pop b0283e26815279d45d201d5585820bb1d1997663
[wine/hacks.git] / dlls / d3dx9_36 / shader.c
blob23c3cdd0055acb38c164ad9e3f42fef731bbfd9f
1 /*
2 * Copyright 2008 Luis Busquets
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
21 #include "wine/debug.h"
22 #include "wine/unicode.h"
23 #include "windef.h"
24 #include "wingdi.h"
25 #include "d3dx9.h"
26 #include "d3dx9shader.h"
27 #include "d3dx9_36_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
31 LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
33 D3DCAPS9 caps;
35 TRACE("device %p\n", device);
37 if (!device) return NULL;
39 IDirect3DDevice9_GetDeviceCaps(device,&caps);
41 switch (caps.PixelShaderVersion)
43 case D3DPS_VERSION(1, 1):
44 return "ps_1_1";
46 case D3DPS_VERSION(1, 2):
47 return "ps_1_2";
49 case D3DPS_VERSION(1, 3):
50 return "ps_1_3";
52 case D3DPS_VERSION(1, 4):
53 return "ps_1_4";
55 case D3DPS_VERSION(2, 0):
56 if ((caps.PS20Caps.NumTemps>=22) &&
57 (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
58 (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
59 (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
60 (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
61 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
63 return "ps_2_a";
65 if ((caps.PS20Caps.NumTemps>=32) &&
66 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
68 return "ps_2_b";
70 return "ps_2_0";
72 case D3DPS_VERSION(3, 0):
73 return "ps_3_0";
76 return NULL;
79 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
81 const DWORD *ptr = byte_code;
83 TRACE("byte_code %p\n", byte_code);
85 if (!ptr) return 0;
87 /* Look for the END token, skipping the VERSION token */
88 while (*++ptr != D3DSIO_END)
90 /* Skip comments */
91 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
93 ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
96 ++ptr;
98 /* Return the shader size in bytes */
99 return (ptr - byte_code) * sizeof(*ptr);
102 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
104 TRACE("byte_code %p\n", byte_code);
106 return byte_code ? *byte_code : 0;
109 LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
111 D3DCAPS9 caps;
113 TRACE("device %p\n", device);
115 if (!device) return NULL;
117 IDirect3DDevice9_GetDeviceCaps(device,&caps);
119 switch (caps.VertexShaderVersion)
121 case D3DVS_VERSION(1, 1):
122 return "vs_1_1";
123 case D3DVS_VERSION(2, 0):
124 if ((caps.VS20Caps.NumTemps>=13) &&
125 (caps.VS20Caps.DynamicFlowControlDepth==24) &&
126 (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
128 return "vs_2_a";
130 return "vs_2_0";
131 case D3DVS_VERSION(3, 0):
132 return "vs_3_0";
135 return NULL;
138 HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size)
140 CONST DWORD *ptr = byte_code;
142 TRACE("(%p, %x, %p, %p)", byte_code, fourcc, data, size);
144 if (!byte_code)
145 return D3DERR_INVALIDCALL;
147 while (*++ptr != D3DSIO_END)
149 /* Check if it is a comment */
150 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
152 DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
154 /* Check if this is the comment we are looking for */
155 if (*(ptr + 1) == fourcc)
157 UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
158 LPCVOID ctab_data = ptr + 2;
159 if (size)
160 *size = ctab_size;
161 if (data)
162 *data = ctab_data;
163 TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
164 return D3D_OK;
166 ptr += comment_size;
170 return S_FALSE;
173 HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
174 UINT data_len,
175 CONST D3DXMACRO* defines,
176 LPD3DXINCLUDE include,
177 DWORD flags,
178 LPD3DXBUFFER* shader,
179 LPD3DXBUFFER* error_messages)
181 FIXME("(%p, %d, %p, %p, %x, %p, %p): stub\n", data, data_len, defines, include, flags, shader, error_messages);
182 return D3DERR_INVALIDCALL;
185 HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
186 CONST D3DXMACRO* defines,
187 LPD3DXINCLUDE include,
188 DWORD flags,
189 LPD3DXBUFFER* shader,
190 LPD3DXBUFFER* error_messages)
192 LPWSTR filename_w = NULL;
193 DWORD len;
194 HRESULT ret;
196 if (!filename) return D3DXERR_INVALIDDATA;
198 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
199 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
200 if (!filename_w) return E_OUTOFMEMORY;
201 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
203 ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
205 HeapFree(GetProcessHeap(), 0, filename_w);
206 return ret;
209 HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
210 CONST D3DXMACRO* defines,
211 LPD3DXINCLUDE include,
212 DWORD flags,
213 LPD3DXBUFFER* shader,
214 LPD3DXBUFFER* error_messages)
216 FIXME("(%s, %p, %p, %x, %p, %p): stub\n", debugstr_w(filename), defines, include, flags, shader, error_messages);
217 return D3DERR_INVALIDCALL;
220 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
221 LPCSTR resource,
222 CONST D3DXMACRO* defines,
223 LPD3DXINCLUDE include,
224 DWORD flags,
225 LPD3DXBUFFER* shader,
226 LPD3DXBUFFER* error_messages)
228 HRSRC res;
229 LPCSTR buffer;
230 DWORD len;
232 if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
233 return D3DXERR_INVALIDDATA;
234 if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
235 return D3DXERR_INVALIDDATA;
236 return D3DXAssembleShader(buffer, len, defines, include, flags,
237 shader, error_messages);
240 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
241 LPCWSTR resource,
242 CONST D3DXMACRO* defines,
243 LPD3DXINCLUDE include,
244 DWORD flags,
245 LPD3DXBUFFER* shader,
246 LPD3DXBUFFER* error_messages)
248 HRSRC res;
249 LPCSTR buffer;
250 DWORD len;
252 if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
253 return D3DXERR_INVALIDDATA;
254 if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
255 return D3DXERR_INVALIDDATA;
256 return D3DXAssembleShader(buffer, len, defines, include, flags,
257 shader, error_messages);
260 HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
261 UINT srcDataLen,
262 CONST D3DXMACRO* pDefines,
263 LPD3DXINCLUDE pInclude,
264 LPCSTR pFunctionName,
265 LPCSTR pProfile,
266 DWORD Flags,
267 LPD3DXBUFFER* ppShader,
268 LPD3DXBUFFER* ppErrorMsgs,
269 LPD3DXCONSTANTTABLE * ppConstantTable)
271 FIXME("(%p, %d, %p, %p, %p, %p, %d, %p, %p, %p): stub\n",
272 pSrcData, srcDataLen, pDefines, pInclude, pFunctionName,
273 pProfile, Flags, ppShader, ppErrorMsgs, ppConstantTable);
274 return D3DERR_INVALIDCALL;
277 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
279 typedef struct ID3DXConstantTableImpl {
280 const ID3DXConstantTableVtbl *lpVtbl;
281 LONG ref;
282 LPVOID ctab;
283 DWORD size;
284 D3DXCONSTANTTABLE_DESC desc;
285 } ID3DXConstantTableImpl;
287 /*** IUnknown methods ***/
288 static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject)
290 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
292 TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject);
294 if (IsEqualGUID(riid, &IID_IUnknown) ||
295 IsEqualGUID(riid, &IID_ID3DXBuffer) ||
296 IsEqualGUID(riid, &IID_ID3DXConstantTable))
298 ID3DXConstantTable_AddRef(iface);
299 *ppvObject = This;
300 return S_OK;
303 WARN("Interface %s not found.\n", debugstr_guid(riid));
305 return E_NOINTERFACE;
308 static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface)
310 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
312 TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
314 return InterlockedIncrement(&This->ref);
317 static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface)
319 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
320 ULONG ref = InterlockedDecrement(&This->ref);
322 TRACE("(%p)->(): Release from %d\n", This, ref + 1);
324 if (!ref)
326 HeapFree(GetProcessHeap(), 0, This->ctab);
327 HeapFree(GetProcessHeap(), 0, This);
330 return ref;
333 /*** ID3DXBuffer methods ***/
334 static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface)
336 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
338 TRACE("(%p)->()\n", This);
340 return This->ctab;
343 static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface)
345 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
347 TRACE("(%p)->()\n", This);
349 return This->size;
352 /*** ID3DXConstantTable methods ***/
353 static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc)
355 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
357 TRACE("(%p)->(%p)\n", This, desc);
359 if (!desc)
360 return D3DERR_INVALIDCALL;
362 memcpy(desc, &This->desc, sizeof(This->desc));
364 return D3D_OK;
367 static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant,
368 D3DXCONSTANT_DESC *desc, UINT *count)
370 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
372 FIXME("(%p)->(%p, %p, %p): stub\n", This, constant, desc, count);
374 return E_NOTIMPL;
377 static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(LPD3DXCONSTANTTABLE iface, D3DXHANDLE constant)
379 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
381 FIXME("(%p)->(%p): stub\n", This, constant);
383 return (UINT)-1;
386 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
388 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
390 FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
392 return NULL;
395 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name)
397 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
399 FIXME("(%p)->(%p, %s): stub\n", This, constant, name);
401 return NULL;
404 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
406 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
408 FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
410 return NULL;
413 static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device)
415 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
417 FIXME("(%p)->(%p): stub\n", This, device);
419 return E_NOTIMPL;
422 static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
423 D3DXHANDLE constant, LPCVOID data, UINT bytes)
425 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
427 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes);
429 return E_NOTIMPL;
432 static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
433 D3DXHANDLE constant, BOOL b)
435 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
437 FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b);
439 return E_NOTIMPL;
442 static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
443 D3DXHANDLE constant, CONST BOOL* b, UINT count)
445 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
447 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count);
449 return E_NOTIMPL;
452 static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n)
454 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
456 FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, n);
458 return E_NOTIMPL;
461 static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
462 D3DXHANDLE constant, CONST INT* n, UINT count)
464 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
466 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, n, count);
468 return E_NOTIMPL;
471 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
472 D3DXHANDLE constant, FLOAT f)
474 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
476 FIXME("(%p)->(%p, %p, %f): stub\n", This, device, constant, f);
478 return E_NOTIMPL;
481 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
482 D3DXHANDLE constant, CONST FLOAT* f, UINT count)
484 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
486 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, f, count);
488 return E_NOTIMPL;
491 static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
492 D3DXHANDLE constant, CONST D3DXVECTOR4* vector)
494 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
496 FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, vector);
498 return E_NOTIMPL;
501 static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
502 D3DXHANDLE constant, CONST D3DXVECTOR4* vector, UINT count)
504 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
506 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, vector, count);
508 return E_NOTIMPL;
511 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
512 D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
514 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
516 FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
518 return E_NOTIMPL;
521 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
522 D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
524 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
526 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
528 return E_NOTIMPL;
531 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
532 D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
534 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
536 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
538 return E_NOTIMPL;
541 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
542 D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
544 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
546 FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
548 return E_NOTIMPL;
551 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
552 D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
554 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
556 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
558 return E_NOTIMPL;
561 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
562 D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
564 ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
566 FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
568 return E_NOTIMPL;
571 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
573 /*** IUnknown methods ***/
574 ID3DXConstantTableImpl_QueryInterface,
575 ID3DXConstantTableImpl_AddRef,
576 ID3DXConstantTableImpl_Release,
577 /*** ID3DXBuffer methods ***/
578 ID3DXConstantTableImpl_GetBufferPointer,
579 ID3DXConstantTableImpl_GetBufferSize,
580 /*** ID3DXConstantTable methods ***/
581 ID3DXConstantTableImpl_GetDesc,
582 ID3DXConstantTableImpl_GetConstantDesc,
583 ID3DXConstantTableImpl_GetSamplerIndex,
584 ID3DXConstantTableImpl_GetConstant,
585 ID3DXConstantTableImpl_GetConstantByName,
586 ID3DXConstantTableImpl_GetConstantElement,
587 ID3DXConstantTableImpl_SetDefaults,
588 ID3DXConstantTableImpl_SetValue,
589 ID3DXConstantTableImpl_SetBool,
590 ID3DXConstantTableImpl_SetBoolArray,
591 ID3DXConstantTableImpl_SetInt,
592 ID3DXConstantTableImpl_SetIntArray,
593 ID3DXConstantTableImpl_SetFloat,
594 ID3DXConstantTableImpl_SetFloatArray,
595 ID3DXConstantTableImpl_SetVector,
596 ID3DXConstantTableImpl_SetVectorArray,
597 ID3DXConstantTableImpl_SetMatrix,
598 ID3DXConstantTableImpl_SetMatrixArray,
599 ID3DXConstantTableImpl_SetMatrixPointerArray,
600 ID3DXConstantTableImpl_SetMatrixTranspose,
601 ID3DXConstantTableImpl_SetMatrixTransposeArray,
602 ID3DXConstantTableImpl_SetMatrixTransposePointerArray
605 HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
606 DWORD flags,
607 LPD3DXCONSTANTTABLE* constant_table)
609 ID3DXConstantTableImpl* object = NULL;
610 HRESULT hr;
611 LPCVOID data;
612 UINT size;
613 D3DXSHADER_CONSTANTTABLE* ctab_header;
615 FIXME("(%p, %x, %p): semi-stub\n", byte_code, flags, constant_table);
617 if (!byte_code || !constant_table)
618 return D3DERR_INVALIDCALL;
620 hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
621 if (hr != D3D_OK)
622 return D3DXERR_INVALIDDATA;
624 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXConstantTableImpl));
625 if (!object)
627 ERR("Out of memory\n");
628 return E_OUTOFMEMORY;
631 object->lpVtbl = &ID3DXConstantTable_Vtbl;
632 object->ref = 1;
634 if (size < sizeof(D3DXSHADER_CONSTANTTABLE))
635 goto error;
637 object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
638 if (!object->ctab)
640 HeapFree(GetProcessHeap(), 0, object);
641 ERR("Out of memory\n");
642 return E_OUTOFMEMORY;
644 object->size = size;
645 memcpy(object->ctab, data, object->size);
647 ctab_header = (D3DXSHADER_CONSTANTTABLE*)data;
648 if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE))
649 goto error;
650 object->desc.Creator = ctab_header->Creator ? (LPCSTR)object->ctab + ctab_header->Creator : NULL;
651 object->desc.Version = ctab_header->Version;
652 object->desc.Constants = ctab_header->Constants;
654 *constant_table = (LPD3DXCONSTANTTABLE)object;
656 return D3D_OK;
658 error:
660 HeapFree(GetProcessHeap(), 0, object->ctab);
661 HeapFree(GetProcessHeap(), 0, object);
663 return D3DXERR_INVALIDDATA;
666 HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
667 LPD3DXCONSTANTTABLE* constant_table)
669 TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
671 return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);