shell32: Fix the errors in two Chinese (Simplified) resources.
[wine/hacks.git] / dlls / d3d9 / tests / device.c
blobba25760f7be8df5349f41545e6f93bb40bce1729
1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
6 * Copyright (C) 2008 Rico Schüller
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #define COBJMACROS
24 #include <d3d9.h>
25 #include "wine/test.h"
27 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
29 static int get_refcount(IUnknown *object)
31 IUnknown_AddRef( object );
32 return IUnknown_Release( object );
35 /* try to make sure pending X events have been processed before continuing */
36 static void flush_events(void)
38 MSG msg;
39 int diff = 200;
40 int min_timeout = 100;
41 DWORD time = GetTickCount() + diff;
43 while (diff > 0)
45 if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
46 while (PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) DispatchMessage( &msg );
47 diff = time - GetTickCount();
51 static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9, HWND device_window, HWND focus_window, BOOL windowed)
53 D3DPRESENT_PARAMETERS present_parameters = {0};
54 IDirect3DDevice9 *device;
56 present_parameters.Windowed = windowed;
57 present_parameters.hDeviceWindow = device_window;
58 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
59 present_parameters.BackBufferWidth = 640;
60 present_parameters.BackBufferHeight = 480;
61 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
62 present_parameters.EnableAutoDepthStencil = TRUE;
63 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
65 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
66 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
68 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
69 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
70 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
72 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
73 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
75 return NULL;
78 #define CHECK_CALL(r,c,d,rc) \
79 if (SUCCEEDED(r)) {\
80 int tmp1 = get_refcount( (IUnknown *)d ); \
81 int rc_new = rc; \
82 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
83 } else {\
84 trace("%s failed: %08x\n", c, r); \
87 #define CHECK_RELEASE(obj,d,rc) \
88 if (obj) { \
89 int tmp1, rc_new = rc; \
90 IUnknown_Release( obj ); \
91 tmp1 = get_refcount( (IUnknown *)d ); \
92 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
95 #define CHECK_REFCOUNT(obj,rc) \
96 { \
97 int rc_new = rc; \
98 int count = get_refcount( (IUnknown *)obj ); \
99 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
102 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
104 int rc_new = rc; \
105 int count = IUnknown_Release( (IUnknown *)obj ); \
106 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
109 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
111 int rc_new = rc; \
112 int count = IUnknown_AddRef( (IUnknown *)obj ); \
113 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
116 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
118 void *container_ptr = (void *)0x1337c0d3; \
119 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
120 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
121 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
122 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
125 static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count)
127 IDirect3DBaseTexture9* texture = NULL;
128 HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
129 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
131 if (SUCCEEDED(hr)) {
132 DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
133 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
134 } else
135 trace("CreateTexture failed: %08x\n", hr);
137 if (texture) IUnknown_Release( texture );
140 static void test_mipmap_levels(void)
143 HRESULT hr;
144 HWND hwnd = NULL;
146 IDirect3D9 *pD3d = NULL;
147 IDirect3DDevice9 *pDevice = NULL;
148 D3DPRESENT_PARAMETERS d3dpp;
149 D3DDISPLAYMODE d3ddm;
151 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
152 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
153 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
154 ok(hwnd != NULL, "Failed to create window\n");
155 if (!pD3d || !hwnd) goto cleanup;
157 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
158 ZeroMemory( &d3dpp, sizeof(d3dpp) );
159 d3dpp.Windowed = TRUE;
160 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
161 d3dpp.BackBufferFormat = d3ddm.Format;
163 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
164 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
165 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
166 if (FAILED(hr)) {
167 skip("failed to create a d3d device\n");
168 goto cleanup;
171 check_mipmap_levels(pDevice, 32, 32, 6);
172 check_mipmap_levels(pDevice, 256, 1, 9);
173 check_mipmap_levels(pDevice, 1, 256, 9);
174 check_mipmap_levels(pDevice, 1, 1, 1);
176 cleanup:
177 if (pDevice)
179 UINT refcount = IUnknown_Release( pDevice );
180 ok(!refcount, "Device has %u references left.\n", refcount);
182 if (pD3d) IUnknown_Release( pD3d );
183 DestroyWindow( hwnd );
186 static void test_checkdevicemultisampletype(void)
189 HRESULT hr;
190 HWND hwnd = NULL;
192 IDirect3D9 *pD3d = NULL;
193 IDirect3DDevice9 *pDevice = NULL;
194 D3DPRESENT_PARAMETERS d3dpp;
195 D3DDISPLAYMODE d3ddm;
196 DWORD qualityLevels;
198 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
199 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
200 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
201 ok(hwnd != NULL, "Failed to create window\n");
202 if (!pD3d || !hwnd) goto cleanup;
204 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
205 ZeroMemory( &d3dpp, sizeof(d3dpp) );
206 d3dpp.Windowed = TRUE;
207 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
208 d3dpp.BackBufferFormat = d3ddm.Format;
210 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
211 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
212 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
213 if (FAILED(hr)) {
214 skip("failed to create a d3d device\n");
215 goto cleanup;
218 qualityLevels = 0;
220 hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE,
221 D3DMULTISAMPLE_NONE, &qualityLevels);
222 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
223 if(hr == D3DERR_NOTAVAILABLE)
225 skip("IDirect3D9_CheckDeviceMultiSampleType not available\n");
226 goto cleanup;
228 ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
230 hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, FALSE,
231 D3DMULTISAMPLE_NONE, &qualityLevels);
232 ok(SUCCEEDED(hr), "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
233 ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
235 cleanup:
236 if (pDevice)
238 UINT refcount = IUnknown_Release( pDevice );
239 ok(!refcount, "Device has %u references left.\n", refcount);
241 if (pD3d) IUnknown_Release( pD3d );
242 DestroyWindow( hwnd );
245 static void test_swapchain(void)
247 HRESULT hr;
248 HWND hwnd = NULL;
249 IDirect3D9 *pD3d = NULL;
250 IDirect3DDevice9 *pDevice = NULL;
251 IDirect3DSwapChain9 *swapchain0 = NULL;
252 IDirect3DSwapChain9 *swapchain1 = NULL;
253 IDirect3DSwapChain9 *swapchain2 = NULL;
254 IDirect3DSwapChain9 *swapchain3 = NULL;
255 IDirect3DSwapChain9 *swapchainX = NULL;
256 IDirect3DSurface9 *backbuffer = NULL;
257 D3DPRESENT_PARAMETERS d3dpp;
258 D3DDISPLAYMODE d3ddm;
260 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
261 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
262 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
263 ok(hwnd != NULL, "Failed to create window\n");
264 if (!pD3d || !hwnd) goto cleanup;
266 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
267 ZeroMemory( &d3dpp, sizeof(d3dpp) );
268 d3dpp.Windowed = TRUE;
269 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
270 d3dpp.BackBufferFormat = d3ddm.Format;
271 d3dpp.BackBufferCount = 0;
273 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
274 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
275 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
276 "Failed to create IDirect3D9Device (%08x)\n", hr);
277 if (FAILED(hr)) goto cleanup;
279 /* Check if the back buffer count was modified */
280 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
282 /* Get the implicit swapchain */
283 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
284 ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%08x)\n", hr);
285 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
287 /* Check if there is a back buffer */
288 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
289 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
290 ok(backbuffer != NULL, "The back buffer is NULL\n");
291 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
293 /* Try to get a nonexistent swapchain */
294 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
295 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr);
296 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
297 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
299 /* Create a bunch of swapchains */
300 d3dpp.BackBufferCount = 0;
301 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
302 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
303 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
305 d3dpp.BackBufferCount = 1;
306 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
307 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
309 d3dpp.BackBufferCount = 2;
310 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
311 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
312 if(SUCCEEDED(hr)) {
313 /* Swapchain 3, created with backbuffercount 2 */
314 backbuffer = (void *) 0xdeadbeef;
315 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
316 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr);
317 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
318 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
320 backbuffer = (void *) 0xdeadbeef;
321 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
322 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr);
323 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
324 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
326 backbuffer = (void *) 0xdeadbeef;
327 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
328 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
329 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
330 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
332 backbuffer = (void *) 0xdeadbeef;
333 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
334 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
335 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
336 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
339 /* Check the back buffers of the swapchains */
340 /* Swapchain 1, created with backbuffercount 0 */
341 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
342 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
343 ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr);
344 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
346 backbuffer = (void *) 0xdeadbeef;
347 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
348 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
349 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
350 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
352 /* Swapchain 2 - created with backbuffercount 1 */
353 backbuffer = (void *) 0xdeadbeef;
354 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
355 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
356 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
357 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
359 backbuffer = (void *) 0xdeadbeef;
360 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
361 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
362 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
363 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
365 backbuffer = (void *) 0xdeadbeef;
366 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
367 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
368 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
369 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
371 /* Try getSwapChain on a manually created swapchain
372 * it should fail, apparently GetSwapChain only returns implicit swapchains
374 swapchainX = (void *) 0xdeadbeef;
375 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
376 ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr);
377 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
378 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
380 cleanup:
381 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
382 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
383 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
384 if (pDevice)
386 UINT refcount = IDirect3DDevice9_Release(pDevice);
387 ok(!refcount, "Device has %u references left.\n", refcount);
389 if (pD3d) IDirect3D9_Release(pD3d);
390 DestroyWindow( hwnd );
393 /* Shared between two functions */
394 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
395 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
396 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
397 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
398 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
399 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
400 0x0000FFFF}; /* END */
402 static void test_refcount(void)
404 HRESULT hr;
405 HWND hwnd = NULL;
406 IDirect3D9 *pD3d = NULL;
407 IDirect3DDevice9 *pDevice = NULL;
408 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
409 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
410 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
411 IDirect3DVertexShader9 *pVertexShader = NULL;
412 IDirect3DPixelShader9 *pPixelShader = NULL;
413 IDirect3DCubeTexture9 *pCubeTexture = NULL;
414 IDirect3DTexture9 *pTexture = NULL;
415 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
416 IDirect3DVolume9 *pVolumeLevel = NULL;
417 IDirect3DSurface9 *pStencilSurface = NULL;
418 IDirect3DSurface9 *pOffscreenSurface = NULL;
419 IDirect3DSurface9 *pRenderTarget = NULL;
420 IDirect3DSurface9 *pRenderTarget2 = NULL;
421 IDirect3DSurface9 *pRenderTarget3 = NULL;
422 IDirect3DSurface9 *pTextureLevel = NULL;
423 IDirect3DSurface9 *pBackBuffer = NULL;
424 IDirect3DStateBlock9 *pStateBlock = NULL;
425 IDirect3DStateBlock9 *pStateBlock1 = NULL;
426 IDirect3DSwapChain9 *pSwapChain = NULL;
427 IDirect3DQuery9 *pQuery = NULL;
428 D3DPRESENT_PARAMETERS d3dpp;
429 D3DDISPLAYMODE d3ddm;
430 int refcount = 0, tmp;
432 D3DVERTEXELEMENT9 decl[] =
434 D3DDECL_END()
436 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
437 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
438 0x00000042, 0xB00F0000, /* tex t0 */
439 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
440 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
441 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
442 0x0000FFFF}; /* END */
445 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
446 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
447 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
448 ok(hwnd != NULL, "Failed to create window\n");
449 if (!pD3d || !hwnd) goto cleanup;
451 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
452 ZeroMemory( &d3dpp, sizeof(d3dpp) );
453 d3dpp.Windowed = TRUE;
454 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
455 d3dpp.BackBufferFormat = d3ddm.Format;
456 d3dpp.EnableAutoDepthStencil = TRUE;
457 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
459 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
460 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
461 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
462 "Failed to create IDirect3D9Device (%08x)\n", hr);
463 if (FAILED(hr)) goto cleanup;
465 refcount = get_refcount( (IUnknown *)pDevice );
466 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
469 * Check refcount of implicit surfaces and implicit swapchain. Findings:
470 * - the container is the device OR swapchain
471 * - they hold a reference to the device
472 * - they are created with a refcount of 0 (Get/Release returns original refcount)
473 * - they are not freed if refcount reaches 0.
474 * - the refcount is not forwarded to the container.
476 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
477 CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
478 if (pSwapChain)
480 CHECK_REFCOUNT( pSwapChain, 1);
482 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
483 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
484 CHECK_REFCOUNT( pSwapChain, 1);
485 if(pRenderTarget)
487 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
488 CHECK_REFCOUNT( pRenderTarget, 1);
490 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
491 CHECK_REFCOUNT(pDevice, refcount);
492 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
493 CHECK_REFCOUNT(pDevice, refcount);
495 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
496 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
497 CHECK_REFCOUNT( pRenderTarget, 2);
498 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
499 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
500 CHECK_REFCOUNT( pDevice, --refcount);
502 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
503 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
504 CHECK_REFCOUNT(pDevice, ++refcount);
505 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
506 CHECK_REFCOUNT(pDevice, --refcount);
509 /* Render target and back buffer are identical. */
510 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
511 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
512 if(pBackBuffer)
514 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
515 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
516 pRenderTarget, pBackBuffer);
517 pBackBuffer = NULL;
519 CHECK_REFCOUNT( pDevice, --refcount);
521 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
522 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
523 CHECK_REFCOUNT( pSwapChain, 1);
524 if(pStencilSurface)
526 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
527 CHECK_REFCOUNT( pStencilSurface, 1);
529 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
530 CHECK_REFCOUNT(pDevice, refcount);
531 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
532 CHECK_REFCOUNT(pDevice, refcount);
534 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
535 CHECK_REFCOUNT( pDevice, --refcount);
537 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
538 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
539 CHECK_REFCOUNT(pDevice, ++refcount);
540 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
541 CHECK_REFCOUNT(pDevice, --refcount);
542 pStencilSurface = NULL;
545 CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
546 CHECK_REFCOUNT( pDevice, --refcount);
548 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
549 CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
550 CHECK_REFCOUNT(pDevice, ++refcount);
551 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
552 CHECK_REFCOUNT(pDevice, --refcount);
553 pSwapChain = NULL;
556 /* Buffers */
557 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
558 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
559 if(pIndexBuffer)
561 tmp = get_refcount( (IUnknown *)pIndexBuffer );
563 hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
564 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
565 hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
566 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
569 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
570 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
571 if(pVertexBuffer)
573 IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
574 UINT offset = ~0;
575 UINT stride = ~0;
577 tmp = get_refcount( (IUnknown *)pVertexBuffer );
579 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
580 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
581 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
582 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
584 hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
585 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
586 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
587 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
588 ok(offset==0, "offset not 0 (got %u)!\n", offset);
590 /* Shaders */
591 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
592 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
593 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
594 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
595 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
596 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
597 /* Textures */
598 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
599 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
600 if (pTexture)
602 tmp = get_refcount( (IUnknown *)pTexture );
604 /* SetTexture should not increase refcounts */
605 hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
606 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
607 hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
608 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
610 /* This should not increment device refcount */
611 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
612 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
613 /* But should increment texture's refcount */
614 CHECK_REFCOUNT( pTexture, tmp+1 );
615 /* Because the texture and surface refcount are identical */
616 if (pTextureLevel)
618 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
619 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
620 CHECK_REFCOUNT ( pTexture , tmp+2 );
621 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
622 CHECK_REFCOUNT ( pTexture , tmp+1 );
623 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
624 CHECK_REFCOUNT ( pTextureLevel, tmp );
627 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
628 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
629 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
630 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
631 if (pVolumeTexture)
633 tmp = get_refcount( (IUnknown *)pVolumeTexture );
635 /* This should not increment device refcount */
636 hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
637 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
638 /* But should increment volume texture's refcount */
639 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
640 /* Because the volume texture and volume refcount are identical */
641 if (pVolumeLevel)
643 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
644 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
645 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
646 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
647 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
648 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
649 CHECK_REFCOUNT ( pVolumeLevel , tmp );
652 /* Surfaces */
653 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
654 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
655 CHECK_REFCOUNT( pStencilSurface, 1 );
656 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
657 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
658 CHECK_REFCOUNT( pOffscreenSurface, 1 );
659 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
660 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
661 CHECK_REFCOUNT( pRenderTarget3, 1 );
662 /* Misc */
663 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
664 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
665 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
666 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
667 if(pSwapChain)
669 /* check implicit back buffer */
670 hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
671 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
672 CHECK_REFCOUNT( pSwapChain, 1);
673 if(pBackBuffer)
675 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
676 CHECK_REFCOUNT( pBackBuffer, 1);
677 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
678 CHECK_REFCOUNT( pDevice, --refcount);
680 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
681 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
682 CHECK_REFCOUNT(pDevice, ++refcount);
683 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
684 CHECK_REFCOUNT(pDevice, --refcount);
685 pBackBuffer = NULL;
687 CHECK_REFCOUNT( pSwapChain, 1);
689 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
690 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
692 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
693 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
694 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
695 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
697 /* The implicit render target is not freed if refcount reaches 0.
698 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
699 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
700 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
701 if(pRenderTarget2)
703 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
704 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
705 pRenderTarget, pRenderTarget2);
706 CHECK_REFCOUNT( pDevice, --refcount);
707 pRenderTarget2 = NULL;
709 pRenderTarget = NULL;
711 cleanup:
712 CHECK_RELEASE(pDevice, pDevice, --refcount);
714 /* Buffers */
715 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
716 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
717 /* Shaders */
718 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
719 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
720 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
721 /* Textures */
722 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
723 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
724 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
725 /* Surfaces */
726 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
727 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
728 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
729 /* Misc */
730 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
731 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
732 CHECK_RELEASE(pQuery, pDevice, --refcount);
733 /* This will destroy device - cannot check the refcount here */
734 if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
736 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
738 DestroyWindow( hwnd );
741 static void test_cursor(void)
743 HRESULT hr;
744 HWND hwnd = NULL;
745 IDirect3D9 *pD3d = NULL;
746 IDirect3DDevice9 *pDevice = NULL;
747 D3DPRESENT_PARAMETERS d3dpp;
748 D3DDISPLAYMODE d3ddm;
749 CURSORINFO info;
750 IDirect3DSurface9 *cursor = NULL;
751 HCURSOR cur;
753 memset(&info, 0, sizeof(info));
754 info.cbSize = sizeof(info);
755 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
756 cur = info.hCursor;
758 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
759 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
760 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
761 ok(hwnd != NULL, "Failed to create window\n");
762 if (!pD3d || !hwnd) goto cleanup;
764 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
765 ZeroMemory( &d3dpp, sizeof(d3dpp) );
766 d3dpp.Windowed = TRUE;
767 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
768 d3dpp.BackBufferFormat = d3ddm.Format;
770 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
771 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
772 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
773 "Failed to create IDirect3D9Device (%08x)\n", hr);
774 if (FAILED(hr)) goto cleanup;
776 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
777 ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
779 /* Initially hidden */
780 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
781 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
783 /* Not enabled without a surface*/
784 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
785 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
787 /* Fails */
788 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
789 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
791 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
792 ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
794 IDirect3DSurface9_Release(cursor);
796 memset(&info, 0, sizeof(info));
797 info.cbSize = sizeof(info);
798 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
799 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
800 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
802 /* Still hidden */
803 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
804 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
806 /* Enabled now*/
807 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
808 ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
810 /* GDI cursor unchanged */
811 memset(&info, 0, sizeof(info));
812 info.cbSize = sizeof(info);
813 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
814 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
815 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
817 cleanup:
818 if (pDevice)
820 UINT refcount = IDirect3DDevice9_Release(pDevice);
821 ok(!refcount, "Device has %u references left.\n", refcount);
823 if (pD3d) IDirect3D9_Release(pD3d);
824 DestroyWindow( hwnd );
827 static void test_reset(void)
829 HRESULT hr;
830 HWND hwnd = NULL;
831 IDirect3D9 *pD3d = NULL;
832 IDirect3DDevice9 *pDevice = NULL;
833 D3DPRESENT_PARAMETERS d3dpp;
834 D3DDISPLAYMODE d3ddm, d3ddm2;
835 D3DVIEWPORT9 vp;
836 DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
837 DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
838 IDirect3DSwapChain9 *pSwapchain;
839 IDirect3DSurface9 *surface;
840 IDirect3DTexture9 *texture;
841 IDirect3DVertexShader9 *shader;
842 UINT i, adapter_mode_count;
843 D3DLOCKED_RECT lockrect;
844 struct
846 UINT w;
847 UINT h;
848 } *modes = NULL;
849 UINT mode_count = 0;
851 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
852 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
853 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
854 ok(hwnd != NULL, "Failed to create window\n");
855 if (!pD3d || !hwnd) goto cleanup;
857 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
858 adapter_mode_count = IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format);
859 modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
860 for(i = 0; i < adapter_mode_count; ++i)
862 UINT j;
863 ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
864 hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
865 ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
867 for (j = 0; j < mode_count; ++j)
869 if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
870 break;
872 if (j == mode_count)
874 modes[j].w = d3ddm2.Width;
875 modes[j].h = d3ddm2.Height;
876 ++mode_count;
879 /* We use them as invalid modes */
880 if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
881 (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
882 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
883 d3ddm2.Width, d3ddm2.Height);
884 goto cleanup;
888 if (mode_count < 2)
890 skip("Less than 2 modes supported, skipping mode tests\n");
891 goto cleanup;
894 i = 0;
895 if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
897 ZeroMemory( &d3dpp, sizeof(d3dpp) );
898 d3dpp.Windowed = FALSE;
899 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
900 d3dpp.BackBufferWidth = modes[i].w;
901 d3dpp.BackBufferHeight = modes[i].h;
902 d3dpp.BackBufferFormat = d3ddm.Format;
903 d3dpp.EnableAutoDepthStencil = TRUE;
904 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
906 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
907 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
909 if(FAILED(hr))
911 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
912 goto cleanup;
914 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
915 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
917 width = GetSystemMetrics(SM_CXSCREEN);
918 height = GetSystemMetrics(SM_CYSCREEN);
919 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
920 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
922 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
923 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
924 if(SUCCEEDED(hr))
926 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
927 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
928 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
929 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
930 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
931 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
934 i = 1;
935 vp.X = 10;
936 vp.Y = 20;
937 vp.MinZ = 2;
938 vp.MaxZ = 3;
939 hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
940 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
942 ZeroMemory( &d3dpp, sizeof(d3dpp) );
943 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
944 d3dpp.Windowed = FALSE;
945 d3dpp.BackBufferWidth = modes[i].w;
946 d3dpp.BackBufferHeight = modes[i].h;
947 d3dpp.BackBufferFormat = d3ddm.Format;
948 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
949 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
950 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
951 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
953 ZeroMemory(&vp, sizeof(vp));
954 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
955 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
956 if(SUCCEEDED(hr))
958 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
959 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
960 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
961 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
962 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
963 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
966 width = GetSystemMetrics(SM_CXSCREEN);
967 height = GetSystemMetrics(SM_CYSCREEN);
968 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
969 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
971 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
972 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
973 if(SUCCEEDED(hr))
975 ZeroMemory(&d3dpp, sizeof(d3dpp));
976 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
977 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
978 if(SUCCEEDED(hr))
980 ok(d3dpp.BackBufferWidth == modes[i].w, "Back buffer width is %u, expected %u\n",
981 d3dpp.BackBufferWidth, modes[i].w);
982 ok(d3dpp.BackBufferHeight == modes[i].h, "Back buffer height is %u, expected %u\n",
983 d3dpp.BackBufferHeight, modes[i].h);
985 IDirect3DSwapChain9_Release(pSwapchain);
988 ZeroMemory( &d3dpp, sizeof(d3dpp) );
989 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
990 d3dpp.Windowed = TRUE;
991 d3dpp.BackBufferWidth = 400;
992 d3dpp.BackBufferHeight = 300;
993 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
994 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
995 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
996 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
998 width = GetSystemMetrics(SM_CXSCREEN);
999 height = GetSystemMetrics(SM_CYSCREEN);
1000 ok(width == orig_width, "Screen width is %d\n", width);
1001 ok(height == orig_height, "Screen height is %d\n", height);
1003 ZeroMemory(&vp, sizeof(vp));
1004 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
1005 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
1006 if(SUCCEEDED(hr))
1008 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
1009 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
1010 ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
1011 ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
1012 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
1013 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
1016 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
1017 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
1018 if(SUCCEEDED(hr))
1020 ZeroMemory(&d3dpp, sizeof(d3dpp));
1021 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
1022 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
1023 if(SUCCEEDED(hr))
1025 ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
1026 ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
1028 IDirect3DSwapChain9_Release(pSwapchain);
1031 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1032 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1033 d3dpp.Windowed = TRUE;
1034 d3dpp.BackBufferWidth = 400;
1035 d3dpp.BackBufferHeight = 300;
1037 /* _Reset fails if there is a resource in the default pool */
1038 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
1039 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1040 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1041 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1042 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1043 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1044 IDirect3DSurface9_Release(surface);
1045 /* Reset again to get the device out of the lost state */
1046 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1047 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1048 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1049 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1051 /* Scratch, sysmem and managed pools are fine */
1052 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
1053 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1054 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1055 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1056 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1057 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1058 IDirect3DSurface9_Release(surface);
1060 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1061 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1062 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1063 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1064 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1065 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1066 IDirect3DSurface9_Release(surface);
1068 /* The depth stencil should get reset to the auto depth stencil when present. */
1069 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1070 ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
1072 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
1073 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1074 ok(surface == NULL, "Depth stencil should be NULL\n");
1076 d3dpp.EnableAutoDepthStencil = TRUE;
1077 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1078 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1079 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1081 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
1082 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1083 ok(surface != NULL, "Depth stencil should not be NULL\n");
1084 if (surface) IDirect3DSurface9_Release(surface);
1086 d3dpp.EnableAutoDepthStencil = FALSE;
1087 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1088 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1090 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
1091 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1092 ok(surface == NULL, "Depth stencil should be NULL\n");
1094 /* Will a sysmem or scratch survive while locked */
1095 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1096 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1097 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1098 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1099 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1100 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1101 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1102 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1103 IDirect3DSurface9_UnlockRect(surface);
1104 IDirect3DSurface9_Release(surface);
1106 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
1107 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1108 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1109 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1110 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1111 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1112 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1113 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1114 IDirect3DSurface9_UnlockRect(surface);
1115 IDirect3DSurface9_Release(surface);
1117 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
1118 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
1119 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1120 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1121 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1122 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1123 IDirect3DTexture9_Release(texture);
1125 /* A reference held to an implicit surface causes failures as well */
1126 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1127 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr);
1128 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1129 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1130 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1131 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1132 IDirect3DSurface9_Release(surface);
1133 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1134 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1135 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1136 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1138 /* Shaders are fine as well */
1139 hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader);
1140 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1141 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1142 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1143 IDirect3DVertexShader9_Release(shader);
1145 /* Try setting invalid modes */
1146 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1147 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1148 d3dpp.Windowed = FALSE;
1149 d3dpp.BackBufferWidth = 32;
1150 d3dpp.BackBufferHeight = 32;
1151 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1152 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
1153 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1154 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1156 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1157 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1158 d3dpp.Windowed = FALSE;
1159 d3dpp.BackBufferWidth = 801;
1160 d3dpp.BackBufferHeight = 600;
1161 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1162 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
1163 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1164 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1166 pDevice = NULL;
1167 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1169 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1170 d3dpp.Windowed = TRUE;
1171 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1172 d3dpp.BackBufferFormat = d3ddm.Format;
1173 d3dpp.EnableAutoDepthStencil = FALSE;
1174 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1176 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1177 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1179 if(FAILED(hr))
1181 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
1182 goto cleanup;
1185 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1186 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
1188 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1189 d3dpp.Windowed = TRUE;
1190 d3dpp.BackBufferWidth = 400;
1191 d3dpp.BackBufferHeight = 300;
1192 d3dpp.EnableAutoDepthStencil = TRUE;
1193 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1195 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1196 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1198 if (FAILED(hr)) goto cleanup;
1200 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
1201 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1202 ok(surface != NULL, "Depth stencil should not be NULL\n");
1203 if (surface) IDirect3DSurface9_Release(surface);
1205 cleanup:
1206 HeapFree(GetProcessHeap(), 0, modes);
1207 if (pDevice)
1209 UINT refcount = IDirect3DDevice9_Release(pDevice);
1210 ok(!refcount, "Device has %u references left.\n", refcount);
1212 if (pD3d) IDirect3D9_Release(pD3d);
1215 /* Test adapter display modes */
1216 static void test_display_modes(void)
1218 D3DDISPLAYMODE dmode;
1219 IDirect3D9 *pD3d;
1221 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1222 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1223 if(!pD3d) return;
1225 #define TEST_FMT(x,r) do { \
1226 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1227 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1228 } while(0)
1230 TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
1231 TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
1232 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1233 /* D3DFMT_R5G6B5 */
1234 TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1235 TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1236 TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1237 TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1238 TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1239 TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1240 TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1241 TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1242 TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1243 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1244 TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1245 TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1247 TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1248 TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1250 TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1251 TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1252 TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1254 TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1255 TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1256 TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1257 TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1258 TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1259 TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1261 TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1262 TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1263 TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1264 TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1265 TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1266 TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1267 TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1268 TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1269 TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1270 TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1272 TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1273 TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1274 TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1275 TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1276 TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1277 TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1278 TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1279 TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1280 TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1281 TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1283 TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1284 TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1285 TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1286 TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1287 /* Floating point formats */
1288 TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1289 TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1290 TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1292 /* IEEE formats */
1293 TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1294 TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1295 TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1297 TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1299 TEST_FMT(0, D3DERR_INVALIDCALL);
1301 IDirect3D9_Release(pD3d);
1304 static void test_scene(void)
1306 HRESULT hr;
1307 HWND hwnd = NULL;
1308 IDirect3D9 *pD3d = NULL;
1309 IDirect3DDevice9 *pDevice = NULL;
1310 D3DPRESENT_PARAMETERS d3dpp;
1311 D3DDISPLAYMODE d3ddm;
1312 IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1313 IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
1314 RECT rect = {0, 0, 128, 128};
1315 D3DCAPS9 caps;
1317 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1318 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1319 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1320 ok(hwnd != NULL, "Failed to create window\n");
1321 if (!pD3d || !hwnd) goto cleanup;
1323 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1324 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1325 d3dpp.Windowed = TRUE;
1326 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1327 d3dpp.BackBufferWidth = 800;
1328 d3dpp.BackBufferHeight = 600;
1329 d3dpp.BackBufferFormat = d3ddm.Format;
1330 d3dpp.EnableAutoDepthStencil = TRUE;
1331 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1333 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1334 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1335 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1336 if(!pDevice)
1338 skip("Failed to create a d3d device\n");
1339 goto cleanup;
1342 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1343 memset(&caps, 0, sizeof(caps));
1344 hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1345 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr);
1346 if(FAILED(hr)) goto cleanup;
1348 /* Test an EndScene without beginscene. Should return an error */
1349 hr = IDirect3DDevice9_EndScene(pDevice);
1350 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1352 /* Test a normal BeginScene / EndScene pair, this should work */
1353 hr = IDirect3DDevice9_BeginScene(pDevice);
1354 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1355 if(SUCCEEDED(hr))
1357 hr = IDirect3DDevice9_EndScene(pDevice);
1358 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1361 /* Test another EndScene without having begun a new scene. Should return an error */
1362 hr = IDirect3DDevice9_EndScene(pDevice);
1363 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1365 /* Two nested BeginScene and EndScene calls */
1366 hr = IDirect3DDevice9_BeginScene(pDevice);
1367 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1368 hr = IDirect3DDevice9_BeginScene(pDevice);
1369 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
1370 hr = IDirect3DDevice9_EndScene(pDevice);
1371 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1372 hr = IDirect3DDevice9_EndScene(pDevice);
1373 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1375 /* Create some surfaces to test stretchrect between the scenes */
1376 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1377 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1378 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1379 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1380 hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1381 ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr);
1382 hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1383 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
1385 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1386 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1387 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1388 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1390 /* First make sure a simple StretchRect call works */
1391 if(pSurface1 && pSurface2) {
1392 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1393 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1395 if(pBackBuffer && pRenderTarget) {
1396 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1397 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1399 if(pDepthStencil && pSurface3) {
1400 HRESULT expected;
1401 if(0) /* Disabled for now because it crashes in wine */ {
1402 expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1403 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1404 ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected);
1408 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1409 * width normal surfaces, render targets and depth stencil surfaces.
1411 hr = IDirect3DDevice9_BeginScene(pDevice);
1412 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1414 if(pSurface1 && pSurface2)
1416 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1417 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1419 if(pBackBuffer && pRenderTarget)
1421 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1422 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1424 if(pDepthStencil && pSurface3)
1426 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1427 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1428 ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr);
1431 hr = IDirect3DDevice9_EndScene(pDevice);
1432 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1434 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1435 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1436 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1438 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1439 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1440 hr = IDirect3DDevice9_BeginScene(pDevice);
1441 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1442 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1443 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1444 hr = IDirect3DDevice9_EndScene(pDevice);
1445 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1447 cleanup:
1448 if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1449 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1450 if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1451 if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1452 if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1453 if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1454 if (pDevice)
1456 UINT refcount = IDirect3DDevice9_Release(pDevice);
1457 ok(!refcount, "Device has %u references left.\n", refcount);
1459 if (pD3d) IDirect3D9_Release(pD3d);
1460 if(hwnd) DestroyWindow(hwnd);
1463 static void test_limits(void)
1465 HRESULT hr;
1466 HWND hwnd = NULL;
1467 IDirect3D9 *pD3d = NULL;
1468 IDirect3DDevice9 *pDevice = NULL;
1469 D3DPRESENT_PARAMETERS d3dpp;
1470 D3DDISPLAYMODE d3ddm;
1471 IDirect3DTexture9 *pTexture = NULL;
1472 int i;
1474 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1475 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1476 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1477 ok(hwnd != NULL, "Failed to create window\n");
1478 if (!pD3d || !hwnd) goto cleanup;
1480 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1481 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1482 d3dpp.Windowed = TRUE;
1483 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1484 d3dpp.BackBufferWidth = 800;
1485 d3dpp.BackBufferHeight = 600;
1486 d3dpp.BackBufferFormat = d3ddm.Format;
1487 d3dpp.EnableAutoDepthStencil = TRUE;
1488 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1490 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1491 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1492 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1493 if(!pDevice)
1495 skip("Failed to create a d3d device\n");
1496 goto cleanup;
1499 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1500 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
1501 if(!pTexture) goto cleanup;
1503 /* There are 16 pixel samplers. We should be able to access all of them */
1504 for(i = 0; i < 16; i++) {
1505 hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1506 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1507 hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1508 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1509 hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1510 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr);
1513 /* Now test all 8 textures stage states */
1514 for(i = 0; i < 8; i++) {
1515 hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1516 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr);
1519 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1520 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1521 * but how do I test that?
1523 cleanup:
1524 if(pTexture) IDirect3DTexture9_Release(pTexture);
1525 if (pDevice)
1527 UINT refcount = IDirect3D9_Release(pDevice);
1528 ok(!refcount, "Device has %u references left.\n", refcount);
1530 if (pD3d) IDirect3D9_Release(pD3d);
1531 if(hwnd) DestroyWindow(hwnd);
1534 static void test_depthstenciltest(void)
1536 HRESULT hr;
1537 HWND hwnd = NULL;
1538 IDirect3D9 *pD3d = NULL;
1539 IDirect3DDevice9 *pDevice = NULL;
1540 D3DPRESENT_PARAMETERS d3dpp;
1541 D3DDISPLAYMODE d3ddm;
1542 IDirect3DSurface9 *pDepthStencil = NULL;
1543 IDirect3DSurface9 *pDepthStencil2 = NULL;
1544 D3DZBUFFERTYPE state;
1546 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1547 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1548 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1549 ok(hwnd != NULL, "Failed to create window\n");
1550 if (!pD3d || !hwnd) goto cleanup;
1552 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1553 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1554 d3dpp.Windowed = TRUE;
1555 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1556 d3dpp.BackBufferWidth = 800;
1557 d3dpp.BackBufferHeight = 600;
1558 d3dpp.BackBufferFormat = d3ddm.Format;
1559 d3dpp.EnableAutoDepthStencil = TRUE;
1560 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1562 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1563 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1564 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1565 if(!pDevice)
1567 skip("Failed to create a d3d device\n");
1568 goto cleanup;
1571 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1572 ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1574 /* Try to clear */
1575 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1576 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1578 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1579 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1581 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1582 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1583 ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1584 if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1586 /* This left the render states untouched! */
1587 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1588 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1589 ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1590 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1591 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1592 ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1593 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1594 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1595 ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1596 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1597 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1598 ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1600 /* This is supposed to fail now */
1601 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1602 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1604 hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1605 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
1607 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1608 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1610 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1611 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1612 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1614 /* Now it works again */
1615 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1616 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1618 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1619 if(pDevice) IDirect3D9_Release(pDevice);
1621 /* Now see if autodepthstencil disable is honored. First, without a format set */
1622 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1623 d3dpp.Windowed = TRUE;
1624 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1625 d3dpp.BackBufferWidth = 800;
1626 d3dpp.BackBufferHeight = 600;
1627 d3dpp.BackBufferFormat = d3ddm.Format;
1628 d3dpp.EnableAutoDepthStencil = FALSE;
1629 d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1631 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1632 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1633 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1634 if(!pDevice)
1636 skip("Failed to create a d3d device\n");
1637 goto cleanup;
1640 pDepthStencil = NULL;
1641 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1642 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1643 if(pDepthStencil) {
1644 IDirect3DSurface9_Release(pDepthStencil);
1645 pDepthStencil = NULL;
1648 /* Check the depth test state */
1649 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1650 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1651 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1653 if(pDevice) IDirect3D9_Release(pDevice);
1655 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1656 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1657 d3dpp.Windowed = TRUE;
1658 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1659 d3dpp.BackBufferWidth = 800;
1660 d3dpp.BackBufferHeight = 600;
1661 d3dpp.BackBufferFormat = d3ddm.Format;
1662 d3dpp.EnableAutoDepthStencil = FALSE;
1663 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1665 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1666 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1667 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1668 if(!pDevice)
1670 skip("Failed to create a d3d device\n");
1671 goto cleanup;
1674 pDepthStencil = NULL;
1675 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1676 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1677 if(pDepthStencil) {
1678 IDirect3DSurface9_Release(pDepthStencil);
1679 pDepthStencil = NULL;
1682 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1683 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1684 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1686 cleanup:
1687 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1688 if (pDevice)
1690 UINT refcount = IDirect3D9_Release(pDevice);
1691 ok(!refcount, "Device has %u references left.\n", refcount);
1693 if (pD3d) IDirect3D9_Release(pD3d);
1694 if(hwnd) DestroyWindow(hwnd);
1697 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1698 static void test_draw_indexed(void)
1700 static const struct {
1701 float position[3];
1702 DWORD color;
1703 } quad[] = {
1704 {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1705 {{-1.0f, 1.0f, 0.0f}, 0xffff0000},
1706 {{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
1707 {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1709 WORD indices[] = {0, 1, 2, 3, 0, 2};
1711 static const D3DVERTEXELEMENT9 decl_elements[] = {
1712 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1713 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1714 D3DDECL_END()
1717 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1718 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1719 IDirect3DIndexBuffer9 *index_buffer = NULL;
1720 D3DPRESENT_PARAMETERS present_parameters;
1721 IDirect3DDevice9 *device = NULL;
1722 IDirect3D9 *d3d9;
1723 HRESULT hr;
1724 HWND hwnd;
1725 void *ptr;
1727 hwnd = CreateWindow("static", "d3d9_test",
1728 0, 0, 0, 10, 10, 0, 0, 0, 0);
1729 if (!hwnd)
1731 skip("Failed to create window\n");
1732 return;
1735 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1736 if (!d3d9)
1738 skip("Failed to create IDirect3D9 object\n");
1739 goto cleanup;
1742 ZeroMemory(&present_parameters, sizeof(present_parameters));
1743 present_parameters.Windowed = TRUE;
1744 present_parameters.hDeviceWindow = hwnd;
1745 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1747 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1748 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1749 if (FAILED(hr) || !device)
1751 skip("Failed to create device\n");
1752 goto cleanup;
1755 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1756 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1757 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1758 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1760 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1761 ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1762 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1763 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1764 memcpy(ptr, quad, sizeof(quad));
1765 hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1766 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1767 hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1768 ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1770 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1771 ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1772 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1773 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1774 memcpy(ptr, indices, sizeof(indices));
1775 hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1776 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1777 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1778 ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1779 hr = IDirect3DDevice9_BeginScene(device);
1780 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1782 /* NULL index buffer. Should fail */
1783 hr = IDirect3DDevice9_SetIndices(device, NULL);
1784 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1785 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1786 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1787 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1788 hr, D3DERR_INVALIDCALL);
1790 /* Valid index buffer, NULL vertex declaration. Should fail */
1791 hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1792 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1793 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1794 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1795 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1796 hr, D3DERR_INVALIDCALL);
1798 /* Valid index buffer and vertex declaration. Should succeed */
1799 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1800 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1801 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1802 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1803 ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1805 hr = IDirect3DDevice9_EndScene(device);
1806 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1808 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1809 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1811 IDirect3DVertexBuffer9_Release(vertex_buffer);
1812 IDirect3DIndexBuffer9_Release(index_buffer);
1813 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1815 cleanup:
1816 if (device)
1818 UINT refcount = IDirect3DDevice9_Release(device);
1819 ok(!refcount, "Device has %u references left.\n", refcount);
1821 if (d3d9) IDirect3D9_Release(d3d9);
1822 if (hwnd) DestroyWindow(hwnd);
1825 static void test_null_stream(void)
1827 IDirect3DVertexBuffer9 *buffer = NULL;
1828 D3DPRESENT_PARAMETERS present_parameters;
1829 IDirect3DDevice9 *device = NULL;
1830 IDirect3D9 *d3d9;
1831 HWND hwnd;
1832 HRESULT hr;
1833 IDirect3DVertexShader9 *shader = NULL;
1834 IDirect3DVertexDeclaration9 *decl = NULL;
1835 DWORD shader_code[] = {
1836 0xfffe0101, /* vs_1_1 */
1837 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1838 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1839 0x0000ffff /* end */
1841 static const D3DVERTEXELEMENT9 decl_elements[] = {
1842 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1843 {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1844 D3DDECL_END()
1847 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1848 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1849 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1850 ok(hwnd != NULL, "Failed to create window\n");
1851 if (!d3d9 || !hwnd) goto cleanup;
1853 ZeroMemory(&present_parameters, sizeof(present_parameters));
1854 present_parameters.Windowed = TRUE;
1855 present_parameters.hDeviceWindow = hwnd;
1856 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1858 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1859 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1860 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1861 if(!device)
1863 skip("Failed to create a d3d device\n");
1864 goto cleanup;
1867 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1868 if(FAILED(hr)) {
1869 skip("No vertex shader support\n");
1870 goto cleanup;
1872 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1873 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
1874 if (FAILED(hr)) {
1875 skip("Vertex declaration handling not possible.\n");
1876 goto cleanup;
1878 hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
1879 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
1880 if (FAILED(hr)) {
1881 skip("Vertex buffer handling not possible.\n");
1882 goto cleanup;
1885 hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
1886 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1887 hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
1888 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1889 hr = IDirect3DDevice9_SetVertexShader(device, shader);
1890 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
1891 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
1892 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
1894 hr = IDirect3DDevice9_BeginScene(device);
1895 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
1896 if(SUCCEEDED(hr)) {
1897 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
1898 ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
1900 hr = IDirect3DDevice9_EndScene(device);
1901 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
1904 IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1905 IDirect3DDevice9_SetVertexShader(device, NULL);
1906 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1908 cleanup:
1909 if (buffer) IDirect3DVertexBuffer9_Release(buffer);
1910 if(decl) IDirect3DVertexDeclaration9_Release(decl);
1911 if(shader) IDirect3DVertexShader9_Release(shader);
1912 if (device)
1914 UINT refcount = IDirect3DDevice9_Release(device);
1915 ok(!refcount, "Device has %u references left.\n", refcount);
1917 if(d3d9) IDirect3D9_Release(d3d9);
1920 static void test_lights(void)
1922 D3DPRESENT_PARAMETERS present_parameters;
1923 IDirect3DDevice9 *device = NULL;
1924 IDirect3D9 *d3d9;
1925 HWND hwnd;
1926 HRESULT hr;
1927 unsigned int i;
1928 BOOL enabled;
1929 D3DCAPS9 caps;
1931 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1932 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1933 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1934 ok(hwnd != NULL, "Failed to create window\n");
1935 if (!d3d9 || !hwnd) goto cleanup;
1937 ZeroMemory(&present_parameters, sizeof(present_parameters));
1938 present_parameters.Windowed = TRUE;
1939 present_parameters.hDeviceWindow = hwnd;
1940 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1942 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1943 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
1944 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1945 "IDirect3D9_CreateDevice failed with %08x\n", hr);
1946 if(!device)
1948 skip("Failed to create a d3d device\n");
1949 goto cleanup;
1952 memset(&caps, 0, sizeof(caps));
1953 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1954 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
1956 for(i = 1; i <= caps.MaxActiveLights; i++) {
1957 hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
1958 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
1959 hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
1960 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
1961 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1964 /* TODO: Test the rendering results in this situation */
1965 hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
1966 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
1967 hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
1968 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
1969 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1970 hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
1971 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
1973 for(i = 1; i <= caps.MaxActiveLights; i++) {
1974 hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
1975 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
1978 cleanup:
1979 if (device)
1981 UINT refcount = IDirect3DDevice9_Release(device);
1982 ok(!refcount, "Device has %u references left.\n", refcount);
1984 if(d3d9) IDirect3D9_Release(d3d9);
1987 static void test_set_stream_source(void)
1989 D3DPRESENT_PARAMETERS present_parameters;
1990 IDirect3DDevice9 *device = NULL;
1991 IDirect3D9 *d3d9;
1992 HWND hwnd;
1993 HRESULT hr;
1994 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
1996 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1997 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1998 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1999 ok(hwnd != NULL, "Failed to create window\n");
2000 if (!d3d9 || !hwnd) goto cleanup;
2002 ZeroMemory(&present_parameters, sizeof(present_parameters));
2003 present_parameters.Windowed = TRUE;
2004 present_parameters.hDeviceWindow = hwnd;
2005 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2007 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2008 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2009 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2010 "IDirect3D9_CreateDevice failed with %08x\n", hr);
2011 if(!device)
2013 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
2014 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2015 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
2016 if(!device)
2018 skip("Failed to create a d3d device\n");
2019 goto cleanup;
2023 hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
2024 ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr);
2025 if (SUCCEEDED(hr)) {
2026 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
2027 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
2028 * a WARN
2030 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
2031 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2032 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
2033 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2034 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
2035 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2036 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
2037 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2038 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
2039 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2041 /* Try to set the NULL buffer with an offset and stride 0 */
2042 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2043 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2044 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
2045 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2046 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
2047 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2048 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
2049 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2050 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
2051 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2053 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2054 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2056 cleanup:
2057 if (pVertexBuffer) IDirect3DVertexBuffer9_Release(pVertexBuffer);
2058 if (device)
2060 UINT refcount = IDirect3DDevice9_Release(device);
2061 ok(!refcount, "Device has %u references left.\n", refcount);
2063 if(d3d9) IDirect3D9_Release(d3d9);
2066 struct formats {
2067 D3DFORMAT DisplayFormat;
2068 D3DFORMAT BackBufferFormat;
2069 BOOL shouldPass;
2072 struct formats r5g6b5_format_list[] =
2074 { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
2075 { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
2076 { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
2077 { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
2078 { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
2079 { 0, 0, 0}
2082 struct formats x1r5g5b5_format_list[] =
2084 { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
2085 { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
2086 { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
2087 { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2088 { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2090 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
2091 { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
2092 { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
2093 { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
2094 { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2095 { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2096 { 0, 0, 0}
2099 struct formats x8r8g8b8_format_list[] =
2101 { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
2102 { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2103 { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2104 { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
2105 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
2107 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
2108 { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
2109 { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2110 { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2111 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
2112 { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
2113 { 0, 0, 0}
2116 static void test_display_formats(void)
2118 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
2119 * Next to these there are 6 different backbuffer formats. Only a fixed number of
2120 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
2121 * allowed due to depth conversion and this is likely driver dependent.
2122 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
2123 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
2125 UINT Adapter = D3DADAPTER_DEFAULT;
2126 D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
2127 int i, nmodes;
2128 HRESULT hr;
2130 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2131 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2132 if(!d3d9) return;
2134 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
2135 if(!nmodes) {
2136 skip("Display format R5G6B5 not supported, skipping\n");
2137 } else {
2138 trace("Testing display format R5G6B5\n");
2139 for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
2141 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
2143 if(r5g6b5_format_list[i].shouldPass)
2144 ok(hr == D3D_OK ||
2145 broken(hr == D3DERR_NOTAVAILABLE),
2146 "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
2147 else
2148 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
2152 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
2153 if(!nmodes) {
2154 skip("Display format X1R5G5B5 not supported, skipping\n");
2155 } else {
2156 trace("Testing display format X1R5G5B5\n");
2157 for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
2159 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
2161 if(x1r5g5b5_format_list[i].shouldPass)
2162 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
2163 else
2164 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
2168 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
2169 if(!nmodes) {
2170 skip("Display format X8R8G8B8 not supported, skipping\n");
2171 } else {
2172 trace("Testing display format X8R8G8B8\n");
2173 for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
2175 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
2177 if(x8r8g8b8_format_list[i].shouldPass)
2178 ok(hr == D3D_OK ||
2179 broken(hr == D3DERR_NOTAVAILABLE),
2180 "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
2181 else
2182 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
2186 if(d3d9) IDirect3D9_Release(d3d9);
2189 static void test_scissor_size(void)
2191 IDirect3D9 *d3d9_ptr = 0;
2192 unsigned int i;
2193 static const struct {
2194 int winx; int winy; int backx; int backy; BOOL window;
2195 } scts[] = { /* scissor tests */
2196 {800, 600, 640, 480, TRUE},
2197 {800, 600, 640, 480, FALSE},
2198 {640, 480, 800, 600, TRUE},
2199 {640, 480, 800, 600, FALSE},
2202 d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
2203 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
2204 if (!d3d9_ptr){
2205 skip("Failed to create IDirect3D9 object\n");
2206 return;
2209 for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
2210 IDirect3DDevice9 *device_ptr = 0;
2211 D3DPRESENT_PARAMETERS present_parameters;
2212 HRESULT hr;
2213 WNDCLASS wc = {0};
2214 HWND hwnd = 0;
2215 RECT scissorrect;
2217 wc.lpfnWndProc = DefWindowProc;
2218 wc.lpszClassName = "d3d9_test_wc";
2219 RegisterClass(&wc);
2221 hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
2222 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
2224 ZeroMemory(&present_parameters, sizeof(present_parameters));
2225 present_parameters.Windowed = scts[i].window;
2226 present_parameters.hDeviceWindow = hwnd;
2227 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2228 present_parameters.BackBufferWidth = scts[i].backx;
2229 present_parameters.BackBufferHeight = scts[i].backy;
2230 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
2231 present_parameters.EnableAutoDepthStencil = TRUE;
2232 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2234 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2235 if(FAILED(hr)) {
2236 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
2237 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2238 if(FAILED(hr)) {
2239 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2242 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
2244 if (!device_ptr)
2246 DestroyWindow(hwnd);
2247 skip("Creating the device failed\n");
2248 goto err_out;
2251 /* Check for the default scissor rect size */
2252 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2253 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2254 ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
2256 /* check the scissorrect values after a reset */
2257 present_parameters.BackBufferWidth = 800;
2258 present_parameters.BackBufferHeight = 600;
2259 hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
2260 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
2261 hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
2262 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
2264 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2265 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2266 ok(scissorrect.right == 800 && scissorrect.bottom == 600 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 800, 600);
2268 if(device_ptr) {
2269 ULONG ref;
2271 ref = IDirect3DDevice9_Release(device_ptr);
2272 DestroyWindow(hwnd);
2273 ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
2277 err_out:
2278 if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
2279 return;
2282 static void test_multi_device(void)
2284 IDirect3DDevice9 *device1 = NULL, *device2 = NULL;
2285 D3DPRESENT_PARAMETERS present_parameters;
2286 HWND hwnd1 = NULL, hwnd2 = NULL;
2287 IDirect3D9 *d3d9;
2288 ULONG refcount;
2289 HRESULT hr;
2291 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2292 ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
2293 if (!d3d9) goto fail;
2295 hwnd1 = CreateWindow("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2296 ok(hwnd1 != NULL, "Failed to create a window.\n");
2297 if (!hwnd1) goto fail;
2299 memset(&present_parameters, 0, sizeof(present_parameters));
2300 present_parameters.Windowed = TRUE;
2301 present_parameters.hDeviceWindow = hwnd1;
2302 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2304 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd1,
2305 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device1);
2306 IDirect3D9_Release(d3d9);
2307 d3d9 = NULL;
2308 if (FAILED(hr)) {
2309 skip("Failed to create a device\n");
2310 goto fail;
2313 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2314 ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
2315 if (!d3d9) goto fail;
2317 hwnd2 = CreateWindow("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2318 ok(hwnd2 != NULL, "Failed to create a window.\n");
2319 if (!hwnd2) goto fail;
2321 memset(&present_parameters, 0, sizeof(present_parameters));
2322 present_parameters.Windowed = TRUE;
2323 present_parameters.hDeviceWindow = hwnd2;
2324 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2326 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd2,
2327 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device2);
2328 ok(SUCCEEDED(hr), "Failed to create a device, hr %#x\n", hr);
2329 IDirect3D9_Release(d3d9);
2330 d3d9 = NULL;
2331 if (FAILED(hr)) goto fail;
2333 fail:
2334 if (d3d9) IDirect3D9_Release(d3d9);
2335 if (device1)
2337 refcount = IDirect3DDevice9_Release(device1);
2338 ok(!refcount, "Device has %u references left.\n", refcount);
2340 if (device2)
2342 refcount = IDirect3DDevice9_Release(device2);
2343 ok(!refcount, "Device has %u references left.\n", refcount);
2345 if (hwnd1) DestroyWindow(hwnd1);
2346 if (hwnd2) DestroyWindow(hwnd2);
2349 static HWND filter_messages;
2350 struct
2352 HWND window;
2353 UINT message;
2354 } expect_message;
2356 struct wndproc_thread_param
2358 HWND dummy_window;
2359 HANDLE window_created;
2360 HANDLE test_finished;
2363 static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
2365 if (filter_messages && filter_messages == hwnd)
2367 if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
2368 todo_wine ok( 0, "Received unexpected message %#x for window %p.\n", message, hwnd);
2371 if (expect_message.window == hwnd && expect_message.message == message) expect_message.message = 0;
2373 return DefWindowProcA(hwnd, message, wparam, lparam);
2376 static DWORD WINAPI wndproc_thread(void *param)
2378 struct wndproc_thread_param *p = param;
2379 DWORD res;
2380 BOOL ret;
2382 p->dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2383 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
2385 ret = SetEvent(p->window_created);
2386 ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
2388 for (;;)
2390 MSG msg;
2392 while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg);
2393 res = WaitForSingleObject(p->test_finished, 100);
2394 if (res == WAIT_OBJECT_0) break;
2395 if (res != WAIT_TIMEOUT)
2397 ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2398 break;
2402 DestroyWindow(p->dummy_window);
2404 return 0;
2407 static void test_wndproc(void)
2409 struct wndproc_thread_param thread_params;
2410 HWND device_window, focus_window, tmp;
2411 IDirect3DDevice9 *device;
2412 WNDCLASSA wc = {0};
2413 IDirect3D9 *d3d9;
2414 HANDLE thread;
2415 LONG_PTR proc;
2416 ULONG ref;
2417 DWORD res, tid;
2419 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
2421 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2422 return;
2425 wc.lpfnWndProc = test_proc;
2426 wc.lpszClassName = "d3d9_test_wndproc_wc";
2427 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2429 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2430 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2431 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2432 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2434 focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2435 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
2436 device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2437 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
2438 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2439 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2441 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2442 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2444 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2445 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2446 (LONG_PTR)test_proc, proc);
2447 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2448 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2449 (LONG_PTR)test_proc, proc);
2451 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2452 device_window, focus_window, thread_params.dummy_window);
2454 tmp = GetFocus();
2455 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2456 tmp = GetForegroundWindow();
2457 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2458 thread_params.dummy_window, tmp);
2460 expect_message.window = focus_window;
2461 expect_message.message = WM_SETFOCUS;
2463 flush_events();
2465 device = create_device(d3d9, device_window, focus_window, FALSE);
2466 if (!device)
2468 skip("Failed to create a D3D device, skipping tests.\n");
2469 goto done;
2472 ok(!expect_message.message, "Expected message %#x for window %p, but didn't receive it.\n",
2473 expect_message.message, expect_message.window);
2474 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2476 tmp = GetFocus();
2477 ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
2478 tmp = GetForegroundWindow();
2479 ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
2481 SetForegroundWindow(focus_window);
2482 flush_events();
2484 filter_messages = focus_window;
2486 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2487 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2488 (LONG_PTR)test_proc, proc);
2490 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2491 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2492 (LONG_PTR)test_proc, proc);
2494 ref = IDirect3DDevice9_Release(device);
2495 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2497 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2498 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2499 (LONG_PTR)test_proc, proc);
2501 device = create_device(d3d9, focus_window, focus_window, FALSE);
2502 if (!device)
2504 skip("Failed to create a D3D device, skipping tests.\n");
2505 goto done;
2508 ref = IDirect3DDevice9_Release(device);
2509 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2511 device = create_device(d3d9, device_window, focus_window, FALSE);
2512 if (!device)
2514 skip("Failed to create a D3D device, skipping tests.\n");
2515 goto done;
2518 proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
2519 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2520 (LONG_PTR)test_proc, proc);
2522 ref = IDirect3DDevice9_Release(device);
2523 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2525 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2526 ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
2527 (LONG_PTR)DefWindowProcA, proc);
2529 done:
2530 filter_messages = NULL;
2531 IDirect3D9_Release(d3d9);
2533 SetEvent(thread_params.test_finished);
2534 WaitForSingleObject(thread, INFINITE);
2535 CloseHandle(thread_params.test_finished);
2536 CloseHandle(thread_params.window_created);
2537 CloseHandle(thread);
2539 DestroyWindow(device_window);
2540 DestroyWindow(focus_window);
2541 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
2544 static void test_wndproc_windowed(void)
2546 struct wndproc_thread_param thread_params;
2547 HWND device_window, focus_window, tmp;
2548 IDirect3DDevice9 *device;
2549 WNDCLASSA wc = {0};
2550 IDirect3D9 *d3d9;
2551 HANDLE thread;
2552 LONG_PTR proc;
2553 ULONG ref;
2554 DWORD res, tid;
2556 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
2558 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2559 return;
2562 wc.lpfnWndProc = test_proc;
2563 wc.lpszClassName = "d3d9_test_wndproc_wc";
2564 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2566 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2567 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2568 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2569 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2571 focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2572 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
2573 device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2574 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
2575 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2576 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2578 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2579 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2581 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2582 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2583 (LONG_PTR)test_proc, proc);
2584 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2585 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2586 (LONG_PTR)test_proc, proc);
2588 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2589 device_window, focus_window, thread_params.dummy_window);
2591 tmp = GetFocus();
2592 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2593 tmp = GetForegroundWindow();
2594 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2595 thread_params.dummy_window, tmp);
2597 filter_messages = focus_window;
2599 device = create_device(d3d9, device_window, focus_window, TRUE);
2600 if (!device)
2602 skip("Failed to create a D3D device, skipping tests.\n");
2603 goto done;
2606 tmp = GetFocus();
2607 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2608 tmp = GetForegroundWindow();
2609 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2610 thread_params.dummy_window, tmp);
2612 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2613 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2614 (LONG_PTR)test_proc, proc);
2616 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2617 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2618 (LONG_PTR)test_proc, proc);
2620 ref = IDirect3DDevice9_Release(device);
2621 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2623 filter_messages = device_window;
2625 device = create_device(d3d9, focus_window, focus_window, TRUE);
2626 if (!device)
2628 skip("Failed to create a D3D device, skipping tests.\n");
2629 goto done;
2632 ref = IDirect3DDevice9_Release(device);
2633 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2635 device = create_device(d3d9, device_window, focus_window, TRUE);
2636 if (!device)
2638 skip("Failed to create a D3D device, skipping tests.\n");
2639 goto done;
2642 ref = IDirect3DDevice9_Release(device);
2643 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2645 done:
2646 filter_messages = NULL;
2647 IDirect3D9_Release(d3d9);
2649 SetEvent(thread_params.test_finished);
2650 WaitForSingleObject(thread, INFINITE);
2651 CloseHandle(thread_params.test_finished);
2652 CloseHandle(thread_params.window_created);
2653 CloseHandle(thread);
2655 DestroyWindow(device_window);
2656 DestroyWindow(focus_window);
2657 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
2660 static inline void set_fpu_cw(WORD cw)
2662 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2663 __asm__ volatile ("fnclex");
2664 __asm__ volatile ("fldcw %0" : : "m" (cw));
2665 #endif
2668 static inline WORD get_fpu_cw(void)
2670 WORD cw = 0;
2671 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2672 __asm__ volatile ("fnstcw %0" : "=m" (cw));
2673 #endif
2674 return cw;
2677 static void test_fpu_setup(void)
2679 D3DPRESENT_PARAMETERS present_parameters;
2680 IDirect3DDevice9 *device;
2681 HWND window = NULL;
2682 IDirect3D9 *d3d9;
2683 HRESULT hr;
2684 WORD cw;
2686 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2687 ok(!!d3d9, "Failed to create a d3d9 object.\n");
2688 if (!d3d9) return;
2690 window = CreateWindowA("static", "d3d9_test", WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
2691 ok(!!window, "Failed to create a window.\n");
2692 if (!window) goto done;
2694 memset(&present_parameters, 0, sizeof(present_parameters));
2695 present_parameters.Windowed = TRUE;
2696 present_parameters.hDeviceWindow = window;
2697 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2699 set_fpu_cw(0xf60);
2700 cw = get_fpu_cw();
2701 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2703 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
2704 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
2705 if (FAILED(hr))
2707 skip("Failed to create a device, hr %#x.\n", hr);
2708 set_fpu_cw(0x37f);
2709 goto done;
2712 cw = get_fpu_cw();
2713 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2715 IDirect3DDevice9_Release(device);
2717 cw = get_fpu_cw();
2718 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2719 set_fpu_cw(0xf60);
2720 cw = get_fpu_cw();
2721 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2723 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
2724 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device);
2725 ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
2727 cw = get_fpu_cw();
2728 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2729 set_fpu_cw(0x37f);
2731 IDirect3DDevice9_Release(device);
2733 done:
2734 if (window) DestroyWindow(window);
2735 if (d3d9) IDirect3D9_Release(d3d9);
2738 START_TEST(device)
2740 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
2741 if (!d3d9_handle)
2743 skip("Could not load d3d9.dll\n");
2744 return;
2747 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
2748 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
2749 if (pDirect3DCreate9)
2751 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2752 if(!d3d9)
2754 skip("could not create D3D9 object\n");
2755 return;
2757 IDirect3D9_Release(d3d9);
2759 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2760 test_fpu_setup();
2761 #endif
2762 test_multi_device();
2763 test_display_formats();
2764 test_display_modes();
2765 test_swapchain();
2766 test_refcount();
2767 test_mipmap_levels();
2768 test_checkdevicemultisampletype();
2769 test_cursor();
2770 test_reset();
2771 test_scene();
2772 test_limits();
2773 test_depthstenciltest();
2774 test_draw_indexed();
2775 test_null_stream();
2776 test_lights();
2777 test_set_stream_source();
2778 test_scissor_size();
2779 test_wndproc();
2780 test_wndproc_windowed();