push 45342d27cd031b08b6cfabdf8789426cb53c1c53
[wine/hacks.git] / dlls / wined3d / baseshader.c
blobacc4b71ad36758f52e9ab940cfb97c3b728b1f6d
1 /*
2 * shaders implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "config.h"
28 #include <string.h>
29 #include <stdio.h>
30 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d);
35 /* DCL usage masks */
36 #define WINED3DSP_DCL_USAGE_SHIFT 0
37 #define WINED3DSP_DCL_USAGE_MASK (0xf << WINED3DSP_DCL_USAGE_SHIFT)
38 #define WINED3DSP_DCL_USAGEINDEX_SHIFT 16
39 #define WINED3DSP_DCL_USAGEINDEX_MASK (0xf << WINED3DSP_DCL_USAGEINDEX_SHIFT)
41 /* DCL sampler type */
42 #define WINED3DSP_TEXTURETYPE_SHIFT 27
43 #define WINED3DSP_TEXTURETYPE_MASK (0xf << WINED3DSP_TEXTURETYPE_SHIFT)
45 /* Opcode-related masks */
46 #define WINED3DSI_OPCODE_MASK 0x0000ffff
48 #define WINED3D_OPCODESPECIFICCONTROL_SHIFT 16
49 #define WINED3D_OPCODESPECIFICCONTROL_MASK (0xff << WINED3D_OPCODESPECIFICCONTROL_SHIFT)
51 #define WINED3DSI_INSTLENGTH_SHIFT 24
52 #define WINED3DSI_INSTLENGTH_MASK (0xf << WINED3DSI_INSTLENGTH_SHIFT)
54 #define WINED3DSI_COISSUE (1 << 30)
56 #define WINED3DSI_COMMENTSIZE_SHIFT 16
57 #define WINED3DSI_COMMENTSIZE_MASK (0x7fff << WINED3DSI_COMMENTSIZE_SHIFT)
59 #define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
61 /* Register number mask */
62 #define WINED3DSP_REGNUM_MASK 0x000007ff
64 /* Register type masks */
65 #define WINED3DSP_REGTYPE_SHIFT 28
66 #define WINED3DSP_REGTYPE_MASK (0x7 << WINED3DSP_REGTYPE_SHIFT)
67 #define WINED3DSP_REGTYPE_SHIFT2 8
68 #define WINED3DSP_REGTYPE_MASK2 (0x18 << WINED3DSP_REGTYPE_SHIFT2)
70 /* Relative addressing mask */
71 #define WINED3DSHADER_ADDRESSMODE_SHIFT 13
72 #define WINED3DSHADER_ADDRESSMODE_MASK (1 << WINED3DSHADER_ADDRESSMODE_SHIFT)
74 /* Destination modifier mask */
75 #define WINED3DSP_DSTMOD_SHIFT 20
76 #define WINED3DSP_DSTMOD_MASK (0xf << WINED3DSP_DSTMOD_SHIFT)
78 /* Destination shift mask */
79 #define WINED3DSP_DSTSHIFT_SHIFT 24
80 #define WINED3DSP_DSTSHIFT_MASK (0xf << WINED3DSP_DSTSHIFT_SHIFT)
82 /* Swizzle mask */
83 #define WINED3DSP_SWIZZLE_SHIFT 16
84 #define WINED3DSP_SWIZZLE_MASK (0xff << WINED3DSP_SWIZZLE_SHIFT)
86 /* Source modifier mask */
87 #define WINED3DSP_SRCMOD_SHIFT 24
88 #define WINED3DSP_SRCMOD_MASK (0xf << WINED3DSP_SRCMOD_SHIFT)
90 typedef enum _WINED3DSHADER_ADDRESSMODE_TYPE
92 WINED3DSHADER_ADDRMODE_ABSOLUTE = 0 << WINED3DSHADER_ADDRESSMODE_SHIFT,
93 WINED3DSHADER_ADDRMODE_RELATIVE = 1 << WINED3DSHADER_ADDRESSMODE_SHIFT,
94 WINED3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff,
95 } WINED3DSHADER_ADDRESSMODE_TYPE;
97 static void shader_dump_src_param(const struct wined3d_shader_src_param *param, DWORD shader_version);
98 static void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, DWORD shader_version);
100 /* Read a parameter opcode from the input stream,
101 * and possibly a relative addressing token.
102 * Return the number of tokens read */
103 static int shader_get_param(const DWORD *ptr, DWORD shader_version, DWORD *token, DWORD *addr_token)
105 UINT count = 1;
107 *token = *ptr;
109 /* PS >= 3.0 have relative addressing (with token)
110 * VS >= 2.0 have relative addressing (with token)
111 * VS >= 1.0 < 2.0 have relative addressing (without token)
112 * The version check below should work in general */
113 if (*ptr & WINED3DSHADER_ADDRMODE_RELATIVE)
115 if (WINED3DSHADER_VERSION_MAJOR(shader_version) < 2)
117 *addr_token = (1 << 31)
118 | ((WINED3DSPR_ADDR << WINED3DSP_REGTYPE_SHIFT2) & WINED3DSP_REGTYPE_MASK2)
119 | ((WINED3DSPR_ADDR << WINED3DSP_REGTYPE_SHIFT) & WINED3DSP_REGTYPE_MASK)
120 | (WINED3DSP_NOSWIZZLE << WINED3DSP_SWIZZLE_SHIFT);
122 else
124 *addr_token = *(ptr + 1);
125 ++count;
129 return count;
132 static const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *opcode_table, DWORD shader_version, DWORD code)
134 DWORD i = 0;
136 while (opcode_table[i].handler_idx != WINED3DSIH_TABLE_SIZE)
138 if ((code & WINED3DSI_OPCODE_MASK) == opcode_table[i].opcode
139 && shader_version >= opcode_table[i].min_version
140 && (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version))
142 return &opcode_table[i];
144 ++i;
147 FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n",
148 code, code, code & WINED3DSI_OPCODE_MASK, shader_version);
150 return NULL;
153 /* Return the number of parameters to skip for an opcode */
154 static inline int shader_skip_opcode(const SHADER_OPCODE *opcode_info, DWORD opcode_token, DWORD shader_version)
156 /* Shaders >= 2.0 may contain address tokens, but fortunately they
157 * have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
158 return (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 2)
159 ? ((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT) : opcode_info->num_params;
162 static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr,
163 struct wined3d_shader_src_param *src)
165 src->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
166 | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
167 src->register_idx = param & WINED3DSP_REGNUM_MASK;
168 src->swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT;
169 src->modifiers = (param & WINED3DSP_SRCMOD_MASK) >> WINED3DSP_SRCMOD_SHIFT;
170 src->rel_addr = rel_addr;
173 static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr,
174 struct wined3d_shader_dst_param *dst)
176 dst->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
177 | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
178 dst->register_idx = param & WINED3DSP_REGNUM_MASK;
179 dst->write_mask = param & WINED3DSP_WRITEMASK_ALL;
180 dst->modifiers = (param & WINED3DSP_DSTMOD_MASK) >> WINED3DSP_DSTMOD_SHIFT;
181 dst->shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
182 dst->rel_addr = rel_addr;
185 /* Read the parameters of an unrecognized opcode from the input stream
186 * Return the number of tokens read.
188 * Note: This function assumes source or destination token format.
189 * It will not work with specially-formatted tokens like DEF or DCL,
190 * but hopefully those would be recognized */
191 static int shader_skip_unrecognized(const DWORD *ptr, DWORD shader_version)
193 int tokens_read = 0;
194 int i = 0;
196 /* TODO: Think of a good name for 0x80000000 and replace it with a constant */
197 while (*ptr & 0x80000000)
199 DWORD token, addr_token = 0;
200 struct wined3d_shader_src_param rel_addr;
202 tokens_read += shader_get_param(ptr, shader_version, &token, &addr_token);
203 ptr += tokens_read;
205 FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token, addr_token);
207 if (token & WINED3DSHADER_ADDRMODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr);
209 if (!i)
211 struct wined3d_shader_dst_param dst;
213 shader_parse_dst_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &dst);
214 shader_dump_dst_param(&dst, shader_version);
216 else
218 struct wined3d_shader_src_param src;
220 shader_parse_src_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &src);
221 shader_dump_src_param(&src, shader_version);
223 FIXME("\n");
224 ++i;
226 return tokens_read;
229 static void shader_sm1_read_opcode(const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size,
230 const SHADER_OPCODE *opcode_table, DWORD shader_version)
232 const SHADER_OPCODE *opcode_info;
233 DWORD opcode_token;
235 opcode_token = *(*ptr)++;
236 opcode_info = shader_get_opcode(opcode_table, shader_version, opcode_token);
237 if (!opcode_info)
239 FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token);
240 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
241 *param_size = shader_skip_unrecognized(*ptr, shader_version);
242 return;
245 ins->handler_idx = opcode_info->handler_idx;
246 ins->flags = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT;
247 ins->coissue = opcode_token & WINED3DSI_COISSUE;
248 ins->predicate = opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED;
249 ins->dst_count = opcode_info->dst_token ? 1 : 0;
250 ins->src_count = opcode_info->num_params - opcode_info->dst_token;
251 *param_size = shader_skip_opcode(opcode_info, opcode_token, shader_version);
254 static void shader_sm1_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
255 struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version)
257 DWORD token, addr_token;
259 *ptr += shader_get_param(*ptr, shader_version, &token, &addr_token);
260 if (token & WINED3DSHADER_ADDRMODE_RELATIVE)
262 shader_parse_src_param(addr_token, NULL, src_rel_addr);
263 shader_parse_src_param(token, src_rel_addr, src_param);
265 else
267 shader_parse_src_param(token, NULL, src_param);
271 static void shader_sm1_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
272 struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version)
274 DWORD token, addr_token;
276 *ptr += shader_get_param(*ptr, shader_version, &token, &addr_token);
277 if (token & WINED3DSHADER_ADDRMODE_RELATIVE)
279 shader_parse_src_param(addr_token, NULL, dst_rel_addr);
280 shader_parse_dst_param(token, dst_rel_addr, dst_param);
282 else
284 shader_parse_dst_param(token, NULL, dst_param);
288 static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
290 DWORD usage_token = *(*ptr)++;
291 DWORD dst_token = *(*ptr)++;
293 semantic->usage = (usage_token & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT;
294 semantic->usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
295 semantic->sampler_type = (usage_token & WINED3DSP_TEXTURETYPE_MASK) >> WINED3DSP_TEXTURETYPE_SHIFT;
296 shader_parse_dst_param(dst_token, NULL, &semantic->reg);
299 static const char *shader_opcode_names[] =
301 /* WINED3DSIH_ABS */ "abs",
302 /* WINED3DSIH_ADD */ "add",
303 /* WINED3DSIH_BEM */ "bem",
304 /* WINED3DSIH_BREAK */ "break",
305 /* WINED3DSIH_BREAKC */ "breakc",
306 /* WINED3DSIH_BREAKP */ "breakp",
307 /* WINED3DSIH_CALL */ "call",
308 /* WINED3DSIH_CALLNZ */ "callnz",
309 /* WINED3DSIH_CMP */ "cmp",
310 /* WINED3DSIH_CND */ "cnd",
311 /* WINED3DSIH_CRS */ "crs",
312 /* WINED3DSIH_DCL */ "dcl",
313 /* WINED3DSIH_DEF */ "def",
314 /* WINED3DSIH_DEFB */ "defb",
315 /* WINED3DSIH_DEFI */ "defi",
316 /* WINED3DSIH_DP2ADD */ "dp2add",
317 /* WINED3DSIH_DP3 */ "dp3",
318 /* WINED3DSIH_DP4 */ "dp4",
319 /* WINED3DSIH_DST */ "dst",
320 /* WINED3DSIH_DSX */ "dsx",
321 /* WINED3DSIH_DSY */ "dsy",
322 /* WINED3DSIH_ELSE */ "else",
323 /* WINED3DSIH_ENDIF */ "endif",
324 /* WINED3DSIH_ENDLOOP */ "endloop",
325 /* WINED3DSIH_ENDREP */ "endrep",
326 /* WINED3DSIH_EXP */ "exp",
327 /* WINED3DSIH_EXPP */ "expp",
328 /* WINED3DSIH_FRC */ "frc",
329 /* WINED3DSIH_IF */ "if",
330 /* WINED3DSIH_IFC */ "ifc",
331 /* WINED3DSIH_LABEL */ "label",
332 /* WINED3DSIH_LIT */ "lit",
333 /* WINED3DSIH_LOG */ "log",
334 /* WINED3DSIH_LOGP */ "logp",
335 /* WINED3DSIH_LOOP */ "loop",
336 /* WINED3DSIH_LRP */ "lrp",
337 /* WINED3DSIH_M3x2 */ "m3x2",
338 /* WINED3DSIH_M3x3 */ "m3x3",
339 /* WINED3DSIH_M3x4 */ "m3x4",
340 /* WINED3DSIH_M4x3 */ "m4x3",
341 /* WINED3DSIH_M4x4 */ "m4x4",
342 /* WINED3DSIH_MAD */ "mad",
343 /* WINED3DSIH_MAX */ "max",
344 /* WINED3DSIH_MIN */ "min",
345 /* WINED3DSIH_MOV */ "mov",
346 /* WINED3DSIH_MOVA */ "mova",
347 /* WINED3DSIH_MUL */ "mul",
348 /* WINED3DSIH_NOP */ "nop",
349 /* WINED3DSIH_NRM */ "nrm",
350 /* WINED3DSIH_PHASE */ "phase",
351 /* WINED3DSIH_POW */ "pow",
352 /* WINED3DSIH_RCP */ "rcp",
353 /* WINED3DSIH_REP */ "rep",
354 /* WINED3DSIH_RET */ "ret",
355 /* WINED3DSIH_RSQ */ "rsq",
356 /* WINED3DSIH_SETP */ "setp",
357 /* WINED3DSIH_SGE */ "sge",
358 /* WINED3DSIH_SGN */ "sgn",
359 /* WINED3DSIH_SINCOS */ "sincos",
360 /* WINED3DSIH_SLT */ "slt",
361 /* WINED3DSIH_SUB */ "sub",
362 /* WINED3DSIH_TEX */ "texld",
363 /* WINED3DSIH_TEXBEM */ "texbem",
364 /* WINED3DSIH_TEXBEML */ "texbeml",
365 /* WINED3DSIH_TEXCOORD */ "texcrd",
366 /* WINED3DSIH_TEXDEPTH */ "texdepth",
367 /* WINED3DSIH_TEXDP3 */ "texdp3",
368 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
369 /* WINED3DSIH_TEXKILL */ "texkill",
370 /* WINED3DSIH_TEXLDD */ "texldd",
371 /* WINED3DSIH_TEXLDL */ "texldl",
372 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
373 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
374 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
375 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
376 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
377 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
378 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
379 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
380 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
381 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
382 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
383 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
386 static inline BOOL shader_is_version_token(DWORD token) {
387 return shader_is_pshader_version(token) ||
388 shader_is_vshader_version(token);
391 void shader_buffer_init(struct SHADER_BUFFER *buffer)
393 buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
394 buffer->buffer[0] = '\0';
395 buffer->bsize = 0;
396 buffer->lineNo = 0;
397 buffer->newline = TRUE;
400 void shader_buffer_free(struct SHADER_BUFFER *buffer)
402 HeapFree(GetProcessHeap(), 0, buffer->buffer);
405 int shader_vaddline(SHADER_BUFFER* buffer, const char *format, va_list args)
407 char* base = buffer->buffer + buffer->bsize;
408 int rc;
410 rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
412 if (rc < 0 || /* C89 */
413 rc > SHADER_PGMSIZE - 1 - buffer->bsize) { /* C99 */
415 ERR("The buffer allocated for the shader program string "
416 "is too small at %d bytes.\n", SHADER_PGMSIZE);
417 buffer->bsize = SHADER_PGMSIZE - 1;
418 return -1;
421 if (buffer->newline) {
422 TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
423 buffer->newline = FALSE;
424 } else {
425 TRACE("%s", base);
428 buffer->bsize += rc;
429 if (buffer->buffer[buffer->bsize-1] == '\n') {
430 buffer->lineNo++;
431 buffer->newline = TRUE;
433 return 0;
436 int shader_addline(SHADER_BUFFER* buffer, const char *format, ...)
438 int ret;
439 va_list args;
441 va_start(args, format);
442 ret = shader_vaddline(buffer, format, args);
443 va_end(args);
445 return ret;
448 void shader_init(struct IWineD3DBaseShaderClass *shader,
449 IWineD3DDevice *device, const SHADER_OPCODE *instruction_table)
451 shader->ref = 1;
452 shader->device = device;
453 shader->shader_ins = instruction_table;
454 list_init(&shader->linked_programs);
457 static inline WINED3DSHADER_PARAM_REGISTER_TYPE shader_get_regtype(DWORD param)
459 return ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
460 | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
463 static inline DWORD shader_get_writemask(DWORD param)
465 return param & WINED3DSP_WRITEMASK_ALL;
468 static inline BOOL shader_is_comment(DWORD token)
470 return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
473 /* Convert floating point offset relative
474 * to a register file to an absolute offset for float constants */
475 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
477 switch (register_type)
479 case WINED3DSPR_CONST: return register_idx;
480 case WINED3DSPR_CONST2: return 2048 + register_idx;
481 case WINED3DSPR_CONST3: return 4096 + register_idx;
482 case WINED3DSPR_CONST4: return 6144 + register_idx;
483 default:
484 FIXME("Unsupported register type: %d\n", register_type);
485 return register_idx;
489 static void shader_delete_constant_list(struct list* clist) {
491 struct list *ptr;
492 struct local_constant* constant;
494 ptr = list_head(clist);
495 while (ptr) {
496 constant = LIST_ENTRY(ptr, struct local_constant, entry);
497 ptr = list_next(clist, ptr);
498 HeapFree(GetProcessHeap(), 0, constant);
500 list_init(clist);
503 static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct shader_reg_maps *reg_maps,
504 DWORD register_type, UINT register_idx, BOOL has_rel_addr, BOOL pshader)
506 switch (register_type)
508 case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
509 if (pshader) reg_maps->texcoord[register_idx] = 1;
510 else reg_maps->address[register_idx] = 1;
511 break;
513 case WINED3DSPR_TEMP:
514 reg_maps->temporary[register_idx] = 1;
515 break;
517 case WINED3DSPR_INPUT:
518 if (!pshader) reg_maps->attributes[register_idx] = 1;
519 else
521 if (has_rel_addr)
523 /* If relative addressing is used, we must assume that all registers
524 * are used. Even if it is a construct like v3[aL], we can't assume
525 * that v0, v1 and v2 aren't read because aL can be negative */
526 unsigned int i;
527 for (i = 0; i < MAX_REG_INPUT; ++i)
529 ((IWineD3DPixelShaderImpl *)This)->input_reg_used[i] = TRUE;
532 else
534 ((IWineD3DPixelShaderImpl *)This)->input_reg_used[register_idx] = TRUE;
537 break;
539 case WINED3DSPR_RASTOUT:
540 if (register_idx == 1) reg_maps->fog = 1;
541 break;
543 case WINED3DSPR_MISCTYPE:
544 if (pshader && register_idx == 0) reg_maps->vpos = 1;
545 break;
547 case WINED3DSPR_CONST:
548 if (has_rel_addr)
550 if (!pshader)
552 if (register_idx <= ((IWineD3DVertexShaderImpl *)This)->min_rel_offset)
553 ((IWineD3DVertexShaderImpl *)This)->min_rel_offset = register_idx;
554 else if (register_idx >= ((IWineD3DVertexShaderImpl *)This)->max_rel_offset)
555 ((IWineD3DVertexShaderImpl *)This)->max_rel_offset = register_idx;
557 reg_maps->usesrelconstF = TRUE;
559 break;
561 case WINED3DSPR_CONSTINT:
562 reg_maps->integer_constants |= (1 << register_idx);
563 break;
565 case WINED3DSPR_CONSTBOOL:
566 reg_maps->boolean_constants |= (1 << register_idx);
567 break;
569 default:
570 TRACE("Not recording register of type %#x and idx %u\n", register_type, register_idx);
571 break;
575 /* Note that this does not count the loop register
576 * as an address register. */
578 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, struct shader_reg_maps *reg_maps,
579 struct wined3d_shader_semantic *semantics_in, struct wined3d_shader_semantic *semantics_out,
580 const DWORD *byte_code)
582 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
583 const SHADER_OPCODE *shader_ins = This->baseShader.shader_ins;
584 DWORD shader_version;
585 unsigned int cur_loop_depth = 0, max_loop_depth = 0;
586 const DWORD* pToken = byte_code;
587 char pshader;
589 /* There are some minor differences between pixel and vertex shaders */
591 memset(reg_maps, 0, sizeof(*reg_maps));
593 /* get_registers_used is called on every compile on some 1.x shaders, which can result
594 * in stacking up a collection of local constants. Delete the old constants if existing
596 shader_delete_constant_list(&This->baseShader.constantsF);
597 shader_delete_constant_list(&This->baseShader.constantsB);
598 shader_delete_constant_list(&This->baseShader.constantsI);
600 /* The version token is supposed to be the first token */
601 if (!shader_is_version_token(*pToken))
603 FIXME("First token is not a version token, invalid shader.\n");
604 return WINED3DERR_INVALIDCALL;
606 reg_maps->shader_version = shader_version = *pToken++;
607 pshader = shader_is_pshader_version(shader_version);
609 while (WINED3DVS_END() != *pToken) {
610 struct wined3d_shader_instruction ins;
611 UINT param_size;
613 /* Skip comments */
614 if (shader_is_comment(*pToken))
616 DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
617 ++pToken;
618 pToken += comment_len;
619 continue;
622 /* Fetch opcode */
623 shader_sm1_read_opcode(&pToken, &ins, &param_size, shader_ins, shader_version);
625 /* Unhandled opcode, and its parameters */
626 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
628 TRACE("Skipping unrecognized instruction.\n");
629 pToken += param_size;
630 continue;
633 /* Handle declarations */
634 if (ins.handler_idx == WINED3DSIH_DCL)
636 struct wined3d_shader_semantic semantic;
638 shader_sm1_read_semantic(&pToken, &semantic);
640 switch (semantic.reg.register_type)
642 /* Vshader: mark attributes used
643 * Pshader: mark 3.0 input registers used, save token */
644 case WINED3DSPR_INPUT:
645 if (!pshader) reg_maps->attributes[semantic.reg.register_idx] = 1;
646 else reg_maps->packed_input[semantic.reg.register_idx] = 1;
647 semantics_in[semantic.reg.register_idx] = semantic;
648 break;
650 /* Vshader: mark 3.0 output registers used, save token */
651 case WINED3DSPR_OUTPUT:
652 reg_maps->packed_output[semantic.reg.register_idx] = 1;
653 semantics_out[semantic.reg.register_idx] = semantic;
654 if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
655 break;
657 /* Save sampler usage token */
658 case WINED3DSPR_SAMPLER:
659 reg_maps->sampler_type[semantic.reg.register_idx] = semantic.sampler_type;
660 break;
662 default:
663 TRACE("Not recording DCL register type %#x.\n", semantic.reg.register_type);
664 break;
667 else if (ins.handler_idx == WINED3DSIH_DEF)
669 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
670 if (!lconst) return E_OUTOFMEMORY;
671 lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
672 memcpy(lconst->value, pToken + 1, 4 * sizeof(DWORD));
674 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
675 if (WINED3DSHADER_VERSION_MAJOR(shader_version) == 1 && pshader)
677 float *value = (float *) lconst->value;
678 if(value[0] < -1.0) value[0] = -1.0;
679 else if(value[0] > 1.0) value[0] = 1.0;
680 if(value[1] < -1.0) value[1] = -1.0;
681 else if(value[1] > 1.0) value[1] = 1.0;
682 if(value[2] < -1.0) value[2] = -1.0;
683 else if(value[2] > 1.0) value[2] = 1.0;
684 if(value[3] < -1.0) value[3] = -1.0;
685 else if(value[3] > 1.0) value[3] = 1.0;
688 list_add_head(&This->baseShader.constantsF, &lconst->entry);
689 pToken += param_size;
691 else if (ins.handler_idx == WINED3DSIH_DEFI)
693 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
694 if (!lconst) return E_OUTOFMEMORY;
695 lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
696 memcpy(lconst->value, pToken + 1, 4 * sizeof(DWORD));
697 list_add_head(&This->baseShader.constantsI, &lconst->entry);
698 pToken += param_size;
700 else if (ins.handler_idx == WINED3DSIH_DEFB)
702 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
703 if (!lconst) return E_OUTOFMEMORY;
704 lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
705 memcpy(lconst->value, pToken + 1, 1 * sizeof(DWORD));
706 list_add_head(&This->baseShader.constantsB, &lconst->entry);
707 pToken += param_size;
709 /* If there's a loop in the shader */
710 else if (ins.handler_idx == WINED3DSIH_LOOP
711 || ins.handler_idx == WINED3DSIH_REP)
713 DWORD reg;
715 if(ins.handler_idx == WINED3DSIH_LOOP) {
716 reg = pToken[1];
717 } else {
718 reg = pToken[0];
721 cur_loop_depth++;
722 if(cur_loop_depth > max_loop_depth)
723 max_loop_depth = cur_loop_depth;
724 pToken += param_size;
726 /* Rep and Loop always use an integer constant for the control parameters */
727 reg_maps->integer_constants |= (1 << (reg & WINED3DSP_REGNUM_MASK));
729 else if (ins.handler_idx == WINED3DSIH_ENDLOOP
730 || ins.handler_idx == WINED3DSIH_ENDREP)
732 cur_loop_depth--;
734 /* For subroutine prototypes */
735 else if (ins.handler_idx == WINED3DSIH_LABEL)
738 DWORD snum = *pToken & WINED3DSP_REGNUM_MASK;
739 reg_maps->labels[snum] = 1;
740 pToken += param_size;
742 /* Set texture, address, temporary registers */
743 else
745 int i, limit;
747 /* Declare 1.X samplers implicitly, based on the destination reg. number */
748 if (WINED3DSHADER_VERSION_MAJOR(shader_version) == 1
749 && pshader /* Filter different instructions with the same enum values in VS */
750 && (ins.handler_idx == WINED3DSIH_TEX
751 || ins.handler_idx == WINED3DSIH_TEXBEM
752 || ins.handler_idx == WINED3DSIH_TEXBEML
753 || ins.handler_idx == WINED3DSIH_TEXDP3TEX
754 || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
755 || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
756 || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
757 || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
758 || ins.handler_idx == WINED3DSIH_TEXREG2AR
759 || ins.handler_idx == WINED3DSIH_TEXREG2GB
760 || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
762 /* Fake sampler usage, only set reserved bit and ttype */
763 DWORD sampler_code = *pToken & WINED3DSP_REGNUM_MASK;
765 TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
766 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
768 /* texbem is only valid with < 1.4 pixel shaders */
769 if (ins.handler_idx == WINED3DSIH_TEXBEM
770 || ins.handler_idx == WINED3DSIH_TEXBEML)
772 reg_maps->bumpmat[sampler_code] = TRUE;
773 if (ins.handler_idx == WINED3DSIH_TEXBEML)
775 reg_maps->luminanceparams[sampler_code] = TRUE;
779 if (ins.handler_idx == WINED3DSIH_NRM)
781 reg_maps->usesnrm = 1;
783 else if (pshader && ins.handler_idx == WINED3DSIH_BEM)
785 DWORD regnum = *pToken & WINED3DSP_REGNUM_MASK;
786 reg_maps->bumpmat[regnum] = TRUE;
788 else if (ins.handler_idx == WINED3DSIH_DSY)
790 reg_maps->usesdsy = 1;
793 /* This will loop over all the registers and try to
794 * make a bitmask of the ones we're interested in.
796 * Relative addressing tokens are ignored, but that's
797 * okay, since we'll catch any address registers when
798 * they are initialized (required by spec) */
800 if (ins.dst_count)
802 struct wined3d_shader_dst_param dst_param;
803 struct wined3d_shader_src_param dst_rel_addr;
805 shader_sm1_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
807 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
808 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
809 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
810 if (!pshader && WINED3DSHADER_VERSION_MAJOR(shader_version) < 3
811 && dst_param.register_type == WINED3DSPR_TEXCRDOUT)
813 reg_maps->texcoord_mask[dst_param.register_type] |= dst_param.write_mask;
815 else
817 shader_record_register_usage(This, reg_maps, dst_param.register_type,
818 dst_param.register_idx, !!dst_param.rel_addr, pshader);
822 limit = ins.src_count + (ins.predicate ? 1 : 0);
823 for (i = 0; i < limit; ++i)
825 struct wined3d_shader_src_param src_param, src_rel_addr;
827 shader_sm1_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version);
828 shader_record_register_usage(This, reg_maps, src_param.register_type,
829 src_param.register_idx, !!src_param.rel_addr, pshader);
833 ++pToken;
834 reg_maps->loop_depth = max_loop_depth;
836 This->baseShader.functionLength = ((char *)pToken - (char *)byte_code);
838 return WINED3D_OK;
841 static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, DWORD shader_version)
843 TRACE("dcl");
845 if (semantic->reg.register_type == WINED3DSPR_SAMPLER)
847 switch (semantic->sampler_type)
849 case WINED3DSTT_2D: TRACE("_2d"); break;
850 case WINED3DSTT_CUBE: TRACE("_cube"); break;
851 case WINED3DSTT_VOLUME: TRACE("_volume"); break;
852 default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
855 else
857 /* Pixel shaders 3.0 don't have usage semantics */
858 if (shader_is_pshader_version(shader_version) && shader_version < WINED3DPS_VERSION(3,0))
859 return;
860 else
861 TRACE("_");
863 switch (semantic->usage)
865 case WINED3DDECLUSAGE_POSITION:
866 TRACE("position%d", semantic->usage_idx);
867 break;
868 case WINED3DDECLUSAGE_BLENDINDICES:
869 TRACE("blend");
870 break;
871 case WINED3DDECLUSAGE_BLENDWEIGHT:
872 TRACE("weight");
873 break;
874 case WINED3DDECLUSAGE_NORMAL:
875 TRACE("normal%d", semantic->usage_idx);
876 break;
877 case WINED3DDECLUSAGE_PSIZE:
878 TRACE("psize");
879 break;
880 case WINED3DDECLUSAGE_COLOR:
881 if (semantic->usage_idx == 0) TRACE("color");
882 else TRACE("specular%d", (semantic->usage_idx - 1));
883 break;
884 case WINED3DDECLUSAGE_TEXCOORD:
885 TRACE("texture%d", semantic->usage_idx);
886 break;
887 case WINED3DDECLUSAGE_TANGENT:
888 TRACE("tangent");
889 break;
890 case WINED3DDECLUSAGE_BINORMAL:
891 TRACE("binormal");
892 break;
893 case WINED3DDECLUSAGE_TESSFACTOR:
894 TRACE("tessfactor");
895 break;
896 case WINED3DDECLUSAGE_POSITIONT:
897 TRACE("positionT%d", semantic->usage_idx);
898 break;
899 case WINED3DDECLUSAGE_FOG:
900 TRACE("fog");
901 break;
902 case WINED3DDECLUSAGE_DEPTH:
903 TRACE("depth");
904 break;
905 case WINED3DDECLUSAGE_SAMPLE:
906 TRACE("sample");
907 break;
908 default:
909 FIXME("unknown_semantics(0x%08x)", semantic->usage);
914 static void shader_dump_arr_entry(const struct wined3d_shader_src_param *rel_addr,
915 UINT register_idx, DWORD shader_version)
917 if (rel_addr)
919 TRACE("[");
920 shader_dump_src_param(rel_addr, shader_version);
921 TRACE(" + ");
923 TRACE("%u", register_idx);
924 if (rel_addr) TRACE("]");
927 static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx,
928 const struct wined3d_shader_src_param *rel_addr, DWORD shader_version)
930 static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
931 static const char * const misctype_reg_names[] = {"vPos", "vFace"};
933 switch (register_type)
935 case WINED3DSPR_TEMP:
936 TRACE("r%u", register_idx);
937 break;
939 case WINED3DSPR_INPUT:
940 TRACE("v");
941 shader_dump_arr_entry(rel_addr, register_idx, shader_version);
942 break;
944 case WINED3DSPR_CONST:
945 case WINED3DSPR_CONST2:
946 case WINED3DSPR_CONST3:
947 case WINED3DSPR_CONST4:
948 TRACE("c");
949 shader_dump_arr_entry(rel_addr, shader_get_float_offset(register_type, register_idx), shader_version);
950 break;
952 case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
953 TRACE("%c%u", (shader_is_pshader_version(shader_version) ? 't' : 'a'), register_idx);
954 break;
956 case WINED3DSPR_RASTOUT:
957 TRACE("%s", rastout_reg_names[register_idx]);
958 break;
960 case WINED3DSPR_COLOROUT:
961 TRACE("oC%u", register_idx);
962 break;
964 case WINED3DSPR_DEPTHOUT:
965 TRACE("oDepth");
966 break;
968 case WINED3DSPR_ATTROUT:
969 TRACE("oD%u", register_idx);
970 break;
972 case WINED3DSPR_TEXCRDOUT:
973 /* Vertex shaders >= 3.0 use general purpose output registers
974 * (WINED3DSPR_OUTPUT), which can include an address token */
975 if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3)
977 TRACE("o");
978 shader_dump_arr_entry(rel_addr, register_idx, shader_version);
980 else
982 TRACE("oT%u", register_idx);
984 break;
986 case WINED3DSPR_CONSTINT:
987 TRACE("i");
988 shader_dump_arr_entry(rel_addr, register_idx, shader_version);
989 break;
991 case WINED3DSPR_CONSTBOOL:
992 TRACE("b");
993 shader_dump_arr_entry(rel_addr, register_idx, shader_version);
994 break;
996 case WINED3DSPR_LABEL:
997 TRACE("l%u", register_idx);
998 break;
1000 case WINED3DSPR_LOOP:
1001 TRACE("aL");
1002 break;
1004 case WINED3DSPR_SAMPLER:
1005 TRACE("s%u", register_idx);
1006 break;
1008 case WINED3DSPR_MISCTYPE:
1009 if (register_idx > 1) FIXME("Unhandled misctype register %d\n", register_idx);
1010 else TRACE("%s", misctype_reg_names[register_idx]);
1011 break;
1013 case WINED3DSPR_PREDICATE:
1014 TRACE("p%u", register_idx);
1015 break;
1017 default:
1018 TRACE("unhandled_rtype(%#x)", register_type);
1019 break;
1023 static void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, DWORD shader_version)
1025 DWORD write_mask = param->write_mask;
1027 shader_dump_register(param->register_type, param->register_idx, param->rel_addr, shader_version);
1029 if (write_mask != WINED3DSP_WRITEMASK_ALL)
1031 static const char *write_mask_chars = "xyzw";
1033 TRACE(".");
1034 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
1035 if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
1036 if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
1037 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
1041 static void shader_dump_src_param(const struct wined3d_shader_src_param *param, DWORD shader_version)
1043 DWORD src_modifier = param->modifiers;
1044 DWORD swizzle = param->swizzle;
1046 if (src_modifier == WINED3DSPSM_NEG
1047 || src_modifier == WINED3DSPSM_BIASNEG
1048 || src_modifier == WINED3DSPSM_SIGNNEG
1049 || src_modifier == WINED3DSPSM_X2NEG
1050 || src_modifier == WINED3DSPSM_ABSNEG)
1051 TRACE("-");
1052 else if (src_modifier == WINED3DSPSM_COMP)
1053 TRACE("1-");
1054 else if (src_modifier == WINED3DSPSM_NOT)
1055 TRACE("!");
1057 if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
1058 TRACE("abs(");
1060 shader_dump_register(param->register_type, param->register_idx, param->rel_addr, shader_version);
1062 if (src_modifier)
1064 switch (src_modifier)
1066 case WINED3DSPSM_NONE: break;
1067 case WINED3DSPSM_NEG: break;
1068 case WINED3DSPSM_NOT: break;
1069 case WINED3DSPSM_BIAS: TRACE("_bias"); break;
1070 case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
1071 case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
1072 case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
1073 case WINED3DSPSM_COMP: break;
1074 case WINED3DSPSM_X2: TRACE("_x2"); break;
1075 case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
1076 case WINED3DSPSM_DZ: TRACE("_dz"); break;
1077 case WINED3DSPSM_DW: TRACE("_dw"); break;
1078 case WINED3DSPSM_ABSNEG: TRACE(")"); break;
1079 case WINED3DSPSM_ABS: TRACE(")"); break;
1080 default:
1081 TRACE("_unknown_modifier(%#x)", src_modifier);
1085 if (swizzle != WINED3DSP_NOSWIZZLE)
1087 static const char *swizzle_chars = "xyzw";
1088 DWORD swizzle_x = swizzle & 0x03;
1089 DWORD swizzle_y = (swizzle >> 2) & 0x03;
1090 DWORD swizzle_z = (swizzle >> 4) & 0x03;
1091 DWORD swizzle_w = (swizzle >> 6) & 0x03;
1093 if (swizzle_x == swizzle_y
1094 && swizzle_x == swizzle_z
1095 && swizzle_x == swizzle_w)
1097 TRACE(".%c", swizzle_chars[swizzle_x]);
1099 else
1101 TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
1102 swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
1107 /* Shared code in order to generate the bulk of the shader string.
1108 * NOTE: A description of how to parse tokens can be found on msdn */
1109 void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
1110 const shader_reg_maps* reg_maps, CONST DWORD* pFunction)
1112 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
1113 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */
1114 const SHADER_OPCODE *opcode_table = This->baseShader.shader_ins;
1115 const SHADER_HANDLER *handler_table = device->shader_backend->shader_instruction_handler_table;
1116 DWORD shader_version = reg_maps->shader_version;
1117 struct wined3d_shader_src_param src_rel_addr[4];
1118 struct wined3d_shader_src_param src_param[4];
1119 struct wined3d_shader_src_param dst_rel_addr;
1120 struct wined3d_shader_dst_param dst_param;
1121 struct wined3d_shader_instruction ins;
1122 struct wined3d_shader_context ctx;
1123 const DWORD *pToken = pFunction;
1124 SHADER_HANDLER hw_fct;
1125 DWORD i;
1127 /* Initialize current parsing state */
1128 ctx.shader = iface;
1129 ctx.reg_maps = reg_maps;
1130 ctx.buffer = buffer;
1132 ins.ctx = &ctx;
1133 ins.dst = &dst_param;
1134 ins.src = src_param;
1135 This->baseShader.parse_state.current_row = 0;
1137 if (!shader_is_version_token(*pToken++))
1139 ERR("First token is not a version token, invalid shader.\n");
1140 return;
1143 while (WINED3DPS_END() != *pToken)
1145 UINT param_size;
1147 /* Skip comment tokens */
1148 if (shader_is_comment(*pToken))
1150 pToken += (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
1151 ++pToken;
1152 continue;
1155 /* Read opcode */
1156 shader_sm1_read_opcode(&pToken, &ins, &param_size, opcode_table, shader_version);
1158 /* Unknown opcode and its parameters */
1159 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
1161 TRACE("Skipping unrecognized instruction.\n");
1162 pToken += param_size;
1163 continue;
1166 /* Nothing to do */
1167 if (ins.handler_idx == WINED3DSIH_DCL
1168 || ins.handler_idx == WINED3DSIH_NOP
1169 || ins.handler_idx == WINED3DSIH_DEF
1170 || ins.handler_idx == WINED3DSIH_DEFI
1171 || ins.handler_idx == WINED3DSIH_DEFB
1172 || ins.handler_idx == WINED3DSIH_PHASE
1173 || ins.handler_idx == WINED3DSIH_RET)
1175 pToken += param_size;
1176 continue;
1179 /* Select handler */
1180 hw_fct = handler_table[ins.handler_idx];
1182 /* Unhandled opcode */
1183 if (!hw_fct)
1185 FIXME("Backend can't handle opcode %#x\n", ins.handler_idx);
1186 pToken += param_size;
1187 continue;
1190 /* Destination token */
1191 if (ins.dst_count) shader_sm1_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
1193 /* Predication token */
1194 if (ins.predicate) ins.predicate = *pToken++;
1196 /* Other source tokens */
1197 for (i = 0; i < ins.src_count; ++i)
1199 shader_sm1_read_src_param(&pToken, &src_param[i], &src_rel_addr[i], shader_version);
1202 /* Call appropriate function for output target */
1203 hw_fct(&ins);
1205 /* Process instruction modifiers for GLSL apps ( _sat, etc. ) */
1206 /* FIXME: This should be internal to the shader backend.
1207 * Also, right now this is the only reason "shader_mode" exists. */
1208 if (This->baseShader.shader_mode == SHADER_GLSL) shader_glsl_add_instruction_modifiers(&ins);
1212 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
1214 DWORD mmask = dst->modifiers;
1216 switch (dst->shift)
1218 case 0: break;
1219 case 13: TRACE("_d8"); break;
1220 case 14: TRACE("_d4"); break;
1221 case 15: TRACE("_d2"); break;
1222 case 1: TRACE("_x2"); break;
1223 case 2: TRACE("_x4"); break;
1224 case 3: TRACE("_x8"); break;
1225 default: TRACE("_unhandled_shift(%d)", dst->shift); break;
1228 if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
1229 if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
1230 if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
1232 mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
1233 if (mmask)
1234 FIXME("_unrecognized_modifier(%#x)", mmask);
1237 void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table)
1239 const DWORD* pToken = pFunction;
1240 DWORD shader_version;
1241 DWORD i;
1243 TRACE("Parsing %p\n", pFunction);
1245 /* The version token is supposed to be the first token */
1246 if (!shader_is_version_token(*pToken))
1248 FIXME("First token is not a version token, invalid shader.\n");
1249 return;
1251 shader_version = *pToken++;
1252 TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version) ? "ps": "vs",
1253 WINED3DSHADER_VERSION_MAJOR(shader_version), WINED3DSHADER_VERSION_MINOR(shader_version));
1255 while (WINED3DVS_END() != *pToken)
1257 struct wined3d_shader_instruction ins;
1258 UINT param_size;
1260 if (shader_is_comment(*pToken)) /* comment */
1262 DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
1263 ++pToken;
1264 TRACE("//%s\n", (const char*)pToken);
1265 pToken += comment_len;
1266 continue;
1269 shader_sm1_read_opcode(&pToken, &ins, &param_size, opcode_table, shader_version);
1270 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
1272 TRACE("Skipping unrecognized instruction.\n");
1273 pToken += param_size;
1274 continue;
1277 if (ins.handler_idx == WINED3DSIH_DCL)
1279 struct wined3d_shader_semantic semantic;
1281 shader_sm1_read_semantic(&pToken, &semantic);
1283 shader_dump_decl_usage(&semantic, shader_version);
1284 shader_dump_ins_modifiers(&semantic.reg);
1285 TRACE(" ");
1286 shader_dump_dst_param(&semantic.reg, shader_version);
1288 else if (ins.handler_idx == WINED3DSIH_DEF)
1290 unsigned int offset = shader_get_float_offset(shader_get_regtype(*pToken),
1291 *pToken & WINED3DSP_REGNUM_MASK);
1293 TRACE("def c%u = %f, %f, %f, %f", offset,
1294 *(const float *)(pToken + 1),
1295 *(const float *)(pToken + 2),
1296 *(const float *)(pToken + 3),
1297 *(const float *)(pToken + 4));
1298 pToken += 5;
1300 else if (ins.handler_idx == WINED3DSIH_DEFI)
1302 TRACE("defi i%u = %d, %d, %d, %d", *pToken & WINED3DSP_REGNUM_MASK,
1303 *(pToken + 1),
1304 *(pToken + 2),
1305 *(pToken + 3),
1306 *(pToken + 4));
1307 pToken += 5;
1309 else if (ins.handler_idx == WINED3DSIH_DEFB)
1311 TRACE("defb b%u = %s", *pToken & WINED3DSP_REGNUM_MASK,
1312 *(pToken + 1)? "true": "false");
1313 pToken += 2;
1315 else
1317 DWORD param, addr_token = 0;
1318 int tokens_read;
1320 /* Print out predication source token first - it follows
1321 * the destination token. */
1322 if (ins.predicate)
1324 struct wined3d_shader_src_param pred;
1326 shader_parse_src_param(*(pToken + 2), NULL, &pred);
1328 TRACE("(");
1329 shader_dump_src_param(&pred, shader_version);
1330 TRACE(") ");
1333 /* PixWin marks instructions with the coissue flag with a '+' */
1334 if (ins.coissue) TRACE("+");
1336 TRACE("%s", shader_opcode_names[ins.handler_idx]);
1338 if (ins.handler_idx == WINED3DSIH_IFC
1339 || ins.handler_idx == WINED3DSIH_BREAKC)
1341 switch (ins.flags)
1343 case COMPARISON_GT: TRACE("_gt"); break;
1344 case COMPARISON_EQ: TRACE("_eq"); break;
1345 case COMPARISON_GE: TRACE("_ge"); break;
1346 case COMPARISON_LT: TRACE("_lt"); break;
1347 case COMPARISON_NE: TRACE("_ne"); break;
1348 case COMPARISON_LE: TRACE("_le"); break;
1349 default: TRACE("_(%u)", ins.flags);
1352 else if (ins.handler_idx == WINED3DSIH_TEX
1353 && shader_version >= WINED3DPS_VERSION(2,0)
1354 && (ins.flags & WINED3DSI_TEXLD_PROJECT))
1356 TRACE("p");
1359 /* Destination token */
1360 if (ins.dst_count)
1362 struct wined3d_shader_dst_param dst;
1363 struct wined3d_shader_src_param rel_addr;
1365 shader_sm1_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
1367 shader_dump_ins_modifiers(&dst);
1368 TRACE(" ");
1369 shader_dump_dst_param(&dst, shader_version);
1372 /* Predication token - already printed out, just skip it */
1373 if (ins.predicate) ++pToken;
1375 /* Other source tokens */
1376 for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
1378 struct wined3d_shader_src_param src, rel_addr;
1380 tokens_read = shader_get_param(pToken, shader_version, &param, &addr_token);
1381 pToken += tokens_read;
1383 if (param & WINED3DSHADER_ADDRMODE_RELATIVE)
1385 shader_parse_src_param(addr_token, NULL, &rel_addr);
1386 shader_parse_src_param(param, &rel_addr, &src);
1388 else
1390 shader_parse_src_param(param, NULL, &src);
1393 TRACE(!i ? " " : ", ");
1394 shader_dump_src_param(&src, shader_version);
1397 TRACE("\n");
1401 void shader_cleanup(IWineD3DBaseShader *iface)
1403 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface;
1405 ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_destroy(iface);
1406 HeapFree(GetProcessHeap(), 0, This->baseShader.function);
1407 shader_delete_constant_list(&This->baseShader.constantsF);
1408 shader_delete_constant_list(&This->baseShader.constantsB);
1409 shader_delete_constant_list(&This->baseShader.constantsI);
1410 list_remove(&This->baseShader.shader_list_entry);
1413 static const SHADER_HANDLER shader_none_instruction_handler_table[WINED3DSIH_TABLE_SIZE] = {0};
1414 static void shader_none_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {}
1415 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
1416 static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
1417 static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1418 static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1419 static void shader_none_load_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1420 static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1421 static void shader_none_destroy(IWineD3DBaseShader *iface) {}
1422 static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
1423 static void shader_none_free(IWineD3DDevice *iface) {}
1424 static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
1425 static GLuint shader_none_generate_pshader(IWineD3DPixelShader *iface, SHADER_BUFFER *buffer, const struct ps_compile_args *args) {
1426 FIXME("NONE shader backend asked to generate a pixel shader\n");
1427 return 0;
1429 static GLuint shader_none_generate_vshader(IWineD3DVertexShader *iface, SHADER_BUFFER *buffer, const struct vs_compile_args *args) {
1430 FIXME("NONE shader backend asked to generate a vertex shader\n");
1431 return 0;
1434 #define GLINFO_LOCATION (*gl_info)
1435 static void shader_none_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *pCaps)
1437 /* Set the shader caps to 0 for the none shader backend */
1438 pCaps->VertexShaderVersion = 0;
1439 pCaps->PixelShaderVersion = 0;
1440 pCaps->PixelShader1xMaxValue = 0.0;
1442 #undef GLINFO_LOCATION
1443 static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
1445 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
1447 TRACE("Checking support for fixup:\n");
1448 dump_color_fixup_desc(fixup);
1451 /* Faked to make some apps happy. */
1452 if (!is_yuv_fixup(fixup))
1454 TRACE("[OK]\n");
1455 return TRUE;
1458 TRACE("[FAILED]\n");
1459 return FALSE;
1462 const shader_backend_t none_shader_backend = {
1463 shader_none_instruction_handler_table,
1464 shader_none_select,
1465 shader_none_select_depth_blt,
1466 shader_none_deselect_depth_blt,
1467 shader_none_update_float_vertex_constants,
1468 shader_none_update_float_pixel_constants,
1469 shader_none_load_constants,
1470 shader_none_load_np2fixup_constants,
1471 shader_none_destroy,
1472 shader_none_alloc,
1473 shader_none_free,
1474 shader_none_dirty_const,
1475 shader_none_generate_pshader,
1476 shader_none_generate_vshader,
1477 shader_none_get_caps,
1478 shader_none_color_fixup_supported,