2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
31 #ifdef D3D10CORE_INIT_GUID
34 #include "wine/wined3d.h"
35 #include "wine/winedxgi.h"
37 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
38 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
39 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
40 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
41 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
42 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
43 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
45 struct d3d10_shader_info
47 const DWORD
*shader_code
;
48 struct wined3d_shader_signature
*output_signature
;
51 /* TRACE helper functions */
52 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
53 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
55 DXGI_FORMAT
dxgi_format_from_wined3dformat(WINED3DFORMAT format
) DECLSPEC_HIDDEN
;
56 WINED3DFORMAT
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
58 static inline void read_dword(const char **ptr
, DWORD
*d
)
60 memcpy(d
, *ptr
, sizeof(*d
));
64 void skip_dword_unknown(const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
66 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
67 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
69 /* IDirect3D10Device */
72 const struct ID3D10DeviceVtbl
*vtbl
;
73 const struct IUnknownVtbl
*inner_unknown_vtbl
;
74 const struct IWineD3DDeviceParentVtbl
*device_parent_vtbl
;
75 IUnknown
*outer_unknown
;
78 IWineD3DDevice
*wined3d_device
;
81 void d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
) DECLSPEC_HIDDEN
;
84 struct d3d10_texture2d
86 const struct ID3D10Texture2DVtbl
*vtbl
;
89 IUnknown
*dxgi_surface
;
90 IWineD3DSurface
*wined3d_surface
;
91 D3D10_TEXTURE2D_DESC desc
;
94 HRESULT
d3d10_texture2d_init(struct d3d10_texture2d
*texture
, struct d3d10_device
*device
,
95 const D3D10_TEXTURE2D_DESC
*desc
) DECLSPEC_HIDDEN
;
100 const struct ID3D10BufferVtbl
*vtbl
;
103 IWineD3DBuffer
*wined3d_buffer
;
106 HRESULT
d3d10_buffer_init(struct d3d10_buffer
*buffer
, struct d3d10_device
*device
,
107 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
) DECLSPEC_HIDDEN
;
109 /* ID3D10DepthStencilView */
110 struct d3d10_depthstencil_view
112 const struct ID3D10DepthStencilViewVtbl
*vtbl
;
116 HRESULT
d3d10_depthstencil_view_init(struct d3d10_depthstencil_view
*view
) DECLSPEC_HIDDEN
;
118 /* ID3D10RenderTargetView */
119 struct d3d10_rendertarget_view
121 const struct ID3D10RenderTargetViewVtbl
*vtbl
;
124 IWineD3DRendertargetView
*wined3d_view
;
125 D3D10_RENDER_TARGET_VIEW_DESC desc
;
128 HRESULT
d3d10_rendertarget_view_init(struct d3d10_rendertarget_view
*view
, struct d3d10_device
*device
,
129 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
131 /* ID3D10ShaderResourceView */
132 struct d3d10_shader_resource_view
134 const struct ID3D10ShaderResourceViewVtbl
*vtbl
;
138 HRESULT
d3d10_shader_resource_view_init(struct d3d10_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
140 /* ID3D10InputLayout */
141 struct d3d10_input_layout
143 const struct ID3D10InputLayoutVtbl
*vtbl
;
146 IWineD3DVertexDeclaration
*wined3d_decl
;
149 HRESULT
d3d10_input_layout_init(struct d3d10_input_layout
*layout
, struct d3d10_device
*device
,
150 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
151 const void *shader_byte_code
, SIZE_T shader_byte_code_length
) DECLSPEC_HIDDEN
;
153 /* ID3D10VertexShader */
154 struct d3d10_vertex_shader
156 const struct ID3D10VertexShaderVtbl
*vtbl
;
159 IWineD3DVertexShader
*wined3d_shader
;
160 struct wined3d_shader_signature output_signature
;
163 HRESULT
d3d10_vertex_shader_init(struct d3d10_vertex_shader
*shader
, struct d3d10_device
*device
,
164 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
166 /* ID3D10GeometryShader */
167 struct d3d10_geometry_shader
169 const struct ID3D10GeometryShaderVtbl
*vtbl
;
172 IWineD3DGeometryShader
*wined3d_shader
;
173 struct wined3d_shader_signature output_signature
;
176 HRESULT
d3d10_geometry_shader_init(struct d3d10_geometry_shader
*shader
, struct d3d10_device
*device
,
177 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
179 /* ID3D10PixelShader */
180 struct d3d10_pixel_shader
182 const struct ID3D10PixelShaderVtbl
*vtbl
;
185 IWineD3DPixelShader
*wined3d_shader
;
186 struct wined3d_shader_signature output_signature
;
189 HRESULT
d3d10_pixel_shader_init(struct d3d10_pixel_shader
*shader
, struct d3d10_device
*device
,
190 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
192 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
193 void shader_free_signature(struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
195 /* ID3D10BlendState */
196 struct d3d10_blend_state
198 const struct ID3D10BlendStateVtbl
*vtbl
;
202 HRESULT
d3d10_blend_state_init(struct d3d10_blend_state
*state
) DECLSPEC_HIDDEN
;
204 /* ID3D10DepthStencilState */
205 struct d3d10_depthstencil_state
207 const struct ID3D10DepthStencilStateVtbl
*vtbl
;
211 HRESULT
d3d10_depthstencil_state_init(struct d3d10_depthstencil_state
*state
) DECLSPEC_HIDDEN
;
213 /* ID3D10RasterizerState */
214 struct d3d10_rasterizer_state
216 const struct ID3D10RasterizerStateVtbl
*vtbl
;
220 HRESULT
d3d10_rasterizer_state_init(struct d3d10_rasterizer_state
*state
) DECLSPEC_HIDDEN
;
222 /* ID3D10SamplerState */
223 struct d3d10_sampler_state
225 const struct ID3D10SamplerStateVtbl
*vtbl
;
229 HRESULT
d3d10_sampler_state_init(struct d3d10_sampler_state
*state
) DECLSPEC_HIDDEN
;
234 const struct ID3D10QueryVtbl
*vtbl
;
238 HRESULT
d3d10_query_init(struct d3d10_query
*query
) DECLSPEC_HIDDEN
;
241 enum dxgi_device_layer_id
243 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
244 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
245 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
246 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
247 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
250 struct layer_get_size_args
256 IDXGIAdapter
*adapter
;
257 WORD interface_major
;
258 WORD interface_minor
;
260 WORD version_revision
;
263 struct dxgi_device_layer
265 enum dxgi_device_layer_id id
;
266 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
267 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
268 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
269 void *device_object
, REFIID riid
, void **device_layer
);
272 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
273 UINT flags
, void *unknown0
, void **device
);
274 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
276 #endif /* __WINE_D3D10CORE_PRIVATE_H */