push 5aff8350ceade24f8243f07a9cf7ecb816236fb1
[wine/hacks.git] / dlls / wined3d / wined3d_private.h
blobd3e1053599c50c8059c4464c5cd4e5649bbcb8a4
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "winreg.h"
35 #include "wingdi.h"
36 #include "winuser.h"
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
40 #include "objbase.h"
41 #include "wine/wined3d.h"
42 #include "wined3d_gl.h"
43 #include "wine/list.h"
44 #include "wine/rbtree.h"
46 /* Driver quirks */
47 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
48 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
49 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
50 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 /* Texture format fixups */
54 enum fixup_channel_source
56 CHANNEL_SOURCE_ZERO = 0,
57 CHANNEL_SOURCE_ONE = 1,
58 CHANNEL_SOURCE_X = 2,
59 CHANNEL_SOURCE_Y = 3,
60 CHANNEL_SOURCE_Z = 4,
61 CHANNEL_SOURCE_W = 5,
62 CHANNEL_SOURCE_YUV0 = 6,
63 CHANNEL_SOURCE_YUV1 = 7,
66 enum yuv_fixup
68 YUV_FIXUP_YUY2 = 0,
69 YUV_FIXUP_UYVY = 1,
70 YUV_FIXUP_YV12 = 2,
73 #include <pshpack2.h>
74 struct color_fixup_desc
76 unsigned x_sign_fixup : 1;
77 unsigned x_source : 3;
78 unsigned y_sign_fixup : 1;
79 unsigned y_source : 3;
80 unsigned z_sign_fixup : 1;
81 unsigned z_source : 3;
82 unsigned w_sign_fixup : 1;
83 unsigned w_source : 3;
85 #include <poppack.h>
87 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
88 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
90 static inline struct color_fixup_desc create_color_fixup_desc(
91 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
92 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
94 struct color_fixup_desc fixup =
96 sign0, src0,
97 sign1, src1,
98 sign2, src2,
99 sign3, src3,
101 return fixup;
104 static inline struct color_fixup_desc create_yuv_fixup_desc(enum yuv_fixup yuv_fixup)
106 struct color_fixup_desc fixup =
108 0, yuv_fixup & (1 << 0) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
109 0, yuv_fixup & (1 << 1) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
110 0, yuv_fixup & (1 << 2) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
111 0, yuv_fixup & (1 << 3) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
113 return fixup;
116 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
118 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
121 static inline BOOL is_yuv_fixup(struct color_fixup_desc fixup)
123 return fixup.x_source == CHANNEL_SOURCE_YUV0 || fixup.x_source == CHANNEL_SOURCE_YUV1;
126 static inline enum yuv_fixup get_yuv_fixup(struct color_fixup_desc fixup)
128 enum yuv_fixup yuv_fixup = 0;
129 if (fixup.x_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 0);
130 if (fixup.y_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 1);
131 if (fixup.z_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 2);
132 if (fixup.w_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 3);
133 return yuv_fixup;
136 void *wined3d_rb_alloc(size_t size);
137 void *wined3d_rb_realloc(void *ptr, size_t size);
138 void wined3d_rb_free(void *ptr);
140 /* Device caps */
141 #define MAX_PALETTES 65536
142 #define MAX_STREAMS 16
143 #define MAX_TEXTURES 8
144 #define MAX_FRAGMENT_SAMPLERS 16
145 #define MAX_VERTEX_SAMPLERS 4
146 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
147 #define MAX_ACTIVE_LIGHTS 8
148 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
150 /* Used for CreateStateBlock */
151 #define NUM_SAVEDPIXELSTATES_R 35
152 #define NUM_SAVEDPIXELSTATES_T 18
153 #define NUM_SAVEDPIXELSTATES_S 12
154 #define NUM_SAVEDVERTEXSTATES_R 34
155 #define NUM_SAVEDVERTEXSTATES_T 2
156 #define NUM_SAVEDVERTEXSTATES_S 1
158 extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
159 extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
160 extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
161 extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
162 extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
163 extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
165 typedef enum _WINELOOKUP {
166 WINELOOKUP_WARPPARAM = 0,
167 MAX_LOOKUPS = 1
168 } WINELOOKUP;
170 extern const int minLookup[MAX_LOOKUPS];
171 extern const int maxLookup[MAX_LOOKUPS];
172 extern DWORD *stateLookup[MAX_LOOKUPS];
174 struct min_lookup
176 GLenum mip[WINED3DTEXF_LINEAR + 1];
179 const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1];
180 const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1];
181 const GLenum magLookup[WINED3DTEXF_LINEAR + 1];
182 const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1];
184 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
186 return mag_lookup[mag_filter];
189 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
190 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
192 return min_mip_lookup[min_filter].mip[mip_filter];
195 /* float_16_to_32() and float_32_to_16() (see implementation in
196 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
197 * to standard C floats and vice versa. They do not depend on the encoding
198 * of the C float, so they are platform independent, but slow. On x86 and
199 * other IEEE 754 compliant platforms the conversion can be accelerated by
200 * bit shifting the exponent and mantissa. There are also some SSE-based
201 * assembly routines out there.
203 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
205 static inline float float_16_to_32(const unsigned short *in) {
206 const unsigned short s = ((*in) & 0x8000);
207 const unsigned short e = ((*in) & 0x7C00) >> 10;
208 const unsigned short m = (*in) & 0x3FF;
209 const float sgn = (s ? -1.0f : 1.0f);
211 if(e == 0) {
212 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
213 else return sgn * pow(2, -14.0f) * ((float)m / 1024.0f);
214 } else if(e < 31) {
215 return sgn * pow(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
216 } else {
217 if(m == 0) return sgn / 0.0f; /* +INF / -INF */
218 else return 0.0f / 0.0f; /* NAN */
222 static inline float float_24_to_32(DWORD in)
224 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
225 const unsigned short e = (in & 0x780000) >> 19;
226 const unsigned short m = in & 0x7ffff;
228 if (e == 0)
230 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
231 else return sgn * pow(2, -6.0f) * ((float)m / 524288.0f);
233 else if (e < 15)
235 return sgn * pow(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
237 else
239 if (m == 0) return sgn / 0.0f; /* +INF / -INF */
240 else return 0.0f / 0.0f; /* NAN */
245 * Settings
247 #define VS_NONE 0
248 #define VS_HW 1
250 #define PS_NONE 0
251 #define PS_HW 1
253 #define VBO_NONE 0
254 #define VBO_HW 1
256 #define NP2_NONE 0
257 #define NP2_REPACK 1
258 #define NP2_NATIVE 2
260 #define ORM_BACKBUFFER 0
261 #define ORM_PBUFFER 1
262 #define ORM_FBO 2
264 #define SHADER_ARB 1
265 #define SHADER_GLSL 2
266 #define SHADER_ATI 3
267 #define SHADER_NONE 4
269 #define RTL_DISABLE -1
270 #define RTL_AUTO 0
271 #define RTL_READDRAW 1
272 #define RTL_READTEX 2
273 #define RTL_TEXDRAW 3
274 #define RTL_TEXTEX 4
276 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
277 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
279 /* NOTE: When adding fields to this structure, make sure to update the default
280 * values in wined3d_main.c as well. */
281 typedef struct wined3d_settings_s {
282 /* vertex and pixel shader modes */
283 int vs_mode;
284 int ps_mode;
285 int vbo_mode;
286 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
287 we should use it. However, until it's fully implemented, we'll leave it as a registry
288 setting for developers. */
289 BOOL glslRequested;
290 int offscreen_rendering_mode;
291 int rendertargetlock_mode;
292 unsigned short pci_vendor_id;
293 unsigned short pci_device_id;
294 /* Memory tracking and object counting */
295 unsigned int emulated_textureram;
296 char *logo;
297 int allow_multisampling;
298 } wined3d_settings_t;
300 extern wined3d_settings_t wined3d_settings;
302 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
304 WINED3DSTT_UNKNOWN = 0,
305 WINED3DSTT_1D = 1,
306 WINED3DSTT_2D = 2,
307 WINED3DSTT_CUBE = 3,
308 WINED3DSTT_VOLUME = 4,
309 } WINED3DSAMPLER_TEXTURE_TYPE;
311 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
313 WINED3DSPR_TEMP = 0,
314 WINED3DSPR_INPUT = 1,
315 WINED3DSPR_CONST = 2,
316 WINED3DSPR_ADDR = 3,
317 WINED3DSPR_TEXTURE = 3,
318 WINED3DSPR_RASTOUT = 4,
319 WINED3DSPR_ATTROUT = 5,
320 WINED3DSPR_TEXCRDOUT = 6,
321 WINED3DSPR_OUTPUT = 6,
322 WINED3DSPR_CONSTINT = 7,
323 WINED3DSPR_COLOROUT = 8,
324 WINED3DSPR_DEPTHOUT = 9,
325 WINED3DSPR_SAMPLER = 10,
326 WINED3DSPR_CONST2 = 11,
327 WINED3DSPR_CONST3 = 12,
328 WINED3DSPR_CONST4 = 13,
329 WINED3DSPR_CONSTBOOL = 14,
330 WINED3DSPR_LOOP = 15,
331 WINED3DSPR_TEMPFLOAT16 = 16,
332 WINED3DSPR_MISCTYPE = 17,
333 WINED3DSPR_LABEL = 18,
334 WINED3DSPR_PREDICATE = 19,
335 WINED3DSPR_IMMCONST,
336 WINED3DSPR_CONSTBUFFER,
337 } WINED3DSHADER_PARAM_REGISTER_TYPE;
339 enum wined3d_immconst_type
341 WINED3D_IMMCONST_FLOAT,
342 WINED3D_IMMCONST_FLOAT4,
345 typedef enum _WINED3DVS_RASTOUT_OFFSETS
347 WINED3DSRO_POSITION = 0,
348 WINED3DSRO_FOG = 1,
349 WINED3DSRO_POINT_SIZE = 2,
350 } WINED3DVS_RASTOUT_OFFSETS;
352 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
354 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
356 WINED3DSPSM_NONE = 0,
357 WINED3DSPSM_NEG = 1,
358 WINED3DSPSM_BIAS = 2,
359 WINED3DSPSM_BIASNEG = 3,
360 WINED3DSPSM_SIGN = 4,
361 WINED3DSPSM_SIGNNEG = 5,
362 WINED3DSPSM_COMP = 6,
363 WINED3DSPSM_X2 = 7,
364 WINED3DSPSM_X2NEG = 8,
365 WINED3DSPSM_DZ = 9,
366 WINED3DSPSM_DW = 10,
367 WINED3DSPSM_ABS = 11,
368 WINED3DSPSM_ABSNEG = 12,
369 WINED3DSPSM_NOT = 13,
370 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
372 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
373 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
374 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
375 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
376 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
378 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
380 WINED3DSPDM_NONE = 0,
381 WINED3DSPDM_SATURATE = 1,
382 WINED3DSPDM_PARTIALPRECISION = 2,
383 WINED3DSPDM_MSAMPCENTROID = 4,
384 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
386 typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
388 WINED3DSIO_NOP = 0,
389 WINED3DSIO_MOV = 1,
390 WINED3DSIO_ADD = 2,
391 WINED3DSIO_SUB = 3,
392 WINED3DSIO_MAD = 4,
393 WINED3DSIO_MUL = 5,
394 WINED3DSIO_RCP = 6,
395 WINED3DSIO_RSQ = 7,
396 WINED3DSIO_DP3 = 8,
397 WINED3DSIO_DP4 = 9,
398 WINED3DSIO_MIN = 10,
399 WINED3DSIO_MAX = 11,
400 WINED3DSIO_SLT = 12,
401 WINED3DSIO_SGE = 13,
402 WINED3DSIO_EXP = 14,
403 WINED3DSIO_LOG = 15,
404 WINED3DSIO_LIT = 16,
405 WINED3DSIO_DST = 17,
406 WINED3DSIO_LRP = 18,
407 WINED3DSIO_FRC = 19,
408 WINED3DSIO_M4x4 = 20,
409 WINED3DSIO_M4x3 = 21,
410 WINED3DSIO_M3x4 = 22,
411 WINED3DSIO_M3x3 = 23,
412 WINED3DSIO_M3x2 = 24,
413 WINED3DSIO_CALL = 25,
414 WINED3DSIO_CALLNZ = 26,
415 WINED3DSIO_LOOP = 27,
416 WINED3DSIO_RET = 28,
417 WINED3DSIO_ENDLOOP = 29,
418 WINED3DSIO_LABEL = 30,
419 WINED3DSIO_DCL = 31,
420 WINED3DSIO_POW = 32,
421 WINED3DSIO_CRS = 33,
422 WINED3DSIO_SGN = 34,
423 WINED3DSIO_ABS = 35,
424 WINED3DSIO_NRM = 36,
425 WINED3DSIO_SINCOS = 37,
426 WINED3DSIO_REP = 38,
427 WINED3DSIO_ENDREP = 39,
428 WINED3DSIO_IF = 40,
429 WINED3DSIO_IFC = 41,
430 WINED3DSIO_ELSE = 42,
431 WINED3DSIO_ENDIF = 43,
432 WINED3DSIO_BREAK = 44,
433 WINED3DSIO_BREAKC = 45,
434 WINED3DSIO_MOVA = 46,
435 WINED3DSIO_DEFB = 47,
436 WINED3DSIO_DEFI = 48,
438 WINED3DSIO_TEXCOORD = 64,
439 WINED3DSIO_TEXKILL = 65,
440 WINED3DSIO_TEX = 66,
441 WINED3DSIO_TEXBEM = 67,
442 WINED3DSIO_TEXBEML = 68,
443 WINED3DSIO_TEXREG2AR = 69,
444 WINED3DSIO_TEXREG2GB = 70,
445 WINED3DSIO_TEXM3x2PAD = 71,
446 WINED3DSIO_TEXM3x2TEX = 72,
447 WINED3DSIO_TEXM3x3PAD = 73,
448 WINED3DSIO_TEXM3x3TEX = 74,
449 WINED3DSIO_TEXM3x3DIFF = 75,
450 WINED3DSIO_TEXM3x3SPEC = 76,
451 WINED3DSIO_TEXM3x3VSPEC = 77,
452 WINED3DSIO_EXPP = 78,
453 WINED3DSIO_LOGP = 79,
454 WINED3DSIO_CND = 80,
455 WINED3DSIO_DEF = 81,
456 WINED3DSIO_TEXREG2RGB = 82,
457 WINED3DSIO_TEXDP3TEX = 83,
458 WINED3DSIO_TEXM3x2DEPTH = 84,
459 WINED3DSIO_TEXDP3 = 85,
460 WINED3DSIO_TEXM3x3 = 86,
461 WINED3DSIO_TEXDEPTH = 87,
462 WINED3DSIO_CMP = 88,
463 WINED3DSIO_BEM = 89,
464 WINED3DSIO_DP2ADD = 90,
465 WINED3DSIO_DSX = 91,
466 WINED3DSIO_DSY = 92,
467 WINED3DSIO_TEXLDD = 93,
468 WINED3DSIO_SETP = 94,
469 WINED3DSIO_TEXLDL = 95,
470 WINED3DSIO_BREAKP = 96,
472 WINED3DSIO_PHASE = 0xfffd,
473 WINED3DSIO_COMMENT = 0xfffe,
474 WINED3DSIO_END = 0Xffff,
475 } WINED3DSHADER_INSTRUCTION_OPCODE_TYPE;
477 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
478 #define WINED3DSI_TEXLD_PROJECT 1
479 #define WINED3DSI_TEXLD_BIAS 2
481 typedef enum COMPARISON_TYPE
483 COMPARISON_GT = 1,
484 COMPARISON_EQ = 2,
485 COMPARISON_GE = 3,
486 COMPARISON_LT = 4,
487 COMPARISON_NE = 5,
488 COMPARISON_LE = 6,
489 } COMPARISON_TYPE;
491 #define WINED3D_SM1_VS 0xfffe
492 #define WINED3D_SM1_PS 0xffff
493 #define WINED3D_SM4_PS 0x0000
494 #define WINED3D_SM4_VS 0x0001
495 #define WINED3D_SM4_GS 0x0002
497 /* Shader version tokens, and shader end tokens */
498 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
499 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
501 /* Shader backends */
503 /* TODO: Make this dynamic, based on shader limits ? */
504 #define MAX_ATTRIBS 16
505 #define MAX_REG_ADDR 1
506 #define MAX_REG_TEMP 32
507 #define MAX_REG_TEXCRD 8
508 #define MAX_REG_INPUT 12
509 #define MAX_REG_OUTPUT 12
510 #define MAX_CONST_I 16
511 #define MAX_CONST_B 16
513 /* FIXME: This needs to go up to 2048 for
514 * Shader model 3 according to msdn (and for software shaders) */
515 #define MAX_LABELS 16
517 #define SHADER_PGMSIZE 65535
519 struct wined3d_shader_buffer
521 char *buffer;
522 unsigned int bsize;
523 unsigned int lineNo;
524 BOOL newline;
527 enum WINED3D_SHADER_INSTRUCTION_HANDLER
529 WINED3DSIH_ABS,
530 WINED3DSIH_ADD,
531 WINED3DSIH_BEM,
532 WINED3DSIH_BREAK,
533 WINED3DSIH_BREAKC,
534 WINED3DSIH_BREAKP,
535 WINED3DSIH_CALL,
536 WINED3DSIH_CALLNZ,
537 WINED3DSIH_CMP,
538 WINED3DSIH_CND,
539 WINED3DSIH_CRS,
540 WINED3DSIH_DCL,
541 WINED3DSIH_DEF,
542 WINED3DSIH_DEFB,
543 WINED3DSIH_DEFI,
544 WINED3DSIH_DP2ADD,
545 WINED3DSIH_DP3,
546 WINED3DSIH_DP4,
547 WINED3DSIH_DST,
548 WINED3DSIH_DSX,
549 WINED3DSIH_DSY,
550 WINED3DSIH_ELSE,
551 WINED3DSIH_ENDIF,
552 WINED3DSIH_ENDLOOP,
553 WINED3DSIH_ENDREP,
554 WINED3DSIH_EXP,
555 WINED3DSIH_EXPP,
556 WINED3DSIH_FRC,
557 WINED3DSIH_IF,
558 WINED3DSIH_IFC,
559 WINED3DSIH_LABEL,
560 WINED3DSIH_LIT,
561 WINED3DSIH_LOG,
562 WINED3DSIH_LOGP,
563 WINED3DSIH_LOOP,
564 WINED3DSIH_LRP,
565 WINED3DSIH_M3x2,
566 WINED3DSIH_M3x3,
567 WINED3DSIH_M3x4,
568 WINED3DSIH_M4x3,
569 WINED3DSIH_M4x4,
570 WINED3DSIH_MAD,
571 WINED3DSIH_MAX,
572 WINED3DSIH_MIN,
573 WINED3DSIH_MOV,
574 WINED3DSIH_MOVA,
575 WINED3DSIH_MUL,
576 WINED3DSIH_NOP,
577 WINED3DSIH_NRM,
578 WINED3DSIH_PHASE,
579 WINED3DSIH_POW,
580 WINED3DSIH_RCP,
581 WINED3DSIH_REP,
582 WINED3DSIH_RET,
583 WINED3DSIH_RSQ,
584 WINED3DSIH_SETP,
585 WINED3DSIH_SGE,
586 WINED3DSIH_SGN,
587 WINED3DSIH_SINCOS,
588 WINED3DSIH_SLT,
589 WINED3DSIH_SUB,
590 WINED3DSIH_TEX,
591 WINED3DSIH_TEXBEM,
592 WINED3DSIH_TEXBEML,
593 WINED3DSIH_TEXCOORD,
594 WINED3DSIH_TEXDEPTH,
595 WINED3DSIH_TEXDP3,
596 WINED3DSIH_TEXDP3TEX,
597 WINED3DSIH_TEXKILL,
598 WINED3DSIH_TEXLDD,
599 WINED3DSIH_TEXLDL,
600 WINED3DSIH_TEXM3x2DEPTH,
601 WINED3DSIH_TEXM3x2PAD,
602 WINED3DSIH_TEXM3x2TEX,
603 WINED3DSIH_TEXM3x3,
604 WINED3DSIH_TEXM3x3DIFF,
605 WINED3DSIH_TEXM3x3PAD,
606 WINED3DSIH_TEXM3x3SPEC,
607 WINED3DSIH_TEXM3x3TEX,
608 WINED3DSIH_TEXM3x3VSPEC,
609 WINED3DSIH_TEXREG2AR,
610 WINED3DSIH_TEXREG2GB,
611 WINED3DSIH_TEXREG2RGB,
612 WINED3DSIH_TABLE_SIZE
615 enum wined3d_shader_type
617 WINED3D_SHADER_TYPE_PIXEL,
618 WINED3D_SHADER_TYPE_VERTEX,
619 WINED3D_SHADER_TYPE_GEOMETRY,
622 struct wined3d_shader_version
624 enum wined3d_shader_type type;
625 BYTE major;
626 BYTE minor;
629 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
631 typedef struct shader_reg_maps
633 struct wined3d_shader_version shader_version;
634 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
635 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
636 char address[MAX_REG_ADDR]; /* vertex */
637 char labels[MAX_LABELS]; /* pixel, vertex */
638 DWORD *constf; /* pixel, vertex */
639 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
640 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
641 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
642 WORD integer_constants; /* MAX_CONST_I, 16 */
643 WORD boolean_constants; /* MAX_CONST_B, 16 */
644 WORD local_int_consts; /* MAX_CONST_I, 16 */
645 WORD local_bool_consts; /* MAX_CONST_B, 16 */
647 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
648 BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES];
650 unsigned usesnrm : 1;
651 unsigned vpos : 1;
652 unsigned usesdsx : 1;
653 unsigned usesdsy : 1;
654 unsigned usestexldd : 1;
655 unsigned usesmova : 1;
656 unsigned usesfacing : 1;
657 unsigned usesrelconstF : 1;
658 unsigned fog : 1;
659 unsigned usestexldl : 1;
660 unsigned usesifc : 1;
661 unsigned usescall : 1;
662 unsigned padding : 4;
664 /* Whether or not loops are used in this shader, and nesting depth */
665 unsigned loop_depth;
666 unsigned highest_render_target;
668 } shader_reg_maps;
670 struct wined3d_shader_context
672 IWineD3DBaseShader *shader;
673 const struct shader_reg_maps *reg_maps;
674 struct wined3d_shader_buffer *buffer;
675 void *backend_data;
678 struct wined3d_shader_register
680 WINED3DSHADER_PARAM_REGISTER_TYPE type;
681 UINT idx;
682 UINT array_idx;
683 const struct wined3d_shader_src_param *rel_addr;
684 enum wined3d_immconst_type immconst_type;
685 DWORD immconst_data[4];
688 struct wined3d_shader_dst_param
690 struct wined3d_shader_register reg;
691 DWORD write_mask;
692 DWORD modifiers;
693 DWORD shift;
696 struct wined3d_shader_src_param
698 struct wined3d_shader_register reg;
699 DWORD swizzle;
700 DWORD modifiers;
703 struct wined3d_shader_instruction
705 const struct wined3d_shader_context *ctx;
706 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
707 DWORD flags;
708 BOOL coissue;
709 DWORD predicate;
710 UINT dst_count;
711 const struct wined3d_shader_dst_param *dst;
712 UINT src_count;
713 const struct wined3d_shader_src_param *src;
716 struct wined3d_shader_semantic
718 WINED3DDECLUSAGE usage;
719 UINT usage_idx;
720 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
721 struct wined3d_shader_dst_param reg;
724 struct wined3d_shader_attribute
726 WINED3DDECLUSAGE usage;
727 UINT usage_idx;
730 struct wined3d_shader_frontend
732 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
733 void (*shader_free)(void *data);
734 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
735 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
736 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
737 struct wined3d_shader_src_param *src_rel_addr);
738 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
739 struct wined3d_shader_src_param *dst_rel_addr);
740 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
741 void (*shader_read_comment)(const DWORD **ptr, const char **comment);
742 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
745 extern const struct wined3d_shader_frontend sm1_shader_frontend;
746 extern const struct wined3d_shader_frontend sm4_shader_frontend;
748 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
750 struct shader_caps {
751 DWORD VertexShaderVersion;
752 DWORD MaxVertexShaderConst;
754 DWORD PixelShaderVersion;
755 float PixelShader1xMaxValue;
756 DWORD MaxPixelShaderConst;
758 WINED3DVSHADERCAPS2_0 VS20Caps;
759 WINED3DPSHADERCAPS2_0 PS20Caps;
761 DWORD MaxVShaderInstructionsExecuted;
762 DWORD MaxPShaderInstructionsExecuted;
763 DWORD MaxVertexShader30InstructionSlots;
764 DWORD MaxPixelShader30InstructionSlots;
766 BOOL VSClipping;
769 enum tex_types
771 tex_1d = 0,
772 tex_2d = 1,
773 tex_3d = 2,
774 tex_cube = 3,
775 tex_rect = 4,
776 tex_type_count = 5,
779 enum vertexprocessing_mode {
780 fixedfunction,
781 vertexshader,
782 pretransformed
785 #define WINED3D_CONST_NUM_UNUSED ~0U
787 enum fogmode {
788 FOG_OFF,
789 FOG_LINEAR,
790 FOG_EXP,
791 FOG_EXP2
794 /* Stateblock dependent parameters which have to be hardcoded
795 * into the shader code
797 struct ps_compile_args {
798 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
799 enum vertexprocessing_mode vp_mode;
800 enum fogmode fog;
801 /* Projected textures(ps 1.0-1.3) */
802 /* Texture types(2D, Cube, 3D) in ps 1.x */
803 BOOL srgb_correction;
804 WORD np2_fixup;
805 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
806 D3D9 has a limit of 16 samplers and the fixup is superfluous
807 in D3D10 (unconditional NP2 support mandatory). */
810 enum fog_src_type {
811 VS_FOG_Z = 0,
812 VS_FOG_COORD = 1
815 struct vs_compile_args {
816 WORD fog_src;
817 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
820 struct wined3d_context;
822 typedef struct {
823 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
824 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
825 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
826 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
827 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
828 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
829 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
830 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
831 void (*shader_destroy)(IWineD3DBaseShader *iface);
832 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
833 void (*shader_free_private)(IWineD3DDevice *iface);
834 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
835 void (*shader_get_caps)(WINED3DDEVTYPE devtype, const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
836 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
837 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
838 } shader_backend_t;
840 extern const shader_backend_t glsl_shader_backend;
841 extern const shader_backend_t arb_program_shader_backend;
842 extern const shader_backend_t none_shader_backend;
844 /* X11 locking */
846 extern void (* CDECL wine_tsx11_lock_ptr)(void);
847 extern void (* CDECL wine_tsx11_unlock_ptr)(void);
849 /* As GLX relies on X, this is needed */
850 extern int num_lock;
852 #if 0
853 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
854 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
855 #else
856 #define ENTER_GL() wine_tsx11_lock_ptr()
857 #define LEAVE_GL() wine_tsx11_unlock_ptr()
858 #endif
860 /*****************************************************************************
861 * Defines
864 /* GL related defines */
865 /* ------------------ */
866 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
867 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
868 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
869 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
871 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
872 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
873 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
874 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
876 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
877 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
878 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
879 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
881 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
882 (vec)[0] = D3DCOLOR_R(dw); \
883 (vec)[1] = D3DCOLOR_G(dw); \
884 (vec)[2] = D3DCOLOR_B(dw); \
885 (vec)[3] = D3DCOLOR_A(dw); \
886 } while(0)
888 /* DirectX Device Limits */
889 /* --------------------- */
890 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
891 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
892 See MaxStreams in MSDN under GetDeviceCaps */
893 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
895 /* Checking of API calls */
896 /* --------------------- */
897 #ifndef WINE_NO_DEBUG_MSGS
898 #define checkGLcall(A) \
899 do { \
900 GLint err; \
901 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
902 err = glGetError(); \
903 if (err == GL_NO_ERROR) { \
904 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
906 } else do { \
907 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
908 debug_glerror(err), err, A, __FILE__, __LINE__); \
909 err = glGetError(); \
910 } while (err != GL_NO_ERROR); \
911 } while(0)
912 #else
913 #define checkGLcall(A) do {} while(0)
914 #endif
916 /* Trace routines / diagnostics */
917 /* ---------------------------- */
919 /* Dump out a matrix and copy it */
920 #define conv_mat(mat,gl_mat) \
921 do { \
922 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
923 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
924 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
925 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
926 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
927 } while (0)
929 /* Macro to dump out the current state of the light chain */
930 #define DUMP_LIGHT_CHAIN() \
931 do { \
932 PLIGHTINFOEL *el = This->stateBlock->lights;\
933 while (el) { \
934 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
935 el = el->next; \
937 } while(0)
939 /* Trace vector and strided data information */
940 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
941 #define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
942 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
943 si->elements[name].buffer_object, si->elements[name].stream_idx);
945 /* Defines used for optimizations */
947 /* Only reapply what is necessary */
948 #define REAPPLY_ALPHAOP 0x0001
949 #define REAPPLY_ALL 0xFFFF
951 /* Advance declaration of structures to satisfy compiler */
952 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
953 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
954 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
955 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
957 /* Global variables */
958 extern const float identity[16];
960 /*****************************************************************************
961 * Compilable extra diagnostics
964 /* Trace information per-vertex: (extremely high amount of trace) */
965 #if 0 /* NOTE: Must be 0 in cvs */
966 # define VTRACE(A) TRACE A
967 #else
968 # define VTRACE(A)
969 #endif
971 /* TODO: Confirm each of these works when wined3d move completed */
972 #if 0 /* NOTE: Must be 0 in cvs */
973 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
974 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
975 is enabled, and if it doesn't exist it is disabled. */
976 # define FRAME_DEBUGGING
977 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
978 the file is deleted */
979 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
980 # define SINGLE_FRAME_DEBUGGING
981 # endif
982 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
983 It can only be enabled when FRAME_DEBUGGING is also enabled
984 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
985 array is drawn. */
986 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
987 # define SHOW_FRAME_MAKEUP 1
988 # endif
989 /* The following, when enabled, lets you see the makeup of the all the textures used during each
990 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
991 The contents of the textures assigned to each stage are written into
992 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
993 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
994 # define SHOW_TEXTURE_MAKEUP 0
995 # endif
996 extern BOOL isOn;
997 extern BOOL isDumpingFrames;
998 extern LONG primCounter;
999 #endif
1001 enum wined3d_ffp_idx
1003 WINED3D_FFP_POSITION = 0,
1004 WINED3D_FFP_BLENDWEIGHT = 1,
1005 WINED3D_FFP_BLENDINDICES = 2,
1006 WINED3D_FFP_NORMAL = 3,
1007 WINED3D_FFP_PSIZE = 4,
1008 WINED3D_FFP_DIFFUSE = 5,
1009 WINED3D_FFP_SPECULAR = 6,
1010 WINED3D_FFP_TEXCOORD0 = 7,
1011 WINED3D_FFP_TEXCOORD1 = 8,
1012 WINED3D_FFP_TEXCOORD2 = 9,
1013 WINED3D_FFP_TEXCOORD3 = 10,
1014 WINED3D_FFP_TEXCOORD4 = 11,
1015 WINED3D_FFP_TEXCOORD5 = 12,
1016 WINED3D_FFP_TEXCOORD6 = 13,
1017 WINED3D_FFP_TEXCOORD7 = 14,
1020 enum wined3d_ffp_emit_idx
1022 WINED3D_FFP_EMIT_FLOAT1 = 0,
1023 WINED3D_FFP_EMIT_FLOAT2 = 1,
1024 WINED3D_FFP_EMIT_FLOAT3 = 2,
1025 WINED3D_FFP_EMIT_FLOAT4 = 3,
1026 WINED3D_FFP_EMIT_D3DCOLOR = 4,
1027 WINED3D_FFP_EMIT_UBYTE4 = 5,
1028 WINED3D_FFP_EMIT_SHORT2 = 6,
1029 WINED3D_FFP_EMIT_SHORT4 = 7,
1030 WINED3D_FFP_EMIT_UBYTE4N = 8,
1031 WINED3D_FFP_EMIT_SHORT2N = 9,
1032 WINED3D_FFP_EMIT_SHORT4N = 10,
1033 WINED3D_FFP_EMIT_USHORT2N = 11,
1034 WINED3D_FFP_EMIT_USHORT4N = 12,
1035 WINED3D_FFP_EMIT_UDEC3 = 13,
1036 WINED3D_FFP_EMIT_DEC3N = 14,
1037 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
1038 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
1039 WINED3D_FFP_EMIT_COUNT = 17
1042 struct wined3d_stream_info_element
1044 const struct GlPixelFormatDesc *format_desc;
1045 GLsizei stride;
1046 const BYTE *data;
1047 UINT stream_idx;
1048 GLuint buffer_object;
1051 struct wined3d_stream_info
1053 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
1054 BOOL position_transformed;
1055 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1056 WORD use_map; /* MAX_ATTRIBS, 16 */
1059 /*****************************************************************************
1060 * Prototypes
1063 /* Routine common to the draw primitive and draw indexed primitive routines */
1064 void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT numberOfVertices,
1065 UINT start_idx, UINT idxBytes, const void *idxData, UINT minIndex);
1066 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
1068 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
1069 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
1070 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
1071 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
1072 extern glAttribFunc specular_func_3ubv;
1073 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
1074 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
1075 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
1077 #define eps 1e-8
1079 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1080 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1082 /* Routines and structures related to state management */
1084 #define STATE_RENDER(a) (a)
1085 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1087 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1088 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1090 /* + 1 because samplers start with 0 */
1091 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1092 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1094 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
1095 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
1097 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
1098 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
1100 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
1101 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1102 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1103 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1105 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1106 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1108 #define STATE_VSHADER (STATE_VDECL + 1)
1109 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
1111 #define STATE_VIEWPORT (STATE_VSHADER + 1)
1112 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1114 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
1115 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
1116 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
1117 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
1119 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
1120 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1122 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1123 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1125 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1126 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1128 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1130 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1132 #define STATE_HIGHEST (STATE_FRONTFACE)
1134 enum fogsource {
1135 FOGSOURCE_FFP,
1136 FOGSOURCE_VS,
1137 FOGSOURCE_COORD,
1140 #define WINED3D_MAX_FBO_ENTRIES 64
1142 struct wined3d_occlusion_query
1144 struct list entry;
1145 GLuint id;
1146 struct wined3d_context *context;
1149 struct wined3d_event_query
1151 struct list entry;
1152 GLuint id;
1153 struct wined3d_context *context;
1156 struct wined3d_context
1158 const struct wined3d_gl_info *gl_info;
1159 /* State dirtification
1160 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1161 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1162 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1163 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1165 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1166 DWORD numDirtyEntries;
1167 DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
1169 IWineD3DSurface *surface;
1170 IWineD3DSurface *current_rt;
1171 DWORD tid; /* Thread ID which owns this context at the moment */
1173 /* Stores some information about the context state for optimization */
1174 WORD render_offscreen : 1;
1175 WORD draw_buffer_dirty : 1;
1176 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1177 WORD last_was_pshader : 1;
1178 WORD last_was_vshader : 1;
1179 WORD namedArraysLoaded : 1;
1180 WORD numberedArraysLoaded : 1;
1181 WORD last_was_blit : 1;
1182 WORD last_was_ckey : 1;
1183 WORD fog_coord : 1;
1184 WORD isPBuffer : 1;
1185 WORD fog_enabled : 1;
1186 WORD num_untracked_materials : 2; /* Max value 2 */
1187 WORD current : 1;
1188 WORD destroyed : 1;
1189 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1190 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1191 DWORD numbered_array_mask;
1192 GLenum tracking_parm; /* Which source is tracking current colour */
1193 GLenum untracked_materials[2];
1194 UINT blit_w, blit_h;
1195 enum fogsource fog_source;
1197 char *vshader_const_dirty, *pshader_const_dirty;
1199 /* The actual opengl context */
1200 HGLRC glCtx;
1201 HWND win_handle;
1202 HDC hdc;
1203 HPBUFFERARB pbuffer;
1204 GLint aux_buffers;
1206 /* FBOs */
1207 UINT fbo_entry_count;
1208 struct list fbo_list;
1209 struct fbo_entry *current_fbo;
1210 GLuint src_fbo;
1211 GLuint dst_fbo;
1212 GLuint fbo_read_binding;
1213 GLuint fbo_draw_binding;
1215 /* Queries */
1216 GLuint *free_occlusion_queries;
1217 UINT free_occlusion_query_size;
1218 UINT free_occlusion_query_count;
1219 struct list occlusion_queries;
1221 GLuint *free_event_queries;
1222 UINT free_event_query_size;
1223 UINT free_event_query_count;
1224 struct list event_queries;
1226 /* Extension emulation */
1227 GLint gl_fog_source;
1228 GLfloat fog_coord_value;
1229 GLfloat color[4], fogstart, fogend, fogcolor[4];
1230 GLuint dummy_arbfp_prog;
1233 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1235 struct StateEntry
1237 DWORD representative;
1238 APPLYSTATEFUNC apply;
1241 struct StateEntryTemplate
1243 DWORD state;
1244 struct StateEntry content;
1245 GL_SupportedExt extension;
1248 struct fragment_caps
1250 DWORD PrimitiveMiscCaps;
1251 DWORD TextureOpCaps;
1252 DWORD MaxTextureBlendStages;
1253 DWORD MaxSimultaneousTextures;
1256 struct fragment_pipeline
1258 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
1259 void (*get_caps)(WINED3DDEVTYPE devtype, const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1260 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1261 void (*free_private)(IWineD3DDevice *iface);
1262 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1263 const struct StateEntryTemplate *states;
1264 BOOL ffp_proj_control;
1267 extern const struct StateEntryTemplate misc_state_template[];
1268 extern const struct StateEntryTemplate ffp_vertexstate_template[];
1269 extern const struct fragment_pipeline ffp_fragment_pipeline;
1270 extern const struct fragment_pipeline atifs_fragment_pipeline;
1271 extern const struct fragment_pipeline arbfp_fragment_pipeline;
1272 extern const struct fragment_pipeline nvts_fragment_pipeline;
1273 extern const struct fragment_pipeline nvrc_fragment_pipeline;
1275 /* "Base" state table */
1276 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1277 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1278 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc);
1280 /* Shaders for color conversions in blits */
1281 struct blit_shader
1283 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1284 void (*free_private)(IWineD3DDevice *iface);
1285 HRESULT (*set_shader)(IWineD3DDevice *iface, const struct GlPixelFormatDesc *format_desc,
1286 GLenum textype, UINT width, UINT height);
1287 void (*unset_shader)(IWineD3DDevice *iface);
1288 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1291 extern const struct blit_shader ffp_blit;
1292 extern const struct blit_shader arbfp_blit;
1294 typedef enum ContextUsage {
1295 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
1296 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1297 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
1298 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
1299 } ContextUsage;
1301 struct wined3d_context *ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, enum ContextUsage usage);
1302 struct wined3d_context *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win,
1303 BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms);
1304 void DestroyContext(IWineD3DDeviceImpl *This, struct wined3d_context *context);
1305 void context_alloc_event_query(struct wined3d_context *context, struct wined3d_event_query *query);
1306 void context_alloc_occlusion_query(struct wined3d_context *context, struct wined3d_occlusion_query *query);
1307 void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource, WINED3DRESOURCETYPE type);
1308 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo);
1309 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1310 GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer);
1311 void context_attach_surface_fbo(const struct wined3d_context *context,
1312 GLenum fbo_target, DWORD idx, IWineD3DSurface *surface);
1313 void context_free_event_query(struct wined3d_event_query *query);
1314 void context_free_occlusion_query(struct wined3d_occlusion_query *query);
1315 struct wined3d_context *context_get_current(void);
1316 DWORD context_get_tls_idx(void);
1317 BOOL context_set_current(struct wined3d_context *ctx);
1318 void context_set_tls_idx(DWORD idx);
1320 void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
1321 HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
1323 /* Macros for doing basic GPU detection based on opengl capabilities */
1324 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1325 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1326 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1327 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1329 /* Default callbacks for implicit object destruction */
1330 extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
1332 extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
1334 /*****************************************************************************
1335 * Internal representation of a light
1337 typedef struct PLIGHTINFOEL PLIGHTINFOEL;
1338 struct PLIGHTINFOEL {
1339 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1340 DWORD OriginalIndex;
1341 LONG glIndex;
1342 BOOL changed;
1343 BOOL enabledChanged;
1344 BOOL enabled;
1346 /* Converted parms to speed up swapping lights */
1347 float lightPosn[4];
1348 float lightDirn[4];
1349 float exponent;
1350 float cutoff;
1352 struct list entry;
1355 /* The default light parameters */
1356 extern const WINED3DLIGHT WINED3D_default_light;
1358 typedef struct WineD3D_PixelFormat
1360 int iPixelFormat; /* WGL pixel format */
1361 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1362 int redSize, greenSize, blueSize, alphaSize;
1363 int depthSize, stencilSize;
1364 BOOL windowDrawable;
1365 BOOL pbufferDrawable;
1366 BOOL doubleBuffer;
1367 int auxBuffers;
1368 int numSamples;
1369 } WineD3D_PixelFormat;
1371 /* The adapter structure */
1372 struct WineD3DAdapter
1374 UINT num;
1375 BOOL opengl;
1376 POINT monitorPoint;
1377 struct wined3d_gl_info gl_info;
1378 const char *driver;
1379 const char *description;
1380 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1381 int nCfgs;
1382 WineD3D_PixelFormat *cfgs;
1383 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1384 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1385 unsigned int UsedTextureRam;
1388 extern BOOL initPixelFormats(struct wined3d_gl_info *gl_info);
1389 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info);
1390 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram);
1391 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info);
1393 /*****************************************************************************
1394 * High order patch management
1396 struct WineD3DRectPatch
1398 UINT Handle;
1399 float *mem;
1400 WineDirect3DVertexStridedData strided;
1401 WINED3DRECTPATCH_INFO RectPatchInfo;
1402 float numSegs[4];
1403 char has_normals, has_texcoords;
1404 struct list entry;
1407 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch);
1409 enum projection_types
1411 proj_none = 0,
1412 proj_count3 = 1,
1413 proj_count4 = 2
1416 enum dst_arg
1418 resultreg = 0,
1419 tempreg = 1
1422 /*****************************************************************************
1423 * Fixed function pipeline replacements
1425 #define ARG_UNUSED 0xff
1426 struct texture_stage_op
1428 unsigned cop : 8;
1429 unsigned carg1 : 8;
1430 unsigned carg2 : 8;
1431 unsigned carg0 : 8;
1433 unsigned aop : 8;
1434 unsigned aarg1 : 8;
1435 unsigned aarg2 : 8;
1436 unsigned aarg0 : 8;
1438 struct color_fixup_desc color_fixup;
1439 unsigned tex_type : 3;
1440 unsigned dst : 1;
1441 unsigned projected : 2;
1442 unsigned padding : 10;
1445 struct ffp_frag_settings {
1446 struct texture_stage_op op[MAX_TEXTURES];
1447 enum fogmode fog;
1448 /* Use shorts instead of chars to get dword alignment */
1449 unsigned short sRGB_write;
1450 unsigned short emul_clipplanes;
1453 struct ffp_frag_desc
1455 struct wine_rb_entry entry;
1456 struct ffp_frag_settings settings;
1459 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions;
1461 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype);
1462 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1463 const struct ffp_frag_settings *settings);
1464 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc);
1466 /*****************************************************************************
1467 * IWineD3D implementation structure
1469 typedef struct IWineD3DImpl
1471 /* IUnknown fields */
1472 const IWineD3DVtbl *lpVtbl;
1473 LONG ref; /* Note: Ref counting not required */
1475 /* WineD3D Information */
1476 IUnknown *parent;
1477 UINT dxVersion;
1479 UINT adapter_count;
1480 struct WineD3DAdapter adapters[1];
1481 } IWineD3DImpl;
1483 extern const IWineD3DVtbl IWineD3D_Vtbl;
1485 BOOL InitAdapters(IWineD3DImpl *This);
1487 /* A helper function that dumps a resource list */
1488 void dumpResources(struct list *list);
1490 /*****************************************************************************
1491 * IWineD3DDevice implementation structure
1493 #define WINED3D_UNMAPPED_STAGE ~0U
1495 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1496 #define WINED3DCREATE_MULTITHREADED 0x00000004
1498 struct IWineD3DDeviceImpl
1500 /* IUnknown fields */
1501 const IWineD3DDeviceVtbl *lpVtbl;
1502 LONG ref; /* Note: Ref counting not required */
1504 /* WineD3D Information */
1505 IUnknown *parent;
1506 IWineD3DDeviceParent *device_parent;
1507 IWineD3D *wineD3D;
1508 struct WineD3DAdapter *adapter;
1510 /* Window styles to restore when switching fullscreen mode */
1511 LONG style;
1512 LONG exStyle;
1514 /* X and GL Information */
1515 GLint maxConcurrentLights;
1516 GLenum offscreenBuffer;
1518 /* Selected capabilities */
1519 int vs_selected_mode;
1520 int ps_selected_mode;
1521 const shader_backend_t *shader_backend;
1522 void *shader_priv;
1523 void *fragment_priv;
1524 void *blit_priv;
1525 struct StateEntry StateTable[STATE_HIGHEST + 1];
1526 /* Array of functions for states which are handled by more than one pipeline part */
1527 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1528 const struct fragment_pipeline *frag_pipe;
1529 const struct blit_shader *blitter;
1531 unsigned int max_ffp_textures, max_ffp_texture_stages;
1532 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1533 DWORD vs_clipping;
1535 WORD view_ident : 1; /* true iff view matrix is identity */
1536 WORD untransformed : 1;
1537 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1538 WORD isRecordingState : 1;
1539 WORD isInDraw : 1;
1540 WORD bCursorVisible : 1;
1541 WORD haveHardwareCursor : 1;
1542 WORD d3d_initialized : 1;
1543 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1544 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1545 WORD useDrawStridedSlow : 1;
1546 WORD instancedDraw : 1;
1547 WORD padding : 4;
1549 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1551 #define DDRAW_PITCH_ALIGNMENT 8
1552 #define D3D8_PITCH_ALIGNMENT 4
1553 unsigned char surface_alignment; /* Line Alignment of surfaces */
1555 /* State block related */
1556 IWineD3DStateBlockImpl *stateBlock;
1557 IWineD3DStateBlockImpl *updateStateBlock;
1559 /* Internal use fields */
1560 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1561 UINT adapterNo;
1562 WINED3DDEVTYPE devType;
1564 IWineD3DSwapChain **swapchains;
1565 UINT NumberOfSwapChains;
1567 struct list resources; /* a linked list to track resources created by the device */
1568 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1569 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1571 /* Render Target Support */
1572 IWineD3DSurface **render_targets;
1573 IWineD3DSurface *auto_depth_stencil_buffer;
1574 IWineD3DSurface *stencilBufferTarget;
1576 /* palettes texture management */
1577 UINT NumberOfPalettes;
1578 PALETTEENTRY **palettes;
1579 UINT currentPalette;
1580 UINT paletteConversionShader;
1582 /* For rendering to a texture using glCopyTexImage */
1583 GLenum *draw_buffers;
1584 GLuint depth_blt_texture;
1585 GLuint depth_blt_rb;
1586 UINT depth_blt_rb_w;
1587 UINT depth_blt_rb_h;
1589 /* Cursor management */
1590 UINT xHotSpot;
1591 UINT yHotSpot;
1592 UINT xScreenSpace;
1593 UINT yScreenSpace;
1594 UINT cursorWidth, cursorHeight;
1595 GLuint cursorTexture;
1596 HCURSOR hardwareCursor;
1598 /* The Wine logo surface */
1599 IWineD3DSurface *logo_surface;
1601 /* Textures for when no other textures are mapped */
1602 UINT dummyTextureName[MAX_TEXTURES];
1604 /* Device state management */
1605 HRESULT state;
1607 /* DirectDraw stuff */
1608 DWORD ddraw_width, ddraw_height;
1609 WINED3DFORMAT ddraw_format;
1611 /* Final position fixup constant */
1612 float posFixup[4];
1614 /* With register combiners we can skip junk texture stages */
1615 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1616 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1618 /* Stream source management */
1619 struct wined3d_stream_info strided_streams;
1620 const WineDirect3DVertexStridedData *up_strided;
1622 /* Context management */
1623 struct wined3d_context **contexts;
1624 UINT numContexts;
1625 struct wined3d_context *pbufferContext; /* The context that has a pbuffer as drawable */
1626 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
1628 /* High level patch management */
1629 #define PATCHMAP_SIZE 43
1630 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1631 struct list patches[PATCHMAP_SIZE];
1632 struct WineD3DRectPatch *currentPatch;
1635 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;
1637 void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource);
1638 void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource);
1639 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1640 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup);
1641 void device_stream_info_from_strided(IWineD3DDeviceImpl *This,
1642 const struct WineDirect3DVertexStridedData *strided, struct wined3d_stream_info *stream_info);
1643 HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
1644 CONST WINED3DRECT* pRects, DWORD Flags, WINED3DCOLOR Color,
1645 float Z, DWORD Stencil);
1646 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This);
1647 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state);
1648 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
1650 DWORD idx = state >> 5;
1651 BYTE shift = state & 0x1f;
1652 return context->isStateDirty[idx] & (1 << shift);
1655 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1656 typedef struct PrivateData
1658 struct list entry;
1660 GUID tag;
1661 DWORD flags; /* DDSPD_* */
1663 union
1665 LPVOID data;
1666 LPUNKNOWN object;
1667 } ptr;
1669 DWORD size;
1670 } PrivateData;
1672 /*****************************************************************************
1673 * IWineD3DResource implementation structure
1675 typedef struct IWineD3DResourceClass
1677 /* IUnknown fields */
1678 LONG ref; /* Note: Ref counting not required */
1680 /* WineD3DResource Information */
1681 IUnknown *parent;
1682 WINED3DRESOURCETYPE resourceType;
1683 IWineD3DDeviceImpl *wineD3DDevice;
1684 WINED3DPOOL pool;
1685 UINT size;
1686 DWORD usage;
1687 const struct GlPixelFormatDesc *format_desc;
1688 DWORD priority;
1689 BYTE *allocatedMemory; /* Pointer to the real data location */
1690 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1691 struct list privateData;
1692 struct list resource_list_entry;
1694 } IWineD3DResourceClass;
1696 typedef struct IWineD3DResourceImpl
1698 /* IUnknown & WineD3DResource Information */
1699 const IWineD3DResourceVtbl *lpVtbl;
1700 IWineD3DResourceClass resource;
1701 } IWineD3DResourceImpl;
1703 void resource_cleanup(IWineD3DResource *iface);
1704 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid);
1705 HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice **device);
1706 HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent);
1707 DWORD resource_get_priority(IWineD3DResource *iface);
1708 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
1709 void *data, DWORD *data_size);
1710 HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
1711 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
1712 WINED3DPOOL pool, IUnknown *parent);
1713 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface);
1714 DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority);
1715 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
1716 const void *data, DWORD data_size, DWORD flags);
1718 /* Tests show that the start address of resources is 32 byte aligned */
1719 #define RESOURCE_ALIGNMENT 32
1721 /*****************************************************************************
1722 * IWineD3DBaseTexture D3D- > openGL state map lookups
1725 typedef enum winetexturestates {
1726 WINED3DTEXSTA_ADDRESSU = 0,
1727 WINED3DTEXSTA_ADDRESSV = 1,
1728 WINED3DTEXSTA_ADDRESSW = 2,
1729 WINED3DTEXSTA_BORDERCOLOR = 3,
1730 WINED3DTEXSTA_MAGFILTER = 4,
1731 WINED3DTEXSTA_MINFILTER = 5,
1732 WINED3DTEXSTA_MIPFILTER = 6,
1733 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1734 WINED3DTEXSTA_MAXANISOTROPY = 8,
1735 WINED3DTEXSTA_SRGBTEXTURE = 9,
1736 WINED3DTEXSTA_ELEMENTINDEX = 10,
1737 WINED3DTEXSTA_DMAPOFFSET = 11,
1738 WINED3DTEXSTA_TSSADDRESSW = 12,
1739 MAX_WINETEXTURESTATES = 13,
1740 } winetexturestates;
1742 enum WINED3DSRGB
1744 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1745 SRGB_RGB = 1, /* Loads the rgb texture */
1746 SRGB_SRGB = 2, /* Loads the srgb texture */
1747 SRGB_BOTH = 3, /* Loads both textures */
1750 /*****************************************************************************
1751 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1753 typedef struct IWineD3DBaseTextureClass
1755 DWORD states[MAX_WINETEXTURESTATES];
1756 DWORD srgbstates[MAX_WINETEXTURESTATES];
1757 UINT levels;
1758 BOOL dirty, srgbDirty;
1759 UINT textureName, srgbTextureName;
1760 float pow2Matrix[16];
1761 UINT LOD;
1762 WINED3DTEXTUREFILTERTYPE filterType;
1763 LONG bindCount;
1764 DWORD sampler;
1765 BOOL is_srgb;
1766 BOOL pow2Matrix_identity;
1767 const struct min_lookup *minMipLookup;
1768 const GLenum *magLookup;
1769 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1770 } IWineD3DBaseTextureClass;
1772 void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb);
1774 typedef struct IWineD3DBaseTextureImpl
1776 /* IUnknown & WineD3DResource Information */
1777 const IWineD3DBaseTextureVtbl *lpVtbl;
1778 IWineD3DResourceClass resource;
1779 IWineD3DBaseTextureClass baseTexture;
1781 } IWineD3DBaseTextureImpl;
1783 void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
1784 const DWORD texture_states[WINED3D_HIGHEST_TEXTURE_STATE + 1],
1785 const DWORD sampler_states[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
1786 HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc);
1787 void basetexture_cleanup(IWineD3DBaseTexture *iface);
1788 void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface);
1789 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface);
1790 BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface);
1791 DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface);
1792 DWORD basetexture_get_lod(IWineD3DBaseTexture *iface);
1793 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
1794 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
1795 WINED3DPOOL pool, IUnknown *parent);
1796 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE filter_type);
1797 BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty);
1798 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod);
1799 void basetexture_unload(IWineD3DBaseTexture *iface);
1801 /*****************************************************************************
1802 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1804 typedef struct IWineD3DTextureImpl
1806 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1807 const IWineD3DTextureVtbl *lpVtbl;
1808 IWineD3DResourceClass resource;
1809 IWineD3DBaseTextureClass baseTexture;
1811 /* IWineD3DTexture */
1812 IWineD3DSurface *surfaces[MAX_MIP_LEVELS];
1813 UINT target;
1814 BOOL cond_np2;
1816 } IWineD3DTextureImpl;
1818 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
1820 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
1821 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent);
1823 /*****************************************************************************
1824 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1826 typedef struct IWineD3DCubeTextureImpl
1828 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1829 const IWineD3DCubeTextureVtbl *lpVtbl;
1830 IWineD3DResourceClass resource;
1831 IWineD3DBaseTextureClass baseTexture;
1833 /* IWineD3DCubeTexture */
1834 IWineD3DSurface *surfaces[6][MAX_MIP_LEVELS];
1835 } IWineD3DCubeTextureImpl;
1837 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
1839 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
1840 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent);
1842 typedef struct _WINED3DVOLUMET_DESC
1844 UINT Width;
1845 UINT Height;
1846 UINT Depth;
1847 } WINED3DVOLUMET_DESC;
1849 /*****************************************************************************
1850 * IWineD3DVolume implementation structure (extends IUnknown)
1852 typedef struct IWineD3DVolumeImpl
1854 /* IUnknown & WineD3DResource fields */
1855 const IWineD3DVolumeVtbl *lpVtbl;
1856 IWineD3DResourceClass resource;
1858 /* WineD3DVolume Information */
1859 WINED3DVOLUMET_DESC currentDesc;
1860 IWineD3DBase *container;
1861 BOOL lockable;
1862 BOOL locked;
1863 WINED3DBOX lockedBox;
1864 WINED3DBOX dirtyBox;
1865 BOOL dirty;
1866 } IWineD3DVolumeImpl;
1868 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
1870 void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box);
1872 /*****************************************************************************
1873 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1875 typedef struct IWineD3DVolumeTextureImpl
1877 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1878 const IWineD3DVolumeTextureVtbl *lpVtbl;
1879 IWineD3DResourceClass resource;
1880 IWineD3DBaseTextureClass baseTexture;
1882 /* IWineD3DVolumeTexture */
1883 IWineD3DVolume *volumes[MAX_MIP_LEVELS];
1884 } IWineD3DVolumeTextureImpl;
1886 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
1888 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height, UINT depth, UINT levels,
1889 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent);
1891 typedef struct _WINED3DSURFACET_DESC
1893 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1894 DWORD MultiSampleQuality;
1895 UINT Width;
1896 UINT Height;
1897 } WINED3DSURFACET_DESC;
1899 /*****************************************************************************
1900 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1902 typedef struct wineD3DSurface_DIB {
1903 HBITMAP DIBsection;
1904 void* bitmap_data;
1905 UINT bitmap_size;
1906 HGDIOBJ holdbitmap;
1907 BOOL client_memory;
1908 } wineD3DSurface_DIB;
1910 typedef struct {
1911 struct list entry;
1912 GLuint id;
1913 UINT width;
1914 UINT height;
1915 } renderbuffer_entry_t;
1917 struct fbo_entry
1919 struct list entry;
1920 IWineD3DSurface **render_targets;
1921 IWineD3DSurface *depth_stencil;
1922 BOOL attached;
1923 GLuint id;
1926 /*****************************************************************************
1927 * IWineD3DClipp implementation structure
1929 typedef struct IWineD3DClipperImpl
1931 const IWineD3DClipperVtbl *lpVtbl;
1932 LONG ref;
1934 IUnknown *Parent;
1935 HWND hWnd;
1936 } IWineD3DClipperImpl;
1939 /*****************************************************************************
1940 * IWineD3DSurface implementation structure
1942 struct IWineD3DSurfaceImpl
1944 /* IUnknown & IWineD3DResource Information */
1945 const IWineD3DSurfaceVtbl *lpVtbl;
1946 IWineD3DResourceClass resource;
1948 /* IWineD3DSurface fields */
1949 IWineD3DBase *container;
1950 WINED3DSURFACET_DESC currentDesc;
1951 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
1952 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
1954 /* TODO: move this off into a management class(maybe!) */
1955 DWORD Flags;
1957 UINT pow2Width;
1958 UINT pow2Height;
1960 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1961 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
1963 /* Oversized texture */
1964 RECT glRect;
1966 /* PBO */
1967 GLuint pbo;
1968 GLuint texture_name;
1969 GLuint texture_name_srgb;
1970 GLint texture_level;
1971 GLenum texture_target;
1973 RECT lockedRect;
1974 RECT dirtyRect;
1975 int lockCount;
1976 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1978 /* For GetDC */
1979 wineD3DSurface_DIB dib;
1980 HDC hDC;
1982 /* Color keys for DDraw */
1983 WINEDDCOLORKEY DestBltCKey;
1984 WINEDDCOLORKEY DestOverlayCKey;
1985 WINEDDCOLORKEY SrcOverlayCKey;
1986 WINEDDCOLORKEY SrcBltCKey;
1987 DWORD CKeyFlags;
1989 WINEDDCOLORKEY glCKey;
1991 struct list renderbuffers;
1992 renderbuffer_entry_t *current_renderbuffer;
1994 /* DirectDraw clippers */
1995 IWineD3DClipper *clipper;
1997 /* DirectDraw Overlay handling */
1998 RECT overlay_srcrect;
1999 RECT overlay_destrect;
2000 IWineD3DSurfaceImpl *overlay_dest;
2001 struct list overlays;
2002 struct list overlay_entry;
2005 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
2006 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
2008 UINT surface_calculate_size(const struct GlPixelFormatDesc *format_desc, UINT alignment, UINT width, UINT height);
2009 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This);
2010 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2011 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2012 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
2013 WINED3DPOOL pool, IUnknown *parent);
2015 /* Predeclare the shared Surface functions */
2016 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
2017 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface);
2018 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
2019 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
2020 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
2021 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
2022 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
2023 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
2024 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface);
2025 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface);
2026 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
2027 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
2028 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
2029 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
2030 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface);
2031 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface);
2032 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
2033 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
2034 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey);
2035 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
2036 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface);
2037 HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
2038 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
2039 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
2040 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref);
2041 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2042 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX);
2043 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper);
2044 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper);
2045 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
2046 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface);
2047 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
2048 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
2049 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2050 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans);
2051 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
2052 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb);
2053 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface);
2055 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height);
2056 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height);
2057 void get_drawable_size_pbuffer(struct wined3d_context *context, UINT *width, UINT *height);
2058 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height);
2060 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back);
2062 /* Surface flags: */
2063 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
2064 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2065 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2066 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2067 #define SFLAG_DISCARD 0x00000010 /* ??? */
2068 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2069 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2070 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2071 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2072 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2073 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2074 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2075 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2076 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2077 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2078 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2079 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2080 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2081 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2082 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2083 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2084 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2085 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2086 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2087 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
2089 /* In some conditions the surface memory must not be freed:
2090 * SFLAG_OVERSIZE: Not all data can be kept in GL
2091 * SFLAG_CONVERTED: Converting the data back would take too long
2092 * SFLAG_DIBSECTION: The dib code manages the memory
2093 * SFLAG_LOCKED: The app requires access to the surface data
2094 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2095 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2096 * SFLAG_CLIENT: OpenGL uses our memory as backup
2098 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
2099 SFLAG_CONVERTED | \
2100 SFLAG_DIBSECTION | \
2101 SFLAG_LOCKED | \
2102 SFLAG_DYNLOCK | \
2103 SFLAG_USERPTR | \
2104 SFLAG_PBO | \
2105 SFLAG_CLIENT)
2107 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2108 SFLAG_INTEXTURE | \
2109 SFLAG_INDRAWABLE | \
2110 SFLAG_INSRGBTEX)
2112 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2113 SFLAG_DS_OFFSCREEN)
2114 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2116 BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
2118 typedef enum {
2119 NO_CONVERSION,
2120 CONVERT_PALETTED,
2121 CONVERT_PALETTED_CK,
2122 CONVERT_CK_565,
2123 CONVERT_CK_5551,
2124 CONVERT_CK_4444,
2125 CONVERT_CK_4444_ARGB,
2126 CONVERT_CK_1555,
2127 CONVERT_555,
2128 CONVERT_CK_RGB24,
2129 CONVERT_CK_8888,
2130 CONVERT_CK_8888_ARGB,
2131 CONVERT_RGB32_888,
2132 CONVERT_V8U8,
2133 CONVERT_L6V5U5,
2134 CONVERT_X8L8V8U8,
2135 CONVERT_Q8W8V8U8,
2136 CONVERT_V16U16,
2137 CONVERT_A4L4,
2138 CONVERT_G16R16,
2139 CONVERT_R16G16F,
2140 CONVERT_R32G32F,
2141 CONVERT_D15S1,
2142 CONVERT_D24X4S4,
2143 CONVERT_D24FS8,
2144 } CONVERT_TYPES;
2146 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode);
2148 BOOL palette9_changed(IWineD3DSurfaceImpl *This);
2150 /*****************************************************************************
2151 * IWineD3DVertexDeclaration implementation structure
2153 #define MAX_ATTRIBS 16
2155 struct wined3d_vertex_declaration_element
2157 const struct GlPixelFormatDesc *format_desc;
2158 BOOL ffp_valid;
2159 WORD input_slot;
2160 WORD offset;
2161 UINT output_slot;
2162 BYTE method;
2163 BYTE usage;
2164 BYTE usage_idx;
2167 typedef struct IWineD3DVertexDeclarationImpl {
2168 /* IUnknown Information */
2169 const IWineD3DVertexDeclarationVtbl *lpVtbl;
2170 LONG ref;
2172 IUnknown *parent;
2173 IWineD3DDeviceImpl *wineD3DDevice;
2175 struct wined3d_vertex_declaration_element *elements;
2176 UINT element_count;
2178 DWORD streams[MAX_STREAMS];
2179 UINT num_streams;
2180 BOOL position_transformed;
2181 BOOL half_float_conv_needed;
2182 } IWineD3DVertexDeclarationImpl;
2184 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
2186 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *This,
2187 const WINED3DVERTEXELEMENT *elements, UINT element_count);
2189 /*****************************************************************************
2190 * IWineD3DStateBlock implementation structure
2193 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2194 /* Note: Very long winded but gl Lists are not flexible enough */
2195 /* to resolve everything we need, so doing it manually for now */
2196 typedef struct SAVEDSTATES {
2197 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2198 WORD streamSource; /* MAX_STREAMS, 16 */
2199 WORD streamFreq; /* MAX_STREAMS, 16 */
2200 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2201 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2202 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2203 DWORD textures; /* MAX_COMBINED_SAMPLERS, 20 */
2204 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2205 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2206 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2207 BOOL *pixelShaderConstantsF;
2208 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2209 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2210 BOOL *vertexShaderConstantsF;
2211 WORD primitive_type : 1;
2212 WORD indices : 1;
2213 WORD material : 1;
2214 WORD viewport : 1;
2215 WORD vertexDecl : 1;
2216 WORD pixelShader : 1;
2217 WORD vertexShader : 1;
2218 WORD scissorRect : 1;
2219 WORD padding : 1;
2220 } SAVEDSTATES;
2222 struct StageState {
2223 DWORD stage;
2224 DWORD state;
2227 struct IWineD3DStateBlockImpl
2229 /* IUnknown fields */
2230 const IWineD3DStateBlockVtbl *lpVtbl;
2231 LONG ref; /* Note: Ref counting not required */
2233 /* IWineD3DStateBlock information */
2234 IUnknown *parent;
2235 IWineD3DDeviceImpl *wineD3DDevice;
2236 WINED3DSTATEBLOCKTYPE blockType;
2238 /* Array indicating whether things have been set or changed */
2239 SAVEDSTATES changed;
2241 /* Vertex Shader Declaration */
2242 IWineD3DVertexDeclaration *vertexDecl;
2244 IWineD3DVertexShader *vertexShader;
2246 /* Vertex Shader Constants */
2247 BOOL vertexShaderConstantB[MAX_CONST_B];
2248 INT vertexShaderConstantI[MAX_CONST_I * 4];
2249 float *vertexShaderConstantF;
2251 /* primitive type */
2252 GLenum gl_primitive_type;
2254 /* Stream Source */
2255 BOOL streamIsUP;
2256 UINT streamStride[MAX_STREAMS];
2257 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
2258 IWineD3DBuffer *streamSource[MAX_STREAMS];
2259 UINT streamFreq[MAX_STREAMS + 1];
2260 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2262 /* Indices */
2263 IWineD3DBuffer* pIndexData;
2264 WINED3DFORMAT IndexFmt;
2265 INT baseVertexIndex;
2266 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2268 /* Transform */
2269 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2271 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2272 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2273 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2274 struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
2275 PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2277 /* Clipping */
2278 double clipplane[MAX_CLIPPLANES][4];
2279 WINED3DCLIPSTATUS clip_status;
2281 /* ViewPort */
2282 WINED3DVIEWPORT viewport;
2284 /* Material */
2285 WINED3DMATERIAL material;
2287 /* Pixel Shader */
2288 IWineD3DPixelShader *pixelShader;
2290 /* Pixel Shader Constants */
2291 BOOL pixelShaderConstantB[MAX_CONST_B];
2292 INT pixelShaderConstantI[MAX_CONST_I * 4];
2293 float *pixelShaderConstantF;
2295 /* RenderState */
2296 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
2298 /* Texture */
2299 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
2301 /* Texture State Stage */
2302 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2303 DWORD lowest_disabled_stage;
2304 /* Sampler States */
2305 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2307 /* Scissor test rectangle */
2308 RECT scissorRect;
2310 /* Contained state management */
2311 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2312 unsigned int num_contained_render_states;
2313 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2314 unsigned int num_contained_transform_states;
2315 DWORD contained_vs_consts_i[MAX_CONST_I];
2316 unsigned int num_contained_vs_consts_i;
2317 DWORD contained_vs_consts_b[MAX_CONST_B];
2318 unsigned int num_contained_vs_consts_b;
2319 DWORD *contained_vs_consts_f;
2320 unsigned int num_contained_vs_consts_f;
2321 DWORD contained_ps_consts_i[MAX_CONST_I];
2322 unsigned int num_contained_ps_consts_i;
2323 DWORD contained_ps_consts_b[MAX_CONST_B];
2324 unsigned int num_contained_ps_consts_b;
2325 DWORD *contained_ps_consts_f;
2326 unsigned int num_contained_ps_consts_f;
2327 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2328 unsigned int num_contained_tss_states;
2329 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2330 unsigned int num_contained_sampler_states;
2333 extern void stateblock_savedstates_set(
2334 IWineD3DStateBlock* iface,
2335 SAVEDSTATES* states,
2336 BOOL value);
2338 extern void stateblock_copy(
2339 IWineD3DStateBlock* destination,
2340 IWineD3DStateBlock* source);
2342 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
2344 /* Direct3D terminology with little modifications. We do not have an issued state
2345 * because only the driver knows about it, but we have a created state because d3d
2346 * allows GetData on a created issue, but opengl doesn't
2348 enum query_state {
2349 QUERY_CREATED,
2350 QUERY_SIGNALLED,
2351 QUERY_BUILDING
2353 /*****************************************************************************
2354 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2356 typedef struct IWineD3DQueryImpl
2358 const IWineD3DQueryVtbl *lpVtbl;
2359 LONG ref; /* Note: Ref counting not required */
2361 IUnknown *parent;
2362 /*TODO: replace with iface usage */
2363 #if 0
2364 IWineD3DDevice *wineD3DDevice;
2365 #else
2366 IWineD3DDeviceImpl *wineD3DDevice;
2367 #endif
2369 /* IWineD3DQuery fields */
2370 enum query_state state;
2371 WINED3DQUERYTYPE type;
2372 /* TODO: Think about using a IUnknown instead of a void* */
2373 void *extendedData;
2376 } IWineD3DQueryImpl;
2378 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
2379 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl;
2380 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl;
2382 /* IWineD3DBuffer */
2384 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2385 * fixed function semantics as D3DCOLOR or FLOAT16 */
2386 enum wined3d_buffer_conversion_type
2388 CONV_NONE,
2389 CONV_D3DCOLOR,
2390 CONV_POSITIONT,
2391 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2394 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2395 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
2396 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
2397 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
2398 #define WINED3D_BUFFER_DOUBLEBUFFER 0x10 /* Use a vbo and local allocated memory */
2400 struct wined3d_buffer
2402 const struct IWineD3DBufferVtbl *vtbl;
2403 IWineD3DResourceClass resource;
2405 struct wined3d_buffer_desc desc;
2407 GLuint buffer_object;
2408 GLenum buffer_object_usage;
2409 GLenum buffer_type_hint;
2410 UINT buffer_object_size;
2411 LONG bind_count;
2412 DWORD flags;
2414 UINT dirty_start;
2415 UINT dirty_end;
2416 LONG lock_count;
2418 /* conversion stuff */
2419 UINT conversion_count;
2420 UINT draw_count;
2421 UINT stride; /* 0 if no conversion */
2422 UINT conversion_stride; /* 0 if no shifted conversion */
2423 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2424 /* Extra load offsets, for FLOAT16 conversion */
2425 UINT *conversion_shift; /* NULL if no shifted conversion */
2428 extern const IWineD3DBufferVtbl wined3d_buffer_vtbl;
2429 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, UINT offset, GLuint *buffer_object);
2430 BYTE *buffer_get_sysmem(struct wined3d_buffer *This);
2432 /* IWineD3DRendertargetView */
2433 struct wined3d_rendertarget_view
2435 const struct IWineD3DRendertargetViewVtbl *vtbl;
2436 LONG refcount;
2438 IWineD3DResource *resource;
2439 IUnknown *parent;
2442 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl;
2444 /*****************************************************************************
2445 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2448 typedef struct IWineD3DSwapChainImpl
2450 /*IUnknown part*/
2451 const IWineD3DSwapChainVtbl *lpVtbl;
2452 LONG ref; /* Note: Ref counting not required */
2454 IUnknown *parent;
2455 IWineD3DDeviceImpl *wineD3DDevice;
2457 /* IWineD3DSwapChain fields */
2458 IWineD3DSurface **backBuffer;
2459 IWineD3DSurface *frontBuffer;
2460 WINED3DPRESENT_PARAMETERS presentParms;
2461 DWORD orig_width, orig_height;
2462 WINED3DFORMAT orig_fmt;
2463 WINED3DGAMMARAMP orig_gamma;
2465 long prev_time, frames; /* Performance tracking */
2466 unsigned int vSyncCounter;
2468 struct wined3d_context **context;
2469 unsigned int num_contexts;
2471 HWND win_handle;
2472 } IWineD3DSwapChainImpl;
2474 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
2475 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl;
2476 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc);
2478 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj);
2479 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface);
2480 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface);
2481 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent);
2482 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface);
2483 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer);
2484 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus);
2485 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode);
2486 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice);
2487 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters);
2488 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp);
2489 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp);
2491 struct wined3d_context *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface);
2493 /*****************************************************************************
2494 * Utility function prototypes
2497 /* Trace routines */
2498 const char* debug_d3dformat(WINED3DFORMAT fmt);
2499 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
2500 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
2501 const char* debug_d3dusage(DWORD usage);
2502 const char* debug_d3dusagequery(DWORD usagequery);
2503 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
2504 const char* debug_d3ddeclusage(BYTE usage);
2505 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
2506 const char* debug_d3drenderstate(DWORD state);
2507 const char* debug_d3dsamplerstate(DWORD state);
2508 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
2509 const char* debug_d3dtexturestate(DWORD state);
2510 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
2511 const char* debug_d3dpool(WINED3DPOOL pool);
2512 const char *debug_fbostatus(GLenum status);
2513 const char *debug_glerror(GLenum error);
2514 const char *debug_d3dbasis(WINED3DBASISTYPE basis);
2515 const char *debug_d3ddegree(WINED3DDEGREETYPE order);
2516 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop);
2517 void dump_color_fixup_desc(struct color_fixup_desc fixup);
2518 const char *debug_surflocation(DWORD flag);
2520 /* Routines for GL <-> D3D values */
2521 GLenum StencilOp(DWORD op);
2522 GLenum CompareFunc(DWORD func);
2523 BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
2524 void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst);
2525 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype, BOOL ffp_can_disable_proj);
2526 void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
2527 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
2528 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
2529 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
2530 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
2531 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
2532 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
2533 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
2535 void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect);
2536 GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain);
2537 void surface_load_ds_location(IWineD3DSurface *iface, struct wined3d_context *context, DWORD location);
2538 void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location);
2539 void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height);
2540 void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name);
2541 void surface_set_texture_target(IWineD3DSurface *iface, GLenum target);
2543 BOOL getColorBits(const struct GlPixelFormatDesc *format_desc,
2544 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize);
2545 BOOL getDepthStencilBits(const struct GlPixelFormatDesc *format_desc, short *depthSize, short *stencilSize);
2547 /* Math utils */
2548 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
2549 UINT wined3d_log2i(UINT32 x);
2550 unsigned int count_bits(unsigned int mask);
2552 typedef struct local_constant {
2553 struct list entry;
2554 unsigned int idx;
2555 DWORD value[4];
2556 } local_constant;
2558 typedef struct SHADER_LIMITS {
2559 unsigned int temporary;
2560 unsigned int texcoord;
2561 unsigned int sampler;
2562 unsigned int constant_int;
2563 unsigned int constant_float;
2564 unsigned int constant_bool;
2565 unsigned int address;
2566 unsigned int packed_output;
2567 unsigned int packed_input;
2568 unsigned int attributes;
2569 unsigned int label;
2570 } SHADER_LIMITS;
2572 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2573 maintain state information between multiple codes */
2574 typedef struct SHADER_PARSE_STATE {
2575 unsigned int current_row;
2576 DWORD texcoord_w[2];
2577 } SHADER_PARSE_STATE;
2579 #ifdef __GNUC__
2580 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2581 #else
2582 #define PRINTF_ATTR(fmt,args)
2583 #endif
2585 /* Base Shader utility functions. */
2586 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3);
2587 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args);
2589 /* Vertex shader utility functions */
2590 extern BOOL vshader_get_input(
2591 IWineD3DVertexShader* iface,
2592 BYTE usage_req, BYTE usage_idx_req,
2593 unsigned int* regnum);
2595 extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
2597 /*****************************************************************************
2598 * IDirect3DBaseShader implementation structure
2600 typedef struct IWineD3DBaseShaderClass
2602 LONG ref;
2603 SHADER_LIMITS limits;
2604 SHADER_PARSE_STATE parse_state;
2605 DWORD *function;
2606 UINT functionLength;
2607 UINT cur_loop_depth, cur_loop_regno;
2608 BOOL load_local_constsF;
2609 const struct wined3d_shader_frontend *frontend;
2610 void *frontend_data;
2612 /* Programs this shader is linked with */
2613 struct list linked_programs;
2615 /* Immediate constants (override global ones) */
2616 struct list constantsB;
2617 struct list constantsF;
2618 struct list constantsI;
2619 shader_reg_maps reg_maps;
2621 /* Pointer to the parent device */
2622 IWineD3DDevice *device;
2623 struct list shader_list_entry;
2625 } IWineD3DBaseShaderClass;
2627 typedef struct IWineD3DBaseShaderImpl {
2628 /* IUnknown */
2629 const IWineD3DBaseShaderVtbl *lpVtbl;
2631 /* IWineD3DBaseShader */
2632 IWineD3DBaseShaderClass baseShader;
2633 } IWineD3DBaseShaderImpl;
2635 void shader_buffer_clear(struct wined3d_shader_buffer *buffer);
2636 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer);
2637 void shader_buffer_free(struct wined3d_shader_buffer *buffer);
2638 void shader_cleanup(IWineD3DBaseShader *iface);
2639 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2640 const struct wined3d_shader_version *shader_version);
2641 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2642 const struct wined3d_shader_version *shader_version);
2643 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
2644 const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx);
2645 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
2646 struct shader_reg_maps *reg_maps, struct wined3d_shader_attribute *attributes,
2647 struct wined3d_shader_signature_element *input_signature,
2648 struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size);
2649 void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDevice *device);
2650 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage);
2651 const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token);
2652 void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction);
2654 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2656 return type == WINED3D_SHADER_TYPE_PIXEL;
2659 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2661 return type == WINED3D_SHADER_TYPE_VERTEX;
2664 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2666 switch (reg->type)
2668 case WINED3DSPR_RASTOUT:
2669 /* oFog & oPts */
2670 if (reg->idx != 0) return TRUE;
2671 /* oPos */
2672 return FALSE;
2674 case WINED3DSPR_DEPTHOUT: /* oDepth */
2675 case WINED3DSPR_CONSTBOOL: /* b# */
2676 case WINED3DSPR_LOOP: /* aL */
2677 case WINED3DSPR_PREDICATE: /* p0 */
2678 return TRUE;
2680 case WINED3DSPR_MISCTYPE:
2681 switch(reg->idx)
2683 case 0: /* vPos */
2684 return FALSE;
2685 case 1: /* vFace */
2686 return TRUE;
2687 default:
2688 return FALSE;
2691 case WINED3DSPR_IMMCONST:
2692 switch(reg->immconst_type)
2694 case WINED3D_IMMCONST_FLOAT:
2695 return TRUE;
2696 default:
2697 return FALSE;
2700 default:
2701 return FALSE;
2705 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2706 local_constant* lconst;
2708 if(This->baseShader.load_local_constsF) return FALSE;
2709 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2710 if(lconst->idx == reg) return TRUE;
2712 return FALSE;
2716 /*****************************************************************************
2717 * IDirect3DVertexShader implementation structures
2719 typedef struct IWineD3DVertexShaderImpl {
2720 /* IUnknown parts*/
2721 const IWineD3DVertexShaderVtbl *lpVtbl;
2723 /* IWineD3DBaseShader */
2724 IWineD3DBaseShaderClass baseShader;
2726 /* IWineD3DVertexShaderImpl */
2727 IUnknown *parent;
2729 DWORD usage;
2731 /* The GL shader */
2732 void *backend_priv;
2734 /* Vertex shader input and output semantics */
2735 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2736 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2738 UINT min_rel_offset, max_rel_offset;
2739 UINT rel_offset;
2741 UINT recompile_count;
2742 } IWineD3DVertexShaderImpl;
2743 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
2745 void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct vs_compile_args *args);
2747 /*****************************************************************************
2748 * IDirect3DPixelShader implementation structure
2751 /* Using additional shader constants (uniforms in GLSL / program environment
2752 * or local parameters in ARB) is costly:
2753 * ARB only knows float4 parameters and GLSL compiler are not really smart
2754 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2755 * (in fact most compilers map a float2 to a full float4 uniform).
2757 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2758 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2759 * into a single shader constant (uniform / program parameter).
2761 * This structure is shared between the GLSL and the ARB backend.*/
2762 struct ps_np2fixup_info {
2763 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2764 WORD active; /* bitfield indicating if we can apply the fixup */
2765 WORD num_consts;
2768 typedef struct IWineD3DPixelShaderImpl {
2769 /* IUnknown parts */
2770 const IWineD3DPixelShaderVtbl *lpVtbl;
2772 /* IWineD3DBaseShader */
2773 IWineD3DBaseShaderClass baseShader;
2775 /* IWineD3DPixelShaderImpl */
2776 IUnknown *parent;
2778 /* Pixel shader input semantics */
2779 struct wined3d_shader_signature_element input_signature[MAX_REG_INPUT];
2780 DWORD input_reg_map[MAX_REG_INPUT];
2781 BOOL input_reg_used[MAX_REG_INPUT];
2782 unsigned int declared_in_count;
2784 /* The GL shader */
2785 void *backend_priv;
2787 /* Some information about the shader behavior */
2788 char vpos_uniform;
2790 BOOL color0_mov;
2791 DWORD color0_reg;
2793 } IWineD3DPixelShaderImpl;
2795 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
2796 void pixelshader_update_samplers(struct shader_reg_maps *reg_maps, IWineD3DBaseTexture * const *textures);
2797 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args);
2799 /* sRGB correction constants */
2800 static const float srgb_cmp = 0.0031308f;
2801 static const float srgb_mul_low = 12.92f;
2802 static const float srgb_pow = 0.41666f;
2803 static const float srgb_mul_high = 1.055f;
2804 static const float srgb_sub_high = 0.055f;
2806 /*****************************************************************************
2807 * IWineD3DPalette implementation structure
2809 struct IWineD3DPaletteImpl {
2810 /* IUnknown parts */
2811 const IWineD3DPaletteVtbl *lpVtbl;
2812 LONG ref;
2814 IUnknown *parent;
2815 IWineD3DDeviceImpl *wineD3DDevice;
2817 /* IWineD3DPalette */
2818 HPALETTE hpal;
2819 WORD palVersion; /*| */
2820 WORD palNumEntries; /*| LOGPALETTE */
2821 PALETTEENTRY palents[256]; /*| */
2822 /* This is to store the palette in 'screen format' */
2823 int screen_palents[256];
2824 DWORD Flags;
2827 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
2828 DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
2830 /* DirectDraw utility functions */
2831 extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
2833 /*****************************************************************************
2834 * Pixel format management
2837 /* WineD3D pixel format flags */
2838 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
2839 #define WINED3DFMT_FLAG_FILTERING 0x2
2840 #define WINED3DFMT_FLAG_DEPTH 0x4
2841 #define WINED3DFMT_FLAG_STENCIL 0x8
2842 #define WINED3DFMT_FLAG_RENDERTARGET 0x10
2843 #define WINED3DFMT_FLAG_FOURCC 0x20
2844 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40
2845 #define WINED3DFMT_FLAG_COMPRESSED 0x80
2847 struct GlPixelFormatDesc
2849 WINED3DFORMAT format;
2850 DWORD red_mask;
2851 DWORD green_mask;
2852 DWORD blue_mask;
2853 DWORD alpha_mask;
2854 UINT byte_count;
2855 WORD depth_size;
2856 WORD stencil_size;
2858 UINT block_width;
2859 UINT block_height;
2860 UINT block_byte_count;
2862 enum wined3d_ffp_emit_idx emit_idx;
2863 GLint component_count;
2864 GLenum gl_vtx_type;
2865 GLint gl_vtx_format;
2866 GLboolean gl_normalized;
2867 unsigned int component_size;
2869 GLint glInternal;
2870 GLint glGammaInternal;
2871 GLint rtInternal;
2872 GLint glFormat;
2873 GLint glType;
2874 unsigned int Flags;
2875 float heightscale;
2876 struct color_fixup_desc color_fixup;
2879 const struct GlPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt, const struct wined3d_gl_info *gl_info);
2881 static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
2883 return (stateblock->vertexShader
2884 && !stateblock->wineD3DDevice->strided_streams.position_transformed
2885 && stateblock->wineD3DDevice->vs_selected_mode != SHADER_NONE);
2888 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
2890 return (stateblock->pixelShader
2891 && stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE);
2894 void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
2895 IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
2897 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2898 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
2900 #endif