push 5aff8350ceade24f8243f07a9cf7ecb816236fb1
[wine/hacks.git] / dlls / d3d9 / directx.c
blob57039c5fafab39416727f170b08e22d71b5e4274
1 /*
2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3D9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9EX iface, REFIID riid, LPVOID* ppobj)
30 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3D9)) {
34 IDirect3D9Ex_AddRef(iface);
35 *ppobj = This;
36 TRACE("Returning IDirect3D9 interface at %p\n", *ppobj);
37 return S_OK;
38 } else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) {
39 if(This->extended) {
40 *ppobj = This;
41 TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj);
42 IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj);
43 } else {
44 WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n");
45 WARN("Returning E_NOINTERFACE\n");
46 *ppobj = NULL;
47 return E_NOINTERFACE;
51 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
52 *ppobj = NULL;
53 return E_NOINTERFACE;
56 static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9EX iface) {
57 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
58 ULONG ref = InterlockedIncrement(&This->ref);
60 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
62 return ref;
65 static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9EX iface) {
66 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
67 ULONG ref = InterlockedDecrement(&This->ref);
69 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
71 if (ref == 0) {
72 EnterCriticalSection(&d3d9_cs);
73 IWineD3D_Release(This->WineD3D);
74 LeaveCriticalSection(&d3d9_cs);
75 HeapFree(GetProcessHeap(), 0, This);
78 return ref;
81 /* IDirect3D9 Interface follow: */
82 static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX iface, void* pInitializeFunction) {
83 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
84 HRESULT hr;
85 TRACE("(%p)->(%p)\n", This, pInitializeFunction);
87 EnterCriticalSection(&d3d9_cs);
88 hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
89 LeaveCriticalSection(&d3d9_cs);
90 return hr;
93 static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface) {
94 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
95 HRESULT hr;
96 TRACE("%p\n", This);
98 EnterCriticalSection(&d3d9_cs);
99 hr = IWineD3D_GetAdapterCount(This->WineD3D);
100 LeaveCriticalSection(&d3d9_cs);
101 return hr;
104 static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
105 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
106 WINED3DADAPTER_IDENTIFIER adapter_id;
107 HRESULT hr;
109 adapter_id.driver = pIdentifier->Driver;
110 adapter_id.driver_size = sizeof(pIdentifier->Driver);
111 adapter_id.description = pIdentifier->Description;
112 adapter_id.description_size = sizeof(pIdentifier->Description);
113 adapter_id.device_name = pIdentifier->DeviceName;
114 adapter_id.device_name_size = sizeof(pIdentifier->DeviceName);
116 EnterCriticalSection(&d3d9_cs);
117 hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
118 LeaveCriticalSection(&d3d9_cs);
120 pIdentifier->DriverVersion = adapter_id.driver_version;
121 pIdentifier->VendorId = adapter_id.vendor_id;
122 pIdentifier->DeviceId = adapter_id.device_id;
123 pIdentifier->SubSysId = adapter_id.subsystem_id;
124 pIdentifier->Revision = adapter_id.revision;
125 memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
126 pIdentifier->WHQLLevel = adapter_id.whql_level;
128 return hr;
131 static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format) {
132 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
133 HRESULT hr;
134 TRACE("(%p)->(%d, %d\n", This, Adapter, Format);
136 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
137 if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
138 return 0;
141 EnterCriticalSection(&d3d9_cs);
142 hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
143 LeaveCriticalSection(&d3d9_cs);
144 return hr;
147 static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
148 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
149 HRESULT hr;
150 TRACE("(%p)->(%d, %d, %d, %p)\n", This, Adapter, Format, Mode, pMode);
151 /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
152 It's supposed to fail anyway, so no harm returning failure. */
153 if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
154 return D3DERR_INVALIDCALL;
156 EnterCriticalSection(&d3d9_cs);
157 hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
158 Mode, (WINED3DDISPLAYMODE *) pMode);
159 LeaveCriticalSection(&d3d9_cs);
161 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
163 return hr;
166 static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
167 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
168 HRESULT hr;
170 EnterCriticalSection(&d3d9_cs);
171 hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
172 LeaveCriticalSection(&d3d9_cs);
174 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
176 return hr;
179 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9EX iface,
180 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
181 D3DFORMAT BackBufferFormat, BOOL Windowed) {
182 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
183 HRESULT hr;
184 TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
185 BackBufferFormat, Windowed ? "true" : "false");
187 EnterCriticalSection(&d3d9_cs);
188 hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
189 wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
190 LeaveCriticalSection(&d3d9_cs);
191 return hr;
194 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9EX iface,
195 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
196 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
197 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
198 HRESULT hr;
199 WINED3DRESOURCETYPE WineD3DRType;
200 TRACE("%p\n", This);
202 /* This format is nothing special and it is supported perfectly.
203 * However, ati and nvidia driver on windows do not mark this format as
204 * supported (tested with the dxCapsViewer) and pretending to
205 * support this format uncovers a bug in Battlefield 1942 (fonts are missing)
206 * So do the same as Windows drivers and pretend not to support it on dx8 and 9
208 if(CheckFormat == D3DFMT_R8G8B8)
210 WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
211 return D3DERR_NOTAVAILABLE;
214 switch(RType) {
215 case D3DRTYPE_VERTEXBUFFER:
216 case D3DRTYPE_INDEXBUFFER:
217 WineD3DRType = WINED3DRTYPE_BUFFER;
218 break;
220 default:
221 WineD3DRType = RType;
222 break;
225 EnterCriticalSection(&d3d9_cs);
226 hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
227 Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
228 LeaveCriticalSection(&d3d9_cs);
229 return hr;
232 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9EX iface,
233 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
234 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
235 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
236 HRESULT hr;
237 TRACE("%p\n", This);
239 EnterCriticalSection(&d3d9_cs);
240 hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
241 wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
242 LeaveCriticalSection(&d3d9_cs);
243 return hr;
246 static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9EX iface,
247 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
248 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
249 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
250 HRESULT hr;
251 TRACE("%p\n", This);
253 EnterCriticalSection(&d3d9_cs);
254 hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
255 wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
256 wined3dformat_from_d3dformat(DepthStencilFormat));
257 LeaveCriticalSection(&d3d9_cs);
258 return hr;
261 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
262 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
263 HRESULT hr;
264 TRACE("%p\n", This);
266 EnterCriticalSection(&d3d9_cs);
267 hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType,
268 wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
269 LeaveCriticalSection(&d3d9_cs);
270 return hr;
273 void filter_caps(D3DCAPS9* pCaps)
276 DWORD textureFilterCaps =
277 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
278 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
279 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
280 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
281 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
282 pCaps->TextureFilterCaps &= textureFilterCaps;
283 pCaps->CubeTextureFilterCaps &= textureFilterCaps;
284 pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
286 pCaps->DevCaps &=
287 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
288 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
289 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
290 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
291 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
292 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
293 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
295 pCaps->ShadeCaps &=
296 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
297 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
299 pCaps->RasterCaps &=
300 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
301 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
302 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
303 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
304 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
305 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
307 pCaps->DevCaps2 &=
308 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
309 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
310 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
312 pCaps->Caps2 &=
313 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
314 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
316 pCaps->VertexProcessingCaps &=
317 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
318 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
319 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
321 pCaps->TextureCaps &=
322 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
323 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
324 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
325 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
326 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
327 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
329 pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
332 static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
333 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
334 HRESULT hrc = D3D_OK;
335 WINED3DCAPS *pWineCaps;
337 TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
339 if(NULL == pCaps){
340 return D3DERR_INVALIDCALL;
342 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
343 if(pWineCaps == NULL){
344 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
346 memset(pCaps, 0, sizeof(*pCaps));
347 EnterCriticalSection(&d3d9_cs);
348 hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
349 LeaveCriticalSection(&d3d9_cs);
350 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
351 HeapFree(GetProcessHeap(), 0, pWineCaps);
353 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
354 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
356 filter_caps(pCaps);
358 TRACE("(%p) returning %p\n", This, pCaps);
359 return hrc;
362 static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface, UINT Adapter) {
363 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
364 HMONITOR ret;
365 TRACE("%p\n", This);
367 EnterCriticalSection(&d3d9_cs);
368 ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
369 LeaveCriticalSection(&d3d9_cs);
370 return ret;
373 ULONG WINAPI D3D9CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
374 IDirect3DSurface9Impl* surfaceParent;
375 TRACE("(%p) call back\n", pSurface);
377 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
378 surfaceParent->isImplicit = FALSE;
379 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
380 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
383 ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
384 IDirect3DSwapChain9Impl* swapChainParent;
385 TRACE("(%p) call back\n", pSwapChain);
387 IWineD3DSwapChain_GetParent(pSwapChain,(IUnknown **) &swapChainParent);
388 swapChainParent->isImplicit = FALSE;
389 /* Swap chain had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
390 return IDirect3DSwapChain9_Release((IDirect3DSwapChain9*) swapChainParent);
393 ULONG WINAPI D3D9CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
394 IDirect3DSurface9Impl* surfaceParent;
395 TRACE("(%p) call back\n", pSurface);
397 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
398 surfaceParent->isImplicit = FALSE;
399 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
400 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
403 static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType,
404 HWND hFocusWindow, DWORD BehaviourFlags,
405 D3DPRESENT_PARAMETERS* pPresentationParameters,
406 IDirect3DDevice9** ppReturnedDeviceInterface) {
408 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
409 IDirect3DDevice9Impl *object = NULL;
410 WINED3DPRESENT_PARAMETERS *localParameters;
411 UINT i, count = 1;
412 HRESULT hr;
413 TRACE("(%p) Relay\n", This);
415 /* Check the validity range of the adapter parameter */
416 if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
417 *ppReturnedDeviceInterface = NULL;
418 return D3DERR_INVALIDCALL;
421 /* Allocate the storage for the device object */
422 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
423 if (NULL == object) {
424 FIXME("Allocation of memory failed\n");
425 *ppReturnedDeviceInterface = NULL;
426 return D3DERR_OUTOFVIDEOMEMORY;
429 object->lpVtbl = &Direct3DDevice9_Vtbl;
430 object->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
431 object->ref = 1;
432 *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
434 /* Allocate an associated WineD3DDevice object */
435 EnterCriticalSection(&d3d9_cs);
436 hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
437 (IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
438 if (hr != D3D_OK) {
439 HeapFree(GetProcessHeap(), 0, object);
440 *ppReturnedDeviceInterface = NULL;
441 LeaveCriticalSection(&d3d9_cs);
442 return hr;
445 TRACE("(%p) : Created Device %p\n", This, object);
447 if (BehaviourFlags & D3DCREATE_ADAPTERGROUP_DEVICE)
449 WINED3DCAPS caps;
451 IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, &caps);
452 count = caps.NumberOfAdaptersInGroup;
455 if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
456 IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
459 localParameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*localParameters) * count);
460 for (i = 0; i < count; ++i)
462 localParameters[i].BackBufferWidth = pPresentationParameters[i].BackBufferWidth;
463 localParameters[i].BackBufferHeight = pPresentationParameters[i].BackBufferHeight;
464 localParameters[i].BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].BackBufferFormat);
465 localParameters[i].BackBufferCount = pPresentationParameters[i].BackBufferCount;
466 localParameters[i].MultiSampleType = pPresentationParameters[i].MultiSampleType;
467 localParameters[i].MultiSampleQuality = pPresentationParameters[i].MultiSampleQuality;
468 localParameters[i].SwapEffect = pPresentationParameters[i].SwapEffect;
469 localParameters[i].hDeviceWindow = pPresentationParameters[i].hDeviceWindow;
470 localParameters[i].Windowed = pPresentationParameters[i].Windowed;
471 localParameters[i].EnableAutoDepthStencil = pPresentationParameters[i].EnableAutoDepthStencil;
472 localParameters[i].AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].AutoDepthStencilFormat);
473 localParameters[i].Flags = pPresentationParameters[i].Flags;
474 localParameters[i].FullScreen_RefreshRateInHz = pPresentationParameters[i].FullScreen_RefreshRateInHz;
475 localParameters[i].PresentationInterval = pPresentationParameters[i].PresentationInterval;
476 localParameters[i].AutoRestoreDisplayMode = TRUE;
479 hr = IWineD3DDevice_Init3D(object->WineD3DDevice, localParameters);
480 if (hr != D3D_OK) {
481 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
482 HeapFree(GetProcessHeap(), 0, object);
483 *ppReturnedDeviceInterface = NULL;
486 for (i = 0; i < count; ++i)
488 pPresentationParameters[i].BackBufferWidth = localParameters[i].BackBufferWidth;
489 pPresentationParameters[i].BackBufferHeight = localParameters[i].BackBufferHeight;
490 pPresentationParameters[i].BackBufferFormat = d3dformat_from_wined3dformat(localParameters[i].BackBufferFormat);
491 pPresentationParameters[i].BackBufferCount = localParameters[i].BackBufferCount;
492 pPresentationParameters[i].MultiSampleType = localParameters[i].MultiSampleType;
493 pPresentationParameters[i].MultiSampleQuality = localParameters[i].MultiSampleQuality;
494 pPresentationParameters[i].SwapEffect = localParameters[i].SwapEffect;
495 pPresentationParameters[i].hDeviceWindow = localParameters[i].hDeviceWindow;
496 pPresentationParameters[i].Windowed = localParameters[i].Windowed;
497 pPresentationParameters[i].EnableAutoDepthStencil = localParameters[i].EnableAutoDepthStencil;
498 pPresentationParameters[i].AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters[i].AutoDepthStencilFormat);
499 pPresentationParameters[i].Flags = localParameters[i].Flags;
500 pPresentationParameters[i].FullScreen_RefreshRateInHz = localParameters[i].FullScreen_RefreshRateInHz;
501 pPresentationParameters[i].PresentationInterval = localParameters[i].PresentationInterval;
503 HeapFree(GetProcessHeap(), 0, localParameters);
505 /* Initialize the converted declaration array. This creates a valid pointer and when adding decls HeapReAlloc
506 * can be used without further checking
508 object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
509 LeaveCriticalSection(&d3d9_cs);
511 return hr;
514 static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter) {
515 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
516 FIXME("(%p)->(%d, %p): Stub!\n", This, Adapter, pFilter);
517 return D3DERR_DRIVERINTERNALERROR;
520 static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode) {
521 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
522 FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pFilter, pMode);
523 return D3DERR_DRIVERINTERNALERROR;
526 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
527 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
528 FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pMode, pRotation);
529 return D3DERR_DRIVERINTERNALERROR;
532 static HRESULT WINAPI IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, struct IDirect3DDevice9Ex **ppReturnedDeviceInterface) {
533 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
534 FIXME("(%p)->(%d, %d, %p, 0x%08x, %p, %p, %p): Stub!\n", This, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
535 *ppReturnedDeviceInterface = NULL;
536 return D3DERR_DRIVERINTERNALERROR;
539 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT Adapter, LUID *pLUID) {
540 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
541 FIXME("(%p)->(%d, %p)\n", This, Adapter, pLUID);
542 return D3DERR_DRIVERINTERNALERROR;
546 const IDirect3D9ExVtbl Direct3D9_Vtbl =
548 /* IUnknown */
549 IDirect3D9Impl_QueryInterface,
550 IDirect3D9Impl_AddRef,
551 IDirect3D9Impl_Release,
552 /* IDirect3D9 */
553 IDirect3D9Impl_RegisterSoftwareDevice,
554 IDirect3D9Impl_GetAdapterCount,
555 IDirect3D9Impl_GetAdapterIdentifier,
556 IDirect3D9Impl_GetAdapterModeCount,
557 IDirect3D9Impl_EnumAdapterModes,
558 IDirect3D9Impl_GetAdapterDisplayMode,
559 IDirect3D9Impl_CheckDeviceType,
560 IDirect3D9Impl_CheckDeviceFormat,
561 IDirect3D9Impl_CheckDeviceMultiSampleType,
562 IDirect3D9Impl_CheckDepthStencilMatch,
563 IDirect3D9Impl_CheckDeviceFormatConversion,
564 IDirect3D9Impl_GetDeviceCaps,
565 IDirect3D9Impl_GetAdapterMonitor,
566 IDirect3D9Impl_CreateDevice,
567 /* IDirect3D9Ex */
568 IDirect3D9ExImpl_GetAdapterModeCountEx,
569 IDirect3D9ExImpl_EnumAdapterModesEx,
570 IDirect3D9ExImpl_GetAdapterDisplayModeEx,
571 IDirect3D9ExImpl_CreateDeviceEx,
572 IDirect3D9ExImpl_GetAdapterLUID