2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 /* IDirect3D9 IUnknown parts follow: */
28 static HRESULT WINAPI
IDirect3D9Impl_QueryInterface(LPDIRECT3D9EX iface
, REFIID riid
, LPVOID
* ppobj
)
30 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3D9
)) {
34 IDirect3D9Ex_AddRef(iface
);
36 TRACE("Returning IDirect3D9 interface at %p\n", *ppobj
);
38 } else if(IsEqualGUID(riid
, &IID_IDirect3D9Ex
)) {
41 TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj
);
42 IDirect3D9Ex_AddRef((IDirect3D9Ex
*)*ppobj
);
44 WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n");
45 WARN("Returning E_NOINTERFACE\n");
51 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
56 static ULONG WINAPI
IDirect3D9Impl_AddRef(LPDIRECT3D9EX iface
) {
57 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
58 ULONG ref
= InterlockedIncrement(&This
->ref
);
60 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
65 static ULONG WINAPI
IDirect3D9Impl_Release(LPDIRECT3D9EX iface
) {
66 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
67 ULONG ref
= InterlockedDecrement(&This
->ref
);
69 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
72 EnterCriticalSection(&d3d9_cs
);
73 IWineD3D_Release(This
->WineD3D
);
74 LeaveCriticalSection(&d3d9_cs
);
75 HeapFree(GetProcessHeap(), 0, This
);
81 /* IDirect3D9 Interface follow: */
82 static HRESULT WINAPI
IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX iface
, void* pInitializeFunction
) {
83 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
85 TRACE("(%p)->(%p)\n", This
, pInitializeFunction
);
87 EnterCriticalSection(&d3d9_cs
);
88 hr
= IWineD3D_RegisterSoftwareDevice(This
->WineD3D
, pInitializeFunction
);
89 LeaveCriticalSection(&d3d9_cs
);
93 static UINT WINAPI
IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface
) {
94 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
98 EnterCriticalSection(&d3d9_cs
);
99 hr
= IWineD3D_GetAdapterCount(This
->WineD3D
);
100 LeaveCriticalSection(&d3d9_cs
);
104 static HRESULT WINAPI
IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface
, UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER9
* pIdentifier
) {
105 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
106 WINED3DADAPTER_IDENTIFIER adapter_id
;
109 adapter_id
.driver
= pIdentifier
->Driver
;
110 adapter_id
.driver_size
= sizeof(pIdentifier
->Driver
);
111 adapter_id
.description
= pIdentifier
->Description
;
112 adapter_id
.description_size
= sizeof(pIdentifier
->Description
);
113 adapter_id
.device_name
= pIdentifier
->DeviceName
;
114 adapter_id
.device_name_size
= sizeof(pIdentifier
->DeviceName
);
116 EnterCriticalSection(&d3d9_cs
);
117 hr
= IWineD3D_GetAdapterIdentifier(This
->WineD3D
, Adapter
, Flags
, &adapter_id
);
118 LeaveCriticalSection(&d3d9_cs
);
120 pIdentifier
->DriverVersion
= adapter_id
.driver_version
;
121 pIdentifier
->VendorId
= adapter_id
.vendor_id
;
122 pIdentifier
->DeviceId
= adapter_id
.device_id
;
123 pIdentifier
->SubSysId
= adapter_id
.subsystem_id
;
124 pIdentifier
->Revision
= adapter_id
.revision
;
125 memcpy(&pIdentifier
->DeviceIdentifier
, &adapter_id
.device_identifier
, sizeof(pIdentifier
->DeviceIdentifier
));
126 pIdentifier
->WHQLLevel
= adapter_id
.whql_level
;
131 static UINT WINAPI
IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface
, UINT Adapter
, D3DFORMAT Format
) {
132 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
134 TRACE("(%p)->(%d, %d\n", This
, Adapter
, Format
);
136 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
137 if(Format
!= D3DFMT_X8R8G8B8
&& Format
!= D3DFMT_R5G6B5
) {
141 EnterCriticalSection(&d3d9_cs
);
142 hr
= IWineD3D_GetAdapterModeCount(This
->WineD3D
, Adapter
, wined3dformat_from_d3dformat(Format
));
143 LeaveCriticalSection(&d3d9_cs
);
147 static HRESULT WINAPI
IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface
, UINT Adapter
, D3DFORMAT Format
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
148 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
150 TRACE("(%p)->(%d, %d, %d, %p)\n", This
, Adapter
, Format
, Mode
, pMode
);
151 /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
152 It's supposed to fail anyway, so no harm returning failure. */
153 if(Format
!= D3DFMT_X8R8G8B8
&& Format
!= D3DFMT_R5G6B5
)
154 return D3DERR_INVALIDCALL
;
156 EnterCriticalSection(&d3d9_cs
);
157 hr
= IWineD3D_EnumAdapterModes(This
->WineD3D
, Adapter
, wined3dformat_from_d3dformat(Format
),
158 Mode
, (WINED3DDISPLAYMODE
*) pMode
);
159 LeaveCriticalSection(&d3d9_cs
);
161 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
166 static HRESULT WINAPI
IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
167 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
170 EnterCriticalSection(&d3d9_cs
);
171 hr
= IWineD3D_GetAdapterDisplayMode(This
->WineD3D
, Adapter
, (WINED3DDISPLAYMODE
*) pMode
);
172 LeaveCriticalSection(&d3d9_cs
);
174 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
179 static HRESULT WINAPI
IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9EX iface
,
180 UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
181 D3DFORMAT BackBufferFormat
, BOOL Windowed
) {
182 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
184 TRACE("(%p)->(%d, %d, %d, %d, %s\n", This
, Adapter
, CheckType
, DisplayFormat
,
185 BackBufferFormat
, Windowed
? "true" : "false");
187 EnterCriticalSection(&d3d9_cs
);
188 hr
= IWineD3D_CheckDeviceType(This
->WineD3D
, Adapter
, CheckType
, wined3dformat_from_d3dformat(DisplayFormat
),
189 wined3dformat_from_d3dformat(BackBufferFormat
), Windowed
);
190 LeaveCriticalSection(&d3d9_cs
);
194 static HRESULT WINAPI
IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9EX iface
,
195 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
196 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
) {
197 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
199 WINED3DRESOURCETYPE WineD3DRType
;
202 /* This format is nothing special and it is supported perfectly.
203 * However, ati and nvidia driver on windows do not mark this format as
204 * supported (tested with the dxCapsViewer) and pretending to
205 * support this format uncovers a bug in Battlefield 1942 (fonts are missing)
206 * So do the same as Windows drivers and pretend not to support it on dx8 and 9
208 if(CheckFormat
== D3DFMT_R8G8B8
)
210 WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
211 return D3DERR_NOTAVAILABLE
;
215 case D3DRTYPE_VERTEXBUFFER
:
216 case D3DRTYPE_INDEXBUFFER
:
217 WineD3DRType
= WINED3DRTYPE_BUFFER
;
221 WineD3DRType
= RType
;
225 EnterCriticalSection(&d3d9_cs
);
226 hr
= IWineD3D_CheckDeviceFormat(This
->WineD3D
, Adapter
, DeviceType
, wined3dformat_from_d3dformat(AdapterFormat
),
227 Usage
, WineD3DRType
, wined3dformat_from_d3dformat(CheckFormat
), SURFACE_OPENGL
);
228 LeaveCriticalSection(&d3d9_cs
);
232 static HRESULT WINAPI
IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9EX iface
,
233 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
234 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
, DWORD
* pQualityLevels
) {
235 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
239 EnterCriticalSection(&d3d9_cs
);
240 hr
= IWineD3D_CheckDeviceMultiSampleType(This
->WineD3D
, Adapter
, DeviceType
,
241 wined3dformat_from_d3dformat(SurfaceFormat
), Windowed
, MultiSampleType
, pQualityLevels
);
242 LeaveCriticalSection(&d3d9_cs
);
246 static HRESULT WINAPI
IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9EX iface
,
247 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
248 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
) {
249 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
253 EnterCriticalSection(&d3d9_cs
);
254 hr
= IWineD3D_CheckDepthStencilMatch(This
->WineD3D
, Adapter
, DeviceType
,
255 wined3dformat_from_d3dformat(AdapterFormat
), wined3dformat_from_d3dformat(RenderTargetFormat
),
256 wined3dformat_from_d3dformat(DepthStencilFormat
));
257 LeaveCriticalSection(&d3d9_cs
);
261 static HRESULT WINAPI
IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SourceFormat
, D3DFORMAT TargetFormat
) {
262 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
266 EnterCriticalSection(&d3d9_cs
);
267 hr
= IWineD3D_CheckDeviceFormatConversion(This
->WineD3D
, Adapter
, DeviceType
,
268 wined3dformat_from_d3dformat(SourceFormat
), wined3dformat_from_d3dformat(TargetFormat
));
269 LeaveCriticalSection(&d3d9_cs
);
273 void filter_caps(D3DCAPS9
* pCaps
)
276 DWORD textureFilterCaps
=
277 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
278 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD
| D3DPTFILTERCAPS_MINFGAUSSIANQUAD
|
279 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
280 D3DPTFILTERCAPS_MAGFLINEAR
|D3DPTFILTERCAPS_MAGFANISOTROPIC
|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD
|
281 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD
;
282 pCaps
->TextureFilterCaps
&= textureFilterCaps
;
283 pCaps
->CubeTextureFilterCaps
&= textureFilterCaps
;
284 pCaps
->VolumeTextureFilterCaps
&= textureFilterCaps
;
287 D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
| D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
288 D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
| D3DDEVCAPS_TEXTUREVIDEOMEMORY
|
289 D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
| D3DDEVCAPS_TEXTURENONLOCALVIDMEM
|
290 D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
291 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
292 D3DDEVCAPS_HWRASTERIZATION
| D3DDEVCAPS_PUREDEVICE
| D3DDEVCAPS_QUINTICRTPATCHES
|
293 D3DDEVCAPS_RTPATCHES
| D3DDEVCAPS_RTPATCHHANDLEZERO
| D3DDEVCAPS_NPATCHES
;
296 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_SPECULARGOURAUDRGB
|
297 D3DPSHADECAPS_ALPHAGOURAUDBLEND
| D3DPSHADECAPS_FOGGOURAUD
;
300 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_FOGVERTEX
|
301 D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
|
302 D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
|
303 D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
|
304 D3DPRASTERCAPS_SCISSORTEST
| D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
305 D3DPRASTERCAPS_DEPTHBIAS
| D3DPRASTERCAPS_MULTISAMPLE_TOGGLE
;
308 D3DDEVCAPS2_STREAMOFFSET
| D3DDEVCAPS2_DMAPNPATCH
| D3DDEVCAPS2_ADAPTIVETESSRTPATCH
|
309 D3DDEVCAPS2_ADAPTIVETESSNPATCH
| D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
|
310 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH
| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
313 D3DCAPS2_FULLSCREENGAMMA
| D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_RESERVED
|
314 D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_CANAUTOGENMIPMAP
;
316 pCaps
->VertexProcessingCaps
&=
317 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_DIRECTIONALLIGHTS
|
318 D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
| D3DVTXPCAPS_TWEENING
|
319 D3DVTXPCAPS_TEXGEN_SPHEREMAP
| D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER
;
321 pCaps
->TextureCaps
&=
322 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
323 D3DPTEXTURECAPS_SQUAREONLY
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
|
324 D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
325 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
|
326 D3DPTEXTURECAPS_MIPMAP
| D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
|
327 D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV
;
329 pCaps
->MaxVertexShaderConst
= min(D3D9_MAX_VERTEX_SHADER_CONSTANTF
, pCaps
->MaxVertexShaderConst
);
332 static HRESULT WINAPI
IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS9
* pCaps
) {
333 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
334 HRESULT hrc
= D3D_OK
;
335 WINED3DCAPS
*pWineCaps
;
337 TRACE("(%p) Relay %d %u %p\n", This
, Adapter
, DeviceType
, pCaps
);
340 return D3DERR_INVALIDCALL
;
342 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
343 if(pWineCaps
== NULL
){
344 return D3DERR_INVALIDCALL
; /*well this is what MSDN says to return*/
346 memset(pCaps
, 0, sizeof(*pCaps
));
347 EnterCriticalSection(&d3d9_cs
);
348 hrc
= IWineD3D_GetDeviceCaps(This
->WineD3D
, Adapter
, DeviceType
, pWineCaps
);
349 LeaveCriticalSection(&d3d9_cs
);
350 WINECAPSTOD3D9CAPS(pCaps
, pWineCaps
)
351 HeapFree(GetProcessHeap(), 0, pWineCaps
);
353 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
354 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
358 TRACE("(%p) returning %p\n", This
, pCaps
);
362 static HMONITOR WINAPI
IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface
, UINT Adapter
) {
363 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
367 EnterCriticalSection(&d3d9_cs
);
368 ret
= IWineD3D_GetAdapterMonitor(This
->WineD3D
, Adapter
);
369 LeaveCriticalSection(&d3d9_cs
);
373 ULONG WINAPI
D3D9CB_DestroyRenderTarget(IWineD3DSurface
*pSurface
) {
374 IDirect3DSurface9Impl
* surfaceParent
;
375 TRACE("(%p) call back\n", pSurface
);
377 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
378 surfaceParent
->isImplicit
= FALSE
;
379 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
380 return IDirect3DSurface9_Release((IDirect3DSurface9
*) surfaceParent
);
383 ULONG WINAPI
D3D9CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
384 IDirect3DSwapChain9Impl
* swapChainParent
;
385 TRACE("(%p) call back\n", pSwapChain
);
387 IWineD3DSwapChain_GetParent(pSwapChain
,(IUnknown
**) &swapChainParent
);
388 swapChainParent
->isImplicit
= FALSE
;
389 /* Swap chain had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
390 return IDirect3DSwapChain9_Release((IDirect3DSwapChain9
*) swapChainParent
);
393 ULONG WINAPI
D3D9CB_DestroyDepthStencilSurface(IWineD3DSurface
*pSurface
) {
394 IDirect3DSurface9Impl
* surfaceParent
;
395 TRACE("(%p) call back\n", pSurface
);
397 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
398 surfaceParent
->isImplicit
= FALSE
;
399 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
400 return IDirect3DSurface9_Release((IDirect3DSurface9
*) surfaceParent
);
403 static HRESULT WINAPI
IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
404 HWND hFocusWindow
, DWORD BehaviourFlags
,
405 D3DPRESENT_PARAMETERS
* pPresentationParameters
,
406 IDirect3DDevice9
** ppReturnedDeviceInterface
) {
408 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
409 IDirect3DDevice9Impl
*object
= NULL
;
410 WINED3DPRESENT_PARAMETERS
*localParameters
;
413 TRACE("(%p) Relay\n", This
);
415 /* Check the validity range of the adapter parameter */
416 if (Adapter
>= IDirect3D9Impl_GetAdapterCount(iface
)) {
417 *ppReturnedDeviceInterface
= NULL
;
418 return D3DERR_INVALIDCALL
;
421 /* Allocate the storage for the device object */
422 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DDevice9Impl
));
423 if (NULL
== object
) {
424 FIXME("Allocation of memory failed\n");
425 *ppReturnedDeviceInterface
= NULL
;
426 return D3DERR_OUTOFVIDEOMEMORY
;
429 object
->lpVtbl
= &Direct3DDevice9_Vtbl
;
430 object
->device_parent_vtbl
= &d3d9_wined3d_device_parent_vtbl
;
432 *ppReturnedDeviceInterface
= (IDirect3DDevice9
*)object
;
434 /* Allocate an associated WineD3DDevice object */
435 EnterCriticalSection(&d3d9_cs
);
436 hr
= IWineD3D_CreateDevice(This
->WineD3D
, Adapter
, DeviceType
, hFocusWindow
, BehaviourFlags
,
437 (IUnknown
*)object
, (IWineD3DDeviceParent
*)&object
->device_parent_vtbl
, &object
->WineD3DDevice
);
439 HeapFree(GetProcessHeap(), 0, object
);
440 *ppReturnedDeviceInterface
= NULL
;
441 LeaveCriticalSection(&d3d9_cs
);
445 TRACE("(%p) : Created Device %p\n", This
, object
);
447 if (BehaviourFlags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
451 IWineD3D_GetDeviceCaps(This
->WineD3D
, Adapter
, DeviceType
, &caps
);
452 count
= caps
.NumberOfAdaptersInGroup
;
455 if(BehaviourFlags
& D3DCREATE_MULTITHREADED
) {
456 IWineD3DDevice_SetMultithreaded(object
->WineD3DDevice
);
459 localParameters
= HeapAlloc(GetProcessHeap(), 0, sizeof(*localParameters
) * count
);
460 for (i
= 0; i
< count
; ++i
)
462 localParameters
[i
].BackBufferWidth
= pPresentationParameters
[i
].BackBufferWidth
;
463 localParameters
[i
].BackBufferHeight
= pPresentationParameters
[i
].BackBufferHeight
;
464 localParameters
[i
].BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
[i
].BackBufferFormat
);
465 localParameters
[i
].BackBufferCount
= pPresentationParameters
[i
].BackBufferCount
;
466 localParameters
[i
].MultiSampleType
= pPresentationParameters
[i
].MultiSampleType
;
467 localParameters
[i
].MultiSampleQuality
= pPresentationParameters
[i
].MultiSampleQuality
;
468 localParameters
[i
].SwapEffect
= pPresentationParameters
[i
].SwapEffect
;
469 localParameters
[i
].hDeviceWindow
= pPresentationParameters
[i
].hDeviceWindow
;
470 localParameters
[i
].Windowed
= pPresentationParameters
[i
].Windowed
;
471 localParameters
[i
].EnableAutoDepthStencil
= pPresentationParameters
[i
].EnableAutoDepthStencil
;
472 localParameters
[i
].AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
[i
].AutoDepthStencilFormat
);
473 localParameters
[i
].Flags
= pPresentationParameters
[i
].Flags
;
474 localParameters
[i
].FullScreen_RefreshRateInHz
= pPresentationParameters
[i
].FullScreen_RefreshRateInHz
;
475 localParameters
[i
].PresentationInterval
= pPresentationParameters
[i
].PresentationInterval
;
476 localParameters
[i
].AutoRestoreDisplayMode
= TRUE
;
479 hr
= IWineD3DDevice_Init3D(object
->WineD3DDevice
, localParameters
);
481 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This
, object
->WineD3DDevice
);
482 HeapFree(GetProcessHeap(), 0, object
);
483 *ppReturnedDeviceInterface
= NULL
;
486 for (i
= 0; i
< count
; ++i
)
488 pPresentationParameters
[i
].BackBufferWidth
= localParameters
[i
].BackBufferWidth
;
489 pPresentationParameters
[i
].BackBufferHeight
= localParameters
[i
].BackBufferHeight
;
490 pPresentationParameters
[i
].BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
[i
].BackBufferFormat
);
491 pPresentationParameters
[i
].BackBufferCount
= localParameters
[i
].BackBufferCount
;
492 pPresentationParameters
[i
].MultiSampleType
= localParameters
[i
].MultiSampleType
;
493 pPresentationParameters
[i
].MultiSampleQuality
= localParameters
[i
].MultiSampleQuality
;
494 pPresentationParameters
[i
].SwapEffect
= localParameters
[i
].SwapEffect
;
495 pPresentationParameters
[i
].hDeviceWindow
= localParameters
[i
].hDeviceWindow
;
496 pPresentationParameters
[i
].Windowed
= localParameters
[i
].Windowed
;
497 pPresentationParameters
[i
].EnableAutoDepthStencil
= localParameters
[i
].EnableAutoDepthStencil
;
498 pPresentationParameters
[i
].AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
[i
].AutoDepthStencilFormat
);
499 pPresentationParameters
[i
].Flags
= localParameters
[i
].Flags
;
500 pPresentationParameters
[i
].FullScreen_RefreshRateInHz
= localParameters
[i
].FullScreen_RefreshRateInHz
;
501 pPresentationParameters
[i
].PresentationInterval
= localParameters
[i
].PresentationInterval
;
503 HeapFree(GetProcessHeap(), 0, localParameters
);
505 /* Initialize the converted declaration array. This creates a valid pointer and when adding decls HeapReAlloc
506 * can be used without further checking
508 object
->convertedDecls
= HeapAlloc(GetProcessHeap(), 0, 0);
509 LeaveCriticalSection(&d3d9_cs
);
514 static UINT WINAPI
IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex
*iface
, UINT Adapter
, CONST D3DDISPLAYMODEFILTER
*pFilter
) {
515 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
516 FIXME("(%p)->(%d, %p): Stub!\n", This
, Adapter
, pFilter
);
517 return D3DERR_DRIVERINTERNALERROR
;
520 static HRESULT WINAPI
IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex
*iface
, UINT Adapter
, CONST D3DDISPLAYMODEFILTER
*pFilter
, UINT Mode
, D3DDISPLAYMODEEX
* pMode
) {
521 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
522 FIXME("(%p)->(%d, %p, %p): Stub!\n", This
, Adapter
, pFilter
, pMode
);
523 return D3DERR_DRIVERINTERNALERROR
;
526 static HRESULT WINAPI
IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex
*iface
, UINT Adapter
, D3DDISPLAYMODEEX
*pMode
, D3DDISPLAYROTATION
*pRotation
) {
527 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
528 FIXME("(%p)->(%d, %p, %p): Stub!\n", This
, Adapter
, pMode
, pRotation
);
529 return D3DERR_DRIVERINTERNALERROR
;
532 static HRESULT WINAPI
IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
, DWORD BehaviorFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, D3DDISPLAYMODEEX
* pFullscreenDisplayMode
, struct IDirect3DDevice9Ex
**ppReturnedDeviceInterface
) {
533 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
534 FIXME("(%p)->(%d, %d, %p, 0x%08x, %p, %p, %p): Stub!\n", This
, Adapter
, DeviceType
, hFocusWindow
, BehaviorFlags
, pPresentationParameters
, pFullscreenDisplayMode
, ppReturnedDeviceInterface
);
535 *ppReturnedDeviceInterface
= NULL
;
536 return D3DERR_DRIVERINTERNALERROR
;
539 static HRESULT WINAPI
IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex
*iface
, UINT Adapter
, LUID
*pLUID
) {
540 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
541 FIXME("(%p)->(%d, %p)\n", This
, Adapter
, pLUID
);
542 return D3DERR_DRIVERINTERNALERROR
;
546 const IDirect3D9ExVtbl Direct3D9_Vtbl
=
549 IDirect3D9Impl_QueryInterface
,
550 IDirect3D9Impl_AddRef
,
551 IDirect3D9Impl_Release
,
553 IDirect3D9Impl_RegisterSoftwareDevice
,
554 IDirect3D9Impl_GetAdapterCount
,
555 IDirect3D9Impl_GetAdapterIdentifier
,
556 IDirect3D9Impl_GetAdapterModeCount
,
557 IDirect3D9Impl_EnumAdapterModes
,
558 IDirect3D9Impl_GetAdapterDisplayMode
,
559 IDirect3D9Impl_CheckDeviceType
,
560 IDirect3D9Impl_CheckDeviceFormat
,
561 IDirect3D9Impl_CheckDeviceMultiSampleType
,
562 IDirect3D9Impl_CheckDepthStencilMatch
,
563 IDirect3D9Impl_CheckDeviceFormatConversion
,
564 IDirect3D9Impl_GetDeviceCaps
,
565 IDirect3D9Impl_GetAdapterMonitor
,
566 IDirect3D9Impl_CreateDevice
,
568 IDirect3D9ExImpl_GetAdapterModeCountEx
,
569 IDirect3D9ExImpl_EnumAdapterModesEx
,
570 IDirect3D9ExImpl_GetAdapterDisplayModeEx
,
571 IDirect3D9ExImpl_CreateDeviceEx
,
572 IDirect3D9ExImpl_GetAdapterLUID