2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wine/wined3d.h"
42 #include "wined3d_gl.h"
43 #include "wine/list.h"
45 /* Texture format fixups */
47 enum fixup_channel_source
49 CHANNEL_SOURCE_ZERO
= 0,
50 CHANNEL_SOURCE_ONE
= 1,
55 CHANNEL_SOURCE_YUV0
= 6,
56 CHANNEL_SOURCE_YUV1
= 7,
67 struct color_fixup_desc
69 unsigned x_sign_fixup
: 1;
70 unsigned x_source
: 3;
71 unsigned y_sign_fixup
: 1;
72 unsigned y_source
: 3;
73 unsigned z_sign_fixup
: 1;
74 unsigned z_source
: 3;
75 unsigned w_sign_fixup
: 1;
76 unsigned w_source
: 3;
80 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
81 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
83 static inline struct color_fixup_desc
create_color_fixup_desc(
84 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
85 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
87 struct color_fixup_desc fixup
=
97 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
99 struct color_fixup_desc fixup
=
101 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
102 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
103 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
104 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
109 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
111 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
114 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
116 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
119 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
121 enum yuv_fixup yuv_fixup
= 0;
122 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
123 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
124 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
125 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
129 /* Hash table functions */
130 typedef unsigned int (hash_function_t
)(const void *key
);
131 typedef BOOL (compare_function_t
)(const void *keya
, const void *keyb
);
133 struct hash_table_entry_t
{
140 struct hash_table_t
{
141 hash_function_t
*hash_function
;
142 compare_function_t
*compare_function
;
143 struct list
*buckets
;
144 unsigned int bucket_count
;
145 struct hash_table_entry_t
*entries
;
146 unsigned int entry_count
;
147 struct list free_entries
;
149 unsigned int grow_size
;
150 unsigned int shrink_size
;
153 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
154 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
155 void hash_table_for_each_entry(struct hash_table_t
*table
, void (*callback
)(void *value
, void *context
), void *context
);
156 void *hash_table_get(const struct hash_table_t
*table
, const void *key
);
157 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
158 void hash_table_remove(struct hash_table_t
*table
, void *key
);
161 #define MAX_PALETTES 65536
162 #define MAX_STREAMS 16
163 #define MAX_TEXTURES 8
164 #define MAX_FRAGMENT_SAMPLERS 16
165 #define MAX_VERTEX_SAMPLERS 4
166 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
167 #define MAX_ACTIVE_LIGHTS 8
168 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
170 /* Used for CreateStateBlock */
171 #define NUM_SAVEDPIXELSTATES_R 35
172 #define NUM_SAVEDPIXELSTATES_T 18
173 #define NUM_SAVEDPIXELSTATES_S 12
174 #define NUM_SAVEDVERTEXSTATES_R 34
175 #define NUM_SAVEDVERTEXSTATES_T 2
176 #define NUM_SAVEDVERTEXSTATES_S 1
178 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
179 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
180 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
181 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
182 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
183 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
185 typedef enum _WINELOOKUP
{
186 WINELOOKUP_WARPPARAM
= 0,
190 extern const int minLookup
[MAX_LOOKUPS
];
191 extern const int maxLookup
[MAX_LOOKUPS
];
192 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
196 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
199 struct min_lookup minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
200 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
201 GLenum magLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
202 const GLenum magLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
204 extern const struct filter_lookup filter_lookup_nofilter
;
205 extern struct filter_lookup filter_lookup
;
207 /* float_16_to_32() and float_32_to_16() (see implementation in
208 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
209 * to standard C floats and vice versa. They do not depend on the encoding
210 * of the C float, so they are platform independent, but slow. On x86 and
211 * other IEEE 754 compliant platforms the conversion can be accelerated by
212 * bit shifting the exponent and mantissa. There are also some SSE-based
213 * assembly routines out there.
215 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
217 static inline float float_16_to_32(const unsigned short *in
) {
218 const unsigned short s
= ((*in
) & 0x8000);
219 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
220 const unsigned short m
= (*in
) & 0x3FF;
221 const float sgn
= (s
? -1.0 : 1.0);
224 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
225 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
227 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
229 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
230 else return 0.0 / 0.0; /* NAN */
250 #define ORM_BACKBUFFER 0
251 #define ORM_PBUFFER 1
255 #define SHADER_GLSL 2
257 #define SHADER_NONE 4
259 #define RTL_DISABLE -1
261 #define RTL_READDRAW 1
262 #define RTL_READTEX 2
263 #define RTL_TEXDRAW 3
266 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
267 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
269 /* NOTE: When adding fields to this structure, make sure to update the default
270 * values in wined3d_main.c as well. */
271 typedef struct wined3d_settings_s
{
272 /* vertex and pixel shader modes */
276 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
277 we should use it. However, until it's fully implemented, we'll leave it as a registry
278 setting for developers. */
280 int offscreen_rendering_mode
;
281 int rendertargetlock_mode
;
282 unsigned short pci_vendor_id
;
283 unsigned short pci_device_id
;
284 /* Memory tracking and object counting */
285 unsigned int emulated_textureram
;
287 int allow_multisampling
;
288 } wined3d_settings_t
;
290 extern wined3d_settings_t wined3d_settings
;
292 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
294 WINED3DSTT_UNKNOWN
= 0,
298 WINED3DSTT_VOLUME
= 4,
299 } WINED3DSAMPLER_TEXTURE_TYPE
;
301 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
304 WINED3DSPR_INPUT
= 1,
305 WINED3DSPR_CONST
= 2,
307 WINED3DSPR_TEXTURE
= 3,
308 WINED3DSPR_RASTOUT
= 4,
309 WINED3DSPR_ATTROUT
= 5,
310 WINED3DSPR_TEXCRDOUT
= 6,
311 WINED3DSPR_OUTPUT
= 6,
312 WINED3DSPR_CONSTINT
= 7,
313 WINED3DSPR_COLOROUT
= 8,
314 WINED3DSPR_DEPTHOUT
= 9,
315 WINED3DSPR_SAMPLER
= 10,
316 WINED3DSPR_CONST2
= 11,
317 WINED3DSPR_CONST3
= 12,
318 WINED3DSPR_CONST4
= 13,
319 WINED3DSPR_CONSTBOOL
= 14,
320 WINED3DSPR_LOOP
= 15,
321 WINED3DSPR_TEMPFLOAT16
= 16,
322 WINED3DSPR_MISCTYPE
= 17,
323 WINED3DSPR_LABEL
= 18,
324 WINED3DSPR_PREDICATE
= 19,
326 } WINED3DSHADER_PARAM_REGISTER_TYPE
;
328 enum wined3d_immconst_type
330 WINED3D_IMMCONST_FLOAT
,
331 WINED3D_IMMCONST_FLOAT4
,
334 typedef enum _WINED3DVS_RASTOUT_OFFSETS
336 WINED3DSRO_POSITION
= 0,
338 WINED3DSRO_POINT_SIZE
= 2,
339 } WINED3DVS_RASTOUT_OFFSETS
;
341 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
343 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
345 WINED3DSPSM_NONE
= 0,
347 WINED3DSPSM_BIAS
= 2,
348 WINED3DSPSM_BIASNEG
= 3,
349 WINED3DSPSM_SIGN
= 4,
350 WINED3DSPSM_SIGNNEG
= 5,
351 WINED3DSPSM_COMP
= 6,
353 WINED3DSPSM_X2NEG
= 8,
356 WINED3DSPSM_ABS
= 11,
357 WINED3DSPSM_ABSNEG
= 12,
358 WINED3DSPSM_NOT
= 13,
359 } WINED3DSHADER_PARAM_SRCMOD_TYPE
;
361 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
362 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
363 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
364 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
365 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
367 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
369 WINED3DSPDM_NONE
= 0,
370 WINED3DSPDM_SATURATE
= 1,
371 WINED3DSPDM_PARTIALPRECISION
= 2,
372 WINED3DSPDM_MSAMPCENTROID
= 4,
373 } WINED3DSHADER_PARAM_DSTMOD_TYPE
;
375 typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
397 WINED3DSIO_M4x4
= 20,
398 WINED3DSIO_M4x3
= 21,
399 WINED3DSIO_M3x4
= 22,
400 WINED3DSIO_M3x3
= 23,
401 WINED3DSIO_M3x2
= 24,
402 WINED3DSIO_CALL
= 25,
403 WINED3DSIO_CALLNZ
= 26,
404 WINED3DSIO_LOOP
= 27,
406 WINED3DSIO_ENDLOOP
= 29,
407 WINED3DSIO_LABEL
= 30,
414 WINED3DSIO_SINCOS
= 37,
416 WINED3DSIO_ENDREP
= 39,
419 WINED3DSIO_ELSE
= 42,
420 WINED3DSIO_ENDIF
= 43,
421 WINED3DSIO_BREAK
= 44,
422 WINED3DSIO_BREAKC
= 45,
423 WINED3DSIO_MOVA
= 46,
424 WINED3DSIO_DEFB
= 47,
425 WINED3DSIO_DEFI
= 48,
427 WINED3DSIO_TEXCOORD
= 64,
428 WINED3DSIO_TEXKILL
= 65,
430 WINED3DSIO_TEXBEM
= 67,
431 WINED3DSIO_TEXBEML
= 68,
432 WINED3DSIO_TEXREG2AR
= 69,
433 WINED3DSIO_TEXREG2GB
= 70,
434 WINED3DSIO_TEXM3x2PAD
= 71,
435 WINED3DSIO_TEXM3x2TEX
= 72,
436 WINED3DSIO_TEXM3x3PAD
= 73,
437 WINED3DSIO_TEXM3x3TEX
= 74,
438 WINED3DSIO_TEXM3x3DIFF
= 75,
439 WINED3DSIO_TEXM3x3SPEC
= 76,
440 WINED3DSIO_TEXM3x3VSPEC
= 77,
441 WINED3DSIO_EXPP
= 78,
442 WINED3DSIO_LOGP
= 79,
445 WINED3DSIO_TEXREG2RGB
= 82,
446 WINED3DSIO_TEXDP3TEX
= 83,
447 WINED3DSIO_TEXM3x2DEPTH
= 84,
448 WINED3DSIO_TEXDP3
= 85,
449 WINED3DSIO_TEXM3x3
= 86,
450 WINED3DSIO_TEXDEPTH
= 87,
453 WINED3DSIO_DP2ADD
= 90,
456 WINED3DSIO_TEXLDD
= 93,
457 WINED3DSIO_SETP
= 94,
458 WINED3DSIO_TEXLDL
= 95,
459 WINED3DSIO_BREAKP
= 96,
461 WINED3DSIO_PHASE
= 0xfffd,
462 WINED3DSIO_COMMENT
= 0xfffe,
463 WINED3DSIO_END
= 0Xffff,
464 } WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
;
466 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
467 #define WINED3DSI_TEXLD_PROJECT 1
468 #define WINED3DSI_TEXLD_BIAS 2
470 typedef enum COMPARISON_TYPE
480 #define WINED3D_SM1_VS 0xfffe
481 #define WINED3D_SM1_PS 0xffff
482 #define WINED3D_SM4_PS 0x0000
483 #define WINED3D_SM4_VS 0x0001
484 #define WINED3D_SM4_GS 0x0002
486 /* Shader version tokens, and shader end tokens */
487 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
488 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
489 #define WINED3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xff)
490 #define WINED3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xff)
492 /* Shader backends */
494 /* TODO: Make this dynamic, based on shader limits ? */
495 #define MAX_ATTRIBS 16
496 #define MAX_REG_ADDR 1
497 #define MAX_REG_TEMP 32
498 #define MAX_REG_TEXCRD 8
499 #define MAX_REG_INPUT 12
500 #define MAX_REG_OUTPUT 12
501 #define MAX_CONST_I 16
502 #define MAX_CONST_B 16
504 /* FIXME: This needs to go up to 2048 for
505 * Shader model 3 according to msdn (and for software shaders) */
506 #define MAX_LABELS 16
508 #define SHADER_PGMSIZE 65535
509 typedef struct SHADER_BUFFER
{
516 enum WINED3D_SHADER_INSTRUCTION_HANDLER
585 WINED3DSIH_TEXDP3TEX
,
589 WINED3DSIH_TEXM3x2DEPTH
,
590 WINED3DSIH_TEXM3x2PAD
,
591 WINED3DSIH_TEXM3x2TEX
,
593 WINED3DSIH_TEXM3x3DIFF
,
594 WINED3DSIH_TEXM3x3PAD
,
595 WINED3DSIH_TEXM3x3SPEC
,
596 WINED3DSIH_TEXM3x3TEX
,
597 WINED3DSIH_TEXM3x3VSPEC
,
598 WINED3DSIH_TEXREG2AR
,
599 WINED3DSIH_TEXREG2GB
,
600 WINED3DSIH_TEXREG2RGB
,
601 WINED3DSIH_TABLE_SIZE
604 typedef struct shader_reg_maps
606 DWORD shader_version
;
607 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
608 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
609 char address
[MAX_REG_ADDR
]; /* vertex */
610 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
611 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
612 char attributes
[MAX_ATTRIBS
]; /* vertex */
613 char labels
[MAX_LABELS
]; /* pixel, vertex */
614 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
615 WORD integer_constants
; /* MAX_CONST_I, 16 */
616 WORD boolean_constants
; /* MAX_CONST_B, 16 */
618 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
619 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
620 char usesnrm
, vpos
, usesdsy
, usestexldd
;
623 /* Whether or not loops are used in this shader, and nesting depth */
626 /* Whether or not this shader uses fog */
631 struct wined3d_shader_context
633 IWineD3DBaseShader
*shader
;
634 const struct shader_reg_maps
*reg_maps
;
635 SHADER_BUFFER
*buffer
;
638 struct wined3d_shader_dst_param
640 WINED3DSHADER_PARAM_REGISTER_TYPE register_type
;
645 const struct wined3d_shader_src_param
*rel_addr
;
648 struct wined3d_shader_src_param
650 WINED3DSHADER_PARAM_REGISTER_TYPE register_type
;
654 const struct wined3d_shader_src_param
*rel_addr
;
655 enum wined3d_immconst_type immconst_type
;
656 DWORD immconst_data
[4];
659 struct wined3d_shader_instruction
661 const struct wined3d_shader_context
*ctx
;
662 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
667 const struct wined3d_shader_dst_param
*dst
;
669 const struct wined3d_shader_src_param
*src
;
672 struct wined3d_shader_semantic
674 WINED3DDECLUSAGE usage
;
676 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
;
677 struct wined3d_shader_dst_param reg
;
680 struct wined3d_shader_frontend
682 void *(*shader_init
)(const DWORD
*ptr
);
683 void (*shader_free
)(void *data
);
684 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, DWORD
*shader_version
);
685 void (*shader_read_opcode
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
, UINT
*param_size
);
686 void (*shader_read_src_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
687 struct wined3d_shader_src_param
*src_rel_addr
);
688 void (*shader_read_dst_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
689 struct wined3d_shader_src_param
*dst_rel_addr
);
690 void (*shader_read_semantic
)(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
);
691 void (*shader_read_comment
)(const DWORD
**ptr
, const char **comment
);
692 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
695 extern const struct wined3d_shader_frontend sm1_shader_frontend
;
696 extern const struct wined3d_shader_frontend sm4_shader_frontend
;
698 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
701 DWORD VertexShaderVersion
;
702 DWORD MaxVertexShaderConst
;
704 DWORD PixelShaderVersion
;
705 float PixelShader1xMaxValue
;
706 DWORD MaxPixelShaderConst
;
708 WINED3DVSHADERCAPS2_0 VS20Caps
;
709 WINED3DPSHADERCAPS2_0 PS20Caps
;
711 DWORD MaxVShaderInstructionsExecuted
;
712 DWORD MaxPShaderInstructionsExecuted
;
713 DWORD MaxVertexShader30InstructionSlots
;
714 DWORD MaxPixelShader30InstructionSlots
;
727 enum vertexprocessing_mode
{
733 #define WINED3D_CONST_NUM_UNUSED ~0U
735 struct stb_const_desc
{
736 unsigned char texunit
;
747 /* Stateblock dependent parameters which have to be hardcoded
748 * into the shader code
750 struct ps_compile_args
{
751 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
752 enum vertexprocessing_mode vp_mode
;
754 /* Projected textures(ps 1.0-1.3) */
755 /* Texture types(2D, Cube, 3D) in ps 1.x */
756 BOOL srgb_correction
;
758 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
759 D3D9 has a limit of 16 samplers and the fixup is superfluous
760 in D3D10 (unconditional NP2 support mandatory). */
768 struct vs_compile_args
{
770 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
774 const SHADER_HANDLER
*shader_instruction_handler_table
;
775 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
776 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
777 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
778 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
779 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
780 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
781 void (*shader_load_np2fixup_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
782 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
783 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
784 void (*shader_free_private
)(IWineD3DDevice
*iface
);
785 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
786 GLuint (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
,
787 SHADER_BUFFER
*buffer
, const struct ps_compile_args
*args
);
788 GLuint (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
,
789 SHADER_BUFFER
*buffer
, const struct vs_compile_args
*args
);
790 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
791 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
794 extern const shader_backend_t glsl_shader_backend
;
795 extern const shader_backend_t arb_program_shader_backend
;
796 extern const shader_backend_t none_shader_backend
;
800 extern void (* CDECL wine_tsx11_lock_ptr
)(void);
801 extern void (* CDECL wine_tsx11_unlock_ptr
)(void);
803 /* As GLX relies on X, this is needed */
807 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
808 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
810 #define ENTER_GL() wine_tsx11_lock_ptr()
811 #define LEAVE_GL() wine_tsx11_unlock_ptr()
814 /*****************************************************************************
818 /* GL related defines */
819 /* ------------------ */
820 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
821 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
822 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
823 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
825 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
826 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
827 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
828 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
830 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
831 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
832 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
833 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
835 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
836 (vec)[0] = D3DCOLOR_R(dw); \
837 (vec)[1] = D3DCOLOR_G(dw); \
838 (vec)[2] = D3DCOLOR_B(dw); \
839 (vec)[3] = D3DCOLOR_A(dw); \
842 /* DirectX Device Limits */
843 /* --------------------- */
844 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
845 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
846 See MaxStreams in MSDN under GetDeviceCaps */
847 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
849 /* Checking of API calls */
850 /* --------------------- */
851 #ifndef WINE_NO_DEBUG_MSGS
852 #define checkGLcall(A) \
854 GLint err = glGetError(); \
855 if (err == GL_NO_ERROR) { \
856 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
859 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
860 debug_glerror(err), err, A, __FILE__, __LINE__); \
861 err = glGetError(); \
862 } while (err != GL_NO_ERROR); \
865 #define checkGLcall(A) do {} while(0)
868 /* Trace routines / diagnostics */
869 /* ---------------------------- */
871 /* Dump out a matrix and copy it */
872 #define conv_mat(mat,gl_mat) \
874 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
875 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
876 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
877 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
878 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
881 /* Macro to dump out the current state of the light chain */
882 #define DUMP_LIGHT_CHAIN() \
884 PLIGHTINFOEL *el = This->stateBlock->lights;\
886 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
891 /* Trace vector and strided data information */
892 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
893 #define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
894 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
895 si->elements[name].buffer_object, si->elements[name].stream_idx);
897 /* Defines used for optimizations */
899 /* Only reapply what is necessary */
900 #define REAPPLY_ALPHAOP 0x0001
901 #define REAPPLY_ALL 0xFFFF
903 /* Advance declaration of structures to satisfy compiler */
904 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
905 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
906 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
907 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
909 /* Global variables */
910 extern const float identity
[16];
912 /*****************************************************************************
913 * Compilable extra diagnostics
916 /* Trace information per-vertex: (extremely high amount of trace) */
917 #if 0 /* NOTE: Must be 0 in cvs */
918 # define VTRACE(A) TRACE A
923 /* TODO: Confirm each of these works when wined3d move completed */
924 #if 0 /* NOTE: Must be 0 in cvs */
925 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
926 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
927 is enabled, and if it doesn't exist it is disabled. */
928 # define FRAME_DEBUGGING
929 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
930 the file is deleted */
931 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
932 # define SINGLE_FRAME_DEBUGGING
934 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
935 It can only be enabled when FRAME_DEBUGGING is also enabled
936 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
938 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
939 # define SHOW_FRAME_MAKEUP 1
941 /* The following, when enabled, lets you see the makeup of the all the textures used during each
942 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
943 The contents of the textures assigned to each stage are written into
944 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
945 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
946 # define SHOW_TEXTURE_MAKEUP 0
949 extern BOOL isDumpingFrames
;
950 extern LONG primCounter
;
955 WINED3D_FFP_POSITION
= 0,
956 WINED3D_FFP_BLENDWEIGHT
= 1,
957 WINED3D_FFP_BLENDINDICES
= 2,
958 WINED3D_FFP_NORMAL
= 3,
959 WINED3D_FFP_PSIZE
= 4,
960 WINED3D_FFP_DIFFUSE
= 5,
961 WINED3D_FFP_SPECULAR
= 6,
962 WINED3D_FFP_TEXCOORD0
= 7,
963 WINED3D_FFP_TEXCOORD1
= 8,
964 WINED3D_FFP_TEXCOORD2
= 9,
965 WINED3D_FFP_TEXCOORD3
= 10,
966 WINED3D_FFP_TEXCOORD4
= 11,
967 WINED3D_FFP_TEXCOORD5
= 12,
968 WINED3D_FFP_TEXCOORD6
= 13,
969 WINED3D_FFP_TEXCOORD7
= 14,
972 enum wined3d_ffp_emit_idx
974 WINED3D_FFP_EMIT_FLOAT1
= 0,
975 WINED3D_FFP_EMIT_FLOAT2
= 1,
976 WINED3D_FFP_EMIT_FLOAT3
= 2,
977 WINED3D_FFP_EMIT_FLOAT4
= 3,
978 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
979 WINED3D_FFP_EMIT_UBYTE4
= 5,
980 WINED3D_FFP_EMIT_SHORT2
= 6,
981 WINED3D_FFP_EMIT_SHORT4
= 7,
982 WINED3D_FFP_EMIT_UBYTE4N
= 8,
983 WINED3D_FFP_EMIT_SHORT2N
= 9,
984 WINED3D_FFP_EMIT_SHORT4N
= 10,
985 WINED3D_FFP_EMIT_USHORT2N
= 11,
986 WINED3D_FFP_EMIT_USHORT4N
= 12,
987 WINED3D_FFP_EMIT_UDEC3
= 13,
988 WINED3D_FFP_EMIT_DEC3N
= 14,
989 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
990 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
991 WINED3D_FFP_EMIT_COUNT
= 17
994 struct wined3d_stream_info_element
996 const struct GlPixelFormatDesc
*format_desc
;
1000 GLuint buffer_object
;
1003 struct wined3d_stream_info
1005 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1006 BOOL position_transformed
;
1007 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1008 WORD use_map
; /* MAX_ATTRIBS, 16 */
1011 /*****************************************************************************
1015 /* Routine common to the draw primitive and draw indexed primitive routines */
1016 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
, UINT numberOfVertices
,
1017 UINT start_idx
, UINT idxBytes
, const void *idxData
, UINT minIndex
);
1018 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
1020 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
1021 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
1022 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
1023 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
1024 extern glAttribFunc specular_func_3ubv
;
1025 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
1026 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
1027 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
1031 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1032 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1034 /* Routines and structures related to state management */
1035 typedef struct WineD3DContext WineD3DContext
;
1036 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
1038 #define STATE_RENDER(a) (a)
1039 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1041 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1042 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1044 /* + 1 because samplers start with 0 */
1045 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1046 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1048 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
1049 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
1051 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
1052 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
1054 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
1055 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1056 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1057 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1059 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1060 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1062 #define STATE_VSHADER (STATE_VDECL + 1)
1063 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
1065 #define STATE_VIEWPORT (STATE_VSHADER + 1)
1066 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1068 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
1069 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
1070 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
1071 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
1073 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
1074 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1076 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1077 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1079 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1080 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1082 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1084 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1086 #define STATE_HIGHEST (STATE_FRONTFACE)
1090 DWORD representative
;
1091 APPLYSTATEFUNC apply
;
1094 struct StateEntryTemplate
1097 struct StateEntry content
;
1098 GL_SupportedExt extension
;
1101 struct fragment_caps
{
1102 DWORD PrimitiveMiscCaps
;
1104 DWORD TextureOpCaps
;
1105 DWORD MaxTextureBlendStages
;
1106 DWORD MaxSimultaneousTextures
;
1109 struct fragment_pipeline
{
1110 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
1111 void (*get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
1112 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1113 void (*free_private
)(IWineD3DDevice
*iface
);
1114 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1115 const struct StateEntryTemplate
*states
;
1116 BOOL ffp_proj_control
;
1119 extern const struct StateEntryTemplate misc_state_template
[];
1120 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
1121 extern const struct fragment_pipeline ffp_fragment_pipeline
;
1122 extern const struct fragment_pipeline atifs_fragment_pipeline
;
1123 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
1124 extern const struct fragment_pipeline nvts_fragment_pipeline
;
1125 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
1127 /* "Base" state table */
1128 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1129 const WineD3D_GL_Info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1130 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
);
1132 /* Shaders for color conversions in blits */
1133 struct blit_shader
{
1134 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1135 void (*free_private
)(IWineD3DDevice
*iface
);
1136 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, const struct GlPixelFormatDesc
*format_desc
,
1137 GLenum textype
, UINT width
, UINT height
);
1138 void (*unset_shader
)(IWineD3DDevice
*iface
);
1139 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1142 extern const struct blit_shader ffp_blit
;
1143 extern const struct blit_shader arbfp_blit
;
1151 /* The new context manager that should deal with onscreen and offscreen rendering */
1152 struct WineD3DContext
{
1153 /* State dirtification
1154 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1155 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1156 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1157 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1159 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1160 DWORD numDirtyEntries
;
1161 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
1163 IWineD3DSurface
*surface
;
1164 DWORD tid
; /* Thread ID which owns this context at the moment */
1166 /* Stores some information about the context state for optimization */
1167 WORD draw_buffer_dirty
: 1;
1168 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1169 WORD last_was_pshader
: 1;
1170 WORD last_was_vshader
: 1;
1171 WORD namedArraysLoaded
: 1;
1172 WORD numberedArraysLoaded
: 1;
1173 WORD last_was_blit
: 1;
1174 WORD last_was_ckey
: 1;
1177 WORD fog_enabled
: 1;
1178 WORD num_untracked_materials
: 2; /* Max value 2 */
1180 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1181 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1182 DWORD numbered_array_mask
;
1183 GLenum tracking_parm
; /* Which source is tracking current colour */
1184 GLenum untracked_materials
[2];
1185 UINT blit_w
, blit_h
;
1186 enum fogsource fog_source
;
1188 char *vshader_const_dirty
, *pshader_const_dirty
;
1190 /* The actual opengl context */
1194 HPBUFFERARB pbuffer
;
1198 struct list fbo_list
;
1199 struct fbo_entry
*current_fbo
;
1203 /* Extension emulation */
1204 GLint gl_fog_source
;
1205 GLfloat fog_coord_value
;
1206 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1209 typedef enum ContextUsage
{
1210 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
1211 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1212 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
1213 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
1216 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
1217 WineD3DContext
*getActiveContext(void);
1218 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
1219 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
1220 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
1221 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
1222 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
1223 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
1225 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1226 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1228 /* Macros for doing basic GPU detection based on opengl capabilities */
1229 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1230 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1231 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1232 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1234 /* Default callbacks for implicit object destruction */
1235 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
1237 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
1239 /*****************************************************************************
1240 * Internal representation of a light
1242 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
1243 struct PLIGHTINFOEL
{
1244 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1245 DWORD OriginalIndex
;
1248 BOOL enabledChanged
;
1251 /* Converted parms to speed up swapping lights */
1260 /* The default light parameters */
1261 extern const WINED3DLIGHT WINED3D_default_light
;
1263 typedef struct WineD3D_PixelFormat
1265 int iPixelFormat
; /* WGL pixel format */
1266 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1267 int redSize
, greenSize
, blueSize
, alphaSize
;
1268 int depthSize
, stencilSize
;
1269 BOOL windowDrawable
;
1270 BOOL pbufferDrawable
;
1274 } WineD3D_PixelFormat
;
1276 /* The adapter structure */
1277 struct WineD3DAdapter
1282 WineD3D_GL_Info gl_info
;
1284 const char *description
;
1285 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1287 WineD3D_PixelFormat
*cfgs
;
1288 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1289 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1290 unsigned int UsedTextureRam
;
1293 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
1294 BOOL
initPixelFormatsNoGL(WineD3D_GL_Info
*gl_info
);
1295 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
1296 extern void add_gl_compat_wrappers(WineD3D_GL_Info
*gl_info
);
1298 /*****************************************************************************
1299 * High order patch management
1301 struct WineD3DRectPatch
1305 WineDirect3DVertexStridedData strided
;
1306 WINED3DRECTPATCH_INFO RectPatchInfo
;
1308 char has_normals
, has_texcoords
;
1312 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
1314 enum projection_types
1327 /*****************************************************************************
1328 * Fixed function pipeline replacements
1330 #define ARG_UNUSED 0xff
1331 struct texture_stage_op
1343 struct color_fixup_desc color_fixup
;
1344 unsigned tex_type
: 3;
1346 unsigned projected
: 2;
1347 unsigned padding
: 10;
1350 struct ffp_frag_settings
{
1351 struct texture_stage_op op
[MAX_TEXTURES
];
1353 /* Use an int instead of a char to get dword alignment */
1354 unsigned int sRGB_write
;
1357 struct ffp_frag_desc
1359 struct ffp_frag_settings settings
;
1362 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
, BOOL ignore_textype
);
1363 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct hash_table_t
*fragment_shaders
,
1364 const struct ffp_frag_settings
*settings
);
1365 void add_ffp_frag_shader(struct hash_table_t
*shaders
, struct ffp_frag_desc
*desc
);
1366 BOOL
ffp_frag_program_key_compare(const void *keya
, const void *keyb
);
1367 unsigned int ffp_frag_program_key_hash(const void *key
);
1369 /*****************************************************************************
1370 * IWineD3D implementation structure
1372 typedef struct IWineD3DImpl
1374 /* IUnknown fields */
1375 const IWineD3DVtbl
*lpVtbl
;
1376 LONG ref
; /* Note: Ref counting not required */
1378 /* WineD3D Information */
1383 struct WineD3DAdapter adapters
[1];
1386 extern const IWineD3DVtbl IWineD3D_Vtbl
;
1388 BOOL
InitAdapters(IWineD3DImpl
*This
);
1390 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1391 (since it will break quite a few things until contexts are managed properly!) */
1392 extern BOOL pbuffer_support
;
1393 /* allocate one pbuffer per surface */
1394 extern BOOL pbuffer_per_surface
;
1396 /* A helper function that dumps a resource list */
1397 void dumpResources(struct list
*list
);
1399 /*****************************************************************************
1400 * IWineD3DDevice implementation structure
1402 #define WINED3D_UNMAPPED_STAGE ~0U
1404 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1405 #define WINED3DCREATE_MULTITHREADED 0x00000004
1407 struct IWineD3DDeviceImpl
1409 /* IUnknown fields */
1410 const IWineD3DDeviceVtbl
*lpVtbl
;
1411 LONG ref
; /* Note: Ref counting not required */
1413 /* WineD3D Information */
1415 IWineD3DDeviceParent
*device_parent
;
1417 struct WineD3DAdapter
*adapter
;
1419 /* Window styles to restore when switching fullscreen mode */
1423 /* X and GL Information */
1424 GLint maxConcurrentLights
;
1425 GLenum offscreenBuffer
;
1427 /* Selected capabilities */
1428 int vs_selected_mode
;
1429 int ps_selected_mode
;
1430 const shader_backend_t
*shader_backend
;
1432 void *fragment_priv
;
1434 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1435 /* Array of functions for states which are handled by more than one pipeline part */
1436 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1437 const struct fragment_pipeline
*frag_pipe
;
1438 const struct blit_shader
*blitter
;
1440 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1441 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1443 WORD view_ident
: 1; /* true iff view matrix is identity */
1444 WORD untransformed
: 1;
1445 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1446 WORD isRecordingState
: 1;
1448 WORD render_offscreen
: 1;
1449 WORD bCursorVisible
: 1;
1450 WORD haveHardwareCursor
: 1;
1451 WORD d3d_initialized
: 1;
1452 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1453 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1454 WORD useDrawStridedSlow
: 1;
1455 WORD instancedDraw
: 1;
1458 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1460 #define DDRAW_PITCH_ALIGNMENT 8
1461 #define D3D8_PITCH_ALIGNMENT 4
1462 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1464 /* State block related */
1465 IWineD3DStateBlockImpl
*stateBlock
;
1466 IWineD3DStateBlockImpl
*updateStateBlock
;
1468 /* Internal use fields */
1469 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1471 WINED3DDEVTYPE devType
;
1473 IWineD3DSwapChain
**swapchains
;
1474 UINT NumberOfSwapChains
;
1476 struct list resources
; /* a linked list to track resources created by the device */
1477 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1478 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1480 /* Render Target Support */
1481 IWineD3DSurface
**render_targets
;
1482 IWineD3DSurface
*auto_depth_stencil_buffer
;
1483 IWineD3DSurface
*stencilBufferTarget
;
1485 /* Caches to avoid unneeded context changes */
1486 IWineD3DSurface
*lastActiveRenderTarget
;
1487 IWineD3DSwapChain
*lastActiveSwapChain
;
1489 /* palettes texture management */
1490 UINT NumberOfPalettes
;
1491 PALETTEENTRY
**palettes
;
1492 UINT currentPalette
;
1493 UINT paletteConversionShader
;
1495 /* For rendering to a texture using glCopyTexImage */
1496 GLenum
*draw_buffers
;
1497 GLuint depth_blt_texture
;
1498 GLuint depth_blt_rb
;
1499 UINT depth_blt_rb_w
;
1500 UINT depth_blt_rb_h
;
1502 /* Cursor management */
1507 UINT cursorWidth
, cursorHeight
;
1508 GLuint cursorTexture
;
1509 HCURSOR hardwareCursor
;
1511 /* The Wine logo surface */
1512 IWineD3DSurface
*logo_surface
;
1514 /* Textures for when no other textures are mapped */
1515 UINT dummyTextureName
[MAX_TEXTURES
];
1517 /* Device state management */
1520 /* DirectDraw stuff */
1521 DWORD ddraw_width
, ddraw_height
;
1522 WINED3DFORMAT ddraw_format
;
1524 /* Final position fixup constant */
1527 /* With register combiners we can skip junk texture stages */
1528 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1529 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1531 /* Stream source management */
1532 struct wined3d_stream_info strided_streams
;
1533 const WineDirect3DVertexStridedData
*up_strided
;
1535 /* Context management */
1536 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1537 WineD3DContext
*activeContext
;
1540 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1541 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1543 /* High level patch management */
1544 #define PATCHMAP_SIZE 43
1545 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1546 struct list patches
[PATCHMAP_SIZE
];
1547 struct WineD3DRectPatch
*currentPatch
;
1550 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
1552 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1553 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
);
1554 void device_stream_info_from_strided(IWineD3DDeviceImpl
*This
,
1555 const struct WineDirect3DVertexStridedData
*strided
, struct wined3d_stream_info
*stream_info
);
1556 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1557 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1558 float Z
, DWORD Stencil
);
1559 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1560 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1561 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1562 DWORD idx
= state
>> 5;
1563 BYTE shift
= state
& 0x1f;
1564 return context
->isStateDirty
[idx
] & (1 << shift
);
1567 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1568 typedef struct PrivateData
1573 DWORD flags
; /* DDSPD_* */
1584 /*****************************************************************************
1585 * IWineD3DResource implementation structure
1587 typedef struct IWineD3DResourceClass
1589 /* IUnknown fields */
1590 LONG ref
; /* Note: Ref counting not required */
1592 /* WineD3DResource Information */
1594 WINED3DRESOURCETYPE resourceType
;
1595 IWineD3DDeviceImpl
*wineD3DDevice
;
1599 const struct GlPixelFormatDesc
*format_desc
;
1601 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1602 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1603 struct list privateData
;
1604 struct list resource_list_entry
;
1606 } IWineD3DResourceClass
;
1608 typedef struct IWineD3DResourceImpl
1610 /* IUnknown & WineD3DResource Information */
1611 const IWineD3DResourceVtbl
*lpVtbl
;
1612 IWineD3DResourceClass resource
;
1613 } IWineD3DResourceImpl
;
1615 void resource_cleanup(IWineD3DResource
*iface
);
1616 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
);
1617 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
);
1618 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
);
1619 DWORD
resource_get_priority(IWineD3DResource
*iface
);
1620 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1621 void *data
, DWORD
*data_size
);
1622 HRESULT
resource_init(struct IWineD3DResourceClass
*resource
, WINED3DRESOURCETYPE resource_type
,
1623 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1624 WINED3DPOOL pool
, IUnknown
*parent
);
1625 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
);
1626 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
);
1627 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1628 const void *data
, DWORD data_size
, DWORD flags
);
1630 /* Tests show that the start address of resources is 32 byte aligned */
1631 #define RESOURCE_ALIGNMENT 32
1633 /*****************************************************************************
1634 * IWineD3DBaseTexture D3D- > openGL state map lookups
1636 #define WINED3DFUNC_NOTSUPPORTED -2
1637 #define WINED3DFUNC_UNIMPLEMENTED -1
1639 typedef enum winetexturestates
{
1640 WINED3DTEXSTA_ADDRESSU
= 0,
1641 WINED3DTEXSTA_ADDRESSV
= 1,
1642 WINED3DTEXSTA_ADDRESSW
= 2,
1643 WINED3DTEXSTA_BORDERCOLOR
= 3,
1644 WINED3DTEXSTA_MAGFILTER
= 4,
1645 WINED3DTEXSTA_MINFILTER
= 5,
1646 WINED3DTEXSTA_MIPFILTER
= 6,
1647 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1648 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1649 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1650 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1651 WINED3DTEXSTA_DMAPOFFSET
= 11,
1652 WINED3DTEXSTA_TSSADDRESSW
= 12,
1653 MAX_WINETEXTURESTATES
= 13,
1654 } winetexturestates
;
1658 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1659 SRGB_RGB
= 1, /* Loads the rgb texture */
1660 SRGB_SRGB
= 2, /* Loads the srgb texture */
1661 SRGB_BOTH
= 3, /* Loads both textures */
1664 /*****************************************************************************
1665 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1667 typedef struct IWineD3DBaseTextureClass
1669 DWORD states
[MAX_WINETEXTURESTATES
];
1670 DWORD srgbstates
[MAX_WINETEXTURESTATES
];
1672 BOOL dirty
, srgbDirty
;
1673 UINT textureName
, srgbTextureName
;
1674 float pow2Matrix
[16];
1676 WINED3DTEXTUREFILTERTYPE filterType
;
1680 BOOL pow2Matrix_identity
;
1681 const struct min_lookup
*minMipLookup
;
1682 const GLenum
*magLookup
;
1683 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1684 } IWineD3DBaseTextureClass
;
1686 void texture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1687 void cubetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1688 void volumetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1689 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
);
1691 typedef struct IWineD3DBaseTextureImpl
1693 /* IUnknown & WineD3DResource Information */
1694 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1695 IWineD3DResourceClass resource
;
1696 IWineD3DBaseTextureClass baseTexture
;
1698 } IWineD3DBaseTextureImpl
;
1700 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1701 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1702 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1703 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
);
1704 void basetexture_cleanup(IWineD3DBaseTexture
*iface
);
1705 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
);
1706 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
);
1707 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
);
1708 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
);
1709 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
);
1710 void basetexture_init(struct IWineD3DBaseTextureClass
*texture
, UINT levels
, DWORD usage
);
1711 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE filter_type
);
1712 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
);
1713 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
);
1714 void basetexture_unload(IWineD3DBaseTexture
*iface
);
1715 static inline void basetexture_setsrgbcache(IWineD3DBaseTexture
*iface
, BOOL srgb
) {
1716 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
1717 This
->baseTexture
.is_srgb
= srgb
;
1720 /*****************************************************************************
1721 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1723 typedef struct IWineD3DTextureImpl
1725 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1726 const IWineD3DTextureVtbl
*lpVtbl
;
1727 IWineD3DResourceClass resource
;
1728 IWineD3DBaseTextureClass baseTexture
;
1730 /* IWineD3DTexture */
1731 IWineD3DSurface
*surfaces
[MAX_MIP_LEVELS
];
1735 } IWineD3DTextureImpl
;
1737 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1739 /*****************************************************************************
1740 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1742 typedef struct IWineD3DCubeTextureImpl
1744 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1745 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1746 IWineD3DResourceClass resource
;
1747 IWineD3DBaseTextureClass baseTexture
;
1749 /* IWineD3DCubeTexture */
1750 IWineD3DSurface
*surfaces
[6][MAX_MIP_LEVELS
];
1751 } IWineD3DCubeTextureImpl
;
1753 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1755 typedef struct _WINED3DVOLUMET_DESC
1760 } WINED3DVOLUMET_DESC
;
1762 /*****************************************************************************
1763 * IWineD3DVolume implementation structure (extends IUnknown)
1765 typedef struct IWineD3DVolumeImpl
1767 /* IUnknown & WineD3DResource fields */
1768 const IWineD3DVolumeVtbl
*lpVtbl
;
1769 IWineD3DResourceClass resource
;
1771 /* WineD3DVolume Information */
1772 WINED3DVOLUMET_DESC currentDesc
;
1773 IWineD3DBase
*container
;
1776 WINED3DBOX lockedBox
;
1777 WINED3DBOX dirtyBox
;
1779 } IWineD3DVolumeImpl
;
1781 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1783 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
);
1785 /*****************************************************************************
1786 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1788 typedef struct IWineD3DVolumeTextureImpl
1790 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1791 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1792 IWineD3DResourceClass resource
;
1793 IWineD3DBaseTextureClass baseTexture
;
1795 /* IWineD3DVolumeTexture */
1796 IWineD3DVolume
*volumes
[MAX_MIP_LEVELS
];
1797 } IWineD3DVolumeTextureImpl
;
1799 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1801 typedef struct _WINED3DSURFACET_DESC
1803 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1804 DWORD MultiSampleQuality
;
1807 } WINED3DSURFACET_DESC
;
1809 /*****************************************************************************
1810 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1812 typedef struct wineD3DSurface_DIB
{
1818 } wineD3DSurface_DIB
;
1825 } renderbuffer_entry_t
;
1830 IWineD3DSurface
**render_targets
;
1831 IWineD3DSurface
*depth_stencil
;
1836 /*****************************************************************************
1837 * IWineD3DClipp implementation structure
1839 typedef struct IWineD3DClipperImpl
1841 const IWineD3DClipperVtbl
*lpVtbl
;
1846 } IWineD3DClipperImpl
;
1849 /*****************************************************************************
1850 * IWineD3DSurface implementation structure
1852 struct IWineD3DSurfaceImpl
1854 /* IUnknown & IWineD3DResource Information */
1855 const IWineD3DSurfaceVtbl
*lpVtbl
;
1856 IWineD3DResourceClass resource
;
1858 /* IWineD3DSurface fields */
1859 IWineD3DBase
*container
;
1860 WINED3DSURFACET_DESC currentDesc
;
1861 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1862 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1864 /* TODO: move this off into a management class(maybe!) */
1870 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1871 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1873 /* Oversized texture */
1882 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1884 glDescriptor glDescription
;
1887 wineD3DSurface_DIB dib
;
1890 /* Color keys for DDraw */
1891 WINEDDCOLORKEY DestBltCKey
;
1892 WINEDDCOLORKEY DestOverlayCKey
;
1893 WINEDDCOLORKEY SrcOverlayCKey
;
1894 WINEDDCOLORKEY SrcBltCKey
;
1897 WINEDDCOLORKEY glCKey
;
1899 struct list renderbuffers
;
1900 renderbuffer_entry_t
*current_renderbuffer
;
1902 /* DirectDraw clippers */
1903 IWineD3DClipper
*clipper
;
1905 /* DirectDraw Overlay handling */
1906 RECT overlay_srcrect
;
1907 RECT overlay_destrect
;
1908 IWineD3DSurfaceImpl
*overlay_dest
;
1909 struct list overlays
;
1910 struct list overlay_entry
;
1913 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1914 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1916 /* Predeclare the shared Surface functions */
1917 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1918 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1919 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1920 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1921 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1922 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1923 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1924 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1925 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1926 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1927 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1928 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1929 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1930 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1931 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1932 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1933 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1934 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1935 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, const WINEDDCOLORKEY
*CKey
);
1936 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1937 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1938 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1939 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1940 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1941 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1942 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1943 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
);
1944 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1945 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1946 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1947 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1948 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1949 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1950 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1951 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
);
1952 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1953 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
);
1954 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1956 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1957 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1958 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1959 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1961 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1963 /* Surface flags: */
1964 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1965 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1966 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1967 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1968 #define SFLAG_DISCARD 0x00000010 /* ??? */
1969 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1970 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1971 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
1972 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
1973 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
1974 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
1975 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
1976 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1977 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1978 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1979 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1980 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1981 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1982 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
1983 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1984 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1985 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
1986 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
1987 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
1988 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
1990 /* In some conditions the surface memory must not be freed:
1991 * SFLAG_OVERSIZE: Not all data can be kept in GL
1992 * SFLAG_CONVERTED: Converting the data back would take too long
1993 * SFLAG_DIBSECTION: The dib code manages the memory
1994 * SFLAG_LOCKED: The app requires access to the surface data
1995 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1996 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1997 * SFLAG_CLIENT: OpenGL uses our memory as backup
1999 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
2001 SFLAG_DIBSECTION | \
2008 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2010 SFLAG_INDRAWABLE | \
2013 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2015 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2017 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
2022 CONVERT_PALETTED_CK
,
2026 CONVERT_CK_4444_ARGB
,
2031 CONVERT_CK_8888_ARGB
,
2044 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
2046 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
2048 /*****************************************************************************
2049 * IWineD3DVertexDeclaration implementation structure
2051 #define MAX_ATTRIBS 16
2053 struct wined3d_vertex_declaration_element
2055 const struct GlPixelFormatDesc
*format_desc
;
2065 typedef struct IWineD3DVertexDeclarationImpl
{
2066 /* IUnknown Information */
2067 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
2071 IWineD3DDeviceImpl
*wineD3DDevice
;
2073 struct wined3d_vertex_declaration_element
*elements
;
2076 DWORD streams
[MAX_STREAMS
];
2078 BOOL position_transformed
;
2079 BOOL half_float_conv_needed
;
2080 } IWineD3DVertexDeclarationImpl
;
2082 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
2084 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*This
,
2085 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
);
2087 /*****************************************************************************
2088 * IWineD3DStateBlock implementation structure
2091 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2092 /* Note: Very long winded but gl Lists are not flexible enough */
2093 /* to resolve everything we need, so doing it manually for now */
2094 typedef struct SAVEDSTATES
{
2095 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2096 WORD streamSource
; /* MAX_STREAMS, 16 */
2097 WORD streamFreq
; /* MAX_STREAMS, 16 */
2098 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2099 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2100 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2101 DWORD textures
; /* MAX_COMBINED_SAMPLERS, 20 */
2102 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2103 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2104 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2105 BOOL
*pixelShaderConstantsF
;
2106 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2107 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2108 BOOL
*vertexShaderConstantsF
;
2109 WORD primitive_type
: 1;
2113 WORD vertexDecl
: 1;
2114 WORD pixelShader
: 1;
2115 WORD vertexShader
: 1;
2116 WORD scissorRect
: 1;
2125 struct IWineD3DStateBlockImpl
2127 /* IUnknown fields */
2128 const IWineD3DStateBlockVtbl
*lpVtbl
;
2129 LONG ref
; /* Note: Ref counting not required */
2131 /* IWineD3DStateBlock information */
2133 IWineD3DDeviceImpl
*wineD3DDevice
;
2134 WINED3DSTATEBLOCKTYPE blockType
;
2136 /* Array indicating whether things have been set or changed */
2137 SAVEDSTATES changed
;
2139 /* Vertex Shader Declaration */
2140 IWineD3DVertexDeclaration
*vertexDecl
;
2142 IWineD3DVertexShader
*vertexShader
;
2144 /* Vertex Shader Constants */
2145 BOOL vertexShaderConstantB
[MAX_CONST_B
];
2146 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
2147 float *vertexShaderConstantF
;
2149 /* primitive type */
2150 GLenum gl_primitive_type
;
2154 UINT streamStride
[MAX_STREAMS
];
2155 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
2156 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
2157 UINT streamFreq
[MAX_STREAMS
+ 1];
2158 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2161 IWineD3DBuffer
* pIndexData
;
2162 WINED3DFORMAT IndexFmt
;
2163 INT baseVertexIndex
;
2164 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2167 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2169 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2170 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2171 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2172 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
2173 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2176 double clipplane
[MAX_CLIPPLANES
][4];
2177 WINED3DCLIPSTATUS clip_status
;
2180 WINED3DVIEWPORT viewport
;
2183 WINED3DMATERIAL material
;
2186 IWineD3DPixelShader
*pixelShader
;
2188 /* Pixel Shader Constants */
2189 BOOL pixelShaderConstantB
[MAX_CONST_B
];
2190 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
2191 float *pixelShaderConstantF
;
2194 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
2197 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
2199 /* Texture State Stage */
2200 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2201 DWORD lowest_disabled_stage
;
2202 /* Sampler States */
2203 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2205 /* Scissor test rectangle */
2208 /* Contained state management */
2209 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2210 unsigned int num_contained_render_states
;
2211 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2212 unsigned int num_contained_transform_states
;
2213 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2214 unsigned int num_contained_vs_consts_i
;
2215 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2216 unsigned int num_contained_vs_consts_b
;
2217 DWORD
*contained_vs_consts_f
;
2218 unsigned int num_contained_vs_consts_f
;
2219 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2220 unsigned int num_contained_ps_consts_i
;
2221 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2222 unsigned int num_contained_ps_consts_b
;
2223 DWORD
*contained_ps_consts_f
;
2224 unsigned int num_contained_ps_consts_f
;
2225 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2226 unsigned int num_contained_tss_states
;
2227 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2228 unsigned int num_contained_sampler_states
;
2231 extern void stateblock_savedstates_set(
2232 IWineD3DStateBlock
* iface
,
2233 SAVEDSTATES
* states
,
2236 extern void stateblock_copy(
2237 IWineD3DStateBlock
* destination
,
2238 IWineD3DStateBlock
* source
);
2240 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
2242 /* Direct3D terminology with little modifications. We do not have an issued state
2243 * because only the driver knows about it, but we have a created state because d3d
2244 * allows GetData on a created issue, but opengl doesn't
2251 /*****************************************************************************
2252 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2254 typedef struct IWineD3DQueryImpl
2256 const IWineD3DQueryVtbl
*lpVtbl
;
2257 LONG ref
; /* Note: Ref counting not required */
2260 /*TODO: replace with iface usage */
2262 IWineD3DDevice
*wineD3DDevice
;
2264 IWineD3DDeviceImpl
*wineD3DDevice
;
2267 /* IWineD3DQuery fields */
2268 enum query_state state
;
2269 WINED3DQUERYTYPE type
;
2270 /* TODO: Think about using a IUnknown instead of a void* */
2274 } IWineD3DQueryImpl
;
2276 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
2277 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
2278 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
2280 /* Datastructures for IWineD3DQueryImpl.extendedData */
2281 typedef struct WineQueryOcclusionData
{
2283 WineD3DContext
*ctx
;
2284 } WineQueryOcclusionData
;
2286 typedef struct WineQueryEventData
{
2288 WineD3DContext
*ctx
;
2289 } WineQueryEventData
;
2291 /* IWineD3DBuffer */
2293 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2294 * fixed function semantics as D3DCOLOR or FLOAT16 */
2295 enum wined3d_buffer_conversion_type
2300 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2303 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2304 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
2305 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
2306 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
2307 #define WINED3D_BUFFER_DOUBLEBUFFER 0x10 /* Use a vbo and local allocated memory */
2309 struct wined3d_buffer
2311 const struct IWineD3DBufferVtbl
*vtbl
;
2312 IWineD3DResourceClass resource
;
2314 struct wined3d_buffer_desc desc
;
2316 GLuint buffer_object
;
2317 GLenum buffer_object_usage
;
2318 GLenum buffer_type_hint
;
2319 UINT buffer_object_size
;
2327 /* conversion stuff */
2328 UINT conversion_count
;
2330 UINT stride
; /* 0 if no conversion */
2331 UINT conversion_stride
; /* 0 if no shifted conversion */
2332 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2333 /* Extra load offsets, for FLOAT16 conversion */
2334 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2337 extern const IWineD3DBufferVtbl wined3d_buffer_vtbl
;
2338 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
);
2339 const BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
);
2341 /* IWineD3DRendertargetView */
2342 struct wined3d_rendertarget_view
2344 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2347 IWineD3DResource
*resource
;
2351 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl
;
2353 /*****************************************************************************
2354 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2357 typedef struct IWineD3DSwapChainImpl
2360 const IWineD3DSwapChainVtbl
*lpVtbl
;
2361 LONG ref
; /* Note: Ref counting not required */
2364 IWineD3DDeviceImpl
*wineD3DDevice
;
2366 /* IWineD3DSwapChain fields */
2367 IWineD3DSurface
**backBuffer
;
2368 IWineD3DSurface
*frontBuffer
;
2369 WINED3DPRESENT_PARAMETERS presentParms
;
2370 DWORD orig_width
, orig_height
;
2371 WINED3DFORMAT orig_fmt
;
2372 WINED3DGAMMARAMP orig_gamma
;
2374 long prev_time
, frames
; /* Performance tracking */
2375 unsigned int vSyncCounter
;
2377 WineD3DContext
**context
; /* Later a array for multithreading */
2378 unsigned int num_contexts
;
2381 } IWineD3DSwapChainImpl
;
2383 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
2384 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
2385 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
);
2387 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
2388 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
2389 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
2390 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
2391 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
2392 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
2393 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
2394 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
2395 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
2396 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
2397 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
2398 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
2400 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
2402 /*****************************************************************************
2403 * Utility function prototypes
2406 /* Trace routines */
2407 const char* debug_d3dformat(WINED3DFORMAT fmt
);
2408 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
2409 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
2410 const char* debug_d3dusage(DWORD usage
);
2411 const char* debug_d3dusagequery(DWORD usagequery
);
2412 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
2413 const char* debug_d3ddeclusage(BYTE usage
);
2414 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
2415 const char* debug_d3drenderstate(DWORD state
);
2416 const char* debug_d3dsamplerstate(DWORD state
);
2417 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
2418 const char* debug_d3dtexturestate(DWORD state
);
2419 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
2420 const char* debug_d3dpool(WINED3DPOOL pool
);
2421 const char *debug_fbostatus(GLenum status
);
2422 const char *debug_glerror(GLenum error
);
2423 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
2424 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
2425 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
2426 void dump_color_fixup_desc(struct color_fixup_desc fixup
);
2427 const char *debug_surflocation(DWORD flag
);
2429 /* Routines for GL <-> D3D values */
2430 GLenum
StencilOp(DWORD op
);
2431 GLenum
CompareFunc(DWORD func
);
2432 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
2433 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
2434 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
2435 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2436 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2437 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2438 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2439 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2440 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2441 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2442 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2444 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
);
2445 void surface_force_reload(IWineD3DSurface
*iface
);
2446 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
2447 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2448 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2449 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
2450 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
);
2451 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
);
2453 BOOL
getColorBits(const struct GlPixelFormatDesc
*format_desc
,
2454 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
2455 BOOL
getDepthStencilBits(const struct GlPixelFormatDesc
*format_desc
, short *depthSize
, short *stencilSize
);
2458 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
2459 UINT
wined3d_log2i(UINT32 x
);
2460 unsigned int count_bits(unsigned int mask
);
2462 typedef struct local_constant
{
2468 typedef struct SHADER_LIMITS
{
2469 unsigned int temporary
;
2470 unsigned int texcoord
;
2471 unsigned int sampler
;
2472 unsigned int constant_int
;
2473 unsigned int constant_float
;
2474 unsigned int constant_bool
;
2475 unsigned int address
;
2476 unsigned int packed_output
;
2477 unsigned int packed_input
;
2478 unsigned int attributes
;
2482 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2483 maintain state information between multiple codes */
2484 typedef struct SHADER_PARSE_STATE
{
2485 unsigned int current_row
;
2486 DWORD texcoord_w
[2];
2487 } SHADER_PARSE_STATE
;
2490 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2492 #define PRINTF_ATTR(fmt,args)
2495 /* Base Shader utility functions.
2496 * (may move callers into the same file in the future) */
2497 extern int shader_addline(
2498 SHADER_BUFFER
* buffer
,
2499 const char* fmt
, ...) PRINTF_ATTR(2,3);
2500 int shader_vaddline(SHADER_BUFFER
*buffer
, const char *fmt
, va_list args
);
2502 /* Vertex shader utility functions */
2503 extern BOOL
vshader_get_input(
2504 IWineD3DVertexShader
* iface
,
2505 BYTE usage_req
, BYTE usage_idx_req
,
2506 unsigned int* regnum
);
2508 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2510 /* GLSL helper functions */
2511 extern void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction
*ins
);
2513 /*****************************************************************************
2514 * IDirect3DBaseShader implementation structure
2516 typedef struct IWineD3DBaseShaderClass
2519 SHADER_LIMITS limits
;
2520 SHADER_PARSE_STATE parse_state
;
2522 UINT functionLength
;
2523 UINT cur_loop_depth
, cur_loop_regno
;
2524 BOOL load_local_constsF
;
2525 const struct wined3d_shader_frontend
*frontend
;
2526 void *frontend_data
;
2528 /* Type of shader backend */
2531 /* Programs this shader is linked with */
2532 struct list linked_programs
;
2534 /* Immediate constants (override global ones) */
2535 struct list constantsB
;
2536 struct list constantsF
;
2537 struct list constantsI
;
2538 shader_reg_maps reg_maps
;
2540 /* Pointer to the parent device */
2541 IWineD3DDevice
*device
;
2542 struct list shader_list_entry
;
2544 } IWineD3DBaseShaderClass
;
2546 typedef struct IWineD3DBaseShaderImpl
{
2548 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2550 /* IWineD3DBaseShader */
2551 IWineD3DBaseShaderClass baseShader
;
2552 } IWineD3DBaseShaderImpl
;
2554 void shader_buffer_init(struct SHADER_BUFFER
*buffer
);
2555 void shader_buffer_free(struct SHADER_BUFFER
*buffer
);
2556 void shader_cleanup(IWineD3DBaseShader
*iface
);
2557 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
, DWORD shader_version
);
2558 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
, DWORD shader_version
);
2559 void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
2560 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
);
2561 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
2562 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_semantic
*semantics_in
,
2563 struct wined3d_shader_semantic
*semantics_out
, const DWORD
*byte_code
);
2564 void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDevice
*device
);
2565 const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
);
2566 void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*pFunction
);
2568 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2569 return 0xFFFF0000 == (token
& 0xFFFF0000);
2572 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2573 return 0xFFFE0000 == (token
& 0xFFFF0000);
2576 static inline BOOL
shader_is_scalar(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
)
2578 switch (register_type
)
2580 case WINED3DSPR_RASTOUT
:
2582 if (register_idx
!= 0) return TRUE
;
2586 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2587 case WINED3DSPR_CONSTBOOL
: /* b# */
2588 case WINED3DSPR_LOOP
: /* aL */
2589 case WINED3DSPR_PREDICATE
: /* p0 */
2592 case WINED3DSPR_MISCTYPE
:
2593 switch(register_idx
)
2608 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2609 local_constant
* lconst
;
2611 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2612 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2613 if(lconst
->idx
== reg
) return TRUE
;
2619 /*****************************************************************************
2620 * IDirect3DVertexShader implementation structures
2623 struct vs_compiled_shader
{
2624 struct vs_compile_args args
;
2628 typedef struct IWineD3DVertexShaderImpl
{
2630 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2632 /* IWineD3DBaseShader */
2633 IWineD3DBaseShaderClass baseShader
;
2635 /* IWineD3DVertexShaderImpl */
2641 struct vs_compiled_shader
*gl_shaders
;
2642 UINT num_gl_shaders
, shader_array_size
;
2644 /* Vertex shader input and output semantics */
2645 struct wined3d_shader_semantic semantics_in
[MAX_ATTRIBS
];
2646 struct wined3d_shader_semantic semantics_out
[MAX_REG_OUTPUT
];
2648 UINT min_rel_offset
, max_rel_offset
;
2651 UINT recompile_count
;
2653 const struct vs_compile_args
*cur_args
;
2654 } IWineD3DVertexShaderImpl
;
2655 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2657 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct vs_compile_args
*args
);
2658 GLuint
find_gl_vshader(IWineD3DVertexShaderImpl
*shader
, const struct vs_compile_args
*args
);
2660 /*****************************************************************************
2661 * IDirect3DPixelShader implementation structure
2663 struct ps_compiled_shader
{
2664 struct ps_compile_args args
;
2668 typedef struct IWineD3DPixelShaderImpl
{
2669 /* IUnknown parts */
2670 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2672 /* IWineD3DBaseShader */
2673 IWineD3DBaseShaderClass baseShader
;
2675 /* IWineD3DPixelShaderImpl */
2678 /* Pixel shader input semantics */
2679 struct wined3d_shader_semantic semantics_in
[MAX_REG_INPUT
];
2680 DWORD input_reg_map
[MAX_REG_INPUT
];
2681 BOOL input_reg_used
[MAX_REG_INPUT
];
2682 int declared_in_count
;
2685 struct ps_compiled_shader
*gl_shaders
;
2686 UINT num_gl_shaders
, shader_array_size
;
2688 /* Some information about the shader behavior */
2689 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2690 unsigned char numbumpenvmatconsts
;
2691 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2694 const struct ps_compile_args
*cur_args
;
2695 } IWineD3DPixelShaderImpl
;
2697 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2698 GLuint
find_gl_pshader(IWineD3DPixelShaderImpl
*shader
, const struct ps_compile_args
*args
);
2699 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
);
2701 /* sRGB correction constants */
2702 static const float srgb_cmp
= 0.0031308;
2703 static const float srgb_mul_low
= 12.92;
2704 static const float srgb_pow
= 0.41666;
2705 static const float srgb_mul_high
= 1.055;
2706 static const float srgb_sub_high
= 0.055;
2708 /*****************************************************************************
2709 * IWineD3DPalette implementation structure
2711 struct IWineD3DPaletteImpl
{
2712 /* IUnknown parts */
2713 const IWineD3DPaletteVtbl
*lpVtbl
;
2717 IWineD3DDeviceImpl
*wineD3DDevice
;
2719 /* IWineD3DPalette */
2721 WORD palVersion
; /*| */
2722 WORD palNumEntries
; /*| LOGPALETTE */
2723 PALETTEENTRY palents
[256]; /*| */
2724 /* This is to store the palette in 'screen format' */
2725 int screen_palents
[256];
2729 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2730 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2732 /* DirectDraw utility functions */
2733 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2735 /*****************************************************************************
2736 * Pixel format management
2739 /* WineD3D pixel format flags */
2740 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
2741 #define WINED3DFMT_FLAG_FILTERING 0x2
2742 #define WINED3DFMT_FLAG_DEPTH 0x4
2743 #define WINED3DFMT_FLAG_STENCIL 0x8
2744 #define WINED3DFMT_FLAG_RENDERTARGET 0x10
2745 #define WINED3DFMT_FLAG_FOURCC 0x20
2747 struct GlPixelFormatDesc
2749 WINED3DFORMAT format
;
2758 enum wined3d_ffp_emit_idx emit_idx
;
2759 GLint component_count
;
2761 GLint gl_vtx_format
;
2762 GLboolean gl_normalized
;
2763 unsigned int component_size
;
2766 GLint glGammaInternal
;
2772 struct color_fixup_desc color_fixup
;
2775 const struct GlPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
, const WineD3D_GL_Info
*gl_info
);
2777 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2779 return (stateblock
->vertexShader
2780 && !stateblock
->wineD3DDevice
->strided_streams
.position_transformed
2781 && stateblock
->wineD3DDevice
->vs_selected_mode
!= SHADER_NONE
);
2784 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2786 return (stateblock
->pixelShader
2787 && stateblock
->wineD3DDevice
->ps_selected_mode
!= SHADER_NONE
);
2790 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2791 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);