First implementation of the WriteIniValues action.
[wine/hacks.git] / dlls / d3dx8 / d3dx8.spec
blob3745d6a1d050a439b1a575f4b751cb7aa3a961e0
1 @ stdcall D3DXCreateBuffer(long ptr)
2 @ stdcall D3DXCreateFont(ptr ptr ptr)
3 @ stdcall D3DXGetFVFVertexSize(long)
4 @ stdcall D3DXAssembleShader(ptr long long ptr ptr ptr)
5 @ stdcall D3DXAssembleShaderFromFileA(ptr long ptr ptr ptr)
6 @ stdcall D3DXAssembleShaderFromFileW(ptr long ptr ptr ptr)