d3dx9_36: Find, store and enable retreival of CTAB comment data in shader (based...
[wine/hacks.git] / dlls / d3dx9_36 / shader.c
blob5de3cadb08b1ca04d195620332d11964c0aa9ae0
1 /*
2 * Copyright 2008 Luis Busquets
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
21 #include "wine/debug.h"
22 #include "wine/unicode.h"
23 #include "windef.h"
24 #include "wingdi.h"
25 #include "d3dx9.h"
26 #include "d3dx9shader.h"
27 #include "d3dx9_36_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
31 LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
33 D3DCAPS9 caps;
35 TRACE("device %p\n", device);
37 if (!device) return NULL;
39 IDirect3DDevice9_GetDeviceCaps(device,&caps);
41 switch (caps.PixelShaderVersion)
43 case D3DPS_VERSION(1, 1):
44 return "ps_1_1";
46 case D3DPS_VERSION(1, 2):
47 return "ps_1_2";
49 case D3DPS_VERSION(1, 3):
50 return "ps_1_3";
52 case D3DPS_VERSION(1, 4):
53 return "ps_1_4";
55 case D3DPS_VERSION(2, 0):
56 if ((caps.PS20Caps.NumTemps>=22) &&
57 (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
58 (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
59 (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
60 (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
61 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
63 return "ps_2_a";
65 if ((caps.PS20Caps.NumTemps>=32) &&
66 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
68 return "ps_2_b";
70 return "ps_2_0";
72 case D3DPS_VERSION(3, 0):
73 return "ps_3_0";
76 return NULL;
79 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
81 const DWORD *ptr = byte_code;
83 TRACE("byte_code %p\n", byte_code);
85 if (!ptr) return 0;
87 /* Look for the END token, skipping the VERSION token */
88 while (*++ptr != D3DSIO_END)
90 /* Skip comments */
91 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
93 ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
96 ++ptr;
98 /* Return the shader size in bytes */
99 return (ptr - byte_code) * sizeof(*ptr);
102 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
104 TRACE("byte_code %p\n", byte_code);
106 return byte_code ? *byte_code : 0;
109 LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
111 D3DCAPS9 caps;
113 TRACE("device %p\n", device);
115 if (!device) return NULL;
117 IDirect3DDevice9_GetDeviceCaps(device,&caps);
119 switch (caps.VertexShaderVersion)
121 case D3DVS_VERSION(1, 1):
122 return "vs_1_1";
123 case D3DVS_VERSION(2, 0):
124 if ((caps.VS20Caps.NumTemps>=13) &&
125 (caps.VS20Caps.DynamicFlowControlDepth==24) &&
126 (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
128 return "vs_2_a";
130 return "vs_2_0";
131 case D3DVS_VERSION(3, 0):
132 return "vs_3_0";
135 return NULL;
138 HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size)
140 CONST DWORD *ptr = byte_code;
142 TRACE("(%p, %x, %p, %p)", byte_code, fourcc, data, size);
144 if (!byte_code)
145 return D3DERR_INVALIDCALL;
147 while (*++ptr != D3DSIO_END)
149 /* Check if it is a comment */
150 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
152 DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
154 /* Check if this is the comment we are looking for */
155 if (*(ptr + 1) == fourcc)
157 if (size)
158 *size = (comment_size - 1) * sizeof(DWORD);
159 if (data)
160 *data = ptr + 2;
161 TRACE("Returning comment data at %p with size %d\n", *data, *size);
162 return D3D_OK;
164 ptr += comment_size;
168 return S_FALSE;
171 HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
172 UINT data_len,
173 CONST D3DXMACRO* defines,
174 LPD3DXINCLUDE include,
175 DWORD flags,
176 LPD3DXBUFFER* shader,
177 LPD3DXBUFFER* error_messages)
179 FIXME("(%p, %d, %p, %p, %x, %p, %p): stub\n", data, data_len, defines, include, flags, shader, error_messages);
180 return D3DERR_INVALIDCALL;
183 HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
184 CONST D3DXMACRO* defines,
185 LPD3DXINCLUDE include,
186 DWORD flags,
187 LPD3DXBUFFER* shader,
188 LPD3DXBUFFER* error_messages)
190 LPWSTR filename_w = NULL;
191 DWORD len;
192 HRESULT ret;
194 if (!filename) return D3DXERR_INVALIDDATA;
196 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
197 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
198 if (!filename_w) return E_OUTOFMEMORY;
199 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
201 ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
203 HeapFree(GetProcessHeap(), 0, filename_w);
204 return ret;
207 HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
208 CONST D3DXMACRO* defines,
209 LPD3DXINCLUDE include,
210 DWORD flags,
211 LPD3DXBUFFER* shader,
212 LPD3DXBUFFER* error_messages)
214 FIXME("(%s, %p, %p, %x, %p, %p): stub\n", debugstr_w(filename), defines, include, flags, shader, error_messages);
215 return D3DERR_INVALIDCALL;
218 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
219 LPCSTR resource,
220 CONST D3DXMACRO* defines,
221 LPD3DXINCLUDE include,
222 DWORD flags,
223 LPD3DXBUFFER* shader,
224 LPD3DXBUFFER* error_messages)
226 HRSRC res;
227 LPCSTR buffer;
228 DWORD len;
230 if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
231 return D3DXERR_INVALIDDATA;
232 if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
233 return D3DXERR_INVALIDDATA;
234 return D3DXAssembleShader(buffer, len, defines, include, flags,
235 shader, error_messages);
238 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
239 LPCWSTR resource,
240 CONST D3DXMACRO* defines,
241 LPD3DXINCLUDE include,
242 DWORD flags,
243 LPD3DXBUFFER* shader,
244 LPD3DXBUFFER* error_messages)
246 HRSRC res;
247 LPCSTR buffer;
248 DWORD len;
250 if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
251 return D3DXERR_INVALIDDATA;
252 if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
253 return D3DXERR_INVALIDDATA;
254 return D3DXAssembleShader(buffer, len, defines, include, flags,
255 shader, error_messages);
258 HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
259 UINT srcDataLen,
260 CONST D3DXMACRO* pDefines,
261 LPD3DXINCLUDE pInclude,
262 LPCSTR pFunctionName,
263 LPCSTR pProfile,
264 DWORD Flags,
265 LPD3DXBUFFER* ppShader,
266 LPD3DXBUFFER* ppErrorMsgs,
267 LPD3DXCONSTANTTABLE * ppConstantTable)
269 FIXME("(%p, %d, %p, %p, %p, %p, %d, %p, %p, %p): stub\n",
270 pSrcData, srcDataLen, pDefines, pInclude, pFunctionName,
271 pProfile, Flags, ppShader, ppErrorMsgs, ppConstantTable);
272 return D3DERR_INVALIDCALL;
275 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
277 typedef struct ID3DXConstantTableImpl {
278 const ID3DXConstantTableVtbl *lpVtbl;
279 LONG ref;
280 LPVOID ctab;
281 DWORD size;
282 } ID3DXConstantTableImpl;
284 /*** IUnknown methods ***/
285 static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject)
287 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
289 TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject);
291 if (IsEqualGUID(riid, &IID_IUnknown) ||
292 IsEqualGUID(riid, &IID_ID3DXConstantTable))
294 ID3DXConstantTable_AddRef(iface);
295 *ppvObject = This;
296 return S_OK;
299 ERR("Interface %s not found\n", debugstr_guid(riid));
301 return E_NOINTERFACE;
304 static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface)
306 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
308 TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
310 return InterlockedIncrement(&This->ref);
313 static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface)
315 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
316 ULONG ref = InterlockedDecrement(&This->ref);
318 TRACE("(%p)->(): Release from %d\n", This, ref + 1);
320 if (!ref)
322 HeapFree(GetProcessHeap(), 0, This->ctab);
323 HeapFree(GetProcessHeap(), 0, This);
326 return ref;
329 /*** ID3DXBuffer methods ***/
330 static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface)
332 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
334 TRACE("(%p)->()\n", This);
336 return This->ctab;
339 static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface)
341 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
343 TRACE("(%p)->()\n", This);
345 return This->size;
348 /*** ID3DXConstantTable methods ***/
349 static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc)
351 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
353 FIXME("(%p)->(%p): stub\n", This, desc);
355 return E_NOTIMPL;
358 static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant,
359 D3DXCONSTANT_DESC *desc, UINT *count)
361 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
363 FIXME("(%p)->(%p, %p, %p): stub\n", This, constant, desc, count);
365 return E_NOTIMPL;
368 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
370 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
372 FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
374 return NULL;
377 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name)
379 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
381 FIXME("(%p)->(%p, %s): stub\n", This, constant, name);
383 return NULL;
386 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
388 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
390 FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
392 return NULL;
395 static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device)
397 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
399 FIXME("(%p)->(%p): stub\n", This, device);
401 return E_NOTIMPL;
404 static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
405 D3DXHANDLE constant, LPCVOID data, UINT bytes)
407 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
409 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes);
411 return E_NOTIMPL;
414 static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
415 D3DXHANDLE constant, BOOL b)
417 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
419 FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b);
421 return E_NOTIMPL;
424 static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
425 D3DXHANDLE constant, CONST BOOL* b, UINT count)
427 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
429 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count);
431 return E_NOTIMPL;
434 static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n)
436 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
438 FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, n);
440 return E_NOTIMPL;
443 static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
444 D3DXHANDLE constant, CONST INT* n, UINT count)
446 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
448 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, n, count);
450 return E_NOTIMPL;
453 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
454 D3DXHANDLE constant, FLOAT f)
456 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
458 FIXME("(%p)->(%p, %p, %f): stub\n", This, device, constant, f);
460 return E_NOTIMPL;
463 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
464 D3DXHANDLE constant, CONST FLOAT* f, UINT count)
466 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
468 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, f, count);
470 return E_NOTIMPL;
473 static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
474 D3DXHANDLE constant, CONST D3DXVECTOR4* vector)
476 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
478 FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, vector);
480 return E_NOTIMPL;
483 static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
484 D3DXHANDLE constant, CONST D3DXVECTOR4* vector, UINT count)
486 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
488 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, vector, count);
490 return E_NOTIMPL;
493 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
494 D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
496 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
498 FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
500 return E_NOTIMPL;
503 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
504 D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
506 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
508 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
510 return E_NOTIMPL;
513 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
514 D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
516 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
518 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
520 return E_NOTIMPL;
523 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
524 D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
526 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
528 FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
530 return E_NOTIMPL;
533 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
534 D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
536 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
538 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
540 return E_NOTIMPL;
543 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
544 D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
546 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
548 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
550 return E_NOTIMPL;
553 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
555 /*** IUnknown methods ***/
556 ID3DXConstantTableImpl_QueryInterface,
557 ID3DXConstantTableImpl_AddRef,
558 ID3DXConstantTableImpl_Release,
559 /*** ID3DXBuffer methods ***/
560 ID3DXConstantTableImpl_GetBufferPointer,
561 ID3DXConstantTableImpl_GetBufferSize,
562 /*** ID3DXConstantTable methods ***/
563 ID3DXConstantTableImpl_GetDesc,
564 ID3DXConstantTableImpl_GetConstantDesc,
565 ID3DXConstantTableImpl_GetConstant,
566 ID3DXConstantTableImpl_GetConstantByName,
567 ID3DXConstantTableImpl_GetConstantByElement,
568 ID3DXConstantTableImpl_SetDefaults,
569 ID3DXConstantTableImpl_SetValue,
570 ID3DXConstantTableImpl_SetBool,
571 ID3DXConstantTableImpl_SetBoolArray,
572 ID3DXConstantTableImpl_SetInt,
573 ID3DXConstantTableImpl_SetIntArray,
574 ID3DXConstantTableImpl_SetFloat,
575 ID3DXConstantTableImpl_SetFloatArray,
576 ID3DXConstantTableImpl_SetVector,
577 ID3DXConstantTableImpl_SetVectorArray,
578 ID3DXConstantTableImpl_SetMatrix,
579 ID3DXConstantTableImpl_SetMatrixArray,
580 ID3DXConstantTableImpl_SetMatrixPointerArray,
581 ID3DXConstantTableImpl_SetMatrixTranspose,
582 ID3DXConstantTableImpl_SetMatrixTransposeArray,
583 ID3DXConstantTableImpl_SetMatrixTransposePointerArray
586 HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* pFunction,
587 DWORD flags,
588 LPD3DXCONSTANTTABLE* ppConstantTable)
590 ID3DXConstantTableImpl* object;
591 HRESULT hr;
592 LPCVOID data;
593 UINT size;
595 FIXME("(%p, %x, %p): semi-stub\n", pFunction, flags, ppConstantTable);
597 if (!pFunction || !ppConstantTable)
598 return D3DERR_INVALIDCALL;
600 hr = D3DXFindShaderComment(pFunction, MAKEFOURCC('C','T','A','B'), &data, &size);
601 if (hr != D3D_OK)
602 return D3DXERR_INVALIDDATA;
604 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXConstantTableImpl));
605 if (!object)
607 ERR("Out of memory\n");
608 return E_OUTOFMEMORY;
611 object->lpVtbl = &ID3DXConstantTable_Vtbl;
612 object->ref = 1;
614 object->ctab = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
615 if (!object->ctab)
617 HeapFree(GetProcessHeap(), 0, object);
618 ERR("Out of memory\n");
619 return E_OUTOFMEMORY;
621 object->size = size;
622 memcpy(object->ctab, data, object->size);
624 *ppConstantTable = (LPD3DXCONSTANTTABLE)object;
626 return D3D_OK;
629 HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* pFunction,
630 LPD3DXCONSTANTTABLE* ppConstantTable)
632 TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", pFunction, ppConstantTable);
634 return D3DXGetShaderConstantTableEx(pFunction, 0, ppConstantTable);