2 * IWineD3DTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture
);
29 #define GLINFO_LOCATION (*gl_info)
31 static void texture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
)
33 /* Override the IWineD3DResource PreLoad method. */
34 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
35 IWineD3DDeviceImpl
*device
= This
->resource
.wineD3DDevice
;
40 TRACE("(%p) : About to load texture.\n", This
);
49 texture_internal_preload(iface
, SRGB_RGB
);
57 srgb_mode
= This
->baseTexture
.is_srgb
;
60 dirty
= srgb_mode
? &This
->baseTexture
.srgbDirty
: &This
->baseTexture
.dirty
;
62 if (!device
->isInDraw
)
64 /* ActivateContext sets isInDraw to TRUE when loading a pbuffer into a texture,
65 * thus no danger of recursive calls. */
66 ActivateContext(device
, device
->lastActiveRenderTarget
, CTXUSAGE_RESOURCELOAD
);
69 if (This
->resource
.format_desc
->format
== WINED3DFMT_P8
70 || This
->resource
.format_desc
->format
== WINED3DFMT_A8P8
)
72 for (i
= 0; i
< This
->baseTexture
.levels
; ++i
)
74 if (palette9_changed((IWineD3DSurfaceImpl
*)This
->surfaces
[i
]))
76 TRACE("Reloading surface because the d3d8/9 palette was changed.\n");
77 /* TODO: This is not necessarily needed with hw palettized texture support. */
78 IWineD3DSurface_LoadLocation(This
->surfaces
[i
], SFLAG_INSYSMEM
, NULL
);
79 /* Make sure the texture is reloaded because of the palette change, this kills performance though :( */
80 IWineD3DSurface_ModifyLocation(This
->surfaces
[i
], SFLAG_INTEXTURE
, FALSE
);
85 /* If the texture is marked dirty or the srgb sampler setting has changed
86 * since the last load then reload the surfaces. */
89 for (i
= 0; i
< This
->baseTexture
.levels
; ++i
)
91 IWineD3DSurface_LoadTexture(This
->surfaces
[i
], srgb_mode
);
96 TRACE("(%p) Texture not dirty, nothing to do.\n", iface
);
99 /* No longer dirty. */
103 static void texture_cleanup(IWineD3DTextureImpl
*This
, D3DCB_DESTROYSURFACEFN surface_destroy_cb
)
107 TRACE("(%p) : Cleaning up\n", This
);
109 for (i
= 0; i
< This
->baseTexture
.levels
; ++i
)
111 if (This
->surfaces
[i
])
113 /* Clean out the texture name we gave to the surface so that the
114 * surface doesn't try and release it */
115 surface_set_texture_name(This
->surfaces
[i
], 0, TRUE
);
116 surface_set_texture_name(This
->surfaces
[i
], 0, FALSE
);
117 surface_set_texture_target(This
->surfaces
[i
], 0);
118 IWineD3DSurface_SetContainer(This
->surfaces
[i
], 0);
119 surface_destroy_cb(This
->surfaces
[i
]);
123 TRACE("(%p) : Cleaning up base texture\n", This
);
124 basetexture_cleanup((IWineD3DBaseTexture
*)This
);
127 HRESULT
texture_init(IWineD3DTextureImpl
*texture
, UINT width
, UINT height
, UINT levels
,
128 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
, IUnknown
*parent
)
130 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
131 const struct GlPixelFormatDesc
*format_desc
= getFormatDescEntry(format
, gl_info
);
132 UINT pow2_width
, pow2_height
;
137 /* TODO: It should only be possible to create textures for formats
138 * that are reported as supported. */
139 if (WINED3DFMT_UNKNOWN
>= format
)
141 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
142 return WINED3DERR_INVALIDCALL
;
145 /* Non-power2 support. */
146 if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO
))
149 pow2_height
= height
;
153 /* Find the nearest pow2 match. */
154 pow2_width
= pow2_height
= 1;
155 while (pow2_width
< width
) pow2_width
<<= 1;
156 while (pow2_height
< height
) pow2_height
<<= 1;
158 if (pow2_width
!= width
|| pow2_height
!= height
)
162 WARN("Attempted to create a mipmapped np2 texture without unconditional np2 support.\n");
163 return WINED3DERR_INVALIDCALL
;
169 /* Calculate levels for mip mapping. */
170 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
172 if (!GL_SUPPORT(SGIS_GENERATE_MIPMAP
))
174 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
175 return WINED3DERR_INVALIDCALL
;
180 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning WINED3DERR_INVALIDCALL.\n");
181 return WINED3DERR_INVALIDCALL
;
188 levels
= wined3d_log2i(max(width
, height
)) + 1;
189 TRACE("Calculated levels = %u.\n", levels
);
192 hr
= basetexture_init((IWineD3DBaseTextureImpl
*)texture
, levels
,
193 WINED3DRTYPE_TEXTURE
, device
, 0, usage
, format_desc
, pool
, parent
);
196 WARN("Failed to initialize basetexture, returning %#x.\n", hr
);
200 if (texture
->resource
.format_desc
->Flags
& WINED3DFMT_FLAG_FILTERING
)
202 texture
->baseTexture
.minMipLookup
= minMipLookup
;
203 texture
->baseTexture
.magLookup
= magLookup
;
207 texture
->baseTexture
.minMipLookup
= minMipLookup_noFilter
;
208 texture
->baseTexture
.magLookup
= magLookup_noFilter
;
211 /* Precalculated scaling for 'faked' non power of two texture coords.
212 * Second also don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8 and EXT_PALETTED_TEXTURE
213 * is used in combination with texture uploads (RTL_READTEX/RTL_TEXTEX). The reason is that EXT_PALETTED_TEXTURE
214 * doesn't work in combination with ARB_TEXTURE_RECTANGLE. */
215 if (GL_SUPPORT(WINE_NORMALIZED_TEXRECT
) && (width
!= pow2_width
|| height
!= pow2_height
))
217 texture
->baseTexture
.pow2Matrix
[0] = 1.0f
;
218 texture
->baseTexture
.pow2Matrix
[5] = 1.0f
;
219 texture
->baseTexture
.pow2Matrix
[10] = 1.0f
;
220 texture
->baseTexture
.pow2Matrix
[15] = 1.0f
;
221 texture
->target
= GL_TEXTURE_2D
;
222 texture
->cond_np2
= TRUE
;
223 texture
->baseTexture
.minMipLookup
= minMipLookup_noFilter
;
225 else if (GL_SUPPORT(ARB_TEXTURE_RECTANGLE
) && (width
!= pow2_width
|| height
!= pow2_height
)
226 && !((format_desc
->format
== WINED3DFMT_P8
) && GL_SUPPORT(EXT_PALETTED_TEXTURE
)
227 && (wined3d_settings
.rendertargetlock_mode
== RTL_READTEX
228 || wined3d_settings
.rendertargetlock_mode
== RTL_TEXTEX
)))
230 if ((width
!= 1) || (height
!= 1)) texture
->baseTexture
.pow2Matrix_identity
= FALSE
;
232 texture
->baseTexture
.pow2Matrix
[0] = (float)width
;
233 texture
->baseTexture
.pow2Matrix
[5] = (float)height
;
234 texture
->baseTexture
.pow2Matrix
[10] = 1.0f
;
235 texture
->baseTexture
.pow2Matrix
[15] = 1.0f
;
236 texture
->target
= GL_TEXTURE_RECTANGLE_ARB
;
237 texture
->cond_np2
= TRUE
;
238 texture
->baseTexture
.minMipLookup
= minMipLookup_noFilter
;
242 if ((width
!= pow2_width
) || (height
!= pow2_height
))
244 texture
->baseTexture
.pow2Matrix_identity
= FALSE
;
245 texture
->baseTexture
.pow2Matrix
[0] = (((float)width
) / ((float)pow2_width
));
246 texture
->baseTexture
.pow2Matrix
[5] = (((float)height
) / ((float)pow2_height
));
250 texture
->baseTexture
.pow2Matrix
[0] = 1.0f
;
251 texture
->baseTexture
.pow2Matrix
[5] = 1.0f
;
254 texture
->baseTexture
.pow2Matrix
[10] = 1.0f
;
255 texture
->baseTexture
.pow2Matrix
[15] = 1.0f
;
256 texture
->target
= GL_TEXTURE_2D
;
257 texture
->cond_np2
= FALSE
;
259 TRACE("xf(%f) yf(%f)\n", texture
->baseTexture
.pow2Matrix
[0], texture
->baseTexture
.pow2Matrix
[5]);
261 /* Generate all the surfaces. */
264 for (i
= 0; i
< texture
->baseTexture
.levels
; ++i
)
266 /* Use the callback to create the texture surface. */
267 hr
= IWineD3DDeviceParent_CreateSurface(device
->device_parent
, parent
, tmp_w
, tmp_h
, format_desc
->format
,
268 usage
, pool
, i
, WINED3DCUBEMAP_FACE_POSITIVE_X
, &texture
->surfaces
[i
]);
269 if (FAILED(hr
) || ((IWineD3DSurfaceImpl
*)texture
->surfaces
[i
])->Flags
& SFLAG_OVERSIZE
)
271 FIXME("Failed to create surface %p, hr %#x\n", texture
, hr
);
272 texture
->surfaces
[i
] = NULL
;
273 texture_cleanup(texture
, D3DCB_DefaultDestroySurface
);
277 IWineD3DSurface_SetContainer(texture
->surfaces
[i
], (IWineD3DBase
*)texture
);
278 TRACE("Created surface level %u @ %p.\n", i
, texture
->surfaces
[i
]);
279 surface_set_texture_target(texture
->surfaces
[i
], texture
->target
);
280 /* Calculate the next mipmap level. */
281 tmp_w
= max(1, tmp_w
>> 1);
282 tmp_h
= max(1, tmp_h
>> 1);
284 texture
->baseTexture
.internal_preload
= texture_internal_preload
;
289 #undef GLINFO_LOCATION
291 /* *******************************************
292 IWineD3DTexture IUnknown parts follow
293 ******************************************* */
295 #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
297 static HRESULT WINAPI
IWineD3DTextureImpl_QueryInterface(IWineD3DTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
299 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
300 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
301 if (IsEqualGUID(riid
, &IID_IUnknown
)
302 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
303 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
304 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
305 || IsEqualGUID(riid
, &IID_IWineD3DTexture
)){
306 IUnknown_AddRef(iface
);
311 return E_NOINTERFACE
;
314 static ULONG WINAPI
IWineD3DTextureImpl_AddRef(IWineD3DTexture
*iface
) {
315 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
316 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->resource
.ref
);
317 return InterlockedIncrement(&This
->resource
.ref
);
320 static ULONG WINAPI
IWineD3DTextureImpl_Release(IWineD3DTexture
*iface
) {
321 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
323 TRACE("(%p) : Releasing from %d\n", This
, This
->resource
.ref
);
324 ref
= InterlockedDecrement(&This
->resource
.ref
);
326 IWineD3DTexture_Destroy(iface
, D3DCB_DefaultDestroySurface
);
332 /* ****************************************************
333 IWineD3DTexture IWineD3DResource parts follow
334 **************************************************** */
335 static HRESULT WINAPI
IWineD3DTextureImpl_GetDevice(IWineD3DTexture
*iface
, IWineD3DDevice
** ppDevice
) {
336 return resource_get_device((IWineD3DResource
*)iface
, ppDevice
);
339 static HRESULT WINAPI
IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
340 return resource_set_private_data((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
343 static HRESULT WINAPI
IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
344 return resource_get_private_data((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
347 static HRESULT WINAPI
IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture
*iface
, REFGUID refguid
) {
348 return resource_free_private_data((IWineD3DResource
*)iface
, refguid
);
351 static DWORD WINAPI
IWineD3DTextureImpl_SetPriority(IWineD3DTexture
*iface
, DWORD PriorityNew
) {
352 return resource_set_priority((IWineD3DResource
*)iface
, PriorityNew
);
355 static DWORD WINAPI
IWineD3DTextureImpl_GetPriority(IWineD3DTexture
*iface
) {
356 return resource_get_priority((IWineD3DResource
*)iface
);
359 static void WINAPI
IWineD3DTextureImpl_PreLoad(IWineD3DTexture
*iface
) {
360 texture_internal_preload((IWineD3DBaseTexture
*) iface
, SRGB_ANY
);
363 static void WINAPI
IWineD3DTextureImpl_UnLoad(IWineD3DTexture
*iface
) {
365 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
366 TRACE("(%p)\n", This
);
368 /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
369 * surface before, this one will be a NOP and vice versa. Unloading an unloaded
372 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
373 IWineD3DSurface_UnLoad(This
->surfaces
[i
]);
374 surface_set_texture_name(This
->surfaces
[i
], 0, FALSE
); /* Delete rgb name */
375 surface_set_texture_name(This
->surfaces
[i
], 0, TRUE
); /* delete srgb name */
378 basetexture_unload((IWineD3DBaseTexture
*)iface
);
381 static WINED3DRESOURCETYPE WINAPI
IWineD3DTextureImpl_GetType(IWineD3DTexture
*iface
) {
382 return resource_get_type((IWineD3DResource
*)iface
);
385 static HRESULT WINAPI
IWineD3DTextureImpl_GetParent(IWineD3DTexture
*iface
, IUnknown
**pParent
) {
386 return resource_get_parent((IWineD3DResource
*)iface
, pParent
);
389 /* ******************************************************
390 IWineD3DTexture IWineD3DBaseTexture parts follow
391 ****************************************************** */
392 static DWORD WINAPI
IWineD3DTextureImpl_SetLOD(IWineD3DTexture
*iface
, DWORD LODNew
) {
393 return basetexture_set_lod((IWineD3DBaseTexture
*)iface
, LODNew
);
396 static DWORD WINAPI
IWineD3DTextureImpl_GetLOD(IWineD3DTexture
*iface
) {
397 return basetexture_get_lod((IWineD3DBaseTexture
*)iface
);
400 static DWORD WINAPI
IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture
*iface
) {
401 return basetexture_get_level_count((IWineD3DBaseTexture
*)iface
);
404 static HRESULT WINAPI
IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
) {
405 return basetexture_set_autogen_filter_type((IWineD3DBaseTexture
*)iface
, FilterType
);
408 static WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture
*iface
) {
409 return basetexture_get_autogen_filter_type((IWineD3DBaseTexture
*)iface
);
412 static void WINAPI
IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture
*iface
) {
413 basetexture_generate_mipmaps((IWineD3DBaseTexture
*)iface
);
416 /* Internal function, No d3d mapping */
417 static BOOL WINAPI
IWineD3DTextureImpl_SetDirty(IWineD3DTexture
*iface
, BOOL dirty
) {
418 return basetexture_set_dirty((IWineD3DBaseTexture
*)iface
, dirty
);
421 static BOOL WINAPI
IWineD3DTextureImpl_GetDirty(IWineD3DTexture
*iface
) {
422 return basetexture_get_dirty((IWineD3DBaseTexture
*)iface
);
425 /* Context activation is done by the caller. */
426 static HRESULT WINAPI
IWineD3DTextureImpl_BindTexture(IWineD3DTexture
*iface
, BOOL srgb
) {
427 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
428 BOOL set_gl_texture_desc
;
431 TRACE("(%p) : relay to BaseTexture\n", This
);
433 hr
= basetexture_bind((IWineD3DBaseTexture
*)iface
, srgb
, &set_gl_texture_desc
);
434 if (set_gl_texture_desc
&& SUCCEEDED(hr
)) {
436 for (i
= 0; i
< This
->baseTexture
.levels
; ++i
) {
437 if(This
->baseTexture
.is_srgb
) {
438 surface_set_texture_name(This
->surfaces
[i
], This
->baseTexture
.srgbTextureName
, TRUE
);
440 surface_set_texture_name(This
->surfaces
[i
], This
->baseTexture
.textureName
, FALSE
);
443 /* Conditinal non power of two textures use a different clamping default. If we're using the GL_WINE_normalized_texrect
444 * partial driver emulation, we're dealing with a GL_TEXTURE_2D texture which has the address mode set to repeat - something
445 * that prevents us from hitting the accelerated codepath. Thus manually set the GL state. The same applies to filtering.
446 * Even if the texture has only one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW fallback on macos.
448 if(IWineD3DBaseTexture_IsCondNP2(iface
)) {
450 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface
), GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
451 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)");
452 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface
), GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
453 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)");
454 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface
), GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
455 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
456 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface
), GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
457 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
459 This
->baseTexture
.states
[WINED3DTEXSTA_ADDRESSU
] = WINED3DTADDRESS_CLAMP
;
460 This
->baseTexture
.states
[WINED3DTEXSTA_ADDRESSV
] = WINED3DTADDRESS_CLAMP
;
461 This
->baseTexture
.states
[WINED3DTEXSTA_MAGFILTER
] = WINED3DTEXF_POINT
;
462 This
->baseTexture
.states
[WINED3DTEXSTA_MINFILTER
] = WINED3DTEXF_POINT
;
463 This
->baseTexture
.states
[WINED3DTEXSTA_MIPFILTER
] = WINED3DTEXF_NONE
;
470 static UINT WINAPI
IWineD3DTextureImpl_GetTextureDimensions(IWineD3DTexture
*iface
) {
471 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
472 TRACE("(%p)\n", This
);
477 static BOOL WINAPI
IWineD3DTextureImpl_IsCondNP2(IWineD3DTexture
*iface
) {
478 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
479 TRACE("(%p)\n", This
);
481 return This
->cond_np2
;
484 /* *******************************************
485 IWineD3DTexture IWineD3DTexture parts follow
486 ******************************************* */
487 static void WINAPI
IWineD3DTextureImpl_Destroy(IWineD3DTexture
*iface
, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface
) {
488 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
490 texture_cleanup(This
, D3DCB_DestroySurface
);
491 /* free the object */
492 HeapFree(GetProcessHeap(), 0, This
);
495 static HRESULT WINAPI
IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture
*iface
, UINT Level
, WINED3DSURFACE_DESC
* pDesc
) {
496 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
498 if (Level
< This
->baseTexture
.levels
) {
499 TRACE("(%p) Level (%d)\n", This
, Level
);
500 return IWineD3DSurface_GetDesc(This
->surfaces
[Level
], pDesc
);
502 WARN("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
503 return WINED3DERR_INVALIDCALL
;
506 static HRESULT WINAPI
IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture
*iface
, UINT Level
, IWineD3DSurface
** ppSurfaceLevel
) {
507 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
508 HRESULT hr
= WINED3DERR_INVALIDCALL
;
510 if (Level
< This
->baseTexture
.levels
) {
511 *ppSurfaceLevel
= This
->surfaces
[Level
];
512 IWineD3DSurface_AddRef(This
->surfaces
[Level
]);
514 TRACE("(%p) : returning %p for level %d\n", This
, *ppSurfaceLevel
, Level
);
516 if (WINED3D_OK
!= hr
) {
517 WARN("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
518 *ppSurfaceLevel
= NULL
; /* Just to be on the safe side.. */
523 static HRESULT WINAPI
IWineD3DTextureImpl_LockRect(IWineD3DTexture
*iface
, UINT Level
, WINED3DLOCKED_RECT
*pLockedRect
,
524 CONST RECT
*pRect
, DWORD Flags
) {
525 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
526 HRESULT hr
= WINED3DERR_INVALIDCALL
;
528 if (Level
< This
->baseTexture
.levels
) {
529 hr
= IWineD3DSurface_LockRect(This
->surfaces
[Level
], pLockedRect
, pRect
, Flags
);
531 if (WINED3D_OK
== hr
) {
532 TRACE("(%p) Level (%d) success\n", This
, Level
);
534 WARN("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
540 static HRESULT WINAPI
IWineD3DTextureImpl_UnlockRect(IWineD3DTexture
*iface
, UINT Level
) {
541 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
542 HRESULT hr
= WINED3DERR_INVALIDCALL
;
544 if (Level
< This
->baseTexture
.levels
) {
545 hr
= IWineD3DSurface_UnlockRect(This
->surfaces
[Level
]);
547 if ( WINED3D_OK
== hr
) {
548 TRACE("(%p) Level (%d) success\n", This
, Level
);
550 WARN("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
555 static HRESULT WINAPI
IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture
*iface
, CONST RECT
* pDirtyRect
) {
556 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
557 This
->baseTexture
.dirty
= TRUE
;
558 This
->baseTexture
.srgbDirty
= TRUE
;
559 TRACE("(%p) : dirtyfication of surface Level (0)\n", This
);
560 surface_add_dirty_rect(This
->surfaces
[0], pDirtyRect
);
565 const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
=
568 IWineD3DTextureImpl_QueryInterface
,
569 IWineD3DTextureImpl_AddRef
,
570 IWineD3DTextureImpl_Release
,
571 /* IWineD3DResource */
572 IWineD3DTextureImpl_GetParent
,
573 IWineD3DTextureImpl_GetDevice
,
574 IWineD3DTextureImpl_SetPrivateData
,
575 IWineD3DTextureImpl_GetPrivateData
,
576 IWineD3DTextureImpl_FreePrivateData
,
577 IWineD3DTextureImpl_SetPriority
,
578 IWineD3DTextureImpl_GetPriority
,
579 IWineD3DTextureImpl_PreLoad
,
580 IWineD3DTextureImpl_UnLoad
,
581 IWineD3DTextureImpl_GetType
,
582 /* IWineD3DBaseTexture */
583 IWineD3DTextureImpl_SetLOD
,
584 IWineD3DTextureImpl_GetLOD
,
585 IWineD3DTextureImpl_GetLevelCount
,
586 IWineD3DTextureImpl_SetAutoGenFilterType
,
587 IWineD3DTextureImpl_GetAutoGenFilterType
,
588 IWineD3DTextureImpl_GenerateMipSubLevels
,
589 IWineD3DTextureImpl_SetDirty
,
590 IWineD3DTextureImpl_GetDirty
,
591 IWineD3DTextureImpl_BindTexture
,
592 IWineD3DTextureImpl_GetTextureDimensions
,
593 IWineD3DTextureImpl_IsCondNP2
,
594 /* IWineD3DTexture */
595 IWineD3DTextureImpl_Destroy
,
596 IWineD3DTextureImpl_GetLevelDesc
,
597 IWineD3DTextureImpl_GetSurfaceLevel
,
598 IWineD3DTextureImpl_LockRect
,
599 IWineD3DTextureImpl_UnlockRect
,
600 IWineD3DTextureImpl_AddDirtyRect