
5590 IDirect3DPixelShader9 *ps_2_shader = NULL;
5591 IDirect3DPixelShader9 *ps_3_shader = NULL;
5592 IDirect3DTexture9 *texture = NULL;
5593 D3DLOCKED_RECT lr;
5594 unsigned int x, y;
5596 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
5598 hr = IDirect3DDevice9_CreateTexture(device, 512, 512, 1, 0, D3DFMT_A16B16G16R16, D3DPOOL_MANAGED, &texture, NULL);
5599 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
5600 hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
5601 ok(hr == D3D_OK, "IDirect3DTexture9_LockRect returned %08x\n", hr);
5602 for(y = 0; y < 512; y++) {
5603 for(x = 0; x < 512; x++) {
5604 double r_f = (double) x / (double) 512;
5605 double g_f = (double) y / (double) 512;
5606 unsigned short *dst = (unsigned short *) (((unsigned char *) lr.pBits) + y * lr.Pitch + x * 8);
5607 unsigned short r = (unsigned short) (r_f * 65535.0);
5608 unsigned short g = (unsigned short) (g_f * 65535.0);
5609 dst[0] = r;
5610 dst[1] = g;
5611 dst[2] = 0;
5612 dst[3] = 65535;
5615 hr = IDirect3DTexture9_UnlockRect(texture, 0);
5616 ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect returned %08x\n", hr);
5618 hr = IDirect3DDevice9_CreateVertexShader(device, vs_code, &vertexshader);
5619 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5620 hr = IDirect3DDevice9_CreatePixelShader(device, ps_1_code, &ps_1_shader);
5621 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
5622 hr = IDirect3DDevice9_CreatePixelShader(device, ps_2_code, &ps_2_shader);
5623 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
5624 hr = IDirect3DDevice9_CreatePixelShader(device, ps_3_code, &ps_3_shader);
5625 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
5626 hr = IDirect3DDevice9_SetVertexShader(device, vertexshader);
5627 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5628 IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
5630 hr = IDirect3DDevice9_BeginScene(device);
5631 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
5632 if(SUCCEEDED(hr))
5634 hr = IDirect3DDevice9_SetPixelShader(device, ps_1_shader);
5635 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5636 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 3);
5637 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5639 hr = IDirect3DDevice9_SetPixelShader(device, ps_2_shader);
5640 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5641 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(float) * 3);
5642 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5644 hr = IDirect3DDevice9_SetPixelShader(device, ps_3_shader);
5645 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5646 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 3);
5647 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5649 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
5650 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5651 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
5652 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
5653 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
5654 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD);
5655 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
5656 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
5657 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(float) * 3);
5658 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5660 hr = IDirect3DDevice9_EndScene(device);
5661 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5663 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5664 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5666 color = getPixelColor(device, 160, 120);
5667 ok((color & 0x00ff0000) >= 0x00790000 && (color & 0x00ff0000) <= 0x00810000 &&
5668 (color & 0x0000ff00) == 0x0000ff00 &&
5669 (color & 0x000000ff) >= 0x000000e4 && (color & 0x000000ff) <= 0x000000e6,
5670 "ps_3_0 returned color 0x%08x, expected 0x0080ffe5\n", color);
5671 color = getPixelColor(device, 160, 360);
5672 ok((color & 0x00ff0000) >= 0x00190000 && (color & 0x00ff0000) <= 0x00210000 &&
5673 (color & 0x0000ff00) >= 0x00003300 && (color & 0x0000ff00) <= 0x00003400 &&
5674 (color & 0x000000ff) == 0x00000000,
5675 "ps_1_4 returned color 0x%08x, expected 0x00203300\n", color);
5676 color = getPixelColor(device, 480, 360);
5677 ok((color & 0x00ff0000) >= 0x00190000 && (color & 0x00ff0000) <= 0x00210000 &&
5678 (color & 0x0000ff00) >= 0x00003200 && (color & 0x0000ff00) <= 0x00003400 &&
5679 (color & 0x000000ff) == 0x00000000,
5680 "ps_2_0 returned color 0x%08x, expected 0x00203300\n", color);
5681 color = getPixelColor(device, 480, 160);
5682 ok( color == 0x00ffffff /* Nvidia driver garbage with HW vp */ || (
5683 (color & 0x00ff0000) >= 0x00190000 && (color & 0x00ff0000) <= 0x00210000 &&
5684 (color & 0x0000ff00) >= 0x00003200 && (color & 0x0000ff00) <= 0x00003400 &&
5685 (color & 0x000000ff) == 0x00000000),
5686 "fixed function fragment processing returned color 0x%08x, expected 0x00203300\n", color);
5688 /* cleanup */
5689 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
5690 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
5691 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
5692 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
5693 hr = IDirect3DDevice9_SetVertexShader(device, NULL);
5694 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5695 if(vertexshader) IDirect3DVertexShader9_Release(vertexshader);
5696 if(ps_1_shader) IDirect3DPixelShader9_Release(ps_1_shader);
5697 if(ps_2_shader) IDirect3DPixelShader9_Release(ps_2_shader);
5698 if(ps_3_shader) IDirect3DPixelShader9_Release(ps_3_shader);
5699 if(texture) IDirect3DTexture9_Release(texture);
5702 void test_compare_instructions(IDirect3DDevice9 *device)
5704 DWORD shader_sge_vec_code[] = {
5705 0xfffe0101, /* vs_1_1 */
5706 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5707 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5708 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
5709 0x0000000d, 0xd00f0000, 0x80e40000, 0xa0e40001, /* sge oD0, r0, c1 */
5710 0x0000ffff /* end */
5712 DWORD shader_slt_vec_code[] = {
5713 0xfffe0101, /* vs_1_1 */
5714 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5715 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5716 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
5717 0x0000000c, 0xd00f0000, 0x80e40000, 0xa0e40001, /* slt oD0, r0, c1 */
5718 0x0000ffff /* end */
5720 DWORD shader_sge_scalar_code[] = {
5721 0xfffe0101, /* vs_1_1 */
5722 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5723 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5724 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
5725 0x0000000d, 0xd0010000, 0x80000000, 0xa0550001, /* slt oD0.r, r0.r, c1.b */
5726 0x0000000d, 0xd0020000, 0x80550000, 0xa0aa0001, /* slt oD0.g, r0.g, c1.r */
5727 0x0000000d, 0xd0040000, 0x80aa0000, 0xa0000001, /* slt oD0.b, r0.b, c1.g */
5728 0x0000ffff /* end */
5730 DWORD shader_slt_scalar_code[] = {
5731 0xfffe0101, /* vs_1_1 */
5732 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5733 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5734 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
5735 0x0000000c, 0xd0010000, 0x80000000, 0xa0aa0001, /* slt oD0.r, r0.r, c1.b */
5736 0x0000000c, 0xd0020000, 0x80550000, 0xa0000001, /* slt oD0.g, r0.g, c1.r */
5737 0x0000000c, 0xd0040000, 0x80aa0000, 0xa0550001, /* slt oD0.b, r0.b, c1.g */
5738 0x0000ffff /* end */
5740 IDirect3DVertexShader9 *shader_sge_vec;
5741 IDirect3DVertexShader9 *shader_slt_vec;
5742 IDirect3DVertexShader9 *shader_sge_scalar;
5743 IDirect3DVertexShader9 *shader_slt_scalar;
5744 HRESULT hr, color;
5745 float quad1[] = {
5746 -1.0, -1.0, 0.1,
5747 0.0, -1.0, 0.1,
5748 -1.0, 0.0, 0.1,
5749 0.0, 0.0, 0.1
5751 float quad2[] = {
5752 0.0, -1.0, 0.1,
5753 1.0, -1.0, 0.1,
5754 0.0, 0.0, 0.1,
5755 1.0, 0.0, 0.1
5757 float quad3[] = {
5758 -1.0, 0.0, 0.1,
5759 0.0, 0.0, 0.1,
5760 -1.0, 1.0, 0.1,
5761 0.0, 1.0, 0.1
5763 float quad4[] = {
5764 0.0, 0.0, 0.1,
5765 1.0, 0.0, 0.1,
5766 0.0, 1.0, 0.1,
5767 1.0, 1.0, 0.1
5769 const float const0[4] = {0.8, 0.2, 0.2, 0.2};
5770 const float const1[4] = {0.2, 0.8, 0.2, 0.2};
5772 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
5774 hr = IDirect3DDevice9_CreateVertexShader(device, shader_sge_vec_code, &shader_sge_vec);
5775 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5776 hr = IDirect3DDevice9_CreateVertexShader(device, shader_slt_vec_code, &shader_slt_vec);
5777 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5778 hr = IDirect3DDevice9_CreateVertexShader(device, shader_sge_scalar_code, &shader_sge_scalar);
5779 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5780 hr = IDirect3DDevice9_CreateVertexShader(device, shader_slt_scalar_code, &shader_slt_scalar);
5781 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
5782 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, const0, 1);
5783 ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr);
5784 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, const1, 1);
5785 ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr);
5786 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
5787 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetFVF failed (%08x)\n", hr);
5789 hr = IDirect3DDevice9_BeginScene(device);
5790 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
5791 if(SUCCEEDED(hr))
5793 hr = IDirect3DDevice9_SetVertexShader(device, shader_sge_vec);
5794 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5795 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 3);
5796 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5798 hr = IDirect3DDevice9_SetVertexShader(device, shader_slt_vec);
5799 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5800 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(float) * 3);
5801 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5803 hr = IDirect3DDevice9_SetVertexShader(device, shader_sge_scalar);
5804 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5805 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 3);
5806 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5808 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, const0, 1);
5809 ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr);
5811 hr = IDirect3DDevice9_SetVertexShader(device, shader_slt_scalar);
5812 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
5813 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(float) * 3);
5814 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
5816 hr = IDirect3DDevice9_EndScene(device);
5817 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
5820 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
5821 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
5823 color = getPixelColor(device, 160, 360);
5824 ok(color == 0x00FF00FF, "Compare test: Quad 1(sge vec) returned color 0x%08x, expected 0x00FF00FF\n", color);
5825 color = getPixelColor(device, 480, 360);
5826 ok(color == 0x0000FF00, "Compare test: Quad 2(slt vec) returned color 0x%08x, expected 0x0000FF00\n", color);
5827 color = getPixelColor(device, 160, 120);
5828 ok(color == 0x00FFFFFF, "Compare test: Quad 3(sge scalar) returned color 0x%08x, expected 0x00FFFFFF\n", color);
5829 color = getPixelColor(device, 480, 160);
5830 ok(color == 0x000000ff, "Compare test: Quad 4(slt scalar) returned color 0x%08x, expected 0x000000ff\n", color);
5832 IDirect3DVertexShader9_Release(shader_sge_vec);
5833 IDirect3DVertexShader9_Release(shader_slt_vec);
5834 IDirect3DVertexShader9_Release(shader_sge_scalar);
5835 IDirect3DVertexShader9_Release(shader_slt_scalar);
5838 void test_vshader_input(IDirect3DDevice9 *device)
5840 DWORD swapped_shader_code_3[] = {
5841 0xfffe0300, /* vs_3_0 */
5842 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
5843 0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color o1 */
5844 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5845 0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 */
5846 0x0200001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 */
5847 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
5848 0x02000001, 0x800f0001, 0x90e40001, /* mov r1, v1 */
5849 0x03000002, 0xe00f0001, 0x80e40001, 0x91e40002, /* sub o1, r1, v2 */
5850 0x0000ffff /* end */
5852 DWORD swapped_shader_code_1[] = {
5853 0xfffe0101, /* vs_1_1 */
5854 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5855 0x0000001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 */
5856 0x0000001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 */
5857 0x00000001, 0xc00f0000, 0x90e40000, /* mov o0, v0 */
5858 0x00000001, 0x800f0001, 0x90e40001, /* mov r1, v1 */
5859 0x00000002, 0xd00f0000, 0x80e40001, 0x91e40002, /* sub o1, r1, v2 */
5860 0x0000ffff /* end */
5862 DWORD swapped_shader_code_2[] = {
5863 0xfffe0200, /* vs_2_0 */
5864 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5865 0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 */
5866 0x0200001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 */
5867 0x02000001, 0xc00f0000, 0x90e40000, /* mov o0, v0 */
5868 0x02000001, 0x800f0001, 0x90e40001, /* mov r1, v1 */
5869 0x03000002, 0xd00f0000, 0x80e40001, 0x91e40002, /* sub o1, r1, v2 */
5870 0x0000ffff /* end */
5872 DWORD texcoord_color_shader_code_3[] = {
5873 0xfffe0300, /* vs_3_0 */
5874 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
5875 0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color o1 */
5876 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5877 0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord v1 */
5878 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
5879 0x02000001, 0xe00f0001, 0x90e40001, /* mov o1, v1 */
5880 0x0000ffff /* end */
5882 DWORD texcoord_color_shader_code_2[] = {
5883 0xfffe0200, /* vs_2_0 */
5884 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5885 0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord v1 */
5886 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5887 0x02000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
5888 0x0000ffff /* end */
5890 DWORD texcoord_color_shader_code_1[] = {
5891 0xfffe0101, /* vs_1_1 */
5892 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5893 0x0000001f, 0x80000005, 0x900f0001, /* dcl_texcoord v1 */
5894 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5895 0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
5896 0x0000ffff /* end */
5898 DWORD color_color_shader_code_3[] = {
5899 0xfffe0300, /* vs_3_0 */
5900 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
5901 0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color o1 */
5902 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5903 0x0200001f, 0x8000000a, 0x900f0001, /* dcl_color v1 */
5904 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
5905 0x03000005, 0xe00f0001, 0xa0e40000, 0x90e40001, /* mul o1, c0, v1 */
5906 0x0000ffff /* end */
5908 DWORD color_color_shader_code_2[] = {
5909 0xfffe0200, /* vs_2_0 */
5910 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5911 0x0200001f, 0x8000000a, 0x900f0001, /* dcl_color v1 */
5912 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5913 0x03000005, 0xd00f0000, 0xa0e40000, 0x90e40001, /* mul oD0, c0, v1 */
5914 0x0000ffff /* end */
5916 DWORD color_color_shader_code_1[] = {
5917 0xfffe0101, /* vs_1_1 */
5918 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
5919 0x0000001f, 0x8000000a, 0x900f0001, /* dcl_color v1 */
5920 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
5921 0x00000005, 0xd00f0000, 0xa0e40000, 0x90e40001, /* mul oD0, c0, v1 */
5922 0x0000ffff /* end */
5924 IDirect3DVertexShader9 *swapped_shader, *texcoord_color_shader, *color_color_shader;
5925 HRESULT hr;
5926 DWORD color, r, g, b;
5927 float quad1[] = {
5928 -1.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
5929 0.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
5930 -1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
5931 0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
5933 float quad2[] = {
5934 0.0, -1.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
5935 1.0, -1.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
5936 0.0, 0.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
5937 1.0, 0.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
5939 float quad3[] = {
5940 -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0,
5941 0.0, 0.0, 0.1, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0,
5942 -1.0, 1.0, 0.1, -1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 1.0, 0.0,
5943 0.0, 1.0, 0.1, -1.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0,
5945 float quad4[] = {
5946 0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
5947 1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
5948 0.0, 1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
5949 1.0, 1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
5951 static const D3DVERTEXELEMENT9 decl_elements_twotexcrd[] = {
5952 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5953 {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
5954 {0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
5955 D3DDECL_END()
5957 static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_rightorder[] = {
5958 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5959 {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
5960 {0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
5961 D3DDECL_END()
5963 static const D3DVERTEXELEMENT9 decl_elements_onetexcrd[] = {
5964 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5965 {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
5966 D3DDECL_END()
5968 static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_wrongidx[] = {
5969 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5970 {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
5971 {0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2},
5972 D3DDECL_END()
5974 static const D3DVERTEXELEMENT9 decl_elements_texcoord_color[] = {
5975 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5976 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
5977 D3DDECL_END()
5979 static const D3DVERTEXELEMENT9 decl_elements_color_color[] = {
5980 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5981 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
5982 D3DDECL_END()
5984 static const D3DVERTEXELEMENT9 decl_elements_color_ubyte[] = {
5985 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5986 {0, 12, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
5987 D3DDECL_END()
5989 static const D3DVERTEXELEMENT9 decl_elements_color_float[] = {
5990 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5991 {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
5992 D3DDECL_END()
5994 IDirect3DVertexDeclaration9 *decl_twotexcrd, *decl_onetexcrd, *decl_twotex_wrongidx, *decl_twotexcrd_rightorder;
5995 IDirect3DVertexDeclaration9 *decl_texcoord_color, *decl_color_color, *decl_color_ubyte, *decl_color_float;
5996 unsigned int i;
5997 float normalize[4] = {1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0};
5998 float no_normalize[4] = {1.0, 1.0, 1.0, 1.0};
6000 struct vertex quad1_color[] = {
6001 {-1.0, -1.0, 0.1, 0x00ff8040},
6002 { 0.0, -1.0, 0.1, 0x00ff8040},
6003 {-1.0, 0.0, 0.1, 0x00ff8040},
6004 { 0.0, 0.0, 0.1, 0x00ff8040}
6006 struct vertex quad2_color[] = {
6007 { 0.0, -1.0, 0.1, 0x00ff8040},
6008 { 1.0, -1.0, 0.1, 0x00ff8040},
6009 { 0.0, 0.0, 0.1, 0x00ff8040},
6010 { 1.0, 0.0, 0.1, 0x00ff8040}
6012 struct vertex quad3_color[] = {
6013 {-1.0, 0.0, 0.1, 0x00ff8040},
6014 { 0.0, 0.0, 0.1, 0x00ff8040},
6015 {-1.0, 1.0, 0.1, 0x00ff8040},
6016 { 0.0, 1.0, 0.1, 0x00ff8040}
6018 float quad4_color[] = {
6019 0.0, 0.0, 0.1, 1.0, 1.0, 0.0, 0.0,
6020 1.0, 0.0, 0.1, 1.0, 1.0, 0.0, 1.0,
6021 0.0, 1.0, 0.1, 1.0, 1.0, 0.0, 0.0,
6022 1.0, 1.0, 0.1, 1.0, 1.0, 0.0, 1.0,
6025 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd, &decl_twotexcrd);
6026 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6027 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_onetexcrd, &decl_onetexcrd);
6028 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6029 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd_wrongidx, &decl_twotex_wrongidx);
6030 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6031 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd_rightorder, &decl_twotexcrd_rightorder);
6032 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6034 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_texcoord_color, &decl_texcoord_color);
6035 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6036 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_color, &decl_color_color);
6037 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6038 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_ubyte, &decl_color_ubyte);
6039 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6040 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_float, &decl_color_float);
6041 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
6043 for(i = 1; i <= 3; i++) {
6044 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
6045 if(i == 3) {
6046 hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_3, &swapped_shader);
6047 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6048 } else if(i == 2){
6049 hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_2, &swapped_shader);
6050 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6051 } else if(i == 1) {
6052 hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_1, &swapped_shader);
6053 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6056 hr = IDirect3DDevice9_BeginScene(device);
6057 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
6058 if(SUCCEEDED(hr))
6060 hr = IDirect3DDevice9_SetVertexShader(device, swapped_shader);
6061 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6063 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd);
6064 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6065 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 11);
6066 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6068 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_onetexcrd);
6069 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6070 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(float) * 11);
6071 if(i == 3 || i == 2) {
6072 ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i);
6073 } else if(i == 1) {
6074 /* Succeeds or fails, depending on SW or HW vertex processing */
6075 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x), i = 1\n", hr);
6078 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd_rightorder);
6079 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6080 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(float) * 11);
6081 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6083 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotex_wrongidx);
6084 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6085 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 11);
6086 if(i == 3 || i == 2) {
6087 ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i);
6088 } else if(i == 1) {
6089 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = 1\n", hr);
6092 hr = IDirect3DDevice9_EndScene(device);
6093 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
6096 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6097 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6099 if(i == 3 || i == 2) {
6100 color = getPixelColor(device, 160, 360);
6101 ok(color == 0x00FFFF80 || color == 0x00FFFF7f || color == 0x00FFFF81,
6102 "Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color);
6104 /* The last value of the read but undefined stream is used, it is 0x00. The defined input is vec4(1, 0, 0, 0) */
6105 color = getPixelColor(device, 480, 360);
6106 ok(color == 0x00FFFF00 || color ==0x00FF0000,
6107 "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color);
6108 color = getPixelColor(device, 160, 120);
6109 /* Same as above, accept both the last used value and 0.0 for the undefined streams */
6110 ok(color == 0x00FF0080 || color == 0x00FF007f || color == 0x00FF0081 || color == 0x00FF0000,
6111 "Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color);
6113 color = getPixelColor(device, 480, 160);
6114 ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color);
6115 } else if(i == 1) {
6116 color = getPixelColor(device, 160, 360);
6117 ok(color == 0x00FFFF80 || color == 0x00FFFF7f || color == 0x00FFFF81,
6118 "Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color);
6119 color = getPixelColor(device, 480, 360);
6120 /* Accept the clear color as well in this case, since SW VP returns an error */
6121 ok(color == 0x00FFFF00 || color == 0x00FF0000, "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color);
6122 color = getPixelColor(device, 160, 120);
6123 ok(color == 0x00FF0080 || color == 0x00FF0000 || color == 0x00FF007f || color == 0x00FF0081,
6124 "Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color);
6125 color = getPixelColor(device, 480, 160);
6126 ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color);
6129 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff808080, 0.0, 0);
6130 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
6132 /* Now find out if the whole streams are re-read, or just the last active value for the
6133 * vertices is used.
6135 hr = IDirect3DDevice9_BeginScene(device);
6136 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
6137 if(SUCCEEDED(hr))
6139 float quad1_modified[] = {
6140 -1.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, -1.0, 0.0, 0.0, 0.0,
6141 0.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.0, 0.0,
6142 -1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, -1.0, 0.0,
6143 0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, -1.0, -1.0, -1.0, 0.0,
6145 float quad2_modified[] = {
6146 0.0, -1.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
6147 1.0, -1.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
6148 0.0, 0.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
6149 1.0, 0.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
6152 hr = IDirect3DDevice9_SetVertexShader(device, swapped_shader);
6153 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6155 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd);
6156 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6157 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 3, quad1_modified, sizeof(float) * 11);
6158 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6160 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_onetexcrd);
6161 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6162 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2_modified, sizeof(float) * 11);
6163 if(i == 3 || i == 2) {
6164 ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i);
6165 } else if(i == 1) {
6166 /* Succeeds or fails, depending on SW or HW vertex processing */
6167 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x), i = 1\n", hr);
6170 hr = IDirect3DDevice9_EndScene(device);
6171 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
6173 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6174 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6176 color = getPixelColor(device, 480, 350);
6177 /* vs_1_1 may fail, accept the clear color. Some drivers also set the undefined streams to 0, accept that
6178 * as well.
6180 * NOTE: This test fails on the reference rasterizer. In the refrast, the 4 vertices have different colors,
6181 * i.e., the whole old stream is read, and not just the last used attribute. Some games require that this
6182 * does *not* happen, otherwise they can crash because of a read from a bad pointer, so do not accept the
6183 * refrast's result.
6185 * A test app for this behavior is Half Life 2 Episode 2 in dxlevel 95, and related games(Portal, TF2).
6187 ok(color == 0x000000FF || color == 0x00808080 || color == 0x00000000,
6188 "Input test: Quad 2(different colors) returned color 0x%08x, expected 0x000000FF, 0x00808080 or 0x00000000\n", color);
6189 color = getPixelColor(device, 160, 120);
6191 IDirect3DDevice9_SetVertexShader(device, NULL);
6192 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
6194 IDirect3DVertexShader9_Release(swapped_shader);
6197 for(i = 1; i <= 3; i++) {
6198 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
6199 if(i == 3) {
6200 hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_3, &texcoord_color_shader);
6201 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6202 hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_3, &color_color_shader);
6203 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6204 } else if(i == 2){
6205 hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_2, &texcoord_color_shader);
6206 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6207 hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_2, &color_color_shader);
6208 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6209 } else if(i == 1) {
6210 hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_1, &texcoord_color_shader);
6211 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6212 hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_1, &color_color_shader);
6213 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6216 hr = IDirect3DDevice9_BeginScene(device);
6217 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
6218 if(SUCCEEDED(hr))
6220 hr = IDirect3DDevice9_SetVertexShader(device, texcoord_color_shader);
6221 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6222 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_texcoord_color);
6223 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6224 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1_color, sizeof(quad1_color[0]));
6225 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6227 hr = IDirect3DDevice9_SetVertexShader(device, color_color_shader);
6228 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6230 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, normalize, 1);
6231 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6232 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_ubyte);
6233 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6234 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2_color, sizeof(quad2_color[0]));
6235 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6237 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, no_normalize, 1);
6238 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6239 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_color);
6240 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6241 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3_color, sizeof(quad3_color[0]));
6242 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6244 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_float);
6245 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
6246 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4_color, sizeof(float) * 7);
6247 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6249 hr = IDirect3DDevice9_EndScene(device);
6250 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
6252 IDirect3DDevice9_SetVertexShader(device, NULL);
6253 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
6255 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6256 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6258 color = getPixelColor(device, 160, 360);
6259 r = (color & 0x00ff0000) >> 16;
6260 g = (color & 0x0000ff00) >> 8;
6261 b = (color & 0x000000ff) >> 0;
6262 ok(r >= 0xfe && r <= 0xff && g >= 0x7f && g <= 0x81 && b >= 0x3f && b <= 0x41,
6263 "Input test: Quad 1(color-texcoord) returned color 0x%08x, expected 0x00ff8040\n", color);
6264 color = getPixelColor(device, 480, 360);
6265 r = (color & 0x00ff0000) >> 16;
6266 g = (color & 0x0000ff00) >> 8;
6267 b = (color & 0x000000ff) >> 0;
6268 ok(r >= 0x3f && r <= 0x41 && g >= 0x7f && g <= 0x81 && b >= 0xfe && b <= 0xff,
6269 "Input test: Quad 2(color-ubyte) returned color 0x%08x, expected 0x004080ff\n", color);
6270 color = getPixelColor(device, 160, 120);
6271 r = (color & 0x00ff0000) >> 16;
6272 g = (color & 0x0000ff00) >> 8;
6273 b = (color & 0x000000ff) >> 0;
6274 ok(r >= 0xfe && r <= 0xff && g >= 0x7f && g <= 0x81 && b >= 0x3f && b <= 0x41,
6275 "Input test: Quad 3(color-color) returned color 0x%08x, expected 0x00ff8040\n", color);
6276 color = getPixelColor(device, 480, 160);
6277 r = (color & 0x00ff0000) >> 16;
6278 g = (color & 0x0000ff00) >> 8;
6279 b = (color & 0x000000ff) >> 0;
6280 ok(r >= 0xfe && r <= 0xff && g >= 0xfe && g <= 0xff && b <= 0x01,
6281 "Input test: Quad 4(color-float) returned color 0x%08x, expected 0x00FFFF00\n", color);
6283 IDirect3DVertexShader9_Release(texcoord_color_shader);
6284 IDirect3DVertexShader9_Release(color_color_shader);
6287 IDirect3DVertexDeclaration9_Release(decl_twotexcrd);
6288 IDirect3DVertexDeclaration9_Release(decl_onetexcrd);
6289 IDirect3DVertexDeclaration9_Release(decl_twotex_wrongidx);
6290 IDirect3DVertexDeclaration9_Release(decl_twotexcrd_rightorder);
6292 IDirect3DVertexDeclaration9_Release(decl_texcoord_color);
6293 IDirect3DVertexDeclaration9_Release(decl_color_color);
6294 IDirect3DVertexDeclaration9_Release(decl_color_ubyte);
6295 IDirect3DVertexDeclaration9_Release(decl_color_float);
6298 static void srgbtexture_test(IDirect3DDevice9 *device)
6300 /* Fill a texture with 0x7f (~ .5), and then turn on the D3DSAMP_SRGBTEXTURE
6301 * texture stage state to render a quad using that texture. The resulting
6302 * color components should be 0x36 (~ 0.21), per this formula:
6303 * linear_color = ((srgb_color + 0.055) / 1.055) ^ 2.4
6304 * This is true where srgb_color > 0.04045.
6306 IDirect3D9 *d3d = NULL;
6307 HRESULT hr;
6308 LPDIRECT3DTEXTURE9 texture = NULL;
6309 LPDIRECT3DSURFACE9 surface = NULL;
6310 D3DLOCKED_RECT lr;
6311 DWORD color;
6312 float quad[] = {
6313 -1.0, 1.0, 0.0, 0.0, 0.0,
6314 1.0, 1.0, 0.0, 1.0, 0.0,
6315 -1.0, -1.0, 0.0, 0.0, 1.0,
6316 1.0, -1.0, 0.0, 1.0, 1.0,
6320 memset(&lr, 0, sizeof(lr));
6321 IDirect3DDevice9_GetDirect3D(device, &d3d);
6322 if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
6323 D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_TEXTURE,
6324 D3DFMT_A8R8G8B8) != D3D_OK) {
6325 skip("D3DFMT_A8R8G8B8 textures with SRGBREAD not supported\n");
6326 goto out;
6329 hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0,
6330 D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
6331 &texture, NULL);
6332 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
6333 if(!texture) {
6334 skip("Failed to create A8R8G8B8 texture with SRGBREAD\n");
6335 goto out;
6337 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
6338 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
6340 fill_surface(surface, 0xff7f7f7f);
6341 IDirect3DSurface9_Release(surface);
6343 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
6344 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6345 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
6346 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
6348 hr = IDirect3DDevice9_BeginScene(device);
6349 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
6350 if(SUCCEEDED(hr))
6352 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, TRUE);
6353 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
6355 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
6356 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
6359 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
6360 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed with %08x\n", hr);
6362 hr = IDirect3DDevice9_EndScene(device);
6363 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
6366 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
6367 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
6368 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, FALSE);
6369 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
6371 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6372 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6374 color = getPixelColor(device, 320, 240);
6375 ok(color == 0x00363636 || color == 0x00373737, "srgb quad has color %08x, expected 0x00363636\n", color);
6377 out:
6378 if(texture) IDirect3DTexture9_Release(texture);
6379 IDirect3D9_Release(d3d);
6382 /* Return true if color is near the expected value */
6383 static int color_near(DWORD color, DWORD expected)
6385 const BYTE slop = 2;
6387 BYTE r, g, b;
6388 BYTE rx, gx, bx;
6389 r = (color & 0x00ff0000) >> 16;
6390 g = (color & 0x0000ff00) >> 8;
6391 b = (color & 0x000000ff);
6392 rx = (expected & 0x00ff0000) >> 16;
6393 gx = (expected & 0x0000ff00) >> 8;
6394 bx = (expected & 0x000000ff);
6396 return
6397 ((r >= (rx - slop)) && (r <= (rx + slop))) &&
6398 ((g >= (gx - slop)) && (g <= (gx + slop))) &&
6399 ((b >= (bx - slop)) && (b <= (bx + slop)));
6402 static void shademode_test(IDirect3DDevice9 *device)
6404 /* Render a quad and try all of the different fixed function shading models. */
6405 HRESULT hr;
6406 DWORD color0, color1;
6407 DWORD color0_gouraud = 0, color1_gouraud = 0;
6408 DWORD shademode = D3DSHADE_FLAT;
6409 DWORD primtype = D3DPT_TRIANGLESTRIP;
6410 LPVOID data = NULL;
6411 LPDIRECT3DVERTEXBUFFER9 vb_strip = NULL;
6412 LPDIRECT3DVERTEXBUFFER9 vb_list = NULL;
6413 UINT i, j;
6414 struct vertex quad_strip[] =
6416 {-1.0f, -1.0f, 0.0f, 0xffff0000 },
6417 {-1.0f, 1.0f, 0.0f, 0xff00ff00 },
6418 { 1.0f, -1.0f, 0.0f, 0xff0000ff },
6419 { 1.0f, 1.0f, 0.0f, 0xffffffff }
6421 struct vertex quad_list[] =
6423 {-1.0f, -1.0f, 0.0f, 0xffff0000 },
6424 {-1.0f, 1.0f, 0.0f, 0xff00ff00 },
6425 { 1.0f, -1.0f, 0.0f, 0xff0000ff },
6427 {-1.0f, 1.0f, 0.0f, 0xff00ff00 },
6428 { 1.0f, -1.0f, 0.0f, 0xff0000ff },
6429 { 1.0f, 1.0f, 0.0f, 0xffffffff }
6432 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad_strip),
6433 0, 0, D3DPOOL_MANAGED, &vb_strip, NULL);
6434 ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
6435 if (FAILED(hr)) goto bail;
6437 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad_list),
6438 0, 0, D3DPOOL_MANAGED, &vb_list, NULL);
6439 ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
6440 if (FAILED(hr)) goto bail;
6442 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
6443 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6445 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
6446 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
6448 hr = IDirect3DVertexBuffer9_Lock(vb_strip, 0, sizeof(quad_strip), (void **) &data, 0);
6449 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
6450 memcpy(data, quad_strip, sizeof(quad_strip));
6451 hr = IDirect3DVertexBuffer9_Unlock(vb_strip);
6452 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
6454 hr = IDirect3DVertexBuffer9_Lock(vb_list, 0, sizeof(quad_list), (void **) &data, 0);
6455 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
6456 memcpy(data, quad_list, sizeof(quad_list));
6457 hr = IDirect3DVertexBuffer9_Unlock(vb_list);
6458 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
6460 /* Try it first with a TRIANGLESTRIP. Do it with different geometry because
6461 * the color fixups we have to do for FLAT shading will be dependent on that. */
6462 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb_strip, 0, sizeof(quad_strip[0]));
6463 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
6465 /* First loop uses a TRIANGLESTRIP geometry, 2nd uses a TRIANGLELIST */
6466 for (j=0; j<2; j++) {
6468 /* Inner loop just changes the D3DRS_SHADEMODE */
6469 for (i=0; i<3; i++) {
6470 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
6471 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
6473 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SHADEMODE, shademode);
6474 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6476 hr = IDirect3DDevice9_BeginScene(device);
6477 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
6478 if(SUCCEEDED(hr))
6480 hr = IDirect3DDevice9_DrawPrimitive(device, primtype, 0, 2);
6481 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed with %08x\n", hr);
6483 hr = IDirect3DDevice9_EndScene(device);
6484 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
6487 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6488 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6490 /* Sample two spots from the output */
6491 color0 = getPixelColor(device, 100, 100); /* Inside first triangle */
6492 color1 = getPixelColor(device, 500, 350); /* Inside second triangle */
6493 switch(shademode) {
6494 case D3DSHADE_FLAT:
6495 /* Should take the color of the first vertex of each triangle */
6496 todo_wine ok(color0 == 0x00ff0000, "FLAT shading has color0 %08x, expected 0x00ff0000 (todo)\n", color0);
6497 todo_wine ok(color1 == 0x0000ff00, "FLAT shading has color1 %08x, expected 0x0000ff00 (todo)\n", color1);
6498 shademode = D3DSHADE_GOURAUD;
6499 break;
6500 case D3DSHADE_GOURAUD:
6501 /* Should be an interpolated blend */
6503 ok(color_near(color0, 0x000dca28),
6504 "GOURAUD shading has color0 %08x, expected 0x00dca28\n", color0);
6505 ok(color_near(color1, 0x000d45c7),
6506 "GOURAUD shading has color1 %08x, expected 0x000d45c7\n", color1);
6508 color0_gouraud = color0;
6509 color1_gouraud = color1;
6511 shademode = D3DSHADE_PHONG;
6512 break;
6513 case D3DSHADE_PHONG:
6514 /* Should be the same as GOURAUD, since no hardware implements this */
6515 ok(color_near(color0, 0x000dca28),
6516 "PHONG shading has color0 %08x, expected 0x000dca28\n", color0);
6517 ok(color_near(color1, 0x000d45c7),
6518 "PHONG shading has color1 %08x, expected 0x000d45c7\n", color1);
6520 ok(color0 == color0_gouraud, "difference between GOURAUD and PHONG shading detected: %08x %08x\n",
6521 color0_gouraud, color0);
6522 ok(color1 == color1_gouraud, "difference between GOURAUD and PHONG shading detected: %08x %08x\n",
6523 color1_gouraud, color1);
6524 break;
6527 /* Now, do it all over again with a TRIANGLELIST */
6528 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb_list, 0, sizeof(quad_list[0]));
6529 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
6530 primtype = D3DPT_TRIANGLELIST;
6531 shademode = D3DSHADE_FLAT;
6534 bail:
6535 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
6536 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
6537 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
6538 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6540 if (vb_strip)
6541 IDirect3DVertexBuffer9_Release(vb_strip);
6542 if (vb_list)
6543 IDirect3DVertexBuffer9_Release(vb_list);
6547 static void fog_srgbwrite_test(IDirect3DDevice9 *device)
6549 /* Draw a black quad, half fogged with white fog -> grey color. Enable sRGB writing.
6550 * if sRGB writing is applied before fogging, the 0.0 will be multiplied with ~ 12.92, so still
6551 * stay 0.0. After that the fog gives 0.5. If sRGB writing is applied after fogging, the
6552 * 0.5 will run through the alternative path(0^5 ^ 0.41666 * 1.055 - 0.055), resulting in approx.
6553 * 0.73
6555 * At the time of this writing, wined3d could not apply sRGB correction to fixed function rendering,
6556 * so use shaders for this task
6558 IDirect3DPixelShader9 *pshader;
6559 IDirect3DVertexShader9 *vshader;
6560 IDirect3D9 *d3d;
6561 DWORD vshader_code[] = {
6562 0xfffe0101, /* vs_1_1 */
6563 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
6564 0x00000051, 0xa00f0000, 0x3f000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.5, 0.0, 0.0, 0.0 */
6565 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
6566 0x00000001, 0xc00f0001, 0xa0000000, /* mov oFog, c0.x */
6567 0x0000ffff /* end */
6569 DWORD pshader_code[] = {
6570 0xffff0101, /* ps_1_1 */
6571 0x00000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.0, 0.0, 0.0, 0.0 */
6572 0x00000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
6573 0x0000ffff /* end */
6575 const float quad[] = {
6576 -1.0, -1.0, 0.1,
6577 1.0, -1.0, 0.1,
6578 -1.0, 1.0, 0.1,
6579 1.0, 1.0, 0.1
6581 HRESULT hr;
6582 DWORD color;
6584 IDirect3DDevice9_GetDirect3D(device, &d3d);
6585 /* Ask for srgb writing on D3DRTYPE_TEXTURE. Some Windows drivers do not report it on surfaces.
6586 * For some not entirely understood reasons D3DUSAGE_RENDERTARGET | D3DUSAGE_QUERY_SRGBWRITE
6587 * passes on surfaces, while asking for SRGBWRITE alone fails. Textures advertize srgb writing
6588 * alone as well, so use that since it is not the point of this test to show how CheckDeviceFormat
6589 * works
6591 if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
6592 D3DUSAGE_RENDERTARGET | D3DUSAGE_QUERY_SRGBWRITE,
6593 D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8) != D3D_OK) {
6594 skip("No SRGBWRITEENABLE support on D3DFMT_X8R8G8B8\n");
6595 IDirect3D9_Release(d3d);
6596 return;
6598 IDirect3D9_Release(d3d);
6600 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
6601 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
6603 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
6604 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6605 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
6606 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6607 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
6608 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6609 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xffffffff);
6610 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6611 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRGBWRITEENABLE, TRUE);
6612 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6614 hr = IDirect3DDevice9_CreateVertexShader(device, vshader_code, &vshader);
6615 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
6616 hr = IDirect3DDevice9_CreatePixelShader(device, pshader_code, &pshader);
6617 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
6618 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
6619 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
6620 hr = IDirect3DDevice9_SetVertexShader(device, vshader);
6621 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6622 hr = IDirect3DDevice9_SetPixelShader(device, pshader);
6623 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
6625 hr = IDirect3DDevice9_BeginScene(device);
6626 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
6627 if(SUCCEEDED(hr)) {
6628 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 3);
6629 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
6631 hr = IDirect3DDevice9_EndScene(device);
6632 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
6635 hr = IDirect3DDevice9_SetVertexShader(device, NULL);
6636 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
6637 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
6638 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
6639 IDirect3DPixelShader9_Release(pshader);
6640 IDirect3DVertexShader9_Release(vshader);
6642 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE);
6643 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6644 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRGBWRITEENABLE, FALSE);
6645 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6647 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6648 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
6649 color = getPixelColor(device, 160, 360);
6650 ok(color == 0x00808080 || color == 0x007f7f7f || color == 0x00818181,
6651 "Fog with D3DRS_SRGBWRITEENABLE returned color 0x%08x, expected 0x00808080\n", color);
6654 static void alpha_test(IDirect3DDevice9 *device)
6656 HRESULT hr;
6657 IDirect3DTexture9 *offscreenTexture;
6658 IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL;
6659 DWORD color;
6661 struct vertex quad1[] =
6663 {-1.0f, -1.0f, 0.1f, 0x4000ff00},
6664 {-1.0f, 0.0f, 0.1f, 0x4000ff00},
6665 { 1.0f, -1.0f, 0.1f, 0x4000ff00},
6666 { 1.0f, 0.0f, 0.1f, 0x4000ff00},
6668 struct vertex quad2[] =
6670 {-1.0f, 0.0f, 0.1f, 0xc00000ff},
6671 {-1.0f, 1.0f, 0.1f, 0xc00000ff},
6672 { 1.0f, 0.0f, 0.1f, 0xc00000ff},
6673 { 1.0f, 1.0f, 0.1f, 0xc00000ff},
6675 static const float composite_quad[][5] = {
6676 { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
6677 { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
6678 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
6679 { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
6682 /* Clear the render target with alpha = 0.5 */
6683 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
6684 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
6686 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
6687 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
6689 hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
6690 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
6691 if(!backbuffer) {
6692 goto out;
6695 hr = IDirect3DTexture9_GetSurfaceLevel(offscreenTexture, 0, &offscreen);
6696 ok(hr == D3D_OK, "Can't get offscreen surface, hr = %08x\n", hr);
6697 if(!offscreen) {
6698 goto out;
6701 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
6702 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %#08x\n", hr);
6704 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
6705 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
6706 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
6707 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
6708 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
6709 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
6710 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
6711 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
6712 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
6713 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
6715 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, TRUE);
6716 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6717 if(IDirect3DDevice9_BeginScene(device) == D3D_OK) {
6719 /* Draw two quads, one with src alpha blending, one with dest alpha blending. */
6720 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
6721 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6722 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
6723 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6724 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(quad1[0]));
6725 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6727 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_DESTALPHA);
6728 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6729 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVDESTALPHA);
6730 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6731 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(quad2[0]));
6732 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6734 /* Switch to the offscreen buffer, and redo the testing. The offscreen render target
6735 * doesn't have an alpha channel. DESTALPHA and INVDESTALPHA "don't work" on render
6736 * targets without alpha channel, they give essentially ZERO and ONE blend factors. */
6737 hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen);
6738 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
6739 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
6740 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
6742 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
6743 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6744 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
6745 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6746 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(quad1[0]));
6747 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6749 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_DESTALPHA);
6750 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6751 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVDESTALPHA);
6752 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6753 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(quad2[0]));
6754 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6756 hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
6757 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
6759 /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
6760 * Disable alpha blending for the final composition
6762 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, FALSE);
6763 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
6764 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
6765 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %#08x\n", hr);
6767 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) offscreenTexture);
6768 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr = %08x\n", hr);
6769 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, composite_quad, sizeof(float) * 5);
6770 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6771 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
6772 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr = %08x\n", hr);
6774 hr = IDirect3DDevice9_EndScene(device);
6775 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
6778 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
6780 color = getPixelColor(device, 160, 360);
6781 ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0x40, 0x00), 1),
6782 "SRCALPHA on frame buffer returned color %08x, expected 0x00bf4000\n", color);
6784 color = getPixelColor(device, 160, 120);
6785 ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x7f, 0x00, 0x80), 2),
6786 "DSTALPHA on frame buffer returned color %08x, expected 0x007f0080\n", color);
6788 color = getPixelColor(device, 480, 360);
6789 ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0x40, 0x00), 1),
6790 "SRCALPHA on texture returned color %08x, expected 0x00bf4000\n", color);
6792 color = getPixelColor(device, 480, 120);
6793 ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0xff), 1),
6794 "DSTALPHA on texture returned color %08x, expected 0x000000ff\n", color);
6796 out:
6797 /* restore things */
6798 if(backbuffer) {
6799 IDirect3DSurface9_Release(backbuffer);
6801 if(offscreenTexture) {
6802 IDirect3DTexture9_Release(offscreenTexture);
6804 if(offscreen) {
6805 IDirect3DSurface9_Release(offscreen);
6809 struct vertex_shortcolor {
6810 float x, y, z;
6811 unsigned short r, g, b, a;
6813 struct vertex_floatcolor {
6814 float x, y, z;
6815 float r, g, b, a;
6818 static void fixed_function_decl_test(IDirect3DDevice9 *device)
6820 HRESULT hr;
6821 BOOL s_ok, ub_ok, f_ok;
6822 DWORD color, size, i;
6823 void *data;
6824 static const D3DVERTEXELEMENT9 decl_elements_d3dcolor[] = {
6825 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6826 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
6827 D3DDECL_END()
6829 static const D3DVERTEXELEMENT9 decl_elements_d3dcolor_2streams[] = {
6830 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6831 {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
6832 D3DDECL_END()
6834 static const D3DVERTEXELEMENT9 decl_elements_ubyte4n[] = {
6835 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6836 {0, 12, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
6837 D3DDECL_END()
6839 static const D3DVERTEXELEMENT9 decl_elements_ubyte4n_2streams[] = {
6840 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6841 {1, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
6842 D3DDECL_END()
6844 static const D3DVERTEXELEMENT9 decl_elements_short4[] = {
6845 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6846 {0, 12, D3DDECLTYPE_USHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
6847 D3DDECL_END()
6849 static const D3DVERTEXELEMENT9 decl_elements_float[] = {
6850 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6851 {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
6852 D3DDECL_END()
6854 static const D3DVERTEXELEMENT9 decl_elements_positiont[] = {
6855 {0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0},
6856 {0, 16, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
6857 D3DDECL_END()
6859 IDirect3DVertexDeclaration9 *dcl_float = NULL, *dcl_short = NULL, *dcl_ubyte = NULL, *dcl_color = NULL;
6860 IDirect3DVertexDeclaration9 *dcl_color_2 = NULL, *dcl_ubyte_2 = NULL, *dcl_positiont;
6861 IDirect3DVertexBuffer9 *vb, *vb2;
6862 struct vertex quad1[] = /* D3DCOLOR */
6864 {-1.0f, -1.0f, 0.1f, 0x00ffff00},
6865 {-1.0f, 0.0f, 0.1f, 0x00ffff00},
6866 { 0.0f, -1.0f, 0.1f, 0x00ffff00},
6867 { 0.0f, 0.0f, 0.1f, 0x00ffff00},
6869 struct vertex quad2[] = /* UBYTE4N */
6871 {-1.0f, 0.0f, 0.1f, 0x00ffff00},
6872 {-1.0f, 1.0f, 0.1f, 0x00ffff00},
6873 { 0.0f, 0.0f, 0.1f, 0x00ffff00},
6874 { 0.0f, 1.0f, 0.1f, 0x00ffff00},
6876 struct vertex_shortcolor quad3[] = /* short */
6878 { 0.0f, -1.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff},
6879 { 0.0f, 0.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff},
6880 { 1.0f, -1.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff},
6881 { 1.0f, 0.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff},
6883 struct vertex_floatcolor quad4[] =
6885 { 0.0f, 0.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
6886 { 0.0f, 1.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
6887 { 1.0f, 0.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
6888 { 1.0f, 1.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
6890 DWORD colors[] = {
6891 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6892 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6893 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6894 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6895 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6896 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6897 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6898 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6899 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6900 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6901 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6902 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6903 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6904 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6905 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6906 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
6908 float quads[] = {
6909 -1.0, -1.0, 0.1,
6910 -1.0, 0.0, 0.1,
6911 0.0, -1.0, 0.1,
6912 0.0, 0.0, 0.1,
6914 0.0, -1.0, 0.1,
6915 0.0, 0.0, 0.1,
6916 1.0, -1.0, 0.1,
6917 1.0, 0.0, 0.1,
6919 0.0, 0.0, 0.1,
6920 0.0, 1.0, 0.1,
6921 1.0, 0.0, 0.1,
6922 1.0, 1.0, 0.1,
6924 -1.0, 0.0, 0.1,
6925 -1.0, 1.0, 0.1,
6926 0.0, 0.0, 0.1,
6927 0.0, 1.0, 0.1
6929 struct tvertex quad_transformed[] = {
6930 { 90, 110, 0.1, 2.0, 0x00ffff00},
6931 { 570, 110, 0.1, 2.0, 0x00ffff00},
6932 { 90, 300, 0.1, 2.0, 0x00ffff00},
6933 { 570, 300, 0.1, 2.0, 0x00ffff00}
6935 D3DCAPS9 caps;
6937 memset(&caps, 0, sizeof(caps));
6938 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
6939 ok(hr == D3D_OK, "GetDeviceCaps failed, hr = %08x\n", hr);
6941 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
6942 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
6944 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_d3dcolor, &dcl_color);
6945 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6946 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_short4, &dcl_short);
6947 ok(SUCCEEDED(hr) || hr == E_FAIL, "CreateVertexDeclaration failed (%08x)\n", hr);
6948 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_float, &dcl_float);
6949 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6950 if(caps.DeclTypes & D3DDTCAPS_UBYTE4N) {
6951 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_ubyte4n_2streams, &dcl_ubyte_2);
6952 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6953 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_ubyte4n, &dcl_ubyte);
6954 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6955 } else {
6956 trace("D3DDTCAPS_UBYTE4N not supported\n");
6957 dcl_ubyte_2 = NULL;
6958 dcl_ubyte = NULL;
6960 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_d3dcolor_2streams, &dcl_color_2);
6961 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6962 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_positiont, &dcl_positiont);
6963 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
6965 size = max(sizeof(quad1), max(sizeof(quad2), max(sizeof(quad3), max(sizeof(quad4), sizeof(quads)))));
6966 hr = IDirect3DDevice9_CreateVertexBuffer(device, size,
6967 0, 0, D3DPOOL_MANAGED, &vb, NULL);
6968 ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
6970 hr = IDirect3DDevice9_BeginScene(device);
6971 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
6972 f_ok = FALSE; s_ok = FALSE; ub_ok = FALSE;
6973 if(SUCCEEDED(hr)) {
6974 if(dcl_color) {
6975 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_color);
6976 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
6977 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(quad1[0]));
6978 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6981 /* Tests with non-standard fixed function types fail on the refrast. The ATI driver partially
6982 * accepts them, the nvidia driver accepts them all. All those differences even though we're
6983 * using software vertex processing. Doh!
6985 if(dcl_ubyte) {
6986 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_ubyte);
6987 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
6988 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(quad2[0]));
6989 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6990 ub_ok = SUCCEEDED(hr);
6993 if(dcl_short) {
6994 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_short);
6995 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
6996 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(quad3[0]));
6997 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
6998 s_ok = SUCCEEDED(hr);
7001 if(dcl_float) {
7002 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_float);
7003 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
7004 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(quad4[0]));
7005 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
7006 f_ok = SUCCEEDED(hr);
7009 hr = IDirect3DDevice9_EndScene(device);
7010 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr = %#08x\n", hr);
7013 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7014 if(dcl_short) {
7015 color = getPixelColor(device, 480, 360);
7016 ok(color == 0x000000ff || !s_ok,
7017 "D3DDECLTYPE_USHORT4N returned color %08x, expected 0x000000ff\n", color);
7019 if(dcl_ubyte) {
7020 color = getPixelColor(device, 160, 120);
7021 ok(color == 0x0000ffff || !ub_ok,
7022 "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x0000ffff\n", color);
7024 if(dcl_color) {
7025 color = getPixelColor(device, 160, 360);
7026 ok(color == 0x00ffff00,
7027 "D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x00ffff00\n", color);
7029 if(dcl_float) {
7030 color = getPixelColor(device, 480, 120);
7031 ok(color == 0x00ff0000 || !f_ok,
7032 "D3DDECLTYPE_FLOAT4 returned color %08x, expected 0x00ff0000\n", color);
7035 /* The following test with vertex buffers doesn't serve to find out new information from windows.
7036 * It is a plain regression test because wined3d uses different codepaths for attribute conversion
7037 * with vertex buffers. It makes sure that the vertex buffer one works, while the above tests
7038 * whether the immediate mode code works
7040 f_ok = FALSE; s_ok = FALSE; ub_ok = FALSE;
7041 hr = IDirect3DDevice9_BeginScene(device);
7042 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
7043 if(SUCCEEDED(hr)) {
7044 if(dcl_color) {
7045 hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad1), (void **) &data, 0);
7046 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7047 memcpy(data, quad1, sizeof(quad1));
7048 hr = IDirect3DVertexBuffer9_Unlock(vb);
7049 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7050 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_color);
7051 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
7052 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad1[0]));
7053 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7054 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7055 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7058 if(dcl_ubyte) {
7059 hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad2), (void **) &data, 0);
7060 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7061 memcpy(data, quad2, sizeof(quad2));
7062 hr = IDirect3DVertexBuffer9_Unlock(vb);
7063 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7064 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_ubyte);
7065 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
7066 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad2[0]));
7067 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7068 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7069 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
7070 "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7071 ub_ok = SUCCEEDED(hr);
7074 if(dcl_short) {
7075 hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad3), (void **) &data, 0);
7076 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7077 memcpy(data, quad3, sizeof(quad3));
7078 hr = IDirect3DVertexBuffer9_Unlock(vb);
7079 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7080 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_short);
7081 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
7082 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad3[0]));
7083 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7084 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7085 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
7086 "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7087 s_ok = SUCCEEDED(hr);
7090 if(dcl_float) {
7091 hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad4), (void **) &data, 0);
7092 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7093 memcpy(data, quad4, sizeof(quad4));
7094 hr = IDirect3DVertexBuffer9_Unlock(vb);
7095 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7096 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_float);
7097 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
7098 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad4[0]));
7099 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7100 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7101 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
7102 "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7103 f_ok = SUCCEEDED(hr);
7106 hr = IDirect3DDevice9_EndScene(device);
7107 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr = %#08x\n", hr);
7110 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
7111 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7112 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
7113 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr);
7115 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7116 if(dcl_short) {
7117 color = getPixelColor(device, 480, 360);
7118 ok(color == 0x000000ff || !s_ok,
7119 "D3DDECLTYPE_USHORT4N returned color %08x, expected 0x000000ff\n", color);
7121 if(dcl_ubyte) {
7122 color = getPixelColor(device, 160, 120);
7123 ok(color == 0x0000ffff || !ub_ok,
7124 "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x0000ffff\n", color);
7126 if(dcl_color) {
7127 color = getPixelColor(device, 160, 360);
7128 ok(color == 0x00ffff00,
7129 "D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x00ffff00\n", color);
7131 if(dcl_float) {
7132 color = getPixelColor(device, 480, 120);
7133 ok(color == 0x00ff0000 || !f_ok,
7134 "D3DDECLTYPE_FLOAT4 returned color %08x, expected 0x00ff0000\n", color);
7137 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
7138 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
7140 hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad_transformed), (void **) &data, 0);
7141 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7142 memcpy(data, quad_transformed, sizeof(quad_transformed));
7143 hr = IDirect3DVertexBuffer9_Unlock(vb);
7144 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7146 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_positiont);
7147 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7149 hr = IDirect3DDevice9_BeginScene(device);
7150 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7151 if(SUCCEEDED(hr)) {
7152 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad_transformed[0]));
7153 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7154 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7155 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7157 hr = IDirect3DDevice9_EndScene(device);
7158 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7161 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7162 color = getPixelColor(device, 88, 108);
7163 ok(color == 0x000000ff,
7164 "pixel 88/108 has color %08x, expected 0x000000ff\n", color);
7165 color = getPixelColor(device, 92, 108);
7166 ok(color == 0x000000ff,
7167 "pixel 92/108 has color %08x, expected 0x000000ff\n", color);
7168 color = getPixelColor(device, 88, 112);
7169 ok(color == 0x000000ff,
7170 "pixel 88/112 has color %08x, expected 0x000000ff\n", color);
7171 color = getPixelColor(device, 92, 112);
7172 ok(color == 0x00ffff00,
7173 "pixel 92/112 has color %08x, expected 0x00ffff00\n", color);
7175 color = getPixelColor(device, 568, 108);
7176 ok(color == 0x000000ff,
7177 "pixel 568/108 has color %08x, expected 0x000000ff\n", color);
7178 color = getPixelColor(device, 572, 108);
7179 ok(color == 0x000000ff,
7180 "pixel 572/108 has color %08x, expected 0x000000ff\n", color);
7181 color = getPixelColor(device, 568, 112);
7182 ok(color == 0x00ffff00,
7183 "pixel 568/112 has color %08x, expected 0x00ffff00\n", color);
7184 color = getPixelColor(device, 572, 112);
7185 ok(color == 0x000000ff,
7186 "pixel 572/112 has color %08x, expected 0x000000ff\n", color);
7188 color = getPixelColor(device, 88, 298);
7189 ok(color == 0x000000ff,
7190 "pixel 88/298 has color %08x, expected 0x000000ff\n", color);
7191 color = getPixelColor(device, 92, 298);
7192 ok(color == 0x00ffff00,
7193 "pixel 92/298 has color %08x, expected 0x00ffff00\n", color);
7194 color = getPixelColor(device, 88, 302);
7195 ok(color == 0x000000ff,
7196 "pixel 88/302 has color %08x, expected 0x000000ff\n", color);
7197 color = getPixelColor(device, 92, 302);
7198 ok(color == 0x000000ff,
7199 "pixel 92/302 has color %08x, expected 0x000000ff\n", color);
7201 color = getPixelColor(device, 568, 298);
7202 ok(color == 0x00ffff00,
7203 "pixel 568/298 has color %08x, expected 0x00ffff00\n", color);
7204 color = getPixelColor(device, 572, 298);
7205 ok(color == 0x000000ff,
7206 "pixel 572/298 has color %08x, expected 0x000000ff\n", color);
7207 color = getPixelColor(device, 568, 302);
7208 ok(color == 0x000000ff,
7209 "pixel 568/302 has color %08x, expected 0x000000ff\n", color);
7210 color = getPixelColor(device, 572, 302);
7211 ok(color == 0x000000ff,
7212 "pixel 572/302 has color %08x, expected 0x000000ff\n", color);
7214 /* This test is pointless without those two declarations: */
7215 if((!dcl_color_2) || (!dcl_ubyte_2)) {
7216 skip("color-ubyte switching test declarations aren't supported\n");
7217 goto out;
7220 hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quads), (void **) &data, 0);
7221 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7222 memcpy(data, quads, sizeof(quads));
7223 hr = IDirect3DVertexBuffer9_Unlock(vb);
7224 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7225 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(colors),
7226 0, 0, D3DPOOL_MANAGED, &vb2, NULL);
7227 ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
7228 hr = IDirect3DVertexBuffer9_Lock(vb2, 0, sizeof(colors), (void **) &data, 0);
7229 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
7230 memcpy(data, colors, sizeof(colors));
7231 hr = IDirect3DVertexBuffer9_Unlock(vb2);
7232 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
7234 for(i = 0; i < 2; i++) {
7235 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
7236 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
7238 hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(float) * 3);
7239 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7240 if(i == 0) {
7241 hr = IDirect3DDevice9_SetStreamSource(device, 1, vb2, 0, sizeof(DWORD) * 4);
7242 } else {
7243 hr = IDirect3DDevice9_SetStreamSource(device, 1, vb2, 8, sizeof(DWORD) * 4);
7245 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7247 hr = IDirect3DDevice9_BeginScene(device);
7248 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
7249 ub_ok = FALSE;
7250 if(SUCCEEDED(hr)) {
7251 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_ubyte_2);
7252 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7253 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7254 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
7255 "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7256 ub_ok = SUCCEEDED(hr);
7258 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_color_2);
7259 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7260 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 4, 2);
7261 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7263 hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_ubyte_2);
7264 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
7265 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 8, 2);
7266 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL,
7267 "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7268 ub_ok = (SUCCEEDED(hr) && ub_ok);
7270 hr = IDirect3DDevice9_EndScene(device);
7271 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
7274 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7275 if(i == 0) {
7276 color = getPixelColor(device, 480, 360);
7277 ok(color == 0x00ff0000,
7278 "D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x00ff0000\n", color);
7279 color = getPixelColor(device, 160, 120);
7280 ok(color == 0x00ffffff,
7281 "Unused quad returned color %08x, expected 0x00ffffff\n", color);
7282 color = getPixelColor(device, 160, 360);
7283 ok(color == 0x000000ff || !ub_ok,
7284 "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x000000ff\n", color);
7285 color = getPixelColor(device, 480, 120);
7286 ok(color == 0x000000ff || !ub_ok,
7287 "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x000000ff\n", color);
7288 } else {
7289 color = getPixelColor(device, 480, 360);
7290 ok(color == 0x000000ff,
7291 "D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x000000ff\n", color);
7292 color = getPixelColor(device, 160, 120);
7293 ok(color == 0x00ffffff,
7294 "Unused quad returned color %08x, expected 0x00ffffff\n", color);
7295 color = getPixelColor(device, 160, 360);
7296 ok(color == 0x00ff0000 || !ub_ok,
7297 "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x00ff0000\n", color);
7298 color = getPixelColor(device, 480, 120);
7299 ok(color == 0x00ff0000 || !ub_ok,
7300 "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x00ff0000\n", color);
7304 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
7305 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7306 hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
7307 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
7308 IDirect3DVertexBuffer9_Release(vb2);
7310 out:
7311 IDirect3DVertexBuffer9_Release(vb);
7312 if(dcl_float) IDirect3DVertexDeclaration9_Release(dcl_float);
7313 if(dcl_short) IDirect3DVertexDeclaration9_Release(dcl_short);
7314 if(dcl_ubyte) IDirect3DVertexDeclaration9_Release(dcl_ubyte);
7315 if(dcl_color) IDirect3DVertexDeclaration9_Release(dcl_color);
7316 if(dcl_color_2) IDirect3DVertexDeclaration9_Release(dcl_color_2);
7317 if(dcl_ubyte_2) IDirect3DVertexDeclaration9_Release(dcl_ubyte_2);
7318 if(dcl_positiont) IDirect3DVertexDeclaration9_Release(dcl_positiont);
7321 struct vertex_float16color {
7322 float x, y, z;
7323 DWORD c1, c2;
7326 static void test_vshader_float16(IDirect3DDevice9 *device)
7328 HRESULT hr;
7329 DWORD color;
7330 void *data;
7331 static const D3DVERTEXELEMENT9 decl_elements[] = {
7332 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
7333 {0, 12, D3DDECLTYPE_FLOAT16_4,D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
7334 D3DDECL_END()
7336 IDirect3DVertexDeclaration9 *vdecl = NULL;
7337 IDirect3DVertexBuffer9 *buffer = NULL;
7338 IDirect3DVertexShader9 *shader;
7339 DWORD shader_code[] = {
7340 0xfffe0101, 0x0000001f, 0x80000000, 0x900f0000, 0x0000001f, 0x8000000a,
7341 0x900f0001, 0x00000001, 0xc00f0000, 0x90e40000, 0x00000001, 0xd00f0000,
7342 0x90e40001, 0x0000ffff
7344 struct vertex_float16color quad[] = {
7345 { -1.0, -1.0, 0.1, 0x3c000000, 0x00000000 }, /* green */
7346 { -1.0, 0.0, 0.1, 0x3c000000, 0x00000000 },
7347 { 0.0, -1.0, 0.1, 0x3c000000, 0x00000000 },
7348 { 0.0, 0.0, 0.1, 0x3c000000, 0x00000000 },
7350 { 0.0, -1.0, 0.1, 0x00003c00, 0x00000000 }, /* red */
7351 { 0.0, 0.0, 0.1, 0x00003c00, 0x00000000 },
7352 { 1.0, -1.0, 0.1, 0x00003c00, 0x00000000 },
7353 { 1.0, 0.0, 0.1, 0x00003c00, 0x00000000 },
7355 { 0.0, 0.0, 0.1, 0x00000000, 0x00003c00 }, /* blue */
7356 { 0.0, 1.0, 0.1, 0x00000000, 0x00003c00 },
7357 { 1.0, 0.0, 0.1, 0x00000000, 0x00003c00 },
7358 { 1.0, 1.0, 0.1, 0x00000000, 0x00003c00 },
7360 { -1.0, 0.0, 0.1, 0x00000000, 0x3c000000 }, /* alpha */
7361 { -1.0, 1.0, 0.1, 0x00000000, 0x3c000000 },
7362 { 0.0, 0.0, 0.1, 0x00000000, 0x3c000000 },
7363 { 0.0, 1.0, 0.1, 0x00000000, 0x3c000000 },
7366 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff102030, 0.0, 0);
7367 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
7369 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vdecl);
7370 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed hr=%08x\n", hr);
7371 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
7372 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexShader failed hr=%08x\n", hr);
7373 hr = IDirect3DDevice9_SetVertexShader(device, shader);
7374 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed hr=%08x\n", hr);
7376 hr = IDirect3DDevice9_BeginScene(device);
7377 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
7378 if(SUCCEEDED(hr)) {
7379 hr = IDirect3DDevice9_SetVertexDeclaration(device, vdecl);
7380 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed, hr=%08x\n", hr);
7381 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad + 0, sizeof(quad[0]));
7382 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7383 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad + 4, sizeof(quad[0]));
7384 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7385 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad + 8, sizeof(quad[0]));
7386 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7387 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad + 12, sizeof(quad[0]));
7388 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7390 hr = IDirect3DDevice9_EndScene(device);
7391 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr=%08x\n", hr);
7393 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7394 color = getPixelColor(device, 480, 360);
7395 ok(color == 0x00ff0000,
7396 "Input 0x00003c00, 0x00000000 returned color %08x, expected 0x00ff0000\n", color);
7397 color = getPixelColor(device, 160, 120);
7398 ok(color == 0x00000000,
7399 "Input 0x00000000, 0x3c000000 returned color %08x, expected 0x00000000\n", color);
7400 color = getPixelColor(device, 160, 360);
7401 ok(color == 0x0000ff00,
7402 "Input 0x3c000000, 0x00000000 returned color %08x, expected 0x0000ff00\n", color);
7403 color = getPixelColor(device, 480, 120);
7404 ok(color == 0x000000ff,
7405 "Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff\n", color);
7407 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff102030, 0.0, 0);
7408 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
7410 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0,
7411 D3DPOOL_MANAGED, &buffer, NULL);
7412 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexBuffer failed, hr=%08x\n", hr);
7413 hr = IDirect3DVertexBuffer9_Lock(buffer, 0, sizeof(quad), (void **) &data, 0);
7414 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed, hr=%08x\n", hr);
7415 memcpy(data, quad, sizeof(quad));
7416 hr = IDirect3DVertexBuffer9_Unlock(buffer);
7417 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed, hr=%08x\n", hr);
7418 hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(quad[0]));
7419 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed, hr=%08x\n", hr);
7421 hr = IDirect3DDevice9_BeginScene(device);
7422 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
7423 if(SUCCEEDED(hr)) {
7424 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7425 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7426 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 4, 2);
7427 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7428 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 8, 2);
7429 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7430 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 12, 2);
7431 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
7433 hr = IDirect3DDevice9_EndScene(device);
7434 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr=%08x\n", hr);
7437 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7438 color = getPixelColor(device, 480, 360);
7439 ok(color == 0x00ff0000,
7440 "Input 0x00003c00, 0x00000000 returned color %08x, expected 0x00ff0000\n", color);
7441 color = getPixelColor(device, 160, 120);
7442 ok(color == 0x00000000,
7443 "Input 0x00000000, 0x3c000000 returned color %08x, expected 0x00000000\n", color);
7444 color = getPixelColor(device, 160, 360);
7445 ok(color == 0x0000ff00,
7446 "Input 0x3c000000, 0x00000000 returned color %08x, expected 0x0000ff00\n", color);
7447 color = getPixelColor(device, 480, 120);
7448 ok(color == 0x000000ff,
7449 "Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff\n", color);
7451 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
7452 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed, hr=%08x\n", hr);
7453 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
7454 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed, hr=%08x\n", hr);
7455 IDirect3DDevice9_SetVertexShader(device, NULL);
7456 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed hr=%08x\n", hr);
7458 IDirect3DVertexDeclaration9_Release(vdecl);
7459 IDirect3DVertexShader9_Release(shader);
7460 IDirect3DVertexBuffer9_Release(buffer);
7463 static void conditional_np2_repeat_test(IDirect3DDevice9 *device)
7465 D3DCAPS9 caps;
7466 IDirect3DTexture9 *texture;
7467 HRESULT hr;
7468 D3DLOCKED_RECT rect;
7469 unsigned int x, y;
7470 DWORD *dst, color;
7471 const float quad[] = {
7472 -1.0, -1.0, 0.1, -0.2, -0.2,
7473 1.0, -1.0, 0.1, 1.2, -0.2,
7474 -1.0, 1.0, 0.1, -0.2, 1.2,
7475 1.0, 1.0, 0.1, 1.2, 1.2
7477 memset(&caps, 0, sizeof(caps));
7479 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
7480 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed hr=%08x\n", hr);
7481 if(!(caps.TextureCaps & D3DPTEXTURECAPS_POW2)) {
7482 /* NP2 conditional requires the POW2 flag. Check that while we're at it */
7483 ok((caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) == 0,
7484 "Card has conditional NP2 support without power of two restriction set\n");
7485 skip("Card has unconditional pow2 support, skipping conditional NP2 tests\n");
7486 return;
7487 } else if(!(caps.TextureCaps & D3DPTEXTURECAPS_POW2)) {
7488 skip("No conditional NP2 support, skipping conditional NP2 tests\n");
7489 return;
7492 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
7493 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
7495 hr = IDirect3DDevice9_CreateTexture(device, 10, 10, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
7496 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed hr=%08x\n", hr);
7498 memset(&rect, 0, sizeof(rect));
7499 hr = IDirect3DTexture9_LockRect(texture, 0, &rect, NULL, 0);
7500 ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed hr=%08x\n", hr);
7501 for(y = 0; y < 10; y++) {
7502 for(x = 0; x < 10; x++) {
7503 dst = (DWORD *) ((BYTE *) rect.pBits + y * rect.Pitch + x * sizeof(DWORD));
7504 if(x == 0 || x == 9 || y == 0 || y == 9) {
7505 *dst = 0x00ff0000;
7506 } else {
7507 *dst = 0x000000ff;
7511 hr = IDirect3DTexture9_UnlockRect(texture, 0);
7512 ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed hr=%08x\n", hr);
7514 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
7515 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed hr=%08x\n", hr);
7516 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP);
7517 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed hr=%08x\n", hr);
7518 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP);
7519 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed hr=%08x\n", hr);
7520 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
7521 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed, hr=%08x\n", hr);
7523 hr = IDirect3DDevice9_BeginScene(device);
7524 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
7525 if(SUCCEEDED(hr)) {
7526 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 5);
7527 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7529 hr = IDirect3DDevice9_EndScene(device);
7530 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
7533 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7535 color = getPixelColor(device, 1, 1);
7536 ok(color == 0x00ff0000, "NP2: Pixel 1, 1 has color %08x, expected 0x00ff0000\n", color);
7537 color = getPixelColor(device, 639, 479);
7538 ok(color == 0x00ff0000, "NP2: Pixel 639, 479 has color %08x, expected 0x00ff0000\n", color);
7540 color = getPixelColor(device, 135, 101);
7541 ok(color == 0x00ff0000, "NP2: Pixel 135, 101 has color %08x, expected 0x00ff0000\n", color);
7542 color = getPixelColor(device, 140, 101);
7543 ok(color == 0x00ff0000, "NP2: Pixel 140, 101 has color %08x, expected 0x00ff0000\n", color);
7544 color = getPixelColor(device, 135, 105);
7545 ok(color == 0x00ff0000, "NP2: Pixel 135, 105 has color %08x, expected 0x00ff0000\n", color);
7546 color = getPixelColor(device, 140, 105);
7547 ok(color == 0x000000ff, "NP2: Pixel 140, 105 has color %08x, expected 0x000000ff\n", color);
7549 color = getPixelColor(device, 135, 376);
7550 ok(color == 0x00ff0000, "NP2: Pixel 135, 376 has color %08x, expected 0x00ff0000\n", color);
7551 color = getPixelColor(device, 140, 376);
7552 ok(color == 0x000000ff, "NP2: Pixel 140, 376 has color %08x, expected 0x000000ff\n", color);
7553 color = getPixelColor(device, 135, 379);
7554 ok(color == 0x00ff0000, "NP2: Pixel 135, 379 has color %08x, expected 0x00ff0000\n", color);
7555 color = getPixelColor(device, 140, 379);
7556 ok(color == 0x00ff0000, "NP2: Pixel 140, 379 has color %08x, expected 0x00ff0000\n", color);
7558 color = getPixelColor(device, 500, 101);
7559 ok(color == 0x00ff0000, "NP2: Pixel 500, 101 has color %08x, expected 0x00ff0000\n", color);
7560 color = getPixelColor(device, 504, 101);
7561 ok(color == 0x00ff0000, "NP2: Pixel 504, 101 has color %08x, expected 0x00ff0000\n", color);
7562 color = getPixelColor(device, 500, 105);
7563 ok(color == 0x000000ff, "NP2: Pixel 500, 105 has color %08x, expected 0x000000ff\n", color);
7564 color = getPixelColor(device, 504, 105);
7565 ok(color == 0x00ff0000, "NP2: Pixel 504, 105 has color %08x, expected 0x00ff0000\n", color);
7567 color = getPixelColor(device, 500, 376);
7568 ok(color == 0x000000ff, "NP2: Pixel 500, 376 has color %08x, expected 0x000000ff\n", color);
7569 color = getPixelColor(device, 504, 376);
7570 ok(color == 0x00ff0000, "NP2: Pixel 504, 376 has color %08x, expected 0x00ff0000\n", color);
7571 color = getPixelColor(device, 500, 380);
7572 ok(color == 0x00ff0000, "NP2: Pixel 500, 380 has color %08x, expected 0x00ff0000\n", color);
7573 color = getPixelColor(device, 504, 380);
7574 ok(color == 0x00ff0000, "NP2: Pixel 504, 380 has color %08x, expected 0x00ff0000\n", color);
7576 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
7577 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed hr=%08x\n", hr);
7578 IDirect3DTexture9_Release(texture);
7581 static void vFace_register_test(IDirect3DDevice9 *device)
7583 HRESULT hr;
7584 DWORD color;
7585 const DWORD shader_code[] = {
7586 0xffff0300, /* ps_3_0 */
7587 0x05000051, 0xa00f0000, 0x00000000, 0x3f800000, 0x00000000, 0x00000000, /* def c0, 0.0, 1.0, 0.0, 0.0 */
7588 0x05000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1, 1.0, 0.0, 0.0, 0.0 */
7589 0x0200001f, 0x80000000, 0x900f1001, /* dcl vFace */
7590 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
7591 0x04000058, 0x800f0000, 0x90e41001, 0xa0e40000, 0x80e40001, /* cmp r0, vFace, c0, r1 */
7592 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
7593 0x0000ffff /* END */
7595 IDirect3DPixelShader9 *shader;
7596 IDirect3DTexture9 *texture;
7597 IDirect3DSurface9 *surface, *backbuffer;
7598 const float quad[] = {
7599 -1.0, -1.0, 0.1,
7600 1.0, -1.0, 0.1,
7601 -1.0, 0.0, 0.1,
7603 1.0, -1.0, 0.1,
7604 1.0, 0.0, 0.1,
7605 -1.0, 0.0, 0.1,
7607 -1.0, 0.0, 0.1,
7608 -1.0, 1.0, 0.1,
7609 1.0, 0.0, 0.1,
7611 1.0, 0.0, 0.1,
7612 -1.0, 1.0, 0.1,
7613 1.0, 1.0, 0.1,
7615 const float blit[] = {
7616 0.0, -1.0, 0.1, 0.0, 0.0,
7617 1.0, -1.0, 0.1, 1.0, 0.0,
7618 0.0, 1.0, 0.1, 0.0, 1.0,
7619 1.0, 1.0, 0.1, 1.0, 1.0,
7622 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
7623 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed hr=%08x\n", hr);
7624 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
7625 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed hr=%08x\n", hr);
7626 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
7627 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed hr=%08x\n", hr);
7628 hr = IDirect3DDevice9_SetPixelShader(device, shader);
7629 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
7630 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
7631 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed hr=%08x\n", hr);
7632 hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
7633 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed hr=%08x\n", hr);
7635 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
7636 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
7638 hr = IDirect3DDevice9_BeginScene(device);
7639 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
7640 if(SUCCEEDED(hr)) {
7641 /* First, draw to the texture and the back buffer to test both offscreen and onscreen cases */
7642 hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface);
7643 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
7644 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
7645 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
7646 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 4, quad, sizeof(float) * 3);
7647 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7648 hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
7649 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
7650 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 4, quad, sizeof(float) * 3);
7651 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7653 /* Blit the texture onto the back buffer to make it visible */
7654 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
7655 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed, hr=%08x\n", hr);
7656 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
7657 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr=%08x\n", hr);
7658 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
7659 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed, hr=%08x\n", hr);
7660 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
7661 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed, hr=%08x\n", hr);
7662 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
7663 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed hr=%08x\n", hr);
7665 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, blit, sizeof(float) * 5);
7666 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
7668 hr = IDirect3DDevice9_EndScene(device);
7669 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
7672 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7673 color = getPixelColor(device, 160, 360);
7674 ok(color == 0x00ff0000, "vFace: Onscreen rendered front facing quad has color 0x%08x, expected 0x00ff0000\n", color);
7675 color = getPixelColor(device, 160, 120);
7676 ok(color == 0x0000ff00, "vFace: Onscreen rendered back facing quad has color 0x%08x, expected 0x0000ff00\n", color);
7677 color = getPixelColor(device, 480, 360);
7678 ok(color == 0x0000ff00, "vFace: Offscreen rendered back facing quad has color 0x%08x, expected 0x0000ff00\n", color);
7679 color = getPixelColor(device, 480, 120);
7680 ok(color == 0x00ff0000, "vFace: Offscreen rendered front facing quad has color 0x%08x, expected 0x00ff0000\n", color);
7682 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
7683 IDirect3DDevice9_SetTexture(device, 0, NULL);
7684 IDirect3DPixelShader9_Release(shader);
7685 IDirect3DSurface9_Release(surface);
7686 IDirect3DSurface9_Release(backbuffer);
7687 IDirect3DTexture9_Release(texture);
7690 static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
7692 HRESULT hr;
7693 DWORD color;
7694 int i;
7695 D3DCAPS9 caps;
7697 static const float quad[][7] = {
7698 {-128.0f/640.0f, -128.0f/480.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f},
7699 {-128.0f/640.0f, 128.0f/480.0f, 0.1f, 0.0f, 1.0f, 0.0f, 1.0f},
7700 { 128.0f/640.0f, -128.0f/480.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f},
7701 { 128.0f/640.0f, 128.0f/480.0f, 0.1f, 1.0f, 1.0f, 1.0f, 1.0f},
7704 static const D3DVERTEXELEMENT9 decl_elements[] = {
7705 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
7706 {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
7707 {0, 20, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
7708 D3DDECL_END()
7711 /* use asymmetric matrix to test loading */
7712 float bumpenvmat[4] = {0.0,0.5,-0.5,0.0};
7714 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
7715 IDirect3DTexture9 *texture = NULL;
7717 memset(&caps, 0, sizeof(caps));
7718 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
7719 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed hr=%08x\n", hr);
7720 if(!(caps.TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP)) {
7721 skip("D3DTEXOPCAPS_BUMPENVMAP not set, skipping bumpmap tests\n");
7722 return;
7723 } else {
7724 /* This check is disabled, some Windows drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly.
7725 * They report that it is not supported, but after that bump mapping works properly. So just test
7726 * if the format is generally supported, and check the BUMPENVMAP flag
7728 IDirect3D9 *d3d9;
7730 IDirect3DDevice9_GetDirect3D(device, &d3d9);
7731 hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
7732 D3DRTYPE_TEXTURE, D3DFMT_V8U8);
7733 IDirect3D9_Release(d3d9);
7734 if(FAILED(hr)) {
7735 skip("D3DFMT_V8U8 not supported for legacy bump mapping\n");
7736 return;
7740 /* Generate the textures */
7741 generate_bumpmap_textures(device);
7743 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_BUMPENVMAT00, *(LPDWORD)&bumpenvmat[0]);
7744 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7745 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_BUMPENVMAT01, *(LPDWORD)&bumpenvmat[1]);
7746 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7747 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_BUMPENVMAT10, *(LPDWORD)&bumpenvmat[2]);
7748 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7749 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_BUMPENVMAT11, *(LPDWORD)&bumpenvmat[3]);
7750 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7752 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_BUMPENVMAP);
7753 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7754 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
7755 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7756 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_CURRENT );
7757 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7759 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
7760 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7761 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
7762 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7763 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG2, D3DTA_CURRENT);
7764 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7766 hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_DISABLE);
7767 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7769 hr = IDirect3DDevice9_SetVertexShader(device, NULL);
7770 ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
7772 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
7773 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed (%08x)\n", hr);
7776 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
7777 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
7778 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
7779 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
7781 hr = IDirect3DDevice9_BeginScene(device);
7782 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
7784 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], sizeof(quad[0]));
7785 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (0x%08x)\n", hr);
7787 hr = IDirect3DDevice9_EndScene(device);
7788 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
7790 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7791 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
7793 color = getPixelColor(device, 320-32, 240);
7794 ok(color == 0x00ffffff, "bumpmap failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
7795 color = getPixelColor(device, 320+32, 240);
7796 ok(color == 0x00ffffff, "bumpmap failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
7797 color = getPixelColor(device, 320, 240-32);
7798 ok(color == 0x00ffffff, "bumpmap failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
7799 color = getPixelColor(device, 320, 240+32);
7800 ok(color == 0x00ffffff, "bumpmap failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
7801 color = getPixelColor(device, 320, 240);
7802 ok(color == 0x00000000, "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color);
7803 color = getPixelColor(device, 320+32, 240+32);
7804 ok(color == 0x00000000, "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color);
7805 color = getPixelColor(device, 320-32, 240+32);
7806 ok(color == 0x00000000, "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color);
7807 color = getPixelColor(device, 320+32, 240-32);
7808 ok(color == 0x00000000, "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color);
7809 color = getPixelColor(device, 320-32, 240-32);
7810 ok(color == 0x00000000, "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color);
7812 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
7813 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
7814 IDirect3DVertexDeclaration9_Release(vertex_declaration);
7816 for(i = 0; i < 2; i++) {
7817 hr = IDirect3DDevice9_GetTexture(device, i, (IDirect3DBaseTexture9 **) &texture);
7818 ok(SUCCEEDED(hr), "IDirect3DDevice9_GetTexture failed (0x%08x)\n", hr);
7819 IDirect3DTexture9_Release(texture); /* For the GetTexture */
7820 hr = IDirect3DDevice9_SetTexture(device, i, NULL);
7821 ok(SUCCEEDED(hr), "SetTexture failed (0x%08x)\n", hr);
7822 IDirect3DTexture9_Release(texture); /* To destroy it */
7825 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
7826 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7827 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
7828 ok(SUCCEEDED(hr), "SetTextureStageState failed (%08x)\n", hr);
7832 static void stencil_cull_test(IDirect3DDevice9 *device) {
7833 HRESULT hr;
7834 IDirect3DSurface9 *depthstencil = NULL;
7835 D3DSURFACE_DESC desc;
7836 float quad1[] = {
7837 -1.0, -1.0, 0.1,
7838 0.0, -1.0, 0.1,
7839 -1.0, 0.0, 0.1,
7840 0.0, 0.0, 0.1,
7842 float quad2[] = {
7843 0.0, -1.0, 0.1,
7844 1.0, -1.0, 0.1,
7845 0.0, 0.0, 0.1,
7846 1.0, 0.0, 0.1,
7848 float quad3[] = {
7849 0.0, 0.0, 0.1,
7850 1.0, 0.0, 0.1,
7851 0.0, 1.0, 0.1,
7852 1.0, 1.0, 0.1,
7854 float quad4[] = {
7855 -1.0, 0.0, 0.1,
7856 0.0, 0.0, 0.1,
7857 -1.0, 1.0, 0.1,
7858 0.0, 1.0, 0.1,
7860 struct vertex painter[] = {
7861 {-1.0, -1.0, 0.0, 0x00000000},
7862 { 1.0, -1.0, 0.0, 0x00000000},
7863 {-1.0, 1.0, 0.0, 0x00000000},
7864 { 1.0, 1.0, 0.0, 0x00000000},
7866 WORD indices_cw[] = {0, 1, 3};
7867 WORD indices_ccw[] = {0, 2, 3};
7868 unsigned int i;
7869 DWORD color;
7871 IDirect3DDevice9_GetDepthStencilSurface(device, &depthstencil);
7872 if(depthstencil == NULL) {
7873 skip("No depth stencil buffer\n");
7874 return;
7876 hr = IDirect3DSurface9_GetDesc(depthstencil, &desc);
7877 ok(hr == D3D_OK, "IDirect3DSurface9_GetDesc failed with %08x\n", hr);
7878 IDirect3DSurface9_Release(depthstencil);
7879 if(desc.Format != D3DFMT_D24S8 && desc.Format != D3DFMT_D24X4S4) {
7880 skip("No 4 or 8 bit stencil surface\n");
7881 return;
7884 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_STENCIL, 0x00ff0000, 0.0, 0x8);
7885 ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
7886 IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
7888 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILFAIL, D3DSTENCILOP_INCR);
7889 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7890 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILZFAIL, D3DSTENCILOP_DECR);
7891 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7892 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
7893 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7894 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILREF, 0x3);
7895 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7897 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CCW_STENCILFAIL, D3DSTENCILOP_REPLACE);
7898 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7899 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CCW_STENCILZFAIL, D3DSTENCILOP_DECR);
7900 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7901 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CCW_STENCILPASS, D3DSTENCILOP_INCR);
7902 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7904 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, TRUE);
7905 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7906 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TWOSIDEDSTENCILMODE, FALSE);
7907 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7909 /* First pass: Fill the stencil buffer with some values... */
7910 hr = IDirect3DDevice9_BeginScene(device);
7911 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
7912 if(SUCCEEDED(hr))
7914 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_CW);
7915 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7916 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7917 1 /*PrimCount */, indices_cw, D3DFMT_INDEX16, quad1, sizeof(float) * 3);
7918 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7919 1 /*PrimCount */, indices_ccw, D3DFMT_INDEX16, quad1, sizeof(float) * 3);
7921 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TWOSIDEDSTENCILMODE, TRUE);
7922 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7923 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
7924 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7925 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7926 1 /*PrimCount */, indices_cw, D3DFMT_INDEX16, quad2, sizeof(float) * 3);
7927 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7928 1 /*PrimCount */, indices_ccw, D3DFMT_INDEX16, quad2, sizeof(float) * 3);
7930 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_CW);
7931 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7932 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7933 1 /*PrimCount */, indices_cw, D3DFMT_INDEX16, quad3, sizeof(float) * 3);
7934 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7935 1 /*PrimCount */, indices_ccw, D3DFMT_INDEX16, quad3, sizeof(float) * 3);
7937 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_CCW);
7938 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7939 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7940 1 /*PrimCount */, indices_cw, D3DFMT_INDEX16, quad4, sizeof(float) * 3);
7941 hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
7942 1 /*PrimCount */, indices_ccw, D3DFMT_INDEX16, quad4, sizeof(float) * 3);
7944 hr = IDirect3DDevice9_EndScene(device);
7945 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
7948 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7949 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
7950 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7951 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
7952 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7953 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
7954 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7955 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TWOSIDEDSTENCILMODE, FALSE);
7956 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7957 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
7958 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7959 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILFUNC, D3DCMP_EQUAL);
7960 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7962 /* 2nd pass: Make the stencil values visible */
7963 hr = IDirect3DDevice9_BeginScene(device);
7964 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
7965 if(SUCCEEDED(hr))
7967 IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
7968 for(i = 0; i < 16; i++) {
7969 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILREF, i);
7970 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7972 painter[0].diffuse = (i * 16); /* Creates shades of blue */
7973 painter[1].diffuse = (i * 16);
7974 painter[2].diffuse = (i * 16);
7975 painter[3].diffuse = (i * 16);
7976 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, painter, sizeof(painter[0]));
7977 ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
7979 hr = IDirect3DDevice9_EndScene(device);
7980 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
7983 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
7984 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
7986 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, FALSE);
7987 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
7989 color = getPixelColor(device, 160, 420);
7990 ok(color == 0x00000030, "CCW triangle, twoside FALSE, cull cw, replace, has color 0x%08x, expected 0x00000030\n", color);
7991 color = getPixelColor(device, 160, 300);
7992 ok(color == 0x00000080, "CW triangle, twoside FALSE, cull cw, culled, has color 0x%08x, expected 0x00000080\n", color);
7994 color = getPixelColor(device, 480, 420);
7995 ok(color == 0x00000090, "CCW triangle, twoside TRUE, cull off, incr, has color 0x%08x, expected 0x00000090\n", color);
7996 color = getPixelColor(device, 480, 300);
7997 ok(color == 0x00000030, "CW triangle, twoside TRUE, cull off, replace, has color 0x%08x, expected 0x00000030\n", color);
7999 color = getPixelColor(device, 160, 180);
8000 ok(color == 0x00000080, "CCW triangle, twoside TRUE, cull ccw, culled, has color 0x%08x, expected 0x00000080\n", color);
8001 color = getPixelColor(device, 160, 60);
8002 ok(color == 0x00000030, "CW triangle, twoside TRUE, cull ccw, replace, has color 0x%08x, expected 0x00000030\n", color);
8004 color = getPixelColor(device, 480, 180);
8005 ok(color == 0x00000090, "CCW triangle, twoside TRUE, cull cw, incr, has color 0x%08x, expected 0x00000090\n", color);
8006 color = getPixelColor(device, 480, 60);
8007 ok(color == 0x00000080, "CW triangle, twoside TRUE, cull cw, culled, has color 0x%08x, expected 0x00000080\n", color);
8010 static void vpos_register_test(IDirect3DDevice9 *device)
8012 HRESULT hr;
8013 DWORD color;
8014 const DWORD shader_code[] = {
8015 0xffff0300, /* ps_3_0 */
8016 0x0200001f, 0x80000000, 0x90031000, /* dcl vPos.xy */
8017 0x03000002, 0x80030000, 0x90541000, 0xa1fe0000, /* sub r0.xy, vPos.xy, c0.zw */
8018 0x02000001, 0x800f0001, 0xa0e40000, /* mov r1, c0 */
8019 0x02000001, 0x80080002, 0xa0550000, /* mov r2.a, c0.y */
8020 0x02000001, 0x80010002, 0xa0550000, /* mov r2.r, c0.y */
8021 0x04000058, 0x80020002, 0x80000000, 0x80000001, 0x80550001, /* cmp r2.g, r0.x, r1.x, r1.y */
8022 0x04000058, 0x80040002, 0x80550000, 0x80000001, 0x80550001, /* cmp r2.b, r0.y, r1.x, r1.y */
8023 0x02000001, 0x800f0800, 0x80e40002, /* mov oC0, r2 */
8024 0x0000ffff /* end */
8026 const DWORD shader_frac_code[] = {
8027 0xffff0300, /* ps_3_0 */
8028 0x05000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.0, 0.0, 0.0, 0.0 */
8029 0x0200001f, 0x80000000, 0x90031000, /* dcl vPos.xy */
8030 0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
8031 0x02000013, 0x80030000, 0x90541000, /* frc r0.xy, vPos.xy */
8032 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
8033 0x0000ffff /* end */
8035 IDirect3DPixelShader9 *shader, *shader_frac;
8036 IDirect3DSurface9 *surface = NULL, *backbuffer;
8037 const float quad[] = {
8038 -1.0, -1.0, 0.1, 0.0, 0.0,
8039 1.0, -1.0, 0.1, 1.0, 0.0,
8040 -1.0, 1.0, 0.1, 0.0, 1.0,
8041 1.0, 1.0, 0.1, 1.0, 1.0,
8043 D3DLOCKED_RECT lr;
8044 float constant[4] = {1.0, 0.0, 320, 240};
8045 DWORD *pos;
8047 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
8048 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
8049 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
8050 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed hr=%08x\n", hr);
8051 hr = IDirect3DDevice9_CreatePixelShader(device, shader_frac_code, &shader_frac);
8052 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed hr=%08x\n", hr);
8053 hr = IDirect3DDevice9_SetPixelShader(device, shader);
8054 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
8055 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
8056 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed hr=%08x\n", hr);
8057 hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
8058 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed hr=%08x\n", hr);
8060 hr = IDirect3DDevice9_BeginScene(device);
8061 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
8062 if(SUCCEEDED(hr)) {
8063 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, constant, 1);
8064 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF failed hr=%08x\n", hr);
8065 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 5);
8066 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8067 hr = IDirect3DDevice9_EndScene(device);
8068 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
8071 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8072 /* This has to be pixel exact */
8073 color = getPixelColor(device, 319, 239);
8074 ok(color == 0x00000000, "vPos: Pixel 319,239 has color 0x%08x, expected 0x00000000\n", color);
8075 color = getPixelColor(device, 320, 239);
8076 ok(color == 0x0000ff00, "vPos: Pixel 320,239 has color 0x%08x, expected 0x0000ff00\n", color);
8077 color = getPixelColor(device, 319, 240);
8078 ok(color == 0x000000ff, "vPos: Pixel 319,240 has color 0x%08x, expected 0x000000ff\n", color);
8079 color = getPixelColor(device, 320, 240);
8080 ok(color == 0x0000ffff, "vPos: Pixel 320,240 has color 0x%08x, expected 0x0000ffff\n", color);
8082 hr = IDirect3DDevice9_CreateRenderTarget(device, 32, 32, D3DFMT_X8R8G8B8, 0, 0, TRUE,
8083 &surface, NULL);
8084 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed hr=%08x\n", hr);
8085 hr = IDirect3DDevice9_BeginScene(device);
8086 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
8087 if(SUCCEEDED(hr)) {
8088 constant[2] = 16; constant[3] = 16;
8089 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, constant, 1);
8090 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF failed hr=%08x\n", hr);
8091 hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface);
8092 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8093 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 5);
8094 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8095 hr = IDirect3DDevice9_EndScene(device);
8096 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
8098 hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, D3DLOCK_READONLY);
8099 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect failed, hr=%08x\n", hr);
8101 pos = (DWORD *) (((BYTE *) lr.pBits) + 14 * lr.Pitch + 14 * sizeof(DWORD));
8102 color = *pos & 0x00ffffff;
8103 ok(color == 0x00000000, "Pixel 14/14 has color 0x%08x, expected 0x00000000\n", color);
8104 pos = (DWORD *) (((BYTE *) lr.pBits) + 14 * lr.Pitch + 18 * sizeof(DWORD));
8105 color = *pos & 0x00ffffff;
8106 ok(color == 0x0000ff00, "Pixel 14/18 has color 0x%08x, expected 0x0000ff00\n", color);
8107 pos = (DWORD *) (((BYTE *) lr.pBits) + 18 * lr.Pitch + 14 * sizeof(DWORD));
8108 color = *pos & 0x00ffffff;
8109 ok(color == 0x000000ff, "Pixel 18/14 has color 0x%08x, expected 0x000000ff\n", color);
8110 pos = (DWORD *) (((BYTE *) lr.pBits) + 18 * lr.Pitch + 18 * sizeof(DWORD));
8111 color = *pos & 0x00ffffff;
8112 ok(color == 0x0000ffff, "Pixel 18/18 has color 0x%08x, expected 0x0000ffff\n", color);
8114 hr = IDirect3DSurface9_UnlockRect(surface);
8115 ok(hr == D3D_OK, "IDirect3DSurface9_UnlockRect failed, hr=%08x\n", hr);
8117 /* Test the fraction value of vPos. This is tested with the offscreen target and not the backbuffer to
8118 * have full control over the multisampling setting inside this test
8120 hr = IDirect3DDevice9_SetPixelShader(device, shader_frac);
8121 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
8122 hr = IDirect3DDevice9_BeginScene(device);
8123 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
8124 if(SUCCEEDED(hr)) {
8125 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
8126 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
8127 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 5);
8128 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8129 hr = IDirect3DDevice9_EndScene(device);
8130 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
8132 hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
8133 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8135 hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, D3DLOCK_READONLY);
8136 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect failed, hr=%08x\n", hr);
8138 pos = (DWORD *) (((BYTE *) lr.pBits) + 14 * lr.Pitch + 14 * sizeof(DWORD));
8139 color = *pos & 0x00ffffff;
8140 ok(color == 0x00000000, "vPos fraction test has color 0x%08x, expected 0x00000000\n", color);
8142 hr = IDirect3DSurface9_UnlockRect(surface);
8143 ok(hr == D3D_OK, "IDirect3DSurface9_UnlockRect failed, hr=%08x\n", hr);
8145 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
8146 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
8147 IDirect3DPixelShader9_Release(shader);
8148 IDirect3DPixelShader9_Release(shader_frac);
8149 if(surface) IDirect3DSurface9_Release(surface);
8150 IDirect3DSurface9_Release(backbuffer);
8153 static void pointsize_test(IDirect3DDevice9 *device)
8155 HRESULT hr;
8156 D3DCAPS9 caps;
8157 D3DMATRIX matrix;
8158 D3DMATRIX identity;
8159 float ptsize, ptsize_orig;
8160 DWORD color;
8162 const float vertices[] = {
8163 64, 64, 0.1,
8164 128, 64, 0.1,
8165 192, 64, 0.1,
8166 256, 64, 0.1,
8167 320, 64, 0.1,
8168 384, 64, 0.1
8171 /* Transforms the coordinate system [-1.0;1.0]x[-1.0;1.0] to [0.0;0.0]x[640.0;480.0]. Z is untouched */
8172 U(matrix).m[0][0] = 2.0/640.0; U(matrix).m[1][0] = 0.0; U(matrix).m[2][0] = 0.0; U(matrix).m[3][0] =-1.0;
8173 U(matrix).m[0][1] = 0.0; U(matrix).m[1][1] =-2.0/480.0; U(matrix).m[2][1] = 0.0; U(matrix).m[3][1] = 1.0;
8174 U(matrix).m[0][2] = 0.0; U(matrix).m[1][2] = 0.0; U(matrix).m[2][2] = 1.0; U(matrix).m[3][2] = 0.0;
8175 U(matrix).m[0][3] = 0.0; U(matrix).m[1][3] = 0.0; U(matrix).m[2][3] = 0.0; U(matrix).m[3][3] = 1.0;
8177 U(identity).m[0][0] = 1.0; U(identity).m[1][0] = 0.0; U(identity).m[2][0] = 0.0; U(identity).m[3][0] = 0.0;
8178 U(identity).m[0][1] = 0.0; U(identity).m[1][1] = 1.0; U(identity).m[2][1] = 0.0; U(identity).m[3][1] = 0.0;
8179 U(identity).m[0][2] = 0.0; U(identity).m[1][2] = 0.0; U(identity).m[2][2] = 1.0; U(identity).m[3][2] = 0.0;
8180 U(identity).m[0][3] = 0.0; U(identity).m[1][3] = 0.0; U(identity).m[2][3] = 0.0; U(identity).m[3][3] = 1.0;
8182 memset(&caps, 0, sizeof(caps));
8183 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
8184 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed hr=%08x\n", hr);
8185 if(caps.MaxPointSize < 32.0) {
8186 skip("MaxPointSize < 32.0, skipping(MaxPointsize = %f)\n", caps.MaxPointSize);
8187 return;
8190 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 0.0, 0);
8191 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
8192 hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &matrix);
8193 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed, hr=%08x\n", hr);
8194 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
8195 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed hr=%08x\n", hr);
8196 hr = IDirect3DDevice9_GetRenderState(device, D3DRS_POINTSIZE, (DWORD *) &ptsize_orig);
8197 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed hr=%08x\n", hr);
8199 hr = IDirect3DDevice9_BeginScene(device);
8200 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed hr=%08x\n", hr);
8201 if(SUCCEEDED(hr)) {
8202 ptsize = 16.0;
8203 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8204 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8205 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[0], sizeof(float) * 3);
8206 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8208 ptsize = 32.0;
8209 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8210 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8211 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[3], sizeof(float) * 3);
8212 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8214 ptsize = 31.5;
8215 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8216 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8217 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[6], sizeof(float) * 3);
8218 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8220 if(caps.MaxPointSize >= 64.0) {
8221 ptsize = 64.0;
8222 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8223 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8224 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[9], sizeof(float) * 3);
8225 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8227 ptsize = 63.75;
8228 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8229 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8230 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[15], sizeof(float) * 3);
8231 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8234 ptsize = 1.0;
8235 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
8236 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
8237 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[12], sizeof(float) * 3);
8238 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8240 hr = IDirect3DDevice9_EndScene(device);
8241 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
8243 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8244 color = getPixelColor(device, 64-9, 64-9);
8245 ok(color == 0x000000ff, "pSize: Pixel (64-9),(64-9) has color 0x%08x, expected 0x000000ff\n", color);
8246 color = getPixelColor(device, 64-8, 64-8);
8247 todo_wine ok(color == 0x00ffffff, "pSize: Pixel (64-8),(64-8) has color 0x%08x, expected 0x00ffffff\n", color);
8248 color = getPixelColor(device, 64-7, 64-7);
8249 ok(color == 0x00ffffff, "pSize: Pixel (64-7),(64-7) has color 0x%08x, expected 0x00ffffff\n", color);
8250 color = getPixelColor(device, 64+7, 64+7);
8251 ok(color == 0x00ffffff, "pSize: Pixel (64+7),(64+7) has color 0x%08x, expected 0x00ffffff\n", color);
8252 color = getPixelColor(device, 64+8, 64+8);
8253 ok(color == 0x000000ff, "pSize: Pixel (64+8),(64+8) has color 0x%08x, expected 0x000000ff\n", color);
8254 color = getPixelColor(device, 64+9, 64+9);
8255 ok(color == 0x000000ff, "pSize: Pixel (64+9),(64+9) has color 0x%08x, expected 0x000000ff\n", color);
8257 color = getPixelColor(device, 128-17, 64-17);
8258 ok(color == 0x000000ff, "pSize: Pixel (128-17),(64-17) has color 0x%08x, expected 0x000000ff\n", color);
8259 color = getPixelColor(device, 128-16, 64-16);
8260 todo_wine ok(color == 0x00ffffff, "pSize: Pixel (128-16),(64-16) has color 0x%08x, expected 0x00ffffff\n", color);
8261 color = getPixelColor(device, 128-15, 64-15);
8262 ok(color == 0x00ffffff, "pSize: Pixel (128-15),(64-15) has color 0x%08x, expected 0x00ffffff\n", color);
8263 color = getPixelColor(device, 128+15, 64+15);
8264 ok(color == 0x00ffffff, "pSize: Pixel (128+15),(64+15) has color 0x%08x, expected 0x00ffffff\n", color);
8265 color = getPixelColor(device, 128+16, 64+16);
8266 ok(color == 0x000000ff, "pSize: Pixel (128+16),(64+16) has color 0x%08x, expected 0x000000ff\n", color);
8267 color = getPixelColor(device, 128+17, 64+17);
8268 ok(color == 0x000000ff, "pSize: Pixel (128+17),(64+17) has color 0x%08x, expected 0x000000ff\n", color);
8270 color = getPixelColor(device, 192-17, 64-17);
8271 ok(color == 0x000000ff, "pSize: Pixel (192-17),(64-17) has color 0x%08x, expected 0x000000ff\n", color);
8272 color = getPixelColor(device, 192-16, 64-16);
8273 ok(color == 0x000000ff, "pSize: Pixel (192-16),(64-16) has color 0x%08x, expected 0x000000ff\n", color);
8274 color = getPixelColor(device, 192-15, 64-15);
8275 ok(color == 0x00ffffff, "pSize: Pixel (192-15),(64-15) has color 0x%08x, expected 0x00ffffff\n", color);
8276 color = getPixelColor(device, 192+15, 64+15);
8277 ok(color == 0x00ffffff, "pSize: Pixel (192+15),(64+15) has color 0x%08x, expected 0x00ffffff\n", color);
8278 color = getPixelColor(device, 192+16, 64+16);
8279 ok(color == 0x000000ff, "pSize: Pixel (192+16),(64+16) has color 0x%08x, expected 0x000000ff\n", color);
8280 color = getPixelColor(device, 192+17, 64+17);
8281 ok(color == 0x000000ff, "pSize: Pixel (192+17),(64+17) has color 0x%08x, expected 0x000000ff\n", color);
8283 if(caps.MaxPointSize >= 64.0) {
8284 color = getPixelColor(device, 256-33, 64-33);
8285 ok(color == 0x000000ff, "pSize: Pixel (256-33),(64-33) has color 0x%08x, expected 0x000000ff\n", color);
8286 color = getPixelColor(device, 256-32, 64-32);
8287 todo_wine ok(color == 0x00ffffff, "pSize: Pixel (256-32),(64-32) has color 0x%08x, expected 0x00ffffff\n", color);
8288 color = getPixelColor(device, 256-31, 64-31);
8289 ok(color == 0x00ffffff, "pSize: Pixel (256-31),(64-31) has color 0x%08x, expected 0x00ffffff\n", color);
8290 color = getPixelColor(device, 256+31, 64+31);
8291 ok(color == 0x00ffffff, "pSize: Pixel (256+31),(64+31) has color 0x%08x, expected 0x00ffffff\n", color);
8292 color = getPixelColor(device, 256+32, 64+32);
8293 ok(color == 0x000000ff, "pSize: Pixel (256+32),(64+32) has color 0x%08x, expected 0x000000ff\n", color);
8294 color = getPixelColor(device, 256+33, 64+33);
8295 ok(color == 0x000000ff, "pSize: Pixel (256+33),(64+33) has color 0x%08x, expected 0x000000ff\n", color);
8297 color = getPixelColor(device, 384-33, 64-33);
8298 ok(color == 0x000000ff, "pSize: Pixel (384-33),(64-33) has color 0x%08x, expected 0x000000ff\n", color);
8299 color = getPixelColor(device, 384-32, 64-32);
8300 ok(color == 0x000000ff, "pSize: Pixel (384-32),(64-32) has color 0x%08x, expected 0x000000ff\n", color);
8301 color = getPixelColor(device, 384-31, 64-31);
8302 ok(color == 0x00ffffff, "pSize: Pixel (384-31),(64-31) has color 0x%08x, expected 0x00ffffff\n", color);
8303 color = getPixelColor(device, 384+31, 64+31);
8304 ok(color == 0x00ffffff, "pSize: Pixel (384+31),(64+31) has color 0x%08x, expected 0x00ffffff\n", color);
8305 color = getPixelColor(device, 384+32, 64+32);
8306 ok(color == 0x000000ff, "pSize: Pixel (384+32),(64+32) has color 0x%08x, expected 0x000000ff\n", color);
8307 color = getPixelColor(device, 384+33, 64+33);
8308 ok(color == 0x000000ff, "pSize: Pixel (384+33),(64+33) has color 0x%08x, expected 0x000000ff\n", color);
8311 color = getPixelColor(device, 320-1, 64-1);
8312 ok(color == 0x000000ff, "pSize: Pixel (320-1),(64-1) has color 0x%08x, expected 0x000000ff\n", color);
8313 color = getPixelColor(device, 320-0, 64-0);
8314 ok(color == 0x00ffffff, "pSize: Pixel (320-0),(64-0) has color 0x%08x, expected 0x00ffffff\n", color);
8315 color = getPixelColor(device, 320+1, 64+1);
8316 ok(color == 0x000000ff, "pSize: Pixel (320+1),(64+1) has color 0x%08x, expected 0x000000ff\n", color);
8318 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize_orig)));
8319 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed hr=%08x\n", hr);
8320 hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &identity);
8321 ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed, hr=%08x\n", hr);
8324 static void multiple_rendertargets_test(IDirect3DDevice9 *device)
8326 HRESULT hr;
8327 IDirect3DPixelShader9 *ps;
8328 IDirect3DTexture9 *tex1, *tex2;
8329 IDirect3DSurface9 *surf1, *surf2, *backbuf;
8330 D3DCAPS9 caps;
8331 DWORD color;
8332 DWORD shader_code[] = {
8333 0xffff0300, /* ps_3_0 */
8334 0x05000051, 0xa00f0000, 0x00000000, 0x3f800000, 0x00000000, 0x00000000, /* def c0, 0, 1, 0, 0 */
8335 0x05000051, 0xa00f0001, 0x00000000, 0x00000000, 0x3f800000, 0x00000000, /* def c1, 0, 0, 1, 0 */
8336 0x02000001, 0x800f0800, 0xa0e40000, /* mov oC0, c0 */
8337 0x02000001, 0x800f0801, 0xa0e40001, /* mov oC1, c1 */
8338 0x0000ffff /* END */
8340 float quad[] = {
8341 -1.0, -1.0, 0.1,
8342 1.0, -1.0, 0.1,
8343 -1.0, 1.0, 0.1,
8344 1.0, 1.0, 0.1,
8346 float texquad[] = {
8347 -1.0, -1.0, 0.1, 0.0, 0.0,
8348 0.0, -1.0, 0.1, 1.0, 0.0,
8349 -1.0, 1.0, 0.1, 0.0, 1.0,
8350 0.0, 1.0, 0.1, 1.0, 1.0,
8352 0.0, -1.0, 0.1, 0.0, 0.0,
8353 1.0, -1.0, 0.1, 1.0, 0.0,
8354 0.0, 1.0, 0.1, 0.0, 1.0,
8355 1.0, 1.0, 0.1, 1.0, 1.0,
8358 memset(&caps, 0, sizeof(caps));
8359 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
8360 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed, hr=%08x\n", hr);
8361 if(caps.NumSimultaneousRTs < 2) {
8362 skip("Only 1 simultaneous render target supported, skipping MRT test\n");
8363 return;
8366 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.0, 0);
8367 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
8369 hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL);
8370 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed, hr=%08x\n", hr);
8371 hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL);
8372 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed, hr=%08x\n", hr);
8373 hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &ps);
8374 ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed, hr=%08x\n", hr);
8376 hr = IDirect3DDevice9_GetRenderTarget(device, 0, &backbuf);
8377 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderTarget failed, hr=%08x\n", hr);
8378 hr = IDirect3DTexture9_GetSurfaceLevel(tex1, 0, &surf1);
8379 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed, hr=%08x\n", hr);
8380 hr = IDirect3DTexture9_GetSurfaceLevel(tex2, 0, &surf2);
8381 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed, hr=%08x\n", hr);
8383 hr = IDirect3DDevice9_SetPixelShader(device, ps);
8384 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed, hr=%08x\n", hr);
8385 hr = IDirect3DDevice9_SetRenderTarget(device, 0, surf1);
8386 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8387 hr = IDirect3DDevice9_SetRenderTarget(device, 1, surf2);
8388 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8389 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
8390 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr=%08x\n", hr);
8392 hr = IDirect3DDevice9_BeginScene(device);
8393 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed, hr=%08x\n", hr);
8394 if(SUCCEEDED(hr)) {
8395 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
8396 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8398 hr = IDirect3DDevice9_SetPixelShader(device, NULL);
8399 ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed, hr=%08x\n", hr);
8400 hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuf);
8401 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8402 hr = IDirect3DDevice9_SetRenderTarget(device, 1, NULL);
8403 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
8404 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
8405 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr=%08x\n", hr);
8407 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) tex1);
8408 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr=%08x\n", hr);
8409 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &texquad[0], 5 * sizeof(float));
8410 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8412 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) tex2);
8413 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr=%08x\n", hr);
8414 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &texquad[20], 5 * sizeof(float));
8415 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
8417 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
8418 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr=%08x\n", hr);
8420 hr = IDirect3DDevice9_EndScene(device);
8421 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr=%08x\n", hr);
8424 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8425 color = getPixelColor(device, 160, 240);
8426 ok(color == 0x0000ff00, "Texture 1(output color 1) has color 0x%08x, expected 0x0000ff00\n", color);
8427 color = getPixelColor(device, 480, 240);
8428 ok(color == 0x000000ff, "Texture 2(output color 2) has color 0x%08x, expected 0x000000ff\n", color);
8430 IDirect3DPixelShader9_Release(ps);
8431 IDirect3DTexture9_Release(tex1);
8432 IDirect3DTexture9_Release(tex2);
8433 IDirect3DSurface9_Release(surf1);
8434 IDirect3DSurface9_Release(surf2);
8435 IDirect3DSurface9_Release(backbuf);
8438 struct formats {
8439 const char *fmtName;
8440 D3DFORMAT textureFormat;
8441 DWORD resultColorBlending;
8442 DWORD resultColorNoBlending;
8445 const struct formats test_formats[] = {
8446 { "D3DFMT_G16R16", D3DFMT_G16R16, 0x00181800, 0x002010ff},
8447 { "D3DFMT_R16F", D3DFMT_R16F, 0x0018ffff, 0x0020ffff },
8448 { "D3DFMT_G16R16F", D3DFMT_G16R16F, 0x001818ff, 0x002010ff },
8449 { "D3DFMT_A16B16G16R16F", D3DFMT_A16B16G16R16F, 0x00181800, 0x00201000 },
8450 { "D3DFMT_R32F", D3DFMT_R32F, 0x0018ffff, 0x0020ffff },
8451 { "D3DFMT_G32R32F", D3DFMT_G32R32F, 0x001818ff, 0x002010ff },
8452 { "D3DFMT_A32B32G32R32F", D3DFMT_A32B32G32R32F, 0x00181800, 0x00201000 },
8453 { NULL, 0 }
8456 static void pixelshader_blending_test(IDirect3DDevice9 *device)
8458 HRESULT hr;
8459 IDirect3DTexture9 *offscreenTexture = NULL;
8460 IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL;
8461 IDirect3D9 *d3d = NULL;
8462 DWORD color;
8463 DWORD r0, g0, b0, r1, g1, b1;
8464 int fmt_index;
8466 static const float quad[][5] = {
8467 {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
8468 {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
8469 { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
8470 { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
8473 /* Quad with R=0x10, G=0x20 */
8474 static const struct vertex quad1[] = {
8475 {-1.0f, -1.0f, 0.1f, 0x80102000},
8476 {-1.0f, 1.0f, 0.1f, 0x80102000},
8477 { 1.0f, -1.0f, 0.1f, 0x80102000},
8478 { 1.0f, 1.0f, 0.1f, 0x80102000},
8481 /* Quad with R=0x20, G=0x10 */
8482 static const struct vertex quad2[] = {
8483 {-1.0f, -1.0f, 0.1f, 0x80201000},
8484 {-1.0f, 1.0f, 0.1f, 0x80201000},
8485 { 1.0f, -1.0f, 0.1f, 0x80201000},
8486 { 1.0f, 1.0f, 0.1f, 0x80201000},
8489 IDirect3DDevice9_GetDirect3D(device, &d3d);
8491 hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
8492 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
8493 if(!backbuffer) {
8494 goto out;
8497 for(fmt_index=0; test_formats[fmt_index].textureFormat != 0; fmt_index++)
8499 D3DFORMAT fmt = test_formats[fmt_index].textureFormat;
8500 if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, fmt) != D3D_OK) {
8501 skip("%s textures not supported\n", test_formats[fmt_index].fmtName);
8502 continue;
8505 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
8506 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
8508 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, fmt, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
8509 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %08x\n", hr);
8510 if(!offscreenTexture) {
8511 continue;
8514 hr = IDirect3DTexture9_GetSurfaceLevel(offscreenTexture, 0, &offscreen);
8515 ok(hr == D3D_OK, "Can't get offscreen surface, hr = %08x\n", hr);
8516 if(!offscreen) {
8517 continue;
8520 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
8521 ok(hr == D3D_OK, "SetFVF failed, hr = %08x\n", hr);
8523 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
8524 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8525 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
8526 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8527 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
8528 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
8529 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
8530 ok(SUCCEEDED(hr), "SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
8531 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
8532 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
8534 /* Below we will draw two quads with different colors and try to blend them together.
8535 * The result color is compared with the expected outcome.
8537 if(IDirect3DDevice9_BeginScene(device) == D3D_OK) {
8538 hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen);
8539 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
8540 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ffffff, 0.0, 0);
8541 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
8543 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, TRUE);
8544 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8546 /* Draw a quad using color 0x0010200 */
8547 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_ONE);
8548 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8549 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_ZERO);
8550 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8551 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(quad1[0]));
8552 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
8554 /* Draw a quad using color 0x0020100 */
8555 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
8556 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8557 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
8558 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8559 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(quad2[0]));
8560 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %#08x\n", hr);
8562 /* We don't want to blend the result on the backbuffer */
8563 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, FALSE);
8564 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8566 /* Prepare rendering the 'blended' texture quad to the backbuffer */
8567 hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
8568 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
8569 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) offscreenTexture);
8570 ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
8572 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
8573 ok(hr == D3D_OK, "SetFVF failed, hr = %08x\n", hr);
8575 /* This time with the texture */
8576 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
8577 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr = %08x\n", hr);
8579 IDirect3DDevice9_EndScene(device);
8581 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8584 if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3DRTYPE_TEXTURE, fmt) == D3D_OK) {
8585 /* Compare the color of the center quad with our expectation */
8586 color = getPixelColor(device, 320, 240);
8587 r0 = (color & 0x00ff0000) >> 16;
8588 g0 = (color & 0x0000ff00) >> 8;
8589 b0 = (color & 0x000000ff) >> 0;
8591 r1 = (test_formats[fmt_index].resultColorBlending & 0x00ff0000) >> 16;
8592 g1 = (test_formats[fmt_index].resultColorBlending & 0x0000ff00) >> 8;
8593 b1 = (test_formats[fmt_index].resultColorBlending & 0x000000ff) >> 0;
8595 ok(r0 >= max(r1, 1) - 1 && r0 <= r1 + 1 &&
8596 g0 >= max(g1, 1) - 1 && g0 <= g1 + 1 &&
8597 b0 >= max(b1, 1) - 1 && b0 <= b1 + 1,
8598 "Offscreen failed for %s: Got color %#08x, expected %#08x.\n", test_formats[fmt_index].fmtName, color, test_formats[fmt_index].resultColorBlending);
8599 } else {
8600 /* No pixel shader blending is supported so expected garbage.The type of 'garbage' depends on the driver version and OS.
8601 * E.g. on G16R16 ati reports (on old r9600 drivers) 0x00ffffff and on modern ones 0x002010ff which is also what Nvidia
8602 * reports. On Vista Nvidia seems to report 0x00ffffff on Geforce7 cards. */
8603 color = getPixelColor(device, 320, 240);
8604 ok((color == 0x00ffffff) || (color == test_formats[fmt_index].resultColorNoBlending), "Offscreen failed for %s: expected no color blending but received it anyway.\n", test_formats[fmt_index].fmtName);
8607 IDirect3DDevice9_SetTexture(device, 0, NULL);
8608 if(offscreenTexture) {
8609 IDirect3DTexture9_Release(offscreenTexture);
8611 if(offscreen) {
8612 IDirect3DSurface9_Release(offscreen);
8616 out:
8617 /* restore things */
8618 if(backbuffer) {
8619 IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
8620 IDirect3DSurface9_Release(backbuffer);
8624 static void tssargtemp_test(IDirect3DDevice9 *device)
8626 HRESULT hr;
8627 DWORD color;
8628 static const struct vertex quad[] = {
8629 {-1.0, -1.0, 0.1, 0x00ff0000},
8630 { 1.0, -1.0, 0.1, 0x00ff0000},
8631 {-1.0, 1.0, 0.1, 0x00ff0000},
8632 { 1.0, 1.0, 0.1, 0x00ff0000}
8634 D3DCAPS9 caps;
8636 memset(&caps, 0, sizeof(caps));
8637 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
8638 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
8639 if(!(caps.PrimitiveMiscCaps & D3DPMISCCAPS_TSSARGTEMP)) {
8640 skip("D3DPMISCCAPS_TSSARGTEMP not supported\n");
8641 return;
8644 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
8645 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
8647 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
8648 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8649 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
8650 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8652 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
8653 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8654 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TFACTOR);
8655 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8656 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_RESULTARG, D3DTA_TEMP);
8657 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8659 hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_ADD);
8660 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8661 hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLORARG1, D3DTA_CURRENT);
8662 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8663 hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLORARG2, D3DTA_TEMP);
8664 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8666 hr = IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_COLOROP, D3DTOP_DISABLE);
8667 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8669 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0x0000ff00);
8670 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %08x\n", hr);
8671 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
8672 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %08x\n", hr);
8674 hr = IDirect3DDevice9_BeginScene(device);
8675 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed, hr = %08x\n", hr);
8676 if(SUCCEEDED(hr)) {
8678 hr = IDirect3DDevice9_EndScene(device);
8679 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr = %08x\n", hr);
8680 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
8681 ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed with %08x\n", hr);
8683 IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8684 color = getPixelColor(device, 320, 240);
8685 ok(color == 0x00FFFF00, "TSSARGTEMP test returned color 0x%08x, expected 0x00FFFF00\n", color);
8687 /* Set stage 1 back to default */
8688 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_RESULTARG, D3DTA_CURRENT);
8689 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8690 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
8691 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8692 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
8693 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8694 hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_DISABLE);
8695 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8696 hr = IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_COLOROP, D3DTOP_DISABLE);
8697 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
8700 struct testdata
8702 DWORD idxVertex; /* number of instances in the first stream */
8703 DWORD idxColor; /* number of instances in the second stream */
8704 DWORD idxInstance; /* should be 1 ?? */
8705 DWORD color1; /* color 1 instance */
8706 DWORD color2; /* color 2 instance */
8707 DWORD color3; /* color 3 instance */
8708 DWORD color4; /* color 4 instance */
8709 WORD strVertex; /* specify which stream to use 0-2*/
8710 WORD strColor;
8711 WORD strInstance;
8714 static const struct testdata testcases[]=
8716 {4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 0 */
8717 {3, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0, 1, 2}, /* 1 */
8718 {2, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /* 2 */
8719 {1, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /* 3 */
8720 {0, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /* 4 */
8721 {4, 3, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 5 */
8722 {4, 2, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 6 */
8723 {4, 1, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 7 */
8724 {4, 0, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 8 */
8725 {3, 3, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0, 1, 2}, /* 9 */
8726 {4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 1, 0, 2}, /* 10 */
8727 {4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 2, 1}, /* 11 */
8728 {4, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 2, 3, 1}, /* 12 */
8729 {4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 2, 0, 1}, /* 13 */
8730 {4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 1, 2, 3}, /* 14 */
8732 This case is handled in a stand alone test, SetStreamSourceFreq(0,(D3DSTREAMSOURCE_INSTANCEDATA | 1)) has to return D3DERR_INVALIDCALL!
8733 {4, 4, 1, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0x00ffffff, 2, 1, 0, D3DERR_INVALIDCALL},
8737 /* Drawing Indexed Geometry with instances*/
8738 static void stream_test(IDirect3DDevice9 *device)
8740 IDirect3DVertexBuffer9 *vb = NULL;
8741 IDirect3DVertexBuffer9 *vb2 = NULL;
8742 IDirect3DVertexBuffer9 *vb3 = NULL;
8743 IDirect3DIndexBuffer9 *ib = NULL;
8744 IDirect3DVertexDeclaration9 *pDecl = NULL;
8745 IDirect3DVertexShader9 *shader = NULL;
8746 HRESULT hr;
8747 BYTE *data;
8748 DWORD color;
8749 DWORD ind;
8750 int i;
8752 const DWORD shader_code[] =
8754 0xfffe0101, /* vs_1_1 */
8755 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
8756 0x0000001f, 0x8000000a, 0x900f0001, /* dcl_color0 v1 */
8757 0x0000001f, 0x80000005, 0x900f0002, /* dcl_texcoord v2 */
8758 0x00000001, 0x800f0000, 0x90e40000, /* mov r0, v0 */
8759 0x00000002, 0xc00f0000, 0x80e40000, 0x90e40002, /* add oPos, r0, v2 */
8760 0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
8761 0x0000ffff
8764 const float quad[][3] =
8766 {-0.5f, -0.5f, 1.1f}, /*0 */
8767 {-0.5f, 0.5f, 1.1f}, /*1 */
8768 { 0.5f, -0.5f, 1.1f}, /*2 */
8769 { 0.5f, 0.5f, 1.1f}, /*3 */
8772 const float vertcolor[][4] =
8774 {1.0f, 0.0f, 0.0f, 1.0f}, /*0 */
8775 {1.0f, 0.0f, 0.0f, 1.0f}, /*1 */
8776 {1.0f, 0.0f, 0.0f, 1.0f}, /*2 */
8777 {1.0f, 0.0f, 0.0f, 1.0f}, /*3 */
8780 /* 4 position for 4 instances */
8781 const float instancepos[][3] =
8783 {-0.6f,-0.6f, 0.0f},
8784 { 0.6f,-0.6f, 0.0f},
8785 { 0.6f, 0.6f, 0.0f},
8786 {-0.6f, 0.6f, 0.0f},
8789 short indices[] = {0, 1, 2, 1, 2, 3};
8791 D3DVERTEXELEMENT9 decl[] =
8793 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8794 {1, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
8795 {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8796 D3DDECL_END()
8799 /* set the default value because it isn't done in wine? */
8800 hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, 1);
8801 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8803 /* check for D3DSTREAMSOURCE_INDEXEDDATA at stream0 */
8804 hr = IDirect3DDevice9_SetStreamSourceFreq(device, 0, (D3DSTREAMSOURCE_INSTANCEDATA | 1));
8805 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8807 /* check wrong cases */
8808 hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, 0);
8809 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8810 hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
8811 ok(hr == D3D_OK && ind == 1, "IDirect3DDevice9_GetStreamSourceFreq failed with %08x\n", hr);
8812 hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, 2);
8813 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8814 hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
8815 ok(hr == D3D_OK && ind == 2, "IDirect3DDevice9_GetStreamSourceFreq failed with %08x\n", hr);
8816 hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, (D3DSTREAMSOURCE_INDEXEDDATA | 0));
8817 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8818 hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
8819 ok(hr == D3D_OK && ind == (D3DSTREAMSOURCE_INDEXEDDATA | 0), "IDirect3DDevice9_GetStreamSourceFreq failed with %08x\n", hr);
8820 hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, (D3DSTREAMSOURCE_INSTANCEDATA | 0));
8821 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8822 hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
8823 ok(hr == D3D_OK && ind == (0 | D3DSTREAMSOURCE_INSTANCEDATA), "IDirect3DDevice9_GetStreamSourceFreq failed with %08x\n", hr);
8824 hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, (D3DSTREAMSOURCE_INSTANCEDATA | D3DSTREAMSOURCE_INDEXEDDATA | 0));
8825 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8826 hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
8827 ok(hr == D3D_OK && ind == (0 | D3DSTREAMSOURCE_INSTANCEDATA), "IDirect3DDevice9_GetStreamSourceFreq failed with %08x\n", hr);
8829 /* set the default value back */
8830 hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, 1);
8831 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x\n", hr);
8833 /* create all VertexBuffers*/
8834 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_MANAGED, &vb, NULL);
8835 ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
8836 if(!vb) {
8837 skip("Failed to create a vertex buffer\n");
8838 return;
8840 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(vertcolor), 0, 0, D3DPOOL_MANAGED, &vb2, NULL);
8841 ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
8842 if(!vb2) {
8843 skip("Failed to create a vertex buffer\n");
8844 goto out;
8846 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(instancepos), 0, 0, D3DPOOL_MANAGED, &vb3, NULL);
8847 ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
8848 if(!vb3) {
8849 skip("Failed to create a vertex buffer\n");
8850 goto out;
8853 /* create IndexBuffer*/
8854 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ib, NULL);
8855 ok(hr == D3D_OK, "IDirect3DDevice9_CreateIndexBuffer failed with %08x\n", hr);
8856 if(!ib) {
8857 skip("Failed to create a index buffer\n");
8858 goto out;
8861 /* copy all Buffers (Vertex + Index)*/
8862 hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), (void **) &data, 0);
8863 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
8864 memcpy(data, quad, sizeof(quad));
8865 hr = IDirect3DVertexBuffer9_Unlock(vb);
8866 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
8867 hr = IDirect3DVertexBuffer9_Lock(vb2, 0, sizeof(vertcolor), (void **) &data, 0);
8868 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
8869 memcpy(data, vertcolor, sizeof(vertcolor));
8870 hr = IDirect3DVertexBuffer9_Unlock(vb2);
8871 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
8872 hr = IDirect3DVertexBuffer9_Lock(vb3, 0, sizeof(instancepos), (void **) &data, 0);
8873 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
8874 memcpy(data, instancepos, sizeof(instancepos));
8875 hr = IDirect3DVertexBuffer9_Unlock(vb3);
8876 ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
8877 hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **) &data, 0);
8878 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Lock failed with %08x\n", hr);
8879 memcpy(data, indices, sizeof(indices));
8880 hr = IDirect3DIndexBuffer9_Unlock(ib);
8881 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);
8883 /* create VertexShader */
8884 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
8885 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexShader failed hr=%08x\n", hr);
8886 if(!shader) {
8887 skip("Failed to create a vetex shader\n");
8888 goto out;
8891 hr = IDirect3DDevice9_SetVertexShader(device, shader);
8892 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed hr=%08x\n", hr);
8894 hr = IDirect3DDevice9_SetIndices(device, ib);
8895 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x\n", hr);
8897 /* run all tests */
8898 for( i = 0; i < sizeof(testcases)/sizeof(testcases[0]); ++i)
8900 struct testdata act = testcases[i];
8901 decl[0].Stream = act.strVertex;
8902 decl[1].Stream = act.strColor;
8903 decl[2].Stream = act.strInstance;
8904 /* create VertexDeclarations */
8905 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl, &pDecl);
8906 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed hr=%08x (case %i)\n", hr, i);
8908 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
8909 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x (case %i)\n", hr, i);
8911 hr = IDirect3DDevice9_BeginScene(device);
8912 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x (case %i)\n", hr, i);
8913 if(SUCCEEDED(hr))
8915 hr = IDirect3DDevice9_SetVertexDeclaration(device, pDecl);
8916 ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x (case %i)\n", hr, i);
8918 hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.strVertex, (D3DSTREAMSOURCE_INDEXEDDATA | act.idxVertex));
8919 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8920 hr = IDirect3DDevice9_SetStreamSource(device, act.strVertex, vb, 0, sizeof(quad[0]));
8921 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x (case %i)\n", hr, i);
8923 hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.strColor, (D3DSTREAMSOURCE_INDEXEDDATA | act.idxColor));
8924 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8925 hr = IDirect3DDevice9_SetStreamSource(device, act.strColor, vb2, 0, sizeof(vertcolor[0]));
8926 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x (case %i)\n", hr, i);
8928 hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.strInstance, (D3DSTREAMSOURCE_INSTANCEDATA | act.idxInstance));
8929 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8930 hr = IDirect3DDevice9_SetStreamSource(device, act.strInstance, vb3, 0, sizeof(instancepos[0]));
8931 ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %08x (case %i)\n", hr, i);
8933 /* don't know if this is right (1*3 and 4*1)*/
8934 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 0, 1 * 3 , 0, 4*1);
8935 ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitive failed with %08x (case %i)\n", hr, i);
8936 hr = IDirect3DDevice9_EndScene(device);
8937 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x (case %i)\n", hr, i);
8939 /* set all StreamSource && StreamSourceFreq back to default */
8940 hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.strVertex, 1);
8941 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8942 hr = IDirect3DDevice9_SetStreamSource(device, act.strVertex, NULL, 0, 0);
8943 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x (case %i)\n", hr, i);
8944 hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.idxColor, 1);
8945 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8946 hr = IDirect3DDevice9_SetStreamSource(device, act.idxColor, NULL, 0, 0);
8947 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x (case %i)\n", hr, i);
8948 hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.idxInstance, 1);
8949 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %08x (case %i)\n", hr, i);
8950 hr = IDirect3DDevice9_SetStreamSource(device, act.idxInstance, NULL, 0, 0);
8951 ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x (case %i)\n", hr, i);
8954 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
8955 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x (case %i)\n", hr, i);
8957 hr = IDirect3DVertexDeclaration9_Release(pDecl);
8958 ok(hr == D3D_OK, "IDirect3DVertexDeclaration9_Release failed with %08x (case %i)\n", hr, i);
8960 color = getPixelColor(device, 160, 360);
8961 ok(color == act.color1, "has color 0x%08x, expected 0x%08x (case %i)\n", color, act.color1, i);
8962 color = getPixelColor(device, 480, 360);
8963 ok(color == act.color2, "has color 0x%08x, expected 0x%08x (case %i)\n", color, act.color2, i);
8964 color = getPixelColor(device, 480, 120);
8965 ok(color == act.color3, "has color 0x%08x, expected 0x%08x (case %i)\n", color, act.color3, i);
8966 color = getPixelColor(device, 160, 120);
8967 ok(color == act.color4, "has color 0x%08x, expected 0x%08x (case %i)\n", color, act.color4, i);
8970 hr = IDirect3DDevice9_SetIndices(device, NULL);
8971 ok(hr == D3D_OK, "IDirect3DDevice9_SetIndices failed with %08x\n", hr);
8973 out:
8974 if(vb) IDirect3DVertexBuffer9_Release(vb);
8975 if(vb2)IDirect3DVertexBuffer9_Release(vb2);
8976 if(vb3)IDirect3DVertexBuffer9_Release(vb3);
8977 if(ib)IDirect3DIndexBuffer9_Release(ib);
8978 if(shader)IDirect3DVertexShader9_Release(shader);
8981 static void np2_stretch_rect_test(IDirect3DDevice9 *device) {
8982 IDirect3DSurface9 *src = NULL, *dst = NULL, *backbuffer = NULL;
8983 IDirect3DTexture9 *dsttex = NULL;
8984 HRESULT hr;
8985 DWORD color;
8986 D3DRECT r1 = {0, 0, 50, 50 };
8987 D3DRECT r2 = {50, 0, 100, 50 };
8988 D3DRECT r3 = {50, 50, 100, 100};
8989 D3DRECT r4 = {0, 50, 50, 100};
8990 const float quad[] = {
8991 -1.0, -1.0, 0.1, 0.0, 0.0,
8992 1.0, -1.0, 0.1, 1.0, 0.0,
8993 -1.0, 1.0, 0.1, 0.0, 1.0,
8994 1.0, 1.0, 0.1, 1.0, 1.0,
8997 hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
8998 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
9000 hr = IDirect3DDevice9_CreateRenderTarget(device, 100, 100, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &src, NULL );
9001 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
9002 hr = IDirect3DDevice9_CreateTexture(device, 25, 25, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &dsttex, NULL);
9003 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
9005 if(!src || !dsttex) {
9006 skip("One or more test resources could not be created\n");
9007 goto cleanup;
9010 hr = IDirect3DTexture9_GetSurfaceLevel(dsttex, 0, &dst);
9011 ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
9013 hr = IDirect3DDevice9_Clear(device, 1, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
9014 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
9016 /* Clear the StretchRect destination for debugging */
9017 hr = IDirect3DDevice9_SetRenderTarget(device, 0, dst);
9018 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
9019 hr = IDirect3DDevice9_Clear(device, 1, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
9020 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
9022 hr = IDirect3DDevice9_SetRenderTarget(device, 0, src);
9023 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
9025 hr = IDirect3DDevice9_Clear(device, 1, &r1, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
9026 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
9027 hr = IDirect3DDevice9_Clear(device, 1, &r2, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
9028 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
9029 hr = IDirect3DDevice9_Clear(device, 1, &r3, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
9030 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
9031 hr = IDirect3DDevice9_Clear(device, 1, &r4, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
9032 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
9034 /* Stretchrect before setting the render target back to the backbuffer. This will make Wine use
9035 * the target -> texture GL blit path
9037 hr = IDirect3DDevice9_StretchRect(device, src, NULL, dst, NULL, D3DTEXF_POINT);
9038 ok(hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
9039 IDirect3DSurface9_Release(dst);
9041 hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
9042 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
9044 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) dsttex);
9045 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
9046 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
9047 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
9048 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
9049 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
9050 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
9051 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
9053 hr = IDirect3DDevice9_BeginScene(device);
9054 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
9055 if(SUCCEEDED(hr)) {
9056 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float) * 5);
9057 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
9058 hr = IDirect3DDevice9_EndScene(device);
9059 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
9062 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
9063 ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
9064 color = getPixelColor(device, 160, 360);
9065 ok(color == 0x00ff0000, "stretchrect: Pixel 160,360 has color 0x%08x, expected 0x00ff0000\n", color);
9066 color = getPixelColor(device, 480, 360);
9067 ok(color == 0x0000ff00, "stretchrect: Pixel 480,360 has color 0x%08x, expected 0x0000ff00\n", color);
9068 color = getPixelColor(device, 480, 120);
9069 ok(color == 0x000000ff, "stretchrect: Pixel 480,120 has color 0x%08x, expected 0x000000ff\n", color);
9070 color = getPixelColor(device, 160, 120);
9071 ok(color == 0x00000000, "stretchrect: Pixel 160,120 has color 0x%08x, expected 0x00000000\n", color);
9073 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
9074 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
9075 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
9076 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
9078 cleanup:
9079 if(src) IDirect3DSurface9_Release(src);
9080 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
9081 if(dsttex) IDirect3DTexture9_Release(dsttex);
9084 static void texop_test(IDirect3DDevice9 *device)
9086 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
9087 IDirect3DTexture9 *texture = NULL;
9088 D3DLOCKED_RECT locked_rect;
9089 D3DCOLOR color;
9090 D3DCAPS9 caps;
9091 HRESULT hr;
9092 int i;
9094 static const struct {
9095 float x, y, z;
9096 float s, t;
9097 D3DCOLOR diffuse;
9098 } quad[] = {
9099 {-1.0f, -1.0f, 0.1f, -1.0f, -1.0f, D3DCOLOR_ARGB(0x55, 0xff, 0x00, 0x00)},
9100 {-1.0f, 1.0f, 0.1f, -1.0f, 1.0f, D3DCOLOR_ARGB(0x55, 0xff, 0x00, 0x00)},
9101 { 1.0f, -1.0f, 0.1f, 1.0f, -1.0f, D3DCOLOR_ARGB(0x55, 0xff, 0x00, 0x00)},
9102 { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, D3DCOLOR_ARGB(0x55, 0xff, 0x00, 0x00)}
9105 static const D3DVERTEXELEMENT9 decl_elements[] = {
9106 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
9107 {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
9108 {0, 20, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
9109 D3DDECL_END()
9112 static const struct {
9113 D3DTEXTUREOP op;
9114 const char *name;
9115 DWORD caps_flag;
9116 D3DCOLOR result;
9117 } test_data[] = {
9118 {D3DTOP_SELECTARG1, "SELECTARG1", D3DTEXOPCAPS_SELECTARG1, D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00)},
9119 {D3DTOP_SELECTARG2, "SELECTARG2", D3DTEXOPCAPS_SELECTARG2, D3DCOLOR_ARGB(0x00, 0x33, 0x33, 0x33)},
9120 {D3DTOP_MODULATE, "MODULATE", D3DTEXOPCAPS_MODULATE, D3DCOLOR_ARGB(0x00, 0x00, 0x33, 0x00)},
9121 {D3DTOP_MODULATE2X, "MODULATE2X", D3DTEXOPCAPS_MODULATE2X, D3DCOLOR_ARGB(0x00, 0x00, 0x66, 0x00)},
9122 {D3DTOP_MODULATE4X, "MODULATE4X", D3DTEXOPCAPS_MODULATE4X, D3DCOLOR_ARGB(0x00, 0x00, 0xcc, 0x00)},
9123 {D3DTOP_ADD, "ADD", D3DTEXOPCAPS_ADD, D3DCOLOR_ARGB(0x00, 0x33, 0xff, 0x33)},
9124 {D3DTOP_ADDSIGNED, "ADDSIGNED", D3DTEXOPCAPS_ADDSIGNED, D3DCOLOR_ARGB(0x00, 0x00, 0xb2, 0x00)},
9125 {D3DTOP_ADDSIGNED2X, "ADDSIGNED2X", D3DTEXOPCAPS_ADDSIGNED2X, D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00)},
9126 {D3DTOP_SUBTRACT, "SUBTRACT", D3DTEXOPCAPS_SUBTRACT, D3DCOLOR_ARGB(0x00, 0x00, 0xcc, 0x00)},
9127 {D3DTOP_ADDSMOOTH, "ADDSMOOTH", D3DTEXOPCAPS_ADDSMOOTH, D3DCOLOR_ARGB(0x00, 0x33, 0xff, 0x33)},
9128 {D3DTOP_BLENDDIFFUSEALPHA, "BLENDDIFFUSEALPHA", D3DTEXOPCAPS_BLENDDIFFUSEALPHA, D3DCOLOR_ARGB(0x00, 0x22, 0x77, 0x22)},
9129 {D3DTOP_BLENDTEXTUREALPHA, "BLENDTEXTUREALPHA", D3DTEXOPCAPS_BLENDTEXTUREALPHA, D3DCOLOR_ARGB(0x00, 0x14, 0xad, 0x14)},
9130 {D3DTOP_BLENDFACTORALPHA, "BLENDFACTORALPHA", D3DTEXOPCAPS_BLENDFACTORALPHA, D3DCOLOR_ARGB(0x00, 0x07, 0xe4, 0x07)},
9131 {D3DTOP_BLENDTEXTUREALPHAPM, "BLENDTEXTUREALPHAPM", D3DTEXOPCAPS_BLENDTEXTUREALPHAPM, D3DCOLOR_ARGB(0x00, 0x14, 0xff, 0x14)},
9132 {D3DTOP_BLENDCURRENTALPHA, "BLENDCURRENTALPHA", D3DTEXOPCAPS_BLENDCURRENTALPHA, D3DCOLOR_ARGB(0x00, 0x22, 0x77, 0x22)},
9133 {D3DTOP_MODULATEALPHA_ADDCOLOR, "MODULATEALPHA_ADDCOLOR", D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR, D3DCOLOR_ARGB(0x00, 0x1f, 0xff, 0x1f)},
9134 {D3DTOP_MODULATECOLOR_ADDALPHA, "MODULATECOLOR_ADDALPHA", D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA, D3DCOLOR_ARGB(0x00, 0x99, 0xcc, 0x99)},
9135 {D3DTOP_MODULATEINVALPHA_ADDCOLOR, "MODULATEINVALPHA_ADDCOLOR", D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR, D3DCOLOR_ARGB(0x00, 0x14, 0xff, 0x14)},
9136 {D3DTOP_MODULATEINVCOLOR_ADDALPHA, "MODULATEINVCOLOR_ADDALPHA", D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA, D3DCOLOR_ARGB(0x00, 0xcc, 0x99, 0xcc)},
9137 /* BUMPENVMAP & BUMPENVMAPLUMINANCE have their own tests */
9138 {D3DTOP_DOTPRODUCT3, "DOTPRODUCT2", D3DTEXOPCAPS_DOTPRODUCT3, D3DCOLOR_ARGB(0x00, 0x99, 0x99, 0x99)},
9139 {D3DTOP_MULTIPLYADD, "MULTIPLYADD", D3DTEXOPCAPS_MULTIPLYADD, D3DCOLOR_ARGB(0x00, 0xff, 0x33, 0x00)},
9140 {D3DTOP_LERP, "LERP", D3DTEXOPCAPS_LERP, D3DCOLOR_ARGB(0x00, 0x00, 0x33, 0x33)},
9143 memset(&caps, 0, sizeof(caps));
9144 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
9145 ok(SUCCEEDED(hr), "GetDeviceCaps failed with 0x%08x\n", hr);
9147 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
9148 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed with 0x%08x\n", hr);
9149 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
9150 ok(SUCCEEDED(hr), "SetVertexDeclaration failed with 0x%08x\n", hr);
9152 hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
9153 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateTexture failed with 0x%08x\n", hr);
9154 hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0);
9155 ok(SUCCEEDED(hr), "LockRect failed with 0x%08x\n", hr);
9156 *((DWORD *)locked_rect.pBits) = D3DCOLOR_ARGB(0x99, 0x00, 0xff, 0x00);
9157 hr = IDirect3DTexture9_UnlockRect(texture, 0);
9158 ok(SUCCEEDED(hr), "LockRect failed with 0x%08x\n", hr);
9159 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
9160 ok(SUCCEEDED(hr), "SetTexture failed with 0x%08x\n", hr);
9162 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG0, D3DTA_DIFFUSE);
9163 ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
9164 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
9165 ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
9166 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
9167 ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
9169 hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
9170 ok(SUCCEEDED(hr), "SetTextureStageState failed with 0x%08x\n", hr);
9172 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
9173 ok(SUCCEEDED(hr), "SetRenderState failed with 0x%08x\n", hr);
9174 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0xdd333333);
9175 ok(SUCCEEDED(hr), "SetRenderState failed with 0x%08x\n", hr);
9176 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA);
9177 ok(SUCCEEDED(hr), "SetRenderState failed with 0x%08x\n", hr);
9179 hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00000000, 1.0f, 0);
9180 ok(SUCCEEDED(hr), "IDirect3DDevice9_Clear failed with 0x%08x\n", hr);
9182 for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
9184 if (!(caps.TextureOpCaps & test_data[i].caps_flag))
9186 skip("tex operation %s not supported\n", test_data[i].name);
9187 continue;
9190 hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, test_data[i].op);
9191 ok(SUCCEEDED(hr), "SetTextureStageState (%s) failed with 0x%08x\n", test_data[i].name, hr);
9193 hr = IDirect3DDevice9_BeginScene(device);
9194 ok(SUCCEEDED(hr), "BeginScene failed with 0x%08x\n", hr);
9196 hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
9197 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed with 0x%08x\n", hr);
9199 hr = IDirect3DDevice9_EndScene(device);
9200 ok(SUCCEEDED(hr), "EndScene failed with 0x%08x\n", hr);
9202 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
9203 ok(SUCCEEDED(hr), "Present failed with 0x%08x\n", hr);
9205 color = getPixelColor(device, 320, 240);
9206 ok(color_match(color, test_data[i].result, 3), "Operation %s returned color 0x%08x, expected 0x%08x\n",
9207 test_data[i].name, color, test_data[i].result);
9210 if (texture) IDirect3DTexture9_Release(texture);
9211 if (vertex_declaration) IDirect3DVertexDeclaration9_Release(vertex_declaration);
9214 START_TEST(visual)
9216 IDirect3DDevice9 *device_ptr;
9217 D3DCAPS9 caps;
9218 HRESULT hr;
9219 DWORD color;
9221 d3d9_handle = LoadLibraryA("d3d9.dll");
9222 if (!d3d9_handle)
9224 skip("Could not load d3d9.dll\n");
9225 return;
9228 device_ptr = init_d3d9();
9229 if (!device_ptr)
9231 skip("Creating the device failed\n");
9232 return;
9235 IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
9237 /* Check for the reliability of the returned data */
9238 hr = IDirect3DDevice9_Clear(device_ptr, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
9239 if(FAILED(hr))
9241 skip("Clear failed, can't assure correctness of the test results, skipping\n");
9242 goto cleanup;
9244 IDirect3DDevice9_Present(device_ptr, NULL, NULL, NULL, NULL);
9246 color = getPixelColor(device_ptr, 1, 1);
9247 if(color !=0x00ff0000)
9249 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
9250 goto cleanup;
9253 hr = IDirect3DDevice9_Clear(device_ptr, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
9254 if(FAILED(hr))
9256 skip("Clear failed, can't assure correctness of the test results, skipping\n");
9257 goto cleanup;
9259 IDirect3DDevice9_Present(device_ptr, NULL, NULL, NULL, NULL);
9261 color = getPixelColor(device_ptr, 639, 479);
9262 if(color != 0x0000ddee)
9264 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
9265 goto cleanup;
9268 /* Now execute the real tests */
9269 stretchrect_test(device_ptr);
9270 lighting_test(device_ptr);
9271 clear_test(device_ptr);
9272 fog_test(device_ptr);
9273 if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
9275 test_cube_wrap(device_ptr);
9276 } else {
9277 skip("No cube texture support\n");
9279 z_range_test(device_ptr);
9280 if(caps.TextureCaps & D3DPTEXTURECAPS_MIPMAP)
9282 maxmip_test(device_ptr);
9284 else
9286 skip("No mipmap support\n");
9288 offscreen_test(device_ptr);
9289 alpha_test(device_ptr);
9290 shademode_test(device_ptr);
9291 srgbtexture_test(device_ptr);
9292 release_buffer_test(device_ptr);
9293 float_texture_test(device_ptr);
9294 g16r16_texture_test(device_ptr);
9295 pixelshader_blending_test(device_ptr);
9296 texture_transform_flags_test(device_ptr);
9297 autogen_mipmap_test(device_ptr);
9298 fixed_function_decl_test(device_ptr);
9299 conditional_np2_repeat_test(device_ptr);
9300 fixed_function_bumpmap_test(device_ptr);
9301 if(caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) {
9302 stencil_cull_test(device_ptr);
9303 } else {
9304 skip("No two sided stencil support\n");
9306 pointsize_test(device_ptr);
9307 tssargtemp_test(device_ptr);
9308 np2_stretch_rect_test(device_ptr);
9310 if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1))
9312 test_constant_clamp_vs(device_ptr);
9313 test_compare_instructions(device_ptr);
9315 else skip("No vs_1_1 support\n");
9317 if (caps.VertexShaderVersion >= D3DVS_VERSION(2, 0))
9319 test_mova(device_ptr);
9320 if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
9321 test_vshader_input(device_ptr);
9322 test_vshader_float16(device_ptr);
9323 stream_test(device_ptr);
9324 } else {
9325 skip("No vs_3_0 support\n");
9328 else skip("No vs_2_0 support\n");
9330 if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1) && caps.PixelShaderVersion >= D3DPS_VERSION(1, 1))
9332 fog_with_shader_test(device_ptr);
9333 fog_srgbwrite_test(device_ptr);
9335 else skip("No vs_1_1 and ps_1_1 support\n");
9337 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 1))
9339 texbem_test(device_ptr);
9340 texdepth_test(device_ptr);
9341 texkill_test(device_ptr);
9342 x8l8v8u8_test(device_ptr);
9343 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 4)) {
9344 constant_clamp_ps_test(device_ptr);
9345 cnd_test(device_ptr);
9346 if (caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)) {
9347 dp2add_ps_test(device_ptr);
9348 if (caps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) {
9349 nested_loop_test(device_ptr);
9350 fixed_function_varying_test(device_ptr);
9351 vFace_register_test(device_ptr);
9352 vpos_register_test(device_ptr);
9353 multiple_rendertargets_test(device_ptr);
9354 if(caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
9355 vshader_version_varying_test(device_ptr);
9356 pshader_version_varying_test(device_ptr);
9357 } else {
9358 skip("No vs_3_0 support\n");
9360 } else {
9361 skip("No ps_3_0 support\n");
9363 } else {
9364 skip("No ps_2_0 support\n");
9368 else skip("No ps_1_1 support\n");
9369 texop_test(device_ptr);
9371 cleanup:
9372 if(device_ptr) {
9373 ULONG ref;
9375 D3DPRESENT_PARAMETERS present_parameters;
9376 IDirect3DSwapChain9 *swapchain;
9377 IDirect3DDevice9_GetSwapChain(device_ptr, 0, &swapchain);
9378 IDirect3DSwapChain9_GetPresentParameters(swapchain, &present_parameters);
9379 IDirect3DSwapChain9_Release(swapchain);
9380 ref = IDirect3DDevice9_Release(device_ptr);
9381 DestroyWindow(present_parameters.hDeviceWindow);
9382 ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);