push ca931951dc5f3f050707cce013d2412130f45f11
[wine/hacks.git] / dlls / wined3d / surface_gdi.c
blob9e1a5dec2ceb0f5d6c078fd301ecb890ce2acb8e
1 /*
2 * 2D Surface implementation without OpenGL
4 * Copyright 1997-2000 Marcus Meissner
5 * Copyright 1998-2000 Lionel Ulmer
6 * Copyright 2000-2001 TransGaming Technologies Inc.
7 * Copyright 2002-2005 Jason Edmeades
8 * Copyright 2002-2003 Raphael Junqueira
9 * Copyright 2004 Christian Costa
10 * Copyright 2005 Oliver Stieber
11 * Copyright 2006-2008 Stefan Dösinger
13 * This library is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU Lesser General Public
15 * License as published by the Free Software Foundation; either
16 * version 2.1 of the License, or (at your option) any later version.
18 * This library is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
21 * Lesser General Public License for more details.
23 * You should have received a copy of the GNU Lesser General Public
24 * License along with this library; if not, write to the Free Software
25 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "config.h"
29 #include "wine/port.h"
30 #include "wined3d_private.h"
32 #include <stdio.h>
34 /* Use the d3d_surface debug channel to have one channel for all surfaces */
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
37 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This)
39 TRACE("(%p) : Cleaning up.\n", This);
41 if (This->Flags & SFLAG_DIBSECTION)
43 /* Release the DC. */
44 SelectObject(This->hDC, This->dib.holdbitmap);
45 DeleteDC(This->hDC);
46 /* Release the DIB section. */
47 DeleteObject(This->dib.DIBsection);
48 This->dib.bitmap_data = NULL;
49 This->resource.allocatedMemory = NULL;
52 if (This->Flags & SFLAG_USERPTR) IWineD3DSurface_SetMem((IWineD3DSurface *)This, NULL);
53 if (This->overlay_dest) list_remove(&This->overlay_entry);
55 HeapFree(GetProcessHeap(), 0, This->palette9);
57 resource_cleanup((IWineD3DResource *)This);
60 /*****************************************************************************
61 * IWineD3DSurface::Release, GDI version
63 * In general a normal COM Release method, but the GDI version doesn't have
64 * to destroy all the GL things.
66 *****************************************************************************/
67 static ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) {
68 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
69 ULONG ref = InterlockedDecrement(&This->resource.ref);
70 TRACE("(%p) : Releasing from %d\n", This, ref + 1);
72 if (!ref)
74 surface_gdi_cleanup(This);
76 TRACE("(%p) Released.\n", This);
77 HeapFree(GetProcessHeap(), 0, This);
80 return ref;
83 /*****************************************************************************
84 * IWineD3DSurface::PreLoad, GDI version
86 * This call is unsupported on GDI surfaces, if it's called something went
87 * wrong in the parent library. Write an informative warning
89 *****************************************************************************/
90 static void WINAPI
91 IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
93 ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface);
94 ERR("(%p): Most likely the parent library did something wrong.\n", iface);
95 ERR("(%p): Please report to wine-devel\n", iface);
98 /*****************************************************************************
99 * IWineD3DSurface::UnLoad, GDI version
101 * This call is unsupported on GDI surfaces, if it's called something went
102 * wrong in the parent library. Write an informative warning.
104 *****************************************************************************/
105 static void WINAPI IWineGDISurfaceImpl_UnLoad(IWineD3DSurface *iface)
107 ERR("(%p): UnLoad is not supported on X11 surfaces!\n", iface);
108 ERR("(%p): Most likely the parent library did something wrong.\n", iface);
109 ERR("(%p): Please report to wine-devel\n", iface);
112 /*****************************************************************************
113 * IWineD3DSurface::LockRect, GDI version
115 * Locks the surface and returns a pointer to the surface memory
117 * Params:
118 * pLockedRect: Address to return the locking info at
119 * pRect: Rectangle to lock
120 * Flags: Some flags
122 * Returns:
123 * WINED3D_OK on success
124 * WINED3DERR_INVALIDCALL on errors
126 *****************************************************************************/
127 static HRESULT WINAPI
128 IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
129 WINED3DLOCKED_RECT* pLockedRect,
130 CONST RECT* pRect,
131 DWORD Flags)
133 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
135 /* Already locked? */
136 if(This->Flags & SFLAG_LOCKED)
138 WARN("(%p) Surface already locked\n", This);
139 /* What should I return here? */
140 return WINED3DERR_INVALIDCALL;
142 This->Flags |= SFLAG_LOCKED;
144 if(!This->resource.allocatedMemory) {
145 /* This happens on gdi surfaces if the application set a user pointer and resets it.
146 * Recreate the DIB section
148 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
149 This->resource.allocatedMemory = This->dib.bitmap_data;
152 return IWineD3DBaseSurfaceImpl_LockRect(iface, pLockedRect, pRect, Flags);
155 /*****************************************************************************
156 * IWineD3DSurface::UnlockRect, GDI version
158 * Unlocks a surface. This implementation doesn't do much, except updating
159 * the window if the front buffer is unlocked
161 * Returns:
162 * WINED3D_OK on success
163 * WINED3DERR_INVALIDCALL on failure
165 *****************************************************************************/
166 static HRESULT WINAPI
167 IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface)
169 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
170 IWineD3DSwapChainImpl *swapchain = NULL;
171 TRACE("(%p)\n", This);
173 if (!(This->Flags & SFLAG_LOCKED))
175 WARN("trying to Unlock an unlocked surf@%p\n", This);
176 return WINEDDERR_NOTLOCKED;
179 /* Can be useful for debugging */
180 #if 0
182 static unsigned int gen = 0;
183 char buffer[4096];
184 ++gen;
185 if ((gen % 10) == 0) {
186 snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm", This, This->glDescription.target, This->glDescription.level, gen);
187 IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer);
190 * debugging crash code
191 if (gen == 250) {
192 void** test = NULL;
193 *test = 0;
197 #endif
199 /* Tell the swapchain to update the screen */
200 if (SUCCEEDED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
202 if(iface == swapchain->frontBuffer)
204 x11_copy_to_screen(swapchain, &This->lockedRect);
206 IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
209 This->Flags &= ~SFLAG_LOCKED;
210 memset(&This->lockedRect, 0, sizeof(RECT));
211 return WINED3D_OK;
214 /*****************************************************************************
215 * IWineD3DSurface::Flip, GDI version
217 * Flips 2 flipping enabled surfaces. Determining the 2 targets is done by
218 * the parent library. This implementation changes the data pointers of the
219 * surfaces and copies the new front buffer content to the screen
221 * Params:
222 * override: Flipping target(e.g. back buffer)
224 * Returns:
225 * WINED3D_OK on success
227 *****************************************************************************/
228 static HRESULT WINAPI
229 IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
230 IWineD3DSurface *override,
231 DWORD Flags)
233 IWineD3DSwapChainImpl *swapchain = NULL;
234 HRESULT hr;
236 if(FAILED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
238 ERR("Flipped surface is not on a swapchain\n");
239 return WINEDDERR_NOTFLIPPABLE;
242 hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *) swapchain, NULL, NULL, 0, NULL, 0);
243 IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
244 return hr;
247 /*****************************************************************************
248 * IWineD3DSurface::LoadTexture, GDI version
250 * This is mutually unsupported by GDI surfaces
252 * Returns:
253 * D3DERR_INVALIDCALL
255 *****************************************************************************/
256 static HRESULT WINAPI
257 IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode)
259 ERR("Unsupported on X11 surfaces\n");
260 return WINED3DERR_INVALIDCALL;
263 /*****************************************************************************
264 * IWineD3DSurface::SaveSnapshot, GDI version
266 * This method writes the surface's contents to the in tga format to the
267 * file specified in filename.
269 * Params:
270 * filename: File to write to
272 * Returns:
273 * WINED3DERR_INVALIDCALL if the file couldn't be opened
274 * WINED3D_OK on success
276 *****************************************************************************/
277 static int get_shift(DWORD color_mask) {
278 int shift = 0;
279 while (color_mask > 0xFF) {
280 color_mask >>= 1;
281 shift += 1;
283 while ((color_mask & 0x80) == 0) {
284 color_mask <<= 1;
285 shift -= 1;
287 return shift;
291 static HRESULT WINAPI
292 IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface *iface,
293 const char* filename)
295 FILE* f = NULL;
296 UINT y = 0, x = 0;
297 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
298 static char *output = NULL;
299 static UINT size = 0;
300 const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
302 if (This->pow2Width > size) {
303 output = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->pow2Width * 3);
304 size = This->pow2Width;
308 f = fopen(filename, "w+");
309 if (NULL == f) {
310 ERR("opening of %s failed with\n", filename);
311 return WINED3DERR_INVALIDCALL;
313 fprintf(f, "P6\n%d %d\n255\n", This->pow2Width, This->pow2Height);
315 if (This->resource.format_desc->format == WINED3DFMT_P8)
317 unsigned char table[256][3];
318 int i;
320 if (This->palette == NULL) {
321 fclose(f);
322 return WINED3DERR_INVALIDCALL;
324 for (i = 0; i < 256; i++) {
325 table[i][0] = This->palette->palents[i].peRed;
326 table[i][1] = This->palette->palents[i].peGreen;
327 table[i][2] = This->palette->palents[i].peBlue;
329 for (y = 0; y < This->pow2Height; y++) {
330 unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
331 for (x = 0; x < This->pow2Width; x++) {
332 unsigned char color = *src;
333 src += 1;
335 output[3 * x + 0] = table[color][0];
336 output[3 * x + 1] = table[color][1];
337 output[3 * x + 2] = table[color][2];
339 fwrite(output, 3 * This->pow2Width, 1, f);
341 } else {
342 int red_shift, green_shift, blue_shift, pix_width, alpha_shift;
344 pix_width = format_desc->byte_count;
346 red_shift = get_shift(format_desc->red_mask);
347 green_shift = get_shift(format_desc->green_mask);
348 blue_shift = get_shift(format_desc->blue_mask);
349 alpha_shift = get_shift(format_desc->alpha_mask);
351 for (y = 0; y < This->pow2Height; y++) {
352 const unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
353 for (x = 0; x < This->pow2Width; x++) {
354 unsigned int color;
355 unsigned int comp;
356 int i;
358 color = 0;
359 for (i = 0; i < pix_width; i++) {
360 color |= src[i] << (8 * i);
362 src += 1 * pix_width;
364 comp = color & format_desc->red_mask;
365 output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift;
366 comp = color & format_desc->green_mask;
367 output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift;
368 comp = color & format_desc->alpha_mask;
369 output[3 * x + 2] = alpha_shift > 0 ? comp >> alpha_shift : comp << -alpha_shift;
371 fwrite(output, 3 * This->pow2Width, 1, f);
374 fclose(f);
375 return WINED3D_OK;
378 static HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
379 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
380 WINED3DLOCKED_RECT lock;
381 HRESULT hr;
382 RGBQUAD col[256];
384 TRACE("(%p)->(%p)\n",This,pHDC);
386 if(This->Flags & SFLAG_USERPTR) {
387 ERR("Not supported on surfaces with an application-provided surfaces\n");
388 return WINEDDERR_NODC;
391 /* Give more detailed info for ddraw */
392 if (This->Flags & SFLAG_DCINUSE)
393 return WINEDDERR_DCALREADYCREATED;
395 /* Can't GetDC if the surface is locked */
396 if (This->Flags & SFLAG_LOCKED)
397 return WINED3DERR_INVALIDCALL;
399 memset(&lock, 0, sizeof(lock)); /* To be sure */
401 /* Should have a DIB section already */
403 /* Lock the surface */
404 hr = IWineD3DSurface_LockRect(iface,
405 &lock,
406 NULL,
408 if(FAILED(hr)) {
409 ERR("IWineD3DSurface_LockRect failed with hr = %08x\n", hr);
410 /* keep the dib section */
411 return hr;
414 if (This->resource.format_desc->format == WINED3DFMT_P8
415 || This->resource.format_desc->format == WINED3DFMT_A8P8)
417 unsigned int n;
418 const PALETTEENTRY *pal = NULL;
420 if(This->palette) {
421 pal = This->palette->palents;
422 } else {
423 IWineD3DSurfaceImpl *dds_primary;
424 IWineD3DSwapChainImpl *swapchain;
425 swapchain = (IWineD3DSwapChainImpl *)This->resource.wineD3DDevice->swapchains[0];
426 dds_primary = (IWineD3DSurfaceImpl *)swapchain->frontBuffer;
427 if (dds_primary && dds_primary->palette)
428 pal = dds_primary->palette->palents;
431 if (pal) {
432 for (n=0; n<256; n++) {
433 col[n].rgbRed = pal[n].peRed;
434 col[n].rgbGreen = pal[n].peGreen;
435 col[n].rgbBlue = pal[n].peBlue;
436 col[n].rgbReserved = 0;
438 SetDIBColorTable(This->hDC, 0, 256, col);
442 *pHDC = This->hDC;
443 TRACE("returning %p\n",*pHDC);
444 This->Flags |= SFLAG_DCINUSE;
446 return WINED3D_OK;
449 static HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
450 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
452 TRACE("(%p)->(%p)\n",This,hDC);
454 if (!(This->Flags & SFLAG_DCINUSE))
455 return WINEDDERR_NODC;
457 if (This->hDC !=hDC) {
458 WARN("Application tries to release an invalid DC(%p), surface dc is %p\n", hDC, This->hDC);
459 return WINEDDERR_NODC;
462 /* we locked first, so unlock now */
463 IWineD3DSurface_UnlockRect(iface);
465 This->Flags &= ~SFLAG_DCINUSE;
467 return WINED3D_OK;
470 static HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
471 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
472 RGBQUAD col[256];
473 IWineD3DPaletteImpl *pal = This->palette;
474 unsigned int n;
475 IWineD3DSwapChainImpl *swapchain;
476 TRACE("(%p)\n", This);
478 if (!pal) return WINED3D_OK;
480 if(This->Flags & SFLAG_DIBSECTION) {
481 TRACE("(%p): Updating the hdc's palette\n", This);
482 for (n=0; n<256; n++) {
483 col[n].rgbRed = pal->palents[n].peRed;
484 col[n].rgbGreen = pal->palents[n].peGreen;
485 col[n].rgbBlue = pal->palents[n].peBlue;
486 col[n].rgbReserved = 0;
488 SetDIBColorTable(This->hDC, 0, 256, col);
491 /* Update the image because of the palette change. Some games like e.g Red Alert
492 call SetEntries a lot to implement fading. */
493 /* Tell the swapchain to update the screen */
494 if (SUCCEEDED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
496 if(iface == swapchain->frontBuffer)
498 x11_copy_to_screen(swapchain, NULL);
500 IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
503 return WINED3D_OK;
506 /*****************************************************************************
507 * IWineD3DSurface::PrivateSetup, GDI version
509 * Initializes the GDI surface, aka creates the DIB section we render to
510 * The DIB section creation is done by calling GetDC, which will create the
511 * section and releasing the dc to allow the app to use it. The dib section
512 * will stay until the surface is released
514 * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
515 * are set to the real sizes to save memory. The NONPOW2 flag is unset to
516 * avoid confusion in the shared surface code.
518 * Returns:
519 * WINED3D_OK on success
520 * The return values of called methods on failure
522 *****************************************************************************/
523 static HRESULT WINAPI
524 IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
526 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
528 if(This->resource.usage & WINED3DUSAGE_OVERLAY)
530 ERR("(%p) Overlays not yet supported by GDI surfaces\n", This);
531 return WINED3DERR_INVALIDCALL;
533 /* Sysmem textures have memory already allocated -
534 * release it, this avoids an unnecessary memcpy
536 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
537 This->resource.allocatedMemory = NULL;
538 This->resource.heapMemory = NULL;
540 /* We don't mind the nonpow2 stuff in GDI */
541 This->pow2Width = This->currentDesc.Width;
542 This->pow2Height = This->currentDesc.Height;
544 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
545 This->resource.allocatedMemory = This->dib.bitmap_data;
547 return WINED3D_OK;
550 static void WINAPI IWineGDISurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription) {
551 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
552 FIXME("(%p) : Should not be called on a GDI surface\n", This);
553 *glDescription = NULL;
556 static HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
557 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
559 /* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
560 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
561 ERR("Not supported on render targets\n");
562 return WINED3DERR_INVALIDCALL;
565 if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) {
566 WARN("Surface is locked or the HDC is in use\n");
567 return WINED3DERR_INVALIDCALL;
570 if(Mem && Mem != This->resource.allocatedMemory) {
571 void *release = NULL;
573 /* Do I have to copy the old surface content? */
574 if(This->Flags & SFLAG_DIBSECTION) {
575 /* Release the DC. No need to hold the critical section for the update
576 * Thread because this thread runs only on front buffers, but this method
577 * fails for render targets in the check above.
579 SelectObject(This->hDC, This->dib.holdbitmap);
580 DeleteDC(This->hDC);
581 /* Release the DIB section */
582 DeleteObject(This->dib.DIBsection);
583 This->dib.bitmap_data = NULL;
584 This->resource.allocatedMemory = NULL;
585 This->hDC = NULL;
586 This->Flags &= ~SFLAG_DIBSECTION;
587 } else if(!(This->Flags & SFLAG_USERPTR)) {
588 release = This->resource.allocatedMemory;
590 This->resource.allocatedMemory = Mem;
591 This->Flags |= SFLAG_USERPTR | SFLAG_INSYSMEM;
593 /* Now free the old memory if any */
594 HeapFree(GetProcessHeap(), 0, release);
595 } else if(This->Flags & SFLAG_USERPTR) {
596 /* LockRect and GetDC will re-create the dib section and allocated memory */
597 This->resource.allocatedMemory = NULL;
598 This->Flags &= ~SFLAG_USERPTR;
600 return WINED3D_OK;
603 /***************************
605 ***************************/
606 static void WINAPI IWineGDISurfaceImpl_ModifyLocation(IWineD3DSurface *iface, DWORD flag, BOOL persistent) {
607 TRACE("(%p)->(%s, %s)\n", iface,
608 flag == SFLAG_INSYSMEM ? "SFLAG_INSYSMEM" : flag == SFLAG_INDRAWABLE ? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE",
609 persistent ? "TRUE" : "FALSE");
610 /* GDI surfaces can be in system memory only */
611 if(flag != SFLAG_INSYSMEM) {
612 ERR("GDI Surface requested in gl %s memory\n", flag == SFLAG_INDRAWABLE ? "drawable" : "texture");
616 static HRESULT WINAPI IWineGDISurfaceImpl_LoadLocation(IWineD3DSurface *iface, DWORD flag, const RECT *rect) {
617 if(flag != SFLAG_INSYSMEM) {
618 ERR("GDI Surface requested to be copied to gl %s\n", flag == SFLAG_INTEXTURE ? "texture" : "drawable");
619 } else {
620 TRACE("Surface requested in surface memory\n");
622 return WINED3D_OK;
625 static WINED3DSURFTYPE WINAPI IWineGDISurfaceImpl_GetImplType(IWineD3DSurface *iface) {
626 return SURFACE_GDI;
629 static HRESULT WINAPI IWineGDISurfaceImpl_DrawOverlay(IWineD3DSurface *iface) {
630 FIXME("GDI surfaces can't draw overlays yet\n");
631 return E_FAIL;
634 /* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
635 * only IWineD3DBaseSurface and IWineGDISurface ones.
637 const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
639 /* IUnknown */
640 IWineD3DBaseSurfaceImpl_QueryInterface,
641 IWineD3DBaseSurfaceImpl_AddRef,
642 IWineGDISurfaceImpl_Release,
643 /* IWineD3DResource */
644 IWineD3DBaseSurfaceImpl_GetParent,
645 IWineD3DBaseSurfaceImpl_GetDevice,
646 IWineD3DBaseSurfaceImpl_SetPrivateData,
647 IWineD3DBaseSurfaceImpl_GetPrivateData,
648 IWineD3DBaseSurfaceImpl_FreePrivateData,
649 IWineD3DBaseSurfaceImpl_SetPriority,
650 IWineD3DBaseSurfaceImpl_GetPriority,
651 IWineGDISurfaceImpl_PreLoad,
652 IWineGDISurfaceImpl_UnLoad,
653 IWineD3DBaseSurfaceImpl_GetType,
654 /* IWineD3DSurface */
655 IWineD3DBaseSurfaceImpl_GetContainer,
656 IWineD3DBaseSurfaceImpl_GetDesc,
657 IWineGDISurfaceImpl_LockRect,
658 IWineGDISurfaceImpl_UnlockRect,
659 IWineGDISurfaceImpl_GetDC,
660 IWineGDISurfaceImpl_ReleaseDC,
661 IWineGDISurfaceImpl_Flip,
662 IWineD3DBaseSurfaceImpl_Blt,
663 IWineD3DBaseSurfaceImpl_GetBltStatus,
664 IWineD3DBaseSurfaceImpl_GetFlipStatus,
665 IWineD3DBaseSurfaceImpl_IsLost,
666 IWineD3DBaseSurfaceImpl_Restore,
667 IWineD3DBaseSurfaceImpl_BltFast,
668 IWineD3DBaseSurfaceImpl_GetPalette,
669 IWineD3DBaseSurfaceImpl_SetPalette,
670 IWineGDISurfaceImpl_RealizePalette,
671 IWineD3DBaseSurfaceImpl_SetColorKey,
672 IWineD3DBaseSurfaceImpl_GetPitch,
673 IWineGDISurfaceImpl_SetMem,
674 IWineD3DBaseSurfaceImpl_SetOverlayPosition,
675 IWineD3DBaseSurfaceImpl_GetOverlayPosition,
676 IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder,
677 IWineD3DBaseSurfaceImpl_UpdateOverlay,
678 IWineD3DBaseSurfaceImpl_SetClipper,
679 IWineD3DBaseSurfaceImpl_GetClipper,
680 /* Internal use: */
681 IWineGDISurfaceImpl_LoadTexture,
682 IWineD3DBaseSurfaceImpl_BindTexture,
683 IWineGDISurfaceImpl_SaveSnapshot,
684 IWineD3DBaseSurfaceImpl_SetContainer,
685 IWineGDISurfaceImpl_GetGlDesc,
686 IWineD3DBaseSurfaceImpl_GetData,
687 IWineD3DBaseSurfaceImpl_SetFormat,
688 IWineGDISurfaceImpl_PrivateSetup,
689 IWineGDISurfaceImpl_ModifyLocation,
690 IWineGDISurfaceImpl_LoadLocation,
691 IWineGDISurfaceImpl_GetImplType,
692 IWineGDISurfaceImpl_DrawOverlay