push d0760662e4c9af92a52cfc83b053a1228de45087
[wine/hacks.git] / dlls / wined3d / baseshader.c
blobe0cedbc35077fc235ce3d105056c7318ace98d13
1 /*
2 * shaders implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "config.h"
27 #include <string.h>
28 #include <stdio.h>
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
32 WINE_DECLARE_DEBUG_CHANNEL(d3d);
34 static void shader_dump_param(const DWORD param, const DWORD addr_token, int input, DWORD shader_version);
36 static inline BOOL shader_is_version_token(DWORD token) {
37 return shader_is_pshader_version(token) ||
38 shader_is_vshader_version(token);
41 void shader_buffer_init(struct SHADER_BUFFER *buffer)
43 buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
44 buffer->buffer[0] = '\0';
45 buffer->bsize = 0;
46 buffer->lineNo = 0;
47 buffer->newline = TRUE;
50 void shader_buffer_free(struct SHADER_BUFFER *buffer)
52 HeapFree(GetProcessHeap(), 0, buffer->buffer);
55 int shader_vaddline(SHADER_BUFFER* buffer, const char *format, va_list args)
57 char* base = buffer->buffer + buffer->bsize;
58 int rc;
60 rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
62 if (rc < 0 || /* C89 */
63 rc > SHADER_PGMSIZE - 1 - buffer->bsize) { /* C99 */
65 ERR("The buffer allocated for the shader program string "
66 "is too small at %d bytes.\n", SHADER_PGMSIZE);
67 buffer->bsize = SHADER_PGMSIZE - 1;
68 return -1;
71 if (buffer->newline) {
72 TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
73 buffer->newline = FALSE;
74 } else {
75 TRACE("%s", base);
78 buffer->bsize += rc;
79 if (buffer->buffer[buffer->bsize-1] == '\n') {
80 buffer->lineNo++;
81 buffer->newline = TRUE;
83 return 0;
86 int shader_addline(SHADER_BUFFER* buffer, const char *format, ...)
88 int ret;
89 va_list args;
91 va_start(args, format);
92 ret = shader_vaddline(buffer, format, args);
93 va_end(args);
95 return ret;
98 void shader_init(struct IWineD3DBaseShaderClass *shader,
99 IWineD3DDevice *device, const SHADER_OPCODE *instruction_table)
101 shader->ref = 1;
102 shader->device = device;
103 shader->shader_ins = instruction_table;
104 list_init(&shader->linked_programs);
107 const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *opcode_table, DWORD shader_version, DWORD code)
109 DWORD i = 0;
111 /** TODO: use dichotomic search */
112 while (opcode_table[i].name)
114 if ((code & WINED3DSI_OPCODE_MASK) == opcode_table[i].opcode
115 && shader_version >= opcode_table[i].min_version
116 && (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version))
118 return &opcode_table[i];
120 ++i;
123 FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n",
124 code, code, code & WINED3DSI_OPCODE_MASK, shader_version);
126 return NULL;
129 /* Read a parameter opcode from the input stream,
130 * and possibly a relative addressing token.
131 * Return the number of tokens read */
132 static int shader_get_param(const DWORD *pToken, DWORD shader_version, DWORD *param, DWORD *addr_token)
134 /* PS >= 3.0 have relative addressing (with token)
135 * VS >= 2.0 have relative addressing (with token)
136 * VS >= 1.0 < 2.0 have relative addressing (without token)
137 * The version check below should work in general */
139 char rel_token = WINED3DSHADER_VERSION_MAJOR(shader_version) >= 2 &&
140 ((*pToken & WINED3DSHADER_ADDRESSMODE_MASK) == WINED3DSHADER_ADDRMODE_RELATIVE);
142 *param = *pToken;
143 *addr_token = rel_token? *(pToken + 1): 0;
144 return rel_token? 2:1;
147 /* Return the number of parameters to skip for an opcode */
148 static inline int shader_skip_opcode(const SHADER_OPCODE *curOpcode, DWORD opcode_token, DWORD shader_version)
150 /* Shaders >= 2.0 may contain address tokens, but fortunately they
151 * have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
152 return (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 2)
153 ? ((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT) : curOpcode->num_params;
156 /* Read the parameters of an unrecognized opcode from the input stream
157 * Return the number of tokens read.
159 * Note: This function assumes source or destination token format.
160 * It will not work with specially-formatted tokens like DEF or DCL,
161 * but hopefully those would be recognized */
162 static int shader_skip_unrecognized(const DWORD *pToken, DWORD shader_version)
164 int tokens_read = 0;
165 int i = 0;
167 /* TODO: Think of a good name for 0x80000000 and replace it with a constant */
168 while (*pToken & 0x80000000) {
170 DWORD param, addr_token;
171 tokens_read += shader_get_param(pToken, shader_version, &param, &addr_token);
172 pToken += tokens_read;
174 FIXME("Unrecognized opcode param: token=0x%08x "
175 "addr_token=0x%08x name=", param, addr_token);
176 shader_dump_param(param, addr_token, i, shader_version);
177 FIXME("\n");
178 ++i;
180 return tokens_read;
183 /* Convert floating point offset relative
184 * to a register file to an absolute offset for float constants */
185 static unsigned int shader_get_float_offset(const DWORD reg)
187 unsigned int regnum = reg & WINED3DSP_REGNUM_MASK;
188 int regtype = shader_get_regtype(reg);
190 switch (regtype) {
191 case WINED3DSPR_CONST: return regnum;
192 case WINED3DSPR_CONST2: return 2048 + regnum;
193 case WINED3DSPR_CONST3: return 4096 + regnum;
194 case WINED3DSPR_CONST4: return 6144 + regnum;
195 default:
196 FIXME("Unsupported register type: %d\n", regtype);
197 return regnum;
201 static void shader_delete_constant_list(struct list* clist) {
203 struct list *ptr;
204 struct local_constant* constant;
206 ptr = list_head(clist);
207 while (ptr) {
208 constant = LIST_ENTRY(ptr, struct local_constant, entry);
209 ptr = list_next(clist, ptr);
210 HeapFree(GetProcessHeap(), 0, constant);
212 list_init(clist);
215 static void shader_parse_dst_param(DWORD param, DWORD addr_param, struct wined3d_shader_dst_param *dst)
217 dst->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
218 | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
219 dst->register_idx = param & WINED3DSP_REGNUM_MASK;
220 dst->write_mask = param & WINED3DSP_WRITEMASK_ALL;
221 dst->modifiers = param & WINED3DSP_DSTMOD_MASK;
222 dst->shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
223 dst->has_rel_addr = param & WINED3DSHADER_ADDRMODE_RELATIVE;
224 dst->addr_token = addr_param;
227 static void shader_parse_src_param(DWORD param, DWORD addr_param, struct wined3d_shader_src_param *src)
229 src->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
230 | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
231 src->register_idx = param & WINED3DSP_REGNUM_MASK;
232 src->modifiers = param & WINED3DSP_SRCMOD_MASK;
233 src->token = param;
234 src->addr_token = addr_param;
237 /* Note that this does not count the loop register
238 * as an address register. */
240 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, struct shader_reg_maps *reg_maps,
241 struct wined3d_shader_semantic *semantics_in, struct wined3d_shader_semantic *semantics_out,
242 const DWORD *byte_code)
244 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
245 const SHADER_OPCODE *shader_ins = This->baseShader.shader_ins;
246 DWORD shader_version;
247 unsigned int cur_loop_depth = 0, max_loop_depth = 0;
248 const DWORD* pToken = byte_code;
249 char pshader;
251 /* There are some minor differences between pixel and vertex shaders */
253 memset(reg_maps->bumpmat, 0, sizeof(reg_maps->bumpmat));
254 memset(reg_maps->luminanceparams, 0, sizeof(reg_maps->luminanceparams));
256 /* get_registers_used is called on every compile on some 1.x shaders, which can result
257 * in stacking up a collection of local constants. Delete the old constants if existing
259 shader_delete_constant_list(&This->baseShader.constantsF);
260 shader_delete_constant_list(&This->baseShader.constantsB);
261 shader_delete_constant_list(&This->baseShader.constantsI);
263 /* The version token is supposed to be the first token */
264 if (!shader_is_version_token(*pToken))
266 FIXME("First token is not a version token, invalid shader.\n");
267 return WINED3DERR_INVALIDCALL;
269 reg_maps->shader_version = shader_version = *pToken++;
270 pshader = shader_is_pshader_version(shader_version);
272 while (WINED3DVS_END() != *pToken) {
273 CONST SHADER_OPCODE* curOpcode;
274 DWORD opcode_token;
276 /* Skip comments */
277 if (shader_is_comment(*pToken))
279 DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
280 ++pToken;
281 pToken += comment_len;
282 continue;
285 /* Fetch opcode */
286 opcode_token = *pToken++;
287 curOpcode = shader_get_opcode(shader_ins, shader_version, opcode_token);
289 /* Unhandled opcode, and its parameters */
290 if (NULL == curOpcode) {
291 while (*pToken & 0x80000000)
292 ++pToken;
294 /* Handle declarations */
295 } else if (WINED3DSIO_DCL == curOpcode->opcode) {
297 DWORD usage = *pToken++;
298 DWORD param = *pToken++;
299 DWORD regtype = shader_get_regtype(param);
300 unsigned int regnum = param & WINED3DSP_REGNUM_MASK;
302 /* Vshader: mark attributes used
303 Pshader: mark 3.0 input registers used, save token */
304 if (WINED3DSPR_INPUT == regtype) {
306 if (!pshader)
307 reg_maps->attributes[regnum] = 1;
308 else
309 reg_maps->packed_input[regnum] = 1;
311 semantics_in[regnum].usage = (usage & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT;
312 semantics_in[regnum].usage_idx =
313 (usage & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
314 shader_parse_dst_param(param, 0, &semantics_in[regnum].reg);
316 /* Vshader: mark 3.0 output registers used, save token */
317 } else if (WINED3DSPR_OUTPUT == regtype) {
318 reg_maps->packed_output[regnum] = 1;
319 semantics_out[regnum].usage = (usage & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT;
320 semantics_out[regnum].usage_idx =
321 (usage & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
322 shader_parse_dst_param(param, 0, &semantics_out[regnum].reg);
324 if (usage & (WINED3DDECLUSAGE_FOG << WINED3DSP_DCL_USAGE_SHIFT))
325 reg_maps->fog = 1;
327 /* Save sampler usage token */
328 } else if (WINED3DSPR_SAMPLER == regtype)
329 reg_maps->samplers[regnum] = usage;
331 } else if (WINED3DSIO_DEF == curOpcode->opcode) {
333 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
334 if (!lconst) return E_OUTOFMEMORY;
335 lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
336 memcpy(lconst->value, pToken + 1, 4 * sizeof(DWORD));
338 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
339 if (WINED3DSHADER_VERSION_MAJOR(shader_version) == 1 && pshader)
341 float *value = (float *) lconst->value;
342 if(value[0] < -1.0) value[0] = -1.0;
343 else if(value[0] > 1.0) value[0] = 1.0;
344 if(value[1] < -1.0) value[1] = -1.0;
345 else if(value[1] > 1.0) value[1] = 1.0;
346 if(value[2] < -1.0) value[2] = -1.0;
347 else if(value[2] > 1.0) value[2] = 1.0;
348 if(value[3] < -1.0) value[3] = -1.0;
349 else if(value[3] > 1.0) value[3] = 1.0;
352 list_add_head(&This->baseShader.constantsF, &lconst->entry);
353 pToken += curOpcode->num_params;
355 } else if (WINED3DSIO_DEFI == curOpcode->opcode) {
357 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
358 if (!lconst) return E_OUTOFMEMORY;
359 lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
360 memcpy(lconst->value, pToken + 1, 4 * sizeof(DWORD));
361 list_add_head(&This->baseShader.constantsI, &lconst->entry);
362 pToken += curOpcode->num_params;
364 } else if (WINED3DSIO_DEFB == curOpcode->opcode) {
366 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
367 if (!lconst) return E_OUTOFMEMORY;
368 lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
369 memcpy(lconst->value, pToken + 1, 1 * sizeof(DWORD));
370 list_add_head(&This->baseShader.constantsB, &lconst->entry);
371 pToken += curOpcode->num_params;
373 /* If there's a loop in the shader */
374 } else if (WINED3DSIO_LOOP == curOpcode->opcode ||
375 WINED3DSIO_REP == curOpcode->opcode) {
376 cur_loop_depth++;
377 if(cur_loop_depth > max_loop_depth)
378 max_loop_depth = cur_loop_depth;
379 pToken += curOpcode->num_params;
381 /* Rep and Loop always use an integer constant for the control parameters */
382 This->baseShader.uses_int_consts = TRUE;
383 } else if (WINED3DSIO_ENDLOOP == curOpcode->opcode ||
384 WINED3DSIO_ENDREP == curOpcode->opcode) {
385 cur_loop_depth--;
387 /* For subroutine prototypes */
388 } else if (WINED3DSIO_LABEL == curOpcode->opcode) {
390 DWORD snum = *pToken & WINED3DSP_REGNUM_MASK;
391 reg_maps->labels[snum] = 1;
392 pToken += curOpcode->num_params;
394 /* Set texture, address, temporary registers */
395 } else {
396 int i, limit;
398 /* Declare 1.X samplers implicitly, based on the destination reg. number */
399 if (WINED3DSHADER_VERSION_MAJOR(shader_version) == 1
400 && pshader /* Filter different instructions with the same enum values in VS */
401 && (WINED3DSIO_TEX == curOpcode->opcode
402 || WINED3DSIO_TEXBEM == curOpcode->opcode
403 || WINED3DSIO_TEXBEML == curOpcode->opcode
404 || WINED3DSIO_TEXDP3TEX == curOpcode->opcode
405 || WINED3DSIO_TEXM3x2TEX == curOpcode->opcode
406 || WINED3DSIO_TEXM3x3SPEC == curOpcode->opcode
407 || WINED3DSIO_TEXM3x3TEX == curOpcode->opcode
408 || WINED3DSIO_TEXM3x3VSPEC == curOpcode->opcode
409 || WINED3DSIO_TEXREG2AR == curOpcode->opcode
410 || WINED3DSIO_TEXREG2GB == curOpcode->opcode
411 || WINED3DSIO_TEXREG2RGB == curOpcode->opcode))
413 /* Fake sampler usage, only set reserved bit and ttype */
414 DWORD sampler_code = *pToken & WINED3DSP_REGNUM_MASK;
416 TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
417 reg_maps->samplers[sampler_code] = (0x1 << 31) | WINED3DSTT_2D;
419 /* texbem is only valid with < 1.4 pixel shaders */
420 if(WINED3DSIO_TEXBEM == curOpcode->opcode ||
421 WINED3DSIO_TEXBEML == curOpcode->opcode) {
422 reg_maps->bumpmat[sampler_code] = TRUE;
423 if(WINED3DSIO_TEXBEML == curOpcode->opcode) {
424 reg_maps->luminanceparams[sampler_code] = TRUE;
428 if(WINED3DSIO_NRM == curOpcode->opcode) {
429 reg_maps->usesnrm = 1;
430 } else if(WINED3DSIO_BEM == curOpcode->opcode && pshader) {
431 DWORD regnum = *pToken & WINED3DSP_REGNUM_MASK;
432 reg_maps->bumpmat[regnum] = TRUE;
433 } else if(WINED3DSIO_DSY == curOpcode->opcode) {
434 reg_maps->usesdsy = 1;
437 /* This will loop over all the registers and try to
438 * make a bitmask of the ones we're interested in.
440 * Relative addressing tokens are ignored, but that's
441 * okay, since we'll catch any address registers when
442 * they are initialized (required by spec) */
444 limit = (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED)?
445 curOpcode->num_params + 1: curOpcode->num_params;
447 for (i = 0; i < limit; ++i) {
449 DWORD param, addr_token, reg, regtype;
450 pToken += shader_get_param(pToken, shader_version, &param, &addr_token);
452 regtype = shader_get_regtype(param);
453 reg = param & WINED3DSP_REGNUM_MASK;
455 if (WINED3DSPR_TEXTURE == regtype) { /* vs: WINED3DSPR_ADDR */
457 if (pshader)
458 reg_maps->texcoord[reg] = 1;
459 else
460 reg_maps->address[reg] = 1;
463 else if (WINED3DSPR_TEMP == regtype)
464 reg_maps->temporary[reg] = 1;
466 else if (WINED3DSPR_INPUT == regtype) {
467 if( !pshader)
468 reg_maps->attributes[reg] = 1;
469 else {
470 if(param & WINED3DSHADER_ADDRMODE_RELATIVE) {
471 /* If relative addressing is used, we must assume that all registers
472 * are used. Even if it is a construct like v3[aL], we can't assume
473 * that v0, v1 and v2 aren't read because aL can be negative
475 unsigned int i;
476 for(i = 0; i < MAX_REG_INPUT; i++) {
477 ((IWineD3DPixelShaderImpl *) This)->input_reg_used[i] = TRUE;
479 } else {
480 ((IWineD3DPixelShaderImpl *) This)->input_reg_used[reg] = TRUE;
485 else if (WINED3DSPR_RASTOUT == regtype && reg == 1)
486 reg_maps->fog = 1;
488 else if (WINED3DSPR_MISCTYPE == regtype && reg == 0 && pshader)
489 reg_maps->vpos = 1;
491 else if(WINED3DSPR_CONST == regtype) {
492 if(param & WINED3DSHADER_ADDRMODE_RELATIVE) {
493 if(!pshader) {
494 if(reg <= ((IWineD3DVertexShaderImpl *) This)->min_rel_offset) {
495 ((IWineD3DVertexShaderImpl *) This)->min_rel_offset = reg;
496 } else if(reg >= ((IWineD3DVertexShaderImpl *) This)->max_rel_offset) {
497 ((IWineD3DVertexShaderImpl *) This)->max_rel_offset = reg;
500 reg_maps->usesrelconstF = TRUE;
503 else if(WINED3DSPR_CONSTINT == regtype) {
504 This->baseShader.uses_int_consts = TRUE;
506 else if(WINED3DSPR_CONSTBOOL == regtype) {
507 This->baseShader.uses_bool_consts = TRUE;
510 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and is used
511 * in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel shaders because TECRDOUT
512 * isn't used in them, but future register types might cause issues
514 else if (WINED3DSPR_TEXCRDOUT == regtype && i == 0 /* Only look at writes */
515 && !pshader && WINED3DSHADER_VERSION_MAJOR(shader_version) < 3)
517 reg_maps->texcoord_mask[reg] |= shader_get_writemask(param);
522 ++pToken;
523 reg_maps->loop_depth = max_loop_depth;
525 This->baseShader.functionLength = ((char *)pToken - (char *)byte_code);
527 return WINED3D_OK;
530 static void shader_dump_decl_usage(DWORD decl, DWORD param, DWORD shader_version)
532 DWORD regtype = shader_get_regtype(param);
534 TRACE("dcl");
536 if (regtype == WINED3DSPR_SAMPLER) {
537 DWORD ttype = decl & WINED3DSP_TEXTURETYPE_MASK;
539 switch (ttype) {
540 case WINED3DSTT_2D: TRACE("_2d"); break;
541 case WINED3DSTT_CUBE: TRACE("_cube"); break;
542 case WINED3DSTT_VOLUME: TRACE("_volume"); break;
543 default: TRACE("_unknown_ttype(0x%08x)", ttype);
546 } else {
548 DWORD usage = decl & WINED3DSP_DCL_USAGE_MASK;
549 DWORD idx = (decl & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
551 /* Pixel shaders 3.0 don't have usage semantics */
552 if (shader_is_pshader_version(shader_version) && shader_version < WINED3DPS_VERSION(3,0))
553 return;
554 else
555 TRACE("_");
557 switch(usage) {
558 case WINED3DDECLUSAGE_POSITION:
559 TRACE("position%d", idx);
560 break;
561 case WINED3DDECLUSAGE_BLENDINDICES:
562 TRACE("blend");
563 break;
564 case WINED3DDECLUSAGE_BLENDWEIGHT:
565 TRACE("weight");
566 break;
567 case WINED3DDECLUSAGE_NORMAL:
568 TRACE("normal%d", idx);
569 break;
570 case WINED3DDECLUSAGE_PSIZE:
571 TRACE("psize");
572 break;
573 case WINED3DDECLUSAGE_COLOR:
574 if(idx == 0) {
575 TRACE("color");
576 } else {
577 TRACE("specular%d", (idx - 1));
579 break;
580 case WINED3DDECLUSAGE_TEXCOORD:
581 TRACE("texture%d", idx);
582 break;
583 case WINED3DDECLUSAGE_TANGENT:
584 TRACE("tangent");
585 break;
586 case WINED3DDECLUSAGE_BINORMAL:
587 TRACE("binormal");
588 break;
589 case WINED3DDECLUSAGE_TESSFACTOR:
590 TRACE("tessfactor");
591 break;
592 case WINED3DDECLUSAGE_POSITIONT:
593 TRACE("positionT%d", idx);
594 break;
595 case WINED3DDECLUSAGE_FOG:
596 TRACE("fog");
597 break;
598 case WINED3DDECLUSAGE_DEPTH:
599 TRACE("depth");
600 break;
601 case WINED3DDECLUSAGE_SAMPLE:
602 TRACE("sample");
603 break;
604 default:
605 FIXME("unknown_semantics(0x%08x)", usage);
610 static void shader_dump_arr_entry(const DWORD param, const DWORD addr_token,
611 unsigned int reg, int input, DWORD shader_version)
613 char relative =
614 ((param & WINED3DSHADER_ADDRESSMODE_MASK) == WINED3DSHADER_ADDRMODE_RELATIVE);
616 if (relative) {
617 TRACE("[");
618 if (addr_token)
619 shader_dump_param(addr_token, 0, input, shader_version);
620 else
621 TRACE("a0.x");
622 TRACE(" + ");
624 TRACE("%u", reg);
625 if (relative)
626 TRACE("]");
629 static void shader_dump_param(const DWORD param, const DWORD addr_token, int input, DWORD shader_version)
631 static const char * const rastout_reg_names[] = { "oPos", "oFog", "oPts" };
632 static const char * const misctype_reg_names[] = { "vPos", "vFace"};
633 const char *swizzle_reg_chars = "xyzw";
635 DWORD reg = param & WINED3DSP_REGNUM_MASK;
636 DWORD regtype = shader_get_regtype(param);
637 DWORD modifier = param & WINED3DSP_SRCMOD_MASK;
639 /* There are some minor differences between pixel and vertex shaders */
640 char pshader = shader_is_pshader_version(shader_version);
642 if (input) {
643 if ( (modifier == WINED3DSPSM_NEG) ||
644 (modifier == WINED3DSPSM_BIASNEG) ||
645 (modifier == WINED3DSPSM_SIGNNEG) ||
646 (modifier == WINED3DSPSM_X2NEG) ||
647 (modifier == WINED3DSPSM_ABSNEG) )
648 TRACE("-");
649 else if (modifier == WINED3DSPSM_COMP)
650 TRACE("1-");
651 else if (modifier == WINED3DSPSM_NOT)
652 TRACE("!");
654 if (modifier == WINED3DSPSM_ABS || modifier == WINED3DSPSM_ABSNEG)
655 TRACE("abs(");
658 switch (regtype) {
659 case WINED3DSPR_TEMP:
660 TRACE("r%u", reg);
661 break;
662 case WINED3DSPR_INPUT:
663 TRACE("v");
664 shader_dump_arr_entry(param, addr_token, reg, input, shader_version);
665 break;
666 case WINED3DSPR_CONST:
667 case WINED3DSPR_CONST2:
668 case WINED3DSPR_CONST3:
669 case WINED3DSPR_CONST4:
670 TRACE("c");
671 shader_dump_arr_entry(param, addr_token, shader_get_float_offset(param), input, shader_version);
672 break;
673 case WINED3DSPR_TEXTURE: /* vs: case D3DSPR_ADDR */
674 TRACE("%c%u", (pshader? 't':'a'), reg);
675 break;
676 case WINED3DSPR_RASTOUT:
677 TRACE("%s", rastout_reg_names[reg]);
678 break;
679 case WINED3DSPR_COLOROUT:
680 TRACE("oC%u", reg);
681 break;
682 case WINED3DSPR_DEPTHOUT:
683 TRACE("oDepth");
684 break;
685 case WINED3DSPR_ATTROUT:
686 TRACE("oD%u", reg);
687 break;
688 case WINED3DSPR_TEXCRDOUT:
690 /* Vertex shaders >= 3.0 use general purpose output registers
691 * (WINED3DSPR_OUTPUT), which can include an address token */
693 if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3) {
694 TRACE("o");
695 shader_dump_arr_entry(param, addr_token, reg, input, shader_version);
697 else
698 TRACE("oT%u", reg);
699 break;
700 case WINED3DSPR_CONSTINT:
701 TRACE("i");
702 shader_dump_arr_entry(param, addr_token, reg, input, shader_version);
703 break;
704 case WINED3DSPR_CONSTBOOL:
705 TRACE("b");
706 shader_dump_arr_entry(param, addr_token, reg, input, shader_version);
707 break;
708 case WINED3DSPR_LABEL:
709 TRACE("l%u", reg);
710 break;
711 case WINED3DSPR_LOOP:
712 TRACE("aL");
713 break;
714 case WINED3DSPR_SAMPLER:
715 TRACE("s%u", reg);
716 break;
717 case WINED3DSPR_MISCTYPE:
718 if (reg > 1) {
719 FIXME("Unhandled misctype register %d\n", reg);
720 } else {
721 TRACE("%s", misctype_reg_names[reg]);
723 break;
724 case WINED3DSPR_PREDICATE:
725 TRACE("p%u", reg);
726 break;
727 default:
728 TRACE("unhandled_rtype(%#x)", regtype);
729 break;
732 if (!input) {
733 /* operand output (for modifiers and shift, see dump_ins_modifiers) */
735 if ((param & WINED3DSP_WRITEMASK_ALL) != WINED3DSP_WRITEMASK_ALL) {
736 TRACE(".");
737 if (param & WINED3DSP_WRITEMASK_0) TRACE("%c", swizzle_reg_chars[0]);
738 if (param & WINED3DSP_WRITEMASK_1) TRACE("%c", swizzle_reg_chars[1]);
739 if (param & WINED3DSP_WRITEMASK_2) TRACE("%c", swizzle_reg_chars[2]);
740 if (param & WINED3DSP_WRITEMASK_3) TRACE("%c", swizzle_reg_chars[3]);
743 } else {
744 /** operand input */
745 DWORD swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT;
746 DWORD swizzle_x = swizzle & 0x03;
747 DWORD swizzle_y = (swizzle >> 2) & 0x03;
748 DWORD swizzle_z = (swizzle >> 4) & 0x03;
749 DWORD swizzle_w = (swizzle >> 6) & 0x03;
751 if (0 != modifier) {
752 switch (modifier) {
753 case WINED3DSPSM_NONE: break;
754 case WINED3DSPSM_NEG: break;
755 case WINED3DSPSM_NOT: break;
756 case WINED3DSPSM_BIAS: TRACE("_bias"); break;
757 case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
758 case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
759 case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
760 case WINED3DSPSM_COMP: break;
761 case WINED3DSPSM_X2: TRACE("_x2"); break;
762 case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
763 case WINED3DSPSM_DZ: TRACE("_dz"); break;
764 case WINED3DSPSM_DW: TRACE("_dw"); break;
765 case WINED3DSPSM_ABSNEG: TRACE(")"); break;
766 case WINED3DSPSM_ABS: TRACE(")"); break;
767 default:
768 TRACE("_unknown_modifier(%#x)", modifier >> WINED3DSP_SRCMOD_SHIFT);
773 * swizzle bits fields:
774 * RRGGBBAA
776 if ((WINED3DVS_NOSWIZZLE >> WINED3DVS_SWIZZLE_SHIFT) != swizzle) {
777 if (swizzle_x == swizzle_y &&
778 swizzle_x == swizzle_z &&
779 swizzle_x == swizzle_w) {
780 TRACE(".%c", swizzle_reg_chars[swizzle_x]);
781 } else {
782 TRACE(".%c%c%c%c",
783 swizzle_reg_chars[swizzle_x],
784 swizzle_reg_chars[swizzle_y],
785 swizzle_reg_chars[swizzle_z],
786 swizzle_reg_chars[swizzle_w]);
792 /* Shared code in order to generate the bulk of the shader string.
793 * NOTE: A description of how to parse tokens can be found on msdn */
794 void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
795 const shader_reg_maps* reg_maps, CONST DWORD* pFunction)
797 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
798 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */
799 const SHADER_OPCODE *opcode_table = This->baseShader.shader_ins;
800 const SHADER_HANDLER *handler_table = device->shader_backend->shader_instruction_handler_table;
801 DWORD shader_version = reg_maps->shader_version;
802 struct wined3d_shader_src_param src_param[4];
803 struct wined3d_shader_dst_param dst_param;
804 struct wined3d_shader_instruction ins;
805 struct wined3d_shader_context ctx;
806 const DWORD *pToken = pFunction;
807 const SHADER_OPCODE *curOpcode;
808 SHADER_HANDLER hw_fct;
809 DWORD i;
811 /* Initialize current parsing state */
812 ctx.shader = iface;
813 ctx.reg_maps = reg_maps;
814 ctx.buffer = buffer;
816 ins.ctx = &ctx;
817 ins.dst = &dst_param;
818 ins.src = src_param;
819 This->baseShader.parse_state.current_row = 0;
821 while (WINED3DPS_END() != *pToken)
823 DWORD opcode_token;
825 /* Skip version token */
826 if (shader_is_version_token(*pToken))
828 ++pToken;
829 continue;
832 /* Skip comment tokens */
833 if (shader_is_comment(*pToken))
835 pToken += (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
836 ++pToken;
837 continue;
840 /* Read opcode */
841 opcode_token = *pToken++;
842 curOpcode = shader_get_opcode(opcode_table, shader_version, opcode_token);
844 /* Unknown opcode and its parameters */
845 if (!curOpcode)
847 FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token);
848 pToken += shader_skip_unrecognized(pToken, shader_version);
849 continue;
852 /* Nothing to do */
853 if (WINED3DSIO_DCL == curOpcode->opcode
854 || WINED3DSIO_NOP == curOpcode->opcode
855 || WINED3DSIO_DEF == curOpcode->opcode
856 || WINED3DSIO_DEFI == curOpcode->opcode
857 || WINED3DSIO_DEFB == curOpcode->opcode
858 || WINED3DSIO_PHASE == curOpcode->opcode
859 || WINED3DSIO_RET == curOpcode->opcode)
861 pToken += shader_skip_opcode(curOpcode, opcode_token, shader_version);
862 continue;
865 /* Select handler */
866 hw_fct = handler_table[curOpcode->handler_idx];
868 /* Unhandled opcode */
869 if (!hw_fct)
871 FIXME("Can't handle opcode %s in hwShader\n", curOpcode->name);
872 pToken += shader_skip_opcode(curOpcode, opcode_token, shader_version);
873 continue;
876 ins.handler_idx = curOpcode->handler_idx;
877 ins.flags = opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK;
878 ins.coissue = opcode_token & WINED3DSI_COISSUE;
880 /* Destination token */
881 ins.dst_count = curOpcode->dst_token ? 1 : 0;
882 if (ins.dst_count)
884 DWORD param, addr_param = 0;
885 pToken += shader_get_param(pToken, shader_version, &param, &addr_param);
886 shader_parse_dst_param(param, addr_param, &dst_param);
889 /* Predication token */
890 if (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED) ins.predicate = *pToken++;
892 /* Other source tokens */
893 ins.src_count = curOpcode->num_params - curOpcode->dst_token;
894 for (i = 0; i < ins.src_count; ++i)
896 DWORD param, addr_token = 0;
897 pToken += shader_get_param(pToken, shader_version, &param, &addr_token);
898 shader_parse_src_param(param, addr_token, &src_param[i]);
901 /* Call appropriate function for output target */
902 hw_fct(&ins);
904 /* Process instruction modifiers for GLSL apps ( _sat, etc. ) */
905 /* FIXME: This should be internal to the shader backend.
906 * Also, right now this is the only reason "shader_mode" exists. */
907 if (This->baseShader.shader_mode == SHADER_GLSL) shader_glsl_add_instruction_modifiers(&ins);
911 static void shader_dump_ins_modifiers(const DWORD output)
913 DWORD shift = (output & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
914 DWORD mmask = output & WINED3DSP_DSTMOD_MASK;
916 switch (shift) {
917 case 0: break;
918 case 13: TRACE("_d8"); break;
919 case 14: TRACE("_d4"); break;
920 case 15: TRACE("_d2"); break;
921 case 1: TRACE("_x2"); break;
922 case 2: TRACE("_x4"); break;
923 case 3: TRACE("_x8"); break;
924 default: TRACE("_unhandled_shift(%d)", shift); break;
927 if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
928 if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
929 if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
931 mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
932 if (mmask)
933 FIXME("_unrecognized_modifier(%#x)", mmask >> WINED3DSP_DSTMOD_SHIFT);
936 void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table)
938 const DWORD* pToken = pFunction;
939 const SHADER_OPCODE* curOpcode = NULL;
940 DWORD shader_version;
941 DWORD opcode_token;
942 DWORD i;
944 TRACE("Parsing %p\n", pFunction);
946 /* The version token is supposed to be the first token */
947 if (!shader_is_version_token(*pToken))
949 FIXME("First token is not a version token, invalid shader.\n");
950 return;
952 shader_version = *pToken++;
953 TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version) ? "ps": "vs",
954 WINED3DSHADER_VERSION_MAJOR(shader_version), WINED3DSHADER_VERSION_MINOR(shader_version));
956 while (WINED3DVS_END() != *pToken)
958 if (shader_is_comment(*pToken)) /* comment */
960 DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
961 ++pToken;
962 TRACE("//%s\n", (const char*)pToken);
963 pToken += comment_len;
964 continue;
966 opcode_token = *pToken++;
967 curOpcode = shader_get_opcode(opcode_table, shader_version, opcode_token);
969 if (!curOpcode)
971 int tokens_read;
972 FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token);
973 tokens_read = shader_skip_unrecognized(pToken, shader_version);
974 pToken += tokens_read;
976 else
978 if (curOpcode->opcode == WINED3DSIO_DCL)
980 DWORD usage = *pToken;
981 DWORD param = *(pToken + 1);
983 shader_dump_decl_usage(usage, param, shader_version);
984 shader_dump_ins_modifiers(param);
985 TRACE(" ");
986 shader_dump_param(param, 0, 0, shader_version);
987 pToken += 2;
989 else if (curOpcode->opcode == WINED3DSIO_DEF)
991 unsigned int offset = shader_get_float_offset(*pToken);
993 TRACE("def c%u = %f, %f, %f, %f", offset,
994 *(const float *)(pToken + 1),
995 *(const float *)(pToken + 2),
996 *(const float *)(pToken + 3),
997 *(const float *)(pToken + 4));
998 pToken += 5;
1000 else if (curOpcode->opcode == WINED3DSIO_DEFI)
1002 TRACE("defi i%u = %d, %d, %d, %d", *pToken & WINED3DSP_REGNUM_MASK,
1003 *(pToken + 1),
1004 *(pToken + 2),
1005 *(pToken + 3),
1006 *(pToken + 4));
1007 pToken += 5;
1009 else if (curOpcode->opcode == WINED3DSIO_DEFB)
1011 TRACE("defb b%u = %s", *pToken & WINED3DSP_REGNUM_MASK,
1012 *(pToken + 1)? "true": "false");
1013 pToken += 2;
1015 else
1017 DWORD param, addr_token;
1018 int tokens_read;
1020 /* Print out predication source token first - it follows
1021 * the destination token. */
1022 if (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED)
1024 TRACE("(");
1025 shader_dump_param(*(pToken + 2), 0, 1, shader_version);
1026 TRACE(") ");
1028 if (opcode_token & WINED3DSI_COISSUE)
1030 /* PixWin marks instructions with the coissue flag with a '+' */
1031 TRACE("+");
1034 TRACE("%s", curOpcode->name);
1036 if (curOpcode->opcode == WINED3DSIO_IFC
1037 || curOpcode->opcode == WINED3DSIO_BREAKC)
1039 DWORD op = (opcode_token & INST_CONTROLS_MASK) >> INST_CONTROLS_SHIFT;
1041 switch (op)
1043 case COMPARISON_GT: TRACE("_gt"); break;
1044 case COMPARISON_EQ: TRACE("_eq"); break;
1045 case COMPARISON_GE: TRACE("_ge"); break;
1046 case COMPARISON_LT: TRACE("_lt"); break;
1047 case COMPARISON_NE: TRACE("_ne"); break;
1048 case COMPARISON_LE: TRACE("_le"); break;
1049 default: TRACE("_(%u)", op);
1052 else if (curOpcode->opcode == WINED3DSIO_TEX
1053 && shader_version >= WINED3DPS_VERSION(2,0)
1054 && (opcode_token & WINED3DSI_TEXLD_PROJECT))
1056 TRACE("p");
1059 /* Destination token */
1060 if (curOpcode->dst_token)
1062 tokens_read = shader_get_param(pToken, shader_version, &param, &addr_token);
1063 pToken += tokens_read;
1065 shader_dump_ins_modifiers(param);
1066 TRACE(" ");
1067 shader_dump_param(param, addr_token, 0, shader_version);
1070 /* Predication token - already printed out, just skip it */
1071 if (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED)
1073 pToken++;
1076 /* Other source tokens */
1077 for (i = curOpcode->dst_token; i < curOpcode->num_params; ++i)
1079 tokens_read = shader_get_param(pToken, shader_version, &param, &addr_token);
1080 pToken += tokens_read;
1082 TRACE((i == 0)? " " : ", ");
1083 shader_dump_param(param, addr_token, 1, shader_version);
1086 TRACE("\n");
1091 void shader_cleanup(IWineD3DBaseShader *iface)
1093 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface;
1095 ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_destroy(iface);
1096 HeapFree(GetProcessHeap(), 0, This->baseShader.function);
1097 shader_delete_constant_list(&This->baseShader.constantsF);
1098 shader_delete_constant_list(&This->baseShader.constantsB);
1099 shader_delete_constant_list(&This->baseShader.constantsI);
1100 list_remove(&This->baseShader.shader_list_entry);
1103 static const SHADER_HANDLER shader_none_instruction_handler_table[WINED3DSIH_TABLE_SIZE] = {0};
1104 static void shader_none_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {}
1105 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
1106 static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
1107 static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1108 static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1109 static void shader_none_load_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1110 static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1111 static void shader_none_destroy(IWineD3DBaseShader *iface) {}
1112 static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
1113 static void shader_none_free(IWineD3DDevice *iface) {}
1114 static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
1115 static GLuint shader_none_generate_pshader(IWineD3DPixelShader *iface, SHADER_BUFFER *buffer, const struct ps_compile_args *args) {
1116 FIXME("NONE shader backend asked to generate a pixel shader\n");
1117 return 0;
1119 static GLuint shader_none_generate_vshader(IWineD3DVertexShader *iface, SHADER_BUFFER *buffer, const struct vs_compile_args *args) {
1120 FIXME("NONE shader backend asked to generate a vertex shader\n");
1121 return 0;
1124 #define GLINFO_LOCATION (*gl_info)
1125 static void shader_none_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *pCaps)
1127 /* Set the shader caps to 0 for the none shader backend */
1128 pCaps->VertexShaderVersion = 0;
1129 pCaps->PixelShaderVersion = 0;
1130 pCaps->PixelShader1xMaxValue = 0.0;
1132 #undef GLINFO_LOCATION
1133 static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
1135 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
1137 TRACE("Checking support for fixup:\n");
1138 dump_color_fixup_desc(fixup);
1141 /* Faked to make some apps happy. */
1142 if (!is_yuv_fixup(fixup))
1144 TRACE("[OK]\n");
1145 return TRUE;
1148 TRACE("[FAILED]\n");
1149 return FALSE;
1152 const shader_backend_t none_shader_backend = {
1153 shader_none_instruction_handler_table,
1154 shader_none_select,
1155 shader_none_select_depth_blt,
1156 shader_none_deselect_depth_blt,
1157 shader_none_update_float_vertex_constants,
1158 shader_none_update_float_pixel_constants,
1159 shader_none_load_constants,
1160 shader_none_load_np2fixup_constants,
1161 shader_none_destroy,
1162 shader_none_alloc,
1163 shader_none_free,
1164 shader_none_dirty_const,
1165 shader_none_generate_pshader,
1166 shader_none_generate_vshader,
1167 shader_none_get_caps,
1168 shader_none_color_fixup_supported,