winmm: Remove direct inclusion of winemm.h in winemm16.h.
[wine/hacks.git] / dlls / d3d10 / effect.c
blobb41daebe06ddf78c505d8d4ec95bc766543c483b
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
27 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
28 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
29 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
30 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
31 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
32 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
34 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
35 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
37 #define D3D10_FX10_TYPE_ROW_SHIFT 8
38 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
40 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
41 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
43 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
44 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
46 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
47 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
48 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
49 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl;
50 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl;
51 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl;
52 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl;
53 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
55 /* null objects - needed for invalid calls */
56 static struct d3d10_effect_technique null_technique =
57 {&d3d10_effect_technique_vtbl, NULL, NULL, 0, 0, NULL, NULL};
58 static struct d3d10_effect_pass null_pass =
59 {&d3d10_effect_pass_vtbl, NULL, NULL, 0, 0, 0, NULL, NULL};
60 static struct d3d10_effect_type null_type =
61 {&d3d10_effect_type_vtbl, 0, {NULL, NULL, 0}, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL};
62 static struct d3d10_effect_variable null_local_buffer =
63 {(ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl,
64 NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL};
65 static struct d3d10_effect_variable null_variable =
66 {&d3d10_effect_variable_vtbl, NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL};
67 static struct d3d10_effect_variable null_scalar_variable =
68 {(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl,
69 NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL};
70 static struct d3d10_effect_variable null_vector_variable =
71 {(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl,
72 NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL};
73 static struct d3d10_effect_variable null_matrix_variable =
74 {(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl,
75 NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL};
77 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
79 static inline void read_dword(const char **ptr, DWORD *d)
81 memcpy(d, *ptr, sizeof(*d));
82 *ptr += sizeof(*d);
85 static inline void skip_dword_unknown(const char **ptr, unsigned int count)
87 unsigned int i;
88 DWORD d;
90 FIXME("Skipping %u unknown DWORDs:\n", count);
91 for (i = 0; i < count; ++i)
93 read_dword(ptr, &d);
94 FIXME("\t0x%08x\n", d);
98 static inline void write_dword(char **ptr, DWORD d)
100 memcpy(*ptr, &d, sizeof(d));
101 *ptr += sizeof(d);
104 static inline void write_dword_unknown(char **ptr, DWORD d)
106 FIXME("Writing unknown DWORD 0x%08x\n", d);
107 write_dword(ptr, d);
110 static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
111 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
113 const char *ptr = data;
114 HRESULT hr = S_OK;
115 DWORD chunk_count;
116 DWORD total_size;
117 unsigned int i;
118 DWORD tag;
120 read_dword(&ptr, &tag);
121 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
123 if (tag != TAG_DXBC)
125 WARN("Wrong tag.\n");
126 return E_FAIL;
129 /* checksum? */
130 skip_dword_unknown(&ptr, 4);
132 skip_dword_unknown(&ptr, 1);
134 read_dword(&ptr, &total_size);
135 TRACE("total size: %#x\n", total_size);
137 read_dword(&ptr, &chunk_count);
138 TRACE("chunk count: %#x\n", chunk_count);
140 for (i = 0; i < chunk_count; ++i)
142 DWORD chunk_tag, chunk_size;
143 const char *chunk_ptr;
144 DWORD chunk_offset;
146 read_dword(&ptr, &chunk_offset);
147 TRACE("chunk %u at offset %#x\n", i, chunk_offset);
149 chunk_ptr = data + chunk_offset;
151 read_dword(&chunk_ptr, &chunk_tag);
152 read_dword(&chunk_ptr, &chunk_size);
154 hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
155 if (FAILED(hr)) break;
158 return hr;
161 static BOOL copy_name(const char *ptr, char **name)
163 size_t name_len;
165 if (!ptr) return TRUE;
167 name_len = strlen(ptr) + 1;
168 if (name_len == 1)
170 return TRUE;
173 *name = HeapAlloc(GetProcessHeap(), 0, name_len);
174 if (!*name)
176 ERR("Failed to allocate name memory.\n");
177 return FALSE;
180 memcpy(*name, ptr, name_len);
182 return TRUE;
185 static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
187 struct d3d10_effect_shader_variable *s = ctx;
189 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
191 TRACE("chunk size: %#x\n", data_size);
193 switch(tag)
195 case TAG_ISGN:
197 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
198 UINT size = 44 + data_size;
199 char *ptr;
201 s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
202 if (!s->input_signature)
204 ERR("Failed to allocate input signature data\n");
205 return E_OUTOFMEMORY;
207 s->input_signature_size = size;
209 ptr = s->input_signature;
211 write_dword(&ptr, TAG_DXBC);
213 /* signature(?) */
214 write_dword_unknown(&ptr, 0);
215 write_dword_unknown(&ptr, 0);
216 write_dword_unknown(&ptr, 0);
217 write_dword_unknown(&ptr, 0);
219 /* seems to be always 1 */
220 write_dword_unknown(&ptr, 1);
222 /* DXBC size */
223 write_dword(&ptr, size);
225 /* chunk count */
226 write_dword(&ptr, 1);
228 /* chunk index */
229 write_dword(&ptr, (ptr - s->input_signature) + 4);
231 /* chunk */
232 write_dword(&ptr, TAG_ISGN);
233 write_dword(&ptr, data_size);
234 memcpy(ptr, data, data_size);
235 break;
238 default:
239 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
240 break;
243 return S_OK;
246 static HRESULT parse_shader(struct d3d10_effect_object *o, const char *data)
248 ID3D10Device *device = o->pass->technique->effect->device;
249 struct d3d10_effect_shader_variable *s;
250 const char *ptr = data;
251 DWORD dxbc_size;
252 HRESULT hr;
254 o->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3d10_effect_shader_variable));
255 if (!o->data)
257 ERR("Failed to allocate shader variable memory\n");
258 return E_OUTOFMEMORY;
261 if (!ptr) return S_OK;
263 s = o->data;
265 read_dword(&ptr, &dxbc_size);
266 TRACE("dxbc size: %#x\n", dxbc_size);
268 switch (o->type)
270 case D3D10_EOT_VERTEXSHADER:
271 hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &s->shader.vs);
272 if (FAILED(hr)) return hr;
273 break;
275 case D3D10_EOT_PIXELSHADER:
276 hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &s->shader.ps);
277 if (FAILED(hr)) return hr;
278 break;
279 case D3D10_EOT_GEOMETRYSHADER:
280 hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &s->shader.gs);
281 if (FAILED(hr)) return hr;
282 break;
285 return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s);
288 static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c)
290 switch (c)
292 case 1: return D3D10_SVC_SCALAR;
293 case 2: return D3D10_SVC_VECTOR;
294 case 3: return D3D10_SVC_MATRIX_ROWS;
295 default:
296 FIXME("Unknown variable class %#x.\n", c);
297 return 0;
301 static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t)
303 switch (t)
305 case 1: return D3D10_SVT_FLOAT;
306 case 2: return D3D10_SVT_INT;
307 case 3: return D3D10_SVT_UINT;
308 case 4: return D3D10_SVT_BOOL;
309 default:
310 FIXME("Unknown variable type %#x.\n", t);
311 return 0;
315 static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
317 DWORD unknown0;
318 DWORD offset;
320 read_dword(&ptr, &offset);
321 TRACE("Type name at offset %#x.\n", offset);
323 if (!copy_name(data + offset, &t->name))
325 ERR("Failed to copy name.\n");
326 return E_OUTOFMEMORY;
328 TRACE("Type name: %s.\n", debugstr_a(t->name));
330 read_dword(&ptr, &unknown0);
331 TRACE("Unknown 0: %u.\n", unknown0);
333 read_dword(&ptr, &t->element_count);
334 TRACE("Element count: %u.\n", t->element_count);
336 read_dword(&ptr, &t->size_unpacked);
337 TRACE("Unpacked size: %#x.\n", t->size_unpacked);
339 read_dword(&ptr, &t->stride);
340 TRACE("Stride: %#x.\n", t->stride);
342 read_dword(&ptr, &t->size_packed);
343 TRACE("Packed size %#x.\n", t->size_packed);
345 if (unknown0 == 1)
347 DWORD tmp;
349 t->member_count = 0;
351 read_dword(&ptr, &tmp);
352 t->column_count = (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
353 t->row_count = (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
354 t->basetype = d3d10_variable_type((tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT);
355 t->type_class = d3d10_variable_class((tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT);
357 TRACE("Type description: %#x.\n", tmp);
358 TRACE("\tcolumns: %u.\n", t->column_count);
359 TRACE("\trows: %u.\n", t->row_count);
360 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
361 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
362 TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
363 | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
365 else if (unknown0 == 3)
367 unsigned int i;
369 TRACE("Type is a structure.\n");
371 read_dword(&ptr, &t->member_count);
372 TRACE("Member count: %u.\n", t->member_count);
374 t->column_count = 0;
375 t->row_count = 0;
376 t->basetype = 0;
377 t->type_class = D3D10_SVC_STRUCT;
379 t->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->member_count * sizeof(*t->members));
380 if (!t->members)
382 ERR("Failed to allocate members memory.\n");
383 return E_OUTOFMEMORY;
386 for (i = 0; i < t->member_count; ++i)
388 struct d3d10_effect_type_member *typem = &t->members[i];
390 read_dword(&ptr, &offset);
391 TRACE("Member name at offset %#x.\n", offset);
393 if (!copy_name(data + offset, &typem->name))
395 ERR("Failed to copy name.\n");
396 return E_OUTOFMEMORY;
398 TRACE("Member name: %s.\n", debugstr_a(typem->name));
400 read_dword(&ptr, &offset);
401 TRACE("Member semantic at offset %#x.\n", offset);
403 if (!copy_name(data + offset, &typem->semantic))
405 ERR("Failed to copy semantic.\n");
406 return E_OUTOFMEMORY;
408 TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic));
410 read_dword(&ptr, &typem->buffer_offset);
411 TRACE("Member offset in struct: %#x.\n", typem->buffer_offset);
413 read_dword(&ptr, &offset);
414 TRACE("Member type info at offset %#x.\n", offset);
416 typem->type = get_fx10_type(t->effect, data, offset);
417 if (!typem->type)
419 ERR("Failed to get variable type.\n");
420 return E_FAIL;
425 return S_OK;
428 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
430 struct d3d10_effect_type *type;
431 struct wine_rb_entry *entry;
432 HRESULT hr;
434 entry = wine_rb_get(&effect->types, &offset);
435 if (entry)
437 TRACE("Returning existing type.\n");
438 return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
441 type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
442 if (!type)
444 ERR("Failed to allocate type memory.\n");
445 return NULL;
448 type->vtbl = &d3d10_effect_type_vtbl;
449 type->id = offset;
450 type->effect = effect;
451 hr = parse_fx10_type(type, data + offset, data);
452 if (FAILED(hr))
454 ERR("Failed to parse type info, hr %#x.\n", hr);
455 HeapFree(GetProcessHeap(), 0, type);
456 return NULL;
459 if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
461 ERR("Failed to insert type entry.\n");
462 HeapFree(GetProcessHeap(), 0, type);
463 return NULL;
466 return type;
469 static void set_variable_vtbl(struct d3d10_effect_variable *v)
471 switch (v->type->type_class)
473 case D3D10_SVC_SCALAR:
474 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
475 break;
477 case D3D10_SVC_VECTOR:
478 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
479 break;
481 case D3D10_SVC_MATRIX_ROWS:
482 case D3D10_SVC_MATRIX_COLUMNS:
483 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
484 break;
486 default:
487 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
488 v->vtbl = &d3d10_effect_variable_vtbl;
489 break;
493 static HRESULT copy_variableinfo_from_type(struct d3d10_effect_variable *v)
495 unsigned int i;
497 if (v->type->member_count == 0) return S_OK;
499 v->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->member_count * sizeof(*v->members));
500 if (!v->members)
502 ERR("Failed to allocate members memory.\n");
503 return E_OUTOFMEMORY;
506 for (i = 0; i < v->type->member_count; ++i)
508 struct d3d10_effect_variable *var = &v->members[i];
509 struct d3d10_effect_type_member *typem = &v->type->members[i];
510 HRESULT hr;
512 var->buffer = v;
513 var->effect = v->effect;
514 var->type = typem->type;
515 set_variable_vtbl(var);
517 if (!copy_name(typem->name, &var->name))
519 ERR("Failed to copy name.\n");
520 return E_OUTOFMEMORY;
522 TRACE("Variable name: %s.\n", debugstr_a(var->name));
524 if (!copy_name(typem->semantic, &var->semantic))
526 ERR("Failed to copy name.\n");
527 return E_OUTOFMEMORY;
529 TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
531 var->buffer_offset = typem->buffer_offset;
532 TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
534 hr = copy_variableinfo_from_type(var);
535 if (FAILED(hr)) return hr;
538 return S_OK;
541 static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const char **ptr, const char *data)
543 DWORD offset;
545 read_dword(ptr, &offset);
546 TRACE("Variable name at offset %#x.\n", offset);
548 if (!copy_name(data + offset, &v->name))
550 ERR("Failed to copy name.\n");
551 return E_OUTOFMEMORY;
553 TRACE("Variable name: %s.\n", debugstr_a(v->name));
555 read_dword(ptr, &offset);
556 TRACE("Variable type info at offset %#x.\n", offset);
558 v->type = get_fx10_type(v->effect, data, offset);
559 if (!v->type)
561 ERR("Failed to get variable type.\n");
562 return E_FAIL;
564 set_variable_vtbl(v);
566 return copy_variableinfo_from_type(v);
569 static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char **ptr, const char *data)
571 HRESULT hr;
573 hr = parse_fx10_variable_head(a, ptr, data);
574 if (FAILED(hr)) return hr;
576 skip_dword_unknown(ptr, 1);
578 return S_OK;
581 static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data)
583 const char *data_ptr;
584 DWORD offset;
585 HRESULT hr;
587 read_dword(ptr, &o->type);
588 TRACE("Effect object is of type %#x.\n", o->type);
590 skip_dword_unknown(ptr, 2);
592 read_dword(ptr, &offset);
593 TRACE("Effect object idx is at offset %#x.\n", offset);
595 data_ptr = data + offset;
596 read_dword(&data_ptr, &offset);
598 TRACE("Effect object starts at offset %#x.\n", offset);
600 /* FIXME: This probably isn't completely correct. */
601 if (offset == 1)
603 WARN("Skipping effect object.\n");
604 data_ptr = NULL;
606 else
608 data_ptr = data + offset;
611 switch (o->type)
613 case D3D10_EOT_VERTEXSHADER:
614 TRACE("Vertex shader\n");
615 hr = parse_shader(o, data_ptr);
616 break;
618 case D3D10_EOT_PIXELSHADER:
619 TRACE("Pixel shader\n");
620 hr = parse_shader(o, data_ptr);
621 break;
623 case D3D10_EOT_GEOMETRYSHADER:
624 TRACE("Geometry shader\n");
625 hr = parse_shader(o, data_ptr);
626 break;
628 default:
629 FIXME("Unhandled object type %#x\n", o->type);
630 hr = E_FAIL;
631 break;
634 return hr;
637 static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data)
639 HRESULT hr = S_OK;
640 unsigned int i;
641 DWORD offset;
643 read_dword(ptr, &offset);
644 TRACE("Pass name at offset %#x.\n", offset);
646 if (!copy_name(data + offset, &p->name))
648 ERR("Failed to copy name.\n");
649 return E_OUTOFMEMORY;
651 TRACE("Pass name: %s.\n", debugstr_a(p->name));
653 read_dword(ptr, &p->object_count);
654 TRACE("Pass has %u effect objects.\n", p->object_count);
656 read_dword(ptr, &p->annotation_count);
657 TRACE("Pass has %u annotations.\n", p->annotation_count);
659 p->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->annotation_count * sizeof(*p->annotations));
660 if (!p->annotations)
662 ERR("Failed to allocate pass annotations memory.\n");
663 return E_OUTOFMEMORY;
666 for(i = 0; i < p->annotation_count; ++i)
668 struct d3d10_effect_variable *a = &p->annotations[i];
670 a->effect = p->technique->effect;
672 hr = parse_fx10_annotation(a, ptr, data);
673 if (FAILED(hr)) return hr;
676 p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects));
677 if (!p->objects)
679 ERR("Failed to allocate effect objects memory.\n");
680 return E_OUTOFMEMORY;
683 for (i = 0; i < p->object_count; ++i)
685 struct d3d10_effect_object *o = &p->objects[i];
687 o->pass = p;
689 hr = parse_fx10_object(o, ptr, data);
690 if (FAILED(hr)) return hr;
693 return hr;
696 static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data)
698 unsigned int i;
699 DWORD offset;
700 HRESULT hr;
702 read_dword(ptr, &offset);
703 TRACE("Technique name at offset %#x.\n", offset);
705 if (!copy_name(data + offset, &t->name))
707 ERR("Failed to copy name.\n");
708 return E_OUTOFMEMORY;
710 TRACE("Technique name: %s.\n", debugstr_a(t->name));
712 read_dword(ptr, &t->pass_count);
713 TRACE("Technique has %u passes\n", t->pass_count);
715 read_dword(ptr, &t->annotation_count);
716 TRACE("Technique has %u annotations.\n", t->annotation_count);
718 t->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->annotation_count * sizeof(*t->annotations));
719 if (!t->annotations)
721 ERR("Failed to allocate technique annotations memory.\n");
722 return E_OUTOFMEMORY;
725 for(i = 0; i < t->annotation_count; ++i)
727 struct d3d10_effect_variable *a = &t->annotations[i];
729 a->effect = t->effect;
731 hr = parse_fx10_annotation(a, ptr, data);
732 if (FAILED(hr)) return hr;
735 t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
736 if (!t->passes)
738 ERR("Failed to allocate passes memory\n");
739 return E_OUTOFMEMORY;
742 for (i = 0; i < t->pass_count; ++i)
744 struct d3d10_effect_pass *p = &t->passes[i];
746 p->vtbl = &d3d10_effect_pass_vtbl;
747 p->technique = t;
749 hr = parse_fx10_pass(p, ptr, data);
750 if (FAILED(hr)) return hr;
753 return S_OK;
756 static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
758 DWORD offset;
759 unsigned int i;
760 HRESULT hr;
762 hr = parse_fx10_variable_head(v, ptr, data);
763 if (FAILED(hr)) return hr;
765 read_dword(ptr, &offset);
766 TRACE("Variable semantic at offset %#x.\n", offset);
768 if (!copy_name(data + offset, &v->semantic))
770 ERR("Failed to copy semantic.\n");
771 return E_OUTOFMEMORY;
773 TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
775 read_dword(ptr, &v->buffer_offset);
776 TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset);
778 skip_dword_unknown(ptr, 1);
780 read_dword(ptr, &v->flag);
781 TRACE("Variable flag: %#x.\n", v->flag);
783 read_dword(ptr, &v->annotation_count);
784 TRACE("Variable has %u annotations.\n", v->annotation_count);
786 v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
787 if (!v->annotations)
789 ERR("Failed to allocate variable annotations memory.\n");
790 return E_OUTOFMEMORY;
793 for (i = 0; i < v->annotation_count; ++i)
795 struct d3d10_effect_variable *a = &v->annotations[i];
797 a->effect = v->effect;
799 hr = parse_fx10_annotation(a, ptr, data);
800 if (FAILED(hr)) return hr;
803 return S_OK;
806 static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const char **ptr, const char *data)
808 unsigned int i;
809 DWORD offset;
810 D3D10_CBUFFER_TYPE d3d10_cbuffer_type;
811 HRESULT hr;
813 /* Generate our own type, it isn't in the fx blob. */
814 l->type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*l->type));
815 if (!l->type)
817 ERR("Failed to allocate local buffer type memory.\n");
818 return E_OUTOFMEMORY;
820 l->type->vtbl = &d3d10_effect_type_vtbl;
821 l->type->type_class = D3D10_SVC_OBJECT;
822 l->type->effect = l->effect;
824 read_dword(ptr, &offset);
825 TRACE("Local buffer name at offset %#x.\n", offset);
827 if (!copy_name(data + offset, &l->name))
829 ERR("Failed to copy name.\n");
830 return E_OUTOFMEMORY;
832 TRACE("Local buffer name: %s.\n", debugstr_a(l->name));
834 read_dword(ptr, &l->data_size);
835 TRACE("Local buffer data size: %#x.\n", l->data_size);
837 read_dword(ptr, &d3d10_cbuffer_type);
838 TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type);
840 switch(d3d10_cbuffer_type)
842 case D3D10_CT_CBUFFER:
843 l->type->basetype = D3D10_SVT_CBUFFER;
844 if (!copy_name("cbuffer", &l->type->name))
846 ERR("Failed to copy name.\n");
847 return E_OUTOFMEMORY;
849 break;
851 case D3D10_CT_TBUFFER:
852 l->type->basetype = D3D10_SVT_TBUFFER;
853 if (!copy_name("tbuffer", &l->type->name))
855 ERR("Failed to copy name.\n");
856 return E_OUTOFMEMORY;
858 break;
860 default:
861 ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type);
862 return E_FAIL;
865 read_dword(ptr, &l->type->member_count);
866 TRACE("Local buffer member count: %#x.\n", l->type->member_count);
868 skip_dword_unknown(ptr, 1);
870 read_dword(ptr, &l->annotation_count);
871 TRACE("Local buffer has %u annotations.\n", l->annotation_count);
873 l->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->annotation_count * sizeof(*l->annotations));
874 if (!l->annotations)
876 ERR("Failed to allocate local buffer annotations memory.\n");
877 return E_OUTOFMEMORY;
880 for(i = 0; i < l->annotation_count; ++i)
882 struct d3d10_effect_variable *a = &l->annotations[i];
884 a->effect = l->effect;
886 hr = parse_fx10_annotation(a, ptr, data);
887 if (FAILED(hr)) return hr;
890 l->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->members));
891 if (!l->members)
893 ERR("Failed to allocate members memory.\n");
894 return E_OUTOFMEMORY;
897 l->type->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->type->members));
898 if (!l->type->members)
900 ERR("Failed to allocate type members memory.\n");
901 return E_OUTOFMEMORY;
904 for (i = 0; i < l->type->member_count; ++i)
906 struct d3d10_effect_variable *v = &l->members[i];
907 struct d3d10_effect_type_member *typem = &l->type->members[i];
909 v->buffer = l;
910 v->effect = l->effect;
912 hr = parse_fx10_variable(v, ptr, data);
913 if (FAILED(hr)) return hr;
916 * Copy the values from the variable type to the constant buffers type
917 * members structure, because it is our own generated type.
919 typem->type = v->type;
921 if (!copy_name(v->name, &typem->name))
923 ERR("Failed to copy name.\n");
924 return E_OUTOFMEMORY;
926 TRACE("Variable name: %s.\n", debugstr_a(typem->name));
928 if (!copy_name(v->semantic, &typem->semantic))
930 ERR("Failed to copy name.\n");
931 return E_OUTOFMEMORY;
933 TRACE("Variable semantic: %s.\n", debugstr_a(typem->semantic));
935 typem->buffer_offset = v->buffer_offset;
936 TRACE("Variable buffer offset: %u.\n", typem->buffer_offset);
938 l->type->size_packed += v->type->size_packed;
939 l->type->size_unpacked += v->type->size_unpacked;
941 l->type->stride = l->type->size_unpacked = (l->type->size_unpacked + 0xf) & ~0xf;
943 TRACE("Constant buffer:\n");
944 TRACE("\tType name: %s.\n", debugstr_a(l->type->name));
945 TRACE("\tElement count: %u.\n", l->type->element_count);
946 TRACE("\tMember count: %u.\n", l->type->member_count);
947 TRACE("\tUnpacked size: %#x.\n", l->type->size_unpacked);
948 TRACE("\tStride: %#x.\n", l->type->stride);
949 TRACE("\tPacked size %#x.\n", l->type->size_packed);
950 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype));
951 TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class));
953 return S_OK;
956 static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry)
958 const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry);
959 const DWORD *id = key;
961 return *id - t->id;
964 static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member *typem)
966 TRACE("effect type member %p.\n", typem);
968 /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
969 HeapFree(GetProcessHeap(), 0, typem->semantic);
970 HeapFree(GetProcessHeap(), 0, typem->name);
973 static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context)
975 struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
977 TRACE("effect type %p.\n", t);
979 if (t->members)
981 unsigned int i;
983 for (i = 0; i < t->member_count; ++i)
985 d3d10_effect_type_member_destroy(&t->members[i]);
987 HeapFree(GetProcessHeap(), 0, t->members);
990 HeapFree(GetProcessHeap(), 0, t->name);
991 HeapFree(GetProcessHeap(), 0, t);
994 static const struct wine_rb_functions d3d10_effect_type_rb_functions =
996 d3d10_rb_alloc,
997 d3d10_rb_realloc,
998 d3d10_rb_free,
999 d3d10_effect_type_compare,
1002 static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
1004 const char *ptr = data + e->index_offset;
1005 unsigned int i;
1006 HRESULT hr;
1008 if (wine_rb_init(&e->types, &d3d10_effect_type_rb_functions) == -1)
1010 ERR("Failed to initialize type rbtree.\n");
1011 return E_FAIL;
1014 e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers));
1015 if (!e->local_buffers)
1017 ERR("Failed to allocate local buffer memory.\n");
1018 return E_OUTOFMEMORY;
1021 e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques));
1022 if (!e->techniques)
1024 ERR("Failed to allocate techniques memory\n");
1025 return E_OUTOFMEMORY;
1028 for (i = 0; i < e->local_buffer_count; ++i)
1030 struct d3d10_effect_variable *l = &e->local_buffers[i];
1031 l->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl;
1032 l->effect = e;
1034 hr = parse_fx10_local_buffer(l, &ptr, data);
1035 if (FAILED(hr)) return hr;
1038 for (i = 0; i < e->technique_count; ++i)
1040 struct d3d10_effect_technique *t = &e->techniques[i];
1042 t->vtbl = &d3d10_effect_technique_vtbl;
1043 t->effect = e;
1045 hr = parse_fx10_technique(t, &ptr, data);
1046 if (FAILED(hr)) return hr;
1049 return S_OK;
1052 static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size)
1054 const char *ptr = data;
1055 DWORD unknown;
1057 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
1058 read_dword(&ptr, &e->version);
1059 TRACE("Target: %#x\n", e->version);
1061 read_dword(&ptr, &e->local_buffer_count);
1062 TRACE("Local buffer count: %u.\n", e->local_buffer_count);
1064 read_dword(&ptr, &e->variable_count);
1065 TRACE("Variable count: %u\n", e->variable_count);
1067 read_dword(&ptr, &e->object_count);
1068 TRACE("Object count: %u\n", e->object_count);
1070 read_dword(&ptr, &e->sharedbuffers_count);
1071 TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
1073 /* Number of variables in shared buffers? */
1074 read_dword(&ptr, &unknown);
1075 FIXME("Unknown 0: %u\n", unknown);
1077 read_dword(&ptr, &e->sharedobjects_count);
1078 TRACE("Sharedobjects count: %u\n", e->sharedobjects_count);
1080 read_dword(&ptr, &e->technique_count);
1081 TRACE("Technique count: %u\n", e->technique_count);
1083 read_dword(&ptr, &e->index_offset);
1084 TRACE("Index offset: %#x\n", e->index_offset);
1086 read_dword(&ptr, &unknown);
1087 FIXME("Unknown 1: %u\n", unknown);
1089 read_dword(&ptr, &e->texture_count);
1090 TRACE("Texture count: %u\n", e->texture_count);
1092 read_dword(&ptr, &e->dephstencilstate_count);
1093 TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
1095 read_dword(&ptr, &e->blendstate_count);
1096 TRACE("Blendstate count: %u\n", e->blendstate_count);
1098 read_dword(&ptr, &e->rasterizerstate_count);
1099 TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count);
1101 read_dword(&ptr, &e->samplerstate_count);
1102 TRACE("Samplerstate count: %u\n", e->samplerstate_count);
1104 read_dword(&ptr, &e->rendertargetview_count);
1105 TRACE("Rendertargetview count: %u\n", e->rendertargetview_count);
1107 read_dword(&ptr, &e->depthstencilview_count);
1108 TRACE("Depthstencilview count: %u\n", e->depthstencilview_count);
1110 read_dword(&ptr, &e->shader_call_count);
1111 TRACE("Shader call count: %u\n", e->shader_call_count);
1113 read_dword(&ptr, &e->shader_compile_count);
1114 TRACE("Shader compile count: %u\n", e->shader_compile_count);
1116 return parse_fx10_body(e, ptr, data_size - (ptr - data));
1119 static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
1121 struct d3d10_effect *e = ctx;
1123 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
1125 TRACE("chunk size: %#x\n", data_size);
1127 switch(tag)
1129 case TAG_FX10:
1130 return parse_fx10(e, data, data_size);
1132 default:
1133 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
1134 return S_OK;
1138 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
1140 return parse_dxbc(data, data_size, fx10_chunk_handler, This);
1143 static void d3d10_effect_object_destroy(struct d3d10_effect_object *o)
1145 TRACE("effect object %p.\n", o);
1147 switch(o->type)
1149 case D3D10_EOT_VERTEXSHADER:
1150 case D3D10_EOT_PIXELSHADER:
1151 case D3D10_EOT_GEOMETRYSHADER:
1152 HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)o->data)->input_signature);
1153 break;
1155 default:
1156 break;
1158 HeapFree(GetProcessHeap(), 0, o->data);
1161 static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
1163 ID3D10Device *device = o->pass->technique->effect->device;
1165 TRACE("effect object %p, type %#x.\n", o, o->type);
1167 switch(o->type)
1169 case D3D10_EOT_VERTEXSHADER:
1170 ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.vs);
1171 return S_OK;
1173 case D3D10_EOT_PIXELSHADER:
1174 ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.ps);
1175 return S_OK;
1177 case D3D10_EOT_GEOMETRYSHADER:
1178 ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.gs);
1179 return S_OK;
1181 default:
1182 FIXME("Unhandled effect object type %#x.\n", o->type);
1183 return E_FAIL;
1187 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
1189 unsigned int i;
1191 TRACE("variable %p.\n", v);
1193 HeapFree(GetProcessHeap(), 0, v->name);
1194 HeapFree(GetProcessHeap(), 0, v->semantic);
1195 if (v->annotations)
1197 for (i = 0; i < v->annotation_count; ++i)
1199 d3d10_effect_variable_destroy(&v->annotations[i]);
1201 HeapFree(GetProcessHeap(), 0, v->annotations);
1204 if (v->members)
1206 for (i = 0; i < v->type->member_count; ++i)
1208 d3d10_effect_variable_destroy(&v->members[i]);
1210 HeapFree(GetProcessHeap(), 0, v->members);
1214 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
1216 unsigned int i;
1218 TRACE("pass %p\n", p);
1220 HeapFree(GetProcessHeap(), 0, p->name);
1221 if (p->objects)
1223 for (i = 0; i < p->object_count; ++i)
1225 d3d10_effect_object_destroy(&p->objects[i]);
1227 HeapFree(GetProcessHeap(), 0, p->objects);
1230 if (p->annotations)
1232 for (i = 0; i < p->annotation_count; ++i)
1234 d3d10_effect_variable_destroy(&p->annotations[i]);
1236 HeapFree(GetProcessHeap(), 0, p->annotations);
1241 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
1243 unsigned int i;
1245 TRACE("technique %p\n", t);
1247 HeapFree(GetProcessHeap(), 0, t->name);
1248 if (t->passes)
1250 for (i = 0; i < t->pass_count; ++i)
1252 d3d10_effect_pass_destroy(&t->passes[i]);
1254 HeapFree(GetProcessHeap(), 0, t->passes);
1257 if (t->annotations)
1259 for (i = 0; i < t->annotation_count; ++i)
1261 d3d10_effect_variable_destroy(&t->annotations[i]);
1263 HeapFree(GetProcessHeap(), 0, t->annotations);
1267 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l)
1269 unsigned int i;
1271 TRACE("local buffer %p.\n", l);
1273 HeapFree(GetProcessHeap(), 0, l->name);
1274 if (l->members)
1276 for (i = 0; i < l->type->member_count; ++i)
1278 d3d10_effect_variable_destroy(&l->members[i]);
1280 HeapFree(GetProcessHeap(), 0, l->members);
1283 if (l->type->members)
1285 for (i = 0; i < l->type->member_count; ++i)
1287 /* Do not release l->type->members[i].type, it will be covered by d3d10_effect_type_destroy(). */
1288 HeapFree(GetProcessHeap(), 0, l->type->members[i].semantic);
1289 HeapFree(GetProcessHeap(), 0, l->type->members[i].name);
1291 HeapFree(GetProcessHeap(), 0, l->type->members);
1293 HeapFree(GetProcessHeap(), 0, l->type->name);
1294 HeapFree(GetProcessHeap(), 0, l->type);
1296 if (l->annotations)
1298 for (i = 0; i < l->annotation_count; ++i)
1300 d3d10_effect_variable_destroy(&l->annotations[i]);
1302 HeapFree(GetProcessHeap(), 0, l->annotations);
1306 /* IUnknown methods */
1308 static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
1310 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
1312 if (IsEqualGUID(riid, &IID_ID3D10Effect)
1313 || IsEqualGUID(riid, &IID_IUnknown))
1315 IUnknown_AddRef(iface);
1316 *object = iface;
1317 return S_OK;
1320 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
1322 *object = NULL;
1323 return E_NOINTERFACE;
1326 static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
1328 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1329 ULONG refcount = InterlockedIncrement(&This->refcount);
1331 TRACE("%p increasing refcount to %u\n", This, refcount);
1333 return refcount;
1336 static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
1338 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1339 ULONG refcount = InterlockedDecrement(&This->refcount);
1341 TRACE("%p decreasing refcount to %u\n", This, refcount);
1343 if (!refcount)
1345 unsigned int i;
1347 if (This->techniques)
1349 for (i = 0; i < This->technique_count; ++i)
1351 d3d10_effect_technique_destroy(&This->techniques[i]);
1353 HeapFree(GetProcessHeap(), 0, This->techniques);
1356 if (This->local_buffers)
1358 for (i = 0; i < This->local_buffer_count; ++i)
1360 d3d10_effect_local_buffer_destroy(&This->local_buffers[i]);
1362 HeapFree(GetProcessHeap(), 0, This->local_buffers);
1365 wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL);
1367 ID3D10Device_Release(This->device);
1368 HeapFree(GetProcessHeap(), 0, This);
1371 return refcount;
1374 /* ID3D10Effect methods */
1376 static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
1378 FIXME("iface %p stub!\n", iface);
1380 return FALSE;
1383 static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
1385 FIXME("iface %p stub!\n", iface);
1387 return FALSE;
1390 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
1392 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1394 TRACE("iface %p, device %p\n", iface, device);
1396 ID3D10Device_AddRef(This->device);
1397 *device = This->device;
1399 return S_OK;
1402 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
1404 FIXME("iface %p, desc %p stub!\n", iface, desc);
1406 return E_NOTIMPL;
1409 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
1410 UINT index)
1412 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1413 struct d3d10_effect_variable *l;
1415 TRACE("iface %p, index %u\n", iface, index);
1417 if (index >= This->local_buffer_count)
1419 WARN("Invalid index specified\n");
1420 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
1423 l = &This->local_buffers[index];
1425 TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name));
1427 return (ID3D10EffectConstantBuffer *)l;
1430 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
1431 LPCSTR name)
1433 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1434 unsigned int i;
1436 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1438 for (i = 0; i < This->local_buffer_count; ++i)
1440 struct d3d10_effect_variable *l = &This->local_buffers[i];
1442 if (!strcmp(l->name, name))
1444 TRACE("Returning buffer %p.\n", l);
1445 return (ID3D10EffectConstantBuffer *)l;
1449 WARN("Invalid name specified\n");
1451 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
1454 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
1456 FIXME("iface %p, index %u stub!\n", iface, index);
1458 return NULL;
1461 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
1463 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1464 unsigned int i;
1466 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1468 for (i = 0; i < This->local_buffer_count; ++i)
1470 struct d3d10_effect_variable *l = &This->local_buffers[i];
1471 unsigned int j;
1473 for (j = 0; j < l->type->member_count; ++j)
1475 struct d3d10_effect_variable *v = &l->members[j];
1477 if (!strcmp(v->name, name))
1479 TRACE("Returning variable %p.\n", v);
1480 return (ID3D10EffectVariable *)v;
1485 WARN("Invalid name specified\n");
1487 return (ID3D10EffectVariable *)&null_variable;
1490 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
1491 LPCSTR semantic)
1493 FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
1495 return NULL;
1498 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
1499 UINT index)
1501 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1502 struct d3d10_effect_technique *t;
1504 TRACE("iface %p, index %u\n", iface, index);
1506 if (index >= This->technique_count)
1508 WARN("Invalid index specified\n");
1509 return (ID3D10EffectTechnique *)&null_technique;
1512 t = &This->techniques[index];
1514 TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name));
1516 return (ID3D10EffectTechnique *)t;
1519 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
1520 LPCSTR name)
1522 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1523 unsigned int i;
1525 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1527 for (i = 0; i < This->technique_count; ++i)
1529 struct d3d10_effect_technique *t = &This->techniques[i];
1530 if (!strcmp(t->name, name))
1532 TRACE("Returning technique %p\n", t);
1533 return (ID3D10EffectTechnique *)t;
1537 WARN("Invalid name specified\n");
1539 return (ID3D10EffectTechnique *)&null_technique;
1542 static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
1544 FIXME("iface %p stub!\n", iface);
1546 return E_NOTIMPL;
1549 static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
1551 FIXME("iface %p stub!\n", iface);
1553 return FALSE;
1556 const struct ID3D10EffectVtbl d3d10_effect_vtbl =
1558 /* IUnknown methods */
1559 d3d10_effect_QueryInterface,
1560 d3d10_effect_AddRef,
1561 d3d10_effect_Release,
1562 /* ID3D10Effect methods */
1563 d3d10_effect_IsValid,
1564 d3d10_effect_IsPool,
1565 d3d10_effect_GetDevice,
1566 d3d10_effect_GetDesc,
1567 d3d10_effect_GetConstantBufferByIndex,
1568 d3d10_effect_GetConstantBufferByName,
1569 d3d10_effect_GetVariableByIndex,
1570 d3d10_effect_GetVariableByName,
1571 d3d10_effect_GetVariableBySemantic,
1572 d3d10_effect_GetTechniqueByIndex,
1573 d3d10_effect_GetTechniqueByName,
1574 d3d10_effect_Optimize,
1575 d3d10_effect_IsOptimized,
1578 /* ID3D10EffectTechnique methods */
1580 static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
1582 TRACE("iface %p\n", iface);
1584 return (struct d3d10_effect_technique *)iface != &null_technique;
1587 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
1588 D3D10_TECHNIQUE_DESC *desc)
1590 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1592 TRACE("iface %p, desc %p\n", iface, desc);
1594 if(This == &null_technique)
1596 WARN("Null technique specified\n");
1597 return E_FAIL;
1600 if(!desc)
1602 WARN("Invalid argument specified\n");
1603 return E_INVALIDARG;
1606 desc->Name = This->name;
1607 desc->Passes = This->pass_count;
1608 desc->Annotations = This->annotation_count;
1610 return S_OK;
1613 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
1614 ID3D10EffectTechnique *iface, UINT index)
1616 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1617 struct d3d10_effect_variable *a;
1619 TRACE("iface %p, index %u\n", iface, index);
1621 if (index >= This->annotation_count)
1623 WARN("Invalid index specified\n");
1624 return (ID3D10EffectVariable *)&null_variable;
1627 a = &This->annotations[index];
1629 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
1631 return (ID3D10EffectVariable *)a;
1634 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
1635 ID3D10EffectTechnique *iface, LPCSTR name)
1637 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1638 unsigned int i;
1640 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1642 for (i = 0; i < This->annotation_count; ++i)
1644 struct d3d10_effect_variable *a = &This->annotations[i];
1645 if (!strcmp(a->name, name))
1647 TRACE("Returning annotation %p\n", a);
1648 return (ID3D10EffectVariable *)a;
1652 WARN("Invalid name specified\n");
1654 return (ID3D10EffectVariable *)&null_variable;
1657 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
1658 UINT index)
1660 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1661 struct d3d10_effect_pass *p;
1663 TRACE("iface %p, index %u\n", iface, index);
1665 if (index >= This->pass_count)
1667 WARN("Invalid index specified\n");
1668 return (ID3D10EffectPass *)&null_pass;
1671 p = &This->passes[index];
1673 TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name));
1675 return (ID3D10EffectPass *)p;
1678 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
1679 LPCSTR name)
1681 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1682 unsigned int i;
1684 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1686 for (i = 0; i < This->pass_count; ++i)
1688 struct d3d10_effect_pass *p = &This->passes[i];
1689 if (!strcmp(p->name, name))
1691 TRACE("Returning pass %p\n", p);
1692 return (ID3D10EffectPass *)p;
1696 WARN("Invalid name specified\n");
1698 return (ID3D10EffectPass *)&null_pass;
1701 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface,
1702 D3D10_STATE_BLOCK_MASK *mask)
1704 FIXME("iface %p,mask %p stub!\n", iface, mask);
1706 return E_NOTIMPL;
1709 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
1711 /* ID3D10EffectTechnique methods */
1712 d3d10_effect_technique_IsValid,
1713 d3d10_effect_technique_GetDesc,
1714 d3d10_effect_technique_GetAnnotationByIndex,
1715 d3d10_effect_technique_GetAnnotationByName,
1716 d3d10_effect_technique_GetPassByIndex,
1717 d3d10_effect_technique_GetPassByName,
1718 d3d10_effect_technique_ComputeStateBlockMask,
1721 /* ID3D10EffectPass methods */
1723 static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
1725 TRACE("iface %p\n", iface);
1727 return (struct d3d10_effect_pass *)iface != &null_pass;
1730 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc)
1732 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1733 unsigned int i;
1735 FIXME("iface %p, desc %p partial stub!\n", iface, desc);
1737 if(This == &null_pass)
1739 WARN("Null pass specified\n");
1740 return E_FAIL;
1743 if(!desc)
1745 WARN("Invalid argument specified\n");
1746 return E_INVALIDARG;
1749 memset(desc, 0, sizeof(*desc));
1750 desc->Name = This->name;
1751 for (i = 0; i < This->object_count; ++i)
1753 struct d3d10_effect_object *o = &This->objects[i];
1754 if (o->type == D3D10_EOT_VERTEXSHADER)
1756 struct d3d10_effect_shader_variable *s = o->data;
1757 desc->pIAInputSignature = (BYTE *)s->input_signature;
1758 desc->IAInputSignatureSize = s->input_signature_size;
1759 break;
1763 return S_OK;
1766 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
1767 D3D10_PASS_SHADER_DESC *desc)
1769 FIXME("iface %p, desc %p stub!\n", iface, desc);
1771 return E_NOTIMPL;
1774 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
1775 D3D10_PASS_SHADER_DESC *desc)
1777 FIXME("iface %p, desc %p stub!\n", iface, desc);
1779 return E_NOTIMPL;
1782 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
1783 D3D10_PASS_SHADER_DESC *desc)
1785 FIXME("iface %p, desc %p stub!\n", iface, desc);
1787 return E_NOTIMPL;
1790 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
1791 UINT index)
1793 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1794 struct d3d10_effect_variable *a;
1796 TRACE("iface %p, index %u\n", iface, index);
1798 if (index >= This->annotation_count)
1800 WARN("Invalid index specified\n");
1801 return (ID3D10EffectVariable *)&null_variable;
1804 a = &This->annotations[index];
1806 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
1808 return (ID3D10EffectVariable *)a;
1811 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
1812 LPCSTR name)
1814 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1815 unsigned int i;
1817 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1819 for (i = 0; i < This->annotation_count; ++i)
1821 struct d3d10_effect_variable *a = &This->annotations[i];
1822 if (!strcmp(a->name, name))
1824 TRACE("Returning annotation %p\n", a);
1825 return (ID3D10EffectVariable *)a;
1829 WARN("Invalid name specified\n");
1831 return (ID3D10EffectVariable *)&null_variable;
1834 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
1836 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1837 HRESULT hr = S_OK;
1838 unsigned int i;
1840 TRACE("iface %p, flags %#x\n", iface, flags);
1842 if (flags) FIXME("Ignoring flags (%#x)\n", flags);
1844 for (i = 0; i < This->object_count; ++i)
1846 hr = d3d10_effect_object_apply(&This->objects[i]);
1847 if (FAILED(hr)) break;
1850 return hr;
1853 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
1854 D3D10_STATE_BLOCK_MASK *mask)
1856 FIXME("iface %p, mask %p stub!\n", iface, mask);
1858 return E_NOTIMPL;
1861 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
1863 /* ID3D10EffectPass methods */
1864 d3d10_effect_pass_IsValid,
1865 d3d10_effect_pass_GetDesc,
1866 d3d10_effect_pass_GetVertexShaderDesc,
1867 d3d10_effect_pass_GetGeometryShaderDesc,
1868 d3d10_effect_pass_GetPixelShaderDesc,
1869 d3d10_effect_pass_GetAnnotationByIndex,
1870 d3d10_effect_pass_GetAnnotationByName,
1871 d3d10_effect_pass_Apply,
1872 d3d10_effect_pass_ComputeStateBlockMask,
1875 /* ID3D10EffectVariable methods */
1877 static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
1879 TRACE("iface %p\n", iface);
1881 return (struct d3d10_effect_variable *)iface != &null_variable;
1884 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
1886 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1888 TRACE("iface %p\n", iface);
1890 return (ID3D10EffectType *)This->type;
1893 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
1894 D3D10_EFFECT_VARIABLE_DESC *desc)
1896 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1898 TRACE("iface %p, desc %p\n", iface, desc);
1900 if(This == &null_variable)
1902 WARN("Null variable specified\n");
1903 return E_FAIL;
1906 if(!desc)
1908 WARN("Invalid argument specified\n");
1909 return E_INVALIDARG;
1912 memset(desc, 0, sizeof(*desc));
1913 desc->Name = This->name;
1914 desc->Semantic = This->semantic;
1915 desc->Flags = This->flag;
1916 desc->Annotations = This->annotation_count;
1917 desc->BufferOffset = This->buffer_offset;
1919 if( This->flag == D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
1921 desc->ExplicitBindPoint = This->buffer_offset;
1923 else if(This->flag)
1925 FIXME("Unhandled flag %#x!\n", This->flag);
1928 return S_OK;
1931 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
1932 ID3D10EffectVariable *iface, UINT index)
1934 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1935 struct d3d10_effect_variable *a;
1937 TRACE("iface %p, index %u\n", iface, index);
1939 if (index >= This->annotation_count)
1941 WARN("Invalid index specified\n");
1942 return (ID3D10EffectVariable *)&null_variable;
1945 a = &This->annotations[index];
1947 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
1949 return (ID3D10EffectVariable *)a;
1952 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
1953 ID3D10EffectVariable *iface, LPCSTR name)
1955 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1956 unsigned int i;
1958 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1960 for (i = 0; i < This->annotation_count; ++i)
1962 struct d3d10_effect_variable *a = &This->annotations[i];
1963 if (!strcmp(a->name, name))
1965 TRACE("Returning annotation %p\n", a);
1966 return (ID3D10EffectVariable *)a;
1970 WARN("Invalid name specified\n");
1972 return (ID3D10EffectVariable *)&null_variable;
1975 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
1976 ID3D10EffectVariable *iface, UINT index)
1978 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1979 struct d3d10_effect_variable *m;
1981 TRACE("iface %p, index %u\n", iface, index);
1983 if (index >= This->type->member_count)
1985 WARN("Invalid index specified\n");
1986 return (ID3D10EffectVariable *)&null_variable;
1989 m = &This->members[index];
1991 TRACE("Returning member %p, %s\n", m, debugstr_a(m->name));
1993 return (ID3D10EffectVariable *)m;
1996 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
1997 ID3D10EffectVariable *iface, LPCSTR name)
1999 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2000 unsigned int i;
2002 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2004 if (!name)
2006 WARN("Invalid name specified\n");
2007 return (ID3D10EffectVariable *)&null_variable;
2010 for (i = 0; i < This->type->member_count; ++i)
2012 struct d3d10_effect_variable *m = &This->members[i];
2014 if (m->name)
2016 if (!strcmp(m->name, name))
2018 TRACE("Returning member %p\n", m);
2019 return (ID3D10EffectVariable *)m;
2024 WARN("Invalid name specified\n");
2026 return (ID3D10EffectVariable *)&null_variable;
2029 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
2030 ID3D10EffectVariable *iface, LPCSTR semantic)
2032 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2033 unsigned int i;
2035 TRACE("iface %p, semantic %s.\n", iface, debugstr_a(semantic));
2037 if (!semantic)
2039 WARN("Invalid semantic specified\n");
2040 return (ID3D10EffectVariable *)&null_variable;
2043 for (i = 0; i < This->type->member_count; ++i)
2045 struct d3d10_effect_variable *m = &This->members[i];
2047 if (m->semantic)
2049 if (!strcmp(m->semantic, semantic))
2051 TRACE("Returning member %p\n", m);
2052 return (ID3D10EffectVariable *)m;
2057 WARN("Invalid semantic specified\n");
2059 return (ID3D10EffectVariable *)&null_variable;
2062 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
2063 ID3D10EffectVariable *iface, UINT index)
2065 FIXME("iface %p, index %u stub!\n", iface, index);
2067 return NULL;
2070 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
2071 ID3D10EffectVariable *iface)
2073 FIXME("iface %p stub!\n", iface);
2075 return NULL;
2078 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
2079 ID3D10EffectVariable *iface)
2081 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2083 TRACE("iface %p\n", iface);
2085 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl)
2086 return (ID3D10EffectScalarVariable *)This;
2088 return (ID3D10EffectScalarVariable *)&null_scalar_variable;
2091 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
2092 ID3D10EffectVariable *iface)
2094 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2096 TRACE("iface %p\n", iface);
2098 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl)
2099 return (ID3D10EffectVectorVariable *)This;
2101 return (ID3D10EffectVectorVariable *)&null_vector_variable;
2104 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
2105 ID3D10EffectVariable *iface)
2107 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2109 TRACE("iface %p\n", iface);
2111 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl)
2112 return (ID3D10EffectMatrixVariable *)This;
2114 return (ID3D10EffectMatrixVariable *)&null_matrix_variable;
2117 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
2118 ID3D10EffectVariable *iface)
2120 FIXME("iface %p stub!\n", iface);
2122 return NULL;
2125 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
2126 ID3D10EffectVariable *iface)
2128 FIXME("iface %p stub!\n", iface);
2130 return NULL;
2133 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
2134 ID3D10EffectVariable *iface)
2136 FIXME("iface %p stub!\n", iface);
2138 return NULL;
2141 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
2142 ID3D10EffectVariable *iface)
2144 FIXME("iface %p stub!\n", iface);
2146 return NULL;
2149 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
2150 ID3D10EffectVariable *iface)
2152 FIXME("iface %p stub!\n", iface);
2154 return NULL;
2157 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
2158 ID3D10EffectVariable *iface)
2160 FIXME("iface %p stub!\n", iface);
2162 return NULL;
2165 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
2167 FIXME("iface %p stub!\n", iface);
2169 return NULL;
2172 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
2173 ID3D10EffectVariable *iface)
2175 FIXME("iface %p stub!\n", iface);
2177 return NULL;
2180 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
2181 ID3D10EffectVariable *iface)
2183 FIXME("iface %p stub!\n", iface);
2185 return NULL;
2188 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
2189 ID3D10EffectVariable *iface)
2191 FIXME("iface %p stub!\n", iface);
2193 return NULL;
2196 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,
2197 void *data, UINT offset, UINT count)
2199 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
2201 return E_NOTIMPL;
2204 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface,
2205 void *data, UINT offset, UINT count)
2207 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
2209 return E_NOTIMPL;
2212 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
2214 /* ID3D10EffectVariable methods */
2215 d3d10_effect_variable_IsValid,
2216 d3d10_effect_variable_GetType,
2217 d3d10_effect_variable_GetDesc,
2218 d3d10_effect_variable_GetAnnotationByIndex,
2219 d3d10_effect_variable_GetAnnotationByName,
2220 d3d10_effect_variable_GetMemberByIndex,
2221 d3d10_effect_variable_GetMemberByName,
2222 d3d10_effect_variable_GetMemberBySemantic,
2223 d3d10_effect_variable_GetElement,
2224 d3d10_effect_variable_GetParentConstantBuffer,
2225 d3d10_effect_variable_AsScalar,
2226 d3d10_effect_variable_AsVector,
2227 d3d10_effect_variable_AsMatrix,
2228 d3d10_effect_variable_AsString,
2229 d3d10_effect_variable_AsShaderResource,
2230 d3d10_effect_variable_AsRenderTargetView,
2231 d3d10_effect_variable_AsDepthStencilView,
2232 d3d10_effect_variable_AsConstantBuffer,
2233 d3d10_effect_variable_AsShader,
2234 d3d10_effect_variable_AsBlend,
2235 d3d10_effect_variable_AsDepthStencil,
2236 d3d10_effect_variable_AsRasterizer,
2237 d3d10_effect_variable_AsSampler,
2238 d3d10_effect_variable_SetRawValue,
2239 d3d10_effect_variable_GetRawValue,
2242 /* ID3D10EffectVariable methods */
2243 static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
2245 TRACE("iface %p\n", iface);
2247 return (struct d3d10_effect_variable *)iface != &null_local_buffer;
2250 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
2252 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2255 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface,
2256 D3D10_EFFECT_VARIABLE_DESC *desc)
2258 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2261 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex(
2262 ID3D10EffectConstantBuffer *iface, UINT index)
2264 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2267 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName(
2268 ID3D10EffectConstantBuffer *iface, LPCSTR name)
2270 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2273 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex(
2274 ID3D10EffectConstantBuffer *iface, UINT index)
2276 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2279 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName(
2280 ID3D10EffectConstantBuffer *iface, LPCSTR name)
2282 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2285 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic(
2286 ID3D10EffectConstantBuffer *iface, LPCSTR semantic)
2288 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2291 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement(
2292 ID3D10EffectConstantBuffer *iface, UINT index)
2294 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2297 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer(
2298 ID3D10EffectConstantBuffer *iface)
2300 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2303 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar(
2304 ID3D10EffectConstantBuffer *iface)
2306 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2309 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector(
2310 ID3D10EffectConstantBuffer *iface)
2312 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2315 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix(
2316 ID3D10EffectConstantBuffer *iface)
2318 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2321 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString(
2322 ID3D10EffectConstantBuffer *iface)
2324 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2327 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource(
2328 ID3D10EffectConstantBuffer *iface)
2330 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2333 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView(
2334 ID3D10EffectConstantBuffer *iface)
2336 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2339 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView(
2340 ID3D10EffectConstantBuffer *iface)
2342 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2345 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer(
2346 ID3D10EffectConstantBuffer *iface)
2348 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2351 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader(
2352 ID3D10EffectConstantBuffer *iface)
2354 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2357 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface)
2359 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2362 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil(
2363 ID3D10EffectConstantBuffer *iface)
2365 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2368 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer(
2369 ID3D10EffectConstantBuffer *iface)
2371 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2374 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler(
2375 ID3D10EffectConstantBuffer *iface)
2377 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2380 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface,
2381 void *data, UINT offset, UINT count)
2383 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2386 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface,
2387 void *data, UINT offset, UINT count)
2389 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2392 /* ID3D10EffectConstantBuffer methods */
2393 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface,
2394 ID3D10Buffer *buffer)
2396 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
2398 return E_NOTIMPL;
2401 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface,
2402 ID3D10Buffer **buffer)
2404 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
2406 return E_NOTIMPL;
2409 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface,
2410 ID3D10ShaderResourceView *view)
2412 FIXME("iface %p, view %p stub!\n", iface, view);
2414 return E_NOTIMPL;
2417 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface,
2418 ID3D10ShaderResourceView **view)
2420 FIXME("iface %p, view %p stub!\n", iface, view);
2422 return E_NOTIMPL;
2425 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl =
2427 /* ID3D10EffectVariable methods */
2428 d3d10_effect_constant_buffer_IsValid,
2429 d3d10_effect_constant_buffer_GetType,
2430 d3d10_effect_constant_buffer_GetDesc,
2431 d3d10_effect_constant_buffer_GetAnnotationByIndex,
2432 d3d10_effect_constant_buffer_GetAnnotationByName,
2433 d3d10_effect_constant_buffer_GetMemberByIndex,
2434 d3d10_effect_constant_buffer_GetMemberByName,
2435 d3d10_effect_constant_buffer_GetMemberBySemantic,
2436 d3d10_effect_constant_buffer_GetElement,
2437 d3d10_effect_constant_buffer_GetParentConstantBuffer,
2438 d3d10_effect_constant_buffer_AsScalar,
2439 d3d10_effect_constant_buffer_AsVector,
2440 d3d10_effect_constant_buffer_AsMatrix,
2441 d3d10_effect_constant_buffer_AsString,
2442 d3d10_effect_constant_buffer_AsShaderResource,
2443 d3d10_effect_constant_buffer_AsRenderTargetView,
2444 d3d10_effect_constant_buffer_AsDepthStencilView,
2445 d3d10_effect_constant_buffer_AsConstantBuffer,
2446 d3d10_effect_constant_buffer_AsShader,
2447 d3d10_effect_constant_buffer_AsBlend,
2448 d3d10_effect_constant_buffer_AsDepthStencil,
2449 d3d10_effect_constant_buffer_AsRasterizer,
2450 d3d10_effect_constant_buffer_AsSampler,
2451 d3d10_effect_constant_buffer_SetRawValue,
2452 d3d10_effect_constant_buffer_GetRawValue,
2453 /* ID3D10EffectConstantBuffer methods */
2454 d3d10_effect_constant_buffer_SetConstantBuffer,
2455 d3d10_effect_constant_buffer_GetConstantBuffer,
2456 d3d10_effect_constant_buffer_SetTextureBuffer,
2457 d3d10_effect_constant_buffer_GetTextureBuffer,
2460 /* ID3D10EffectVariable methods */
2462 static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface)
2464 TRACE("iface %p\n", iface);
2466 return (struct d3d10_effect_variable *)iface != &null_scalar_variable;
2469 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType(
2470 ID3D10EffectScalarVariable *iface)
2472 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2475 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface,
2476 D3D10_EFFECT_VARIABLE_DESC *desc)
2478 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2481 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex(
2482 ID3D10EffectScalarVariable *iface, UINT index)
2484 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2487 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName(
2488 ID3D10EffectScalarVariable *iface, LPCSTR name)
2490 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2493 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex(
2494 ID3D10EffectScalarVariable *iface, UINT index)
2496 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2499 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName(
2500 ID3D10EffectScalarVariable *iface, LPCSTR name)
2502 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2505 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic(
2506 ID3D10EffectScalarVariable *iface, LPCSTR semantic)
2508 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2511 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement(
2512 ID3D10EffectScalarVariable *iface, UINT index)
2514 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2517 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer(
2518 ID3D10EffectScalarVariable *iface)
2520 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2523 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar(
2524 ID3D10EffectScalarVariable *iface)
2526 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2529 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector(
2530 ID3D10EffectScalarVariable *iface)
2532 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2535 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix(
2536 ID3D10EffectScalarVariable *iface)
2538 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2541 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString(
2542 ID3D10EffectScalarVariable *iface)
2544 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2547 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource(
2548 ID3D10EffectScalarVariable *iface)
2550 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2553 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView(
2554 ID3D10EffectScalarVariable *iface)
2556 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2559 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView(
2560 ID3D10EffectScalarVariable *iface)
2562 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2565 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer(
2566 ID3D10EffectScalarVariable *iface)
2568 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2571 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader(
2572 ID3D10EffectScalarVariable *iface)
2574 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2577 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend(
2578 ID3D10EffectScalarVariable *iface)
2580 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2583 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil(
2584 ID3D10EffectScalarVariable *iface)
2586 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2589 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer(
2590 ID3D10EffectScalarVariable *iface)
2592 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2595 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler(
2596 ID3D10EffectScalarVariable *iface)
2598 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2601 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface,
2602 void *data, UINT offset, UINT count)
2604 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2607 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface,
2608 void *data, UINT offset, UINT count)
2610 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2613 /* ID3D10EffectScalarVariable methods */
2615 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface,
2616 float value)
2618 FIXME("iface %p, value %.8e stub!\n", iface, value);
2620 return E_NOTIMPL;
2623 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface,
2624 float *value)
2626 FIXME("iface %p, value %p stub!\n", iface, value);
2628 return E_NOTIMPL;
2631 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface,
2632 float *values, UINT offset, UINT count)
2634 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2636 return E_NOTIMPL;
2639 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface,
2640 float *values, UINT offset, UINT count)
2642 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2644 return E_NOTIMPL;
2647 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface,
2648 int value)
2650 FIXME("iface %p, value %d stub!\n", iface, value);
2652 return E_NOTIMPL;
2655 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface,
2656 int *value)
2658 FIXME("iface %p, value %p stub!\n", iface, value);
2660 return E_NOTIMPL;
2663 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface,
2664 int *values, UINT offset, UINT count)
2666 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2668 return E_NOTIMPL;
2671 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface,
2672 int *values, UINT offset, UINT count)
2674 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2676 return E_NOTIMPL;
2679 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface,
2680 BOOL value)
2682 FIXME("iface %p, value %d stub!\n", iface, value);
2684 return E_NOTIMPL;
2687 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface,
2688 BOOL *value)
2690 FIXME("iface %p, value %p stub!\n", iface, value);
2692 return E_NOTIMPL;
2695 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface,
2696 BOOL *values, UINT offset, UINT count)
2698 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2700 return E_NOTIMPL;
2703 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface,
2704 BOOL *values, UINT offset, UINT count)
2706 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2708 return E_NOTIMPL;
2711 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl =
2713 /* ID3D10EffectVariable methods */
2714 d3d10_effect_scalar_variable_IsValid,
2715 d3d10_effect_scalar_variable_GetType,
2716 d3d10_effect_scalar_variable_GetDesc,
2717 d3d10_effect_scalar_variable_GetAnnotationByIndex,
2718 d3d10_effect_scalar_variable_GetAnnotationByName,
2719 d3d10_effect_scalar_variable_GetMemberByIndex,
2720 d3d10_effect_scalar_variable_GetMemberByName,
2721 d3d10_effect_scalar_variable_GetMemberBySemantic,
2722 d3d10_effect_scalar_variable_GetElement,
2723 d3d10_effect_scalar_variable_GetParentConstantBuffer,
2724 d3d10_effect_scalar_variable_AsScalar,
2725 d3d10_effect_scalar_variable_AsVector,
2726 d3d10_effect_scalar_variable_AsMatrix,
2727 d3d10_effect_scalar_variable_AsString,
2728 d3d10_effect_scalar_variable_AsShaderResource,
2729 d3d10_effect_scalar_variable_AsRenderTargetView,
2730 d3d10_effect_scalar_variable_AsDepthStencilView,
2731 d3d10_effect_scalar_variable_AsConstantBuffer,
2732 d3d10_effect_scalar_variable_AsShader,
2733 d3d10_effect_scalar_variable_AsBlend,
2734 d3d10_effect_scalar_variable_AsDepthStencil,
2735 d3d10_effect_scalar_variable_AsRasterizer,
2736 d3d10_effect_scalar_variable_AsSampler,
2737 d3d10_effect_scalar_variable_SetRawValue,
2738 d3d10_effect_scalar_variable_GetRawValue,
2739 /* ID3D10EffectScalarVariable methods */
2740 d3d10_effect_scalar_variable_SetFloat,
2741 d3d10_effect_scalar_variable_GetFloat,
2742 d3d10_effect_scalar_variable_SetFloatArray,
2743 d3d10_effect_scalar_variable_GetFloatArray,
2744 d3d10_effect_scalar_variable_SetInt,
2745 d3d10_effect_scalar_variable_GetInt,
2746 d3d10_effect_scalar_variable_SetIntArray,
2747 d3d10_effect_scalar_variable_GetIntArray,
2748 d3d10_effect_scalar_variable_SetBool,
2749 d3d10_effect_scalar_variable_GetBool,
2750 d3d10_effect_scalar_variable_SetBoolArray,
2751 d3d10_effect_scalar_variable_GetBoolArray,
2754 /* ID3D10EffectVariable methods */
2756 static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface)
2758 TRACE("iface %p\n", iface);
2760 return (struct d3d10_effect_variable *)iface != &null_vector_variable;
2763 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType(
2764 ID3D10EffectVectorVariable *iface)
2766 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2769 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface,
2770 D3D10_EFFECT_VARIABLE_DESC *desc)
2772 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2775 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex(
2776 ID3D10EffectVectorVariable *iface, UINT index)
2778 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2781 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName(
2782 ID3D10EffectVectorVariable *iface, LPCSTR name)
2784 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2787 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex(
2788 ID3D10EffectVectorVariable *iface, UINT index)
2790 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2793 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName(
2794 ID3D10EffectVectorVariable *iface, LPCSTR name)
2796 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2799 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic(
2800 ID3D10EffectVectorVariable *iface, LPCSTR semantic)
2802 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2805 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement(
2806 ID3D10EffectVectorVariable *iface, UINT index)
2808 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2811 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer(
2812 ID3D10EffectVectorVariable *iface)
2814 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2817 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar(
2818 ID3D10EffectVectorVariable *iface)
2820 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2823 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector(
2824 ID3D10EffectVectorVariable *iface)
2826 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2829 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix(
2830 ID3D10EffectVectorVariable *iface)
2832 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2835 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString(
2836 ID3D10EffectVectorVariable *iface)
2838 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2841 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource(
2842 ID3D10EffectVectorVariable *iface)
2844 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2847 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView(
2848 ID3D10EffectVectorVariable *iface)
2850 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2853 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView(
2854 ID3D10EffectVectorVariable *iface)
2856 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2859 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer(
2860 ID3D10EffectVectorVariable *iface)
2862 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2865 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader(
2866 ID3D10EffectVectorVariable *iface)
2868 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2871 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend(
2872 ID3D10EffectVectorVariable *iface)
2874 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2877 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil(
2878 ID3D10EffectVectorVariable *iface)
2880 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2883 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer(
2884 ID3D10EffectVectorVariable *iface)
2886 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2889 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler(
2890 ID3D10EffectVectorVariable *iface)
2892 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2895 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface,
2896 void *data, UINT offset, UINT count)
2898 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2901 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface,
2902 void *data, UINT offset, UINT count)
2904 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2907 /* ID3D10EffectVectorVariable methods */
2909 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface,
2910 BOOL *value)
2912 FIXME("iface %p, value %p stub!\n", iface, value);
2914 return E_NOTIMPL;
2917 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface,
2918 int *value)
2920 FIXME("iface %p, value %p stub!\n", iface, value);
2922 return E_NOTIMPL;
2925 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface,
2926 float *value)
2928 FIXME("iface %p, value %p stub!\n", iface, value);
2930 return E_NOTIMPL;
2933 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface,
2934 BOOL *value)
2936 FIXME("iface %p, value %p stub!\n", iface, value);
2938 return E_NOTIMPL;
2941 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface,
2942 int *value)
2944 FIXME("iface %p, value %p stub!\n", iface, value);
2946 return E_NOTIMPL;
2949 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface,
2950 float *value)
2952 FIXME("iface %p, value %p stub!\n", iface, value);
2954 return E_NOTIMPL;
2957 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface,
2958 BOOL *values, UINT offset, UINT count)
2960 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2962 return E_NOTIMPL;
2965 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface,
2966 int *values, UINT offset, UINT count)
2968 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2970 return E_NOTIMPL;
2973 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface,
2974 float *values, UINT offset, UINT count)
2976 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2978 return E_NOTIMPL;
2981 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,
2982 BOOL *values, UINT offset, UINT count)
2984 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2986 return E_NOTIMPL;
2989 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface,
2990 int *values, UINT offset, UINT count)
2992 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2994 return E_NOTIMPL;
2997 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface,
2998 float *values, UINT offset, UINT count)
3000 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3002 return E_NOTIMPL;
3005 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl =
3007 /* ID3D10EffectVariable methods */
3008 d3d10_effect_vector_variable_IsValid,
3009 d3d10_effect_vector_variable_GetType,
3010 d3d10_effect_vector_variable_GetDesc,
3011 d3d10_effect_vector_variable_GetAnnotationByIndex,
3012 d3d10_effect_vector_variable_GetAnnotationByName,
3013 d3d10_effect_vector_variable_GetMemberByIndex,
3014 d3d10_effect_vector_variable_GetMemberByName,
3015 d3d10_effect_vector_variable_GetMemberBySemantic,
3016 d3d10_effect_vector_variable_GetElement,
3017 d3d10_effect_vector_variable_GetParentConstantBuffer,
3018 d3d10_effect_vector_variable_AsScalar,
3019 d3d10_effect_vector_variable_AsVector,
3020 d3d10_effect_vector_variable_AsMatrix,
3021 d3d10_effect_vector_variable_AsString,
3022 d3d10_effect_vector_variable_AsShaderResource,
3023 d3d10_effect_vector_variable_AsRenderTargetView,
3024 d3d10_effect_vector_variable_AsDepthStencilView,
3025 d3d10_effect_vector_variable_AsConstantBuffer,
3026 d3d10_effect_vector_variable_AsShader,
3027 d3d10_effect_vector_variable_AsBlend,
3028 d3d10_effect_vector_variable_AsDepthStencil,
3029 d3d10_effect_vector_variable_AsRasterizer,
3030 d3d10_effect_vector_variable_AsSampler,
3031 d3d10_effect_vector_variable_SetRawValue,
3032 d3d10_effect_vector_variable_GetRawValue,
3033 /* ID3D10EffectVectorVariable methods */
3034 d3d10_effect_vector_variable_SetBoolVector,
3035 d3d10_effect_vector_variable_SetIntVector,
3036 d3d10_effect_vector_variable_SetFloatVector,
3037 d3d10_effect_vector_variable_GetBoolVector,
3038 d3d10_effect_vector_variable_GetIntVector,
3039 d3d10_effect_vector_variable_GetFloatVector,
3040 d3d10_effect_vector_variable_SetBoolVectorArray,
3041 d3d10_effect_vector_variable_SetIntVectorArray,
3042 d3d10_effect_vector_variable_SetFloatVectorArray,
3043 d3d10_effect_vector_variable_GetBoolVectorArray,
3044 d3d10_effect_vector_variable_GetIntVectorArray,
3045 d3d10_effect_vector_variable_GetFloatVectorArray,
3048 /* ID3D10EffectVariable methods */
3050 static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface)
3052 TRACE("iface %p\n", iface);
3054 return (struct d3d10_effect_variable *)iface != &null_matrix_variable;
3057 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType(
3058 ID3D10EffectMatrixVariable *iface)
3060 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3063 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface,
3064 D3D10_EFFECT_VARIABLE_DESC *desc)
3066 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3069 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex(
3070 ID3D10EffectMatrixVariable *iface, UINT index)
3072 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3075 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName(
3076 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3078 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3081 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex(
3082 ID3D10EffectMatrixVariable *iface, UINT index)
3084 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3087 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName(
3088 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3090 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3093 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic(
3094 ID3D10EffectMatrixVariable *iface, LPCSTR semantic)
3096 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3099 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement(
3100 ID3D10EffectMatrixVariable *iface, UINT index)
3102 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3105 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer(
3106 ID3D10EffectMatrixVariable *iface)
3108 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3111 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar(
3112 ID3D10EffectMatrixVariable *iface)
3114 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3117 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector(
3118 ID3D10EffectMatrixVariable *iface)
3120 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3123 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix(
3124 ID3D10EffectMatrixVariable *iface)
3126 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3129 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString(
3130 ID3D10EffectMatrixVariable *iface)
3132 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3135 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource(
3136 ID3D10EffectMatrixVariable *iface)
3138 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3141 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView(
3142 ID3D10EffectMatrixVariable *iface)
3144 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3147 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView(
3148 ID3D10EffectMatrixVariable *iface)
3150 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3153 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer(
3154 ID3D10EffectMatrixVariable *iface)
3156 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3159 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader(
3160 ID3D10EffectMatrixVariable *iface)
3162 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3165 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend(
3166 ID3D10EffectMatrixVariable *iface)
3168 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3171 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil(
3172 ID3D10EffectMatrixVariable *iface)
3174 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3177 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer(
3178 ID3D10EffectMatrixVariable *iface)
3180 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3183 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler(
3184 ID3D10EffectMatrixVariable *iface)
3186 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3189 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface,
3190 void *data, UINT offset, UINT count)
3192 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3195 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface,
3196 void *data, UINT offset, UINT count)
3198 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3201 /* ID3D10EffectMatrixVariable methods */
3203 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface,
3204 float *data)
3206 FIXME("iface %p, data %p stub!\n", iface, data);
3208 return E_NOTIMPL;
3211 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface,
3212 float *data)
3214 FIXME("iface %p, data %p stub!\n", iface, data);
3216 return E_NOTIMPL;
3219 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface,
3220 float *data, UINT offset, UINT count)
3222 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3224 return E_NOTIMPL;
3227 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface,
3228 float *data, UINT offset, UINT count)
3230 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3232 return E_NOTIMPL;
3235 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
3236 float *data)
3238 FIXME("iface %p, data %p stub!\n", iface, data);
3240 return E_NOTIMPL;
3243 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
3244 float *data)
3246 FIXME("iface %p, data %p stub!\n", iface, data);
3248 return E_NOTIMPL;
3251 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
3252 float *data, UINT offset, UINT count)
3254 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3256 return E_NOTIMPL;
3259 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
3260 float *data, UINT offset, UINT count)
3262 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3264 return E_NOTIMPL;
3268 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl =
3270 /* ID3D10EffectVariable methods */
3271 d3d10_effect_matrix_variable_IsValid,
3272 d3d10_effect_matrix_variable_GetType,
3273 d3d10_effect_matrix_variable_GetDesc,
3274 d3d10_effect_matrix_variable_GetAnnotationByIndex,
3275 d3d10_effect_matrix_variable_GetAnnotationByName,
3276 d3d10_effect_matrix_variable_GetMemberByIndex,
3277 d3d10_effect_matrix_variable_GetMemberByName,
3278 d3d10_effect_matrix_variable_GetMemberBySemantic,
3279 d3d10_effect_matrix_variable_GetElement,
3280 d3d10_effect_matrix_variable_GetParentConstantBuffer,
3281 d3d10_effect_matrix_variable_AsScalar,
3282 d3d10_effect_matrix_variable_AsVector,
3283 d3d10_effect_matrix_variable_AsMatrix,
3284 d3d10_effect_matrix_variable_AsString,
3285 d3d10_effect_matrix_variable_AsShaderResource,
3286 d3d10_effect_matrix_variable_AsRenderTargetView,
3287 d3d10_effect_matrix_variable_AsDepthStencilView,
3288 d3d10_effect_matrix_variable_AsConstantBuffer,
3289 d3d10_effect_matrix_variable_AsShader,
3290 d3d10_effect_matrix_variable_AsBlend,
3291 d3d10_effect_matrix_variable_AsDepthStencil,
3292 d3d10_effect_matrix_variable_AsRasterizer,
3293 d3d10_effect_matrix_variable_AsSampler,
3294 d3d10_effect_matrix_variable_SetRawValue,
3295 d3d10_effect_matrix_variable_GetRawValue,
3296 /* ID3D10EffectMatrixVariable methods */
3297 d3d10_effect_matrix_variable_SetMatrix,
3298 d3d10_effect_matrix_variable_GetMatrix,
3299 d3d10_effect_matrix_variable_SetMatrixArray,
3300 d3d10_effect_matrix_variable_GetMatrixArray,
3301 d3d10_effect_matrix_variable_SetMatrixTranspose,
3302 d3d10_effect_matrix_variable_GetMatrixTranspose,
3303 d3d10_effect_matrix_variable_SetMatrixTransposeArray,
3304 d3d10_effect_matrix_variable_GetMatrixTransposeArray,
3307 static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
3309 FIXME("iface %p stub!\n", iface);
3311 return FALSE;
3314 static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
3316 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3318 TRACE("iface %p, desc %p\n", iface, desc);
3320 if (This == &null_type)
3322 WARN("Null type specified\n");
3323 return E_FAIL;
3326 if (!desc)
3328 WARN("Invalid argument specified\n");
3329 return E_INVALIDARG;
3332 desc->TypeName = This->name;
3333 desc->Class = This->type_class;
3334 desc->Type = This->basetype;
3335 desc->Elements = This->element_count;
3336 desc->Members = This->member_count;
3337 desc->Rows = This->row_count;
3338 desc->Columns = This->column_count;
3339 desc->PackedSize = This->size_packed;
3340 desc->UnpackedSize = This->size_unpacked;
3341 desc->Stride = This->stride;
3343 return S_OK;
3346 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface,
3347 UINT index)
3349 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3350 struct d3d10_effect_type *t;
3352 TRACE("iface %p, index %u\n", iface, index);
3354 if (index >= This->member_count)
3356 WARN("Invalid index specified\n");
3357 return (ID3D10EffectType *)&null_type;
3360 t = (&This->members[index])->type;
3362 TRACE("Returning member %p, %s\n", t, debugstr_a(t->name));
3364 return (ID3D10EffectType *)t;
3367 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface,
3368 LPCSTR name)
3370 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3371 unsigned int i;
3373 TRACE("iface %p, name %s\n", iface, debugstr_a(name));
3375 if (!name)
3377 WARN("Invalid name specified\n");
3378 return (ID3D10EffectType *)&null_type;
3381 for (i = 0; i < This->member_count; ++i)
3383 struct d3d10_effect_type_member *typem = &This->members[i];
3385 if (typem->name)
3387 if (!strcmp(typem->name, name))
3389 TRACE("Returning type %p.\n", typem->type);
3390 return (ID3D10EffectType *)typem->type;
3395 WARN("Invalid name specified\n");
3397 return (ID3D10EffectType *)&null_type;
3400 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface,
3401 LPCSTR semantic)
3403 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3404 unsigned int i;
3406 TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
3408 if (!semantic)
3410 WARN("Invalid semantic specified\n");
3411 return (ID3D10EffectType *)&null_type;
3414 for (i = 0; i < This->member_count; ++i)
3416 struct d3d10_effect_type_member *typem = &This->members[i];
3418 if (typem->semantic)
3420 if (!strcmp(typem->semantic, semantic))
3422 TRACE("Returning type %p.\n", typem->type);
3423 return (ID3D10EffectType *)typem->type;
3428 WARN("Invalid semantic specified\n");
3430 return (ID3D10EffectType *)&null_type;
3433 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index)
3435 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3436 struct d3d10_effect_type_member *typem;
3438 TRACE("iface %p, index %u\n", iface, index);
3440 if (index >= This->member_count)
3442 WARN("Invalid index specified\n");
3443 return NULL;
3446 typem = &This->members[index];
3448 TRACE("Returning name %s\n", debugstr_a(typem->name));
3450 return typem->name;
3453 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index)
3455 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3456 struct d3d10_effect_type_member *typem;
3458 TRACE("iface %p, index %u\n", iface, index);
3460 if (index >= This->member_count)
3462 WARN("Invalid index specified\n");
3463 return NULL;
3466 typem = &This->members[index];
3468 TRACE("Returning semantic %s\n", debugstr_a(typem->semantic));
3470 return typem->semantic;
3473 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl =
3475 /* ID3D10EffectType */
3476 d3d10_effect_type_IsValid,
3477 d3d10_effect_type_GetDesc,
3478 d3d10_effect_type_GetMemberTypeByIndex,
3479 d3d10_effect_type_GetMemberTypeByName,
3480 d3d10_effect_type_GetMemberTypeBySemantic,
3481 d3d10_effect_type_GetMemberName,
3482 d3d10_effect_type_GetMemberSemantic,