1 This document should help new developers get started. Like all of Wine, it
8 The Wine source tree is loosely based on the original Windows modules.
9 Most of the source is concerned with implementing the Wine API, although
10 there are also various tools, documentation, sample Winelib code, and
11 code specific to the binary loader. Note that several of the libraries
12 listed here are "stubbed out", meaning they still need to be implemented.
16 dlls/ - All the DLLs implemented by Wine
18 advapi32/ - Crypto, systeminfo, security, eventlogging
19 avicap32/ - AVI capture window class
20 avifil32/ - COM object to play AVI files
21 cabinet/ - Cabinet file interface
22 comcat/ - Component category manager
23 comctl32/ - Common controls
24 commdlg/ - Common dialog boxes (both 16 & 32 bit)
25 crtdll/ - Old C runtime library
26 crypt32/ - Cryptography
27 ctl3d/ - 3D Effects for Common GUI Components
28 d3d8/ - Direct3D (3D graphics)
29 d3d9/ - Direct3D (3D graphics)
30 d3dim/ - Direct3D Immediate Mode
31 d3dx8/ - Direct3D (3D graphics)
32 dciman32/ - DCI Manager (graphics)
33 ddraw/ - DirectDraw (graphics)
34 devenum/ - Device enumeration (part of DirectShow)
35 dinput/ - DirectInput (device input)
36 dinput8/ - DirectInput (device input)
38 dmcompos/ - DirectMusic
40 dmloader/ - DirectMusic
41 dmscript/ - DirectMusic
42 dmstyle/ - DirectMusic
43 dmsynth/ - DirectMusic
45 dmusic32/ - DirectMusic
46 dplay/ - DirectPlay (networking)
47 dplayx/ - DirectPlay (networking)
48 dpnhpast/ - DirectPlay NAT Helper
49 dsound/ - DirectSound (audio)
51 enhmetafiledrv/ - Enhanced metafile driver
52 metafiledrv/ - Metafile driver
53 glu32/ - OpenGL Utility library (graphics)
54 icmp/ - ICMP protocol (networking)
55 imagehlp/ - PE (Portable Executable) Image Helper lib
56 imm32/ - Input Method Manager
57 iphlpapi/ - IP Helper API
58 kernel/ - The Windows kernel
59 lzexpand/ - Lempel-Ziv compression/decompression
60 mapi32/ - Mail interface
61 mpr/ - Multi-Protocol Router (networking)
62 msacm/ - Audio Compression Manager (multimedia)
63 msdmo/ - DirectX Media Objects
64 msimg32/ - Gradient and transparency (graphics)
65 msisys/ - System information
66 msi/ - Microsoft Installer
67 msnet32/ - Network interface
68 msvcrt/ - C runtime library
69 msvcrt20/ - C runtime library version 2.0
70 msvcrtd/ - C runtime library debugging
71 msvideo/ - 16 bit video manager
72 mswsock/ - Misc networking
73 netapi32/ - Network interface
74 ntdll/ - NT implementation of kernel calls
75 odbc32/ - Open DataBase Connectivity driver manager
76 ole32/ - 32 bit OLE 2.0 libraries
77 oleaut32/ - 32 bit OLE 2.0 automation
78 olecli/ - 16 bit OLE client
79 oledlg/ - OLE 2.0 user interface support
80 olepro32/ - 32 bit OLE 2.0 automation
81 olesvr/ - 16 bit OLE server
82 opengl32/ - OpenGL implementation (graphics)
83 psapi/ - Process Status interface
84 qcap/ - DirectShow runtime
85 quartz/ - DirectShow runtime
86 rasapi32/ - Remote Access Server interface
87 richedit/ - Rich text editing control
88 rpcrt4/ - Remote Procedure Call runtime
89 serialui/ - Serial port property pages
90 setupapi/ - Setup interface
91 shdocvw/ - Shell document object and control
92 shfolder/ - Shell folder service
93 shell32/ - COM object implementing shell views
94 shlwapi/ - Shell Light-Weight interface
95 snmpapi/ - SNMP protocol interface (networking)
96 sti/ - Still Image service
97 tapi32/ - Telephone interface
98 ttydrv/ - TTY display driver (Wine specific)
99 twain/ - TWAIN Imaging device communications
100 url/ - Internet shortcut shell extension
101 urlmon/ - URL Moniker allows binding to a URL (like KIO/gnome-vfs)
102 user/ - Window management, standard controls, etc.
103 version/ - File installation library
104 win32s/ - 32-bit function access for 16-bit systems
105 winaspi/ - 16 bit Advanced SCSI Peripheral Interface
106 winedos/ - DOS features and BIOS calls (interrupts) (wine specific)
107 wineps/ - Postscript driver (Wine specific)
108 wininet/ - Internet extensions
109 winmm/ - Multimedia (16 & 32 bit)
110 mciXXX/ - Various MCI drivers
111 midimap/ - MIDI mapper
112 wavemap/ - Audio mapper
113 winealsa/ - ALSA audio driver
114 winearts/ - aRts audio driver
115 winejack/ - JACK audio server driver
116 wineoss/ - OSS audio driver
117 winnls/ - National Language Support
118 winsock/ - Sockets 2.0 (networking)
119 wsock32/ - Sockets 1.1 (networking)
120 wintab32/ - Tablet device interface
121 winspool/ - Printing & Print Spooler
122 wintrust/ - Trust verification interface
123 wow32/ - WOW subsystem
124 x11drv/ - X11 display driver (Wine specific)
129 programs/ - All the Winelib programs
131 avitools/ - AVI information viewer and player
132 clock/ - Graphical clock
133 cmdlgtst/ - Common dialog tests
134 control/ - Control panel
135 expand/ - Decompress Lempel-Ziv compressed archive
136 notepad/ - Notepad with RichEdit functionality
137 osversioncheck/ - Check version of Windows being indicated
138 progman/ - Program manager
139 regapi/ - Command line Registry implementation
140 regedit/ - Registry editor
141 regsvr32/ - Register COM server
142 regtest/ - Registry testing program
143 rpcss/ - RPC services
144 rundll32/ - Execute DLL functions directly
145 uninstaller/ - Remove installed programs
146 view/ - Metafile viewer
147 wcmd/ - Command line interface
148 wineconsole/ - Console
150 winefile/ - File manager
151 winemine/ - Mine game
152 winepath/ - Translate between Wine and Unix paths
153 winhelp/ - Help viewer
154 winver/ - Windows Version Program
157 Support programs, libraries, etc:
158 ---------------------------------
160 documentation/ - some documentation
161 include/ - Windows standard includes
162 libs/ - the Wine libraries
163 miscemu/ - the main Wine program
164 server/ - the Wine server
165 tools/ - relay code builder, resource compiler, etc.
166 unicode/ - Unicode support shared
172 Note: these directories will ultimately get moved into their
175 files/ - KERNEL file I/O
176 loader/ - KERNEL loader code
177 memory/ - KERNEL memory management
178 misc/ - KERNEL shell, registry, winsock, etc.
179 msdos/ - KERNEL DOS support
180 scheduler/ - KERNEL process and thread management
181 win32/ - KERNEL misc Win32 functions
183 graphics/ - GDI graphics drivers
184 objects/ - GDI logical objects
186 controls/ - USER built-in widgets
187 windows/ - USER window management
191 IMPLEMENTING NEW API CALLS
192 ==========================
194 This is the simple version, and covers only Win32. Win16 is slightly
195 uglier, because of the Pascal heritage and the segmented memory model.
197 All of the Win32 APIs known to Wine are listed in the .spec file of
198 their corresponding dll. An unimplemented call will look like (from
200 269 stub PolyBezierTo
201 To implement this call, you need to do the following four things.
203 1. Find the appropriate parameters for the call, and add a prototype to
204 the correct header file. In this case, that means [include/wingdi.h],
205 and it might look like
206 BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
207 If the function has both an ASCII and a Unicode version, you need to
208 define both and add a #define WINELIB_NAME_AW declaration. See below
209 for discussion of function naming conventions.
211 2. Modify the .spec file to tell Wine that the function has an
212 implementation, what the parameters look like and what Wine function
213 to use for the implementation. In Win32, things are simple--everything
214 is 32-bits. However, the relay code handles pointers and pointers to
215 strings slightly differently, so you should use 'str' and 'wstr' for
216 strings, 'ptr' for other pointer types, and 'long' for everything else.
217 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
218 The 'PolyBezierTo' at the end of the line is which Wine function to use
219 for the implementation.
221 3. Implement the function as a stub. Once you add the function to the .spec
222 file, you must add the function to the Wine source before it will link.
223 Add a function called 'PolyBezierTo' somewhere. Good things to put
225 o a correct prototype, including the WINAPI
226 o header comments, including full documentation for the function and
227 arguments (see documentation/README.documentation)
228 o A FIXME message and an appropriate return value are good things to
231 /************************************************************
232 * PolyBezierTo (GDI32.269)
234 * Draw many Bezier curves.
238 * Failure: FALSE. Use GetLastError() to find the error cause.
243 BOOL WINAPI PolyBezierTo(HDC hdc, /* [In] Device context to draw to */
244 LPCVOID p, /* [In] Array of POINT structs */
245 DWORD count /* [In] Number of points in p */
248 /* tell the user they've got a substandard implementation */
249 FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count);
251 /* some programs may be able to compensate,
252 * if they know what happened
254 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
255 return FALSE; /* error value */
258 4. Implement and test the rest of the function.
261 IMPLEMENTING A NEW DLL
262 ======================
267 Apart from writing the set of needed .c files, you also need to do the
270 1. Create a directory <MyDll> where to store the implementation of
271 the DLL. This directory has to be put under the dlls/ directory.
272 If the DLL exists under Windows as both 16 and 32 bit DLL, you
273 should have a single directory with both implementations.
275 2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
276 copy an existing Makefile.in from another ./dlls/ subdirectory.
277 You need at least to change the MODULE and C_SRCS macros.
279 3. Add the directory in ./configure.ac (in AC_OUTPUT macro at the end
280 of the file to trigger the Makefile generation)
282 4. Run ./make_dlls in the dlls directory to update Makefile.in in
285 5. You can now regenerate ./configure file (with 'make configure')
286 and the various Makefiles (with 'configure; make depend') (run
287 from the top of Wine's tree).
288 You should now have a Makefile file in ./dlls/<MyDll>/
290 6. Create the .spec file for the DLL exported functions in your
291 directory. Refer to 'Implementation of new API calls' earlier in
292 this document for more information on this part.
294 7. You can now start adding .c files. For the .h files, if they are
295 standard Windows one, put them in include/. If they are linked to
296 *your* implementation of the dll, put them in your newly created
302 If you need to create a new debug channel, just add the
303 WINE_DEFAULT_DEBUG_CHANNEL to your .c file(s), and use them.
304 All the housekeeping will happen automatically.
309 If you also need to add resources to your DLL, then create the .rc
310 file. Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro,
311 the list of .rc files to add to the DLL. See dlls/comctl32/ for an
317 If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code
318 you might need to call 16 bit routine. The way to do it to add in the
319 code, fragments like:
320 /* ### Start build ### */
321 extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG);
322 /* ### stop build ### */
323 Where <PREFIX>_ is an internal prefix for your module. The first
324 parameter is always of type FARPROC16. Then, you can get the regular
325 list of parameters. The _word_wwlll indicates the type of return (long
326 or word) and the size of the parameters (here l=>long, w=>word; which
327 maps to WORD,WORD,LONG,LONG,LONG.
328 You can put several functions between the Start/Stop build pair.
330 You can also read the winebuild manpage for more details on this.
332 Then, add to ./dlls/<MyDll>/Makefile.in a line like:
334 EXTRA_OBJS = $(MODULE).glue.o
336 See dlls/winmm/ for an example of this.
341 NE (Win16) executables consist of multiple segments. The Wine loader
342 loads each segment into a unique location in the Wine processes memory
343 and assigns a selector to that segment. Because of this, it's not
344 possible to exchange addresses freely between 16-bit and 32-bit code.
345 Addresses used by 16-bit code are segmented addresses (16:16), formed
346 by a 16-bit selector and a 16-bit offset. Those used by the Wine code
347 are regular 32-bit linear addresses.
349 There are four ways to obtain a segmented pointer:
350 - Using the MapLS function (recommended).
351 - Allocate a block of memory from the global heap and use
352 WIN16_GlobalLock to get its segmented address.
353 - Declare the argument as 'segptr' instead of 'ptr' in the spec file
354 for a given API function.
356 Once you have a segmented pointer, it must be converted to a linear
357 pointer before you can use it from 32-bit code. This can be done with
358 the MapSL function. The linear pointer can then be used freely with
359 standard Unix functions like memcpy() etc. without worrying about 64k
360 boundaries. Note: there's no easy way to convert back from a linear
361 to a segmented address.
363 In most cases, you don't need to worry about segmented address, as the
364 conversion is made automatically by the callback code and the API
365 functions only see linear addresses. However, in some cases it is
366 necessary to manipulate segmented addresses; the most frequent cases
368 - API functions that return a pointer
369 - lParam of Windows messages that point to a structure
370 - Pointers contained inside structures accessed by 16-bit code.
372 It is usually a good practice to used the type 'SEGPTR' for segmented
373 pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
374 defined as a DWORD, you'll get a compilation warning if you mistakenly
375 use it as a regular 32-bit pointer.
381 Under Windows, data structures are tightly packed, i.e. there is no
382 padding between structure members. On the other hand, by default gcc
383 aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
384 This means that a structure like
386 struct { BYTE x; WORD y; };
388 will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
389 dummy byte between x and y. To have the correct layout for structures
390 used by Windows code, you need to embed the struct within two special
391 #include's which will take care of the packing for you:
393 #include "pshpack1.h"
394 struct { BYTE x; WORD y; };
395 #include "poppack1.h"
397 For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
399 The use of the WINE_PACKED attribute is obsolete. Please remove these
400 in favour of the above solution.
401 Using WINE_PACKED, you would declare the above structure like this:
403 struct { BYTE x; WORD y WINE_PACKED; };
405 You had to do this every time a structure member is not aligned
406 correctly under Windows (i.e. a WORD not on an even address, or a
407 DWORD on a address that was not a multiple of 4).
410 NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
411 ==============================================
413 In order to support both Win16 and Win32 APIs within the same source
414 code, the following convention must be used in naming all API
415 functions and types. If the Windows API uses the name 'xxx', the Wine
418 - 'xxx16' for the Win16 version,
419 - 'xxx' for the Win32 version when no ASCII/Unicode strings are
421 - 'xxxA' for the Win32 version with ASCII strings,
422 - 'xxxW' for the Win32 version with Unicode strings.
424 If the function has both ASCII and Unicode version, you should then
425 use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
426 (defined in include/windef.h) to define the correct 'xxx' function
427 or type for Winelib. When compiling Wine itself, 'xxx' is _not_
428 defined, meaning that code inside of Wine must always specify
429 explicitly the ASCII or Unicode version.
431 If 'xxx' is the same in Win16 and Win32, you can simply use the same
432 name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
433 use the name as is, but it's preferable to use 'xxx16' to make it
434 clear it is a Win16 function.
438 typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
439 typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
440 typedef struct { /* Win16 data structure */ } WNDCLASS16;
441 DECL_WINELIB_TYPE_AW(WNDCLASS);
443 ATOM RegisterClass16( WNDCLASS16 * );
444 ATOM RegisterClassA( WNDCLASSA * );
445 ATOM RegisterClassW( WNDCLASSW * );
446 #define RegisterClass WINELIB_NAME_AW(RegisterClass)
448 The Winelib user can then say:
450 WNDCLASS wc = { ... };
451 RegisterClass( &wc );
453 and this will use the correct declaration depending on the definition
454 of the UNICODE symbol.
457 NAMING CONVENTIONS FOR NON-API FUNCTIONS AND TYPES
458 ==================================================
460 Functions and data which are internal to your code (or at least shouldn't be
461 visible to any Winelib or Windows program) should be preceded by
462 an identifier to the module:
466 ENUMPRINTERS_GetDWORDFromRegistryA() (in dlls/winspool/info.c)
467 IAVIFile_fnRelease() (in dlls/avifil32/avifile.c)
468 X11DRV_CreateDC() (in graphics/x11drv/init.c)
470 if you need prototypes for these, there are a few possibilities:
471 - within same source file only:
472 put the prototypes at the top of your file and mark them as prototypes.
473 - within the same module:
474 create a header file within the subdirectory where that module resides,
475 e.g. graphics/ddraw_private.h
476 - from a totally different module, or for use in winelib:
477 you should never do that. Only exported APIs can be called across
484 To display a message only during debugging, you normally write something
492 depending on the seriousness of the problem. (documentation/degug-msgs
493 explains when it is appropriate to use each of them). You need to declare
494 the debug channel name at the top of the file (after the includes) using
495 the WINE_DEFAULT_DEBUG_CHANNEL macro, like so:
497 WINE_DEFAULT_DEBUG_CHANNEL(win);
499 If your debugging code is more complex than just printf, you can use
502 TRACE_ON(xxx), WARN_ON(xxx), ERR_ON(xxx) and FIXME_ON(xxx)
504 to test if the given channel is enabled. Thus, you can write:
506 if (TRACE_ON(win)) DumpSomeStructure(&str);
508 Don't worry about the inefficiency of the test. If it is permanently
509 disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
510 eliminate the dead code.
512 For more info about debugging messages, read:
514 documentation/debug-msgs
520 1. There is a FREE online version of the MSDN library (including
521 documentation for the Win32 API) on http://msdn.microsoft.com/
522 or http://www.msdn.com/
524 2. Windows apilist: http://www.mentalis.org/apilist/apilist.php
526 3. http://www.sonic.net/~undoc/bookstore.html
528 4. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".