2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wine/wined3d.h"
42 #include "wined3d_gl.h"
43 #include "wine/list.h"
44 #include "wine/rbtree.h"
47 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
48 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
49 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
50 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
51 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 /* Texture format fixups */
55 enum fixup_channel_source
57 CHANNEL_SOURCE_ZERO
= 0,
58 CHANNEL_SOURCE_ONE
= 1,
63 CHANNEL_SOURCE_YUV0
= 6,
64 CHANNEL_SOURCE_YUV1
= 7,
75 struct color_fixup_desc
77 unsigned x_sign_fixup
: 1;
78 unsigned x_source
: 3;
79 unsigned y_sign_fixup
: 1;
80 unsigned y_source
: 3;
81 unsigned z_sign_fixup
: 1;
82 unsigned z_source
: 3;
83 unsigned w_sign_fixup
: 1;
84 unsigned w_source
: 3;
88 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
89 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
91 static inline struct color_fixup_desc
create_color_fixup_desc(
92 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
93 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
95 struct color_fixup_desc fixup
=
105 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
107 struct color_fixup_desc fixup
=
109 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
110 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
111 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
112 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
117 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
119 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
122 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
124 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
127 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
129 enum yuv_fixup yuv_fixup
= 0;
130 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
131 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
132 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
133 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
137 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
138 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
139 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
142 #define MAX_PALETTES 65536
143 #define MAX_STREAMS 16
144 #define MAX_TEXTURES 8
145 #define MAX_FRAGMENT_SAMPLERS 16
146 #define MAX_VERTEX_SAMPLERS 4
147 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
148 #define MAX_ACTIVE_LIGHTS 8
149 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
151 typedef enum _WINELOOKUP
{
152 WINELOOKUP_WARPPARAM
= 0,
156 extern const int minLookup
[MAX_LOOKUPS
] DECLSPEC_HIDDEN
;
157 extern const int maxLookup
[MAX_LOOKUPS
] DECLSPEC_HIDDEN
;
158 extern DWORD
*stateLookup
[MAX_LOOKUPS
] DECLSPEC_HIDDEN
;
162 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
165 const struct min_lookup minMipLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
166 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
167 const struct min_lookup minMipLookup_noMip
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
168 const GLenum magLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
169 const GLenum magLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
171 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], WINED3DTEXTUREFILTERTYPE mag_filter
)
173 return mag_lookup
[mag_filter
];
176 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
177 WINED3DTEXTUREFILTERTYPE min_filter
, WINED3DTEXTUREFILTERTYPE mip_filter
)
179 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
182 /* float_16_to_32() and float_32_to_16() (see implementation in
183 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
184 * to standard C floats and vice versa. They do not depend on the encoding
185 * of the C float, so they are platform independent, but slow. On x86 and
186 * other IEEE 754 compliant platforms the conversion can be accelerated by
187 * bit shifting the exponent and mantissa. There are also some SSE-based
188 * assembly routines out there.
190 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
192 static inline float float_16_to_32(const unsigned short *in
) {
193 const unsigned short s
= ((*in
) & 0x8000);
194 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
195 const unsigned short m
= (*in
) & 0x3FF;
196 const float sgn
= (s
? -1.0f
: 1.0f
);
199 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
200 else return sgn
* pow(2, -14.0f
) * ((float)m
/ 1024.0f
);
202 return sgn
* pow(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
204 if(m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
205 else return 0.0f
/ 0.0f
; /* NAN */
209 static inline float float_24_to_32(DWORD in
)
211 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
212 const unsigned short e
= (in
& 0x780000) >> 19;
213 const unsigned short m
= in
& 0x7ffff;
217 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
218 else return sgn
* pow(2, -6.0f
) * ((float)m
/ 524288.0f
);
222 return sgn
* pow(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
226 if (m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
227 else return 0.0f
/ 0.0f
; /* NAN */
243 #define ORM_BACKBUFFER 0
244 #define ORM_PBUFFER 1
248 #define SHADER_GLSL 2
250 #define SHADER_NONE 4
252 #define RTL_DISABLE -1
253 #define RTL_READDRAW 1
254 #define RTL_READTEX 2
256 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
257 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
259 /* NOTE: When adding fields to this structure, make sure to update the default
260 * values in wined3d_main.c as well. */
261 typedef struct wined3d_settings_s
{
262 /* vertex and pixel shader modes */
265 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
266 we should use it. However, until it's fully implemented, we'll leave it as a registry
267 setting for developers. */
269 int offscreen_rendering_mode
;
270 int rendertargetlock_mode
;
271 unsigned short pci_vendor_id
;
272 unsigned short pci_device_id
;
273 /* Memory tracking and object counting */
274 unsigned int emulated_textureram
;
276 int allow_multisampling
;
277 } wined3d_settings_t
;
279 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN
;
281 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
283 WINED3DSTT_UNKNOWN
= 0,
287 WINED3DSTT_VOLUME
= 4,
288 } WINED3DSAMPLER_TEXTURE_TYPE
;
290 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
293 WINED3DSPR_INPUT
= 1,
294 WINED3DSPR_CONST
= 2,
296 WINED3DSPR_TEXTURE
= 3,
297 WINED3DSPR_RASTOUT
= 4,
298 WINED3DSPR_ATTROUT
= 5,
299 WINED3DSPR_TEXCRDOUT
= 6,
300 WINED3DSPR_OUTPUT
= 6,
301 WINED3DSPR_CONSTINT
= 7,
302 WINED3DSPR_COLOROUT
= 8,
303 WINED3DSPR_DEPTHOUT
= 9,
304 WINED3DSPR_SAMPLER
= 10,
305 WINED3DSPR_CONST2
= 11,
306 WINED3DSPR_CONST3
= 12,
307 WINED3DSPR_CONST4
= 13,
308 WINED3DSPR_CONSTBOOL
= 14,
309 WINED3DSPR_LOOP
= 15,
310 WINED3DSPR_TEMPFLOAT16
= 16,
311 WINED3DSPR_MISCTYPE
= 17,
312 WINED3DSPR_LABEL
= 18,
313 WINED3DSPR_PREDICATE
= 19,
315 WINED3DSPR_CONSTBUFFER
,
316 } WINED3DSHADER_PARAM_REGISTER_TYPE
;
318 enum wined3d_immconst_type
320 WINED3D_IMMCONST_FLOAT
,
321 WINED3D_IMMCONST_FLOAT4
,
324 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
326 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
328 WINED3DSPSM_NONE
= 0,
330 WINED3DSPSM_BIAS
= 2,
331 WINED3DSPSM_BIASNEG
= 3,
332 WINED3DSPSM_SIGN
= 4,
333 WINED3DSPSM_SIGNNEG
= 5,
334 WINED3DSPSM_COMP
= 6,
336 WINED3DSPSM_X2NEG
= 8,
339 WINED3DSPSM_ABS
= 11,
340 WINED3DSPSM_ABSNEG
= 12,
341 WINED3DSPSM_NOT
= 13,
342 } WINED3DSHADER_PARAM_SRCMOD_TYPE
;
344 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
345 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
346 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
347 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
348 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
350 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
352 WINED3DSPDM_NONE
= 0,
353 WINED3DSPDM_SATURATE
= 1,
354 WINED3DSPDM_PARTIALPRECISION
= 2,
355 WINED3DSPDM_MSAMPCENTROID
= 4,
356 } WINED3DSHADER_PARAM_DSTMOD_TYPE
;
358 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
359 #define WINED3DSI_TEXLD_PROJECT 1
360 #define WINED3DSI_TEXLD_BIAS 2
362 typedef enum COMPARISON_TYPE
372 #define WINED3D_SM1_VS 0xfffe
373 #define WINED3D_SM1_PS 0xffff
374 #define WINED3D_SM4_PS 0x0000
375 #define WINED3D_SM4_VS 0x0001
376 #define WINED3D_SM4_GS 0x0002
378 /* Shader version tokens, and shader end tokens */
379 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
380 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
382 /* Shader backends */
384 /* TODO: Make this dynamic, based on shader limits ? */
385 #define MAX_ATTRIBS 16
386 #define MAX_REG_ADDR 1
387 #define MAX_REG_TEMP 32
388 #define MAX_REG_TEXCRD 8
389 #define MAX_REG_INPUT 12
390 #define MAX_REG_OUTPUT 12
391 #define MAX_CONST_I 16
392 #define MAX_CONST_B 16
394 /* FIXME: This needs to go up to 2048 for
395 * Shader model 3 according to msdn (and for software shaders) */
396 #define MAX_LABELS 16
398 #define SHADER_PGMSIZE 65535
400 struct wined3d_shader_buffer
408 enum WINED3D_SHADER_INSTRUCTION_HANDLER
477 WINED3DSIH_TEXDP3TEX
,
481 WINED3DSIH_TEXM3x2DEPTH
,
482 WINED3DSIH_TEXM3x2PAD
,
483 WINED3DSIH_TEXM3x2TEX
,
485 WINED3DSIH_TEXM3x3DIFF
,
486 WINED3DSIH_TEXM3x3PAD
,
487 WINED3DSIH_TEXM3x3SPEC
,
488 WINED3DSIH_TEXM3x3TEX
,
489 WINED3DSIH_TEXM3x3VSPEC
,
490 WINED3DSIH_TEXREG2AR
,
491 WINED3DSIH_TEXREG2GB
,
492 WINED3DSIH_TEXREG2RGB
,
493 WINED3DSIH_TABLE_SIZE
496 enum wined3d_shader_type
498 WINED3D_SHADER_TYPE_PIXEL
,
499 WINED3D_SHADER_TYPE_VERTEX
,
500 WINED3D_SHADER_TYPE_GEOMETRY
,
503 struct wined3d_shader_version
505 enum wined3d_shader_type type
;
510 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
512 typedef struct shader_reg_maps
514 struct wined3d_shader_version shader_version
;
515 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
516 BYTE address
; /* MAX_REG_ADDR, 1 */
517 WORD labels
; /* MAX_LABELS, 16 */
518 DWORD temporary
; /* MAX_REG_TEMP, 32 */
519 DWORD
*constf
; /* pixel, vertex */
520 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
521 WORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
522 WORD output_registers
; /* MAX_REG_OUTPUT, 12 */
523 WORD integer_constants
; /* MAX_CONST_I, 16 */
524 WORD boolean_constants
; /* MAX_CONST_B, 16 */
525 WORD local_int_consts
; /* MAX_CONST_I, 16 */
526 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
528 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
529 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
530 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
539 WORD usesrelconstF
: 1;
546 /* Whether or not loops are used in this shader, and nesting depth */
548 unsigned highest_render_target
;
552 struct wined3d_shader_context
554 IWineD3DBaseShader
*shader
;
555 const struct shader_reg_maps
*reg_maps
;
556 struct wined3d_shader_buffer
*buffer
;
560 struct wined3d_shader_register
562 WINED3DSHADER_PARAM_REGISTER_TYPE type
;
565 const struct wined3d_shader_src_param
*rel_addr
;
566 enum wined3d_immconst_type immconst_type
;
567 DWORD immconst_data
[4];
570 struct wined3d_shader_dst_param
572 struct wined3d_shader_register reg
;
578 struct wined3d_shader_src_param
580 struct wined3d_shader_register reg
;
585 struct wined3d_shader_instruction
587 const struct wined3d_shader_context
*ctx
;
588 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
593 const struct wined3d_shader_dst_param
*dst
;
595 const struct wined3d_shader_src_param
*src
;
598 struct wined3d_shader_semantic
600 WINED3DDECLUSAGE usage
;
602 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
;
603 struct wined3d_shader_dst_param reg
;
606 struct wined3d_shader_attribute
608 WINED3DDECLUSAGE usage
;
612 struct wined3d_shader_loop_control
619 struct wined3d_shader_frontend
621 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
622 void (*shader_free
)(void *data
);
623 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
624 void (*shader_read_opcode
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
, UINT
*param_size
);
625 void (*shader_read_src_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
626 struct wined3d_shader_src_param
*src_rel_addr
);
627 void (*shader_read_dst_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
628 struct wined3d_shader_src_param
*dst_rel_addr
);
629 void (*shader_read_semantic
)(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
);
630 void (*shader_read_comment
)(const DWORD
**ptr
, const char **comment
);
631 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
634 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
635 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
637 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
640 DWORD VertexShaderVersion
;
641 DWORD MaxVertexShaderConst
;
643 DWORD PixelShaderVersion
;
644 float PixelShader1xMaxValue
;
645 DWORD MaxPixelShaderConst
;
647 WINED3DVSHADERCAPS2_0 VS20Caps
;
648 WINED3DPSHADERCAPS2_0 PS20Caps
;
650 DWORD MaxVShaderInstructionsExecuted
;
651 DWORD MaxPShaderInstructionsExecuted
;
652 DWORD MaxVertexShader30InstructionSlots
;
653 DWORD MaxPixelShader30InstructionSlots
;
668 enum vertexprocessing_mode
{
674 #define WINED3D_CONST_NUM_UNUSED ~0U
683 /* Stateblock dependent parameters which have to be hardcoded
684 * into the shader code
686 struct ps_compile_args
{
687 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
688 enum vertexprocessing_mode vp_mode
;
690 /* Projected textures(ps 1.0-1.3) */
691 /* Texture types(2D, Cube, 3D) in ps 1.x */
692 BOOL srgb_correction
;
694 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
695 D3D9 has a limit of 16 samplers and the fixup is superfluous
696 in D3D10 (unconditional NP2 support mandatory). */
704 struct vs_compile_args
{
706 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
709 struct wined3d_context
;
712 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
713 void (*shader_select
)(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
);
714 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
715 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
716 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
717 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
718 void (*shader_load_constants
)(const struct wined3d_context
*context
, char usePS
, char useVS
);
719 void (*shader_load_np2fixup_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
720 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
721 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
722 void (*shader_free_private
)(IWineD3DDevice
*iface
);
723 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
724 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
725 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
726 void (*shader_add_instruction_modifiers
)(const struct wined3d_shader_instruction
*ins
);
729 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN
;
730 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN
;
731 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN
;
735 extern void (* CDECL wine_tsx11_lock_ptr
)(void) DECLSPEC_HIDDEN
;
736 extern void (* CDECL wine_tsx11_unlock_ptr
)(void) DECLSPEC_HIDDEN
;
738 /* As GLX relies on X, this is needed */
739 extern int num_lock DECLSPEC_HIDDEN
;
742 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
743 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
745 #define ENTER_GL() wine_tsx11_lock_ptr()
746 #define LEAVE_GL() wine_tsx11_unlock_ptr()
749 /*****************************************************************************
753 /* GL related defines */
754 /* ------------------ */
755 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
756 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
757 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
759 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
760 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
761 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
762 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
764 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
765 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
766 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
767 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
769 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
770 (vec)[0] = D3DCOLOR_R(dw); \
771 (vec)[1] = D3DCOLOR_G(dw); \
772 (vec)[2] = D3DCOLOR_B(dw); \
773 (vec)[3] = D3DCOLOR_A(dw); \
776 /* DirectX Device Limits */
777 /* --------------------- */
778 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
779 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
781 /* Checking of API calls */
782 /* --------------------- */
783 #ifndef WINE_NO_DEBUG_MSGS
784 #define checkGLcall(A) \
787 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
788 err = glGetError(); \
789 if (err == GL_NO_ERROR) { \
790 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
793 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
794 debug_glerror(err), err, A, __FILE__, __LINE__); \
795 err = glGetError(); \
796 } while (err != GL_NO_ERROR); \
799 #define checkGLcall(A) do {} while(0)
802 /* Trace routines / diagnostics */
803 /* ---------------------------- */
805 /* Dump out a matrix and copy it */
806 #define conv_mat(mat,gl_mat) \
808 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
809 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
810 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
811 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
812 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
815 /* Trace vector and strided data information */
816 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
817 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
818 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
819 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
821 /* Advance declaration of structures to satisfy compiler */
822 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
823 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
824 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
825 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
827 /* Global variables */
828 extern const float identity
[16] DECLSPEC_HIDDEN
;
830 /*****************************************************************************
831 * Compilable extra diagnostics
834 /* Trace information per-vertex: (extremely high amount of trace) */
835 #if 0 /* NOTE: Must be 0 in cvs */
836 # define VTRACE(A) TRACE A
841 /* TODO: Confirm each of these works when wined3d move completed */
842 #if 0 /* NOTE: Must be 0 in cvs */
843 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
844 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
845 is enabled, and if it doesn't exist it is disabled. */
846 # define FRAME_DEBUGGING
847 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
848 the file is deleted */
849 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
850 # define SINGLE_FRAME_DEBUGGING
852 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
853 It can only be enabled when FRAME_DEBUGGING is also enabled
854 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
856 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
857 # define SHOW_FRAME_MAKEUP 1
859 /* The following, when enabled, lets you see the makeup of the all the textures used during each
860 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
861 The contents of the textures assigned to each stage are written into
862 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
863 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
864 # define SHOW_TEXTURE_MAKEUP 0
867 extern BOOL isDumpingFrames
;
868 extern LONG primCounter
;
873 WINED3D_FFP_POSITION
= 0,
874 WINED3D_FFP_BLENDWEIGHT
= 1,
875 WINED3D_FFP_BLENDINDICES
= 2,
876 WINED3D_FFP_NORMAL
= 3,
877 WINED3D_FFP_PSIZE
= 4,
878 WINED3D_FFP_DIFFUSE
= 5,
879 WINED3D_FFP_SPECULAR
= 6,
880 WINED3D_FFP_TEXCOORD0
= 7,
881 WINED3D_FFP_TEXCOORD1
= 8,
882 WINED3D_FFP_TEXCOORD2
= 9,
883 WINED3D_FFP_TEXCOORD3
= 10,
884 WINED3D_FFP_TEXCOORD4
= 11,
885 WINED3D_FFP_TEXCOORD5
= 12,
886 WINED3D_FFP_TEXCOORD6
= 13,
887 WINED3D_FFP_TEXCOORD7
= 14,
890 enum wined3d_ffp_emit_idx
892 WINED3D_FFP_EMIT_FLOAT1
= 0,
893 WINED3D_FFP_EMIT_FLOAT2
= 1,
894 WINED3D_FFP_EMIT_FLOAT3
= 2,
895 WINED3D_FFP_EMIT_FLOAT4
= 3,
896 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
897 WINED3D_FFP_EMIT_UBYTE4
= 5,
898 WINED3D_FFP_EMIT_SHORT2
= 6,
899 WINED3D_FFP_EMIT_SHORT4
= 7,
900 WINED3D_FFP_EMIT_UBYTE4N
= 8,
901 WINED3D_FFP_EMIT_SHORT2N
= 9,
902 WINED3D_FFP_EMIT_SHORT4N
= 10,
903 WINED3D_FFP_EMIT_USHORT2N
= 11,
904 WINED3D_FFP_EMIT_USHORT4N
= 12,
905 WINED3D_FFP_EMIT_UDEC3
= 13,
906 WINED3D_FFP_EMIT_DEC3N
= 14,
907 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
908 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
909 WINED3D_FFP_EMIT_COUNT
= 17
912 struct wined3d_stream_info_element
914 const struct GlPixelFormatDesc
*format_desc
;
918 GLuint buffer_object
;
921 struct wined3d_stream_info
923 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
924 BOOL position_transformed
;
925 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
926 WORD use_map
; /* MAX_ATTRIBS, 16 */
929 /*****************************************************************************
933 /* Routine common to the draw primitive and draw indexed primitive routines */
934 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
,
935 UINT start_idx
, UINT idxBytes
, const void *idxData
) DECLSPEC_HIDDEN
;
936 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
938 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
939 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
940 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
941 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
942 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN
;
943 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
944 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
945 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
949 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
950 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
952 /* Routines and structures related to state management */
954 #define STATE_RENDER(a) (a)
955 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
957 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
958 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
960 /* + 1 because samplers start with 0 */
961 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
962 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
964 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
965 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
967 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
968 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
970 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
971 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
972 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
973 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
975 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
976 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
978 #define STATE_VSHADER (STATE_VDECL + 1)
979 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
981 #define STATE_VIEWPORT (STATE_VSHADER + 1)
982 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
984 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
985 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
986 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
987 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
989 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
990 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
992 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
993 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
995 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
996 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
998 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1000 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1002 #define STATE_HIGHEST (STATE_FRONTFACE)
1010 #define WINED3D_MAX_FBO_ENTRIES 64
1012 struct wined3d_occlusion_query
1016 struct wined3d_context
*context
;
1019 struct wined3d_event_query
1023 struct wined3d_context
*context
;
1026 struct wined3d_context
1028 const struct wined3d_gl_info
*gl_info
;
1029 /* State dirtification
1030 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1031 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1032 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1033 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1035 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1036 DWORD numDirtyEntries
;
1037 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
1039 IWineD3DSurface
*surface
;
1040 IWineD3DSurface
*current_rt
;
1041 DWORD tid
; /* Thread ID which owns this context at the moment */
1043 /* Stores some information about the context state for optimization */
1044 WORD render_offscreen
: 1;
1045 WORD draw_buffer_dirty
: 1;
1046 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1047 WORD last_was_pshader
: 1;
1048 WORD last_was_vshader
: 1;
1049 WORD namedArraysLoaded
: 1;
1050 WORD numberedArraysLoaded
: 1;
1051 WORD last_was_blit
: 1;
1052 WORD last_was_ckey
: 1;
1055 WORD fog_enabled
: 1;
1056 WORD num_untracked_materials
: 2; /* Max value 2 */
1059 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1060 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1061 DWORD numbered_array_mask
;
1062 GLenum tracking_parm
; /* Which source is tracking current colour */
1063 GLenum untracked_materials
[2];
1064 UINT blit_w
, blit_h
;
1065 enum fogsource fog_source
;
1067 char *vshader_const_dirty
, *pshader_const_dirty
;
1069 /* The actual opengl context */
1073 HPBUFFERARB pbuffer
;
1077 UINT fbo_entry_count
;
1078 struct list fbo_list
;
1079 struct fbo_entry
*current_fbo
;
1082 GLuint fbo_read_binding
;
1083 GLuint fbo_draw_binding
;
1086 GLuint
*free_occlusion_queries
;
1087 UINT free_occlusion_query_size
;
1088 UINT free_occlusion_query_count
;
1089 struct list occlusion_queries
;
1091 GLuint
*free_event_queries
;
1092 UINT free_event_query_size
;
1093 UINT free_event_query_count
;
1094 struct list event_queries
;
1096 /* Extension emulation */
1097 GLint gl_fog_source
;
1098 GLfloat fog_coord_value
;
1099 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1100 GLuint dummy_arbfp_prog
;
1103 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, struct wined3d_context
*ctx
);
1107 DWORD representative
;
1108 APPLYSTATEFUNC apply
;
1111 struct StateEntryTemplate
1114 struct StateEntry content
;
1115 GL_SupportedExt extension
;
1118 struct fragment_caps
1120 DWORD PrimitiveMiscCaps
;
1121 DWORD TextureOpCaps
;
1122 DWORD MaxTextureBlendStages
;
1123 DWORD MaxSimultaneousTextures
;
1126 struct fragment_pipeline
1128 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
1129 void (*get_caps
)(WINED3DDEVTYPE devtype
, const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1130 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1131 void (*free_private
)(IWineD3DDevice
*iface
);
1132 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1133 const struct StateEntryTemplate
*states
;
1134 BOOL ffp_proj_control
;
1137 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1138 extern const struct StateEntryTemplate ffp_vertexstate_template
[] DECLSPEC_HIDDEN
;
1139 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1140 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1141 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1142 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1143 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1145 /* "Base" state table */
1146 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1147 const struct wined3d_gl_info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1148 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1150 /* Shaders for color conversions in blits */
1153 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1154 void (*free_private
)(IWineD3DDevice
*iface
);
1155 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, const struct GlPixelFormatDesc
*format_desc
,
1156 GLenum textype
, UINT width
, UINT height
);
1157 void (*unset_shader
)(IWineD3DDevice
*iface
);
1158 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1161 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1162 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1164 typedef enum ContextUsage
{
1165 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
1166 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1167 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
1168 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
1171 struct wined3d_context
*ActivateContext(IWineD3DDeviceImpl
*This
,
1172 IWineD3DSurface
*target
, enum ContextUsage usage
) DECLSPEC_HIDDEN
;
1173 struct wined3d_context
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
,
1174 BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
) DECLSPEC_HIDDEN
;
1175 void DestroyContext(IWineD3DDeviceImpl
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1176 void context_alloc_event_query(struct wined3d_context
*context
,
1177 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1178 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1179 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1180 void context_resource_released(IWineD3DDevice
*iface
,
1181 IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1182 void context_bind_fbo(struct wined3d_context
*context
, GLenum target
, GLuint
*fbo
) DECLSPEC_HIDDEN
;
1183 void context_attach_depth_stencil_fbo(struct wined3d_context
*context
,
1184 GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
) DECLSPEC_HIDDEN
;
1185 void context_attach_surface_fbo(const struct wined3d_context
*context
,
1186 GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
) DECLSPEC_HIDDEN
;
1187 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1188 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1189 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1190 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1191 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1192 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1194 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
) DECLSPEC_HIDDEN
;
1195 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
) DECLSPEC_HIDDEN
;
1197 /* Macros for doing basic GPU detection based on opengl capabilities */
1198 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1199 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1200 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1201 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1203 /*****************************************************************************
1204 * Internal representation of a light
1206 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
1207 struct PLIGHTINFOEL
{
1208 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1209 DWORD OriginalIndex
;
1212 BOOL enabledChanged
;
1215 /* Converted parms to speed up swapping lights */
1224 /* The default light parameters */
1225 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN
;
1227 typedef struct WineD3D_PixelFormat
1229 int iPixelFormat
; /* WGL pixel format */
1230 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1231 int redSize
, greenSize
, blueSize
, alphaSize
;
1232 int depthSize
, stencilSize
;
1233 BOOL windowDrawable
;
1234 BOOL pbufferDrawable
;
1238 } WineD3D_PixelFormat
;
1240 /* The adapter structure */
1241 struct WineD3DAdapter
1246 struct wined3d_gl_info gl_info
;
1248 const char *description
;
1249 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1251 WineD3D_PixelFormat
*cfgs
;
1252 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1253 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1254 unsigned int UsedTextureRam
;
1257 extern BOOL
initPixelFormats(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1258 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1259 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
) DECLSPEC_HIDDEN
;
1260 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1262 /*****************************************************************************
1263 * High order patch management
1265 struct WineD3DRectPatch
1269 WineDirect3DVertexStridedData strided
;
1270 WINED3DRECTPATCH_INFO RectPatchInfo
;
1272 char has_normals
, has_texcoords
;
1276 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
) DECLSPEC_HIDDEN
;
1278 enum projection_types
1291 /*****************************************************************************
1292 * Fixed function pipeline replacements
1294 #define ARG_UNUSED 0xff
1295 struct texture_stage_op
1307 struct color_fixup_desc color_fixup
;
1308 unsigned tex_type
: 3;
1310 unsigned projected
: 2;
1311 unsigned padding
: 10;
1314 struct ffp_frag_settings
{
1315 struct texture_stage_op op
[MAX_TEXTURES
];
1317 /* Use shorts instead of chars to get dword alignment */
1318 unsigned short sRGB_write
;
1319 unsigned short emul_clipplanes
;
1322 struct ffp_frag_desc
1324 struct wine_rb_entry entry
;
1325 struct ffp_frag_settings settings
;
1328 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1329 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1331 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
,
1332 BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1333 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1334 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1335 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1337 /*****************************************************************************
1338 * IWineD3D implementation structure
1340 typedef struct IWineD3DImpl
1342 /* IUnknown fields */
1343 const IWineD3DVtbl
*lpVtbl
;
1344 LONG ref
; /* Note: Ref counting not required */
1346 /* WineD3D Information */
1351 struct WineD3DAdapter adapters
[1];
1354 extern const IWineD3DVtbl IWineD3D_Vtbl DECLSPEC_HIDDEN
;
1356 BOOL
InitAdapters(IWineD3DImpl
*This
) DECLSPEC_HIDDEN
;
1358 /* A helper function that dumps a resource list */
1359 void dumpResources(struct list
*list
) DECLSPEC_HIDDEN
;
1361 /*****************************************************************************
1362 * IWineD3DDevice implementation structure
1364 #define WINED3D_UNMAPPED_STAGE ~0U
1366 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1367 #define WINED3DCREATE_MULTITHREADED 0x00000004
1369 struct IWineD3DDeviceImpl
1371 /* IUnknown fields */
1372 const IWineD3DDeviceVtbl
*lpVtbl
;
1373 LONG ref
; /* Note: Ref counting not required */
1375 /* WineD3D Information */
1377 IWineD3DDeviceParent
*device_parent
;
1379 struct WineD3DAdapter
*adapter
;
1381 /* Window styles to restore when switching fullscreen mode */
1385 /* X and GL Information */
1386 GLint maxConcurrentLights
;
1387 GLenum offscreenBuffer
;
1389 /* Selected capabilities */
1390 int vs_selected_mode
;
1391 int ps_selected_mode
;
1392 const shader_backend_t
*shader_backend
;
1394 void *fragment_priv
;
1396 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1397 /* Array of functions for states which are handled by more than one pipeline part */
1398 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1399 const struct fragment_pipeline
*frag_pipe
;
1400 const struct blit_shader
*blitter
;
1402 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1403 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1406 WORD view_ident
: 1; /* true iff view matrix is identity */
1407 WORD untransformed
: 1;
1408 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1409 WORD isRecordingState
: 1;
1411 WORD bCursorVisible
: 1;
1412 WORD haveHardwareCursor
: 1;
1413 WORD d3d_initialized
: 1;
1414 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1415 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1416 WORD useDrawStridedSlow
: 1;
1417 WORD instancedDraw
: 1;
1420 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1422 #define DDRAW_PITCH_ALIGNMENT 8
1423 #define D3D8_PITCH_ALIGNMENT 4
1424 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1426 /* State block related */
1427 IWineD3DStateBlockImpl
*stateBlock
;
1428 IWineD3DStateBlockImpl
*updateStateBlock
;
1430 /* Internal use fields */
1431 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1433 WINED3DDEVTYPE devType
;
1435 IWineD3DSwapChain
**swapchains
;
1436 UINT NumberOfSwapChains
;
1438 struct list resources
; /* a linked list to track resources created by the device */
1439 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1440 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1442 /* Render Target Support */
1443 IWineD3DSurface
**render_targets
;
1444 IWineD3DSurface
*auto_depth_stencil_buffer
;
1445 IWineD3DSurface
*stencilBufferTarget
;
1447 /* palettes texture management */
1448 UINT NumberOfPalettes
;
1449 PALETTEENTRY
**palettes
;
1450 UINT currentPalette
;
1451 UINT paletteConversionShader
;
1453 /* For rendering to a texture using glCopyTexImage */
1454 GLenum
*draw_buffers
;
1455 GLuint depth_blt_texture
;
1456 GLuint depth_blt_rb
;
1457 UINT depth_blt_rb_w
;
1458 UINT depth_blt_rb_h
;
1460 /* Cursor management */
1465 UINT cursorWidth
, cursorHeight
;
1466 GLuint cursorTexture
;
1467 HCURSOR hardwareCursor
;
1469 /* The Wine logo surface */
1470 IWineD3DSurface
*logo_surface
;
1472 /* Textures for when no other textures are mapped */
1473 UINT dummyTextureName
[MAX_TEXTURES
];
1475 /* Device state management */
1478 /* DirectDraw stuff */
1479 DWORD ddraw_width
, ddraw_height
;
1480 WINED3DFORMAT ddraw_format
;
1482 /* Final position fixup constant */
1485 /* With register combiners we can skip junk texture stages */
1486 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1487 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1489 /* Stream source management */
1490 struct wined3d_stream_info strided_streams
;
1491 const WineDirect3DVertexStridedData
*up_strided
;
1493 /* Context management */
1494 struct wined3d_context
**contexts
;
1496 struct wined3d_context
*pbufferContext
; /* The context that has a pbuffer as drawable */
1497 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1499 /* High level patch management */
1500 #define PATCHMAP_SIZE 43
1501 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1502 struct list patches
[PATCHMAP_SIZE
];
1503 struct WineD3DRectPatch
*currentPatch
;
1506 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl DECLSPEC_HIDDEN
;
1508 void device_resource_add(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1509 void device_resource_released(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1510 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1511 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
) DECLSPEC_HIDDEN
;
1512 void device_stream_info_from_strided(IWineD3DDeviceImpl
*This
,
1513 const struct WineDirect3DVertexStridedData
*strided
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1514 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1515 const WINED3DRECT
*pRects
, DWORD Flags
, WINED3DCOLOR Color
, float Z
, DWORD Stencil
) DECLSPEC_HIDDEN
;
1516 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
) DECLSPEC_HIDDEN
;
1517 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
) DECLSPEC_HIDDEN
;
1518 static inline BOOL
isStateDirty(struct wined3d_context
*context
, DWORD state
)
1520 DWORD idx
= state
>> 5;
1521 BYTE shift
= state
& 0x1f;
1522 return context
->isStateDirty
[idx
] & (1 << shift
);
1525 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1526 typedef struct PrivateData
1531 DWORD flags
; /* DDSPD_* */
1542 /*****************************************************************************
1543 * IWineD3DResource implementation structure
1545 typedef struct IWineD3DResourceClass
1547 /* IUnknown fields */
1548 LONG ref
; /* Note: Ref counting not required */
1550 /* WineD3DResource Information */
1552 WINED3DRESOURCETYPE resourceType
;
1553 IWineD3DDeviceImpl
*wineD3DDevice
;
1557 const struct GlPixelFormatDesc
*format_desc
;
1559 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1560 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1561 struct list privateData
;
1562 struct list resource_list_entry
;
1563 const struct wined3d_parent_ops
*parent_ops
;
1564 } IWineD3DResourceClass
;
1566 typedef struct IWineD3DResourceImpl
1568 /* IUnknown & WineD3DResource Information */
1569 const IWineD3DResourceVtbl
*lpVtbl
;
1570 IWineD3DResourceClass resource
;
1571 } IWineD3DResourceImpl
;
1573 void resource_cleanup(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1574 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
) DECLSPEC_HIDDEN
;
1575 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
) DECLSPEC_HIDDEN
;
1576 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
) DECLSPEC_HIDDEN
;
1577 DWORD
resource_get_priority(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1578 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1579 void *data
, DWORD
*data_size
) DECLSPEC_HIDDEN
;
1580 HRESULT
resource_init(IWineD3DResource
*iface
, WINED3DRESOURCETYPE resource_type
,
1581 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1582 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1583 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1584 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
) DECLSPEC_HIDDEN
;
1585 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1586 const void *data
, DWORD data_size
, DWORD flags
) DECLSPEC_HIDDEN
;
1588 /* Tests show that the start address of resources is 32 byte aligned */
1589 #define RESOURCE_ALIGNMENT 32
1591 /*****************************************************************************
1592 * IWineD3DBaseTexture D3D- > openGL state map lookups
1595 typedef enum winetexturestates
{
1596 WINED3DTEXSTA_ADDRESSU
= 0,
1597 WINED3DTEXSTA_ADDRESSV
= 1,
1598 WINED3DTEXSTA_ADDRESSW
= 2,
1599 WINED3DTEXSTA_BORDERCOLOR
= 3,
1600 WINED3DTEXSTA_MAGFILTER
= 4,
1601 WINED3DTEXSTA_MINFILTER
= 5,
1602 WINED3DTEXSTA_MIPFILTER
= 6,
1603 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1604 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1605 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1606 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1607 WINED3DTEXSTA_DMAPOFFSET
= 11,
1608 WINED3DTEXSTA_TSSADDRESSW
= 12,
1609 MAX_WINETEXTURESTATES
= 13,
1610 } winetexturestates
;
1614 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1615 SRGB_RGB
= 1, /* Loads the rgb texture */
1616 SRGB_SRGB
= 2, /* Loads the srgb texture */
1617 SRGB_BOTH
= 3, /* Loads both textures */
1622 DWORD states
[MAX_WINETEXTURESTATES
];
1627 /*****************************************************************************
1628 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1630 typedef struct IWineD3DBaseTextureClass
1632 struct gl_texture texture_rgb
, texture_srgb
;
1634 float pow2Matrix
[16];
1636 WINED3DTEXTUREFILTERTYPE filterType
;
1640 BOOL pow2Matrix_identity
;
1641 const struct min_lookup
*minMipLookup
;
1642 const GLenum
*magLookup
;
1643 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1644 } IWineD3DBaseTextureClass
;
1646 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
1648 typedef struct IWineD3DBaseTextureImpl
1650 /* IUnknown & WineD3DResource Information */
1651 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1652 IWineD3DResourceClass resource
;
1653 IWineD3DBaseTextureClass baseTexture
;
1655 } IWineD3DBaseTextureImpl
;
1657 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1658 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1659 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) DECLSPEC_HIDDEN
;
1660 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
) DECLSPEC_HIDDEN
;
1661 void basetexture_cleanup(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1662 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1663 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1664 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1665 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1666 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1667 HRESULT
basetexture_init(IWineD3DBaseTextureImpl
*texture
, UINT levels
, WINED3DRESOURCETYPE resource_type
,
1668 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1669 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1670 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
,
1671 WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
1672 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
) DECLSPEC_HIDDEN
;
1673 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
) DECLSPEC_HIDDEN
;
1674 void basetexture_unload(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1676 /*****************************************************************************
1677 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1679 typedef struct IWineD3DTextureImpl
1681 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1682 const IWineD3DTextureVtbl
*lpVtbl
;
1683 IWineD3DResourceClass resource
;
1684 IWineD3DBaseTextureClass baseTexture
;
1686 /* IWineD3DTexture */
1687 IWineD3DSurface
*surfaces
[MAX_MIP_LEVELS
];
1691 } IWineD3DTextureImpl
;
1693 HRESULT
texture_init(IWineD3DTextureImpl
*texture
, UINT width
, UINT height
, UINT levels
,
1694 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1695 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1697 /*****************************************************************************
1698 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1700 typedef struct IWineD3DCubeTextureImpl
1702 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1703 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1704 IWineD3DResourceClass resource
;
1705 IWineD3DBaseTextureClass baseTexture
;
1707 /* IWineD3DCubeTexture */
1708 IWineD3DSurface
*surfaces
[6][MAX_MIP_LEVELS
];
1709 } IWineD3DCubeTextureImpl
;
1711 HRESULT
cubetexture_init(IWineD3DCubeTextureImpl
*texture
, UINT edge_length
, UINT levels
,
1712 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1713 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1715 typedef struct _WINED3DVOLUMET_DESC
1720 } WINED3DVOLUMET_DESC
;
1722 /*****************************************************************************
1723 * IWineD3DVolume implementation structure (extends IUnknown)
1725 typedef struct IWineD3DVolumeImpl
1727 /* IUnknown & WineD3DResource fields */
1728 const IWineD3DVolumeVtbl
*lpVtbl
;
1729 IWineD3DResourceClass resource
;
1731 /* WineD3DVolume Information */
1732 WINED3DVOLUMET_DESC currentDesc
;
1733 IWineD3DBase
*container
;
1736 WINED3DBOX lockedBox
;
1737 WINED3DBOX dirtyBox
;
1739 } IWineD3DVolumeImpl
;
1741 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
) DECLSPEC_HIDDEN
;
1742 HRESULT
volume_init(IWineD3DVolumeImpl
*volume
, IWineD3DDeviceImpl
*device
, UINT width
,
1743 UINT height
, UINT depth
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1744 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1746 /*****************************************************************************
1747 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1749 typedef struct IWineD3DVolumeTextureImpl
1751 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1752 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1753 IWineD3DResourceClass resource
;
1754 IWineD3DBaseTextureClass baseTexture
;
1756 /* IWineD3DVolumeTexture */
1757 IWineD3DVolume
*volumes
[MAX_MIP_LEVELS
];
1758 } IWineD3DVolumeTextureImpl
;
1760 HRESULT
volumetexture_init(IWineD3DVolumeTextureImpl
*texture
, UINT width
, UINT height
,
1761 UINT depth
, UINT levels
, IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
,
1762 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1764 typedef struct _WINED3DSURFACET_DESC
1766 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1767 DWORD MultiSampleQuality
;
1770 } WINED3DSURFACET_DESC
;
1772 /*****************************************************************************
1773 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1775 typedef struct wineD3DSurface_DIB
{
1781 } wineD3DSurface_DIB
;
1788 } renderbuffer_entry_t
;
1793 IWineD3DSurface
**render_targets
;
1794 IWineD3DSurface
*depth_stencil
;
1799 /*****************************************************************************
1800 * IWineD3DClipp implementation structure
1802 typedef struct IWineD3DClipperImpl
1804 const IWineD3DClipperVtbl
*lpVtbl
;
1809 } IWineD3DClipperImpl
;
1812 /*****************************************************************************
1813 * IWineD3DSurface implementation structure
1815 struct IWineD3DSurfaceImpl
1817 /* IUnknown & IWineD3DResource Information */
1818 const IWineD3DSurfaceVtbl
*lpVtbl
;
1819 IWineD3DResourceClass resource
;
1821 /* IWineD3DSurface fields */
1822 IWineD3DBase
*container
;
1823 WINED3DSURFACET_DESC currentDesc
;
1824 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1825 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1827 /* TODO: move this off into a management class(maybe!) */
1833 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1834 void (*get_drawable_size
)(struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
1836 /* Oversized texture */
1841 GLuint texture_name
;
1842 GLuint texture_name_srgb
;
1843 GLint texture_level
;
1844 GLenum texture_target
;
1849 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1852 wineD3DSurface_DIB dib
;
1855 /* Color keys for DDraw */
1856 WINEDDCOLORKEY DestBltCKey
;
1857 WINEDDCOLORKEY DestOverlayCKey
;
1858 WINEDDCOLORKEY SrcOverlayCKey
;
1859 WINEDDCOLORKEY SrcBltCKey
;
1862 WINEDDCOLORKEY glCKey
;
1864 struct list renderbuffers
;
1865 renderbuffer_entry_t
*current_renderbuffer
;
1867 /* DirectDraw clippers */
1868 IWineD3DClipper
*clipper
;
1870 /* DirectDraw Overlay handling */
1871 RECT overlay_srcrect
;
1872 RECT overlay_destrect
;
1873 IWineD3DSurfaceImpl
*overlay_dest
;
1874 struct list overlays
;
1875 struct list overlay_entry
;
1878 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN
;
1879 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN
;
1881 UINT
surface_calculate_size(const struct GlPixelFormatDesc
*format_desc
,
1882 UINT alignment
, UINT width
, UINT height
) DECLSPEC_HIDDEN
;
1883 void surface_gdi_cleanup(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
1884 HRESULT
surface_init(IWineD3DSurfaceImpl
*surface
, WINED3DSURFTYPE surface_type
, UINT alignment
,
1885 UINT width
, UINT height
, UINT level
, BOOL lockable
, BOOL discard
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1886 UINT multisample_quality
, IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
,
1887 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1889 /* Predeclare the shared Surface functions */
1890 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
,
1891 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
1892 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1893 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
) DECLSPEC_HIDDEN
;
1894 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
) DECLSPEC_HIDDEN
;
1895 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
,
1896 REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
) DECLSPEC_HIDDEN
;
1897 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
,
1898 REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) DECLSPEC_HIDDEN
;
1899 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
) DECLSPEC_HIDDEN
;
1900 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
) DECLSPEC_HIDDEN
;
1901 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1902 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1903 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
,
1904 REFIID riid
, void **ppContainer
) DECLSPEC_HIDDEN
;
1905 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
) DECLSPEC_HIDDEN
;
1906 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
1907 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
1908 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1909 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1910 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
) DECLSPEC_HIDDEN
;
1911 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
) DECLSPEC_HIDDEN
;
1912 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
,
1913 DWORD Flags
, const WINEDDCOLORKEY
*CKey
) DECLSPEC_HIDDEN
;
1914 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
) DECLSPEC_HIDDEN
;
1915 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1916 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1917 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
) DECLSPEC_HIDDEN
;
1918 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
) DECLSPEC_HIDDEN
;
1919 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
,
1920 DWORD Flags
, IWineD3DSurface
*Ref
) DECLSPEC_HIDDEN
;
1921 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1922 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
) DECLSPEC_HIDDEN
;
1923 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
) DECLSPEC_HIDDEN
;
1924 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
) DECLSPEC_HIDDEN
;
1925 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
) DECLSPEC_HIDDEN
;
1926 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1927 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1928 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
) DECLSPEC_HIDDEN
;
1929 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1930 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
) DECLSPEC_HIDDEN
;
1931 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
*pLockedRect
,
1932 const RECT
*pRect
, DWORD Flags
) DECLSPEC_HIDDEN
;
1933 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
) DECLSPEC_HIDDEN
;
1934 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1936 void get_drawable_size_swapchain(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
1937 void get_drawable_size_backbuffer(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
1938 void get_drawable_size_pbuffer(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
1939 void get_drawable_size_fbo(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
1941 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
) DECLSPEC_HIDDEN
;
1943 /* Surface flags: */
1944 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1945 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1946 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1947 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1948 #define SFLAG_DISCARD 0x00000010 /* ??? */
1949 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1950 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1951 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
1952 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
1953 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
1954 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
1955 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
1956 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1957 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1958 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1959 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1960 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1961 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1962 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
1963 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1964 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1965 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
1966 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
1967 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
1968 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
1970 /* In some conditions the surface memory must not be freed:
1971 * SFLAG_OVERSIZE: Not all data can be kept in GL
1972 * SFLAG_CONVERTED: Converting the data back would take too long
1973 * SFLAG_DIBSECTION: The dib code manages the memory
1974 * SFLAG_LOCKED: The app requires access to the surface data
1975 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1976 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1977 * SFLAG_CLIENT: OpenGL uses our memory as backup
1979 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1981 SFLAG_DIBSECTION | \
1988 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1990 SFLAG_INDRAWABLE | \
1993 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1995 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1997 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]) DECLSPEC_HIDDEN
;
2002 CONVERT_PALETTED_CK
,
2006 CONVERT_CK_4444_ARGB
,
2011 CONVERT_CK_8888_ARGB
,
2027 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
,
2028 GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2030 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
2032 /*****************************************************************************
2033 * IWineD3DVertexDeclaration implementation structure
2036 struct wined3d_vertex_declaration_element
2038 const struct GlPixelFormatDesc
*format_desc
;
2048 typedef struct IWineD3DVertexDeclarationImpl
{
2049 /* IUnknown Information */
2050 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
2054 const struct wined3d_parent_ops
*parent_ops
;
2055 IWineD3DDeviceImpl
*wineD3DDevice
;
2057 struct wined3d_vertex_declaration_element
*elements
;
2060 DWORD streams
[MAX_STREAMS
];
2062 BOOL position_transformed
;
2063 BOOL half_float_conv_needed
;
2064 } IWineD3DVertexDeclarationImpl
;
2066 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*declaration
, IWineD3DDeviceImpl
*device
,
2067 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
,
2068 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2070 /*****************************************************************************
2071 * IWineD3DStateBlock implementation structure
2074 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2075 /* Note: Very long winded but gl Lists are not flexible enough */
2076 /* to resolve everything we need, so doing it manually for now */
2077 typedef struct SAVEDSTATES
{
2078 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2079 WORD streamSource
; /* MAX_STREAMS, 16 */
2080 WORD streamFreq
; /* MAX_STREAMS, 16 */
2081 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2082 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2083 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2084 DWORD textures
; /* MAX_COMBINED_SAMPLERS, 20 */
2085 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2086 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2087 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2088 BOOL
*pixelShaderConstantsF
;
2089 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2090 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2091 BOOL
*vertexShaderConstantsF
;
2092 WORD primitive_type
: 1;
2096 WORD vertexDecl
: 1;
2097 WORD pixelShader
: 1;
2098 WORD vertexShader
: 1;
2099 WORD scissorRect
: 1;
2108 struct IWineD3DStateBlockImpl
2110 /* IUnknown fields */
2111 const IWineD3DStateBlockVtbl
*lpVtbl
;
2112 LONG ref
; /* Note: Ref counting not required */
2114 /* IWineD3DStateBlock information */
2116 IWineD3DDeviceImpl
*wineD3DDevice
;
2117 WINED3DSTATEBLOCKTYPE blockType
;
2119 /* Array indicating whether things have been set or changed */
2120 SAVEDSTATES changed
;
2122 /* Vertex Shader Declaration */
2123 IWineD3DVertexDeclaration
*vertexDecl
;
2125 IWineD3DVertexShader
*vertexShader
;
2127 /* Vertex Shader Constants */
2128 BOOL vertexShaderConstantB
[MAX_CONST_B
];
2129 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
2130 float *vertexShaderConstantF
;
2132 /* primitive type */
2133 GLenum gl_primitive_type
;
2137 UINT streamStride
[MAX_STREAMS
];
2138 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
2139 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
2140 UINT streamFreq
[MAX_STREAMS
+ 1];
2141 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2144 IWineD3DBuffer
* pIndexData
;
2145 WINED3DFORMAT IndexFmt
;
2146 INT baseVertexIndex
;
2147 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2150 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2152 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2153 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2154 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2155 struct list lightMap
[LIGHTMAP_SIZE
]; /* Hash map containing the lights */
2156 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2159 double clipplane
[MAX_CLIPPLANES
][4];
2160 WINED3DCLIPSTATUS clip_status
;
2163 WINED3DVIEWPORT viewport
;
2166 WINED3DMATERIAL material
;
2169 IWineD3DPixelShader
*pixelShader
;
2171 /* Pixel Shader Constants */
2172 BOOL pixelShaderConstantB
[MAX_CONST_B
];
2173 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
2174 float *pixelShaderConstantF
;
2177 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
2180 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
2182 /* Texture State Stage */
2183 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2184 DWORD lowest_disabled_stage
;
2185 /* Sampler States */
2186 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2188 /* Scissor test rectangle */
2191 /* Contained state management */
2192 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2193 unsigned int num_contained_render_states
;
2194 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2195 unsigned int num_contained_transform_states
;
2196 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2197 unsigned int num_contained_vs_consts_i
;
2198 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2199 unsigned int num_contained_vs_consts_b
;
2200 DWORD
*contained_vs_consts_f
;
2201 unsigned int num_contained_vs_consts_f
;
2202 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2203 unsigned int num_contained_ps_consts_i
;
2204 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2205 unsigned int num_contained_ps_consts_b
;
2206 DWORD
*contained_ps_consts_f
;
2207 unsigned int num_contained_ps_consts_f
;
2208 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2209 unsigned int num_contained_tss_states
;
2210 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2211 unsigned int num_contained_sampler_states
;
2214 HRESULT
stateblock_init(IWineD3DStateBlockImpl
*stateblock
, IWineD3DDeviceImpl
*device
,
2215 WINED3DSTATEBLOCKTYPE type
, IUnknown
*parent
) DECLSPEC_HIDDEN
;
2216 void stateblock_init_contained_states(IWineD3DStateBlockImpl
*object
) DECLSPEC_HIDDEN
;
2218 /* Direct3D terminology with little modifications. We do not have an issued state
2219 * because only the driver knows about it, but we have a created state because d3d
2220 * allows GetData on a created issue, but opengl doesn't
2227 /*****************************************************************************
2228 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2230 typedef struct IWineD3DQueryImpl
2232 const IWineD3DQueryVtbl
*lpVtbl
;
2233 LONG ref
; /* Note: Ref counting not required */
2236 IWineD3DDeviceImpl
*wineD3DDevice
;
2238 /* IWineD3DQuery fields */
2239 enum query_state state
;
2240 WINED3DQUERYTYPE type
;
2241 /* TODO: Think about using a IUnknown instead of a void* */
2243 } IWineD3DQueryImpl
;
2245 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl DECLSPEC_HIDDEN
;
2246 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl DECLSPEC_HIDDEN
;
2247 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl DECLSPEC_HIDDEN
;
2249 /* IWineD3DBuffer */
2251 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2252 * fixed function semantics as D3DCOLOR or FLOAT16 */
2253 enum wined3d_buffer_conversion_type
2258 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2261 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2262 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
2263 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
2264 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
2265 #define WINED3D_BUFFER_DOUBLEBUFFER 0x10 /* Use a vbo and local allocated memory */
2267 struct wined3d_buffer
2269 const struct IWineD3DBufferVtbl
*vtbl
;
2270 IWineD3DResourceClass resource
;
2272 struct wined3d_buffer_desc desc
;
2274 GLuint buffer_object
;
2275 GLenum buffer_object_usage
;
2276 GLenum buffer_type_hint
;
2277 UINT buffer_object_size
;
2285 /* conversion stuff */
2286 UINT conversion_count
;
2288 UINT stride
; /* 0 if no conversion */
2289 UINT conversion_stride
; /* 0 if no shifted conversion */
2290 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2291 /* Extra load offsets, for FLOAT16 conversion */
2292 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2295 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
) DECLSPEC_HIDDEN
;
2296 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
) DECLSPEC_HIDDEN
;
2297 HRESULT
buffer_init(struct wined3d_buffer
*buffer
, IWineD3DDeviceImpl
*device
,
2298 UINT size
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
, GLenum bind_hint
,
2299 const char *data
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2301 /* IWineD3DRendertargetView */
2302 struct wined3d_rendertarget_view
2304 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2307 IWineD3DResource
*resource
;
2311 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl DECLSPEC_HIDDEN
;
2313 /*****************************************************************************
2314 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2317 typedef struct IWineD3DSwapChainImpl
2320 const IWineD3DSwapChainVtbl
*lpVtbl
;
2321 LONG ref
; /* Note: Ref counting not required */
2324 IWineD3DDeviceImpl
*wineD3DDevice
;
2326 /* IWineD3DSwapChain fields */
2327 IWineD3DSurface
**backBuffer
;
2328 IWineD3DSurface
*frontBuffer
;
2329 WINED3DPRESENT_PARAMETERS presentParms
;
2330 DWORD orig_width
, orig_height
;
2331 WINED3DFORMAT orig_fmt
;
2332 WINED3DGAMMARAMP orig_gamma
;
2334 long prev_time
, frames
; /* Performance tracking */
2335 unsigned int vSyncCounter
;
2337 struct wined3d_context
**context
;
2338 unsigned int num_contexts
;
2341 } IWineD3DSwapChainImpl
;
2343 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl DECLSPEC_HIDDEN
;
2344 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN
;
2345 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
) DECLSPEC_HIDDEN
;
2347 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
,
2348 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
2349 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2350 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2351 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
**ppParent
) DECLSPEC_HIDDEN
;
2352 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
,
2353 IWineD3DSurface
*pDestSurface
) DECLSPEC_HIDDEN
;
2354 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
,
2355 WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
) DECLSPEC_HIDDEN
;
2356 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
,
2357 WINED3DRASTER_STATUS
*pRasterStatus
) DECLSPEC_HIDDEN
;
2358 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
,
2359 WINED3DDISPLAYMODE
*pMode
) DECLSPEC_HIDDEN
;
2360 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
,
2361 IWineD3DDevice
**ppDevice
) DECLSPEC_HIDDEN
;
2362 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
,
2363 WINED3DPRESENT_PARAMETERS
*pPresentationParameters
) DECLSPEC_HIDDEN
;
2364 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
,
2365 DWORD Flags
, const WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2366 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
,
2367 WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2369 struct wined3d_context
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2371 #define DEFAULT_REFRESH_RATE 0
2373 /*****************************************************************************
2374 * Utility function prototypes
2377 /* Trace routines */
2378 const char *debug_d3dformat(WINED3DFORMAT fmt
) DECLSPEC_HIDDEN
;
2379 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype
) DECLSPEC_HIDDEN
;
2380 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res
) DECLSPEC_HIDDEN
;
2381 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2382 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2383 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method
) DECLSPEC_HIDDEN
;
2384 const char *debug_d3ddeclusage(BYTE usage
) DECLSPEC_HIDDEN
;
2385 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
) DECLSPEC_HIDDEN
;
2386 const char *debug_d3drenderstate(DWORD state
) DECLSPEC_HIDDEN
;
2387 const char *debug_d3dsamplerstate(DWORD state
) DECLSPEC_HIDDEN
;
2388 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
2389 const char *debug_d3dtexturestate(DWORD state
) DECLSPEC_HIDDEN
;
2390 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
) DECLSPEC_HIDDEN
;
2391 const char *debug_d3dpool(WINED3DPOOL pool
) DECLSPEC_HIDDEN
;
2392 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2393 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2394 const char *debug_d3dbasis(WINED3DBASISTYPE basis
) DECLSPEC_HIDDEN
;
2395 const char *debug_d3ddegree(WINED3DDEGREETYPE order
) DECLSPEC_HIDDEN
;
2396 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop
) DECLSPEC_HIDDEN
;
2397 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2398 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2400 /* Routines for GL <-> D3D values */
2401 GLenum
StencilOp(DWORD op
) DECLSPEC_HIDDEN
;
2402 GLenum
CompareFunc(DWORD func
) DECLSPEC_HIDDEN
;
2403 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
,
2404 DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2405 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
,
2406 DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2407 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
,
2408 BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2409 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
,
2410 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2411 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2412 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2413 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2414 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2415 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2416 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2417 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2418 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2419 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2420 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2421 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2422 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2423 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2424 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2426 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
) DECLSPEC_HIDDEN
;
2427 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
) DECLSPEC_HIDDEN
;
2428 void surface_load_ds_location(IWineD3DSurface
*iface
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2429 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
) DECLSPEC_HIDDEN
;
2430 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
,
2431 unsigned int width
, unsigned int height
) DECLSPEC_HIDDEN
;
2432 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2433 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
) DECLSPEC_HIDDEN
;
2435 BOOL
getColorBits(const struct GlPixelFormatDesc
*format_desc
,
2436 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
) DECLSPEC_HIDDEN
;
2437 BOOL
getDepthStencilBits(const struct GlPixelFormatDesc
*format_desc
,
2438 short *depthSize
, short *stencilSize
) DECLSPEC_HIDDEN
;
2441 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
) DECLSPEC_HIDDEN
;
2442 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2443 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2445 typedef struct local_constant
{
2451 typedef struct SHADER_LIMITS
{
2452 unsigned int temporary
;
2453 unsigned int texcoord
;
2454 unsigned int sampler
;
2455 unsigned int constant_int
;
2456 unsigned int constant_float
;
2457 unsigned int constant_bool
;
2458 unsigned int address
;
2459 unsigned int packed_output
;
2460 unsigned int packed_input
;
2461 unsigned int attributes
;
2465 /* Keeps track of details for TEX_M#x# shader opcodes which need to
2466 * maintain state information between multiple codes */
2467 typedef struct SHADER_PARSE_STATE
{
2468 unsigned int current_row
;
2469 DWORD texcoord_w
[2];
2470 } SHADER_PARSE_STATE
;
2473 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2475 #define PRINTF_ATTR(fmt,args)
2478 /* Base Shader utility functions. */
2479 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2480 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2482 /* Vertex shader utility functions */
2483 extern BOOL
vshader_get_input(IWineD3DVertexShader
*iface
,
2484 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2486 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
) DECLSPEC_HIDDEN
;
2488 /*****************************************************************************
2489 * IDirect3DBaseShader implementation structure
2491 typedef struct IWineD3DBaseShaderClass
2494 SHADER_LIMITS limits
;
2495 SHADER_PARSE_STATE parse_state
;
2497 UINT functionLength
;
2498 UINT cur_loop_depth
, cur_loop_regno
;
2499 BOOL load_local_constsF
;
2500 const struct wined3d_shader_frontend
*frontend
;
2501 void *frontend_data
;
2505 const struct wined3d_parent_ops
*parent_ops
;
2507 /* Programs this shader is linked with */
2508 struct list linked_programs
;
2510 /* Immediate constants (override global ones) */
2511 struct list constantsB
;
2512 struct list constantsF
;
2513 struct list constantsI
;
2514 shader_reg_maps reg_maps
;
2516 /* Pointer to the parent device */
2517 IWineD3DDevice
*device
;
2518 struct list shader_list_entry
;
2520 } IWineD3DBaseShaderClass
;
2522 typedef struct IWineD3DBaseShaderImpl
{
2524 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2526 /* IWineD3DBaseShader */
2527 IWineD3DBaseShaderClass baseShader
;
2528 } IWineD3DBaseShaderImpl
;
2530 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2531 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2532 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2533 void shader_cleanup(IWineD3DBaseShader
*iface
) DECLSPEC_HIDDEN
;
2534 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2535 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2536 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2537 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2538 unsigned int shader_find_free_input_register(const struct shader_reg_maps
*reg_maps
, unsigned int max
) DECLSPEC_HIDDEN
;
2539 void shader_generate_main(IWineD3DBaseShader
*iface
, struct wined3d_shader_buffer
*buffer
,
2540 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2541 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
2542 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_attribute
*attributes
,
2543 struct wined3d_shader_signature_element
*input_signature
,
2544 struct wined3d_shader_signature_element
*output_signature
,
2545 const DWORD
*byte_code
, DWORD constf_size
) DECLSPEC_HIDDEN
;
2546 void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDeviceImpl
*device
,
2547 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2548 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
) DECLSPEC_HIDDEN
;
2549 const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
) DECLSPEC_HIDDEN
;
2550 void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*pFunction
) DECLSPEC_HIDDEN
;
2552 static inline BOOL
shader_is_pshader_version(enum wined3d_shader_type type
)
2554 return type
== WINED3D_SHADER_TYPE_PIXEL
;
2557 static inline BOOL
shader_is_vshader_version(enum wined3d_shader_type type
)
2559 return type
== WINED3D_SHADER_TYPE_VERTEX
;
2562 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2566 case WINED3DSPR_RASTOUT
:
2568 if (reg
->idx
!= 0) return TRUE
;
2572 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2573 case WINED3DSPR_CONSTBOOL
: /* b# */
2574 case WINED3DSPR_LOOP
: /* aL */
2575 case WINED3DSPR_PREDICATE
: /* p0 */
2578 case WINED3DSPR_MISCTYPE
:
2589 case WINED3DSPR_IMMCONST
:
2590 switch(reg
->immconst_type
)
2592 case WINED3D_IMMCONST_FLOAT
:
2603 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2604 local_constant
* lconst
;
2606 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2607 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2608 if(lconst
->idx
== reg
) return TRUE
;
2614 /*****************************************************************************
2615 * IDirect3DVertexShader implementation structures
2617 typedef struct IWineD3DVertexShaderImpl
{
2618 /* IUnknown parts */
2619 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2621 /* IWineD3DBaseShader */
2622 IWineD3DBaseShaderClass baseShader
;
2624 /* Vertex shader input and output semantics */
2625 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2626 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2628 UINT min_rel_offset
, max_rel_offset
;
2630 } IWineD3DVertexShaderImpl
;
2632 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
,
2633 struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2634 HRESULT
vertexshader_init(IWineD3DVertexShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2635 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2636 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2638 /*****************************************************************************
2639 * IDirect3DPixelShader implementation structure
2642 /* Using additional shader constants (uniforms in GLSL / program environment
2643 * or local parameters in ARB) is costly:
2644 * ARB only knows float4 parameters and GLSL compiler are not really smart
2645 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2646 * (in fact most compilers map a float2 to a full float4 uniform).
2648 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2649 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2650 * into a single shader constant (uniform / program parameter).
2652 * This structure is shared between the GLSL and the ARB backend.*/
2653 struct ps_np2fixup_info
{
2654 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2655 WORD active
; /* bitfield indicating if we can apply the fixup */
2659 typedef struct IWineD3DPixelShaderImpl
{
2660 /* IUnknown parts */
2661 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2663 /* IWineD3DBaseShader */
2664 IWineD3DBaseShaderClass baseShader
;
2666 /* Pixel shader input semantics */
2667 struct wined3d_shader_signature_element input_signature
[MAX_REG_INPUT
];
2668 DWORD input_reg_map
[MAX_REG_INPUT
];
2669 BOOL input_reg_used
[MAX_REG_INPUT
];
2670 unsigned int declared_in_count
;
2672 /* Some information about the shader behavior */
2678 } IWineD3DPixelShaderImpl
;
2680 HRESULT
pixelshader_init(IWineD3DPixelShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2681 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2682 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2683 void pixelshader_update_samplers(struct shader_reg_maps
*reg_maps
,
2684 IWineD3DBaseTexture
* const *textures
) DECLSPEC_HIDDEN
;
2685 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
,
2686 struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2688 /* sRGB correction constants */
2689 static const float srgb_cmp
= 0.0031308f
;
2690 static const float srgb_mul_low
= 12.92f
;
2691 static const float srgb_pow
= 0.41666f
;
2692 static const float srgb_mul_high
= 1.055f
;
2693 static const float srgb_sub_high
= 0.055f
;
2695 /*****************************************************************************
2696 * IWineD3DPalette implementation structure
2698 struct IWineD3DPaletteImpl
{
2699 /* IUnknown parts */
2700 const IWineD3DPaletteVtbl
*lpVtbl
;
2704 IWineD3DDeviceImpl
*wineD3DDevice
;
2706 /* IWineD3DPalette */
2708 WORD palVersion
; /*| */
2709 WORD palNumEntries
; /*| LOGPALETTE */
2710 PALETTEENTRY palents
[256]; /*| */
2711 /* This is to store the palette in 'screen format' */
2712 int screen_palents
[256];
2716 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl DECLSPEC_HIDDEN
;
2717 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
) DECLSPEC_HIDDEN
;
2719 /* DirectDraw utility functions */
2720 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2722 /*****************************************************************************
2723 * Pixel format management
2726 /* WineD3D pixel format flags */
2727 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
2728 #define WINED3DFMT_FLAG_FILTERING 0x2
2729 #define WINED3DFMT_FLAG_DEPTH 0x4
2730 #define WINED3DFMT_FLAG_STENCIL 0x8
2731 #define WINED3DFMT_FLAG_RENDERTARGET 0x10
2732 #define WINED3DFMT_FLAG_FOURCC 0x20
2733 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40
2734 #define WINED3DFMT_FLAG_COMPRESSED 0x80
2735 #define WINED3DFMT_FLAG_GETDC 0x100
2737 struct GlPixelFormatDesc
2739 WINED3DFORMAT format
;
2750 UINT block_byte_count
;
2752 enum wined3d_ffp_emit_idx emit_idx
;
2753 GLint component_count
;
2755 GLint gl_vtx_format
;
2756 GLboolean gl_normalized
;
2757 unsigned int component_size
;
2760 GLint glGammaInternal
;
2766 struct color_fixup_desc color_fixup
;
2769 const struct GlPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
,
2770 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2772 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2774 /* Check stateblock->vertexDecl to allow this to be used from
2775 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2776 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2777 * style strided data. */
2778 return (stateblock
->vertexShader
2779 && !((IWineD3DVertexDeclarationImpl
*)stateblock
->vertexDecl
)->position_transformed
2780 && stateblock
->wineD3DDevice
->vs_selected_mode
!= SHADER_NONE
);
2783 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2785 return (stateblock
->pixelShader
2786 && stateblock
->wineD3DDevice
->ps_selected_mode
!= SHADER_NONE
);
2789 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
,
2790 WINED3DRECT
*src_rect
, IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
,
2791 const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
) DECLSPEC_HIDDEN
;
2793 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2794 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"