2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
39 #include "wine/exception.h"
44 #include "ddraw_private.h"
45 #include "wine/debug.h"
47 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
49 #define IS_OPTION_TRUE(ch) ((ch) == 'y' || (ch) == 'Y' || (ch) == 't' || (ch) == 'T' || (ch) == '1')
51 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
52 static HRESULT WINAPI
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
53 static HRESULT WINAPI
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
55 /* Device identifier. Don't relay it to WineD3D */
56 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
60 { { 0x00010001, 0x00010001 } },
62 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
63 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
67 /*****************************************************************************
69 *****************************************************************************/
71 /*****************************************************************************
72 * IDirectDraw7::QueryInterface
74 * Queries different interfaces of the DirectDraw object. It can return
75 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
76 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
78 * The returned interface is AddRef()-ed before it's returned
80 * Used for version 1, 2, 4 and 7
83 * refiid: Interface ID asked for
84 * obj: Used to return the interface pointer
87 * S_OK if an interface was found
88 * E_NOINTERFACE if the requested interface wasn't found
90 *****************************************************************************/
92 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
96 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
98 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
100 /* Can change surface impl type */
101 EnterCriticalSection(&ddraw_cs
);
103 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
108 LeaveCriticalSection(&ddraw_cs
);
109 return DDERR_INVALIDPARAMS
;
112 /* Check DirectDraw Interfaces */
113 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
114 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
116 *obj
= ICOM_INTERFACE(This
, IDirectDraw7
);
117 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
119 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
121 *obj
= ICOM_INTERFACE(This
, IDirectDraw4
);
122 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
124 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
126 *obj
= ICOM_INTERFACE(This
, IDirectDraw3
);
127 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This
, *obj
);
129 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
131 *obj
= ICOM_INTERFACE(This
, IDirectDraw2
);
132 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
134 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
136 *obj
= ICOM_INTERFACE(This
, IDirectDraw
);
137 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
141 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
142 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
143 * who had this idea and why. The older interfaces can query and IDirect3D version
144 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
145 * and messy to implement with the common creation function, so it has been left out here.
147 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
148 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
149 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
150 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
152 /* Check the surface implementation */
153 if(This
->ImplType
== SURFACE_UNKNOWN
)
155 /* Apps may create the IDirect3D Interface before the primary surface.
156 * set the surface implementation */
157 This
->ImplType
= SURFACE_OPENGL
;
158 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
160 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
162 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
163 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
164 /* Should I assert(0) here??? */
166 else if(This
->ImplType
!= SURFACE_OPENGL
)
168 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
169 /* Do not abort here, only reject 3D Device creation */
172 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
174 This
->d3dversion
= 1;
175 *obj
= ICOM_INTERFACE(This
, IDirect3D
);
176 TRACE(" returning Direct3D interface at %p.\n", *obj
);
178 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
180 This
->d3dversion
= 2;
181 *obj
= ICOM_INTERFACE(This
, IDirect3D2
);
182 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
184 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
186 This
->d3dversion
= 3;
187 *obj
= ICOM_INTERFACE(This
, IDirect3D3
);
188 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
190 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
192 This
->d3dversion
= 7;
193 *obj
= ICOM_INTERFACE(This
, IDirect3D7
);
194 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
198 /* Unknown interface */
201 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
202 LeaveCriticalSection(&ddraw_cs
);
203 return E_NOINTERFACE
;
206 IUnknown_AddRef( (IUnknown
*) *obj
);
207 LeaveCriticalSection(&ddraw_cs
);
211 /*****************************************************************************
212 * IDirectDraw7::AddRef
214 * Increases the interfaces refcount, basically
216 * DDraw refcounting is a bit tricky. The different DirectDraw interface
217 * versions have individual refcounts, but the IDirect3D interfaces do not.
218 * All interfaces are from one object, that means calling QueryInterface on an
219 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
220 * IDirectDrawImpl object.
222 * That means all AddRef and Release implementations of IDirectDrawX work
223 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
224 * except of IDirect3D7 which thunks to IDirectDraw7
226 * Returns: The new refcount
228 *****************************************************************************/
230 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
232 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
233 ULONG ref
= InterlockedIncrement(&This
->ref7
);
235 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
237 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
242 /*****************************************************************************
243 * IDirectDrawImpl_Destroy
245 * Destroys a ddraw object if all refcounts are 0. This is to share code
246 * between the IDirectDrawX::Release functions
249 * This: DirectDraw object to destroy
251 *****************************************************************************/
253 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
255 /* Clear the cooplevel to restore window and display mode */
256 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This
, IDirectDraw7
),
260 /* Destroy the device window if we created one */
261 if(This
->devicewindow
!= 0)
263 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
264 DestroyWindow(This
->devicewindow
);
265 This
->devicewindow
= 0;
268 /* Unregister the window class */
269 UnregisterClassA(This
->classname
, 0);
271 EnterCriticalSection(&ddraw_cs
);
272 list_remove(&This
->ddraw_list_entry
);
273 LeaveCriticalSection(&ddraw_cs
);
275 /* Release the attached WineD3D stuff */
276 IWineD3DDevice_Release(This
->wineD3DDevice
);
277 IWineD3D_Release(This
->wineD3D
);
279 /* Now free the object */
280 HeapFree(GetProcessHeap(), 0, This
);
283 /*****************************************************************************
284 * IDirectDraw7::Release
286 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
288 * Returns: The new refcount
289 *****************************************************************************/
291 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
293 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
294 ULONG ref
= InterlockedDecrement(&This
->ref7
);
296 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
300 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
301 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
307 /*****************************************************************************
308 * IDirectDraw methods
309 *****************************************************************************/
311 /*****************************************************************************
312 * IDirectDraw7::SetCooperativeLevel
314 * Sets the cooperative level for the DirectDraw object, and the window
315 * assigned to it. The cooperative level determines the general behavior
316 * of the DirectDraw application
318 * Warning: This is quite tricky, as it's not really documented which
319 * cooperative levels can be combined with each other. If a game fails
320 * after this function, try to check the cooperative levels passed on
321 * Windows, and if it returns something different.
323 * If you think that this function caused the failure because it writes a
324 * fixme, be sure to run again with a +ddraw trace.
326 * What is known about cooperative levels (See the ddraw modes test):
327 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
328 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
329 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
330 * DDSCL_FULLSCREEN can be activated
331 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
333 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
334 * DDSCL_SETFOCUSWINDOW (partially),
335 * DDSCL_MULTITHREADED (work in progress)
337 * Unhandled flags, which should be implemented
338 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
339 * expect any difference to a normal window for wine)
340 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
341 * rendering (Possible test case: Half-life)
343 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
345 * These don't seem very important for wine:
346 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
349 * DD_OK if the cooperative level was set successfully
350 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
351 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
352 * (Probably others too, have to investigate)
354 *****************************************************************************/
355 static HRESULT WINAPI
356 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
360 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
364 TRACE("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
365 DDRAW_dump_cooperativelevel(cooplevel
);
367 EnterCriticalSection(&ddraw_cs
);
369 /* Get the old window */
370 hr
= IWineD3DDevice_GetHWND(This
->wineD3DDevice
, &window
);
373 ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr
);
374 LeaveCriticalSection(&ddraw_cs
);
378 /* Tests suggest that we need one of them: */
379 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
383 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
384 LeaveCriticalSection(&ddraw_cs
);
385 return DDERR_INVALIDPARAMS
;
388 /* Handle those levels first which set various hwnds */
389 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
391 /* This isn't compatible with a lot of flags */
392 if(cooplevel
& ( DDSCL_MULTITHREADED
|
397 DDSCL_SETDEVICEWINDOW
|
402 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
403 LeaveCriticalSection(&ddraw_cs
);
404 return DDERR_INVALIDPARAMS
;
406 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
408 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
409 LeaveCriticalSection(&ddraw_cs
);
410 return DDERR_HWNDALREADYSET
;
413 This
->focuswindow
= hwnd
;
414 /* Won't use the hwnd param for anything else */
417 /* Use the focus window for drawing too */
418 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, This
->focuswindow
);
420 /* Destroy the device window, if we have one */
421 if(This
->devicewindow
)
423 DestroyWindow(This
->devicewindow
);
424 This
->devicewindow
= NULL
;
427 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
428 if(cooplevel
& DDSCL_NORMAL
)
430 /* Can't coexist with fullscreen or exclusive */
431 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
433 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
434 LeaveCriticalSection(&ddraw_cs
);
435 return DDERR_INVALIDPARAMS
;
438 /* Switching from fullscreen? */
439 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
441 /* Restore the display mode */
442 IDirectDraw7_RestoreDisplayMode(iface
);
444 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
445 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
446 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
449 /* Don't override focus windows or private device windows */
451 !(This
->focuswindow
) &&
452 !(This
->devicewindow
) &&
455 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, hwnd
);
458 IWineD3DDevice_SetFullscreen(This
->wineD3DDevice
,
461 else if(cooplevel
& DDSCL_FULLSCREEN
)
463 /* Needs DDSCL_EXCLUSIVE */
464 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
466 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
467 LeaveCriticalSection(&ddraw_cs
);
468 return DDERR_INVALIDPARAMS
;
473 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
474 return DDERR_INVALIDPARAMS;
478 This
->cooperative_level
&= ~DDSCL_NORMAL
;
479 IWineD3DDevice_SetFullscreen(This
->wineD3DDevice
,
482 /* Don't override focus windows or private device windows */
484 !(This
->focuswindow
) &&
485 !(This
->devicewindow
) &&
489 DWORD size
= sizeof(buffer
);
492 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
493 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
)) {
494 if (!RegQueryValueExA( hkey
, "DirectDrawDesktopHack", 0, NULL
, buffer
, &size
)) {
495 if ( IS_OPTION_TRUE( buffer
[0] ) ) {
496 TRACE("Enabling DirectDrawDesktopHack hack\n");
497 drawwin
= GetDesktopWindow();
501 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, drawwin
);
504 else if(cooplevel
& DDSCL_EXCLUSIVE
)
506 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
507 LeaveCriticalSection(&ddraw_cs
);
508 return DDERR_INVALIDPARAMS
;
511 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
513 /* Don't create a device window if a focus window is set */
514 if( !(This
->focuswindow
) )
516 HWND devicewindow
= CreateWindowExA(0, This
->classname
, "DDraw device window",
518 GetSystemMetrics(SM_CXSCREEN
),
519 GetSystemMetrics(SM_CYSCREEN
),
520 NULL
, NULL
, GetModuleHandleA(0), NULL
);
522 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
523 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
525 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, devicewindow
);
526 This
->devicewindow
= devicewindow
;
530 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
532 /* Enable thread safety in wined3d */
533 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
536 /* Unhandled flags */
537 if(cooplevel
& DDSCL_ALLOWREBOOT
)
538 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
539 if(cooplevel
& DDSCL_ALLOWMODEX
)
540 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
541 if(cooplevel
& DDSCL_FPUSETUP
)
542 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
544 /* Store the cooperative_level */
545 This
->cooperative_level
|= cooplevel
;
546 TRACE("SetCooperativeLevel retuning DD_OK\n");
547 LeaveCriticalSection(&ddraw_cs
);
551 /*****************************************************************************
553 * Helper function for SetDisplayMode and RestoreDisplayMode
555 * Implements DirectDraw's SetDisplayMode, but ignores the value of
556 * ForceRefreshRate, since it is already handled by
557 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
558 * without worrying that ForceRefreshRate will override the refresh rate. For
559 * argument and return value documentation, see
560 * IDirectDrawImpl_SetDisplayMode.
562 *****************************************************************************/
564 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7
*iface
,
571 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
572 WINED3DDISPLAYMODE Mode
;
574 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
576 EnterCriticalSection(&ddraw_cs
);
577 if( !Width
|| !Height
)
579 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
580 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
581 LeaveCriticalSection(&ddraw_cs
);
585 /* Check the exclusive mode
586 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
587 return DDERR_NOEXCLUSIVEMODE;
588 * This is WRONG. Don't know if the SDK is completely
589 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
590 * is returned, but Half-Life 1.1.1.1 (Steam version)
595 Mode
.Height
= Height
;
596 Mode
.RefreshRate
= RefreshRate
;
599 case 8: Mode
.Format
= WINED3DFMT_P8
; break;
600 case 15: Mode
.Format
= WINED3DFMT_X1R5G5B5
; break;
601 case 16: Mode
.Format
= WINED3DFMT_R5G6B5
; break;
602 case 24: Mode
.Format
= WINED3DFMT_R8G8B8
; break;
603 case 32: Mode
.Format
= WINED3DFMT_X8R8G8B8
; break;
606 /* TODO: The possible return values from msdn suggest that
607 * the screen mode can't be changed if a surface is locked
608 * or some drawing is in progress
611 /* TODO: Lose the primary surface */
612 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
613 0, /* First swapchain */
615 LeaveCriticalSection(&ddraw_cs
);
618 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
623 /*****************************************************************************
624 * IDirectDraw7::SetDisplayMode
626 * Sets the display screen resolution, color depth and refresh frequency
627 * when in fullscreen mode (in theory).
628 * Possible return values listed in the SDK suggest that this method fails
629 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
630 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
631 * It seems to be valid to pass 0 for With and Height, this has to be tested
632 * It could mean that the current video mode should be left as-is. (But why
636 * Height, Width: Screen dimension
637 * BPP: Color depth in Bits per pixel
638 * Refreshrate: Screen refresh rate
644 *****************************************************************************/
645 static HRESULT WINAPI
646 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
653 if (force_refresh_rate
!= 0)
655 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate
, force_refresh_rate
);
656 RefreshRate
= force_refresh_rate
;
659 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
, Width
, Height
, BPP
,
663 /*****************************************************************************
664 * IDirectDraw7::RestoreDisplayMode
666 * Restores the display mode to what it was at creation time. Basically.
668 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
669 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
670 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
671 * -> DD_1 is released. The screen should be left at 1024x768x32.
672 * -> DD_2 is released. The screen should be set to 1400x1050x32
673 * This case is unhandled right now, but Empire Earth does it this way.
674 * (But perhaps there is something in SetCooperativeLevel to prevent this)
676 * The msdn says that this method resets the display mode to what it was before
677 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
681 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
683 *****************************************************************************/
684 static HRESULT WINAPI
685 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
687 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
688 TRACE("(%p)\n", This
);
690 return IDirectDrawImpl_SetDisplayModeNoOverride(ICOM_INTERFACE(This
, IDirectDraw7
),
698 /*****************************************************************************
699 * IDirectDraw7::GetCaps
701 * Returns the drives capabilities
703 * Used for version 1, 2, 4 and 7
706 * DriverCaps: Structure to write the Hardware accelerated caps to
707 * HelCaps: Structure to write the emulation caps to
710 * This implementation returns DD_OK only
712 *****************************************************************************/
713 static HRESULT WINAPI
714 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
718 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
719 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
721 /* One structure must be != NULL */
722 if( (!DriverCaps
) && (!HELCaps
) )
724 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
725 return DDERR_INVALIDPARAMS
;
730 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &This
->caps
);
733 TRACE("Driver Caps :\n");
734 DDRAW_dump_DDCAPS(DriverCaps
);
740 DD_STRUCT_COPY_BYSIZE(HELCaps
, &This
->caps
);
743 TRACE("HEL Caps :\n");
744 DDRAW_dump_DDCAPS(HELCaps
);
751 /*****************************************************************************
752 * IDirectDraw7::Compact
754 * No idea what it does, MSDN says it's not implemented.
757 * DD_OK, but this is unchecked
759 *****************************************************************************/
760 static HRESULT WINAPI
761 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
763 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
764 TRACE("(%p)\n", This
);
769 /*****************************************************************************
770 * IDirectDraw7::GetDisplayMode
772 * Returns information about the current display mode
774 * Exists in Version 1, 2, 4 and 7
777 * DDSD: Address of a surface description structure to write the info to
782 *****************************************************************************/
783 static HRESULT WINAPI
784 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
785 DDSURFACEDESC2
*DDSD
)
787 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
789 WINED3DDISPLAYMODE Mode
;
791 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
793 EnterCriticalSection(&ddraw_cs
);
794 /* This seems sane */
797 LeaveCriticalSection(&ddraw_cs
);
798 return DDERR_INVALIDPARAMS
;
801 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
802 * so one method can be used for all versions (Hopefully)
804 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
809 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
810 LeaveCriticalSection(&ddraw_cs
);
815 memset(DDSD
, 0, Size
);
818 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
819 DDSD
->dwWidth
= Mode
.Width
;
820 DDSD
->dwHeight
= Mode
.Height
;
821 DDSD
->u2
.dwRefreshRate
= 60;
822 DDSD
->ddsCaps
.dwCaps
= 0;
823 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
824 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
825 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
829 TRACE("Returning surface desc :\n");
830 DDRAW_dump_surface_desc(DDSD
);
833 LeaveCriticalSection(&ddraw_cs
);
837 /*****************************************************************************
838 * IDirectDraw7::GetFourCCCodes
840 * Returns an array of supported FourCC codes.
842 * Exists in Version 1, 2, 4 and 7
845 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
846 * of enumerated codes
847 * Codes: Pointer to an array of DWORDs where the supported codes are written
851 * Always returns DD_OK, as it's a stub for now
853 *****************************************************************************/
854 static HRESULT WINAPI
855 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
856 DWORD
*NumCodes
, DWORD
*Codes
)
858 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
859 FIXME("(%p)->(%p, %p): Stub!\n", This
, NumCodes
, Codes
);
861 if(NumCodes
) *NumCodes
= 0;
866 /*****************************************************************************
867 * IDirectDraw7::GetMonitorFrequency
869 * Returns the monitor's frequency
871 * Exists in Version 1, 2, 4 and 7
874 * Freq: Pointer to a DWORD to write the frequency to
877 * Always returns DD_OK
879 *****************************************************************************/
880 static HRESULT WINAPI
881 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
884 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
885 TRACE("(%p)->(%p)\n", This
, Freq
);
887 /* Ideally this should be in WineD3D, as it concerns the screen setup,
888 * but for now this should make the games happy
894 /*****************************************************************************
895 * IDirectDraw7::GetVerticalBlankStatus
897 * Returns the Vertical blank status of the monitor. This should be in WineD3D
898 * too basically, but as it's a semi stub, I didn't create a function there
901 * status: Pointer to a BOOL to be filled with the vertical blank status
905 * DDERR_INVALIDPARAMS if status is NULL
907 *****************************************************************************/
908 static HRESULT WINAPI
909 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
912 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
913 TRACE("(%p)->(%p)\n", This
, status
);
915 /* This looks sane, the MSDN suggests it too */
916 EnterCriticalSection(&ddraw_cs
);
919 LeaveCriticalSection(&ddraw_cs
);
920 return DDERR_INVALIDPARAMS
;
923 *status
= This
->fake_vblank
;
924 This
->fake_vblank
= !This
->fake_vblank
;
925 LeaveCriticalSection(&ddraw_cs
);
929 /*****************************************************************************
930 * IDirectDraw7::GetAvailableVidMem
932 * Returns the total and free video memory
935 * Caps: Specifies the memory type asked for
936 * total: Pointer to a DWORD to be filled with the total memory
937 * free: Pointer to a DWORD to be filled with the free memory
941 * DDERR_INVALIDPARAMS of free and total are NULL
943 *****************************************************************************/
944 static HRESULT WINAPI
945 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
947 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
948 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
952 TRACE("(%p) Asked for memory with description: ", This
);
953 DDRAW_dump_DDSCAPS2(Caps
);
955 EnterCriticalSection(&ddraw_cs
);
957 /* Todo: System memory vs local video memory vs non-local video memory
958 * The MSDN also mentions differences between texture memory and other
959 * resources, but that's not important
962 if( (!total
) && (!free
) )
964 LeaveCriticalSection(&ddraw_cs
);
965 return DDERR_INVALIDPARAMS
;
968 if(total
) *total
= This
->total_vidmem
;
969 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
971 LeaveCriticalSection(&ddraw_cs
);
975 /*****************************************************************************
976 * IDirectDraw7::Initialize
978 * Initializes a DirectDraw interface.
981 * GUID: Interface identifier. Well, don't know what this is really good
985 * Returns DD_OK on the first call,
986 * DDERR_ALREADYINITIALIZED on repeated calls
988 *****************************************************************************/
989 static HRESULT WINAPI
990 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
993 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
994 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
996 if(This
->initialized
)
998 return DDERR_ALREADYINITIALIZED
;
1006 /*****************************************************************************
1007 * IDirectDraw7::FlipToGDISurface
1009 * "Makes the surface that the GDI writes to the primary surface"
1010 * Looks like some windows specific thing we don't have to care about.
1011 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1012 * show error boxes ;)
1013 * Well, just return DD_OK.
1016 * Always returns DD_OK
1018 *****************************************************************************/
1019 static HRESULT WINAPI
1020 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
1022 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1023 TRACE("(%p)\n", This
);
1028 /*****************************************************************************
1029 * IDirectDraw7::WaitForVerticalBlank
1031 * This method allows applications to get in sync with the vertical blank
1033 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1034 * redraw the screen, most likely because of this stub
1037 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1038 * or DDWAITVB_BLOCKEND
1039 * h: Not used, according to MSDN
1042 * Always returns DD_OK
1044 *****************************************************************************/
1045 static HRESULT WINAPI
1046 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1050 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1051 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1053 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1054 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1055 return DDERR_UNSUPPORTED
; /* unchecked */
1060 /*****************************************************************************
1061 * IDirectDraw7::GetScanLine
1063 * Returns the scan line that is being drawn on the monitor
1066 * Scanline: Address to write the scan line value to
1069 * Always returns DD_OK
1071 *****************************************************************************/
1072 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1074 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1075 static BOOL hide
= FALSE
;
1076 WINED3DDISPLAYMODE Mode
;
1078 /* This function is called often, so print the fixme only once */
1079 EnterCriticalSection(&ddraw_cs
);
1082 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1086 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1090 /* Fake the line sweeping of the monitor */
1091 /* FIXME: We should synchronize with a source to keep the refresh rate */
1092 *Scanline
= This
->cur_scanline
++;
1093 /* Assume 20 scan lines in the vertical blank */
1094 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1095 This
->cur_scanline
= 0;
1097 LeaveCriticalSection(&ddraw_cs
);
1101 /*****************************************************************************
1102 * IDirectDraw7::TestCooperativeLevel
1104 * Informs the application about the state of the video adapter, depending
1105 * on the cooperative level
1108 * DD_OK if the device is in a sane state
1109 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1110 * if the state is not correct(See below)
1112 *****************************************************************************/
1113 static HRESULT WINAPI
1114 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1116 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1118 TRACE("(%p)\n", This
);
1120 EnterCriticalSection(&ddraw_cs
);
1121 /* Description from MSDN:
1122 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1123 * away from the app with e.g. alt-tab. Windowed apps receive
1124 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1125 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1126 * when the video mode has changed
1129 hr
= IWineD3DDevice_TestCooperativeLevel(This
->wineD3DDevice
);
1131 /* Fix the result value. These values are mapped from their
1136 case WINED3DERR_DEVICELOST
:
1137 if(This
->cooperative_level
& DDSCL_EXCLUSIVE
)
1139 LeaveCriticalSection(&ddraw_cs
);
1140 return DDERR_NOEXCLUSIVEMODE
;
1144 LeaveCriticalSection(&ddraw_cs
);
1145 return DDERR_EXCLUSIVEMODEALREADYSET
;
1148 case WINED3DERR_DEVICENOTRESET
:
1149 LeaveCriticalSection(&ddraw_cs
);
1153 LeaveCriticalSection(&ddraw_cs
);
1156 case WINED3DERR_DRIVERINTERNALERROR
:
1158 ERR("(%p) Unexpected return value %08x from wineD3D, "
1159 " returning DD_OK\n", This
, hr
);
1162 LeaveCriticalSection(&ddraw_cs
);
1166 /*****************************************************************************
1167 * IDirectDraw7::GetGDISurface
1169 * Returns the surface that GDI is treating as the primary surface.
1170 * For Wine this is the front buffer
1173 * GDISurface: Address to write the surface pointer to
1176 * DD_OK if the surface was found
1177 * DDERR_NOTFOUND if the GDI surface wasn't found
1179 *****************************************************************************/
1180 static HRESULT WINAPI
1181 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1182 IDirectDrawSurface7
**GDISurface
)
1184 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1185 IWineD3DSurface
*Surf
;
1186 IDirectDrawSurface7
*ddsurf
;
1189 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1191 /* Get the back buffer from the wineD3DDevice and search its
1192 * attached surfaces for the front buffer
1194 EnterCriticalSection(&ddraw_cs
);
1195 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1197 0, /* first back buffer*/
1198 WINED3DBACKBUFFER_TYPE_MONO
,
1201 if( (hr
!= D3D_OK
) ||
1204 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1205 LeaveCriticalSection(&ddraw_cs
);
1206 return DDERR_NOTFOUND
;
1209 /* GetBackBuffer AddRef()ed the surface, release it */
1210 IWineD3DSurface_Release(Surf
);
1212 IWineD3DSurface_GetParent(Surf
,
1213 (IUnknown
**) &ddsurf
);
1214 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1216 /* Find the front buffer */
1217 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1218 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1223 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1226 /* The AddRef is OK this time */
1227 LeaveCriticalSection(&ddraw_cs
);
1231 /*****************************************************************************
1232 * IDirectDraw7::EnumDisplayModes
1234 * Enumerates the supported Display modes. The modes can be filtered with
1235 * the DDSD parameter.
1238 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1239 * DDSD: Surface description to filter the modes
1240 * Context: Pointer passed back to the callback function
1241 * cb: Application-provided callback function
1245 * DDERR_INVALIDPARAMS if the callback wasn't set
1247 *****************************************************************************/
1248 static HRESULT WINAPI
1249 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1251 DDSURFACEDESC2
*DDSD
,
1253 LPDDENUMMODESCALLBACK2 cb
)
1255 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1256 unsigned int modenum
, fmt
;
1257 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1258 WINED3DDISPLAYMODE mode
;
1259 DDSURFACEDESC2 callback_sd
;
1260 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1261 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1263 WINED3DFORMAT checkFormatList
[] =
1266 WINED3DFMT_A8R8G8B8
,
1267 WINED3DFMT_X8R8G8B8
,
1269 WINED3DFMT_X1R5G5B5
,
1270 WINED3DFMT_A1R5G5B5
,
1271 WINED3DFMT_A4R4G4B4
,
1273 WINED3DFMT_A8R3G3B2
,
1274 WINED3DFMT_X4R4G4B4
,
1275 WINED3DFMT_A2B10G10R10
,
1276 WINED3DFMT_A8B8G8R8
,
1277 WINED3DFMT_X8B8G8R8
,
1278 WINED3DFMT_A2R10G10B10
,
1283 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1285 EnterCriticalSection(&ddraw_cs
);
1286 /* This looks sane */
1289 LeaveCriticalSection(&ddraw_cs
);
1290 return DDERR_INVALIDPARAMS
;
1295 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1296 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1299 if(!(Flags
& DDEDM_REFRESHRATES
))
1301 enum_mode_array_size
= 16;
1302 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1305 ERR("Out of memory\n");
1306 LeaveCriticalSection(&ddraw_cs
);
1307 return DDERR_OUTOFMEMORY
;
1311 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1313 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1319 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1320 WINED3DADAPTER_DEFAULT
,
1321 checkFormatList
[fmt
],
1323 &mode
) == WINED3D_OK
)
1327 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1328 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1331 if(!(Flags
& DDEDM_REFRESHRATES
))
1333 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1334 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1335 * to be reduced to a single unique result in such case.
1340 for (i
= 0; i
< enum_mode_count
; i
++)
1342 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
1343 enum_modes
[i
].Format
== mode
.Format
)
1353 memset(&callback_sd
, 0, sizeof(callback_sd
));
1354 callback_sd
.dwSize
= sizeof(callback_sd
);
1355 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1357 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1358 if(Flags
& DDEDM_REFRESHRATES
)
1360 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1361 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
1364 callback_sd
.dwWidth
= mode
.Width
;
1365 callback_sd
.dwHeight
= mode
.Height
;
1367 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
1369 /* Calc pitch and DWORD align like MSDN says */
1370 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
1371 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
1373 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
1374 callback_sd
.u2
.dwRefreshRate
);
1376 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
1378 TRACE("Application asked to terminate the enumeration\n");
1379 HeapFree(GetProcessHeap(), 0, enum_modes
);
1380 LeaveCriticalSection(&ddraw_cs
);
1384 if(!(Flags
& DDEDM_REFRESHRATES
))
1386 if (enum_mode_count
== enum_mode_array_size
)
1388 WINED3DDISPLAYMODE
*new_enum_modes
;
1390 enum_mode_array_size
*= 2;
1391 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1393 if (!new_enum_modes
)
1395 ERR("Out of memory\n");
1396 HeapFree(GetProcessHeap(), 0, enum_modes
);
1397 LeaveCriticalSection(&ddraw_cs
);
1398 return DDERR_OUTOFMEMORY
;
1401 enum_modes
= new_enum_modes
;
1404 enum_modes
[enum_mode_count
++] = mode
;
1409 TRACE("End of enumeration\n");
1410 HeapFree(GetProcessHeap(), 0, enum_modes
);
1411 LeaveCriticalSection(&ddraw_cs
);
1415 /*****************************************************************************
1416 * IDirectDraw7::EvaluateMode
1418 * Used with IDirectDraw7::StartModeTest to test video modes.
1419 * EvaluateMode is used to pass or fail a mode, and continue with the next
1423 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1424 * Timeout: Returns the amount of seconds left before the mode would have
1425 * been failed automatically
1428 * This implementation always DD_OK, because it's a stub
1430 *****************************************************************************/
1431 static HRESULT WINAPI
1432 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1436 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1437 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1439 /* When implementing this, implement it in WineD3D */
1444 /*****************************************************************************
1445 * IDirectDraw7::GetDeviceIdentifier
1447 * Returns the device identifier, which gives information about the driver
1448 * Our device identifier is defined at the beginning of this file.
1451 * DDDI: Address for the returned structure
1452 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1455 * On success it returns DD_OK
1456 * DDERR_INVALIDPARAMS if DDDI is NULL
1458 *****************************************************************************/
1459 static HRESULT WINAPI
1460 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1461 DDDEVICEIDENTIFIER2
*DDDI
,
1464 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1465 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1468 return DDERR_INVALIDPARAMS
;
1470 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1471 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1472 * to any modern hardware, nor is it interesting for Wine, so ignore it
1475 *DDDI
= deviceidentifier
;
1479 /*****************************************************************************
1480 * IDirectDraw7::GetSurfaceFromDC
1482 * Returns the Surface for a GDI device context handle.
1483 * Is this related to IDirectDrawSurface::GetDC ???
1486 * hdc: hdc to return the surface for
1487 * Surface: Address to write the surface pointer to
1490 * Always returns DD_OK because it's a stub
1492 *****************************************************************************/
1493 static HRESULT WINAPI
1494 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1496 IDirectDrawSurface7
**Surface
)
1498 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1499 FIXME("(%p)->(%p,%p): Stub!\n", This
, hdc
, Surface
);
1501 /* Implementation idea if needed: Loop through all surfaces and compare
1502 * their hdc with hdc. Implement it in WineD3D! */
1503 return DDERR_NOTFOUND
;
1506 /*****************************************************************************
1507 * IDirectDraw7::RestoreAllSurfaces
1509 * Calls the restore method of all surfaces
1514 * Always returns DD_OK because it's a stub
1516 *****************************************************************************/
1517 static HRESULT WINAPI
1518 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1520 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1521 FIXME("(%p): Stub\n", This
);
1523 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1524 * get their parent and call their restore method. Do not implement
1525 * it in WineD3D, as restoring a surface means re-creating the
1531 /*****************************************************************************
1532 * IDirectDraw7::StartModeTest
1534 * Tests the specified video modes to update the system registry with
1535 * refresh rate information. StartModeTest starts the mode test,
1536 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1537 * isn't called within 15 seconds, the mode is failed automatically
1539 * As refresh rates are handled by the X server, I don't think this
1540 * Method is important
1543 * Modes: An array of mode specifications
1544 * NumModes: The number of modes in Modes
1545 * Flags: Some flags...
1548 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1549 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1552 *****************************************************************************/
1553 static HRESULT WINAPI
1554 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1559 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1560 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1562 /* This looks sane */
1563 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1565 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1566 * As it is not, DDERR_TESTFINISHED is returned
1567 * (hopefully that's correct
1569 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1570 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1576 /*****************************************************************************
1577 * IDirectDrawImpl_RecreateSurfacesCallback
1579 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1580 * It re-recreates the WineD3DSurface. It's pretty straightforward
1582 *****************************************************************************/
1584 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1585 DDSURFACEDESC2
*desc
,
1588 IDirectDrawSurfaceImpl
*surfImpl
= ICOM_OBJECT(IDirectDrawSurfaceImpl
,
1589 IDirectDrawSurface7
,
1591 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1593 IParentImpl
*parImpl
= NULL
;
1594 IWineD3DSurface
*wineD3DSurface
;
1597 IWineD3DClipper
*clipper
= NULL
;
1599 WINED3DSURFACE_DESC Desc
;
1600 WINED3DFORMAT Format
;
1601 WINED3DRESOURCETYPE Type
;
1606 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1607 DWORD MultiSampleQuality
;
1611 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1613 /* For the enumeration */
1614 IDirectDrawSurface7_Release(surf
);
1616 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1618 /* Get the objects */
1619 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1620 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1621 IUnknown_Release(Parent
); /* For the getParent */
1623 /* Is the parent an IParent interface? */
1624 if(IUnknown_QueryInterface(Parent
, &IID_IParent
, &tmp
) == S_OK
)
1626 /* It is a IParent interface! */
1627 IUnknown_Release(Parent
); /* For the QueryInterface */
1628 parImpl
= ICOM_OBJECT(IParentImpl
, IParent
, Parent
);
1629 /* Release the reference the parent interface is holding */
1630 IWineD3DSurface_Release(wineD3DSurface
);
1633 /* get the clipper */
1634 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
1636 /* Get the surface properties */
1637 Desc
.Format
= &Format
;
1639 Desc
.Usage
= &Usage
;
1642 Desc
.MultiSampleType
= &MultiSampleType
;
1643 Desc
.MultiSampleQuality
= &MultiSampleQuality
;
1644 Desc
.Width
= &Width
;
1645 Desc
.Height
= &Height
;
1647 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1648 if(hr
!= D3D_OK
) return hr
;
1650 /* Create the new surface */
1651 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
1652 Width
, Height
, Format
,
1653 TRUE
/* Lockable */,
1654 FALSE
/* Discard */,
1655 surfImpl
->mipmap_level
,
1656 &surfImpl
->WineD3DSurface
,
1662 0 /* SharedHandle */,
1669 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
1671 /* Update the IParent if it exists */
1674 parImpl
->child
= (IUnknown
*) surfImpl
->WineD3DSurface
;
1675 /* Add a reference for the IParent */
1676 IWineD3DSurface_AddRef(surfImpl
->WineD3DSurface
);
1678 /* TODO: Copy the surface content, except for render targets */
1680 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1681 TRACE("Surface released successful, next surface\n");
1683 ERR("Something's still holding the old WineD3DSurface\n");
1685 surfImpl
->ImplType
= This
->ImplType
;
1689 IWineD3DClipper_Release(clipper
);
1691 return DDENUMRET_OK
;
1694 /*****************************************************************************
1695 * IDirectDrawImpl_RecreateAllSurfaces
1697 * A function, that converts all wineD3DSurfaces to the new implementation type
1698 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1699 * new WineD3DSurface, copies the content and releases the old surface
1701 *****************************************************************************/
1703 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1705 DDSURFACEDESC2 desc
;
1706 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1708 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1710 /* Should happen almost never */
1711 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1713 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroyDepthStencilSurface
, D3D7CB_DestroySwapChain
);
1715 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1717 memset(&desc
, 0, sizeof(desc
));
1718 desc
.dwSize
= sizeof(desc
);
1720 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This
, IDirectDraw7
),
1724 IDirectDrawImpl_RecreateSurfacesCallback
);
1727 /*****************************************************************************
1728 * D3D7CB_CreateSurface
1730 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1731 * correct mipmap sublevel, and returns it to WineD3D.
1732 * The surfaces are created already by IDirectDraw7::CreateSurface
1735 * With, Height: With and height of the surface
1736 * Format: The requested format
1737 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1738 * level: The mipmap level
1739 * Face: The cube map face type
1740 * Surface: Pointer to pass the created surface back at
1741 * SharedHandle: NULL
1746 *****************************************************************************/
1747 static HRESULT WINAPI
1748 D3D7CB_CreateSurface(IUnknown
*device
,
1749 IUnknown
*pSuperior
,
1750 UINT Width
, UINT Height
,
1751 WINED3DFORMAT Format
,
1752 DWORD Usage
, WINED3DPOOL Pool
, UINT level
,
1753 WINED3DCUBEMAP_FACES Face
,
1754 IWineD3DSurface
**Surface
,
1755 HANDLE
*SharedHandle
)
1757 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
1758 IDirectDrawSurfaceImpl
*surf
= NULL
;
1760 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
1761 TRACE("(%p) call back. surf=%p. Face %d level %d\n", device
, This
->tex_root
, Face
, level
);
1763 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
1766 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
1767 TRACE("Asked for positive x\n");
1768 if(searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
) {
1769 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
1771 surf
= This
->tex_root
; break;
1772 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
1773 TRACE("Asked for negative x\n");
1774 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
1775 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
1776 TRACE("Asked for positive y\n");
1777 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
1778 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
1779 TRACE("Asked for negative y\n");
1780 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
1781 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
1782 TRACE("Asked for positive z\n");
1783 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
1784 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
1785 TRACE("Asked for negative z\n");
1786 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
1787 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1792 IDirectDrawSurface7
*attached
;
1793 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This
->tex_root
, IDirectDrawSurface7
),
1796 surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, attached
);
1797 IDirectDrawSurface7_Release(attached
);
1799 if(!surf
) ERR("root search surface not found\n");
1801 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1804 IDirectDrawSurface7
*attached
;
1805 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf
, IDirectDrawSurface7
),
1808 if(!attached
) ERR("Surface not found\n");
1809 surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, attached
);
1810 IDirectDrawSurface7_Release(attached
);
1814 /* Return the surface */
1815 *Surface
= surf
->WineD3DSurface
;
1817 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface
, surf
);
1821 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1822 IUnknown
* swapChainParent
;
1823 TRACE("(%p) call back\n", pSwapChain
);
1825 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1826 IUnknown_Release(swapChainParent
);
1827 return IUnknown_Release(swapChainParent
);
1830 ULONG WINAPI
D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface
*pSurface
) {
1831 IUnknown
* surfaceParent
;
1832 TRACE("(%p) call back\n", pSurface
);
1834 IWineD3DSurface_GetParent(pSurface
, &surfaceParent
);
1835 IUnknown_Release(surfaceParent
);
1836 return IUnknown_Release(surfaceParent
);
1839 /*****************************************************************************
1840 * IDirectDrawImpl_CreateNewSurface
1842 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1843 * with the passed parameters.
1846 * DDSD: Description of the surface to create
1847 * Surf: Address to store the interface pointer at
1852 *****************************************************************************/
1853 static HRESULT WINAPI
1854 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1855 DDSURFACEDESC2
*pDDSD
,
1856 IDirectDrawSurfaceImpl
**ppSurf
,
1860 UINT Width
= 0, Height
= 0;
1861 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1862 WINED3DRESOURCETYPE ResType
= WINED3DRTYPE_SURFACE
;
1864 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1865 WINED3DSURFACE_DESC Desc
;
1867 IParentImpl
*parImpl
= NULL
;
1868 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1870 /* Dummies for GetDesc */
1871 WINED3DPOOL dummy_d3dpool
;
1872 WINED3DMULTISAMPLE_TYPE dummy_mst
;
1876 if (TRACE_ON(ddraw
))
1878 TRACE(" (%p) Requesting surface desc :\n", This
);
1879 DDRAW_dump_surface_desc(pDDSD
);
1882 /* Select the surface type, if it wasn't choosen yet */
1883 if(ImplType
== SURFACE_UNKNOWN
)
1885 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1886 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1888 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1889 ImplType
= SURFACE_OPENGL
;
1892 /* Otherwise use GDI surfaces for now */
1895 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1896 ImplType
= SURFACE_GDI
;
1899 /* Policy if all surface implementations are available:
1900 * First, check if a default type was set with winecfg. If not,
1901 * try Xrender surfaces, and use them if they work. Next, check if
1902 * accelerated OpenGL is available, and use GL surfaces in this
1903 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1904 * was created, always use OpenGL surfaces.
1906 * (Note: Xrender surfaces are not implemented for now, the
1907 * unaccelerated implementation uses GDI to render in Software)
1910 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1911 * be re-created. This could be done with IDirectDrawSurface7::Restore
1913 This
->ImplType
= ImplType
;
1917 if((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) &&
1918 (This
->ImplType
!= SURFACE_OPENGL
) && DefaultSurfaceType
== SURFACE_UNKNOWN
)
1920 /* We have to change to OpenGL,
1921 * and re-create all WineD3DSurfaces
1923 ImplType
= SURFACE_OPENGL
;
1924 This
->ImplType
= ImplType
;
1925 TRACE("(%p) Re-creating all surfaces\n", This
);
1926 IDirectDrawImpl_RecreateAllSurfaces(This
);
1927 TRACE("(%p) Done recreating all surfaces\n", This
);
1929 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1931 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1932 /* Do not fail surface creation, only fail 3D device creation */
1936 /* Get the correct wined3d usage */
1937 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
1938 DDSCAPS_BACKBUFFER
|
1939 DDSCAPS_3DDEVICE
) )
1941 Usage
|= WINED3DUSAGE_RENDERTARGET
;
1943 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VIDEOMEMORY
|
1946 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
1948 Usage
|= WINED3DUSAGE_OVERLAY
;
1950 if(This
->depthstencil
|| (pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
) )
1952 /* The depth stencil creation callback sets this flag.
1953 * Set the WineD3D usage to let it know that it's a depth
1956 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
1958 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
1960 Pool
= WINED3DPOOL_SYSTEMMEM
;
1962 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
1964 Pool
= WINED3DPOOL_MANAGED
;
1965 /* Managed textures have the system memory flag set */
1966 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_SYSTEMMEMORY
;
1968 else if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
)
1970 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1973 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
;
1976 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
1977 if(Format
== WINED3DFMT_UNKNOWN
)
1979 ERR("Unsupported / Unknown pixelformat\n");
1980 return DDERR_INVALIDPIXELFORMAT
;
1983 /* Create the Surface object */
1984 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
1987 ERR("(%p) Error allocating memory for a surface\n", This
);
1988 return DDERR_OUTOFVIDEOMEMORY
;
1990 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface7
, IDirectDrawSurface7_Vtbl
);
1991 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface3
, IDirectDrawSurface3_Vtbl
);
1992 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawGammaControl
, IDirectDrawGammaControl_Vtbl
);
1993 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture2
, IDirect3DTexture2_Vtbl
);
1994 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture
, IDirect3DTexture1_Vtbl
);
1996 (*ppSurf
)->version
= 7;
1997 (*ppSurf
)->ddraw
= This
;
1998 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
1999 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2000 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
2002 /* Surface attachments */
2003 (*ppSurf
)->next_attached
= NULL
;
2004 (*ppSurf
)->first_attached
= *ppSurf
;
2006 /* Needed to re-create the surface on an implementation change */
2007 (*ppSurf
)->ImplType
= ImplType
;
2009 /* For D3DDevice creation */
2010 (*ppSurf
)->isRenderTarget
= FALSE
;
2012 /* A trace message for debugging */
2013 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
2015 if(pDDSD
->ddsCaps
.dwCaps
& ( DDSCAPS_PRIMARYSURFACE
| DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
) )
2017 /* Render targets and textures need a IParent interface,
2018 * because WineD3D will destroy them when the swapchain
2021 parImpl
= HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl
));
2024 ERR("Out of memory when allocating memory for a IParent implementation\n");
2025 return DDERR_OUTOFMEMORY
;
2028 ICOM_INIT_INTERFACE(parImpl
, IParent
, IParent_Vtbl
);
2029 Parent
= (IUnknown
*) ICOM_INTERFACE(parImpl
, IParent
);
2030 TRACE("Using IParent interface %p as parent\n", parImpl
);
2034 /* Use the surface as parent */
2035 Parent
= (IUnknown
*) ICOM_INTERFACE(*ppSurf
, IDirectDrawSurface7
);
2036 TRACE("Using Surface interface %p as parent\n", *ppSurf
);
2039 /* Now create the WineD3D Surface */
2040 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
2044 TRUE
/* Lockable */,
2045 FALSE
/* Discard */,
2047 &(*ppSurf
)->WineD3DSurface
,
2050 WINED3DMULTISAMPLE_NONE
,
2051 0 /* MultiSampleQuality */,
2052 0 /* SharedHandle */,
2058 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
2062 /* Set the child of the parent implementation if it exists */
2065 parImpl
->child
= (IUnknown
*) (*ppSurf
)->WineD3DSurface
;
2066 /* The IParent releases the WineD3DSurface, and
2067 * the ddraw surface does that too. Hold a reference
2069 IWineD3DSurface_AddRef((*ppSurf
)->WineD3DSurface
);
2072 /* Increase the surface counter, and attach the surface */
2073 InterlockedIncrement(&This
->surfaces
);
2074 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
2076 /* Here we could store all created surfaces in the DirectDrawImpl structure,
2077 * But this could also be delegated to WineDDraw, as it keeps track of all its
2078 * resources. Not implemented for now, as there are more important things ;)
2081 /* Get the pixel format of the WineD3DSurface and store it.
2082 * Don't use the Format choosen above, WineD3D might have
2085 Desc
.Format
= &Format
;
2086 Desc
.Type
= &ResType
;
2087 Desc
.Usage
= &Usage
;
2088 Desc
.Pool
= &dummy_d3dpool
;
2089 Desc
.Size
= &dummy_uint
;
2090 Desc
.MultiSampleType
= &dummy_mst
;
2091 Desc
.MultiSampleQuality
= &dummy_dword
;
2092 Desc
.Width
= &Width
;
2093 Desc
.Height
= &Height
;
2095 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
2096 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
2099 ERR("IWineD3DSurface::GetDesc failed\n");
2100 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
2104 if(Format
== WINED3DFMT_UNKNOWN
)
2106 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2108 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
2110 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2111 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2112 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2113 * TODO: Test other fourcc formats
2115 if(Format
== WINED3DFMT_DXT1
|| Format
== WINED3DFMT_DXT2
|| Format
== WINED3DFMT_DXT3
||
2116 Format
== WINED3DFMT_DXT4
|| Format
== WINED3DFMT_DXT5
)
2118 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_LINEARSIZE
;
2119 if(Format
== WINED3DFMT_DXT1
)
2121 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
) / 2;
2125 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
);
2130 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
2131 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
2134 /* Application passed a color key? Set it! */
2135 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
2137 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2139 (WINEDDCOLORKEY
*) &pDDSD
->u3
.ddckCKDestOverlay
);
2141 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
2143 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2145 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKDestBlt
);
2147 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
2149 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2151 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcOverlay
);
2153 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
2155 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2157 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcBlt
);
2159 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
2161 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
2162 if(hr
!= WINED3D_OK
)
2164 /* No need for a trace here, wined3d does that for us */
2165 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf
), IDirectDrawSurface7
));
2172 /*****************************************************************************
2173 * CreateAdditionalSurfaces
2175 * Creates a new mipmap chain.
2178 * root: Root surface to attach the newly created chain to
2179 * count: number of surfaces to create
2180 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2181 * effects on the caller
2182 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2183 * creates an additional surface without the mipmapping flags
2185 *****************************************************************************/
2187 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2188 IDirectDrawSurfaceImpl
*root
,
2190 DDSURFACEDESC2 DDSD
,
2193 UINT i
, j
, level
= 0;
2195 IDirectDrawSurfaceImpl
*last
= root
;
2197 for(i
= 0; i
< count
; i
++)
2199 IDirectDrawSurfaceImpl
*object2
= NULL
;
2201 /* increase the mipmap level, but only if a mipmap is created
2202 * In this case, also halve the size
2204 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2207 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2208 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2209 /* Set the mipmap sublevel flag according to msdn */
2210 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2214 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2216 CubeFaceRoot
= FALSE
;
2218 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2227 /* Add the new surface to the complex attachment array */
2228 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2230 if(last
->complex_array
[j
]) continue;
2231 last
->complex_array
[j
] = object2
;
2236 /* Remove the (possible) back buffer cap from the new surface description,
2237 * because only one surface in the flipping chain is a back buffer, one
2238 * is a front buffer, the others are just primary surfaces.
2240 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2245 /*****************************************************************************
2246 * IDirectDraw7::CreateSurface
2248 * Creates a new IDirectDrawSurface object and returns its interface.
2250 * The surface connections with wined3d are a bit tricky. Basically it works
2253 * |------------------------| |-----------------|
2254 * | DDraw surface | | WineD3DSurface |
2256 * | WineD3DSurface |-------------->| |
2257 * | Child |<------------->| Parent |
2258 * |------------------------| |-----------------|
2260 * The DDraw surface is the parent of the wined3d surface, and it releases
2261 * the WineD3DSurface when the ddraw surface is destroyed.
2263 * However, for all surfaces which can be in a container in WineD3D,
2264 * we have to do this. These surfaces are usually complex surfaces,
2265 * so this concerns primary surfaces with a front and a back buffer,
2268 * |------------------------| |-----------------|
2269 * | DDraw surface | | Container |
2271 * | Child |<------------->| Parent |
2272 * | Texture |<------------->| |
2273 * | WineD3DSurface |<----| | Levels |<--|
2274 * | Complex connection | | | | |
2275 * |------------------------| | |-----------------| |
2279 * | |------------------| | |-----------------| |
2280 * | | IParent | |-------->| WineD3DSurface | |
2282 * | | Child |<------------->| Parent | |
2283 * | | | | Container |<--|
2284 * | |------------------| |-----------------| |
2286 * | |----------------------| |
2287 * | | DDraw surface 2 | |
2289 * |<->| Complex root Child | |
2291 * | | WineD3DSurface |<----| |
2292 * | |----------------------| | |
2294 * | |---------------------| | |-----------------| |
2295 * | | IParent | |----->| WineD3DSurface | |
2297 * | | Child |<---------->| Parent | |
2298 * | |---------------------| | Container |<--|
2299 * | |-----------------| |
2301 * | ---More surfaces can follow--- |
2303 * The reason is that the IWineD3DSwapchain(render target container)
2304 * and the IWineD3DTexure(Texture container) release the parents
2305 * of their surface's children, but by releasing the complex root
2306 * the surfaces which are complexly attached to it are destroyed
2307 * too. See IDirectDrawSurface::Release for a more detailed
2311 * DDSD: Description of the surface to create
2312 * Surf: Address to store the interface pointer at
2313 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2314 * aggregation, so it has to be NULL
2318 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2319 * DDERR_* if an error occurs
2321 *****************************************************************************/
2322 static HRESULT WINAPI
2323 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2324 DDSURFACEDESC2
*DDSD
,
2325 IDirectDrawSurface7
**Surf
,
2328 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2329 IDirectDrawSurfaceImpl
*object
= NULL
;
2331 LONG extra_surfaces
= 0;
2332 DDSURFACEDESC2 desc2
;
2333 WINED3DDISPLAYMODE Mode
;
2335 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2337 /* Some checks before we start */
2338 if (TRACE_ON(ddraw
))
2340 TRACE(" (%p) Requesting surface desc :\n", This
);
2341 DDRAW_dump_surface_desc(DDSD
);
2343 EnterCriticalSection(&ddraw_cs
);
2345 if (UnkOuter
!= NULL
)
2347 FIXME("(%p) : outer != NULL?\n", This
);
2348 LeaveCriticalSection(&ddraw_cs
);
2349 return CLASS_E_NOAGGREGATION
; /* unchecked */
2354 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2355 LeaveCriticalSection(&ddraw_cs
);
2356 return E_POINTER
; /* unchecked */
2359 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2361 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2362 DDSD
->dwFlags
|= DDSD_CAPS
;
2364 if (DDSD
->ddsCaps
.dwCaps
== 0)
2366 /* This has been checked on real Windows */
2367 DDSD
->ddsCaps
.dwCaps
= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
2370 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2372 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2373 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2376 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2378 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2379 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2380 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2383 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2384 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2386 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2388 LeaveCriticalSection(&ddraw_cs
);
2389 return DDERR_NOEXCLUSIVEMODE
;
2392 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2393 WARN("Application tried to create an explicit front or back buffer\n");
2394 LeaveCriticalSection(&ddraw_cs
);
2395 return DDERR_INVALIDCAPS
;
2397 /* Check cube maps but only if the size includes them */
2398 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2400 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2401 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2403 WARN("Cube map faces requested without cube map flag\n");
2404 LeaveCriticalSection(&ddraw_cs
);
2405 return DDERR_INVALIDCAPS
;
2407 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2408 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2410 WARN("Cube map without faces requested\n");
2411 LeaveCriticalSection(&ddraw_cs
);
2412 return DDERR_INVALIDPARAMS
;
2415 /* Quick tests confirm those can be created, but we don't do that yet */
2416 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2417 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2419 FIXME("Partial cube maps not supported yet\n");
2423 /* According to the msdn this flag is ignored by CreateSurface */
2424 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2425 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2427 /* Modify some flags */
2428 memset(&desc2
, 0, sizeof(desc2
));
2429 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2430 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2431 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2432 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2434 /* Get the video mode from WineD3D - we will need it */
2435 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2436 0, /* Swapchain 0 */
2440 ERR("Failed to read display mode from wined3d\n");
2441 switch(This
->orig_bpp
)
2444 Mode
.Format
= WINED3DFMT_P8
;
2448 Mode
.Format
= WINED3DFMT_X1R5G5B5
;
2452 Mode
.Format
= WINED3DFMT_R5G6B5
;
2456 Mode
.Format
= WINED3DFMT_R8G8B8
;
2460 Mode
.Format
= WINED3DFMT_X8R8G8B8
;
2463 Mode
.Width
= This
->orig_width
;
2464 Mode
.Height
= This
->orig_height
;
2467 /* No pixelformat given? Use the current screen format */
2468 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2470 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2471 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2473 /* Wait: It could be a Z buffer */
2474 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2476 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2479 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D15S1
);
2482 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16
);
2485 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D24X8
);
2488 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32
);
2491 ERR("Unknown Z buffer bit depth\n");
2496 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2500 /* No Width or no Height? Use the original screen size
2502 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2503 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2505 /* Invalid for non-render targets */
2506 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2508 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2510 LeaveCriticalSection(&ddraw_cs
);
2511 return DDERR_INVALIDPARAMS
;
2514 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2515 desc2
.dwWidth
= Mode
.Width
;
2516 desc2
.dwHeight
= Mode
.Height
;
2519 /* Mipmap count fixes */
2520 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2522 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2524 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2526 /* Mipmap count is given, should not be 0 */
2527 if( desc2
.u2
.dwMipMapCount
== 0 )
2529 LeaveCriticalSection(&ddraw_cs
);
2530 return DDERR_INVALIDPARAMS
;
2535 /* Undocumented feature: Create sublevels until
2536 * either the width or the height is 1
2538 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2539 desc2
.dwWidth
: desc2
.dwHeight
;
2540 desc2
.u2
.dwMipMapCount
= 0;
2543 desc2
.u2
.dwMipMapCount
+= 1;
2550 /* Not-complex mipmap -> Mipmapcount = 1 */
2551 desc2
.u2
.dwMipMapCount
= 1;
2553 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2555 /* There's a mipmap count in the created surface in any case */
2556 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2558 /* If no mipmap is given, the texture has only one level */
2560 /* The first surface is a front buffer, the back buffer is created afterwards */
2561 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2563 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2566 /* The root surface in a cube map is positive x */
2567 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2569 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2570 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2573 /* Create the first surface */
2574 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2577 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2578 LeaveCriticalSection(&ddraw_cs
);
2581 object
->is_complex_root
= TRUE
;
2583 *Surf
= ICOM_INTERFACE(object
, IDirectDrawSurface7
);
2585 /* Create Additional surfaces if necessary
2586 * This applies to Primary surfaces which have a back buffer count
2587 * set, but not to mipmap textures. In case of Mipmap textures,
2588 * wineD3D takes care of the creation of additional surfaces
2590 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2592 extra_surfaces
= DDSD
->dwBackBufferCount
;
2593 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2594 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2598 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2600 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2601 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2602 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2603 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2604 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2605 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2606 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2607 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2608 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2609 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2610 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2611 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2612 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2613 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2614 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2615 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2616 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2619 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
2622 /* This destroys and possibly created surfaces too */
2623 IDirectDrawSurface_Release( ICOM_INTERFACE(object
, IDirectDrawSurface7
) );
2624 LeaveCriticalSection(&ddraw_cs
);
2628 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2629 * But attach the d3ddevice only if the currently created surface was
2630 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2631 * The only case I can think of where this doesn't apply is when a
2632 * 2D app was configured by the user to run with OpenGL and it didn't create
2633 * the render target as first surface. In this case the render target creation
2634 * will cause the 3D init.
2636 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2637 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2639 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2642 /* Search for the primary to use as render target */
2643 LIST_FOR_EACH(entry
, &This
->surface_list
)
2645 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2646 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
2647 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
2651 TRACE("Using primary %p as render target\n", target
);
2656 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2657 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
);
2660 IDirectDrawSurfaceImpl
*release_surf
;
2661 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2664 /* The before created surface structures are in an incomplete state here.
2665 * WineD3D holds the reference on the IParents, and it released them on the failure
2666 * already. So the regular release method implementation would fail on the attempt
2667 * to destroy either the IParents or the swapchain. So free the surface here.
2668 * The surface structure here is a list, not a tree, because onscreen targets
2669 * cannot be cube textures
2673 release_surf
= object
;
2674 object
= object
->complex_array
[0];
2675 IDirectDrawSurfaceImpl_Destroy(release_surf
);
2677 LeaveCriticalSection(&ddraw_cs
);
2682 /* Addref the ddraw interface to keep an reference for each surface */
2683 IDirectDraw7_AddRef(iface
);
2684 object
->ifaceToRelease
= (IUnknown
*) iface
;
2686 /* Create a WineD3DTexture if a texture was requested */
2687 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2690 WINED3DFORMAT Format
;
2691 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2693 This
->tex_root
= object
;
2695 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2697 /* a mipmap is created, create enough levels */
2698 levels
= desc2
.u2
.dwMipMapCount
;
2702 /* No mipmap is created, create one level */
2706 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2707 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2709 Pool
= WINED3DPOOL_SYSTEMMEM
;
2711 /* Should I forward the MANAGED cap to the managed pool ? */
2713 /* Get the format. It's set already by CreateNewSurface */
2714 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2716 /* The surfaces are already created, the callback only
2717 * passes the IWineD3DSurface to WineD3D
2719 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2721 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
,
2722 DDSD
->dwWidth
, /* Edgelength */
2727 (IWineD3DCubeTexture
**) &object
->wineD3DTexture
,
2728 0, /* SharedHandle */
2729 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2730 D3D7CB_CreateSurface
);
2734 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
,
2735 DDSD
->dwWidth
, DDSD
->dwHeight
,
2736 levels
, /* MipMapCount = Levels */
2740 (IWineD3DTexture
**) &object
->wineD3DTexture
,
2741 0, /* SharedHandle */
2742 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2743 D3D7CB_CreateSurface
);
2745 This
->tex_root
= NULL
;
2748 LeaveCriticalSection(&ddraw_cs
);
2752 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2753 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2756 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2757 const DDPIXELFORMAT
*provided
)
2759 /* Some flags must be present in both or neither for a match. */
2760 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2761 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2762 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2764 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2767 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2770 if (requested
->dwFlags
& DDPF_FOURCC
)
2771 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2774 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2775 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2776 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2779 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2780 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2781 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2784 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2785 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2788 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2789 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2791 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2794 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2795 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2802 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2803 const DDSURFACEDESC2
* provided
)
2812 #define CMP(FLAG, FIELD) \
2813 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2814 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2816 static const struct compare_info compare
[] =
2818 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2819 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2821 CMP(CKDESTBLT
, ddckCKDestBlt
),
2822 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2823 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2824 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2825 CMP(HEIGHT
, dwHeight
),
2826 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2827 CMP(LPSURFACE
, lpSurface
),
2828 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2829 CMP(PITCH
, u1
/* lPitch */),
2830 /* PIXELFORMAT: manual */
2831 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2832 CMP(TEXTURESTAGE
, dwTextureStage
),
2833 CMP(WIDTH
, dwWidth
),
2834 /* ZBUFFERBITDEPTH: "obsolete" */
2841 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2844 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2846 if (requested
->dwFlags
& compare
[i
].flag
2847 && memcmp((const char *)provided
+ compare
[i
].offset
,
2848 (const char *)requested
+ compare
[i
].offset
,
2849 compare
[i
].size
) != 0)
2853 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2855 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2856 &provided
->u4
.ddpfPixelFormat
))
2863 #undef DDENUMSURFACES_SEARCHTYPE
2864 #undef DDENUMSURFACES_MATCHTYPE
2866 /*****************************************************************************
2867 * IDirectDraw7::EnumSurfaces
2869 * Loops through all surfaces attached to this device and calls the
2870 * application callback. This can't be relayed to WineD3DDevice,
2871 * because some WineD3DSurfaces' parents are IParent objects
2874 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2875 * DDSD: Description to filter for
2876 * Context: Application-provided pointer, it's passed unmodified to the
2878 * Callback: Address to call for each surface
2881 * DDERR_INVALIDPARAMS if the callback is NULL
2884 *****************************************************************************/
2885 static HRESULT WINAPI
2886 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2888 DDSURFACEDESC2
*DDSD
,
2890 LPDDENUMSURFACESCALLBACK7 Callback
)
2892 /* The surface enumeration is handled by WineDDraw,
2893 * because it keeps track of all surfaces attached to
2894 * it. The filtering is done by our callback function,
2895 * because WineDDraw doesn't handle ddraw-like surface
2898 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2899 IDirectDrawSurfaceImpl
*surf
;
2901 DDSURFACEDESC2 desc
;
2902 struct list
*entry
, *entry2
;
2904 all
= Flags
& DDENUMSURFACES_ALL
;
2905 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
2907 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
2908 EnterCriticalSection(&ddraw_cs
);
2912 LeaveCriticalSection(&ddraw_cs
);
2913 return DDERR_INVALIDPARAMS
;
2916 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2917 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
2919 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2920 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
2922 desc
= surf
->surface_desc
;
2923 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf
, IDirectDrawSurface7
));
2924 if(Callback( ICOM_INTERFACE(surf
, IDirectDrawSurface7
), &desc
, Context
) != DDENUMRET_OK
)
2926 LeaveCriticalSection(&ddraw_cs
);
2931 LeaveCriticalSection(&ddraw_cs
);
2935 static HRESULT WINAPI
2936 findRenderTarget(IDirectDrawSurface7
*surface
,
2937 DDSURFACEDESC2
*desc
,
2940 IDirectDrawSurfaceImpl
*surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, surface
);
2941 IDirectDrawSurfaceImpl
**target
= (IDirectDrawSurfaceImpl
**) ctx
;
2943 if(!surf
->isRenderTarget
) {
2945 IDirectDrawSurface7_Release(surface
);
2946 return DDENUMRET_CANCEL
;
2949 /* Recurse into the surface tree */
2950 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
2952 IDirectDrawSurface7_Release(surface
);
2953 if(*target
) return DDENUMRET_CANCEL
;
2954 else return DDENUMRET_OK
; /* Continue with the next neighbor surface */
2957 /*****************************************************************************
2958 * D3D7CB_CreateRenderTarget
2960 * Callback called by WineD3D to create Surfaces for render target usage
2961 * This function takes the D3D target from the IDirectDrawImpl structure,
2962 * and returns the WineD3DSurface. To avoid double usage, the surface
2963 * is marked as render target afterwards
2966 * device: The WineD3DDevice's parent
2967 * Width, Height, Format: Dimensions and pixelformat of the render target
2968 * Ignored, because the surface already exists
2969 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2971 * ppSurface: Address to pass the surface pointer back at
2972 * pSharedHandle: Ignored
2975 * Always returns D3D_OK
2977 *****************************************************************************/
2978 static HRESULT WINAPI
2979 D3D7CB_CreateRenderTarget(IUnknown
*device
, IUnknown
*pSuperior
,
2980 UINT Width
, UINT Height
,
2981 WINED3DFORMAT Format
,
2982 WINED3DMULTISAMPLE_TYPE MultiSample
,
2983 DWORD MultisampleQuality
,
2985 IWineD3DSurface
** ppSurface
,
2986 HANDLE
* pSharedHandle
)
2988 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
2989 IDirectDrawSurfaceImpl
*d3dSurface
= This
->d3d_target
, *target
= NULL
;
2990 TRACE("(%p) call back\n", device
);
2992 if(d3dSurface
->isRenderTarget
)
2994 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface
, IDirectDrawSurface7
),
2995 &target
, findRenderTarget
);
2999 target
= d3dSurface
;
3004 target
= This
->d3d_target
;
3005 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
3008 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3010 *ppSurface
= target
->WineD3DSurface
;
3011 target
->isRenderTarget
= TRUE
;
3012 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface
, d3dSurface
);
3016 static HRESULT WINAPI
3017 D3D7CB_CreateDepthStencilSurface(IUnknown
*device
,
3018 IUnknown
*pSuperior
,
3021 WINED3DFORMAT Format
,
3022 WINED3DMULTISAMPLE_TYPE MultiSample
,
3023 DWORD MultisampleQuality
,
3025 IWineD3DSurface
** ppSurface
,
3026 HANDLE
* pSharedHandle
)
3028 /* Create a Depth Stencil surface to make WineD3D happy */
3029 HRESULT hr
= D3D_OK
;
3030 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
3031 DDSURFACEDESC2 ddsd
;
3033 TRACE("(%p) call back\n", device
);
3037 /* Create a DirectDraw surface */
3038 memset(&ddsd
, 0, sizeof(ddsd
));
3039 ddsd
.dwSize
= sizeof(ddsd
);
3040 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
3041 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
3042 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
3043 ddsd
.dwHeight
= Height
;
3044 ddsd
.dwWidth
= Width
;
3047 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, Format
);
3051 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
3054 This
->depthstencil
= TRUE
;
3055 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*) This
,
3057 (IDirectDrawSurface7
**) &This
->DepthStencilBuffer
,
3059 This
->depthstencil
= FALSE
;
3062 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
3065 *ppSurface
= This
->DepthStencilBuffer
->WineD3DSurface
;
3069 /*****************************************************************************
3070 * D3D7CB_CreateAdditionalSwapChain
3072 * Callback function for WineD3D which creates a new WineD3DSwapchain
3073 * interface. It also creates an IParent interface to store that pointer,
3074 * so the WineD3DSwapchain has a parent and can be released when the D3D
3075 * device is destroyed
3076 *****************************************************************************/
3077 static HRESULT WINAPI
3078 D3D7CB_CreateAdditionalSwapChain(IUnknown
*device
,
3079 WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
3080 IWineD3DSwapChain
** ppSwapChain
)
3082 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
3083 IParentImpl
*object
= NULL
;
3084 HRESULT res
= D3D_OK
;
3085 IWineD3DSwapChain
*swapchain
;
3086 TRACE("(%p) call back\n", device
);
3088 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
3091 FIXME("Allocation of memory failed\n");
3092 *ppSwapChain
= NULL
;
3093 return DDERR_OUTOFVIDEOMEMORY
;
3096 ICOM_INIT_INTERFACE(object
, IParent
, IParent_Vtbl
);
3099 res
= IWineD3DDevice_CreateAdditionalSwapChain(This
->wineD3DDevice
,
3100 pPresentationParameters
,
3102 (IUnknown
*) ICOM_INTERFACE(object
, IParent
),
3103 D3D7CB_CreateRenderTarget
,
3104 D3D7CB_CreateDepthStencilSurface
);
3107 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This
);
3108 HeapFree(GetProcessHeap(), 0 , object
);
3109 *ppSwapChain
= NULL
;
3113 *ppSwapChain
= swapchain
;
3114 object
->child
= (IUnknown
*) swapchain
;
3120 /*****************************************************************************
3121 * IDirectDrawImpl_AttachD3DDevice
3123 * Initializes the D3D capabilities of WineD3D
3126 * primary: The primary surface for D3D
3132 *****************************************************************************/
3133 static HRESULT WINAPI
3134 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
3135 IDirectDrawSurfaceImpl
*primary
)
3140 WINED3DPRESENT_PARAMETERS localParameters
;
3142 TRACE("(%p)->(%p)\n", This
, primary
);
3144 /* Get the window */
3145 hr
= IWineD3DDevice_GetHWND(This
->wineD3DDevice
,
3149 ERR("IWineD3DDevice::GetHWND failed\n");
3153 /* If there's no window, create a hidden window. WineD3D needs it */
3156 window
= CreateWindowExA(0, This
->classname
, "Hidden D3D Window",
3158 GetSystemMetrics(SM_CXSCREEN
),
3159 GetSystemMetrics(SM_CYSCREEN
),
3160 NULL
, NULL
, GetModuleHandleA(0), NULL
);
3162 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
3163 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
3164 This
->d3d_window
= window
;
3168 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
3171 /* Store the future Render Target surface */
3172 This
->d3d_target
= primary
;
3174 /* Use the surface description for the device parameters, not the
3175 * Device settings. The app might render to an offscreen surface
3177 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
3178 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
3179 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
3180 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
3181 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
3182 localParameters
.MultiSampleQuality
= 0;
3183 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
3184 localParameters
.hDeviceWindow
= window
;
3185 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
3186 localParameters
.EnableAutoDepthStencil
= TRUE
;
3187 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16
;
3188 localParameters
.Flags
= 0;
3189 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
3190 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
3192 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
3194 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3195 * recursive loop until ram or emulated video memory is full
3197 This
->d3d_initialized
= TRUE
;
3199 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
,
3201 D3D7CB_CreateAdditionalSwapChain
);
3204 This
->d3d_target
= NULL
;
3205 This
->d3d_initialized
= FALSE
;
3209 This
->declArraySize
= 2;
3210 This
->decls
= HeapAlloc(GetProcessHeap(),
3212 sizeof(*This
->decls
) * This
->declArraySize
);
3215 ERR("Error allocating an array for the converted vertex decls\n");
3216 This
->declArraySize
= 0;
3217 hr
= IWineD3DDevice_Uninit3D(This
->wineD3DDevice
,
3218 D3D7CB_DestroyDepthStencilSurface
,
3219 D3D7CB_DestroySwapChain
);
3220 return E_OUTOFMEMORY
;
3223 /* Create an Index Buffer parent */
3224 TRACE("(%p) Successfully initialized 3D\n", This
);
3228 /*****************************************************************************
3229 * DirectDrawCreateClipper (DDRAW.@)
3231 * Creates a new IDirectDrawClipper object.
3234 * Clipper: Address to write the interface pointer to
3235 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3239 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3240 * E_OUTOFMEMORY if allocating the object failed
3242 *****************************************************************************/
3244 DirectDrawCreateClipper(DWORD Flags
,
3245 LPDIRECTDRAWCLIPPER
*Clipper
,
3248 IDirectDrawClipperImpl
* object
;
3249 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
3251 EnterCriticalSection(&ddraw_cs
);
3252 if (UnkOuter
!= NULL
)
3254 LeaveCriticalSection(&ddraw_cs
);
3255 return CLASS_E_NOAGGREGATION
;
3260 LeaveCriticalSection(&ddraw_cs
);
3261 return DDERR_NODIRECTDRAWSUPPORT
;
3264 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3265 sizeof(IDirectDrawClipperImpl
));
3268 LeaveCriticalSection(&ddraw_cs
);
3269 return E_OUTOFMEMORY
;
3272 ICOM_INIT_INTERFACE(object
, IDirectDrawClipper
, IDirectDrawClipper_Vtbl
);
3274 object
->wineD3DClipper
= pWineDirect3DCreateClipper((IUnknown
*) object
);
3275 if(!object
->wineD3DClipper
)
3277 HeapFree(GetProcessHeap(), 0, object
);
3278 LeaveCriticalSection(&ddraw_cs
);
3279 return E_OUTOFMEMORY
;
3282 *Clipper
= (IDirectDrawClipper
*) object
;
3283 LeaveCriticalSection(&ddraw_cs
);
3287 /*****************************************************************************
3288 * IDirectDraw7::CreateClipper
3290 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3292 *****************************************************************************/
3293 static HRESULT WINAPI
3294 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
3296 IDirectDrawClipper
**Clipper
,
3299 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3300 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
3301 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3304 /*****************************************************************************
3305 * IDirectDraw7::CreatePalette
3307 * Creates a new IDirectDrawPalette object
3310 * Flags: The flags for the new clipper
3311 * ColorTable: Color table to assign to the new clipper
3312 * Palette: Address to write the interface pointer to
3313 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3317 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3318 * E_OUTOFMEMORY if allocating the object failed
3320 *****************************************************************************/
3321 static HRESULT WINAPI
3322 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
3324 PALETTEENTRY
*ColorTable
,
3325 IDirectDrawPalette
**Palette
,
3326 IUnknown
*pUnkOuter
)
3328 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3329 IDirectDrawPaletteImpl
*object
;
3330 HRESULT hr
= DDERR_GENERIC
;
3331 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3333 EnterCriticalSection(&ddraw_cs
);
3334 if(pUnkOuter
!= NULL
)
3336 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3337 LeaveCriticalSection(&ddraw_cs
);
3338 return CLASS_E_NOAGGREGATION
;
3341 /* The refcount test shows that a cooplevel is required for this */
3342 if(!This
->cooperative_level
)
3344 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3345 LeaveCriticalSection(&ddraw_cs
);
3346 return DDERR_NOCOOPERATIVELEVELSET
;
3349 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3352 ERR("Out of memory when allocating memory for a palette implementation\n");
3353 LeaveCriticalSection(&ddraw_cs
);
3354 return E_OUTOFMEMORY
;
3357 ICOM_INIT_INTERFACE(object
, IDirectDrawPalette
, IDirectDrawPalette_Vtbl
);
3359 object
->ddraw_owner
= This
;
3361 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
, ColorTable
, &object
->wineD3DPalette
, (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawPalette
) );
3364 HeapFree(GetProcessHeap(), 0, object
);
3365 LeaveCriticalSection(&ddraw_cs
);
3369 IDirectDraw7_AddRef(iface
);
3370 object
->ifaceToRelease
= (IUnknown
*) iface
;
3371 *Palette
= ICOM_INTERFACE(object
, IDirectDrawPalette
);
3372 LeaveCriticalSection(&ddraw_cs
);
3376 /*****************************************************************************
3377 * IDirectDraw7::DuplicateSurface
3379 * Duplicates a surface. The surface memory points to the same memory as
3380 * the original surface, and it's released when the last surface referencing
3381 * it is released. I guess that's beyond Wine's surface management right now
3382 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3383 * test application to implement this)
3386 * Src: Address of the source surface
3387 * Dest: Address to write the new surface pointer to
3390 * See IDirectDraw7::CreateSurface
3392 *****************************************************************************/
3393 static HRESULT WINAPI
3394 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3395 IDirectDrawSurface7
*Src
,
3396 IDirectDrawSurface7
**Dest
)
3398 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3399 IDirectDrawSurfaceImpl
*Surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, Src
);
3401 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3403 /* For now, simply create a new, independent surface */
3404 return IDirectDraw7_CreateSurface(iface
,
3405 &Surf
->surface_desc
,
3410 /*****************************************************************************
3411 * IDirectDraw7 VTable
3412 *****************************************************************************/
3413 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3416 IDirectDrawImpl_QueryInterface
,
3417 IDirectDrawImpl_AddRef
,
3418 IDirectDrawImpl_Release
,
3419 /*** IDirectDraw ***/
3420 IDirectDrawImpl_Compact
,
3421 IDirectDrawImpl_CreateClipper
,
3422 IDirectDrawImpl_CreatePalette
,
3423 IDirectDrawImpl_CreateSurface
,
3424 IDirectDrawImpl_DuplicateSurface
,
3425 IDirectDrawImpl_EnumDisplayModes
,
3426 IDirectDrawImpl_EnumSurfaces
,
3427 IDirectDrawImpl_FlipToGDISurface
,
3428 IDirectDrawImpl_GetCaps
,
3429 IDirectDrawImpl_GetDisplayMode
,
3430 IDirectDrawImpl_GetFourCCCodes
,
3431 IDirectDrawImpl_GetGDISurface
,
3432 IDirectDrawImpl_GetMonitorFrequency
,
3433 IDirectDrawImpl_GetScanLine
,
3434 IDirectDrawImpl_GetVerticalBlankStatus
,
3435 IDirectDrawImpl_Initialize
,
3436 IDirectDrawImpl_RestoreDisplayMode
,
3437 IDirectDrawImpl_SetCooperativeLevel
,
3438 IDirectDrawImpl_SetDisplayMode
,
3439 IDirectDrawImpl_WaitForVerticalBlank
,
3440 /*** IDirectDraw2 ***/
3441 IDirectDrawImpl_GetAvailableVidMem
,
3442 /*** IDirectDraw7 ***/
3443 IDirectDrawImpl_GetSurfaceFromDC
,
3444 IDirectDrawImpl_RestoreAllSurfaces
,
3445 IDirectDrawImpl_TestCooperativeLevel
,
3446 IDirectDrawImpl_GetDeviceIdentifier
,
3447 /*** IDirectDraw7 ***/
3448 IDirectDrawImpl_StartModeTest
,
3449 IDirectDrawImpl_EvaluateMode
3452 /*****************************************************************************
3453 * IDirectDrawImpl_FindDecl
3455 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3456 * if none was found.
3458 * This function is in ddraw.c and the DDraw object space because D3D7
3459 * vertex buffers are created using the IDirect3D interface to the ddraw
3460 * object, so they can be valid across D3D devices(theoretically. The ddraw
3461 * object also owns the wined3d device
3465 * fvf: Fvf to find the decl for
3468 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3471 *****************************************************************************/
3472 IWineD3DVertexDeclaration
*
3473 IDirectDrawImpl_FindDecl(IDirectDrawImpl
*This
,
3477 IWineD3DVertexDeclaration
* pDecl
= NULL
;
3478 int p
, low
, high
; /* deliberately signed */
3479 struct FvfToDecl
*convertedDecls
= This
->decls
;
3481 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3484 high
= This
->numConvertedDecls
- 1;
3485 while(low
<= high
) {
3486 p
= (low
+ high
) >> 1;
3488 if(convertedDecls
[p
].fvf
== fvf
) {
3489 TRACE("found %p\n", convertedDecls
[p
].decl
);
3490 return convertedDecls
[p
].decl
;
3491 } else if(convertedDecls
[p
].fvf
< fvf
) {
3497 TRACE("not found. Creating and inserting at position %d.\n", low
);
3499 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
,
3501 (IUnknown
*) ICOM_INTERFACE(This
, IDirectDraw7
),
3503 if (hr
!= S_OK
) return NULL
;
3505 if(This
->declArraySize
== This
->numConvertedDecls
) {
3506 int grow
= max(This
->declArraySize
/ 2, 8);
3507 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
3508 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
3509 if(!convertedDecls
) {
3510 /* This will destroy it */
3511 IWineD3DVertexDeclaration_Release(pDecl
);
3514 This
->decls
= convertedDecls
;
3515 This
->declArraySize
+= grow
;
3518 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
3519 convertedDecls
[low
].decl
= pDecl
;
3520 convertedDecls
[low
].fvf
= fvf
;
3521 This
->numConvertedDecls
++;
3523 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);