push 5aff8350ceade24f8243f07a9cf7ecb816236fb1
[wine/hacks.git] / dlls / d3d8 / d3d8_private.h
bloba3aeff1aff3d4f0ac21a9a43b6a92b747312b4c3
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
41 /* ===========================================================================
42 Macros
43 =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
48 _pD3D8Caps->Caps = _pWineCaps->Caps; \
49 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
50 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
51 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
52 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
53 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
54 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
55 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
56 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
57 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
58 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
59 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
60 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
61 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
62 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
63 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
64 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
65 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
66 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
67 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
68 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
69 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
70 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
71 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
72 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
73 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
74 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
75 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
76 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
77 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
78 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
79 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
80 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
81 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
82 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
83 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
84 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
85 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
86 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
87 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
88 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
89 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
90 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
91 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
92 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
93 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
94 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
95 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
96 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
97 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
98 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
100 void fixup_caps(WINED3DCAPS *pWineCaps);
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
113 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
114 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
116 /** Private Interfaces: */
117 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
118 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
119 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
120 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
122 /* Advance declaration of structures to satisfy compiler */
123 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
125 /* Global critical section */
126 extern CRITICAL_SECTION d3d8_cs;
128 /* ===========================================================================
129 The interfaces themselves
130 =========================================================================== */
132 /* ---------- */
133 /* IDirect3D8 */
134 /* ---------- */
136 /*****************************************************************************
137 * Predeclare the interface implementation structures
139 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
141 /*****************************************************************************
142 * IDirect3D implementation structure
144 struct IDirect3D8Impl
146 /* IUnknown fields */
147 const IDirect3D8Vtbl *lpVtbl;
148 LONG ref;
150 /* The WineD3D device */
151 IWineD3D *WineD3D;
154 /* ---------------- */
155 /* IDirect3DDevice8 */
156 /* ---------------- */
158 /*****************************************************************************
159 * Predeclare the interface implementation structures
161 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
162 extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl;
164 /*****************************************************************************
165 * IDirect3DDevice8 implementation structure
168 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
169 #define D3D8_INVALID_HANDLE ~0U
171 enum d3d8_handle_type
173 D3D8_HANDLE_FREE,
174 D3D8_HANDLE_VS,
175 D3D8_HANDLE_PS,
176 D3D8_HANDLE_SB,
179 struct d3d8_handle_entry
181 void *object;
182 enum d3d8_handle_type type;
185 struct d3d8_handle_table
187 struct d3d8_handle_entry *entries;
188 struct d3d8_handle_entry *free_entries;
189 UINT table_size;
190 UINT entry_count;
193 struct FvfToDecl
195 DWORD fvf;
196 struct IDirect3DVertexDeclaration8 *decl;
199 struct IDirect3DDevice8Impl
201 /* IUnknown fields */
202 const IDirect3DDevice8Vtbl *lpVtbl;
203 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
204 LONG ref;
205 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
206 IWineD3DDevice *WineD3DDevice;
207 struct d3d8_handle_table handle_table;
209 /* FVF management */
210 struct FvfToDecl *decls;
211 UINT numConvertedDecls, declArraySize;
213 /* Avoids recursion with nested ReleaseRef to 0 */
214 BOOL inDestruction;
217 /* ---------------- */
218 /* IDirect3DVolume8 */
219 /* ---------------- */
221 /*****************************************************************************
222 * IDirect3DVolume8 implementation structure
224 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
225 struct IDirect3DVolume8Impl
227 /* IUnknown fields */
228 const IDirect3DVolume8Vtbl *lpVtbl;
229 LONG ref;
231 /* IDirect3DVolume8 fields */
232 IWineD3DVolume *wineD3DVolume;
234 /* The volume container */
235 IUnknown *container;
237 /* If set forward refcounting to this object */
238 IUnknown *forwardReference;
241 /* ------------------- */
242 /* IDirect3DSwapChain8 */
243 /* ------------------- */
245 /*****************************************************************************
246 * Predeclare the interface implementation structures
248 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
250 /*****************************************************************************
251 * IDirect3DSwapChain8 implementation structure
253 struct IDirect3DSwapChain8Impl
255 /* IUnknown fields */
256 const IDirect3DSwapChain8Vtbl *lpVtbl;
257 LONG ref;
259 /* IDirect3DSwapChain8 fields */
260 IWineD3DSwapChain *wineD3DSwapChain;
262 /* Parent reference */
263 LPDIRECT3DDEVICE8 parentDevice;
266 /* ----------------- */
267 /* IDirect3DSurface8 */
268 /* ----------------- */
270 /*****************************************************************************
271 * Predeclare the interface implementation structures
273 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
275 /*****************************************************************************
276 * IDirect3DSurface8 implementation structure
278 struct IDirect3DSurface8Impl
280 /* IUnknown fields */
281 const IDirect3DSurface8Vtbl *lpVtbl;
282 LONG ref;
284 /* IDirect3DSurface8 fields */
285 IWineD3DSurface *wineD3DSurface;
287 /* Parent reference */
288 LPDIRECT3DDEVICE8 parentDevice;
290 /* The surface container */
291 IUnknown *container;
293 /* If set forward refcounting to this object */
294 IUnknown *forwardReference;
296 /* Flags an implicit surface */
297 BOOL isImplicit;
300 /* ------------------ */
301 /* IDirect3DResource8 */
302 /* ------------------ */
304 /*****************************************************************************
305 * Predeclare the interface implementation structures
307 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
309 /*****************************************************************************
310 * IDirect3DResource8 implementation structure
312 struct IDirect3DResource8Impl
314 /* IUnknown fields */
315 const IDirect3DResource8Vtbl *lpVtbl;
316 LONG ref;
318 /* IDirect3DResource8 fields */
319 IWineD3DResource *wineD3DResource;
322 /* ---------------------- */
323 /* IDirect3DVertexBuffer8 */
324 /* ---------------------- */
326 /*****************************************************************************
327 * Predeclare the interface implementation structures
329 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
331 /*****************************************************************************
332 * IDirect3DVertexBuffer8 implementation structure
334 struct IDirect3DVertexBuffer8Impl
336 /* IUnknown fields */
337 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
338 LONG ref;
340 /* IDirect3DResource8 fields */
341 IWineD3DBuffer *wineD3DVertexBuffer;
343 /* Parent reference */
344 LPDIRECT3DDEVICE8 parentDevice;
346 DWORD fvf;
349 /* --------------------- */
350 /* IDirect3DIndexBuffer8 */
351 /* --------------------- */
353 /*****************************************************************************
354 * Predeclare the interface implementation structures
356 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
358 /*****************************************************************************
359 * IDirect3DIndexBuffer8 implementation structure
361 struct IDirect3DIndexBuffer8Impl
363 /* IUnknown fields */
364 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
365 LONG ref;
367 /* IDirect3DResource8 fields */
368 IWineD3DBuffer *wineD3DIndexBuffer;
370 /* Parent reference */
371 LPDIRECT3DDEVICE8 parentDevice;
373 WINED3DFORMAT format;
376 /* --------------------- */
377 /* IDirect3DBaseTexture8 */
378 /* --------------------- */
380 /*****************************************************************************
381 * IDirect3DBaseTexture8 implementation structure
383 struct IDirect3DBaseTexture8Impl
385 /* IUnknown fields */
386 const IDirect3DBaseTexture8Vtbl *lpVtbl;
387 LONG ref;
389 /* IDirect3DResource8 fields */
390 IWineD3DBaseTexture *wineD3DBaseTexture;
393 /* --------------------- */
394 /* IDirect3DCubeTexture8 */
395 /* --------------------- */
397 /*****************************************************************************
398 * Predeclare the interface implementation structures
400 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
402 /*****************************************************************************
403 * IDirect3DCubeTexture8 implementation structure
405 struct IDirect3DCubeTexture8Impl
407 /* IUnknown fields */
408 const IDirect3DCubeTexture8Vtbl *lpVtbl;
409 LONG ref;
411 /* IDirect3DResource8 fields */
412 IWineD3DCubeTexture *wineD3DCubeTexture;
414 /* Parent reference */
415 LPDIRECT3DDEVICE8 parentDevice;
418 /* ----------------- */
419 /* IDirect3DTexture8 */
420 /* ----------------- */
422 /*****************************************************************************
423 * Predeclare the interface implementation structures
425 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
427 /*****************************************************************************
428 * IDirect3DTexture8 implementation structure
430 struct IDirect3DTexture8Impl
432 /* IUnknown fields */
433 const IDirect3DTexture8Vtbl *lpVtbl;
434 LONG ref;
436 /* IDirect3DResourc8 fields */
437 IWineD3DTexture *wineD3DTexture;
439 /* Parent reference */
440 LPDIRECT3DDEVICE8 parentDevice;
443 /* ----------------------- */
444 /* IDirect3DVolumeTexture8 */
445 /* ----------------------- */
447 /*****************************************************************************
448 * Predeclare the interface implementation structures
450 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
452 /*****************************************************************************
453 * IDirect3DVolumeTexture8 implementation structure
455 struct IDirect3DVolumeTexture8Impl
457 /* IUnknown fields */
458 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
459 LONG ref;
461 /* IDirect3DResource8 fields */
462 IWineD3DVolumeTexture *wineD3DVolumeTexture;
464 /* Parent reference */
465 LPDIRECT3DDEVICE8 parentDevice;
468 /* ----------------------- */
469 /* IDirect3DStateBlockImpl */
470 /* ----------------------- */
472 /* TODO: Generate a valid GUIDs */
473 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
474 DEFINE_GUID(IID_IDirect3DStateBlock8,
475 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
477 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
478 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
480 DEFINE_GUID(IID_IDirect3DVertexShader8,
481 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
483 DEFINE_GUID(IID_IDirect3DPixelShader8,
484 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
487 /*****************************************************************************
488 * IDirect3DStateBlock8 interface
490 #define INTERFACE IDirect3DStateBlock8
491 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
493 /*** IUnknown methods ***/
494 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
495 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
496 STDMETHOD_(ULONG,Release)(THIS) PURE;
497 /*** IDirect3DStateBlock9 methods ***/
498 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
499 STDMETHOD(Capture)(THIS) PURE;
500 STDMETHOD(Apply)(THIS) PURE;
502 #undef INTERFACE
504 /*** IUnknown methods ***/
505 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
506 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
507 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
508 /*** IDirect3DStateBlock9 methods ***/
509 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
510 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
511 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
513 /*****************************************************************************
514 * Predeclare the interface implementation structures
516 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
518 /*****************************************************************************
519 * IDirect3DStateBlock implementation structure
521 typedef struct IDirect3DStateBlock8Impl {
522 /* IUnknown fields */
523 const IDirect3DStateBlock8Vtbl *lpVtbl;
524 LONG ref;
526 /* IDirect3DResource8 fields */
527 IWineD3DStateBlock *wineD3DStateBlock;
528 } IDirect3DStateBlock8Impl;
530 /*****************************************************************************
531 * IDirect3DVertexDeclaration8 interface
533 #define INTERFACE IDirect3DVertexDeclaration8
534 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
536 /*** IUnknown methods ***/
537 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
538 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
539 STDMETHOD_(ULONG,Release)(THIS) PURE;
541 #undef INTERFACE
543 /*** IUnknown methods ***/
544 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
545 #define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
546 #define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
548 /*** Implementation ***/
549 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
551 typedef struct {
552 const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
553 LONG ref_count;
555 DWORD *elements;
556 DWORD elements_size; /* Size of elements, in bytes */
558 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
559 DWORD shader_handle;
560 } IDirect3DVertexDeclaration8Impl;
563 /*****************************************************************************
564 * IDirect3DVertexShader8 interface
566 #define INTERFACE IDirect3DVertexShader8
567 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
569 /*** IUnknown methods ***/
570 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
571 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
572 STDMETHOD_(ULONG,Release)(THIS) PURE;
574 #undef INTERFACE
576 /*** IUnknown methods ***/
577 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
578 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
579 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
581 /* ------------------------- */
582 /* IDirect3DVertexShader8Impl */
583 /* ------------------------- */
585 /*****************************************************************************
586 * IDirect3DPixelShader8 interface
588 #define INTERFACE IDirect3DPixelShader8
589 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
591 /*** IUnknown methods ***/
592 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
593 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
594 STDMETHOD_(ULONG,Release)(THIS) PURE;
596 #undef INTERFACE
598 /*** IUnknown methods ***/
599 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
600 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
601 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
603 /*****************************************************************************
604 * Predeclare the interface implementation structures
606 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
608 /*****************************************************************************
609 * IDirect3DVertexShader implementation structure
612 struct IDirect3DVertexShader8Impl {
613 const IDirect3DVertexShader8Vtbl *lpVtbl;
614 LONG ref;
616 IDirect3DVertexDeclaration8 *vertex_declaration;
617 IWineD3DVertexShader *wineD3DVertexShader;
620 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
623 /* ------------------------ */
624 /* IDirect3DPixelShaderImpl */
625 /* ------------------------ */
628 /*****************************************************************************
629 * Predeclare the interface implementation structures
631 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
633 /*****************************************************************************
634 * IDirect3DPixelShader implementation structure
636 typedef struct IDirect3DPixelShader8Impl {
637 const IDirect3DPixelShader8Vtbl *lpVtbl;
638 LONG ref;
640 DWORD handle;
641 IWineD3DPixelShader *wineD3DPixelShader;
642 } IDirect3DPixelShader8Impl;
645 * Internals functions
647 * to see how not defined it here
649 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
650 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
651 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
652 UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
653 size_t parse_token(const DWORD* pToken);
655 /* Callbacks */
656 extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
657 extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
658 extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
659 extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
660 extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
662 #endif /* __WINE_D3DX8_PRIVATE_H */