2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
46 /* Texture format fixups */
48 enum fixup_channel_source
50 CHANNEL_SOURCE_ZERO
= 0,
51 CHANNEL_SOURCE_ONE
= 1,
56 CHANNEL_SOURCE_YUV0
= 6,
57 CHANNEL_SOURCE_YUV1
= 7,
68 struct color_fixup_desc
70 unsigned x_sign_fixup
: 1;
71 unsigned x_source
: 3;
72 unsigned y_sign_fixup
: 1;
73 unsigned y_source
: 3;
74 unsigned z_sign_fixup
: 1;
75 unsigned z_source
: 3;
76 unsigned w_sign_fixup
: 1;
77 unsigned w_source
: 3;
81 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
82 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
84 static inline struct color_fixup_desc
create_color_fixup_desc(
85 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
86 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
88 struct color_fixup_desc fixup
=
98 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
100 struct color_fixup_desc fixup
=
102 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
103 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
104 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
105 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
110 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
112 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
115 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
117 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
120 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
122 enum yuv_fixup yuv_fixup
= 0;
123 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
124 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
125 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
126 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
130 /* Hash table functions */
131 typedef unsigned int (hash_function_t
)(const void *key
);
132 typedef BOOL (compare_function_t
)(const void *keya
, const void *keyb
);
134 struct hash_table_entry_t
{
141 struct hash_table_t
{
142 hash_function_t
*hash_function
;
143 compare_function_t
*compare_function
;
144 struct list
*buckets
;
145 unsigned int bucket_count
;
146 struct hash_table_entry_t
*entries
;
147 unsigned int entry_count
;
148 struct list free_entries
;
150 unsigned int grow_size
;
151 unsigned int shrink_size
;
154 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
155 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
156 void hash_table_for_each_entry(struct hash_table_t
*table
, void (*callback
)(void *value
, void *context
), void *context
);
157 void *hash_table_get(const struct hash_table_t
*table
, const void *key
);
158 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
159 void hash_table_remove(struct hash_table_t
*table
, void *key
);
162 #define MAX_PALETTES 65536
163 #define MAX_STREAMS 16
164 #define MAX_TEXTURES 8
165 #define MAX_FRAGMENT_SAMPLERS 16
166 #define MAX_VERTEX_SAMPLERS 4
167 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
168 #define MAX_ACTIVE_LIGHTS 8
169 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
171 /* Used for CreateStateBlock */
172 #define NUM_SAVEDPIXELSTATES_R 35
173 #define NUM_SAVEDPIXELSTATES_T 18
174 #define NUM_SAVEDPIXELSTATES_S 12
175 #define NUM_SAVEDVERTEXSTATES_R 34
176 #define NUM_SAVEDVERTEXSTATES_T 2
177 #define NUM_SAVEDVERTEXSTATES_S 1
179 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
180 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
181 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
182 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
183 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
184 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
186 typedef enum _WINELOOKUP
{
187 WINELOOKUP_WARPPARAM
= 0,
191 extern const int minLookup
[MAX_LOOKUPS
];
192 extern const int maxLookup
[MAX_LOOKUPS
];
193 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
197 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
200 struct min_lookup minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
201 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
202 GLenum magLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
203 const GLenum magLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
205 extern const struct filter_lookup filter_lookup_nofilter
;
206 extern struct filter_lookup filter_lookup
;
208 /* float_16_to_32() and float_32_to_16() (see implementation in
209 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
210 * to standard C floats and vice versa. They do not depend on the encoding
211 * of the C float, so they are platform independent, but slow. On x86 and
212 * other IEEE 754 compliant platforms the conversion can be accelerated by
213 * bit shifting the exponent and mantissa. There are also some SSE-based
214 * assembly routines out there.
216 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
218 static inline float float_16_to_32(const unsigned short *in
) {
219 const unsigned short s
= ((*in
) & 0x8000);
220 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
221 const unsigned short m
= (*in
) & 0x3FF;
222 const float sgn
= (s
? -1.0 : 1.0);
225 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
226 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
228 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
230 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
231 else return 0.0 / 0.0; /* NAN */
251 #define ORM_BACKBUFFER 0
252 #define ORM_PBUFFER 1
256 #define SHADER_GLSL 2
258 #define SHADER_NONE 4
260 #define RTL_DISABLE -1
262 #define RTL_READDRAW 1
263 #define RTL_READTEX 2
264 #define RTL_TEXDRAW 3
267 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
268 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
270 /* NOTE: When adding fields to this structure, make sure to update the default
271 * values in wined3d_main.c as well. */
272 typedef struct wined3d_settings_s
{
273 /* vertex and pixel shader modes */
277 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
278 we should use it. However, until it's fully implemented, we'll leave it as a registry
279 setting for developers. */
281 int offscreen_rendering_mode
;
282 int rendertargetlock_mode
;
283 unsigned short pci_vendor_id
;
284 unsigned short pci_device_id
;
285 /* Memory tracking and object counting */
286 unsigned int emulated_textureram
;
288 int allow_multisampling
;
289 } wined3d_settings_t
;
291 extern wined3d_settings_t wined3d_settings
;
293 /* Shader backends */
295 /* TODO: Make this dynamic, based on shader limits ? */
296 #define MAX_ATTRIBS 16
297 #define MAX_REG_ADDR 1
298 #define MAX_REG_TEMP 32
299 #define MAX_REG_TEXCRD 8
300 #define MAX_REG_INPUT 12
301 #define MAX_REG_OUTPUT 12
302 #define MAX_CONST_I 16
303 #define MAX_CONST_B 16
305 /* FIXME: This needs to go up to 2048 for
306 * Shader model 3 according to msdn (and for software shaders) */
307 #define MAX_LABELS 16
309 #define SHADER_PGMSIZE 65535
310 typedef struct SHADER_BUFFER
{
317 enum WINED3D_SHADER_INSTRUCTION_HANDLER
386 WINED3DSIH_TEXDP3TEX
,
390 WINED3DSIH_TEXM3x2DEPTH
,
391 WINED3DSIH_TEXM3x2PAD
,
392 WINED3DSIH_TEXM3x2TEX
,
394 WINED3DSIH_TEXM3x3DIFF
,
395 WINED3DSIH_TEXM3x3PAD
,
396 WINED3DSIH_TEXM3x3SPEC
,
397 WINED3DSIH_TEXM3x3TEX
,
398 WINED3DSIH_TEXM3x3VSPEC
,
399 WINED3DSIH_TEXREG2AR
,
400 WINED3DSIH_TEXREG2GB
,
401 WINED3DSIH_TEXREG2RGB
,
402 WINED3DSIH_TABLE_SIZE
405 typedef struct shader_reg_maps
407 DWORD shader_version
;
408 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
409 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
410 char address
[MAX_REG_ADDR
]; /* vertex */
411 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
412 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
413 char attributes
[MAX_ATTRIBS
]; /* vertex */
414 char labels
[MAX_LABELS
]; /* pixel, vertex */
415 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
416 WORD integer_constants
; /* MAX_CONST_I, 16 */
417 WORD boolean_constants
; /* MAX_CONST_B, 16 */
419 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
420 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
421 char usesnrm
, vpos
, usesdsy
;
424 /* Whether or not loops are used in this shader, and nesting depth */
427 /* Whether or not this shader uses fog */
432 typedef struct SHADER_OPCODE
436 CONST UINT num_params
;
437 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
442 struct wined3d_shader_context
444 IWineD3DBaseShader
*shader
;
445 const struct shader_reg_maps
*reg_maps
;
446 SHADER_BUFFER
*buffer
;
449 struct wined3d_shader_dst_param
451 WINED3DSHADER_PARAM_REGISTER_TYPE register_type
;
456 const struct wined3d_shader_src_param
*rel_addr
;
459 struct wined3d_shader_src_param
461 WINED3DSHADER_PARAM_REGISTER_TYPE register_type
;
465 const struct wined3d_shader_src_param
*rel_addr
;
468 struct wined3d_shader_instruction
470 const struct wined3d_shader_context
*ctx
;
471 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
476 const struct wined3d_shader_dst_param
*dst
;
478 const struct wined3d_shader_src_param
*src
;
481 struct wined3d_shader_semantic
483 WINED3DDECLUSAGE usage
;
485 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
;
486 struct wined3d_shader_dst_param reg
;
489 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
492 DWORD VertexShaderVersion
;
493 DWORD MaxVertexShaderConst
;
495 DWORD PixelShaderVersion
;
496 float PixelShader1xMaxValue
;
497 DWORD MaxPixelShaderConst
;
499 WINED3DVSHADERCAPS2_0 VS20Caps
;
500 WINED3DPSHADERCAPS2_0 PS20Caps
;
502 DWORD MaxVShaderInstructionsExecuted
;
503 DWORD MaxPShaderInstructionsExecuted
;
504 DWORD MaxVertexShader30InstructionSlots
;
505 DWORD MaxPixelShader30InstructionSlots
;
518 enum vertexprocessing_mode
{
524 #define WINED3D_CONST_NUM_UNUSED ~0U
526 struct stb_const_desc
{
527 unsigned char texunit
;
538 /* Stateblock dependent parameters which have to be hardcoded
539 * into the shader code
541 struct ps_compile_args
{
542 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
543 enum vertexprocessing_mode vp_mode
;
545 /* Projected textures(ps 1.0-1.3) */
546 /* Texture types(2D, Cube, 3D) in ps 1.x */
547 BOOL srgb_correction
;
549 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
550 D3D9 has a limit of 16 samplers and the fixup is superfluous
551 in D3D10 (unconditional NP2 support mandatory). */
559 struct vs_compile_args
{
561 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
565 const SHADER_HANDLER
*shader_instruction_handler_table
;
566 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
567 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
568 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
569 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
570 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
571 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
572 void (*shader_load_np2fixup_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
573 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
574 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
575 void (*shader_free_private
)(IWineD3DDevice
*iface
);
576 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
577 GLuint (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
, const struct ps_compile_args
*args
);
578 GLuint (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
, const struct vs_compile_args
*args
);
579 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
580 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
583 extern const shader_backend_t glsl_shader_backend
;
584 extern const shader_backend_t arb_program_shader_backend
;
585 extern const shader_backend_t none_shader_backend
;
589 extern void (* CDECL wine_tsx11_lock_ptr
)(void);
590 extern void (* CDECL wine_tsx11_unlock_ptr
)(void);
592 /* As GLX relies on X, this is needed */
596 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
597 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
599 #define ENTER_GL() wine_tsx11_lock_ptr()
600 #define LEAVE_GL() wine_tsx11_unlock_ptr()
603 /*****************************************************************************
607 /* GL related defines */
608 /* ------------------ */
609 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
610 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
611 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
612 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
614 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
615 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
616 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
617 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
619 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
620 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
621 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
622 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
624 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
625 (vec)[0] = D3DCOLOR_R(dw); \
626 (vec)[1] = D3DCOLOR_G(dw); \
627 (vec)[2] = D3DCOLOR_B(dw); \
628 (vec)[3] = D3DCOLOR_A(dw); \
631 /* DirectX Device Limits */
632 /* --------------------- */
633 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
634 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
635 See MaxStreams in MSDN under GetDeviceCaps */
636 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
638 /* Checking of API calls */
639 /* --------------------- */
640 #ifndef WINE_NO_DEBUG_MSGS
641 #define checkGLcall(A) \
643 GLint err = glGetError(); \
644 if (err == GL_NO_ERROR) { \
645 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
648 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
649 debug_glerror(err), err, A, __FILE__, __LINE__); \
650 err = glGetError(); \
651 } while (err != GL_NO_ERROR); \
654 #define checkGLcall(A) do {} while(0)
657 /* Trace routines / diagnostics */
658 /* ---------------------------- */
660 /* Dump out a matrix and copy it */
661 #define conv_mat(mat,gl_mat) \
663 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
664 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
665 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
666 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
667 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
670 /* Macro to dump out the current state of the light chain */
671 #define DUMP_LIGHT_CHAIN() \
673 PLIGHTINFOEL *el = This->stateBlock->lights;\
675 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
680 /* Trace vector and strided data information */
681 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
682 #define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
683 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
684 si->elements[name].buffer_object, si->elements[name].stream_idx);
686 /* Defines used for optimizations */
688 /* Only reapply what is necessary */
689 #define REAPPLY_ALPHAOP 0x0001
690 #define REAPPLY_ALL 0xFFFF
692 /* Advance declaration of structures to satisfy compiler */
693 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
694 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
695 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
696 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
698 /* Global variables */
699 extern const float identity
[16];
701 /*****************************************************************************
702 * Compilable extra diagnostics
705 /* Trace information per-vertex: (extremely high amount of trace) */
706 #if 0 /* NOTE: Must be 0 in cvs */
707 # define VTRACE(A) TRACE A
712 /* TODO: Confirm each of these works when wined3d move completed */
713 #if 0 /* NOTE: Must be 0 in cvs */
714 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
715 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
716 is enabled, and if it doesn't exist it is disabled. */
717 # define FRAME_DEBUGGING
718 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
719 the file is deleted */
720 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
721 # define SINGLE_FRAME_DEBUGGING
723 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
724 It can only be enabled when FRAME_DEBUGGING is also enabled
725 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
727 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
728 # define SHOW_FRAME_MAKEUP 1
730 /* The following, when enabled, lets you see the makeup of the all the textures used during each
731 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
732 The contents of the textures assigned to each stage are written into
733 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
734 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
735 # define SHOW_TEXTURE_MAKEUP 0
738 extern BOOL isDumpingFrames
;
739 extern LONG primCounter
;
744 WINED3D_FFP_POSITION
= 0,
745 WINED3D_FFP_BLENDWEIGHT
= 1,
746 WINED3D_FFP_BLENDINDICES
= 2,
747 WINED3D_FFP_NORMAL
= 3,
748 WINED3D_FFP_PSIZE
= 4,
749 WINED3D_FFP_DIFFUSE
= 5,
750 WINED3D_FFP_SPECULAR
= 6,
751 WINED3D_FFP_TEXCOORD0
= 7,
752 WINED3D_FFP_TEXCOORD1
= 8,
753 WINED3D_FFP_TEXCOORD2
= 9,
754 WINED3D_FFP_TEXCOORD3
= 10,
755 WINED3D_FFP_TEXCOORD4
= 11,
756 WINED3D_FFP_TEXCOORD5
= 12,
757 WINED3D_FFP_TEXCOORD6
= 13,
758 WINED3D_FFP_TEXCOORD7
= 14,
761 enum wined3d_ffp_emit_idx
763 WINED3D_FFP_EMIT_FLOAT1
= 0,
764 WINED3D_FFP_EMIT_FLOAT2
= 1,
765 WINED3D_FFP_EMIT_FLOAT3
= 2,
766 WINED3D_FFP_EMIT_FLOAT4
= 3,
767 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
768 WINED3D_FFP_EMIT_UBYTE4
= 5,
769 WINED3D_FFP_EMIT_SHORT2
= 6,
770 WINED3D_FFP_EMIT_SHORT4
= 7,
771 WINED3D_FFP_EMIT_UBYTE4N
= 8,
772 WINED3D_FFP_EMIT_SHORT2N
= 9,
773 WINED3D_FFP_EMIT_SHORT4N
= 10,
774 WINED3D_FFP_EMIT_USHORT2N
= 11,
775 WINED3D_FFP_EMIT_USHORT4N
= 12,
776 WINED3D_FFP_EMIT_UDEC3
= 13,
777 WINED3D_FFP_EMIT_DEC3N
= 14,
778 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
779 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
780 WINED3D_FFP_EMIT_COUNT
= 17
783 struct wined3d_stream_info_element
785 const struct GlPixelFormatDesc
*format_desc
;
789 GLuint buffer_object
;
792 struct wined3d_stream_info
794 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
795 BOOL position_transformed
;
796 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
797 WORD use_map
; /* MAX_ATTRIBS, 16 */
800 /*****************************************************************************
804 /* Routine common to the draw primitive and draw indexed primitive routines */
805 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
, UINT numberOfVertices
,
806 UINT start_idx
, UINT idxBytes
, const void *idxData
, UINT minIndex
);
807 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
809 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
810 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
811 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
812 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
813 extern glAttribFunc specular_func_3ubv
;
814 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
815 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
816 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
820 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
821 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
823 /* Routines and structures related to state management */
824 typedef struct WineD3DContext WineD3DContext
;
825 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
827 #define STATE_RENDER(a) (a)
828 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
830 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
831 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
833 /* + 1 because samplers start with 0 */
834 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
835 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
837 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
838 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
840 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
841 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
843 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
844 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
845 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
846 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
848 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
849 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
851 #define STATE_VSHADER (STATE_VDECL + 1)
852 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
854 #define STATE_VIEWPORT (STATE_VSHADER + 1)
855 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
857 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
858 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
859 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
860 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
862 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
863 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
865 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
866 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
868 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
869 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
871 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
873 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
875 #define STATE_HIGHEST (STATE_FRONTFACE)
879 DWORD representative
;
880 APPLYSTATEFUNC apply
;
883 struct StateEntryTemplate
886 struct StateEntry content
;
887 GL_SupportedExt extension
;
890 struct fragment_caps
{
891 DWORD PrimitiveMiscCaps
;
894 DWORD MaxTextureBlendStages
;
895 DWORD MaxSimultaneousTextures
;
898 struct fragment_pipeline
{
899 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
900 void (*get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
901 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
902 void (*free_private
)(IWineD3DDevice
*iface
);
903 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
904 const struct StateEntryTemplate
*states
;
905 BOOL ffp_proj_control
;
908 extern const struct StateEntryTemplate misc_state_template
[];
909 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
910 extern const struct fragment_pipeline ffp_fragment_pipeline
;
911 extern const struct fragment_pipeline atifs_fragment_pipeline
;
912 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
913 extern const struct fragment_pipeline nvts_fragment_pipeline
;
914 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
916 /* "Base" state table */
917 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
918 const WineD3D_GL_Info
*gl_info
, const struct StateEntryTemplate
*vertex
,
919 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
);
921 /* Shaders for color conversions in blits */
923 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
924 void (*free_private
)(IWineD3DDevice
*iface
);
925 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, const struct GlPixelFormatDesc
*format_desc
,
926 GLenum textype
, UINT width
, UINT height
);
927 void (*unset_shader
)(IWineD3DDevice
*iface
);
928 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
931 extern const struct blit_shader ffp_blit
;
932 extern const struct blit_shader arbfp_blit
;
940 /* The new context manager that should deal with onscreen and offscreen rendering */
941 struct WineD3DContext
{
942 /* State dirtification
943 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
944 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
945 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
946 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
948 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
949 DWORD numDirtyEntries
;
950 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
952 IWineD3DSurface
*surface
;
953 DWORD tid
; /* Thread ID which owns this context at the moment */
955 /* Stores some information about the context state for optimization */
956 WORD draw_buffer_dirty
: 1;
957 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
958 WORD last_was_pshader
: 1;
959 WORD last_was_vshader
: 1;
960 WORD namedArraysLoaded
: 1;
961 WORD numberedArraysLoaded
: 1;
962 WORD last_was_blit
: 1;
963 WORD last_was_ckey
: 1;
966 WORD fog_enabled
: 1;
967 WORD num_untracked_materials
: 2; /* Max value 2 */
969 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
970 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
971 DWORD numbered_array_mask
;
972 GLenum tracking_parm
; /* Which source is tracking current colour */
973 GLenum untracked_materials
[2];
975 enum fogsource fog_source
;
977 char *vshader_const_dirty
, *pshader_const_dirty
;
979 /* The actual opengl context */
987 struct list fbo_list
;
988 struct fbo_entry
*current_fbo
;
992 /* Extension emulation */
994 GLfloat fog_coord_value
;
995 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
998 typedef enum ContextUsage
{
999 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
1000 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1001 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
1002 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
1005 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
1006 WineD3DContext
*getActiveContext(void);
1007 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
1008 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
1009 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
1010 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
1011 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
1012 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
1014 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1015 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1017 /* Macros for doing basic GPU detection based on opengl capabilities */
1018 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1019 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1020 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1021 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1023 /* Default callbacks for implicit object destruction */
1024 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
1026 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
1028 /*****************************************************************************
1029 * Internal representation of a light
1031 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
1032 struct PLIGHTINFOEL
{
1033 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1034 DWORD OriginalIndex
;
1037 BOOL enabledChanged
;
1040 /* Converted parms to speed up swapping lights */
1049 /* The default light parameters */
1050 extern const WINED3DLIGHT WINED3D_default_light
;
1052 typedef struct WineD3D_PixelFormat
1054 int iPixelFormat
; /* WGL pixel format */
1055 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1056 int redSize
, greenSize
, blueSize
, alphaSize
;
1057 int depthSize
, stencilSize
;
1058 BOOL windowDrawable
;
1059 BOOL pbufferDrawable
;
1063 } WineD3D_PixelFormat
;
1065 /* The adapter structure */
1066 struct WineD3DAdapter
1071 WineD3D_GL_Info gl_info
;
1073 const char *description
;
1074 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1076 WineD3D_PixelFormat
*cfgs
;
1077 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1078 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1079 unsigned int UsedTextureRam
;
1082 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
1083 BOOL
initPixelFormatsNoGL(WineD3D_GL_Info
*gl_info
);
1084 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
1085 extern void add_gl_compat_wrappers(WineD3D_GL_Info
*gl_info
);
1087 /*****************************************************************************
1088 * High order patch management
1090 struct WineD3DRectPatch
1094 WineDirect3DVertexStridedData strided
;
1095 WINED3DRECTPATCH_INFO RectPatchInfo
;
1097 char has_normals
, has_texcoords
;
1101 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
1103 enum projection_types
1116 /*****************************************************************************
1117 * Fixed function pipeline replacements
1119 #define ARG_UNUSED 0xff
1120 struct texture_stage_op
1132 struct color_fixup_desc color_fixup
;
1133 unsigned tex_type
: 3;
1135 unsigned projected
: 2;
1136 unsigned padding
: 10;
1139 struct ffp_frag_settings
{
1140 struct texture_stage_op op
[MAX_TEXTURES
];
1142 /* Use an int instead of a char to get dword alignment */
1143 unsigned int sRGB_write
;
1146 struct ffp_frag_desc
1148 struct ffp_frag_settings settings
;
1151 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
, BOOL ignore_textype
);
1152 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct hash_table_t
*fragment_shaders
,
1153 const struct ffp_frag_settings
*settings
);
1154 void add_ffp_frag_shader(struct hash_table_t
*shaders
, struct ffp_frag_desc
*desc
);
1155 BOOL
ffp_frag_program_key_compare(const void *keya
, const void *keyb
);
1156 unsigned int ffp_frag_program_key_hash(const void *key
);
1158 /*****************************************************************************
1159 * IWineD3D implementation structure
1161 typedef struct IWineD3DImpl
1163 /* IUnknown fields */
1164 const IWineD3DVtbl
*lpVtbl
;
1165 LONG ref
; /* Note: Ref counting not required */
1167 /* WineD3D Information */
1172 struct WineD3DAdapter adapters
[1];
1175 extern const IWineD3DVtbl IWineD3D_Vtbl
;
1177 BOOL
InitAdapters(IWineD3DImpl
*This
);
1179 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1180 (since it will break quite a few things until contexts are managed properly!) */
1181 extern BOOL pbuffer_support
;
1182 /* allocate one pbuffer per surface */
1183 extern BOOL pbuffer_per_surface
;
1185 /* A helper function that dumps a resource list */
1186 void dumpResources(struct list
*list
);
1188 /*****************************************************************************
1189 * IWineD3DDevice implementation structure
1191 #define WINED3D_UNMAPPED_STAGE ~0U
1193 struct IWineD3DDeviceImpl
1195 /* IUnknown fields */
1196 const IWineD3DDeviceVtbl
*lpVtbl
;
1197 LONG ref
; /* Note: Ref counting not required */
1199 /* WineD3D Information */
1201 IWineD3DDeviceParent
*device_parent
;
1203 struct WineD3DAdapter
*adapter
;
1205 /* Window styles to restore when switching fullscreen mode */
1209 /* X and GL Information */
1210 GLint maxConcurrentLights
;
1211 GLenum offscreenBuffer
;
1213 /* Selected capabilities */
1214 int vs_selected_mode
;
1215 int ps_selected_mode
;
1216 const shader_backend_t
*shader_backend
;
1218 void *fragment_priv
;
1220 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1221 /* Array of functions for states which are handled by more than one pipeline part */
1222 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1223 const struct fragment_pipeline
*frag_pipe
;
1224 const struct blit_shader
*blitter
;
1226 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1227 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1229 WORD view_ident
: 1; /* true iff view matrix is identity */
1230 WORD untransformed
: 1;
1231 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1232 WORD isRecordingState
: 1;
1234 WORD render_offscreen
: 1;
1235 WORD bCursorVisible
: 1;
1236 WORD haveHardwareCursor
: 1;
1237 WORD d3d_initialized
: 1;
1238 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1239 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1240 WORD useDrawStridedSlow
: 1;
1241 WORD instancedDraw
: 1;
1244 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1246 #define DDRAW_PITCH_ALIGNMENT 8
1247 #define D3D8_PITCH_ALIGNMENT 4
1248 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1250 /* State block related */
1251 IWineD3DStateBlockImpl
*stateBlock
;
1252 IWineD3DStateBlockImpl
*updateStateBlock
;
1254 /* Internal use fields */
1255 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1257 WINED3DDEVTYPE devType
;
1259 IWineD3DSwapChain
**swapchains
;
1260 UINT NumberOfSwapChains
;
1262 struct list resources
; /* a linked list to track resources created by the device */
1263 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1264 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1266 /* Render Target Support */
1267 IWineD3DSurface
**render_targets
;
1268 IWineD3DSurface
*auto_depth_stencil_buffer
;
1269 IWineD3DSurface
*stencilBufferTarget
;
1271 /* Caches to avoid unneeded context changes */
1272 IWineD3DSurface
*lastActiveRenderTarget
;
1273 IWineD3DSwapChain
*lastActiveSwapChain
;
1275 /* palettes texture management */
1276 UINT NumberOfPalettes
;
1277 PALETTEENTRY
**palettes
;
1278 UINT currentPalette
;
1279 UINT paletteConversionShader
;
1281 /* For rendering to a texture using glCopyTexImage */
1282 GLenum
*draw_buffers
;
1283 GLuint depth_blt_texture
;
1284 GLuint depth_blt_rb
;
1285 UINT depth_blt_rb_w
;
1286 UINT depth_blt_rb_h
;
1288 /* Cursor management */
1293 UINT cursorWidth
, cursorHeight
;
1294 GLuint cursorTexture
;
1295 HCURSOR hardwareCursor
;
1297 /* The Wine logo surface */
1298 IWineD3DSurface
*logo_surface
;
1300 /* Textures for when no other textures are mapped */
1301 UINT dummyTextureName
[MAX_TEXTURES
];
1303 /* Device state management */
1306 /* DirectDraw stuff */
1307 DWORD ddraw_width
, ddraw_height
;
1308 WINED3DFORMAT ddraw_format
;
1310 /* Final position fixup constant */
1313 /* With register combiners we can skip junk texture stages */
1314 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1315 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1317 /* Stream source management */
1318 struct wined3d_stream_info strided_streams
;
1319 const WineDirect3DVertexStridedData
*up_strided
;
1321 /* Context management */
1322 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1323 WineD3DContext
*activeContext
;
1326 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1327 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1329 /* High level patch management */
1330 #define PATCHMAP_SIZE 43
1331 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1332 struct list patches
[PATCHMAP_SIZE
];
1333 struct WineD3DRectPatch
*currentPatch
;
1336 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
1338 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1339 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
);
1340 void device_stream_info_from_strided(IWineD3DDeviceImpl
*This
,
1341 const struct WineDirect3DVertexStridedData
*strided
, struct wined3d_stream_info
*stream_info
);
1342 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1343 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1344 float Z
, DWORD Stencil
);
1345 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1346 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1347 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1348 DWORD idx
= state
>> 5;
1349 BYTE shift
= state
& 0x1f;
1350 return context
->isStateDirty
[idx
] & (1 << shift
);
1353 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1354 typedef struct PrivateData
1359 DWORD flags
; /* DDSPD_* */
1370 /*****************************************************************************
1371 * IWineD3DResource implementation structure
1373 typedef struct IWineD3DResourceClass
1375 /* IUnknown fields */
1376 LONG ref
; /* Note: Ref counting not required */
1378 /* WineD3DResource Information */
1380 WINED3DRESOURCETYPE resourceType
;
1381 IWineD3DDeviceImpl
*wineD3DDevice
;
1385 const struct GlPixelFormatDesc
*format_desc
;
1387 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1388 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1389 struct list privateData
;
1390 struct list resource_list_entry
;
1392 } IWineD3DResourceClass
;
1394 typedef struct IWineD3DResourceImpl
1396 /* IUnknown & WineD3DResource Information */
1397 const IWineD3DResourceVtbl
*lpVtbl
;
1398 IWineD3DResourceClass resource
;
1399 } IWineD3DResourceImpl
;
1401 void resource_cleanup(IWineD3DResource
*iface
);
1402 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
);
1403 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
);
1404 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
);
1405 DWORD
resource_get_priority(IWineD3DResource
*iface
);
1406 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1407 void *data
, DWORD
*data_size
);
1408 HRESULT
resource_init(struct IWineD3DResourceClass
*resource
, WINED3DRESOURCETYPE resource_type
,
1409 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1410 WINED3DPOOL pool
, IUnknown
*parent
);
1411 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
);
1412 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
);
1413 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1414 const void *data
, DWORD data_size
, DWORD flags
);
1416 /* Tests show that the start address of resources is 32 byte aligned */
1417 #define RESOURCE_ALIGNMENT 32
1419 /*****************************************************************************
1420 * IWineD3DBaseTexture D3D- > openGL state map lookups
1422 #define WINED3DFUNC_NOTSUPPORTED -2
1423 #define WINED3DFUNC_UNIMPLEMENTED -1
1425 typedef enum winetexturestates
{
1426 WINED3DTEXSTA_ADDRESSU
= 0,
1427 WINED3DTEXSTA_ADDRESSV
= 1,
1428 WINED3DTEXSTA_ADDRESSW
= 2,
1429 WINED3DTEXSTA_BORDERCOLOR
= 3,
1430 WINED3DTEXSTA_MAGFILTER
= 4,
1431 WINED3DTEXSTA_MINFILTER
= 5,
1432 WINED3DTEXSTA_MIPFILTER
= 6,
1433 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1434 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1435 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1436 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1437 WINED3DTEXSTA_DMAPOFFSET
= 11,
1438 WINED3DTEXSTA_TSSADDRESSW
= 12,
1439 MAX_WINETEXTURESTATES
= 13,
1440 } winetexturestates
;
1444 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1445 SRGB_RGB
= 1, /* Loads the rgb texture */
1446 SRGB_SRGB
= 2, /* Loads the srgb texture */
1447 SRGB_BOTH
= 3, /* Loads both textures */
1450 /*****************************************************************************
1451 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1453 typedef struct IWineD3DBaseTextureClass
1455 DWORD states
[MAX_WINETEXTURESTATES
];
1456 DWORD srgbstates
[MAX_WINETEXTURESTATES
];
1458 BOOL dirty
, srgbDirty
;
1459 UINT textureName
, srgbTextureName
;
1460 float pow2Matrix
[16];
1462 WINED3DTEXTUREFILTERTYPE filterType
;
1466 BOOL pow2Matrix_identity
;
1467 const struct min_lookup
*minMipLookup
;
1468 const GLenum
*magLookup
;
1469 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1470 } IWineD3DBaseTextureClass
;
1472 void texture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1473 void cubetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1474 void volumetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1475 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
);
1477 typedef struct IWineD3DBaseTextureImpl
1479 /* IUnknown & WineD3DResource Information */
1480 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1481 IWineD3DResourceClass resource
;
1482 IWineD3DBaseTextureClass baseTexture
;
1484 } IWineD3DBaseTextureImpl
;
1486 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1487 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1488 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1489 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
);
1490 void basetexture_cleanup(IWineD3DBaseTexture
*iface
);
1491 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
);
1492 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
);
1493 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
);
1494 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
);
1495 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
);
1496 void basetexture_init(struct IWineD3DBaseTextureClass
*texture
, UINT levels
, DWORD usage
);
1497 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE filter_type
);
1498 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
);
1499 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
);
1500 void basetexture_unload(IWineD3DBaseTexture
*iface
);
1501 static inline void basetexture_setsrgbcache(IWineD3DBaseTexture
*iface
, BOOL srgb
) {
1502 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
1503 This
->baseTexture
.is_srgb
= srgb
;
1506 /*****************************************************************************
1507 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1509 typedef struct IWineD3DTextureImpl
1511 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1512 const IWineD3DTextureVtbl
*lpVtbl
;
1513 IWineD3DResourceClass resource
;
1514 IWineD3DBaseTextureClass baseTexture
;
1516 /* IWineD3DTexture */
1517 IWineD3DSurface
*surfaces
[MAX_MIP_LEVELS
];
1521 } IWineD3DTextureImpl
;
1523 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1525 /*****************************************************************************
1526 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1528 typedef struct IWineD3DCubeTextureImpl
1530 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1531 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1532 IWineD3DResourceClass resource
;
1533 IWineD3DBaseTextureClass baseTexture
;
1535 /* IWineD3DCubeTexture */
1536 IWineD3DSurface
*surfaces
[6][MAX_MIP_LEVELS
];
1537 } IWineD3DCubeTextureImpl
;
1539 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1541 typedef struct _WINED3DVOLUMET_DESC
1546 } WINED3DVOLUMET_DESC
;
1548 /*****************************************************************************
1549 * IWineD3DVolume implementation structure (extends IUnknown)
1551 typedef struct IWineD3DVolumeImpl
1553 /* IUnknown & WineD3DResource fields */
1554 const IWineD3DVolumeVtbl
*lpVtbl
;
1555 IWineD3DResourceClass resource
;
1557 /* WineD3DVolume Information */
1558 WINED3DVOLUMET_DESC currentDesc
;
1559 IWineD3DBase
*container
;
1562 WINED3DBOX lockedBox
;
1563 WINED3DBOX dirtyBox
;
1565 } IWineD3DVolumeImpl
;
1567 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1569 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
);
1571 /*****************************************************************************
1572 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1574 typedef struct IWineD3DVolumeTextureImpl
1576 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1577 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1578 IWineD3DResourceClass resource
;
1579 IWineD3DBaseTextureClass baseTexture
;
1581 /* IWineD3DVolumeTexture */
1582 IWineD3DVolume
*volumes
[MAX_MIP_LEVELS
];
1583 } IWineD3DVolumeTextureImpl
;
1585 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1587 typedef struct _WINED3DSURFACET_DESC
1589 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1590 DWORD MultiSampleQuality
;
1593 } WINED3DSURFACET_DESC
;
1595 /*****************************************************************************
1596 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1598 typedef struct wineD3DSurface_DIB
{
1604 } wineD3DSurface_DIB
;
1611 } renderbuffer_entry_t
;
1616 IWineD3DSurface
**render_targets
;
1617 IWineD3DSurface
*depth_stencil
;
1622 /*****************************************************************************
1623 * IWineD3DClipp implementation structure
1625 typedef struct IWineD3DClipperImpl
1627 const IWineD3DClipperVtbl
*lpVtbl
;
1632 } IWineD3DClipperImpl
;
1635 /*****************************************************************************
1636 * IWineD3DSurface implementation structure
1638 struct IWineD3DSurfaceImpl
1640 /* IUnknown & IWineD3DResource Information */
1641 const IWineD3DSurfaceVtbl
*lpVtbl
;
1642 IWineD3DResourceClass resource
;
1644 /* IWineD3DSurface fields */
1645 IWineD3DBase
*container
;
1646 WINED3DSURFACET_DESC currentDesc
;
1647 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1648 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1650 /* TODO: move this off into a management class(maybe!) */
1656 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1657 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1659 /* Oversized texture */
1668 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1670 glDescriptor glDescription
;
1673 wineD3DSurface_DIB dib
;
1676 /* Color keys for DDraw */
1677 WINEDDCOLORKEY DestBltCKey
;
1678 WINEDDCOLORKEY DestOverlayCKey
;
1679 WINEDDCOLORKEY SrcOverlayCKey
;
1680 WINEDDCOLORKEY SrcBltCKey
;
1683 WINEDDCOLORKEY glCKey
;
1685 struct list renderbuffers
;
1686 renderbuffer_entry_t
*current_renderbuffer
;
1688 /* DirectDraw clippers */
1689 IWineD3DClipper
*clipper
;
1691 /* DirectDraw Overlay handling */
1692 RECT overlay_srcrect
;
1693 RECT overlay_destrect
;
1694 IWineD3DSurfaceImpl
*overlay_dest
;
1695 struct list overlays
;
1696 struct list overlay_entry
;
1699 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1700 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1702 /* Predeclare the shared Surface functions */
1703 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1704 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1705 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1706 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1707 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1708 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1709 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1710 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1711 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1712 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1713 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1714 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1715 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1716 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1717 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1718 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1719 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1720 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1721 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, const WINEDDCOLORKEY
*CKey
);
1722 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1723 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1724 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1725 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1726 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1727 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1728 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1729 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
);
1730 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1731 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1732 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1733 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1734 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1735 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1736 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1737 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
);
1738 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1739 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
);
1740 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1742 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1743 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1744 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1745 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1747 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1749 /* Surface flags: */
1750 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1751 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1752 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1753 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1754 #define SFLAG_DISCARD 0x00000010 /* ??? */
1755 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1756 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1757 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
1758 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
1759 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
1760 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
1761 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
1762 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1763 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1764 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1765 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1766 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1767 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1768 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
1769 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1770 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1771 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
1772 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
1773 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
1774 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
1776 /* In some conditions the surface memory must not be freed:
1777 * SFLAG_OVERSIZE: Not all data can be kept in GL
1778 * SFLAG_CONVERTED: Converting the data back would take too long
1779 * SFLAG_DIBSECTION: The dib code manages the memory
1780 * SFLAG_LOCKED: The app requires access to the surface data
1781 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1782 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1783 * SFLAG_CLIENT: OpenGL uses our memory as backup
1785 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1787 SFLAG_DIBSECTION | \
1794 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1796 SFLAG_INDRAWABLE | \
1799 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1801 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1803 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1808 CONVERT_PALETTED_CK
,
1812 CONVERT_CK_4444_ARGB
,
1817 CONVERT_CK_8888_ARGB
,
1830 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1832 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
1834 /*****************************************************************************
1835 * IWineD3DVertexDeclaration implementation structure
1837 #define MAX_ATTRIBS 16
1839 struct wined3d_vertex_declaration_element
1841 const struct GlPixelFormatDesc
*format_desc
;
1851 typedef struct IWineD3DVertexDeclarationImpl
{
1852 /* IUnknown Information */
1853 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1857 IWineD3DDeviceImpl
*wineD3DDevice
;
1859 struct wined3d_vertex_declaration_element
*elements
;
1862 DWORD streams
[MAX_STREAMS
];
1864 BOOL position_transformed
;
1865 BOOL half_float_conv_needed
;
1866 } IWineD3DVertexDeclarationImpl
;
1868 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1870 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*This
,
1871 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
);
1873 /*****************************************************************************
1874 * IWineD3DStateBlock implementation structure
1877 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1878 /* Note: Very long winded but gl Lists are not flexible enough */
1879 /* to resolve everything we need, so doing it manually for now */
1880 typedef struct SAVEDSTATES
{
1881 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
1882 WORD streamSource
; /* MAX_STREAMS, 16 */
1883 WORD streamFreq
; /* MAX_STREAMS, 16 */
1884 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
1885 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
1886 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
1887 DWORD textures
; /* MAX_COMBINED_SAMPLERS, 20 */
1888 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
1889 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
1890 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
1891 BOOL
*pixelShaderConstantsF
;
1892 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
1893 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
1894 BOOL
*vertexShaderConstantsF
;
1895 WORD primitive_type
: 1;
1899 WORD vertexDecl
: 1;
1900 WORD pixelShader
: 1;
1901 WORD vertexShader
: 1;
1902 WORD scissorRect
: 1;
1911 struct IWineD3DStateBlockImpl
1913 /* IUnknown fields */
1914 const IWineD3DStateBlockVtbl
*lpVtbl
;
1915 LONG ref
; /* Note: Ref counting not required */
1917 /* IWineD3DStateBlock information */
1919 IWineD3DDeviceImpl
*wineD3DDevice
;
1920 WINED3DSTATEBLOCKTYPE blockType
;
1922 /* Array indicating whether things have been set or changed */
1923 SAVEDSTATES changed
;
1925 /* Vertex Shader Declaration */
1926 IWineD3DVertexDeclaration
*vertexDecl
;
1928 IWineD3DVertexShader
*vertexShader
;
1930 /* Vertex Shader Constants */
1931 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1932 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1933 float *vertexShaderConstantF
;
1935 /* primitive type */
1936 GLenum gl_primitive_type
;
1940 UINT streamStride
[MAX_STREAMS
];
1941 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1942 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
1943 UINT streamFreq
[MAX_STREAMS
+ 1];
1944 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1947 IWineD3DBuffer
* pIndexData
;
1948 WINED3DFORMAT IndexFmt
;
1949 INT baseVertexIndex
;
1950 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1953 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1955 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1956 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1957 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1958 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1959 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1962 double clipplane
[MAX_CLIPPLANES
][4];
1963 WINED3DCLIPSTATUS clip_status
;
1966 WINED3DVIEWPORT viewport
;
1969 WINED3DMATERIAL material
;
1972 IWineD3DPixelShader
*pixelShader
;
1974 /* Pixel Shader Constants */
1975 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1976 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1977 float *pixelShaderConstantF
;
1980 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1983 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1985 /* Texture State Stage */
1986 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1987 DWORD lowest_disabled_stage
;
1988 /* Sampler States */
1989 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1991 /* Scissor test rectangle */
1994 /* Contained state management */
1995 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1996 unsigned int num_contained_render_states
;
1997 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
1998 unsigned int num_contained_transform_states
;
1999 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2000 unsigned int num_contained_vs_consts_i
;
2001 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2002 unsigned int num_contained_vs_consts_b
;
2003 DWORD
*contained_vs_consts_f
;
2004 unsigned int num_contained_vs_consts_f
;
2005 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2006 unsigned int num_contained_ps_consts_i
;
2007 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2008 unsigned int num_contained_ps_consts_b
;
2009 DWORD
*contained_ps_consts_f
;
2010 unsigned int num_contained_ps_consts_f
;
2011 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2012 unsigned int num_contained_tss_states
;
2013 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2014 unsigned int num_contained_sampler_states
;
2017 extern void stateblock_savedstates_set(
2018 IWineD3DStateBlock
* iface
,
2019 SAVEDSTATES
* states
,
2022 extern void stateblock_copy(
2023 IWineD3DStateBlock
* destination
,
2024 IWineD3DStateBlock
* source
);
2026 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
2028 /* Direct3D terminology with little modifications. We do not have an issued state
2029 * because only the driver knows about it, but we have a created state because d3d
2030 * allows GetData on a created issue, but opengl doesn't
2037 /*****************************************************************************
2038 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2040 typedef struct IWineD3DQueryImpl
2042 const IWineD3DQueryVtbl
*lpVtbl
;
2043 LONG ref
; /* Note: Ref counting not required */
2046 /*TODO: replace with iface usage */
2048 IWineD3DDevice
*wineD3DDevice
;
2050 IWineD3DDeviceImpl
*wineD3DDevice
;
2053 /* IWineD3DQuery fields */
2054 enum query_state state
;
2055 WINED3DQUERYTYPE type
;
2056 /* TODO: Think about using a IUnknown instead of a void* */
2060 } IWineD3DQueryImpl
;
2062 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
2063 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
2064 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
2066 /* Datastructures for IWineD3DQueryImpl.extendedData */
2067 typedef struct WineQueryOcclusionData
{
2069 WineD3DContext
*ctx
;
2070 } WineQueryOcclusionData
;
2072 typedef struct WineQueryEventData
{
2074 WineD3DContext
*ctx
;
2075 } WineQueryEventData
;
2077 /* IWineD3DBuffer */
2079 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2080 * fixed function semantics as D3DCOLOR or FLOAT16 */
2081 enum wined3d_buffer_conversion_type
2086 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2089 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2090 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
2091 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
2092 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
2093 #define WINED3D_BUFFER_DOUBLEBUFFER 0x10 /* Use a vbo and local allocated memory */
2095 struct wined3d_buffer
2097 const struct IWineD3DBufferVtbl
*vtbl
;
2098 IWineD3DResourceClass resource
;
2100 struct wined3d_buffer_desc desc
;
2102 GLuint buffer_object
;
2103 GLenum buffer_object_usage
;
2104 GLenum buffer_type_hint
;
2105 UINT buffer_object_size
;
2113 /* conversion stuff */
2114 UINT conversion_count
;
2116 UINT stride
; /* 0 if no conversion */
2117 UINT conversion_stride
; /* 0 if no shifted conversion */
2118 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2119 /* Extra load offsets, for FLOAT16 conversion */
2120 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2123 extern const IWineD3DBufferVtbl wined3d_buffer_vtbl
;
2124 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
);
2125 const BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
);
2127 /* IWineD3DRendertargetView */
2128 struct wined3d_rendertarget_view
2130 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2133 IWineD3DResource
*resource
;
2137 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl
;
2139 /*****************************************************************************
2140 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2143 typedef struct IWineD3DSwapChainImpl
2146 const IWineD3DSwapChainVtbl
*lpVtbl
;
2147 LONG ref
; /* Note: Ref counting not required */
2150 IWineD3DDeviceImpl
*wineD3DDevice
;
2152 /* IWineD3DSwapChain fields */
2153 IWineD3DSurface
**backBuffer
;
2154 IWineD3DSurface
*frontBuffer
;
2155 WINED3DPRESENT_PARAMETERS presentParms
;
2156 DWORD orig_width
, orig_height
;
2157 WINED3DFORMAT orig_fmt
;
2158 WINED3DGAMMARAMP orig_gamma
;
2160 long prev_time
, frames
; /* Performance tracking */
2161 unsigned int vSyncCounter
;
2163 WineD3DContext
**context
; /* Later a array for multithreading */
2164 unsigned int num_contexts
;
2167 } IWineD3DSwapChainImpl
;
2169 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
2170 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
2171 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
);
2173 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
2174 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
2175 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
2176 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
2177 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
2178 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
2179 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
2180 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
2181 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
2182 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
2183 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
2184 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
2186 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
2188 /*****************************************************************************
2189 * Utility function prototypes
2192 /* Trace routines */
2193 const char* debug_d3dformat(WINED3DFORMAT fmt
);
2194 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
2195 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
2196 const char* debug_d3dusage(DWORD usage
);
2197 const char* debug_d3dusagequery(DWORD usagequery
);
2198 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
2199 const char* debug_d3ddeclusage(BYTE usage
);
2200 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
2201 const char* debug_d3drenderstate(DWORD state
);
2202 const char* debug_d3dsamplerstate(DWORD state
);
2203 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
2204 const char* debug_d3dtexturestate(DWORD state
);
2205 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
2206 const char* debug_d3dpool(WINED3DPOOL pool
);
2207 const char *debug_fbostatus(GLenum status
);
2208 const char *debug_glerror(GLenum error
);
2209 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
2210 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
2211 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
2212 void dump_color_fixup_desc(struct color_fixup_desc fixup
);
2213 const char *debug_surflocation(DWORD flag
);
2215 /* Routines for GL <-> D3D values */
2216 GLenum
StencilOp(DWORD op
);
2217 GLenum
CompareFunc(DWORD func
);
2218 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
2219 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
2220 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
2221 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2222 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2223 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2224 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2225 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2226 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2227 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2228 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2230 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
);
2231 void surface_force_reload(IWineD3DSurface
*iface
);
2232 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
2233 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2234 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2235 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
2236 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
);
2237 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
);
2239 BOOL
getColorBits(const struct GlPixelFormatDesc
*format_desc
,
2240 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
2241 BOOL
getDepthStencilBits(const struct GlPixelFormatDesc
*format_desc
, short *depthSize
, short *stencilSize
);
2244 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
2245 UINT
wined3d_log2i(UINT32 x
);
2246 unsigned int count_bits(unsigned int mask
);
2248 typedef struct local_constant
{
2254 typedef enum COMPARISON_TYPE
{
2263 typedef struct SHADER_LIMITS
{
2264 unsigned int temporary
;
2265 unsigned int texcoord
;
2266 unsigned int sampler
;
2267 unsigned int constant_int
;
2268 unsigned int constant_float
;
2269 unsigned int constant_bool
;
2270 unsigned int address
;
2271 unsigned int packed_output
;
2272 unsigned int packed_input
;
2273 unsigned int attributes
;
2277 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2278 maintain state information between multiple codes */
2279 typedef struct SHADER_PARSE_STATE
{
2280 unsigned int current_row
;
2281 DWORD texcoord_w
[2];
2282 } SHADER_PARSE_STATE
;
2285 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2287 #define PRINTF_ATTR(fmt,args)
2290 /* Base Shader utility functions.
2291 * (may move callers into the same file in the future) */
2292 extern int shader_addline(
2293 SHADER_BUFFER
* buffer
,
2294 const char* fmt
, ...) PRINTF_ATTR(2,3);
2295 int shader_vaddline(SHADER_BUFFER
*buffer
, const char *fmt
, va_list args
);
2297 /* Vertex shader utility functions */
2298 extern BOOL
vshader_get_input(
2299 IWineD3DVertexShader
* iface
,
2300 BYTE usage_req
, BYTE usage_idx_req
,
2301 unsigned int* regnum
);
2303 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2305 /* GLSL helper functions */
2306 extern void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction
*ins
);
2308 /*****************************************************************************
2309 * IDirect3DBaseShader implementation structure
2311 typedef struct IWineD3DBaseShaderClass
2314 SHADER_LIMITS limits
;
2315 SHADER_PARSE_STATE parse_state
;
2316 CONST SHADER_OPCODE
*shader_ins
;
2318 UINT functionLength
;
2319 UINT cur_loop_depth
, cur_loop_regno
;
2320 BOOL load_local_constsF
;
2322 /* Type of shader backend */
2325 /* Programs this shader is linked with */
2326 struct list linked_programs
;
2328 /* Immediate constants (override global ones) */
2329 struct list constantsB
;
2330 struct list constantsF
;
2331 struct list constantsI
;
2332 shader_reg_maps reg_maps
;
2334 /* Pointer to the parent device */
2335 IWineD3DDevice
*device
;
2336 struct list shader_list_entry
;
2338 } IWineD3DBaseShaderClass
;
2340 typedef struct IWineD3DBaseShaderImpl
{
2342 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2344 /* IWineD3DBaseShader */
2345 IWineD3DBaseShaderClass baseShader
;
2346 } IWineD3DBaseShaderImpl
;
2348 void shader_buffer_init(struct SHADER_BUFFER
*buffer
);
2349 void shader_buffer_free(struct SHADER_BUFFER
*buffer
);
2350 void shader_cleanup(IWineD3DBaseShader
*iface
);
2351 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, struct shader_reg_maps
*reg_maps
,
2352 struct wined3d_shader_semantic
*semantics_in
, struct wined3d_shader_semantic
*semantics_out
,
2353 const DWORD
*byte_code
);
2354 void shader_init(struct IWineD3DBaseShaderClass
*shader
,
2355 IWineD3DDevice
*device
, const SHADER_OPCODE
*instruction_table
);
2356 void shader_trace_init(const DWORD
*byte_code
, const SHADER_OPCODE
*opcode_table
);
2358 extern void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
2359 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
);
2361 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2362 return 0xFFFF0000 == (token
& 0xFFFF0000);
2365 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2366 return 0xFFFE0000 == (token
& 0xFFFF0000);
2369 static inline BOOL
shader_is_scalar(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
)
2371 switch (register_type
)
2373 case WINED3DSPR_RASTOUT
:
2375 if (register_idx
!= 0) return TRUE
;
2379 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2380 case WINED3DSPR_CONSTBOOL
: /* b# */
2381 case WINED3DSPR_LOOP
: /* aL */
2382 case WINED3DSPR_PREDICATE
: /* p0 */
2385 case WINED3DSPR_MISCTYPE
:
2386 switch(register_idx
)
2401 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2402 local_constant
* lconst
;
2404 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2405 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2406 if(lconst
->idx
== reg
) return TRUE
;
2412 /*****************************************************************************
2413 * IDirect3DVertexShader implementation structures
2416 struct vs_compiled_shader
{
2417 struct vs_compile_args args
;
2421 typedef struct IWineD3DVertexShaderImpl
{
2423 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2425 /* IWineD3DBaseShader */
2426 IWineD3DBaseShaderClass baseShader
;
2428 /* IWineD3DVertexShaderImpl */
2434 struct vs_compiled_shader
*gl_shaders
;
2435 UINT num_gl_shaders
, shader_array_size
;
2437 /* Vertex shader input and output semantics */
2438 struct wined3d_shader_semantic semantics_in
[MAX_ATTRIBS
];
2439 struct wined3d_shader_semantic semantics_out
[MAX_REG_OUTPUT
];
2441 UINT min_rel_offset
, max_rel_offset
;
2444 UINT recompile_count
;
2446 const struct vs_compile_args
*cur_args
;
2447 } IWineD3DVertexShaderImpl
;
2448 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2449 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2451 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct vs_compile_args
*args
);
2452 GLuint
find_gl_vshader(IWineD3DVertexShaderImpl
*shader
, const struct vs_compile_args
*args
);
2454 /*****************************************************************************
2455 * IDirect3DPixelShader implementation structure
2457 struct ps_compiled_shader
{
2458 struct ps_compile_args args
;
2462 typedef struct IWineD3DPixelShaderImpl
{
2463 /* IUnknown parts */
2464 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2466 /* IWineD3DBaseShader */
2467 IWineD3DBaseShaderClass baseShader
;
2469 /* IWineD3DPixelShaderImpl */
2472 /* Pixel shader input semantics */
2473 struct wined3d_shader_semantic semantics_in
[MAX_REG_INPUT
];
2474 DWORD input_reg_map
[MAX_REG_INPUT
];
2475 BOOL input_reg_used
[MAX_REG_INPUT
];
2476 int declared_in_count
;
2479 struct ps_compiled_shader
*gl_shaders
;
2480 UINT num_gl_shaders
, shader_array_size
;
2482 /* Some information about the shader behavior */
2483 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2484 unsigned char numbumpenvmatconsts
;
2485 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2488 const struct ps_compile_args
*cur_args
;
2489 } IWineD3DPixelShaderImpl
;
2491 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2492 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2493 GLuint
find_gl_pshader(IWineD3DPixelShaderImpl
*shader
, const struct ps_compile_args
*args
);
2494 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
);
2496 /* sRGB correction constants */
2497 static const float srgb_cmp
= 0.0031308;
2498 static const float srgb_mul_low
= 12.92;
2499 static const float srgb_pow
= 0.41666;
2500 static const float srgb_mul_high
= 1.055;
2501 static const float srgb_sub_high
= 0.055;
2503 /*****************************************************************************
2504 * IWineD3DPalette implementation structure
2506 struct IWineD3DPaletteImpl
{
2507 /* IUnknown parts */
2508 const IWineD3DPaletteVtbl
*lpVtbl
;
2512 IWineD3DDeviceImpl
*wineD3DDevice
;
2514 /* IWineD3DPalette */
2516 WORD palVersion
; /*| */
2517 WORD palNumEntries
; /*| LOGPALETTE */
2518 PALETTEENTRY palents
[256]; /*| */
2519 /* This is to store the palette in 'screen format' */
2520 int screen_palents
[256];
2524 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2525 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2527 /* DirectDraw utility functions */
2528 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2530 /*****************************************************************************
2531 * Pixel format management
2534 struct GlPixelFormatDesc
2536 WINED3DFORMAT format
;
2545 enum wined3d_ffp_emit_idx emit_idx
;
2546 GLint component_count
;
2548 GLint gl_vtx_format
;
2549 GLboolean gl_normalized
;
2550 unsigned int component_size
;
2553 GLint glGammaInternal
;
2559 struct color_fixup_desc color_fixup
;
2562 const struct GlPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
, const WineD3D_GL_Info
*gl_info
);
2564 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2566 return (stateblock
->vertexShader
2567 && !stateblock
->wineD3DDevice
->strided_streams
.position_transformed
2568 && stateblock
->wineD3DDevice
->vs_selected_mode
!= SHADER_NONE
);
2571 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2573 return (stateblock
->pixelShader
2574 && stateblock
->wineD3DDevice
->ps_selected_mode
!= SHADER_NONE
);
2577 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2578 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);