2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
39 #include "wine/wined3d_interface.h"
41 /* ===========================================================================
43 =========================================================================== */
44 extern HRESULT
vdecl_convert_fvf(
46 D3DVERTEXELEMENT9
** ppVertexElements
);
48 /* ===========================================================================
50 =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
53 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
54 _pWineCaps->AdapterOrdinal = &_pD3D9Caps->AdapterOrdinal; \
55 _pWineCaps->Caps = &_pD3D9Caps->Caps; \
56 _pWineCaps->Caps2 = &_pD3D9Caps->Caps2; \
57 _pWineCaps->Caps3 = &_pD3D9Caps->Caps3; \
58 _pWineCaps->PresentationIntervals = &_pD3D9Caps->PresentationIntervals; \
59 _pWineCaps->CursorCaps = &_pD3D9Caps->CursorCaps; \
60 _pWineCaps->DevCaps = &_pD3D9Caps->DevCaps; \
61 _pWineCaps->PrimitiveMiscCaps = &_pD3D9Caps->PrimitiveMiscCaps; \
62 _pWineCaps->RasterCaps = &_pD3D9Caps->RasterCaps; \
63 _pWineCaps->ZCmpCaps = &_pD3D9Caps->ZCmpCaps; \
64 _pWineCaps->SrcBlendCaps = &_pD3D9Caps->SrcBlendCaps; \
65 _pWineCaps->DestBlendCaps = &_pD3D9Caps->DestBlendCaps; \
66 _pWineCaps->AlphaCmpCaps = &_pD3D9Caps->AlphaCmpCaps; \
67 _pWineCaps->ShadeCaps = &_pD3D9Caps->ShadeCaps; \
68 _pWineCaps->TextureCaps = &_pD3D9Caps->TextureCaps; \
69 _pWineCaps->TextureFilterCaps = &_pD3D9Caps->TextureFilterCaps; \
70 _pWineCaps->CubeTextureFilterCaps = &_pD3D9Caps->CubeTextureFilterCaps; \
71 _pWineCaps->VolumeTextureFilterCaps = &_pD3D9Caps->VolumeTextureFilterCaps; \
72 _pWineCaps->TextureAddressCaps = &_pD3D9Caps->TextureAddressCaps; \
73 _pWineCaps->VolumeTextureAddressCaps = &_pD3D9Caps->VolumeTextureAddressCaps; \
74 _pWineCaps->LineCaps = &_pD3D9Caps->LineCaps; \
75 _pWineCaps->MaxTextureWidth = &_pD3D9Caps->MaxTextureWidth; \
76 _pWineCaps->MaxTextureHeight = &_pD3D9Caps->MaxTextureHeight; \
77 _pWineCaps->MaxVolumeExtent = &_pD3D9Caps->MaxVolumeExtent; \
78 _pWineCaps->MaxTextureRepeat = &_pD3D9Caps->MaxTextureRepeat; \
79 _pWineCaps->MaxTextureAspectRatio = &_pD3D9Caps->MaxTextureAspectRatio; \
80 _pWineCaps->MaxAnisotropy = &_pD3D9Caps->MaxAnisotropy; \
81 _pWineCaps->MaxVertexW = &_pD3D9Caps->MaxVertexW; \
82 _pWineCaps->GuardBandLeft = &_pD3D9Caps->GuardBandLeft; \
83 _pWineCaps->GuardBandTop = &_pD3D9Caps->GuardBandTop; \
84 _pWineCaps->GuardBandRight = &_pD3D9Caps->GuardBandRight; \
85 _pWineCaps->GuardBandBottom = &_pD3D9Caps->GuardBandBottom; \
86 _pWineCaps->ExtentsAdjust = &_pD3D9Caps->ExtentsAdjust; \
87 _pWineCaps->StencilCaps = &_pD3D9Caps->StencilCaps; \
88 _pWineCaps->FVFCaps = &_pD3D9Caps->FVFCaps; \
89 _pWineCaps->TextureOpCaps = &_pD3D9Caps->TextureOpCaps; \
90 _pWineCaps->MaxTextureBlendStages = &_pD3D9Caps->MaxTextureBlendStages; \
91 _pWineCaps->MaxSimultaneousTextures = &_pD3D9Caps->MaxSimultaneousTextures; \
92 _pWineCaps->VertexProcessingCaps = &_pD3D9Caps->VertexProcessingCaps; \
93 _pWineCaps->MaxActiveLights = &_pD3D9Caps->MaxActiveLights; \
94 _pWineCaps->MaxUserClipPlanes = &_pD3D9Caps->MaxUserClipPlanes; \
95 _pWineCaps->MaxVertexBlendMatrices = &_pD3D9Caps->MaxVertexBlendMatrices; \
96 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
97 _pWineCaps->MaxPointSize = &_pD3D9Caps->MaxPointSize; \
98 _pWineCaps->MaxPrimitiveCount = &_pD3D9Caps->MaxPrimitiveCount; \
99 _pWineCaps->MaxVertexIndex = &_pD3D9Caps->MaxVertexIndex; \
100 _pWineCaps->MaxStreams = &_pD3D9Caps->MaxStreams; \
101 _pWineCaps->MaxStreamStride = &_pD3D9Caps->MaxStreamStride; \
102 _pWineCaps->VertexShaderVersion = &_pD3D9Caps->VertexShaderVersion; \
103 _pWineCaps->MaxVertexShaderConst = &_pD3D9Caps->MaxVertexShaderConst; \
104 _pWineCaps->PixelShaderVersion = &_pD3D9Caps->PixelShaderVersion; \
105 _pWineCaps->PixelShader1xMaxValue = &_pD3D9Caps->PixelShader1xMaxValue; \
106 _pWineCaps->DevCaps2 = &_pD3D9Caps->DevCaps2; \
107 _pWineCaps->MaxNpatchTessellationLevel = &_pD3D9Caps->MaxNpatchTessellationLevel; \
108 _pWineCaps->MasterAdapterOrdinal = &_pD3D9Caps->MasterAdapterOrdinal; \
109 _pWineCaps->AdapterOrdinalInGroup = &_pD3D9Caps->AdapterOrdinalInGroup; \
110 _pWineCaps->NumberOfAdaptersInGroup = &_pD3D9Caps->NumberOfAdaptersInGroup; \
111 _pWineCaps->DeclTypes = &_pD3D9Caps->DeclTypes; \
112 _pWineCaps->NumSimultaneousRTs = &_pD3D9Caps->NumSimultaneousRTs; \
113 _pWineCaps->StretchRectFilterCaps = &_pD3D9Caps->StretchRectFilterCaps; \
114 _pWineCaps->VS20Caps.Caps = &_pD3D9Caps->VS20Caps.Caps; \
115 _pWineCaps->VS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
116 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
117 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
118 _pWineCaps->VS20Caps.StaticFlowControlDepth = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
119 _pWineCaps->PS20Caps.Caps = &_pD3D9Caps->PS20Caps.Caps; \
120 _pWineCaps->PS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
121 _pWineCaps->PS20Caps.NumTemps = &_pD3D9Caps->PS20Caps.NumTemps; \
122 _pWineCaps->PS20Caps.StaticFlowControlDepth = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
123 _pWineCaps->PS20Caps.NumInstructionSlots = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
124 _pWineCaps->VertexTextureFilterCaps = &_pD3D9Caps->VertexTextureFilterCaps; \
125 _pWineCaps->MaxVShaderInstructionsExecuted = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
126 _pWineCaps->MaxPShaderInstructionsExecuted = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
127 _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
128 _pWineCaps->MaxPixelShader30InstructionSlots = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
130 /* ===========================================================================
132 =========================================================================== */
138 /*****************************************************************************
139 * Predeclare the interface implementation structures
141 extern const IDirect3D9Vtbl Direct3D9_Vtbl
;
143 /*****************************************************************************
144 * IDirect3D implementation structure
146 typedef struct IDirect3D9Impl
148 /* IUnknown fields */
149 const IDirect3D9Vtbl
*lpVtbl
;
152 /* The WineD3D device */
157 /* ---------------- */
158 /* IDirect3DDevice9 */
159 /* ---------------- */
161 /*****************************************************************************
162 * Predeclare the interface implementation structures
164 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl
;
166 /*****************************************************************************
167 * IDirect3DDevice9 implementation structure
169 typedef struct IDirect3DDevice9Impl
171 /* IUnknown fields */
172 const IDirect3DDevice9Vtbl
*lpVtbl
;
175 /* IDirect3DDevice9 fields */
176 IWineD3DDevice
*WineD3DDevice
;
178 /* Avoids recursion with nested ReleaseRef to 0 */
181 /* A vertex declaration was converted from setFVF.
182 * Keep track of it, so it can be properly freed
184 IDirect3DVertexDeclaration9
*convertedDecl
;
186 } IDirect3DDevice9Impl
;
189 /* IDirect3DDevice9: */
190 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface
, IDirect3D9
** ppD3D9
);
191 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain9
** pSwapChain
);
192 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface
, UINT iSwapChain
, IDirect3DSwapChain9
** pSwapChain
);
193 extern UINT WINAPI
IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface
);
194 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture9
** ppTexture
, HANDLE
* pSharedHandle
);
195 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface
, UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture9
** ppVolumeTexture
, HANDLE
* pSharedHandle
);
196 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture9
** ppCubeTexture
, HANDLE
* pSharedHandle
);
197 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface
, UINT Length
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer9
** ppVertexBuffer
, HANDLE
* pSharedHandle
);
198 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer9
** ppIndexBuffer
, HANDLE
* pSharedHandle
);
199 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface
, D3DSTATEBLOCKTYPE Type
, IDirect3DStateBlock9
** ppSB
);
200 extern HRESULT WINAPI
IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface
);
201 extern HRESULT WINAPI
IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface
, IDirect3DStateBlock9
** ppSB
);
202 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface
, CONST D3DVERTEXELEMENT9
* pVertexElements
, IDirect3DVertexDeclaration9
** ppDecl
);
203 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface
, IDirect3DVertexDeclaration9
* pDecl
);
204 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface
, IDirect3DVertexDeclaration9
** ppDecl
);
205 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface
, DWORD FVF
);
206 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface
, DWORD
* pFVF
);
207 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface
, CONST DWORD
* pFunction
, IDirect3DVertexShader9
** ppShader
);
208 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface
, IDirect3DVertexShader9
* pShader
);
209 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface
, IDirect3DVertexShader9
** ppShader
);
210 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, CONST
float* pConstantData
, UINT Vector4fCount
);
211 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, float* pConstantData
, UINT Vector4fCount
);
212 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, CONST
int* pConstantData
, UINT Vector4iCount
);
213 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, int* pConstantData
, UINT Vector4iCount
);
214 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, CONST BOOL
* pConstantData
, UINT BoolCount
);
215 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, BOOL
* pConstantData
, UINT BoolCount
);
216 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
* pStreamData
, UINT OffsetInBytes
, UINT Stride
);
217 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
** ppStreamData
, UINT
* OffsetInBytes
, UINT
* pStride
);
218 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface
, CONST DWORD
* pFunction
, IDirect3DPixelShader9
** ppShader
);
219 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface
, IDirect3DPixelShader9
* pShader
);
220 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface
, IDirect3DPixelShader9
** ppShader
);
221 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, CONST
float* pConstantData
, UINT Vector4fCount
);
222 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, float* pConstantData
, UINT Vector4fCount
);
223 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, CONST
int* pConstantData
, UINT Vector4iCount
);
224 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, int* pConstantData
, UINT Vector4iCount
);
225 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, CONST BOOL
* pConstantData
, UINT BoolCount
);
226 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, BOOL
* pConstantData
, UINT BoolCount
);
227 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface
, D3DQUERYTYPE Type
, IDirect3DQuery9
** ppQuery
);
230 /* ---------------- */
231 /* IDirect3DVolume9 */
232 /* ---------------- */
234 /*****************************************************************************
235 * IDirect3DVolume9 implementation structure
237 typedef struct IDirect3DVolume9Impl
239 /* IUnknown fields */
240 const IDirect3DVolume9Vtbl
*lpVtbl
;
243 /* IDirect3DVolume9 fields */
244 IWineD3DVolume
*wineD3DVolume
;
246 /* The volume container */
249 /* If set forward refcounting to this object */
250 IUnknown
*forwardReference
;
251 } IDirect3DVolume9Impl
;
253 /* ------------------- */
254 /* IDirect3DSwapChain9 */
255 /* ------------------- */
257 /*****************************************************************************
258 * IDirect3DSwapChain9 implementation structure
260 typedef struct IDirect3DSwapChain9Impl
262 /* IUnknown fields */
263 const IDirect3DSwapChain9Vtbl
*lpVtbl
;
266 /* IDirect3DSwapChain9 fields */
267 IWineD3DSwapChain
*wineD3DSwapChain
;
269 /* Parent reference */
270 LPDIRECT3DDEVICE9 parentDevice
;
272 /* Flags an implicit swap chain */
274 } IDirect3DSwapChain9Impl
;
276 /* ------------------ */
277 /* IDirect3DResource9 */
278 /* ------------------ */
280 /*****************************************************************************
281 * IDirect3DResource9 implementation structure
283 typedef struct IDirect3DResource9Impl
285 /* IUnknown fields */
286 const IDirect3DResource9Vtbl
*lpVtbl
;
289 /* IDirect3DResource9 fields */
290 IWineD3DResource
*wineD3DResource
;
291 } IDirect3DResource9Impl
;
293 extern HRESULT WINAPI
IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface
, IDirect3DDevice9
** ppDevice
);
296 /* ----------------- */
297 /* IDirect3DSurface9 */
298 /* ----------------- */
300 /*****************************************************************************
301 * Predeclare the interface implementation structures
303 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl
;
305 /*****************************************************************************
306 * IDirect3DSurface9 implementation structure
308 typedef struct IDirect3DSurface9Impl
310 /* IUnknown fields */
311 const IDirect3DSurface9Vtbl
*lpVtbl
;
314 /* IDirect3DResource9 fields */
315 IWineD3DSurface
*wineD3DSurface
;
317 /* Parent reference */
318 LPDIRECT3DDEVICE9 parentDevice
;
320 /* The surface container */
323 /* If set forward refcounting to this object */
324 IUnknown
*forwardReference
;
326 /* Flags an implicit surface */
328 } IDirect3DSurface9Impl
;
330 /* ---------------------- */
331 /* IDirect3DVertexBuffer9 */
332 /* ---------------------- */
334 /*****************************************************************************
335 * IDirect3DVertexBuffer9 implementation structure
337 typedef struct IDirect3DVertexBuffer9Impl
339 /* IUnknown fields */
340 const IDirect3DVertexBuffer9Vtbl
*lpVtbl
;
343 /* IDirect3DResource9 fields */
344 IWineD3DVertexBuffer
*wineD3DVertexBuffer
;
346 /* Parent reference */
347 LPDIRECT3DDEVICE9 parentDevice
;
348 } IDirect3DVertexBuffer9Impl
;
350 /* --------------------- */
351 /* IDirect3DIndexBuffer9 */
352 /* --------------------- */
354 /*****************************************************************************
355 * IDirect3DIndexBuffer9 implementation structure
357 typedef struct IDirect3DIndexBuffer9Impl
359 /* IUnknown fields */
360 const IDirect3DIndexBuffer9Vtbl
*lpVtbl
;
363 /* IDirect3DResource9 fields */
364 IWineD3DIndexBuffer
*wineD3DIndexBuffer
;
366 /* Parent reference */
367 LPDIRECT3DDEVICE9 parentDevice
;
368 } IDirect3DIndexBuffer9Impl
;
370 /* --------------------- */
371 /* IDirect3DBaseTexture9 */
372 /* --------------------- */
374 /*****************************************************************************
375 * IDirect3DBaseTexture9 implementation structure
377 typedef struct IDirect3DBaseTexture9Impl
379 /* IUnknown fields */
380 const IDirect3DBaseTexture9Vtbl
*lpVtbl
;
383 /* IDirect3DResource9 fields */
384 IWineD3DBaseTexture
*wineD3DBaseTexture
;
386 } IDirect3DBaseTexture9Impl
;
388 extern DWORD WINAPI
IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface
);
390 /* --------------------- */
391 /* IDirect3DCubeTexture9 */
392 /* --------------------- */
394 /*****************************************************************************
395 * IDirect3DCubeTexture9 implementation structure
397 typedef struct IDirect3DCubeTexture9Impl
399 /* IUnknown fields */
400 const IDirect3DCubeTexture9Vtbl
*lpVtbl
;
403 /* IDirect3DResource9 fields */
404 IWineD3DCubeTexture
*wineD3DCubeTexture
;
406 /* Parent reference */
407 LPDIRECT3DDEVICE9 parentDevice
;
408 } IDirect3DCubeTexture9Impl
;
411 /* ----------------- */
412 /* IDirect3DTexture9 */
413 /* ----------------- */
415 /*****************************************************************************
416 * IDirect3DTexture9 implementation structure
418 typedef struct IDirect3DTexture9Impl
420 /* IUnknown fields */
421 const IDirect3DTexture9Vtbl
*lpVtbl
;
424 /* IDirect3DResource9 fields */
425 IWineD3DTexture
*wineD3DTexture
;
427 /* Parent reference */
428 LPDIRECT3DDEVICE9 parentDevice
;
429 } IDirect3DTexture9Impl
;
431 /* ----------------------- */
432 /* IDirect3DVolumeTexture9 */
433 /* ----------------------- */
435 /*****************************************************************************
436 * IDirect3DVolumeTexture9 implementation structure
438 typedef struct IDirect3DVolumeTexture9Impl
440 /* IUnknown fields */
441 const IDirect3DVolumeTexture9Vtbl
*lpVtbl
;
444 /* IDirect3DResource9 fields */
445 IWineD3DVolumeTexture
*wineD3DVolumeTexture
;
447 /* Parent reference */
448 LPDIRECT3DDEVICE9 parentDevice
;
449 } IDirect3DVolumeTexture9Impl
;
451 /* ----------------------- */
452 /* IDirect3DStateBlock9 */
453 /* ----------------------- */
455 /*****************************************************************************
456 * IDirect3DStateBlock9 implementation structure
458 typedef struct IDirect3DStateBlock9Impl
{
459 /* IUnknown fields */
460 const IDirect3DStateBlock9Vtbl
*lpVtbl
;
463 /* IDirect3DStateBlock9 fields */
464 IWineD3DStateBlock
*wineD3DStateBlock
;
466 /* Parent reference */
467 LPDIRECT3DDEVICE9 parentDevice
;
468 } IDirect3DStateBlock9Impl
;
471 /* --------------------------- */
472 /* IDirect3DVertexDeclaration9 */
473 /* --------------------------- */
475 /*****************************************************************************
476 * IDirect3DVertexDeclaration implementation structure
478 typedef struct IDirect3DVertexDeclaration9Impl
{
479 /* IUnknown fields */
480 const IDirect3DVertexDeclaration9Vtbl
*lpVtbl
;
483 D3DVERTEXELEMENT9
*elements
;
484 size_t element_count
;
486 /* IDirect3DVertexDeclaration9 fields */
487 IWineD3DVertexDeclaration
*wineD3DVertexDeclaration
;
489 /* Parent reference */
490 LPDIRECT3DDEVICE9 parentDevice
;
491 } IDirect3DVertexDeclaration9Impl
;
493 /* ---------------------- */
494 /* IDirect3DVertexShader9 */
495 /* ---------------------- */
497 /*****************************************************************************
498 * IDirect3DVertexShader implementation structure
500 typedef struct IDirect3DVertexShader9Impl
{
501 /* IUnknown fields */
502 const IDirect3DVertexShader9Vtbl
*lpVtbl
;
505 /* IDirect3DVertexShader9 fields */
506 IWineD3DVertexShader
*wineD3DVertexShader
;
508 /* Parent reference */
509 LPDIRECT3DDEVICE9 parentDevice
;
510 } IDirect3DVertexShader9Impl
;
512 /* --------------------- */
513 /* IDirect3DPixelShader9 */
514 /* --------------------- */
516 /*****************************************************************************
517 * IDirect3DPixelShader implementation structure
519 typedef struct IDirect3DPixelShader9Impl
{
520 /* IUnknown fields */
521 const IDirect3DPixelShader9Vtbl
*lpVtbl
;
524 /* IDirect3DPixelShader9 fields */
525 IWineD3DPixelShader
*wineD3DPixelShader
;
527 /* Parent reference */
528 LPDIRECT3DDEVICE9 parentDevice
;
529 } IDirect3DPixelShader9Impl
;
531 /* --------------- */
532 /* IDirect3DQuery9 */
533 /* --------------- */
535 /*****************************************************************************
536 * IDirect3DPixelShader implementation structure
538 typedef struct IDirect3DQuery9Impl
{
539 /* IUnknown fields */
540 const IDirect3DQuery9Vtbl
*lpVtbl
;
543 /* IDirect3DQuery9 fields */
544 IWineD3DQuery
*wineD3DQuery
;
546 /* Parent reference */
547 LPDIRECT3DDEVICE9 parentDevice
;
548 } IDirect3DQuery9Impl
;
552 extern HRESULT WINAPI
D3D9CB_CreateSurface(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
553 WINED3DFORMAT Format
, DWORD Usage
, WINED3DPOOL Pool
, UINT Level
,
554 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
);
556 extern HRESULT WINAPI
D3D9CB_CreateVolume(IUnknown
*pDevice
, IUnknown
*pSuperior
, UINT Width
, UINT Height
, UINT Depth
,
557 WINED3DFORMAT Format
, WINED3DPOOL Pool
, DWORD Usage
,
558 IWineD3DVolume
**ppVolume
,
559 HANDLE
* pSharedHandle
);
561 extern HRESULT WINAPI
D3D9CB_CreateDepthStencilSurface(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
562 WINED3DFORMAT Format
, WINED3DMULTISAMPLE_TYPE MultiSample
,
563 DWORD MultisampleQuality
, BOOL Discard
,
564 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
);
566 extern HRESULT WINAPI
D3D9CB_CreateRenderTarget(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
567 WINED3DFORMAT Format
, WINED3DMULTISAMPLE_TYPE MultiSample
,
568 DWORD MultisampleQuality
, BOOL Lockable
,
569 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
);
571 extern ULONG WINAPI
D3D9CB_DestroySwapChain (IWineD3DSwapChain
*pSwapChain
);
573 extern ULONG WINAPI
D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface
*pSurface
);
575 extern ULONG WINAPI
D3D9CB_DestroyRenderTarget (IWineD3DSurface
*pSurface
);
577 extern ULONG WINAPI
D3D9CB_DestroySurface(IWineD3DSurface
*pSurface
);
579 extern ULONG WINAPI
D3D9CB_DestroyVolume(IWineD3DVolume
*pVolume
);
581 #endif /* __WINE_D3D9_PRIVATE_H */