push 85f5f6f163a6b3f278c814a79707c59903e00b9b
[wine/hacks.git] / dlls / d3d9 / device.c
blobc20d98eec845d3acc6b19e8ba5d179e7637693de
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35 IUnknown_AddRef(iface);
36 *ppobj = This;
37 return S_OK;
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41 *ppobj = NULL;
42 return E_NOINTERFACE;
45 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
46 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51 return ref;
54 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
55 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
56 ULONG ref;
58 if (This->inDestruction) return 0;
59 ref = InterlockedDecrement(&This->ref);
61 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
63 if (ref == 0) {
64 unsigned i;
65 This->inDestruction = TRUE;
67 EnterCriticalSection(&d3d9_cs);
68 for(i = 0; i < This->numConvertedDecls; i++) {
69 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
70 * device
72 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
74 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
76 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
77 IWineD3DDevice_Release(This->WineD3DDevice);
78 LeaveCriticalSection(&d3d9_cs);
79 HeapFree(GetProcessHeap(), 0, This);
81 return ref;
84 /* IDirect3DDevice Interface follow: */
85 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
86 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
87 HRESULT hr;
88 TRACE("(%p) : Relay\n", This);
90 EnterCriticalSection(&d3d9_cs);
91 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
92 LeaveCriticalSection(&d3d9_cs);
93 return hr;
96 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
97 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
98 HRESULT hr;
99 TRACE("(%p) Relay\n", This);
101 EnterCriticalSection(&d3d9_cs);
102 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
103 LeaveCriticalSection(&d3d9_cs);
104 return hr;
107 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
108 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
109 HRESULT hr;
110 TRACE("(%p) : Relay\n", This);
112 EnterCriticalSection(&d3d9_cs);
113 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
114 LeaveCriticalSection(&d3d9_cs);
115 return hr;
118 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
119 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
120 HRESULT hr = D3D_OK;
121 IWineD3D* pWineD3D;
123 TRACE("(%p) Relay\n", This);
125 if (NULL == ppD3D9) {
126 return D3DERR_INVALIDCALL;
129 EnterCriticalSection(&d3d9_cs);
130 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
131 if (hr == D3D_OK && pWineD3D != NULL)
133 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
134 IWineD3D_Release(pWineD3D);
135 } else {
136 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
137 *ppD3D9 = NULL;
139 TRACE("(%p) returning %p\n", This, *ppD3D9);
140 LeaveCriticalSection(&d3d9_cs);
141 return hr;
144 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
145 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
146 HRESULT hrc = D3D_OK;
147 WINED3DCAPS *pWineCaps;
149 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
150 if(NULL == pCaps){
151 return D3DERR_INVALIDCALL;
153 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
154 if(pWineCaps == NULL){
155 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
158 memset(pCaps, 0, sizeof(*pCaps));
159 D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
160 EnterCriticalSection(&d3d9_cs);
161 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
162 LeaveCriticalSection(&d3d9_cs);
163 HeapFree(GetProcessHeap(), 0, pWineCaps);
165 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
166 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
168 filter_caps(pCaps);
170 TRACE("Returning %p %p\n", This, pCaps);
171 return hrc;
174 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
175 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
176 HRESULT hr;
177 TRACE("(%p) Relay\n", This);
179 EnterCriticalSection(&d3d9_cs);
180 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
181 LeaveCriticalSection(&d3d9_cs);
182 return hr;
185 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
186 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
187 HRESULT hr;
188 TRACE("(%p) Relay\n", This);
190 EnterCriticalSection(&d3d9_cs);
191 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
192 LeaveCriticalSection(&d3d9_cs);
193 return hr;
196 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
197 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
198 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
199 HRESULT hr;
201 TRACE("(%p) Relay\n", This);
202 if(!pCursorBitmap) {
203 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
204 return WINED3DERR_INVALIDCALL;
207 EnterCriticalSection(&d3d9_cs);
208 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
209 LeaveCriticalSection(&d3d9_cs);
210 return hr;
213 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
214 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
215 TRACE("(%p) Relay\n", This);
217 EnterCriticalSection(&d3d9_cs);
218 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
219 LeaveCriticalSection(&d3d9_cs);
222 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
223 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
224 BOOL ret;
225 TRACE("(%p) Relay\n", This);
227 EnterCriticalSection(&d3d9_cs);
228 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
229 LeaveCriticalSection(&d3d9_cs);
230 return ret;
233 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
234 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
235 WINED3DPRESENT_PARAMETERS localParameters;
236 HRESULT hr;
238 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
240 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
241 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
242 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
243 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
244 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
245 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
246 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
247 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
248 localParameters.Windowed = pPresentationParameters->Windowed;
249 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
250 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
251 localParameters.Flags = pPresentationParameters->Flags;
252 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
253 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
255 EnterCriticalSection(&d3d9_cs);
256 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
257 LeaveCriticalSection(&d3d9_cs);
259 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
260 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
261 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
262 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
263 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
264 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
265 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
266 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
267 pPresentationParameters->Windowed = localParameters.Windowed;
268 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
269 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
270 pPresentationParameters->Flags = localParameters.Flags;
271 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
272 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
274 return hr;
277 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
278 pDirtyRegion) {
279 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
280 HRESULT hr;
281 TRACE("(%p) Relay\n", This);
283 EnterCriticalSection(&d3d9_cs);
284 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
285 LeaveCriticalSection(&d3d9_cs);
286 return hr;
289 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
290 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
291 IWineD3DSurface *retSurface = NULL;
292 HRESULT rc = D3D_OK;
294 TRACE("(%p) Relay\n", This);
296 EnterCriticalSection(&d3d9_cs);
297 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
298 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
299 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
300 IWineD3DSurface_Release(retSurface);
302 LeaveCriticalSection(&d3d9_cs);
303 return rc;
305 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
306 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
307 HRESULT hr;
308 TRACE("(%p) Relay\n", This);
310 EnterCriticalSection(&d3d9_cs);
311 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
312 LeaveCriticalSection(&d3d9_cs);
313 return hr;
316 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
317 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
318 HRESULT hr;
319 TRACE("(%p) Relay\n", This);
321 EnterCriticalSection(&d3d9_cs);
322 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
323 LeaveCriticalSection(&d3d9_cs);
324 return hr;
327 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
329 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
330 TRACE("(%p) Relay\n", This);
332 EnterCriticalSection(&d3d9_cs);
333 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
334 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
335 LeaveCriticalSection(&d3d9_cs);
338 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
339 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
340 TRACE("(%p) Relay\n", This);
342 EnterCriticalSection(&d3d9_cs);
343 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
344 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
345 LeaveCriticalSection(&d3d9_cs);
349 static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
350 HRESULT hrc;
351 IDirect3DSurface9Impl *object;
352 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
353 TRACE("(%p) Relay\n", This);
355 if(MultisampleQuality > 0){
356 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
358 MultisampleQuality
359 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
362 MultisampleQuality=0;
364 /*FIXME: Check MAX bounds of MultisampleQuality*/
366 /* Allocate the storage for the device */
367 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
368 if (NULL == object) {
369 FIXME("Allocation of memory failed\n");
370 return D3DERR_OUTOFVIDEOMEMORY;
373 object->lpVtbl = &Direct3DSurface9_Vtbl;
374 object->ref = 1;
376 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
378 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
380 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
382 /* free up object */
383 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
384 HeapFree(GetProcessHeap(), 0, object);
385 } else {
386 IUnknown_AddRef(iface);
387 object->parentDevice = iface;
388 TRACE("(%p) : Created surface %p\n", This, object);
389 *ppSurface = (LPDIRECT3DSURFACE9) object;
391 return hrc;
396 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
397 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
398 DWORD MultisampleQuality, BOOL Lockable,
399 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
400 HRESULT hr;
401 TRACE("Relay\n");
403 /* Is this correct? */
404 EnterCriticalSection(&d3d9_cs);
405 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
406 LeaveCriticalSection(&d3d9_cs);
407 return hr;
410 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
411 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
412 DWORD MultisampleQuality, BOOL Discard,
413 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
414 HRESULT hr;
415 TRACE("Relay\n");
417 EnterCriticalSection(&d3d9_cs);
418 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
419 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
420 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
421 LeaveCriticalSection(&d3d9_cs);
422 return hr;
426 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
427 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
428 HRESULT hr;
429 TRACE("(%p) Relay\n" , This);
431 EnterCriticalSection(&d3d9_cs);
432 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
433 LeaveCriticalSection(&d3d9_cs);
434 return hr;
437 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
438 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
439 HRESULT hr;
440 TRACE("(%p) Relay\n" , This);
442 EnterCriticalSection(&d3d9_cs);
443 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
444 LeaveCriticalSection(&d3d9_cs);
445 return hr;
448 /* This isn't in MSDN!
449 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
450 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
451 FIXME("(%p) : stub\n", This);
452 return D3D_OK;
456 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
457 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
458 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
459 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
460 HRESULT hr;
461 TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
463 EnterCriticalSection(&d3d9_cs);
464 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
465 LeaveCriticalSection(&d3d9_cs);
466 return hr;
469 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
470 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
471 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
472 HRESULT hr;
473 TRACE("(%p) Relay\n" , This);
475 EnterCriticalSection(&d3d9_cs);
476 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
477 LeaveCriticalSection(&d3d9_cs);
478 return hr;
481 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
482 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
483 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
484 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
485 HRESULT hr;
487 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
488 EnterCriticalSection(&d3d9_cs);
489 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
490 LeaveCriticalSection(&d3d9_cs);
491 return hr;
494 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
495 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
496 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
497 HRESULT hr;
498 TRACE("(%p) Relay\n" , This);
500 /* Note: D3DRECT is compatible with WINED3DRECT */
501 EnterCriticalSection(&d3d9_cs);
502 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
503 LeaveCriticalSection(&d3d9_cs);
504 return hr;
507 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
508 HRESULT hr;
509 TRACE("Relay\n");
510 if(Pool == D3DPOOL_MANAGED ){
511 FIXME("Attempting to create a managed offscreen plain surface\n");
512 return D3DERR_INVALIDCALL;
514 /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
516 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
517 but then...
518 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
519 Why, their always lockable?
520 should I change the usage to dynamic?
522 EnterCriticalSection(&d3d9_cs);
523 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
524 LeaveCriticalSection(&d3d9_cs);
525 return hr;
528 /* TODO: move to wineD3D */
529 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
530 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
531 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
532 HRESULT hr;
533 TRACE("(%p) Relay\n" , This);
535 EnterCriticalSection(&d3d9_cs);
536 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
537 LeaveCriticalSection(&d3d9_cs);
538 return hr;
541 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
542 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
543 HRESULT hr = D3D_OK;
544 IWineD3DSurface *pRenderTarget;
546 TRACE("(%p) Relay\n" , This);
548 if (ppRenderTarget == NULL) {
549 return D3DERR_INVALIDCALL;
552 EnterCriticalSection(&d3d9_cs);
553 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
555 if (hr == D3D_OK && pRenderTarget != NULL) {
556 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
557 IWineD3DSurface_Release(pRenderTarget);
558 } else {
559 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
560 *ppRenderTarget = NULL;
562 LeaveCriticalSection(&d3d9_cs);
564 return hr;
567 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
568 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
569 IDirect3DSurface9Impl *pSurface;
570 HRESULT hr;
571 TRACE("(%p) Relay\n" , This);
573 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
574 EnterCriticalSection(&d3d9_cs);
575 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
576 LeaveCriticalSection(&d3d9_cs);
577 return hr;
580 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
581 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
582 HRESULT hr = D3D_OK;
583 IWineD3DSurface *pZStencilSurface;
585 TRACE("(%p) Relay\n" , This);
586 if(ppZStencilSurface == NULL){
587 return D3DERR_INVALIDCALL;
590 EnterCriticalSection(&d3d9_cs);
591 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
592 if(hr == D3D_OK) {
593 if(pZStencilSurface != NULL){
594 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
595 IWineD3DSurface_Release(pZStencilSurface);
596 } else {
597 *ppZStencilSurface = NULL;
599 } else {
600 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
601 *ppZStencilSurface = NULL;
603 LeaveCriticalSection(&d3d9_cs);
604 return hr;
607 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
608 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
609 HRESULT hr;
610 TRACE("(%p) Relay\n" , This);
612 EnterCriticalSection(&d3d9_cs);
613 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
614 LeaveCriticalSection(&d3d9_cs);
615 return hr;
618 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
619 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
620 HRESULT hr;
621 TRACE("(%p) Relay\n" , This);
623 EnterCriticalSection(&d3d9_cs);
624 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
625 LeaveCriticalSection(&d3d9_cs);
626 return hr;
629 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
630 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
631 HRESULT hr;
632 TRACE("(%p) Relay\n" , This);
634 /* Note: D3DRECT is compatible with WINED3DRECT */
635 EnterCriticalSection(&d3d9_cs);
636 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
637 LeaveCriticalSection(&d3d9_cs);
638 return hr;
641 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
642 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
643 HRESULT hr;
644 TRACE("(%p) Relay\n" , This);
646 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
647 EnterCriticalSection(&d3d9_cs);
648 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
649 LeaveCriticalSection(&d3d9_cs);
650 return hr;
653 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
654 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
655 TRACE("(%p) Relay\n" , This);
657 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
658 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
661 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
662 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
663 HRESULT hr;
664 TRACE("(%p) Relay\n" , This);
666 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
667 EnterCriticalSection(&d3d9_cs);
668 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
669 LeaveCriticalSection(&d3d9_cs);
670 return hr;
673 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
674 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
675 HRESULT hr;
676 TRACE("(%p) Relay\n" , This);
678 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
679 EnterCriticalSection(&d3d9_cs);
680 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
681 LeaveCriticalSection(&d3d9_cs);
682 return hr;
685 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
686 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
687 HRESULT hr;
688 TRACE("(%p) Relay\n" , This);
690 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
691 EnterCriticalSection(&d3d9_cs);
692 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
693 LeaveCriticalSection(&d3d9_cs);
694 return hr;
697 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
698 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
699 HRESULT hr;
700 TRACE("(%p) Relay\n" , This);
702 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
703 EnterCriticalSection(&d3d9_cs);
704 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
705 LeaveCriticalSection(&d3d9_cs);
706 return hr;
709 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
710 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
711 HRESULT hr;
712 TRACE("(%p) Relay\n" , This);
714 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
715 EnterCriticalSection(&d3d9_cs);
716 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
717 LeaveCriticalSection(&d3d9_cs);
718 return hr;
721 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
722 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
723 HRESULT hr;
724 TRACE("(%p) Relay\n" , This);
726 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
727 EnterCriticalSection(&d3d9_cs);
728 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
729 LeaveCriticalSection(&d3d9_cs);
730 return hr;
733 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
734 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
735 HRESULT hr;
736 TRACE("(%p) Relay\n" , This);
738 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
739 EnterCriticalSection(&d3d9_cs);
740 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
741 LeaveCriticalSection(&d3d9_cs);
742 return hr;
745 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
746 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
747 HRESULT hr;
748 TRACE("(%p) Relay\n" , This);
750 EnterCriticalSection(&d3d9_cs);
751 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
752 LeaveCriticalSection(&d3d9_cs);
753 return hr;
756 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
757 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
758 HRESULT hr;
759 TRACE("(%p) Relay\n" , This);
761 EnterCriticalSection(&d3d9_cs);
762 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
763 LeaveCriticalSection(&d3d9_cs);
764 return hr;
767 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
768 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
769 HRESULT hr;
770 TRACE("(%p) Relay\n" , This);
772 EnterCriticalSection(&d3d9_cs);
773 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
774 LeaveCriticalSection(&d3d9_cs);
775 return hr;
778 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
779 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
780 HRESULT hr;
781 TRACE("(%p) Relay\n" , This);
783 EnterCriticalSection(&d3d9_cs);
784 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
785 LeaveCriticalSection(&d3d9_cs);
786 return hr;
789 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
790 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
791 HRESULT hr;
792 TRACE("(%p) Relay\n" , This);
794 EnterCriticalSection(&d3d9_cs);
795 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
796 LeaveCriticalSection(&d3d9_cs);
797 return hr;
800 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
801 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
802 HRESULT hr;
803 TRACE("(%p) Relay\n" , This);
805 EnterCriticalSection(&d3d9_cs);
806 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
807 LeaveCriticalSection(&d3d9_cs);
808 return hr;
811 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
812 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
813 HRESULT hr;
814 TRACE("(%p) Relay\n" , This);
816 EnterCriticalSection(&d3d9_cs);
817 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
818 LeaveCriticalSection(&d3d9_cs);
819 return hr;
822 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
823 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
824 HRESULT hr;
825 TRACE("(%p) Relay\n" , This);
827 EnterCriticalSection(&d3d9_cs);
828 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
829 LeaveCriticalSection(&d3d9_cs);
830 return hr;
833 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
834 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
835 IWineD3DBaseTexture *retTexture = NULL;
836 HRESULT rc = D3D_OK;
838 TRACE("(%p) Relay\n" , This);
840 if(ppTexture == NULL){
841 return D3DERR_INVALIDCALL;
844 EnterCriticalSection(&d3d9_cs);
845 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
846 if (rc == D3D_OK && NULL != retTexture) {
847 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
848 IWineD3DBaseTexture_Release(retTexture);
849 }else{
850 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
851 *ppTexture = NULL;
853 LeaveCriticalSection(&d3d9_cs);
855 return rc;
858 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
859 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
860 HRESULT hr;
861 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
863 EnterCriticalSection(&d3d9_cs);
864 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
865 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
866 LeaveCriticalSection(&d3d9_cs);
867 return hr;
870 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
871 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
872 HRESULT hr;
873 TRACE("(%p) Relay\n" , This);
875 EnterCriticalSection(&d3d9_cs);
876 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
877 LeaveCriticalSection(&d3d9_cs);
878 return hr;
881 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
882 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
883 HRESULT hr;
884 TRACE("(%p) Relay\n" , This);
886 EnterCriticalSection(&d3d9_cs);
887 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
888 LeaveCriticalSection(&d3d9_cs);
889 return hr;
892 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
893 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
894 HRESULT hr;
895 TRACE("(%p) Relay\n" , This);
897 EnterCriticalSection(&d3d9_cs);
898 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
899 LeaveCriticalSection(&d3d9_cs);
900 return hr;
903 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
904 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
905 HRESULT hr;
906 TRACE("(%p) Relay\n" , This);
908 EnterCriticalSection(&d3d9_cs);
909 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
910 LeaveCriticalSection(&d3d9_cs);
911 return hr;
914 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
915 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
916 HRESULT hr;
917 TRACE("(%p) Relay\n" , This);
919 EnterCriticalSection(&d3d9_cs);
920 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
921 LeaveCriticalSection(&d3d9_cs);
922 return hr;
925 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
926 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
927 HRESULT hr;
928 TRACE("(%p) Relay\n" , This);
930 EnterCriticalSection(&d3d9_cs);
931 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
932 LeaveCriticalSection(&d3d9_cs);
933 return hr;
936 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
937 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
938 HRESULT hr;
939 TRACE("(%p) Relay\n" , This);
941 EnterCriticalSection(&d3d9_cs);
942 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
943 LeaveCriticalSection(&d3d9_cs);
944 return hr;
947 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
948 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
949 HRESULT hr;
950 TRACE("(%p) Relay\n" , This);
952 EnterCriticalSection(&d3d9_cs);
953 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
954 LeaveCriticalSection(&d3d9_cs);
955 return hr;
958 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
959 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
960 HRESULT hr;
961 TRACE("(%p) Relay\n" , This);
963 EnterCriticalSection(&d3d9_cs);
964 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
965 LeaveCriticalSection(&d3d9_cs);
966 return hr;
969 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
970 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
971 HRESULT hr;
972 TRACE("(%p) Relay\n" , This);
974 EnterCriticalSection(&d3d9_cs);
975 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
976 LeaveCriticalSection(&d3d9_cs);
977 return hr;
980 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
981 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
982 HRESULT hr;
983 TRACE("(%p) Relay\n" , This);
985 EnterCriticalSection(&d3d9_cs);
986 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
987 LeaveCriticalSection(&d3d9_cs);
988 return hr;
991 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
992 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
993 HRESULT hr;
994 TRACE("(%p) Relay\n" , This);
996 EnterCriticalSection(&d3d9_cs);
997 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
998 LeaveCriticalSection(&d3d9_cs);
999 return hr;
1002 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
1003 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1004 HRESULT hr;
1005 TRACE("(%p) Relay\n" , This);
1007 EnterCriticalSection(&d3d9_cs);
1008 hr = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1009 LeaveCriticalSection(&d3d9_cs);
1010 return hr;
1013 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
1014 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1015 HRESULT hr;
1016 TRACE("(%p) Relay\n" , This);
1018 EnterCriticalSection(&d3d9_cs);
1019 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1020 LeaveCriticalSection(&d3d9_cs);
1021 return hr;
1024 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
1025 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1026 HRESULT hr;
1027 TRACE("(%p) Relay\n" , This);
1029 EnterCriticalSection(&d3d9_cs);
1030 hr = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1031 LeaveCriticalSection(&d3d9_cs);
1032 return hr;
1035 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1036 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1037 HRESULT hr;
1038 TRACE("(%p) Relay\n" , This);
1040 EnterCriticalSection(&d3d9_cs);
1041 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1042 LeaveCriticalSection(&d3d9_cs);
1043 return hr;
1046 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
1047 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1048 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1049 HRESULT hr;
1050 TRACE("(%p) Relay\n" , This);
1052 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1053 EnterCriticalSection(&d3d9_cs);
1054 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1055 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1056 LeaveCriticalSection(&d3d9_cs);
1057 return hr;
1060 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1061 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1062 HRESULT hr;
1063 TRACE("(%p) Relay\n" , This);
1065 EnterCriticalSection(&d3d9_cs);
1066 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1067 LeaveCriticalSection(&d3d9_cs);
1068 return hr;
1071 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1072 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1073 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1074 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1075 HRESULT hr;
1076 TRACE("(%p) Relay\n" , This);
1078 EnterCriticalSection(&d3d9_cs);
1079 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1080 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1081 LeaveCriticalSection(&d3d9_cs);
1082 return hr;
1085 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1086 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1087 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1088 HRESULT hr;
1089 TRACE("(%p) Relay\n" , This);
1091 EnterCriticalSection(&d3d9_cs);
1092 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1093 LeaveCriticalSection(&d3d9_cs);
1094 return hr;
1097 IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1098 HRESULT hr;
1099 D3DVERTEXELEMENT9* elements = NULL;
1100 IDirect3DVertexDeclaration9* pDecl = NULL;
1101 int p, low, high; /* deliberately signed */
1102 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1104 TRACE("Searching for declaration for fvf %08x... ", fvf);
1106 low = 0;
1107 high = This->numConvertedDecls - 1;
1108 while(low <= high) {
1109 p = (low + high) >> 1;
1110 TRACE("%d ", p);
1111 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1112 TRACE("found %p\n", convertedDecls[p]);
1113 return convertedDecls[p];
1114 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1115 low = p + 1;
1116 } else {
1117 high = p - 1;
1120 TRACE("not found. Creating and inserting at position %d.\n", low);
1122 hr = vdecl_convert_fvf(fvf, &elements);
1123 if (hr != S_OK) return NULL;
1125 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9 *) This, elements, &pDecl);
1126 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1127 if (hr != S_OK) return NULL;
1129 if(This->declArraySize == This->numConvertedDecls) {
1130 int grow = max(This->declArraySize / 2, 8);
1131 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1132 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1133 if(!convertedDecls) {
1134 /* This will destroy it */
1135 IDirect3DVertexDeclaration9_Release(pDecl);
1136 return NULL;
1138 This->convertedDecls = convertedDecls;
1139 This->declArraySize += grow;
1142 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1143 convertedDecls[low] = pDecl;
1144 This->numConvertedDecls++;
1146 /* Will prevent the decl from being destroyed */
1147 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1148 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1150 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1151 return pDecl;
1154 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
1155 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1156 HRESULT hr;
1157 TRACE("(%p) Relay\n" , This);
1159 EnterCriticalSection(&d3d9_cs);
1160 if (0 != FVF) {
1161 HRESULT hr;
1162 IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1164 if(!pDecl) {
1165 /* Any situation when this should happen, except out of memory? */
1166 ERR("Failed to create a converted vertex declaration\n");
1167 LeaveCriticalSection(&d3d9_cs);
1168 return D3DERR_DRIVERINTERNALERROR;
1171 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1172 if (hr != S_OK) {
1173 LeaveCriticalSection(&d3d9_cs);
1174 return hr;
1177 hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
1178 LeaveCriticalSection(&d3d9_cs);
1180 return hr;
1183 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
1184 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1185 HRESULT hr;
1186 TRACE("(%p) Relay\n" , This);
1188 EnterCriticalSection(&d3d9_cs);
1189 hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
1190 LeaveCriticalSection(&d3d9_cs);
1191 return hr;
1194 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1195 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1196 HRESULT hr;
1197 TRACE("(%p) Relay\n" , This);
1199 EnterCriticalSection(&d3d9_cs);
1200 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1201 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
1202 OffsetInBytes, Stride);
1203 LeaveCriticalSection(&d3d9_cs);
1204 return hr;
1207 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1208 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1209 IWineD3DVertexBuffer *retStream = NULL;
1210 HRESULT rc = D3D_OK;
1212 TRACE("(%p) Relay\n" , This);
1214 if(pStream == NULL){
1215 return D3DERR_INVALIDCALL;
1218 EnterCriticalSection(&d3d9_cs);
1219 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1220 if (rc == D3D_OK && NULL != retStream) {
1221 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1222 IWineD3DVertexBuffer_Release(retStream);
1223 }else{
1224 if (rc != D3D_OK){
1225 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1227 *pStream = NULL;
1229 LeaveCriticalSection(&d3d9_cs);
1231 return rc;
1234 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
1235 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1236 HRESULT hr;
1237 TRACE("(%p) Relay\n" , This);
1239 EnterCriticalSection(&d3d9_cs);
1240 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1241 LeaveCriticalSection(&d3d9_cs);
1242 return hr;
1245 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
1246 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1247 HRESULT hr;
1248 TRACE("(%p) Relay\n" , This);
1250 EnterCriticalSection(&d3d9_cs);
1251 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1252 LeaveCriticalSection(&d3d9_cs);
1253 return hr;
1256 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
1257 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1258 HRESULT hr;
1259 TRACE("(%p) Relay\n", This);
1261 EnterCriticalSection(&d3d9_cs);
1262 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1263 pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1264 LeaveCriticalSection(&d3d9_cs);
1265 return hr;
1268 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
1269 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1270 IWineD3DIndexBuffer *retIndexData = NULL;
1271 HRESULT rc = D3D_OK;
1273 TRACE("(%p) Relay\n", This);
1275 if(ppIndexData == NULL){
1276 return D3DERR_INVALIDCALL;
1279 EnterCriticalSection(&d3d9_cs);
1280 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1281 if (SUCCEEDED(rc) && retIndexData) {
1282 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1283 IWineD3DIndexBuffer_Release(retIndexData);
1284 } else {
1285 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1286 *ppIndexData = NULL;
1288 LeaveCriticalSection(&d3d9_cs);
1289 return rc;
1292 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1293 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1294 HRESULT hr;
1295 TRACE("(%p) Relay\n", This);
1297 EnterCriticalSection(&d3d9_cs);
1298 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1299 LeaveCriticalSection(&d3d9_cs);
1300 return hr;
1302 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
1303 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1304 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1305 HRESULT hr;
1306 TRACE("(%p) Relay\n", This);
1308 EnterCriticalSection(&d3d9_cs);
1309 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1310 LeaveCriticalSection(&d3d9_cs);
1311 return hr;
1314 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
1315 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1316 HRESULT hr;
1317 TRACE("(%p) Relay\n", This);
1319 EnterCriticalSection(&d3d9_cs);
1320 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1321 LeaveCriticalSection(&d3d9_cs);
1322 return hr;
1325 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
1327 /* IUnknown */
1328 IDirect3DDevice9Impl_QueryInterface,
1329 IDirect3DDevice9Impl_AddRef,
1330 IDirect3DDevice9Impl_Release,
1331 /* IDirect3DDevice9 */
1332 IDirect3DDevice9Impl_TestCooperativeLevel,
1333 IDirect3DDevice9Impl_GetAvailableTextureMem,
1334 IDirect3DDevice9Impl_EvictManagedResources,
1335 IDirect3DDevice9Impl_GetDirect3D,
1336 IDirect3DDevice9Impl_GetDeviceCaps,
1337 IDirect3DDevice9Impl_GetDisplayMode,
1338 IDirect3DDevice9Impl_GetCreationParameters,
1339 IDirect3DDevice9Impl_SetCursorProperties,
1340 IDirect3DDevice9Impl_SetCursorPosition,
1341 IDirect3DDevice9Impl_ShowCursor,
1342 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1343 IDirect3DDevice9Impl_GetSwapChain,
1344 IDirect3DDevice9Impl_GetNumberOfSwapChains,
1345 IDirect3DDevice9Impl_Reset,
1346 IDirect3DDevice9Impl_Present,
1347 IDirect3DDevice9Impl_GetBackBuffer,
1348 IDirect3DDevice9Impl_GetRasterStatus,
1349 IDirect3DDevice9Impl_SetDialogBoxMode,
1350 IDirect3DDevice9Impl_SetGammaRamp,
1351 IDirect3DDevice9Impl_GetGammaRamp,
1352 IDirect3DDevice9Impl_CreateTexture,
1353 IDirect3DDevice9Impl_CreateVolumeTexture,
1354 IDirect3DDevice9Impl_CreateCubeTexture,
1355 IDirect3DDevice9Impl_CreateVertexBuffer,
1356 IDirect3DDevice9Impl_CreateIndexBuffer,
1357 IDirect3DDevice9Impl_CreateRenderTarget,
1358 IDirect3DDevice9Impl_CreateDepthStencilSurface,
1359 IDirect3DDevice9Impl_UpdateSurface,
1360 IDirect3DDevice9Impl_UpdateTexture,
1361 IDirect3DDevice9Impl_GetRenderTargetData,
1362 IDirect3DDevice9Impl_GetFrontBufferData,
1363 IDirect3DDevice9Impl_StretchRect,
1364 IDirect3DDevice9Impl_ColorFill,
1365 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1366 IDirect3DDevice9Impl_SetRenderTarget,
1367 IDirect3DDevice9Impl_GetRenderTarget,
1368 IDirect3DDevice9Impl_SetDepthStencilSurface,
1369 IDirect3DDevice9Impl_GetDepthStencilSurface,
1370 IDirect3DDevice9Impl_BeginScene,
1371 IDirect3DDevice9Impl_EndScene,
1372 IDirect3DDevice9Impl_Clear,
1373 IDirect3DDevice9Impl_SetTransform,
1374 IDirect3DDevice9Impl_GetTransform,
1375 IDirect3DDevice9Impl_MultiplyTransform,
1376 IDirect3DDevice9Impl_SetViewport,
1377 IDirect3DDevice9Impl_GetViewport,
1378 IDirect3DDevice9Impl_SetMaterial,
1379 IDirect3DDevice9Impl_GetMaterial,
1380 IDirect3DDevice9Impl_SetLight,
1381 IDirect3DDevice9Impl_GetLight,
1382 IDirect3DDevice9Impl_LightEnable,
1383 IDirect3DDevice9Impl_GetLightEnable,
1384 IDirect3DDevice9Impl_SetClipPlane,
1385 IDirect3DDevice9Impl_GetClipPlane,
1386 IDirect3DDevice9Impl_SetRenderState,
1387 IDirect3DDevice9Impl_GetRenderState,
1388 IDirect3DDevice9Impl_CreateStateBlock,
1389 IDirect3DDevice9Impl_BeginStateBlock,
1390 IDirect3DDevice9Impl_EndStateBlock,
1391 IDirect3DDevice9Impl_SetClipStatus,
1392 IDirect3DDevice9Impl_GetClipStatus,
1393 IDirect3DDevice9Impl_GetTexture,
1394 IDirect3DDevice9Impl_SetTexture,
1395 IDirect3DDevice9Impl_GetTextureStageState,
1396 IDirect3DDevice9Impl_SetTextureStageState,
1397 IDirect3DDevice9Impl_GetSamplerState,
1398 IDirect3DDevice9Impl_SetSamplerState,
1399 IDirect3DDevice9Impl_ValidateDevice,
1400 IDirect3DDevice9Impl_SetPaletteEntries,
1401 IDirect3DDevice9Impl_GetPaletteEntries,
1402 IDirect3DDevice9Impl_SetCurrentTexturePalette,
1403 IDirect3DDevice9Impl_GetCurrentTexturePalette,
1404 IDirect3DDevice9Impl_SetScissorRect,
1405 IDirect3DDevice9Impl_GetScissorRect,
1406 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1407 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1408 IDirect3DDevice9Impl_SetNPatchMode,
1409 IDirect3DDevice9Impl_GetNPatchMode,
1410 IDirect3DDevice9Impl_DrawPrimitive,
1411 IDirect3DDevice9Impl_DrawIndexedPrimitive,
1412 IDirect3DDevice9Impl_DrawPrimitiveUP,
1413 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1414 IDirect3DDevice9Impl_ProcessVertices,
1415 IDirect3DDevice9Impl_CreateVertexDeclaration,
1416 IDirect3DDevice9Impl_SetVertexDeclaration,
1417 IDirect3DDevice9Impl_GetVertexDeclaration,
1418 IDirect3DDevice9Impl_SetFVF,
1419 IDirect3DDevice9Impl_GetFVF,
1420 IDirect3DDevice9Impl_CreateVertexShader,
1421 IDirect3DDevice9Impl_SetVertexShader,
1422 IDirect3DDevice9Impl_GetVertexShader,
1423 IDirect3DDevice9Impl_SetVertexShaderConstantF,
1424 IDirect3DDevice9Impl_GetVertexShaderConstantF,
1425 IDirect3DDevice9Impl_SetVertexShaderConstantI,
1426 IDirect3DDevice9Impl_GetVertexShaderConstantI,
1427 IDirect3DDevice9Impl_SetVertexShaderConstantB,
1428 IDirect3DDevice9Impl_GetVertexShaderConstantB,
1429 IDirect3DDevice9Impl_SetStreamSource,
1430 IDirect3DDevice9Impl_GetStreamSource,
1431 IDirect3DDevice9Impl_SetStreamSourceFreq,
1432 IDirect3DDevice9Impl_GetStreamSourceFreq,
1433 IDirect3DDevice9Impl_SetIndices,
1434 IDirect3DDevice9Impl_GetIndices,
1435 IDirect3DDevice9Impl_CreatePixelShader,
1436 IDirect3DDevice9Impl_SetPixelShader,
1437 IDirect3DDevice9Impl_GetPixelShader,
1438 IDirect3DDevice9Impl_SetPixelShaderConstantF,
1439 IDirect3DDevice9Impl_GetPixelShaderConstantF,
1440 IDirect3DDevice9Impl_SetPixelShaderConstantI,
1441 IDirect3DDevice9Impl_GetPixelShaderConstantI,
1442 IDirect3DDevice9Impl_SetPixelShaderConstantB,
1443 IDirect3DDevice9Impl_GetPixelShaderConstantB,
1444 IDirect3DDevice9Impl_DrawRectPatch,
1445 IDirect3DDevice9Impl_DrawTriPatch,
1446 IDirect3DDevice9Impl_DeletePatch,
1447 IDirect3DDevice9Impl_CreateQuery
1451 /* Internal function called back during the CreateDevice to create a render target */
1452 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1453 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1454 WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
1455 HANDLE* pSharedHandle) {
1457 HRESULT res = D3D_OK;
1458 IDirect3DSurface9Impl *d3dSurface = NULL;
1459 BOOL Lockable = TRUE;
1461 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
1462 Lockable = FALSE;
1464 TRACE("relay\n");
1465 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
1466 Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1467 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
1469 if (SUCCEEDED(res)) {
1470 *ppSurface = d3dSurface->wineD3DSurface;
1471 d3dSurface->container = pSuperior;
1472 IUnknown_Release(d3dSurface->parentDevice);
1473 d3dSurface->parentDevice = NULL;
1474 d3dSurface->forwardReference = pSuperior;
1475 } else {
1476 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1478 return res;
1481 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1482 IDirect3DSurface9Impl* surfaceParent;
1483 TRACE("(%p) call back\n", pSurface);
1485 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1486 /* GetParent's AddRef was forwarded to an object in destruction.
1487 * Releasing it here again would cause an endless recursion. */
1488 surfaceParent->forwardReference = NULL;
1489 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);